Cultural Heritage Games
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Cultural Heritage Games The Design, Implementation, and Testing of an Interactive Learning Game on Smartphones to use with the Museums of Copenhagen An Interactive Qualifying Project submitted to the faculty of Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor of Science Submitted by: Adriana Martinez-Betancourt Tayyar Rzayev Michael Solano Submitted to: Project Advisor: Prof. Fred Looft Project Liaison: Jacob Fjellerad, Euman A/S May 6, 2011 Table of Contents Table of Figures ............................................................................................................................ IV Table of Tables ............................................................................................................................. IV Abstract ........................................................................................................................................... 1 Chapter 1: Introduction ................................................................................................................... 3 Chapter 2: Background ................................................................................................................... 7 2.1: Euman .................................................................................................................................. 7 2.1.1: PlayingMondo ............................................................................................................... 8 2.1.2: Learning the PlayingMondo Platform ........................................................................ 10 2.1.3: Comparing PlayingMondo to Other Location Based Games ..................................... 13 2.2 Various aspects of good engaging and educational games ................................................. 14 2.2.1: Interactive Learning .................................................................................................... 15 2.2.2: Children Learning Through Play ................................................................................ 17 2.2.2.1: How Games Capture the Attention of Children................................................... 19 2.2.2.2 Teachers‟ attitudes towards educational video games .......................................... 21 2.2.2.3: How Children Learn Through Gaming ................................................................ 24 2.2.2.4: How Effective is Gaming in an Educational Setting ........................................... 25 2.2.3: Pervasive Mobile Gaming and Engagement ............................................................... 26 2.3 Museums ............................................................................................................................. 28 2.3.1 Visitor Engagement in Museums ................................................................................. 29 2.3.2: Museums of Copenhagen............................................................................................ 31 2.3.3: Golden Days of Copenhagen ...................................................................................... 32 2.3.3.1 Signe Lundgren and Lise Korsgaard..................................................................... 33 2.3.4: The Rosenborg Museum and the King‟s Gardens ...................................................... 33 2.3.5: Nyhavn and Museum Island ....................................................................................... 35 Chapter 3: Methodology ............................................................................................................... 37 3.1 Introduction ......................................................................................................................... 37 3.2 On Campus Methods........................................................................................................... 38 3.2.1 Becoming Familiar with the PlayingMondo Concept ................................................. 38 3.2.2 Research Gaming, Engagement, and Interactive learning ........................................... 38 3.3 On-Site methods.................................................................................................................. 40 3.3.1 Re-Define Project Objectives ...................................................................................... 40 3.3.2 Identifying Additional Research Areas ........................................................................ 41 3.3.3 Create the Effective Game Design Manual ................................................................. 41 I 3.3.4 Create the Template Games ......................................................................................... 41 3.3.5 Testing and Feedback .................................................................................................. 42 3.4 Conclusion ...................................................................................................................... 43 Chapter 4: Results ......................................................................................................................... 45 4.1 Introduction ......................................................................................................................... 45 4.2 The Manual and Research ................................................................................................... 45 4.3 The Walking Tour Template ............................................................................................... 48 4.3.1 Brainstorming Ideas ..................................................................................................... 49 4.3.2 Choosing Tour Theme ................................................................................................. 51 4.3.3 Highlights of Tour........................................................................................................ 52 4.4 The Museum Game Template ............................................................................................. 54 4.4.1 Choosing a Museum .................................................................................................... 54 4.4.2 Meeting with the Curator of Rosenborg Castle ........................................................... 58 4.4.3 Choosing the Story Line .............................................................................................. 58 4.4.4 Game Surveys .............................................................................................................. 59 4.4.5: Summary ..................................................................................................................... 63 Chapter 5 Conclusions and Recommendations ............................................................................. 64 5.1 Recommendations on Improving Gameplay ...................................................................... 64 5.2 Recommendations on Engaging and Educational Games .................................................. 65 5.3 Potential PlayingMondo Locations in Copenhagen ............................................................ 66 5.4 Recommendations on Partnering With Other Groups ........................................................ 66 Appendices .................................................................................................................................... 67 Appendix A: Bibliography and Annotations ............................................................................ 67 Appendix A1: Mobile Gaming ............................................................................................. 67 Appendix A2: Interactive Learning ...................................................................................... 69 Appendix A3: Danish Culture .............................................................................................. 71 Appendix A4: General Information ...................................................................................... 72 Appendix A5: Non-Annotations ........................................................................................... 72 Appendix B: Works Cited ......................................................................................................... 76 Appendix C: Game Plan ........................................................................................................... 79 Appendix D: Mondo Builder Guide ......................................................................................... 80 Appendix E: Our manual ........................................................................................................ 105 Appendix F: Walking Tour Highlights ................................................................................... 141 Appendix G: Game Template Storyline ................................................................................. 143 II Appendix H: Nyhavn Walking Tour Survey .......................................................................... 147 Appendix I: Rosenborg Castle Game Template Survey ......................................................... 148 III Table of Figures Figure 1: Screenshots of PlayingMondo Game .............................................................................. 9 Figure 2: Mondo Builder Tool Bar ............................................................................................... 10 Figure 3: Playground Location on Map ........................................................................................ 11 Figure 4: Game