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—C, D 404 406 408 Idently ----- Configure ------Issue Players Games Invitations USOO8480499B2 (12) United States Patent (10) Patent No.: US 8,480,499 B2 Herrmann (45) Date of Patent: Jul. 9, 2013 (54) SYSTEMAND METHOD FOR GAME 2007/0060328 A1 3, 2007 Zrike et al. BROKERING 2007/0173325 A1 7/2007 Shaw et al. 2009/0029766 A1 1/2009 Lutnicket al. .................. 463,29 (75) Inventor: Mark E. Herrmann, Wellesley, MA OTHER PUBLICATIONS US (US) LeagueLSSafe, 1 pages printed from https://www.leaguesafe.com/ (73) Assignee: Scientific Games Holdings Limited, home.aspx, printed on Feb. 4, 2011. Ballymahon, Co. Longford (IE) World Winner, 1 page printed from http://web.archive.org/web/ 20080720062036/http://www.worldwinner.com/, printed on Feb. 4, (*)c Notice:- r Subject to any disclaimer,- the term of this 2011.Sports MatchMaker, 2 pages printed from http://web.archive.org/ patent is extended or adjusted under 35 web/20110204205212/http://sportsmatchmaker.com/index.cfm.b U.S.C. 154(b) by 901 days. printed on Feb. 4, 2011. Daniel Okrent Wikipedia page, 3 pages printed from http://web. (21) Appl. No.: 12/433,556 archive.org/web/2008080 1203726/http://en.wikipedia. org/wiki/ Daniel Okrent, printed on Feb. 4, 2011. (22) Filed: Apr. 30, 2009 CBS Sports, 2 pages printed from http:/www.cbssports.com, printed on Feb. 4, 2011. (65) Prior Publication Data US 2009/0291 750 A1 Nov. 26, 2009 k cited. by examiner Related U.S. Application Dat Primary Examiner – Matthew W Such elated U.S. Application Uata Assistant Examiner — Robert Carpenter (60) Provisional application No. 61/049.325, filed on Apr. (74) Attorney, Agent, or Firm — Dority & Manning, PA. 30, 2008. (57) ABSTRACT (51) E;/24 (2006.01) A method for brokering a game using a computer system is provided. The method includes act of configuring, by the (52) U.S. Cl. s s s computer system, at least one of a plurality of games to match USPC - - - - - - - - - - - ... 463/43: 463/25: 463/29: 463/42 a set of preferences gathered from a plurality of players, (58) Field of Classification Search specifying at least one qualification criterion for entry into the None at least one of the plurality of games, entering, by the com See application file for complete search history. puter system, at least one player having the at least one quali (56) Ref Cited fication criterion into the at least one of the plurality of games, eerees e receiving, by the computer system, at least one winner of the at least one of the plurality of games, storing information U.S. PATENT DOCUMENTS regarding the at least one winner on the data storage, receiv 5,894,556 A 4/1999 Grimm et al. ing, by the computer system, authorization to reward the at 6,023,729 A 2/2000 Samuel et al. 6,604,997 B2 8/2003 Saidakovsky et al. least one winner and providing, to the at least one winner, 6,641,481 B1 1 1/2003 Mai et al. access to at least one reward. 7,029,394 B2 4/2006 Leen et al. 7,614,944 B1 * 1 1/2009 Hughes et al. .................... 463/4 22 Claims, 7 Drawing Sheets 400 —C, D 404 406 408 Idently ----- Configure ------ issue Players Games invitations 412 - - SponsorColled 40 Rewards Enter --- Players 414 418 Collect Fees Escow Fees HH 418 Process Outcomes U.S. Patent Jul. 9, 2013 Sheet 2 of 7 US 8,480,499 B2 2OO Distributed System 2O6 Player 2O2 Information Game Broker System 210 218 Game Computer Player System 212 Game 220 208 Organizer Computer Financial System System 214 Game 222 Sponsor Computer System 204 Game Provider FIG. 2 U.S. Patent Jul. 9, 2013 Sheet 3 of 7 US 8,480,499 B2 202 Game Broker 322 User 304 300 302 Interfaces Organizer Player Sponsor 318 Interface Interface Interface Advertisement Database 324 System Interfaces i. 308 Player Database information Interface 312 310 Game Financial Organization System Engine Interface 306 Game Provider Interface 320 314 Game Game Maintenance Database Engine FIG. 3 U.S. Patent Jul. 9, 2013 Sheet 4 of 7 US 8,480,499 B2 400 404 406 408 ldentify Configure Issue Players Games invitations 412 Collect Sponsor Rewards 410 Enter Players 414 416 ---O Collect Fees ESCOW Fees 418 PrOCeSS Outcomes ( . ) FIG. 4 U.S. Patent Jul. 9, 2013 Sheet 5 Of 7 US 8,480,499 B2 500 502 Begin 504 Receive Game Configuration Preferences 50s Generate Game Configuration information 508 Provide Game Configuration information FIG. 5 U.S. Patent Jul. 9, 2013 Sheet 6 of 7 US 8,480,499 B2 600 Begin602 . 604 Receive Approved Player requests 60s Generate Entry information 608 Provide Entry information 610 End FIG. 6 U.S. Patent Jul. 9, 2013 Sheet 7 Of 7 US 8,480,499 B2 700 Begin702 / 704 Receive Game Outcomes 706 Receive Reward Authorizations 708 Provide Rewards 710 End FIG. 7 US 8,480,499 B2 1. 2 SYSTEMAND METHOD FOR GAME fantasy team that consists of real life athletes, participants are BROKERING the head of a fantasy studio of real-life movies. Although playing fantasy games is a popular activity, a RELATED APPLICATIONS great percentage of the worldwide populations do not play. This is true even after excluding underage persons, those with This application claims priority under 35 U.S.C. S 119(e) to insufficient disposable income or technical wherewithal and U.S. Provisional Application Ser. No. 61/049,325, entitled those with a religious or other belief that prevents them from “SYSTEM AND METHOD FOR GAME BROKERING, partaking in fantasy league play as recreation. filed on Apr. 30, 2008, which is herein incorporated by refer ence in its entirety. 10 SUMMARY OF THE INVENTION BACKGROUND One aspect disclosed herein relates to a system for broking various games between game providers and game players. To 1. Field of the Invention ensure a variety of games are available to the players, the The field pertinent to this disclosure relates generally to 15 system may interface with several game providers and auto gaming, and more particularly to brokering games between matically configure Sundry games to Suit various, known game players and game providers. player preferences. These player preferences may be gleamed 2. Discussion of Related Art from historical player information. Alternatively, the player People enjoy playing games and often regard the experi preferences may be expressly gathered from the game play ence of winning by playing a game to be more valuable than ers, such as through a voting process, either before or after the that of the prize itself. Just the chance to win a prize provides players have joined a game. Alternatively, the system may considerable entertainment value. Conventional game orga Support manual game configuration by game organizers, who nizers provide opportunities for Such gaming entertainment both enjoy and profit from their activities. The system may by organizing and managing games for the game playing enable players to search and join a game so that each player community. These game organizers often rely on their own 25 may maximize the entertainment value of the game. The skill, experience and interest to decide upon which games to system may restrict access to various games and may allow broker, what the characteristics of the game should be and to players with specific qualifications to access the restricted which players the game may be of interest. Often, these game gameS. organizers draw upon their pre-existing social networks when Another aspect disclosed herein manifests a discovery of organizing and managing these games. A particular and inter 30 the need to create a computer implemented method by which esting example of a frequently brokered game is the fantasy fantasy leagues can be easily and efficiently formed by like league game. minded people who are interested in a certain style of play, A fantasy league game (also known as rotisserie, roto, or format of the league, prize payouts, league fee structure and owner simulation) is a game where fantasy owners build a the league rules. For example, according to one aspect con team that competes against other fantasy team owners based 35 sistent with principles of the present invention, it is appreci on the statistics generated by individual players or teams of a ated that the general population has difficulty finding fantasy professional sport or people participating in a real world leagues having the characteristics they prefer because fantasy event. Probably the most common variant converts statistical leagues requires either a large group of players to form a performance into points that are compiled and totaled accord league (usually 10 to 20) and that group must agree on the ing to a roster selected by a team owner that makes up a 40 style of play, format of the league, prize payouts, league fee fantasy team. These point systems are typically simple structure and the league rules, or they must play in preformed, enough to be manually calculated by a game broker often brokered leagues (with non-negotiable styles of play, format called a “league commissioner.” More complex variants use of the game, prize payouts, league fee structure and the league computer modeling of actual games based on statistical input governing rules). Additionally, those players who are slotted generated by the real world event. In fantasy sports, for 45 into pre-formed (aka, public leagues) leagues have no choice example, there is the ability to trade, cut, and resign players, with whom they compete against. As a result of these factors, like a real sports owner. Some of fantasy games require entry most prospective fantasy league players find it either prohibi fees while others may be played without a fee.
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