Munchkin First! More Card Games We Demand Print on Demand GURPS

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Munchkin First! More Card Games We Demand Print on Demand GURPS SPRING 2007 Munchkin First! • Munchkin 5 – De-Ranged brings Transhuman Space: Changing Times) but also to make out-of-print material Munchkin has, for four years, been the ever-prepared Ranger class to available, some of which has been off our best-selling line. In 2006, however, original fantasy Munchkin. Look for shelves for over a decade. These prod- its sales outranked all other product it this summer. ucts will be sold exclusively through lines significantly, accounting for over • The Munchkin boardgame is Warehouse 23, so be sure to watch 55% of the year’s total income. This currently being designed in our secret www.warehouse23.com and the Daily gives us our priorities for the year. Our lab. All the Munchkin action, now Illuminator for announcements! fans have spoken, and Munchkin is #1 with added strategy! (Who are we on their list. Therefore, our creed for kidding? It’s all about killing the 2007 is “Munchkin First!” monsters!) GURPS Status Report What does this mean for this In addition, the winter of 2007 will GURPS fans have been asking year’s releases? First, we’re putting see a Munchkin Cthulhu expansion “What GURPS books will come out in Munchkin reprints on top of our and an all-new Munchkin core game. a hardcover format this year?” To Do lists. Too often in 2006, we What will the new theme be? Stay • GURPS Ultra-Tech details weapon- underestimated demand, which caused tuned! ry and gear from the edge of tomorrow to one or more Munchkin products to be the far, far future. Ultra-Tech began ship- temporarily out of stock. In 2007, we’ll More Card Games ping in February. follow the mantra “reprint early, Chez Geek, Deluxe Illuminati, and • GURPS Martial Arts brings reprint often.” others are still popular lines, and we’ll together all of the expanded combat Our second priority is to develop new be keeping them in print during 2007. options from GURPS, and updates Munchkin expansions and games. See pages 4 and 5 for all about our them to Fourth Edition. Some all-new Munchkin items you’ll upcoming card-game releases, but • GURPS High-Tech covers the see in 2007: here’s the executive summary: technological toys of the 19th and 20th • Bavarian Fire Drill is an expan- centuries. sion for Deluxe Illuminati, bringing in many cards from INWO, plus more But hardcovers are only part of the bizarre cards from today’s headlines. GURPS support schedule this year. It will ship in late 2nd or early 3rd With the increasing popularity of PDFs, quarter. we’re able to release more material, in • Evil Ted is a silly, scary game of a shorter time frame, and cover more zombie teddy bears. Kit Cox blends topics. Check out e23 for these new and fuzzy with ferocious, doing double duty upcoming products: as both designer and illustrator. Look • GURPS SEALS in Vietnam covers out! It’s ready to pounce this the elite amphibious fighting force, in Halloween! the historical period when it was formed. • GURPS Vehicle Design provides a We Demand detailed system for creating stats for Print On Demand any vehicle imaginable, from rowboats With the quality of our Print-On- to rocket ships. • Munchkin Cthulhu is a stand- Demand (POD) experiments last sum- • GURPS Supers brings four-color alone game, spoofing the classic stories mer, we’ll be using POD technology heroes into GURPS Fourth Edition. and games of the Mythos. And one of not only to produce physical editions • David Pulver’s GURPS Spaceships the new Classes is . the Cultist! of original PDFs from e23 (as we did series has expanded space combat rules, Creeping into stores right now! with GURPS Mysteries and GURPS over 100 sample ships, and much more! TM Munchkin Dice Six pretty, jumbo ten-siders for tracking your level. One evil random-results table. 14 brand-new, never-before-seen Munchkin cards to add to any set. Add ’em up, and it’s just plain wrong – and you must have them! #1442, $14.95. Munchkin Munchkin Fu Go down in the dungeon. Kill everything you meet. The Munchkins are back, but this time it’s chop-socky Backstab your friends and steal their stuff. Grab the treas- Hong Kong action. It’s Samurai, Ninja, Yakuza, and ure and run. Admit it. You love it. This award-winning card Monks against mooks, demons, and tons of poorly- game, designed by Steve Jackson and illustrated by John dubbed bad guys. Illustrated by Greg Hyland. #1412, Kovalic, captures the essence of the dungeon experience $24.95. with none of that stupid roleplaying stuff. Munchkin is a gaming phenomenon, a monster hit for the past four Munchkin Fu 2 – Monky Business years, with no signs of a let-up. #1408, $24.95. Just when you thought it was safe to go back to the dojo . here come more mooks, more mayhem, more monsters, Munchkin 2 – Unnatural Axe more munchkins, more monks – especially more monks – 112 more cards for the hit Munchkin . designed by in Munchkin Fu 2 – Monky Business. #1441, $17.95. Steve Jackson, illustrated by John Kovalic. #1410, $17.95. Munchkin Bites! Munchkin 3 – Clerical Errors It’s the World of Dorkness! Bring along your Coffin (+3!) and wield The Sword of Beheading People Just Like In The third Munchkin card set adds Gnomes, Bards, and That Movie. Face the Banshee and the dreaded Were- new foes like the Tequila Mockingbird. Illustrated by Muskrat. Smite them all, and be the first to Level 10 . John Kovalic, of course. #1416, $17.95. #1419, $24.95. Munchkin 4 – The Need For Steed Munchkin Bites! 2 – Pants Macabre Munchkin rides again! This expansion set adds Steeds, The dark munchkins return in the Pants Macabre. We’ve plus loads more monsters. Jackson and Kovalic do it again! got a dozen more Powers, plus more monsters, and a new #1444, $17.95. Race: Mummies! #1443, $17.95. 2 Munchkin Blender Star Munchkin Munchkin Blender cards will enhance the anything- Munchkins in space! Mutants, Androids, and Cat goes games where every deck is in play and no combo is People try to avoid sci-fi death at the hands of Fanged too strange. Why be a Super Munchkin when you can be Fuzzballs, Bionic Bimbos, and the fearsome Brain In A an Ultra Munchkin? #1424, $17.95. Jar. Illustrated by John Kovalic. #1411, $24.95. NEW! Munchkin Cthulhu Star Munchkin 2 – The Clown Wars The Munchkins take to the stars – again! Star Munchkin Cthuhlu is the newest stand-alone game in Munchkin 2 brings the epic saga of The Clown Wars to Munchkin the line, this time lampooning Lovecraft’s life, except with better acting. #1418, $17.95. Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set summons classic monsters from outside reality . to let you kill Super Munchkin them, level up, and loot. Fly through the city. Smash the villains. Backstab your You can play Munchkin Cthulhu by itself, or combine teammates and grab their gadgets. it with any number of other Munchkin games for mind- Battle dastardly masterminds, devastating monsters, bending silliness. #1447, $24.95. and invading aliens from the next dimension – and TAKE THEIR STUFF! #1440, $24.95. NEW! Munchkin Impossible Super Munchkin 2 – The Narrow S Cape The munchkins are now spies . eliminating the oppo- sition, playing with self-destructing gadgets, and changing There comes a time in every munchkin’s career when loyalties even faster than they change Headgear. he’s taken on more than he can handle. It’s time for – The Be a Playboy, Tourist, or Assassin. Report to the Narrow S Cape. Americans, Russians, British, or Chinese (it’ll change!). Wield the Slide Rule and Power Ring against Sister Eliminate foes, from the pathetic Defective Defector, Blister! Tackle Tackyman with the Trampoline! Laugh off through the Interro-Gator and the Not So Secret Police, the Two-Hour Monolog because you were Raised By up to the mighty Super Spy himself. #1446, $24.95. Armadillos! #1445, $17.95. 3 Bavarian Fire Drill Fans have long awaited another expansion for Illuminati. Bavarian Fire Drill adds 110 new cards illustrated (most- ly) by the redoubtable Dan Smith. Control new and terrifying groups like Bloggers, Reality Shows, and Intelligent Design. Will you use Embedded Reporters and FEMA to destroy the Webcams, or will you GURPS Ultra-Tech be defeated by Bird Flu and Bobbleheads? Fans of the mega-hit INWO will rejoice in the return of the GURPS Ultra-Tech is the sourcebook for science-fiction Deprogrammers and the Science Alarmists, as well as more technology, from the near future to the farthest reaches of of the best groups from the best-selling conspiracy CCG. the imagination. It’s an invaluable companion to GURPS Bavarian Fire Drill. The truth is Space, GURPS Bio-Tech, and out there, but it’s sure not in here GURPS Infinite Worlds, and an ... #1394, $17.95. exceptional resource for any character or campaign that needs Munchkin 5 – De-Ranged technology from tomorrow . The Munchkins are De- and beyond. Ranged! The wilderness beckons, GURPS Ultra-Tech has a full and the Ranger is the master of range of personal equipment for Animals. 112 cards. The Ranger, heroes from TL9 to TL12. Living despite being a “sleeping under biosuits and grav belts, psionic the stars” kind of guy, has long amplifiers and neutrino communi- been a staple of dungeon-crawls. cators, ultra-tech medical equip- Why would a woodsman climb ment and mind uploading, into a dark, nasty hole in the hyperspectral goggles and Dyson ground? For the Loot, of course! spheres – there’s something for And he can tame Monsters and every adventure at every tech use them for Steeds! This expan- level.
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