東東不死傳說/Dong Dong Never Die (F 1.0)

Total Page:16

File Type:pdf, Size:1020Kb

東東不死傳說/Dong Dong Never Die (F 1.0) 東東不死傳說/DONG DONG NEVER DIE (F 1.0) The year is 2009. This is China, home to roughly 1.3 billion people, but one among the sea of faces stands apart from the rest, for he is the only man who can save the world from certain destruction. This man is Dong Dong, a police officer from Sichuan, currently on an assignment in Guangzhou to investigate the disappearance of many martial artists. Here in Guangzhou, there is an underground tournament being held called the STREET FIGHTER tournament. Having attracted people from all walks of life with the promise of wealth and recognition, this is the place where Dong Dong's investigative senses tell him to start looking, and so he registers for the tournament. What Dong Dong doesn't know is that something else has anticipated his participation and is hunting down martial artists to draw Dong Dong's attention. What hunts Dong Dong is neither man nor beast, it is a Terminator, a time traveling self molesting (no joke) gas mask wearing killing machine sent back from the year 2029 by SKYNET. You see, SKYNET was already in preparation to take over the world in 2009 (That's right! Within the year there's going to be a nuclear holocaust!) but while its initial efforts were enough to cripple humanity (except the major news sources like Times Magazine), Dong Dong somehow rallied humanity (in SKYNET's timeline) and by 2013, Dong Dong had become “humanity's last hope” (FOR REASONS COMPLETELY UNKNOWN). By 2029, SKYNET's fate was sealed, and in an act of desperation, it sent a Terminator back to 2009 in hopes of killing Dong Dong before initiating a nuclear attack on humanity. The situation may be grim, but all is not lost, for Dong Dong also sent back a reprogrammed Terminator unit – this one specifically programmed to protect Dong Dong. The race to find Dong Dong is on... Oh and Dong Dong doesn't know anything about this at all. He's not aware that there's a Terminator out for his head, he's not aware there's a Terminator out to keep his head on his neck, he's not aware that people from ancient mythology have woken up, he's not aware that people from the 2D world have transitioned into the 3D world, he's not aware that there's a dark and malevolent evil residing with his own body. Dong Dong is just a cop trying to find some missing people. You may want this (1000 points) to make preparations. This place is a gong show. [The Basics of Insanity] Choosing your own appearance and other physical details about your identity won't matter too much here. Of course, since most of the activity abuzz is going on in China, being Chinese would help you fit in, but you'll find that even if you aren't Chinese or don't look Chinese, it won't be too detrimental outside of some casual discrimination (if you stay in China). Choosing a background might help you resolve some details about your identity, if you're really not all too sure how you want to approach this. Background...? Description You're a Chinese person. That doesn't necessarily make you a normal person however, because Chinese “mythology” isn't quite so mythical here, and Chinese “culture” isn't exactly buried in the mundane past. CHINESE That is to say, you have an equal chance of being another face in the crowd versus being someone who embodies some crazy part of Chinese culture. You're defined by how much you like fighting games, to the point where your lifestyle revolves around Fighting Game fighting games in some way. Unlike a traditional martial artist, your skills mimic that of your favorite Enthusiast fighting game. In less favorable terms, you'd be a rip off fighting game character. You're defined by your rabid obsession over something specific, could be a movie, could be an anime, could be something ridiculously mundane like trains or stocks (yes, stock market stocks). In many ways Otaku you're actually quite similar to the Fighting Game Enthusiast – just that where they could be considered a rip off character, you're the odd-ball character that no one can properly place. If you don't want to be a human, this is the background for you. You don't need a history, you don't need Might As Well any prior knowledge, you don't need any attachments. Want to be a video game character come to life for Be An Alien no reason whatsoever? Ok. Want to be a killer robot with peculiar mannerisms? No problem! You literally might as well be an alien and you'd still fit in here. Zero attachment to this world, zero affiliation to anyone or anything. Drop In But you also have no dedicated modifications/preparations, unlike the other backgrounds. Instead, you have an extra 1000 points that you can spend as you see fit. There's no much else to consider aside from some things to note about your arrival destination. Location Description By default, you can arrive anywhere you'd like in China. Guangzhou is where most of the action starts, which is located in the Southeastern region of China near Hong Kong. Even 2009 Guangzhou is fairly modernized, so outside of standard problems with living in China and the LOOMING NUCLEAR APOCALYPSE, it really wouldn't be too bad. You're not obligated to stay in China, and it's important to note that ensuring Dong Dong's survival gives humanity a fighting chance against SKYNET, but it doesn't actually do anything to avert the NUCLEAR CHINA APOCALYPSE. Where is SKYNET? Well no one really knows. It could be where it's supposed to be, but there's no guarantee on that. Based on what's known of the future, you do not want to be in Japan when the NUCLEAR APOCALYPSE goes off. If for some reason you really feel like you need to arrive somewhere outside of China, this can be arranged for a 50 point fee. Think of it as buying a plane ticket and skipping out on layovers. [PERKS/PERSONAL MODIFICATIONS] The basic modification for each background is free, other modifications are discounted by half. The following modification is free: you can take it if it so pleases you. Chinese Com prehension 0 You can now understand standard Chinese (Mandarin), the variety that's spoken across most of the country. With some dialects you may find some problems with specific phrases, but the general nuance of it will be understood. On the other hand, speaking might be a bit of a challenge, but it's “ok” because no one ever expects a laowai to be capable of speaking Chinese anyways so comprehension is more important than conversation. CHINESE Tongues & Dialects 100 China is a large place with far too many people and a history of divisions and separations. Naturally people have developed a good number of regional dialects, and while Mandarin will never be supplanted as “fundamental” Chinese, the further away from the major cities you go, the more likely you'll find yourself somewhat lost if you only know Mandarin. But that's not a problem with you around, because you have no problem understanding the dozens of dialects, slang, and colloquial language used across China. Doesn't matter if they're speaking Hokkien or Cantonese, Hakka or Changyi, you'll still understand exactly what they're trying to say – nuances included. The effectiveness of your linguistic versatility isn't limited to Chinese either, it applies to any other language you know and the potential variants they have. As long as you're present, your travelling companions will at least pick up the gist of what is being said, which could come in handy if you want to become a tour guide. Tou ring China in 40 Days 200 China is a pretty big place and while the transport infrastructure is well established along the Eastern coast, the same can't be said for the inland regions, where many provinces are restricted to air travel or limited train lines. But whether you're participating in the Street Fighter tournament and have to go all across China, or you're just going on a scenic tour before a potential nuclear war, the size of China definitely isn't going to stop you from getting from point A to point B. It doesn't matter what sort of distance you need to cover, as long as you have a known destination in mind, you'll find the proper means of transportation (read: something that actually exists in the world you're in, such as planes or trains on Earth, or even an animal if there's nothing else) to get there with minimal delays. Sure, there might be times when you get stuck in a traffic jam, or a plane gets hijacked, but even the worst case scenarios won't set your journey back by all that much and you'll quickly be on your way again. Chinese Ass et Appropriation 400 If mimicry is the best form of flattery, then you may as well set out to flatter the world, because there are a lot of innovations and inventions out there for you to “learn from”, and live testing is an absolutely necessary part of the learning process. When it comes to recreating what other people made, you have no reason not to be confident in your abilities, because with just a few glances, maybe a peek or two at some blueprints, and you'll be able to pop out an identical product (provided that you have the necessary manufacturing facilities of course).
Recommended publications
  • [Japan] SALA GIOCHI ARCADE 1000 Miglia
    SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th.
    [Show full text]
  • Fighting Games, Performativity, and Social Game Play a Dissertation
    The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together.
    [Show full text]
  • The Performative Interactivity of Video Games
    SHALL WE PLAY A GAME?: THE PERFORMATIVE INTERACTIVITY OF VIDEO GAMES Michael J. Beck Thesis Prepared for the Degree of MASTER OF SCIENCE UNIVERSITY OF NORTH TEXAS August 2014 APPROVED: John M. Allison, Jr., Major Professor and Chair of the Department of Communication Studies Justin T. Trudeau, Committee Member Shaun Treat, Committee Member Holley Vaughn, Committee Member Mark Wardell, Dean of the Toulouse Graduate School Beck, Michael J. Shall We Play a Game? The Performative Interactivity of Video Games. Master of Science (Communication Studies), August 2014, 113 pp., bibliography, 61 titles. This study examines the ways that videogames and live performance are informed by play theory. Utilizing performance studies methodologies, specifically personal narrative and autoperformance, the project explores the embodied ways that gamers know and understand videogames. A staged performance, “Shall We Play a Game?,” was crafted using Brechtian theatre techniques and Conquergood’s three A’s of performance, and served as the basis for the examination. This project seeks to dispel popular misconceptions about videogames and performance and to expand understanding about videogaming as an embodied performative practice and a way of knowing that has practical implications for everyday life. Copyright 2014 by Michael J. Beck ii TABLE OF CONTENTS Page Chapters 1. INTRODUCTION ........................................................................................................ 1 2. LITERATURE REVIEW .............................................................................................
    [Show full text]
  • Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
    http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.
    [Show full text]
  • To Download The
    AFM PRODUCTPRODUCT GUIDEGUIDE EXHIBITORS AT AFM: Follows the story of a high2001 school cheer- WHISPERS FROM A SHALLOW DEATH CULT leader whose parents, friends and lovers GRAVE Martial Arts (85 minutes) think she is drifting toward becoming a les- Drama (90 minutes) Language: English bian. She is sent to a camp with other girls Language: English Director: Leo Fong and boys whose parents want them to Director: Ted Newsom Producer: Philip R. Cable A AAA become straight. Producer: Trudi Keck Cast: Leo Fong, Lorin Taylor Cast: Michelle Baurer, Trudi Keck Delivery Status: Available October 1, 2001 KILLER INSTINCT Delivery Status: Available Now Horror Thriller Budget: $250,000 A PLUS Budget: $200,000 For three decades assassins continually hunt Director: Ken Barbet The true story of a bikini model and her the man who ruined their plans for global ENTERTAINMENT Producer: Tony DiDio shocking murder which made headlines A Plus Entertainment, 15030 Ventura conquest. Exec. Producer: Denis Shusterman throughout the world. STAR FORCE Blvd., Suite 762, Sherman Oaks, CA THE NASA COLLECTION 91403 USA. Tel: 818.994.9831. Fax: Cast: Corbin Bernsen, Dee Wallace Stone, Sci-Fi, Action (85 minutes) Paige Moss Documentary (80 short films, 15 - 30 min- Language: English 818.994.9837. E-mail: utes each) [email protected]. Delivery Status: Completed Director: Mervin Fulton In the tradition of Scream and the US box Language: English At AFM: Emilio Ferrari (President), Gregg Director: Various Producer: Philip R. Cable Ratinoff (Vice-President of Worldwide office
    [Show full text]
  • JAM-BOX Retro PACK 64GB AMSTRAD
    JAM-BOX retro PACK 64GB BMX Simulator (UK) (1987).zip BMX Simulator 2 (UK) (19xx).zip Baby Jo Going Home (UK) (1991).zip Bad Dudes Vs Dragon Ninja (UK) (1988).zip Barbarian 1 (UK) (1987).zip Barbarian 2 (UK) (1989).zip Bards Tale (UK) (1988) (Disk 1 of 2).zip Barry McGuigans Boxing (UK) (1985).zip Batman (UK) (1986).zip Batman - The Movie (UK) (1989).zip Beachhead (UK) (1985).zip Bedlam (UK) (1988).zip Beyond the Ice Palace (UK) (1988).zip Blagger (UK) (1985).zip Blasteroids (UK) (1989).zip Bloodwych (UK) (1990).zip Bomb Jack (UK) (1986).zip Bomb Jack 2 (UK) (1987).zip AMSTRAD CPC Bonanza Bros (UK) (1991).zip 180 Darts (UK) (1986).zip Booty (UK) (1986).zip 1942 (UK) (1986).zip Bravestarr (UK) (1987).zip 1943 (UK) (1988).zip Breakthru (UK) (1986).zip 3D Boxing (UK) (1985).zip Bride of Frankenstein (UK) (1987).zip 3D Grand Prix (UK) (1985).zip Bruce Lee (UK) (1984).zip 3D Star Fighter (UK) (1987).zip Bubble Bobble (UK) (1987).zip 3D Stunt Rider (UK) (1985).zip Buffalo Bills Wild West Show (UK) (1989).zip Ace (UK) (1987).zip Buggy Boy (UK) (1987).zip Ace 2 (UK) (1987).zip Cabal (UK) (1989).zip Ace of Aces (UK) (1985).zip Carlos Sainz (S) (1990).zip Advanced OCP Art Studio V2.4 (UK) (1986).zip Cauldron (UK) (1985).zip Advanced Pinball Simulator (UK) (1988).zip Cauldron 2 (S) (1986).zip Advanced Tactical Fighter (UK) (1986).zip Championship Sprint (UK) (1986).zip After the War (S) (1989).zip Chase HQ (UK) (1989).zip Afterburner (UK) (1988).zip Chessmaster 2000 (UK) (1990).zip Airwolf (UK) (1985).zip Chevy Chase (UK) (1991).zip Airwolf 2 (UK)
    [Show full text]
  • Liste Des Jeux - Version 128Go
    Liste des Jeux - Version 128Go Amstrad CPC 2542 Apple II 838 Apple II GS 588 Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Channel F 34 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 MSX 1693 MSX 2 146 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 N64 78 NES 1822 Odyssey 2 125 Oric Atmos 859 PC-88 460 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 123 PSP 2 Sam Coupé 733 Satellaview 66 Sega 32X 30 Sega CD 47 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Thompson TO6 125 Thompson TO8 82 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 X1 614 X68000 546 Total 32431 Amstrad CPC 1 1942 Amstrad CPC 2 2088 Amstrad CPC 3 007 - Dangereusement Votre Amstrad CPC 4 007 - Vivre et laisser mourir Amstrad CPC 5 007 : Tuer n'est pas Jouer Amstrad CPC 6 1001 B.C. - A Mediterranean Odyssey Amstrad CPC 7 10th Frame Amstrad CPC 8 12 Jeux Exceptionnels Amstrad CPC 9 12 Lost Souls Amstrad CPC 10 1943: The Battle of Midway Amstrad CPC 11 1st Division Manager Amstrad CPC 12 2 Player Super League Amstrad CPC 13 20 000 avant J.C. Amstrad CPC 14 20 000 Lieues sous les Mers Amstrad CPC 15 2112 AD Amstrad CPC 16 3D Boxing Amstrad CPC 17 3D Fight Amstrad CPC 18 3D Grand Prix Amstrad CPC 19 3D Invaders Amstrad CPC 20 3D Monster Chase Amstrad CPC 21 3D Morpion Amstrad CPC 22 3D Pool Amstrad CPC 23 3D Quasars Amstrad CPC 24 3d Snooker Amstrad CPC 25 3D Starfighter Amstrad CPC 26 3D Starstrike Amstrad CPC 27 3D Stunt Rider Amstrad CPC 28 3D Time Trek Amstrad CPC 29 3D Voicechess Amstrad CPC 30 3DC Amstrad CPC 31 3D-Sub Amstrad CPC 32 4 Soccer Simulators Amstrad CPC 33 4x4 Off-Road Racing Amstrad CPC 34 5 Estrellas Amstrad CPC 35 500cc Grand Prix 2 Amstrad CPC 36 7 Card Stud Amstrad CPC 37 720° Amstrad CPC 38 750cc Grand Prix Amstrad CPC 39 A 320 Amstrad CPC 40 A Question of Sport Amstrad CPC 41 A.P.B.
    [Show full text]
  • Fighting Game Primer (Super Book Edition)
    FROM MASHER TO MASTER: THE EDUCATED VIDEO GAME Enthusiast’s FIGHTING GAME PRIMER (SUPER BOOK EDITION) PRESENTED BY BY PATRICK MILLER SHORYUKEN.COM ///////////////// ACKNOWLEDGEMENTS ///////////////// Shoutouts to the BEARcade, my old home away from home, and all the people who loved it (RIP). To Allen S. and David A., the Ryu and Ken to my Akuma; and Vince, my Satsui no Hadou Dan. To Mike Zaimont and S-Kill, for helping me make this thing make sense. To Ponder, Inkblot, jchensor, and all the other OGs and 09ers alike who read my drafts and gave me feedback. To Jesse and Christine and Simon and all the other newbies who let me experiment on them. And to every single family member who gave me another stack of quar- ters or played games with me (Dad, Nina, Bing, Jewel, Wijay, Jovy, Boots, Doy, Bong, Heidi — this is all your fault). ///////////////// CONTRIBUTORS ///////////////// Illustrations by Mariel Cartwright (Chapters: 1, 3, 5, 7) @kinucakes & Jonathan Kim (Cover, Chapters: 2, 4, 6, & Conclusion) @personasama Layout by oddpress This ebook is freely available for download at www.shoryuken.com, so if you paid for it, you got ripped off! I decided to release this ebook for free because I wanted to make sure that anyone even remotely interested in learning how to play fighting games could do so without worrying about money getting in the way. If you feel like you got enough out of reading this that you want to give back, I’d ask that you do these two things: Share the book with everyone you know who might be interested, and find a way to support your favorite fighting game heads.
    [Show full text]
  • Street Fighter Dnd 5E Unofficial Homebrew
    Homebrew 1 Street Fighter D&D 5E is (was?) a blog series featuring builds for characters from the Street Fighter video games in 5th Edition built using rules* from Mists of Akuma, an eastern fantasy noir steampunk campaign setting. Free PDFs from its Kickstarter campaign are located here and you can grab a copy from Storm Bunny Studios. The statblocks in this unofficial fan product are all reduced versions—to see the full PC builds check out my website (www.mikemyler.com). Within are two dozen combatants from Street Fighter as well as several special challengers for a total of 30 different NPCs as well as 20 magic items to boot. No company associated with these various intellectual properties (or any publishers of books touched upon by this PDF) has endorsed this product. It is purely for fun and because collecting all these posts was requested of me several times by many different folks that saw the builds on my blog (mostly Redditors so if anything, we can blame Reddit—thanks Redditors). That said my thanks goes out to all of the artists, designers, and writers that created these characters we are so fond of—you have my deepest gratitude for bringing them into being. I really couldn’t tell you how many hours of my life have been spent playing Street Fighter. Now go deploy these builds inside your Dungeons and alongside Dragons, harrowing adventurer’s with hadoukens as they track down and acquire the Number #2 Headband! Thanks for checking out the PDF! :D —Mike Myler *Rules from Hypercorps 2099 5e (combat pistols for Cammy and Guile), 2099 Wasteland (the freak class for Blanka, Protoman’s stuff), and Book of Exalted Darkness (Necalli’s monk archetype) aside.
    [Show full text]
  • "You Must Defeat Shen Long to Stand a Chance": Street Fighter, Race, Play, and Player
    "YOU MUST DEFEAT SHEN LONG TO STAND A CHANCE": STREET FIGHTER, RACE, PLAY, AND PLAYER Nicholas Ware A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2010 Committee: Dr. Jeremy Wallach, Advisor Dr. Kristen Rudisill ii ABSTRACT Dr. Jeremy Wallach, Advisor The “fighting game,” a video game genre that pits a player’s character against a computer or second player’s character in a tournament-style fighting match, was established as a viable and popular genre with the video game Street Fighter II in 1991. That game established most of the conventions of the genre that are still in use today, including the tendency to have multiple characters coming from a variety of world locations as the central figures of the game’s narrative. Street Fighter II, subtitled The World Warriors, and the series it spawned, which includes over 25 titles in less than 20 years, can be used as an effective example in which to delve into the meaning of playing video games. In this study, I plan to use the Street Fighter series as a site to investigate four different aspects of gaming and games. First, what does it mean to play a game? How is this different from consuming other media and how does the Street Fighter series in particular organize play? Second, from where do the images and narratives of race in Street Fighter come? What does the media history of Street Fighter tell us about how Street Fighter considers and creates racial discourse? Third, what complications arrive when these images and stories become playable within a game? What role does the player have in shaping game ideology, and what role do games have in shaping player ideology? Lastly, what do the players themselves have to say about their experiences with Street Fighter, and how do those responses better illuminate our understanding of race and play? By combining all four aspects, this project seeks to understand Street Fighter in order to understand larger concepts of race, play, and player.
    [Show full text]
  • Res2k Gamelist Astradpc
    RES2k Gamelist AstradPC 3D Boxing Daley Thompsons Olympic Challenge 3D Grand Prix Dan Dare - Pilot of the Future 3D Star Fighter Dan Dare II - Mekon's Revenge 3D Stunt Rider Dan Dare III - The Escape 180 Deflektor 1942 Desert Fox 1943 Dick Tracy Ace 2 - The Ultimate Head to Head Conflict Donkey Kong Ace of Aces Doomsday Blues Ace Double Dragon II - The Revenge Advanced Pinball Simulator Double Dragon III - The Rosetta Stone Advanced Tactical Fighter Double Dragon After the War Dragon Spirit Afterburner Dragons Lair Airwolf 2 Driller Airwolf Dynasty Wars Alex Higgins World Pool Elevator Action Alien 8 Elite Alien Highway - Encounter 2 Emilio Butragueno Futbol Aliens Emlyn Hughes International Soccer Altered Beast Enduro Racer Andy Capp Exolon Animated Strip Poker Express Raider Arkanoid - Revenge of Doh F-15 Strike Eagle Arkanoid F-16 Combat Pilot Army Moves Fantastic Voyage Asphalt Fantasy World Dizzy Asterix And The Magic Cauldron Fernando Martin Basket Master Astro Attack Feud Baby Jo in Going Home Fire and Forget II - The Death Convoy Bad Dudes Vs Dragon Ninja Fire and Forget Barbarian II - The Dungeon of Drax Flimbos Quest Barbarian Flintstones - Yabba Dabba Doo Barry McGuigans Boxing Flying Shark Batman - The Movie Footballer of the Year 2 Batman Footballer of the Year Beachhead Forgotten Worlds Bedlam Friday The 13th Beyond the Ice Palace Froggy Blagger Frost Byte Blasteroids Fruit Bank Supernudge 2000 Bloodwych Fruity Frank BMX Simulator 2 G-Loc R360 BMX Simulator Game Over Bomb Jack II Gary Linekers Super Skills Bomb Jack Gauntlet
    [Show full text]
  • The Breeding Bird Survey
    The Breeding Bird Survey: Its First Fifteen Years, 1965-1979 Downloaded from http://meridian.allenpress.com/jfwm/article-supplement/204272/pdf/fwma-08-01-18_ref+s02/ by guest on 25 September 2021 - ,._._._.- I I ! I ,I UNITED STATES DEPARTMENT OF THE INTERIOR FISH AND WILDLIFE SERVICE / RESOURCE PUBLICAnON 157 RESOURCE PUBLICATIONS This series consists of separately issued popular or instructional material dealing with investigations related to wild­ life and sport fish published by the Fish and Wildlife Service. Each is published as a separate paper. The Service distributes a limited number of these reports for the use of Federal and State agencies and cooperators. A list of recent issues appears on inside back cover. Copies of this publication may be obtained from the Publications Unit, U.S. Fish and Wildlife Downloaded from http://meridian.allenpress.com/jfwm/article-supplement/204272/pdf/fwma-08-01-18_ref+s02/ by guest on 25 September 2021 Service, Washington, DC 20240, or may be purchased from National Technical Information Service (NTIS), 5285 Port Royal Road, Springfield, VA 22161. Library of Congress Cataloging in Publication Data Robbins, Chandler S. The breeding bird survey. (Resource publication / U.S. Fish and Wildlife Service; 157) Bibliography: p. 1. Bird populations-United States. 2. Bird populations- Canada. I. Bystrak, Danny. II. Geissler, Paul H. III. Title. IV. Series: Resource publication (U.S. Fish and Wildlife Serv­ ice) ; 157. S914.A3 no.157 333.95'4'0973 s 85-600081 [QL682] [598.2'5248'097] Cover illustration. Every major physiographic region has its own distinctive avifauna, illustrated here by its typical jay or magpie (Family Corvidae).
    [Show full text]