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® NCAA FOOTBALL 06 PRIMA OFFICIAL GAME GUIDE TIPS FOR TAKING HOME THE HEISMAN other of States. or and mascots Athletic Licensed Heisman the and property United States of Inc. the Collegiate the icons, trademarks in are Downtown United USA, are “Collegiate team the the properties Licensed in by The logo Football logos, registered trademarks marks Inc., exclusive SPORTS NCAA registered “Officially Company. other names, the to EA The All All service Inc., House, are the ® brand. and Licensing licensed Group. House, Random Arts™ Reserved. registered of respectively. NCAA conferences are SPORTS the Random Labeling the Rights Collegiate of EA and of and All 935,852 Electronic The trophy EA, trademark an of Inc. and bowls is Arts, actual trademark Independent Arts trademark Association the 936,853 the property registered of a of SPORTS™ is universities, Electronic registered Athletic Electronic EA a registered numbers N Inc. of a is exclusive likeness property NCAA, is primagames.com the Arts logo and the the owners. is logo is at with registration institutions. trademarks label Games Primagames.com Trophy Anthony label Electronic Football respective under Prima 2005 The countries. © registered Products” Product” associated respective NCAA Memorial Club their Brad online 1 us sit Page

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Brad Anthony Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Ste. 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com

The Prima Games logo is a registered trademark of Random Acknowledgements House, Inc., registered in the United States and other coun- tries. Primagames.com is a registered trademark of Special thanks to Dan Baker and the EA Tiburon team for Random House, Inc., registered in the United States. Prima tirelessly answering my millions of questions, and to my Games is a division of Random House, Inc. friends Chucky Sweaterchuk and big bra Reid (F.R.E.'s!!) for © 2005 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS and the their valuable late night football insights. EA SPORTS logo are trademarks or registered trademarks of To Dan Irish:Thank you for introducing me to this amazing Electronic Arts Inc. All Rights Reserved. The “Officially Licensed opportunity. Collegiate Products” label is the exclusive property of The Collegiate Licensing Company. The “Collegiate Licensed Product” label is the property of the Independent Labeling Group. All names, logos, team icons, and mascots associated with the NCAA, universities, bowls and conferences are the exclusive properties of the respective institu- tions. NCAA is a registered trademark of National Collegiate Athletic Association and the NCAA Football logo is a registered trademark of the NCAA licensed to NCAA Football USA, Inc. Heisman Memorial CONTENTSCONTENTS Trophy and likeness of the actual trophy are registered service marks by the Downtown Athletic Club under registration numbers 936,853 Introduction ...... 2 and 935,852 respectively. All other trademarks are the property of Getting Started ...... 2 their respective owners. EA SPORTS™ is an Electronic Arts™ brand. Game Modes ...... 2 No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, Features ...... 4 recording, or by any information storage or retrieval system without My NCAA ...... 6 written permission from Electronic Arts Inc. Game Strategy ...... 7 Product Manager: Jill Hinckley Editor: Alaina Yee Football 101: Team Positions ...... 7 Design & Layout: Vanessa Perez Offensive Strategy ...... 11 Please be advised that the ESRB Ratings icons, “EC”, “E”, “E10+”, “T”, Offensive Controls ...... 16 “M”, “AO”, and “RP” are trademarks owned by the Entertainment Defensive Strategy ...... 22 Software Association, and may only be used with their permission and authority. For information regarding whether a product has Defensive Controls ...... 24 been rated by the ESRB, please visit www.esrb.org. For permission to The Kicking Game ...... 26 use the Ratings icons, please contact the ESA at esrblicenseinfo.com. The Plays: Offensive and Defensive Sets . . .28 Important: Prima Games has made every effort to determine that the informa- Offensive Sets ...... 28 tion contained in this book is accurate. However, the publisher Defensive Sets ...... 43 makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does The Teams ...... 55 the publisher assume liability for damages, either incidental or con- 1A Teams ...... 56 sequential, that may result from using the information in this 1AA Teams ...... 114 book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Race for the Heisman ...... 135 Questions should be directed to the support numbers provided by Dynasty Mode ...... 140 the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated In-season Recruiting: Developer Insights . .150 attempts before the desired result is achieved. Online Play ...... 152 ISBN: 0-7615-5098-4 Campus Challenge & Pennant Collection . .153 Library of Congress Catalog Card Number: 2005923804 Glossary ...... 156

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. INTRODUCTIONINTRODUCTION

elcome to NCAA Football 06. Inside this book, we’ll take you on an in-depth tour of the world of college football Wgaming. We’ve got extensive team information and details on the huge offensive and defensive play variability. Listen to the roar of the home team crowds and feel the intoxicating power of the home field advantage. Follow the budding career of a junior player through four years of college ball, then try out for the draft in Madden NFL 06.Or, stay at your school as a coach and try your hand at creating a dynasty. It’s all here for you, so let’s get started! GETTINGGETTING STARTED STARTED

in the drive for bowl championships). However, Campus INTRODUCTION Challenge milestones completed in exhibition games do In this section we cover the basic elements of the various count towards total credits earned and game records. game modes. We also include descriptions of key game features. Read on to learn more about the game’s general RACE FOR THE HEISMAN organization. GAME MODES PLAY NOW

This is the ultimate college football experience. Start as a freshman in your school in a dumpy little dorm room and play through four years of college ball—if you can handle it. Can you keep up with the rigorous training and play schedule? Under Play Now mode, you can set up an exhibition game, You can play or simulate your games, but either way, select one team, and immediately hit the field. Select from you’re gunning for the Heisman, so don’t mess up at 119 Division 1A teams, 79 Division 1AA teams, or from over school. We’ll talk more about this game mode in the “Race 200 more that include All-American, All-Time, mascot, and for the Heisman” section of the guide. historical NCAA teams. Use Play Now mode to practice against any opponent in exhibition games (these don’t count as regular season play

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PLAY ONLINE SPRING DRILLS Playing a computer AI is one Oklahoma thing, but when you’re pit- This drill looks simple, but ted against a human oppo- you must be quick on your nent, things can unexpect- feet to score points. Two edly change—for the better linemen face off—the or the worse. Human oppo- offense gets a ball carrier, nents greatly change the and the defense gets one dimension of the game. man to stop him from mak- With an online account, this is the vital place to chal- ing a touchdown. The lenge your abilities. To win championships, you need an movement area is quite limited; stay inside the pads. This immense amount of practice. Group with other NCAA fans drill is excellent for teaching you how to run up the mid- to recreate long-standing school rivalries online. Your com- dle in tight spots while evading your cover. In a game, use petitive talent and record are tracked through a new leveling movement like this to win short yardage plays in con- system (covered in the “Online Play” section of the guide). fined quarters.

DYNASTY MODE Option Attack The defense lines up against you with four play- ers (two linebackers and two secondary) while you practice running plays around your offensive line (represented by the pads). The offense has a quarter- Dynasty mode is the ultimate test of your knowledge, back (QB), a halfback (HB), and a fullback (FB) to practice intuition, and management skills. It has an intricate and executing your options. You can run the ball as the quar- comprehensive system; you can either run your school terback, or you can pitch the ball to the halfback after a team into the ground or take them straight to the top. It’s fake handoff to the fullback, who then blasts right up to you, Coach. There’s everything from recruiting to through the offensive line. redshirting to showing up at a player’s house for some Option plays are critical in any team’s success. Your time smackdown discipline—you make the calls! Explore the invested here in practice pays off sooner rather than later. “Dynasty Mode” section to get the goods on building and maintaining the finest dynasty. Pass Skeleton This is a superb practice HONING PLAYER SKILLS drill—free passing practice without fear of a . The offense and defense prac- tice without linemen, so you can focus on honing your skill at passing the ball. Learn to read the defensive coverage on your receivers, and never throw into a crowd unless it’s stacked in your favor. Use this drill to perfect both your touch and your bul- There are two important places to hone your player let passes. Knowing when to use which pass is the key for skills—Spring Drills and Practice Field. We can’t say successful passing plays. The passing game is covered in enough about the importance of basic field skills; here are more detail in the “Game Strategy” section. the drills used to perfect them. primagames.com 3

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Rushing Attack RIVALRY GAME

This drill helps perfect your ball-carrying skills. A fullback Choose a rivalry game from one of the many famous blocks for you as you run through the drill. Your job as school matchups. Will it be Purdue vs. Indiana in the battle halfback is to juke, spin, stiff arm, and sprint your way to for the Old Oaken Bucket? Or Rice vs. Houston in the battle the end zone for a touchdown. The blocking pads simulate for the Administaff Bayou Bucket? Whatever your choice, the holes in the defense created by your offensive lines- rest assured that the competition is going to be tough. men. Remember, your fullback is blocking for you, so prac- tice staying behind him; don’t sprint out too far or his pro- tection is limited. MASCOT GAME

PRACTICE

Just for laughs, this mode offers the best in field humor. Will you pit Wake’s “The Deacon” against Iowa’s “Herky Hawkeye” or maybe TCU’s “SuperFrog”? Try beating the On the practice field, you can set up nearly any scenario you stuffing out of your buddy’s mascot for some old-fash- can imagine, including special team plays such as kick returns. ioned knee-slapping fun! Work out your strategy here before tackling a big game. Use the practice options to work out your plays with- out a defensive line (DL), then introduce the DL to see if it works. Sometimes trial and error works well, other times it takes some serious analysis to find out what’s going wrong. With so many options to choose from, there are countless changes you can make to any play. Practice your playbook until you know all of your sets well, and you’ll be a serious threat to most teams on the field.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. FEATURES most effective audibles for offense and defense. There are over 60 sets to choose from, so have an idea of what you CREATE-A-SCHOOL want and need before compiling your playbook. CREATE-A-SIGN

In only three steps you can create your own prestigious school to take all the way to the national championships. First, specify all the team data, including name, logo, and Use this system to create your own fan sign that is dis- mascots. Second, design your own hometown stadium, com- played during fan celebrations and when the camera pans plete with field graphics, press boxes, and stadium feature the crowd during a game. locations. Third, create your player identity and make your own design for school uniforms—tailor them right down to helmet pride stickers, jersey types, and color schemes. 1A ROSTERS

CREATE-A-PLAYER

Here are the full team rosters for all 119 1A teams in NCAA Football 06.You can alter the attributes or appearance of any of the players in this division. Use the depth chart Put yourself in the game! This system allows you to easily to analyze a team’s roster and/or make adjustments to recreate any individual, real or fictional, and have them your starting lineup. hold a place on any team roster. If you create a school, your players can play on that team. Use this system to cre- ate an entire roster for your team. 1AA ROSTERS CREATE-A-PLAYBOOK

The full rosters for all 79 1AA teams are located here. If you are playing one of these teams, adjust your depth chart or For the hardcore fans, this playbook system allows you to individual player attributes here. create your own custom playbook. Include all of your favorite sets and power formations, complete with the primagames.com 5

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. HISTORIC ROSTERS RECORD BOOK

After you unlock the historic teams, fine-tune your chosen In the record book, you can check the records held for sin- team here. There are 101 historic teams in total to choose from. gle game records, school records, dynasty records, user vs. user records, and personal bests.

MY NCAA PENNANT COLLECTION TROPHY ROOM

You earn pennants for completing certain milestones in the game; these are tied to the Campus Challenge. This The trophy room stores all of your awards from competing area keeps track of all your pennants, including those and winning both Rivalry and Dynasty mode games. There available for team boosts, game cheats, stadiums, all-time are many to win, so hit the turf and start your collection. teams, and mascot teams.

GREATEST GAMES CAMPUS CHALLENGE

This is where the top 10 greatest NCAA Football 06 games Campus Challenge is a five-level system of objectives for records are stored. If you have a game here, you’ve defi- you to complete in-game; each is worth a certain amount nitely done something right! of credits. The objectives could include a 25-yard pass return or successfully executing five interceptions in a game. Use your credits earned for unlocking pennants. If Campus Challenge is activated, it tracks your objective completion. Check in periodically to see how you’re doing.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. SETTINGS LOAD/SAVE

Within this menu are all of the gameplay settings you All of your dynasty, team, and player profiles are stored need to adjust your game. You can change the AI settings here. Access this menu to manage your profiles and delete for your opponent teams, penalties, visual and audio any unwanted material. options, and easy play bonuses.

GAMEGAME STRATEGY STRATEGY

a good QB must be fast, agile, and aware. But his style FOOTBALL 101: TEAM POSITIONS may vary; he may be a scrambler or more of a pocket QB Before effectively designing strategies, you must have a who doesn’t move around as much. Style dictates which firm understanding of who your players are and what additional attributes are more important. their responsibilities are on the field. The following sec- tions define each of the on-field positions for offense, HALFBACK (HB) defense, and special teams in NCAA Football 06. Key Attributes: Agility, OFFENSIVE TEAM awareness, breaking tackles, speed (QB) The HB lines up in the backfield near the QB. He is a running Key Attributes: Awareness, back and that’s what he does best—he runs! If you’re lucky speed, throw accuracy, enough to have a good one, he’ll likely accumulate a ridicu- throw power lous amount of yards in the “ground game.”These guys are smaller than average and are designed to be fast and agile The QB is in charge of running the on-field offense and right through the holes in the defensive line. Occasionally, a informing the team of the plays in the huddle. A good QB HB will act as an additional receiver on passing plays. HBs are also consistently and successfully moves the ball down- middle-ground players (average relevant attributes) who are field. After receiving the ball from the center, the QB can both fast and agile with high carry ratings. There are some hand off the ball to a , pass it to a receiver, or trick plays in which the HB can throw the ball. Look for these run the ball downfield himself. There are many options, so in the play calling screen—they're listed as passing plays and are in blue. Some examples are HB Toss Pass, QB Screen, etc.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. FULLBACK (FB) The right and left tackles are members of the formidable offensive line—and they’re huge! Two tackles are on every Key Attributes: Awareness, play, and they line up on the outside of the guards. Their catching, run blocking, speed size helps protect against the defense’s attempts to get around the corners of the formation. RTs and LTs also must be exceptionally strong to blow holes in the defense for The FB is basically a bodyguard for either the HB or QB running plays. and lines up in the offensive backfield. He blocks on run- ning plays for the HB to keep him on his feet for as long as OFFENSIVE GUARD possible. Alternatively, he safeguards the QB should a (RG/LG) member of the defense bust through. These players are periodically used to blast the ball through the defensive Key Attributes: line on short-yardage running plays. Awareness, pass blocking, run blocking, strength Right and left guards are also members of the offensive WIDE RECEIVER (WR) line, positioned on either side of the offensive center. Guards must be large, fast, and very strong to safeguard the Key Attributes: Acceleration, formation’s inside and protect the QB. They also are respon- awareness, catching, speed sible for blasting holes through the defensive line on run- ning plays—ideally they can do both at the same time.

The WR lines up outside the offensive linemen on or near CENTER (C) the line of scrimmage (LOS). The WRs are usually wide on the outside, giving the defense a serious headache—they Key Attributes: are as skilled in receiving as they are in misdirection. Awareness, pass blocking, Whether or not they will be catching balls, they must cre- run blocking, strength ate openings for the QB to pass the ball; therefore they must be fast and agile. The center is the first line of defense for the QB and usually a monster of a man. These tough players line up in the TIGHT END (TE) offensive formation’s middle at the scrimmage line, right between the two offensive guards. The center also calls Key Attributes: Awareness, out sneaky defensive tactics to the offense, so he must catching, run blocking, speed always be aware of what’s going before the snap.

This versatile position is basically a line accessory, posi- NOTE tioned on one side of the offensive tackle. A TE can act NOTE both as an extra blocker on running plays or as an extra High stamina and injury ratings are desirable for any receiver on passing plays. position. It’s important to know these attributes for any OFFENSIVE TACKLE player who sees much action on the field. Knowing and working with the players’ limitations adds success (RT/LT) to your game strategy. Key Attributes: Awareness, pass blocking, run blocking, strength

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. DEFENSIVE TEAM A defense may have one or two MLBs on the field, depend- ing on the formation. In a 4-3 defense, there is one inside LB or MLB. Alternatively, in a 3-4 or 4-4 defense, there are two DEFENSIVE END (DE) MLBs. When the play begins, these guys hang back slightly in order to assess who is getting the ball. They aggressively Key Attributes: Awareness, protect the middle against any offensive progress. speed, strength, tackling CORNERBACK (CB) The right and left defensive ends (RE or LE) line up at each Key Attributes: Acceleration, end of the defensive line. They are the heroes of the defen- awareness, catching, speed sive line, and their single-minded focus is sacking the QB before he gets rid of the ball. The DEs can also assist in stopping the RBs on running plays. A CB lines up on the formation’s outside and is part of the secondary, or “Plan B,” when the defensive linemen get DEFENSIVE TACKLE (DT) outwitted or outplayed. Quite commonly he covers an offensive WR or blitzes the QB. His job is to disrupt or Key Attributes: Awareness, intercept passes thrown to the WRs or at least tackle them speed, strength, tackling if the pass is completed.

DTs line up on the inside of the two defensive ends. These STRONG SAFETY (SS) players work hard to close off the gaps in the defensive Key Attributes: Awareness, line’s middle. This is particularly effective against offen- speed, strength, tackling sive inside running plays. The DTs must close off the gaps while occupying the offensive linemen, which helps defen- sive linebackers roam free on their coverage. A strong safety is a defensive back who lines up in the sec- ondary, often in a position deeper than the CBs. The SS OUTSIDE LINEBACKER commonly mirrors the offensive TE’s position to strength- (OLB) en a side of the formation. The SS sometimes also helps the CBs cover the offensive WRs. Key Attributes: Awareness, speed, strength, tackling FREE SAFETY (FS) Right or left OLBs line up behind the defensive linemen Key Attributes: Awareness, and in front of the defensive backfield or secondary. Two catching, speed, tackling OLBs are usually on the field. The linebackers react to the offensive play after the ball is in motion. They can close off the middle or jet to the outsides to intercept a pass. LBs The free safety is another type of defensive back who lines are not created equal and may have different uses. A up in the secondary between, but still deeper than, the strong-side LB will match up against a hotshot TE and CBs. The FS primarily serves as his team’s last line of stick to him like tar. A weak-side LB lines up on the oppo- defense. He floats around the formation’s back, watching site side of the offensive TE and goes for the QB sack. to ensure that no one gets past the linebackers in running plays. The FS also helps the cornerbacks in pass coverage. MIDDLE LINEBACKER (MLB)

Key Attributes: Awareness, speed, strength, tackling primagames.com 9

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. NOTENOTE HOLDER (H) Key Attributes: Awareness, The free safety only gets involved when the defense’s play speed, throw accuracy, has gone all wrong. There are several lines of defense avail- throw power able before the FS steps into action. If your FS is always forced into participating in your plays, something is wrong. The holder places the ball in Hit the practice field and strengthen your play calling. a secure position so that the kicker can hit the ball with pinpoint accuracy. In sneaky strategies, a reserve QB can be the holder in order to exe- SPECIAL TEAM cute a fake kick play. The kick play turns out to be a pass- ing or running play, ideally converting your fourth down KICKER (K) to first and ten.

Key Attributes: KICK RETURNER (KR) Awareness, kicking accuracy, kicking power Key Attributes: Acceleration, awareness, catching, speed

The kicker has a very specific job on the field. He executes all kickoffs, extra point attempts after touchdowns, and field goal attempts. The KR runs the ball upfield on a kick from the - er or from the punter. His main objective is to get the ball PUNTER (P) as far down the field as possible without giving the ball back to the kicking team. KR players should have a blend of high attributes from both the WR and FB: speed and Key Attributes: Awareness, high break tackle ratings. kicking accuracy, kicking power NOTENOTE The punter is another highly specialized position. He catches the long snap from the center, then kicks the ball Hot and cold players: The far down the field. A punter commonly comes in on the effects of a player’s per- fourth down to get the ball as far away from his end zone formance can’t be seen dur- as possible before the ball changes over in possession. ing a game; refer to your team roster to see how a player’s attributes have changed due to hot/cold performance.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PENALTIES Name Definition Penalty Face mask Called when a player grabs another player’s face mask Either a 5- or 15-yard penalty, depending on the foul’s severity False start Called when an offensive player (not going in motion) 5-yard penalty moves before the ball is snapped Illegal touching Called when a player steps out of bounds and is the 5-yard penalty first to touch the ball Offside Called when a defender crosses the line of scrimmage 5-yard penalty or lines up in the neutral zone at the snap of the ball Clipping Called when an offensive player blocks a defender 10-yard penalty from the spot of from behind the foul Holding Called when an offensive player impedes a defender 10-yard penalty from the spot of by grabbing him the foul Intentional Called when a QB is still in the pocket and throws a 10-yard penalty, or the spot of the foul grounding ball away to avoid being sacked and a loss of a down Defensive pass Called when a defender holds or pushes an offensive 15-yard penalty and automatic interference player, not allowing him to play the ball first down Kick catch Called when a player impedes a returned from 15-yard penalty interference catching the ball Offensive pass Called when an offensive player holds or pushes a 15-yard penalty interference defender, not allowing him to play the ball Roughing the Called when a defender hits a kicker or punter late 15-yard penalty and automatic kicker first down Roughing Called when a defender hits a QB late 15-yard penalty and automatic the passer first down Unsportsmanlike Called for any act that violates good sportsmanship 15-yard penalty conduct

OFFENSIVE STRATEGY • If the QB has low overall ratings: use mostly high- percentage pass plays to the inside, just over the Before getting to the huge variability of offensive play heads of the defensive linemen. calling, we must cover the critical abilities and strategies • If the QB has high overall ratings: combine scrambles available to the offense in NCAA Football 06. with high-risk, high-reward passing plays. • If the RBs are quick, use running plays to the outside. CREATING AN OFFENSIVE GAME PLAN • If your RBs are slow and strong, run them up the middle. Know your team: Evaluate your players’ attributes in each of their positions, then decide if you’ll be managing an Be blitz ready: Always expect a blitz. The most conserva- inside running game, an outside running game, or an tive players will play it safe with all their men hanging inside or outside/deep passing game. Here are some back in coverage, but if you always expect at least one examples on application: man to come across at your QB, you’ll still be prepared to primagames.com 11

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. move if necessary. Watch for the linebackers to blitz; if Forget the menu: Everyone expects a pass in a third and long they do, midfield is a good spot for an open receiver. situation. Do the unexpected; try running a draw play, or run the option and take it downfield with the QB or the HB. Mix it up: Don’t use the same play twice back-to-back. Variety is an important and easy way to keep the defense Audibles: You can use audibles to change your play or just guessing. Alternate passing locations, receivers, distances, your receivers’ routes. Both of these options are extremely and strengths. For running plays, mix them up between valuable and are used in response to the defensive play the HB, FB, and QB. Most importantly, use both sides of the called when you come out of huddle. If the defense is field, and remember the often-neglected middle. stacked to one side, send more receivers into the weak side.

Flip the play: If you favor a certain play and the defense Man-in-Motion: Seeing an offensive player in motion knows it, try flipping it on the Play Selection screen. You before the snap makes the defense nervous. Don’t underes- already know the strengths of the formation; it’s now just timate the effect this one man can have on a play’s success. going in the opposite direction. This is covered more later in the Man-in-Motion section.

OFFENSIVE ADJUSTMENTS FOR DEFENSIVE SETS If the defense is really disrupting your offensive attack with one particular set, here’s a quick reference for some recom- mended counters.

Defensive Tactic Recommended Counter 3-4 formation When against the 3-4 defense, try to establish an inside running game to take advantage of the wide gaps in the defensive line. Two tight end sets can be effective against the 3-4. 3-3-5 stack The 3-3-5 Stack defense primarily uses a three-deep and/or man-to-man coverage scheme. Undermine it by using pass routes that attack the vertical seams down the field. 4-2-5 formation The 4-2-5 defense, like the 3-3-5, also primarily uses a three-deep and/or man-to-man coverage scheme. Attack it by using pass routes that can exploit the vertical seams in the defensive coverage. 4-3 formation The 4-3 defense is a commonly used defensive scheme. The strength of this set is its ability to stop the run with the linebackers. Spread the field with multiple receiver sets to force the line backers to spread out. This makes it easier to run the ball inside. 4-4 formation The 4-4 is a very aggressive eight man front defense that's tough against the run. However, it's vulnerable to the pass. When facing this defensive set, think about pass protection first and keep extra blockers in to block for the quarterback. 5-2 formation One of the best ways to attack the 5-2 defense is with the option. With five down linemen on the defensive front, the defense only has two second level defenders to play the option. Inside blitz When attacking the inside blitz, keep extra blockers inside so that the quarterback has extra time to find an open receiver. Outside blitz When attacking the outside blitz, make sure your quarterback doesn't drop too far back in the pocket. Screens, draw plays, and swing passes to the backs in the flat are effective counters to the outside blitz. Man coverage Attack man coverage by using the Matchup Stick and the Package system to create favorable personnel matchups for your best players. If you can get the right match up, pass routes will be more effective against man coverage. Zone coverage The two most common zone coverage schemes are cover 2 and cover 3. The best way to attack zone coverage is to flood one side of the zone with receivers who will run complimentary pass routes.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PASSING THE BALL Running backs commonly use wide swinging or flat routes to the field’s outside. Passing to the RBs in these SHORT-YARDAGE PASSES cases is very successful; however, the yardage gains from this point depend almost entirely on the RB’s ability to move the ball on the ground. Use this tactic if the primary receivers are covered or if an opening in the defense appears. If you go this route, get the ball to a RB who has high agility and break tackle ratings.

Quarterback As a QB, good timing is essential to successfully execute These quick passing plays take incredible timing and coordi- short-yardage plays. Know your primary receiver every nation between the QB and the receiver. The strength of a time, and, like anything else, have a backup receiver for short-yardage pass is that, if executed properly, the defense “Plan B.” You can throw the ball before the receiver makes rarely has time to react. This way, you can nickel-and-dime the break in his pattern, but adjust your throw power (lob your way downfield. This means constantly converting for vs.bullet) on the fly depending on the defensive coverage. first down. These passes are also known as high-percentage As the QB, you can drop back three steps before letting fly pass plays, because the QB should be able to successfully com- for good timing. A five-step drop back may suit some plete most of them. The gains are usually less than 10 yards, plays if the receivers need more time to get in position. If but an agile receiver may be able to bust this play wide open you want to wait until a good screen is set up, keep drop- and run it for more if he catches the defense sleeping. ping back from the line of scrimmage until you’re satis- fied, and let fly just before the defense gets you! Blocking tactics Because short-yardage plays are executed so quickly, the In summary, this is about timing, timing, timing! That’s all QB must have a wide field of view. This is especially you need to make these plays work. Short-yardage plays important over the middle if the receiver routes are cut- are a strong, solid choice of play to consistently move the ting to the field’s inside. The chosen blocking scheme ball downfield. must increase visibility through the middle for the QB to see. To do this, choose formations that are more spread out—have your RBs with the QB and your WRs out wide. Passing Tree: Quick Reference The defense may suspect a running play when they get something entirely different. Don’t load the line of There are some passing scrimmage with lots of players; they just add congestion routes that everyone to your forward view. should know. Routes may When working to create screens, deception plays a role vary in some playbooks in setting up your offensive line. You can create the illusion according to who the of terrible pass protection, and usually the defense bites receiver is, including the on these opportunities. After the snap, the defense will wide receivers, tight ends, likely come in on the weak side, allowing you to flip the or running backs. ball out the back to the receivers on the strong side—who Sometimes these terms by then can have a huge lead on the pursuing defense. 0. Hitch 3. Out 7. Corner show up in the play 1. Quick Out 4. Hook 8. Post 2. Slant 6. In 9. Up names, so it makes for Receivers and running backs easy recognition of what Short-yardage routes often include ins, outs, slants, and Wide Receiver Passing Tree the play is really about hooks. These routes have the receiver coming back toward the QB. Some formations have one deep route to pull defense away from the short passing lanes. You must know the routes well and practice the criti- cal release timing to the receivers. Launch the ball as soon as the receivers make the first break in their pattern. 13

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. plays, a “pocket” is created by the blocking offensive line in which the QB is safe for a short time—until the defense breaks through. A good offensive blocking line may give the QB about three to five seconds to make his play. This is often how much time it takes to successfully set up long- Passing Tree: Quick Reference (cont.) yardage passes and for the receiver to get in position. For these plays, use formations that have tight offensive lines rather than deciphering the diagrams. Learn these rather than having players spread far to the outside, such passing routes to round out your play-calling skills. as those seen in the Hail Mary set.

Receivers and running backs Receivers must be highly aware of their surroundings and must be very fast on the fly to beat their coverage and complete a long pass. They must be right on target with their route pattern, and they must also know where the defense is at all times in case the pass is completed. A receiver unaware of his cover after he makes a catch can quickly end up injured and out for the season. For long-yardage plays, RBs are used for added block- 0. Look-in 3. Out 7. Corner ing. Their support helps create the pocket. Sometimes a 1. Short 4. Center 8. Post 2. Cross 6. Hook 9. Seam RB will hang back and zip to the field’s outside as an extra receiver in a “safety valve,” just in case the primary Tight End Passing Tree Running Back Passing Tree receivers are covered.

Quarterback Patience and nerves of steel are needed for a QB to stay cool in the pocket long enough to set up the long pass. LONG-YARDAGE PASSES There are several options used to gain more time while setting up a long pass. The first is stepping up into the pocket if you really trust your offensive line’s ability to stop the defense. Second, a five- to seven-step drop back gets you farther away from the line of scrimmage and from the rushing defense should they break through the offen- sive line. Third, roll out of the pocket to the left or right, which is basically a turn and sprint to the sidelines. This last option is commonly effective in QB scrambles if the defense Long-yardage pass plays send the receivers on medium has busted through one side of the offensive line. and deep pass routes with the assumption that they will The risks of a long pass play are tied to the QB’s deci- gain high yardage in that one play. Compared to short- sion-making process. You control the pass strength, so yardage pass plays, these are considered lower-percentage, choose wisely between touch passes and bullets. If there is higher-risk plays. The higher risk is due to the increased a defender between you and your receiver, a low bullet chance of interceptions. However, higher risk yields higher pass is not a good option. A high arcing touch pass makes rewards. In this case, successful long-yardage passes often the ball inaccessible to the defense in the middle. The result in at least first down and, ideally, in a touchdown. trade-off is that a high touch pass gives the defense more time to react and cover the receiver. Blocking tactics Blocking is an essential component of long-yardage plays. In short, long-yardage pass plays are more complicated than The QB needs as much time as possible to set up for the short-yardage pass plays. The blocking is critical but is only pass without being hassled by the defensive line. On some the beginning of successful execution. What the QB does in

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. the following seconds really determines if the risk was worth This is where the FB’s size and strength are most the reward. After that, it’s all up to the receiver. If he can’t get important. The lead blocker (FB) powers into the first open, the potential reward is lost. These dramatic plays can defender in his path and hopefully opens up running quickly and completely change a game’s momentum. options for the ball carrier. The responsibility then shifts to the QB or HB to maneuver their way through traffic. Once the QB or HB is through the initial defensive line and TIPTIP into the secondary, several more route options open up. If your QB is having problems making long passes, Inside running plays require a powerful offensive line and work in a bunch of high-percentage passes to cheer tough lead blockers. The offensive line pushes the defense him up and get him out of his slump. out of the way to make room for the RBs. These plays are ideal for the middle of the field in short-yardage situa- tions. However, agile runners can sometimes break free RUNNING THE BALL and run the ball downfield for some large gains.

INSIDE RUNS OUTSIDE RUNS

The inside run is designed as an all-out muscle play.The run- Outside runs are executed by sweeps or pitches to the ning route can be through one of the inside holes or slightly outside of the offensive linemen. The QB can either hand farther outside through one of the wider holes in the line. off the ball or pitch it out to a RB. A quick handoff allows You need a tough offensive line to open holes in the defense. the new ball carrier to search for holes in the defense that Also, a RB who is either a freight train or an agile cat is key to he can run through. A pitch covers more ground and rap- taking advantage of those holes. Goal line and short-yardage idly moves the play to the outside of the field. situations are where the inside run is quite effective. These plays can be run out of nearly any offensive set. Blocking tactics The critical part of blocking for the outside run is getting Blocking tactics the RB into the open field with nothing but green in front You must create holes in the defensive line in order to pull of him. The FB can be lead blocker to help the ball carrier off an inside run. If you can double-team the defensive line move to the outside. In some trap or counter plays, line- by packing your offense in tight to the line of scrimmage, men can pull from the formation to help create holes. To chances are a hole will open up. The downside is that the move the play to one side, use your man-in-motion to put defense may also load the line of scrimmage, plugging up another blocker on the strong side and use all the blockers any potential holes before they can be made. A bit of misdi- you can get. rection goes a long way in this case. Try to draw the defense out of the middle with a man-in-motion or a stray WR on the outside. One less man in the middle may be all you Running backs need to bust through the defensive ranks. The key to block- There is one goal only—to reach the outside as fast as ing success is having a strong and aggressive offensive line. possible! It takes good awareness to turn and run down- field before reaching the sideline, but it can be done. Otherwise, lead the defense out on a wild chase and only Running backs turn the corner when you reach the sideline. If the defense The fullback has a large role in these plays. Usually he is used to clear the way for the QB or HB. primagames.com 15

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. is stretched thin behind you, the run downfield should be this option is not played, he must be a good actor and relatively open. convince the defense he’s got the ball when the QB fakes to him. When the defense bites on this, the options open A quick outside run is a great way to skip past the chaos up for the QB or HB. If the field’s outside corner is the of a strong defensive line and pick up yards. Against an direction of play, you’ll have an easier time getting there if aggressive defense, it can be quite challenging to do; if the defense is going after the wrong man. that’s the case, a passing play is a better option. Also, if The HB runs to the outside, eagerly awaiting a pitch your offensive line is having trouble keeping the defense from the QB. If the QB runs the ball himself, the HB serves tied up, you may end up with too many pursuers to make as a safety valve if the coverage becomes too heavy or if a any positive gains. Focus on adding extra blockers on the tackle is unavoidable. If you’ve used all other options, you strong side to keep the outside linebacker and defensive can pitch the ball out to the HB. If a fake is successful, by end from blocking your route down the side. the time the HB gets the ball, he should be well ahead of the defense and blasting down the field. RUNNING THE OPTION Quarterback As the QB, your first task is to assess the defensive line. Can your offense open them up enough for the option? If the answer is yes, then the ball is going to the FB. If the answer is no, then the QB must next read the outside linebacker on the play side of the formation. If the OLB is covering your HB, the ball stays with you and it’s your turn to run it. Head downfield if there’s an opening The option is the best way to cause uncertainty in the or run parallel to the line of scrimmage until you find a defense. They never know where the ball is going, and it’s hole. When the OLB commits to pursuing you, pitch the a nightmare to defend against. With this in mind, a team ball to the HB. With good timing you’ll gain extra yards. well practiced in running the option can be nearly unbeatable. When a scrambling QB is in charge, this play When an option play goes wrong, it often results in a big is a juggernaut. loss of yardage or, even worse, a turnover. The key to exe- The option is a flexible play that allows for the QB to cuting the option is having a QB who can make fast deci- run the ball himself, hand off to the FB for a hard drive, or sions under pressure and who can be spontaneous. If Plan pitch the ball to the HB. The flexibility built into the play A doesn’t work instantly, go for the next option. If you hes- allows the QB to make very quick decisions while the itate in the option, you’re lost. The option is great because offensive line ties up the defense. it allows college QBs to make decisions and plays on their own; this provides greater flexibility for executing fantas- Blocking tactics tic plays that rattle the defense. Blocking for the option is simple and straightforward. The defensive line must be well tied up to have access to all your options. This is especially true if you’re planning to CAUTION move the ball to the outside. But if you want to move the CAUTION ball through a hole in the middle, like that seen in a FB If you have a below average to average offensive line- dive play, you must have enough men in the offensive men, don’t use the triple option. Strong blocking is a huge lineup to double-team the DTs or DEs. prerequisite for success on this play.

Running backs The FB’s primary objective in the option is to execute any sort of dive play through the holes in the defensive line. If

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. NOTE NOTE FLIPPING PLAYS Switching players: When switching players by pressing the Switch button, you don’t move to the next closest player like in earlier sports games. The switch goes to the next best player on the field. It’s based on the con- text of the play, so when you switch, be ready to take immediate control!

Use this command to flip the entire play horizontally.This is OFFENSIVE CONTROLS a quick and easy way to counter a defensive strong side. Just make sure to start the play before the defense can react. OFFENSE CONTROLS: PRESNAP HOT ROUTES AUDIBLES

Instead of flipping the entire play, you can select individ- Audibles are to alter the formations on the fly as the ual receivers and alter their passing routes. The receiver offense is lining up. The situation may call for some fast origin is obviously dependent on the formation, but there decisions based on what you see the defense setting up. If are several options available, including slants, crosses, the defense is loaded to one side, you can do a bulk flip and hooks, etc. turn the whole play around horizontally. If you do this and Also, if you’re really fast, and it’s warranted, you can the defense responds with any sort of shift, you can cancel set hot routes for all of your receivers. Display the new the audible and return to the original play alignment. routes by using the coach cam. Alternatively, you can change the entire play if you have your audibles programmed and you know which is which. HURRY TO LINE OF SCRIMMAGE FAKE SNAP

When you’re suffering at the end of a half or at the game’s end, time on the clock is a valuable commodity. Use the Faking the snap can sometimes incite the defense into Hurry to Line of Scrimmage command to avoid wasting any jumping the gun and taking an offside penalty. Fake the time in the huddle. The game then defaults to the last play snap as often as you like until you run out of time, but the used, but it can be changed using audibles if you’re quick on defense likely won’t bite after the second or third try. the draw. Now you can use your valuable remaining time trying to score points rather than planning your attack. primagames.com 17

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. QUIET CROWD

TIPTIP A no-huddle can also be useful if you see that the defense has the wrong players on the field and are vulnerable to a mismatch. This is relevant to home field advantage. When you’re on your home field, you can quiet the crowd to allow your CAUTION teammates to hear audibles that are called on the line. CAUTION COACH’S CAM The more time you spend in the huddle, the less time Use this camera view to orient yourself to the play. You you have to start your plays. Practice your playbook have an overhead view of the whole formation with some often so you can call your plays on the fly and quickly ability to rotate around and get a look from the sides. choose them to save time. Assess the play and decide if you need to rebalance the play through flipping, audibles, or hot routes. MAN-IN-MOTION CAUTIONCAUTION In a two-player game, the Show Routes option in the coach’s cam reveals your receiver routes to your opponent. As both players can see the screen, remem- At the lineup you can cycle through players who are available to ber the routes from take motions.The lit icon at the player’s feet indicates the direc- the Play Selection screen tion the player can move, parallel with the line of scrimmage. and refrain from giving up Your man-in-motion (MIM) can serve various func- your advantage to tions. He can force a defender that’s in man coverage to your opponent. abandon his starting position, thus opening up one side of the field to attack. The MIM can also move to a forma- tion’s strong side to support a run or pass play. Also use this technique to counteract the defense stacking one side MATCHUP STICK of their formation. The misdirection works well against AI opponents but is even more effective against a human-controlled defense. The first thing a defender thinks when seeing a MIM is that the player will get the ball. Use the misdirection immediately to get the defense to bite, so don’t wait until the MIM is in his final position or the effect is wasted.

Use the matchup stick to reveal some advanced team analysis abilities. The information displayed represents two valuable pieces of information about each player on

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. the field: player composure levels and overall ratings. Time your pitches so the release is at the last possible Assess these ratings to find the holes in your opponent’s instant before a tackle. This way the defense is totally armor. Strive to focus your plays where your opponent’s committed to the ball carrier and has little time to redi- players are the weakest. Below are the three matchup dis- rect their focus on the pitch receiver. Often these actions plays with which you can assess players: result in extra yardage gains.

1. Backfield vs. linebackers. If your backs are rattled, don’t FAKE PITCH involve them on a running play unless the defense is equally rattled. However, if you’re set on having them run, coach them during a time-out. Alternatively, if it’s just the defensive linebackers who are rattled, work the running plays around them as you have a better chance of success. 2. Receivers vs. secondary. On passing plays, always favor the receiver who has either a rattled or overall bad player covering him. Fake pitches make the running game more interesting. 3. Offensive line vs. defensive line. On running plays, use Good timing is required to get the defense to bite on a the gaps where the defense has the worst ratings or are fake pitch, but if it works, you’ll probably be in the open the most rattled. Bad players and rattled players make with nothing but green in front of you. more mistakes than those who are good and composed. HANDOFF TO FULLBACK NOTENOTE (TRIPLE OPTION PLAY ONLY) A player’s composure rating influences how easily that player is rattled by either the home field advantage or by making mistakes on his plays.

OFFENSE CONTROLS: IN PLAY During a triple option play, the FB is available for some PITCH power moves. In an ideal situation, the FB acts as a loco- motive and blasts or dives through holes in the defensive line. A strong FB easily muscles through the defense where they are weakest. Check for mismatches before the play to help determine where you want to break through.

Sometimes the defense overwhelms the offensive line and comes after the QB in a mad rush. Other times, the setup may be entirely your strategy. Either way, the pitch is a highly valuable tool to use as a safety valve in running plays when the option is available. primagames.com 19

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. SPIN

SPRINT

Don’t sprint too much. You can easily outrun the help of your offensive blockers and bring the defense screaming upfield after you. Pocket QBs want as much maneuverabil- ity as possible, so lay off the Sprint button unless you’re A good spin should look like this. trying to escape, roll out, or start your run in the option. Don’t spin into the trajectory of an oncoming tackle. Your DIVE spin should catch the pursuing defense off guard and use their momentum against them. By the time they recover in pursuit, you’ll be long gone. Spinning into the open arms of the defense is a good way to get hurt.

JUKE

Good dive. Bad dive. Many players have tripped up and dived into the turf by mistake. The only times you should dive is in a last-ditch effort to reach the end zone or the first down. Otherwise, leave diving to the swim team. Good juke. Bad juke. HURDLE A juke is a quick lateral sidestep that is designed to throw off the rushing defense. The move’s success depends highly on the trajectory of the approaching defensive players. A juke is a great way to shake a single defender or even a small group, but it is very difficult to use when swamped by defense in high-traffic zones. One of the main new moves this year is the “Back Juke,” which you can use by pressing down on the right analog stick. This is a great move to use near the sidelines when a defensive player is slightly overpursuing you. A Hurdles are a great way to get over obstacles, but it limits well-timed back juke leaves him grasping for air and lets your movement momentarily as you commit to going up you to continue on your way to the end zone. and over. If you sense a low tackle, you may be able to break it by hurdling over the defensive player. This ability is also useful if there is a low traffic jam in front of you on the goal line (or first down) that you can hop over.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. to get into position on their routes; however, the trade-off NOTENOTE is that they also give defenders time to react and respond with coverage. With this in mind, if you’re using a touch SPIN/JUKE LEFTJUKE/SPIN-RIGHT OR LEFT JUKE/SPIN LEFT pass, throw slightly early to let the receiver get in position while the ball is in the air. This reduces the time the sec- ondary has to interfere. Just tap on the Pass button to execute a touch pass. Bullet passes, on the other hand, are low-trajectory, high-speed passes aimed directly for their receivers. These passes can be high risk if throwing through traffic. The Refer to these diagrams to help determine when you low trajectory of a bullet pass makes it very susceptible to should juke or spin. If you spin or juke too early or too interceptions by the defense. Hold down the Pass button late, the defensive player has time to react and put to put some extra power in the pass and launch a missile. you in the dirt. If the defense is coming from the right, Many of the short and medium pass routes have simply flip these diagrams horizontally. proven suitable for bullet passes, but deep routes are tricky to pull off. The most success we’ve seen with this type of pass play is having the QB roll out far to the side- STIFF ARM line and fire a long bullet deep to the WR. Deep corner and post routes should be touch passes all the way.

THROW BALL AWAY

Running with your arm out is pointless; this is a timing exercise, pure and simple. If executed properly, a strong stiff arm causes a would-be tackler to crash harmlessly into the turf. If the defense is chasing down your QB, coverage on your receivers is high, and you’re about to be sacked, throw the THROW TO RECEIVER ball away. It’s important to note that if your QB is still inside the pocket when the throw is made, you’ll get an intentional grounding penalty. Get outside the pocket and throw the ball away; it’s considered an and you reduce the chances for a turnover.

PUMP FAKE

There is a very important aspect of passing that every QB needs to practice—that is, the difference in pass strength between a touch pass and a bullet pass and when each type of pass is appropriate. A touch pass is a high-trajectory pass that arcs up and over the defense on its way to the receiver. Touch passes typically drop down from the sky, so there is a smaller risk The pump fake is a great way to trick the defensive players of interception. These passes give the receiver more time with low awareness into going in the wrong direction. If they bite on this fake, an opening may appear for a receiver

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. DEFENSIVE STRATEGY Defensive sets may be more limited than offensive sets, but before we cover that material in “The Plays” section of who was otherwise covered. The fake is effective only once; the guide, we discuss the overall strategies commonly the defense doesn’t respond to any more than that. used to halt the offense.

COVER UP BALL AGAINST THE RUN

Use this option when carrying the ball through traffic where Your defensive linemen have limited ability to stop a run on attempted strips are possible or if you think the defense is their own. When the offense has all their guys in tight at the going to attempt a big hit that could cause a fumble. You line of scrimmage, you must use your linebackers and defen- can’t sprint and cover the ball at the same time, so use this sive backs (secondary) to increase the protection across the ability only when needed. This is a good option for a FB as he field. Here’s a quick preplay rundown of what to do and when: blasts through the defense, considering that he’s not as agile or able to use jukes like the more nimble QBs or HBs. Defensive line shift: Spread out your linemen so they can better take advantage of gaps in the offensive line CELEBRATE and can reach the QB easier for a sack. Celebrating is a good way to Linebacker shift: Alter your LB’s positions according to get the crowd involved, and which side of the play the running backs are expected to it helps boost your Crowd go. If you’re unsure, it’s safe to leave them where they meter. However, too much are or even spread them out. celebrating causes an Coverage: Tight coverage all the way. Bring that extra unsportsmanlike conduct defense up to the line of scrimmage and double-team penalty. Don’t dance around the offense to create holes. This makes it easier reach the too much after a big play. QB for a sack. The extreme celebrations are best left for huge plays at the end of the half or at the game’s end when a penalty won’t affect your team as drastically. TIPTIP If you expect an offensive run, send at least one LB in CAUTIONCAUTION on a blitz formation. Combined with audibles he’s almost sure to get through a gap, especially if the offense is pulling guards to help block the run.

When choosing a defensive formation against a run- ning play, pick one that has more players on or near the line of scrimmage. Choosing a dime set to defend a run could spell disaster. You can celebrate as a ball carrier when you’re approaching the end zone. This is pure and simple grandstanding. If you get tackled while dancing toward the end zone, it causes a fumble. 22

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. AGAINST THE PASS AGAINST THE OPTION

Mixing your choices of conservative zone defenses versus The best defense against the option is sacking the QB more aggressive man cover with blitz packages is a good before he gets a chance to do anything with the ball. You way to keep the offense on its toes. It’s easy to get burned need all your resources and intuition to get at him, but if you play either extreme too often. For example: here are a few things that should help out: If you play it safe with zone defense: The offense is Timing: The QB is more vulnerable right after the snap. If going to continually make short-yardage gains through you can immediately get through the offensive line, the outs, quick outs, and slants, just to name a few. QB is all yours. If the QB is spending time faking a snap to the FB, he’s a prime target. It takes at least another If you’re too aggressive and blitz often: You will get second for him to recoil and prepare for the play’s next burned by a pass that goes over the middle to a wide- part. Get at him early and get him to the turf! If you let open receiver who can easily outrun your defense before the QB get to the outside, your timing was off. they can turn around in pursuit. Coverage: Sideline-to-sideline coverage is critical. You Our solution—which has yielded the best results—is must protect the flats from the outside run component of to play the middle ground on expected pass plays. Don’t the option play.To do this, use the following techniques: play all zone coverage, and, alternatively, don’t commit too • 4-4 formations • Man defenses many players to a blitz. Have some reliable zone coverage • Outside blitzes in both mid and deep zones combined with one or two blitzing players. Our favorite middle-ground defensive Turn off the safety valve: If the QB reaches the outside, plays are: you must keep your eyes on the option back running with him. If your defense commits too much to the QB and he • Dime hulk 2 • 4-4 CB heat pitches, the option back may be wide open in the field by • Nickel hulk 3 • 5-2 monster 3 then. Watch the option back; he is the safety valve for a reason. We prefer to let the computer handle the defense for the QB and instead take control of an OLB to mirror TIPTIP the option back and make sure he’s not going anywhere. On third and long, the pressure is on the QB to make a solid pass play. More often than not, we favor more CAUTION aggressive tactics rather than playing it safe in zone CAUTION coverage. Our defense has had excellent results with Against the option, don’t use formations that group these following blitz formations: players into the center. This is a midfield catastrophe that the QB or optional running back can easily run around. • 4-4 all-out blitz • 4-4 pinch blitz • 3-3-5 CB blitz • Dime dog

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Man shift: Used to fool the offense into thinking you’re in man coverage when you’re really in zone coverage. Set your zone coverage and use this to change the appearance of your coverage at the line. Cover 2 Man: This is very similar to One Deep Zone but this TIPTIP coverage is all man cover with the exception of the two safeties who are positioned deep downfield. We like to blitz, plain and simple. On every play we’ve One deep zone: Minimal deep-zone coverage. Keeps got at least one player blitzing, and it has a cumulative most players forward for short play coverage. effect on the QB. Every time he gets hit, a check against his composure rating occurs, and he gets more Two deep zones: Only two deep zones covered. Keeps rattled. Rattle a QB and his play-making abilities drop; players at middle zones for short pass plays and extra this is a dream come true for defense. run blocking. So, what if he doesn’t get rattled? This is sometimes more applicable to a human-controlled QB. At the very least, if you consistently blitz a QB, he will come to expect it and feel pressured into getting rid of the ball as soon as possible. You want this response, because he feels there is not enough time to set up a long- yardage pass play. This is another dream come true for the defense; it’s a psychological block to the long-bomb passing play, and you can expect more from him in the Three deep zones: Used for high deep cover but keeps ground game. one additional man for midfield coverage. Four deep zones: Used for high cover on deep receiver routes. DEFENSIVE CONTROLS AUDIBLES: DEFENSIVE LINE AND DEFENSE CONTROLS: PRESNAP LINEBACKER SHIFTS Use the defensive line and linebacker audibles to fine-tune AUDIBLES: COVERAGE your coverage at the line of scrimmage. Do the changes on a whim or in response to the offense making last-minute changes on the line. Here’s a breakdown of your options: Spread: Can be used to push the defensive players out slightly toward the sideline. This puts them in a better posi- tion to cover potential runs and rushes around the sides.

Use the coverage audibles to fine-tune your coverage at the line of scrimmage. Do the changes on a whim or in response to the offense making last-minute changes on the line. Here’s a breakdown of your options: Pinch: Effective when used to stop an inside run. Use the pinch for both lines to pack them in tight in situations Loose/tight: Loose coverage spreads out the secondary where the offense can’t be allowed any downfield move- to start them at maximum width instead of in drop ment, such as goal line and inches. routes. Tight coverage brings up the secondary toward the line of scrimmage to add protection against options, runs, and short-yardage passes. Normal: Used to return to normal set specific coverage.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Left/right: Use these shifts to weight one side of the line. that the defense had a mismatch in their favor, it’s very The new strong side is commonly used to counteract an hard to change the offensive line at the lineup if the offensive strong side formation. If you’re blitzing and offense can’t hear the calls. Keep the crowds roaring and don’t want to counteract the offensive strong side, you have the offense at a significant handicap. match your strong side with the offensive weak side to get around their linemen. DEFENSE CONTROLS: IN GAME Spies: Before the snap you can set one or both of your Defensive Ends as spies. That way they can track and BIG HIT stop those scrambling . You can set either your Right Defensive End or your Left Defensive End or both! Refer to the manual for the correspon- ding buttons; these commands generally all start by using L or 7. Defensive Line Assignments: To change your defensive line assignments, again use L or 7 and the right ana- log stick in the following directions to tweak their roles: Up for an outside rush, down to jam the middle, and right or left to crash right or left. Linebacker Adjustments: To adjust the linebackers, press R or 8 then the right analog stick: Up to call off all LB blitzes (any blitzing LB is then re-assigned to a hook zone while the MLB changes to a QB spy assignment); Down to send all LB’s on a blitz, or right/left to send the ROLB/LOLB on a blitz. Big hits need little explanation. It’s their cumulative effect we describe here. If you consistently nail the offense with PUMP UP CROWD big hits, those players get rattled and make more and more mistakes. Big hits are also more likely than a normal tackle to cause an incomplete pass or a fumble.

BLOCK ESCAPES

Home field advantage can turn the game in your favor at any time. Junior players on the offense and any other player with low composure ratings are easily rattled by the crowd’s roar. This makes it difficult for them to focus on the play at hand, even affecting their ability to complete plays. When a defensive player is locked up with an offensive Use the home field advantage to the fullest extent player, there are several moves available to try and escape before every play—max out the Stadium Pulse meter to on your way to the play. You can break the block, rattle the offense. Rattled players have increased chances swim/spin through it, or bull rush (bully) your way past of messing up a play. More importantly, it interferes with the offensive blocker. Remember, you must be in the clinch the offensive QB to call audibles on the line of scrimmage. with an offensive player for these techniques to be useful. This is a significant problem for the offense. If the QB sees primagames.com 25

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. STRIP BALL

DIVE

Strip Ball is a simple trade-off between stripping and tackling; you can’t focus on both simultaneously. Stripping the ball is effective when the ball carrier is in traffic, but when one-on-one, it’s difficult to pull off. Don’t ever leave your feet if you’re not sure that you can make the save. Diving is a risky chore, and it should be SWAT BALL your last option. Make sure you’re within at least a body’s length from the ball carrier before you commit to the air.

JUMP/INTERCEPT

Sometimes you can get more air or have farther reach when you’re just trying to swat the ball out of the air before the receiver gets it rather than trying to catch it. The defensive player using this technique may be able to After the QB throws the ball to his potential receiver, an tip the pass enough to be caught either by himself in a interception becomes possible if the defense is in the very impressive display, or by one of his teammates. right position. Your AI defense players can intercept, but it works much better if you control the interceptor yourself. Get in between the QB and the receiver; then, as the ball is THE KICKING GAME approaching in the air, jump up to attempt the intercep- The special teams are all about the kicking game. Their tion. If you catch it, run as soon as you hit the ground. purpose is single-minded: get the ball as far downfield as possible, with rare exceptions. STRAFE PUNTS

It’s easy for some players to get stuck on the Sprint but- ton. A really good defensive player knows that strafing is a Commonly seen on a fourth and long situation, these kicks much better way to follow a play and line up for the are a last-ditch effort to keep the other team away from action. This lateral movement is simply more efficient and your end zone. Here are a few pointers for solid punts: direct. Use strafing to keep square on with your target when he’s coming at you to make the big hits.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. • Focus on accuracy and straight-ahead trajectory. Don’t move the directional arrow, as the effect can be much more than you expect. If you punt the ball out of bounds, you must be content with a 20-yard placement KICKOFFS instead of what could have been 50 yards. • If you’re punting within your opponent’s 50-yard line, you can try for a kick recover. Aim your kick high by adjusting your directional arrow. This puts lots of back spin on the ball and keeps it from rolling into the end zone. If you control the cover man, you may be able to recover the ball and get a first down. It’s rare, but it happens. These huge kicks start off the game, the 2nd half, or after a touchdown. Use the same techniques as you would for a FIELD GOALS field goal or PAT, but consider that you’re going for a much longer distance. Hold back on the power if you want to let the defense return it. Sometimes, if you’re fast enough, you can tackle the kick returner inside the 20 if his team decides to play the ball. KICK RETURNS

Field goals can be executed anywhere inside your oppo- nent’s 50-yard line if your kicker has a leg of steel. Kicks of 35–45 yards take a strong kicker and perfect accuracy to get inside the posts. Here are a few tips for your field-goal attempts: • Ignore the wind unless it’s strong enough to pick up fans and carry them away. If you want to adjust for Kickoff returns are quite simple: get as far downfield as wind, do so very slightly. you can as fast as you can. Don’t waste time running • On kicks over 35 yards, add some height to your kick toward the sideline unless you have a fast receiver with a trajectory. good shot at turning the corner and heading off down- field. Here’s a simple outline of tactics to use to maximize • The goal posts are yellow; don’t aim for the net posts your yardage on kick returns: that are slightly wider. 1. Play selection. Select a kick return formation that favors one side of the field. (Middle returns work sometimes, POINT AFTER TOUCHDOWN (PAT) but sides are easier.) 2. Misdirection. Allow the defenders to bite on your initial location for a few seconds to make them commit. 3. Hit turbo. When the defense is hot on your tracks, make your move. Sprint hard toward the outside of your blockers to help you turn the corner and work downfield.

These extra points attempted after touchdowns are straightforward. You’re close enough to the posts that slight errors in accuracy are fairly forgiving, but try not to be way off on your button presses; it’s embarrassing to miss a PAT. primagames.com 27

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. THETHE PLAYS: PLAYS: OFFENSIVE OFFENSIVE AND DEFENSIVE AND DEFENSIVE SETS SETS

n this chapter we cover both offensive and defensive sets and formations. Learn the strengths and weaknesses of I each formation and use that knowledge as a base from which to create thousands of play variations. There is much variation in customizing your offensive plays. You can use receiver hot routes, play-flipping, offensive audibles, and package swapping, just to name a few. There really is no excuse for doing the same play twice. In the follow- ing offensive section, we cover all of the formations in the game and give you a few of our favorite plays for each one. Defensive formations are more standardized, with less variability as offensive sets—but there are still some cool defensive tricks, such as spies, stunts, and coverage audibles. You must still be aware of each formation’s value to make it work for you. In this chapter’s defensive section, we cover all the game’s defensive formations and plays. Also, we outline the packages for each formation and summarize all of their plays in a quick-reference table to help you choose what’s right for your situation.

With four receivers, this formation is ideally suited for the OFFENSIVE SETS pass, but you can run out of it quite well too. The three players on the right can easily help you reach the flats. In this section, we cover all the offensive sets, including When the defense sees the formation, they will expect a the new ones this year. The formations are just your start- pass; use this to your advantage and throw in some runs. ing point; thousands of options open up to an offensive coordinator when considering hot routes, packages, and play-flipping. Familiarize yourself with the pros and cons TIP of each set to execute them and defend against them TIP effectively. Each offensive set has its own limitations, but Before your next big game, play out some scenarios in savvy players can often push the boundaries in their favor. practice mode against your upcoming opponent. In the following sections, we summarize the sets and pro- Identify your defensive targets—the weak links in their vide you with our favorite pass, run, and option plays. defense who you will attack during the actual game. Assess your five options: FS, SS, CB, OLB, or MLB. ACE Practice often with pass action plays and keep track of who bites on the fakes; you might be able to exploit NEW! ACE 4WR TRIPS them when trying to beat their defense.

ACE BIG

Favorite pass play: All hook Favorite run play: HB sting Favorite option play: Option weak Favorite pass play: PA toss drag Favorite run play: Strong sweep Favorite option play: Option strong 28

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. ACE BUNCH Use the ace big formation to confuse the defense on pass- ing plays. While the wide receivers go deep, throw to the tight ends underneath the coverage. If the defense bites on the tight ends, throw deep to your quick receivers streaking downfield. This formation is great to run out of as well—use both tactics to keep the defense guessing.

NEW! ACE BIG TE WR Favorite pass play: LB bait Favorite run play: WR toss Favorite option play: N/A Here you favor one side of the formation. The two slot receivers behind your receiver on the line make for a heav- ily stacked right side. This is a good formation for flooding one side of the field with receivers, potentially outnum- Favorite pass play: FL quick screen bering the secondary on that side. Favorite run play: Counter TE trap Favorite option play: Option weak This formation has a tight end on the right with your Play Calling Color Coordination third wide receiver alongside. The extra bodies here help Pay close attention to the color coding of all the provide screens and sweeps to the right, or the tight end assignments in your Play Calling screen. can keep the linebackers away from your receivers. With Yellow Circles: Zone coverage the bodies on the right, the defense may not notice the Yellow Lines: Generic routes wide split receiver on the left going deep down the field. Blue Circles: Spies Blue Lines: Chip routes ACE BIG TWINS Orange Dots: Man coverage Orange Lines: Double bumps Grey Lines: Blocking/fakes/or QB option routes White Lines and/or Circles: Impact player assignments.

ACE EMPTY

Favorite pass play: PA seam Favorite run play: Strong toss Favorite option play: Triple WR option

Similar to ace big, this formation has a tight end and a slot receiver close together on the right. The slot receiver is key and can help shut out the rushing linebackers or run Favorite pass play: Slot hitches on his own pass route. On the left there’s a split wide Favorite run play: QB draw receiver out with another one in the slot. Use this forma- Favorite option play: Speed option tion to bolster your passing game. “Empty” refers to the nonexistent single back in this forma- tion. This is completelyprimagames.com a passing formation—unless you’re 29

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. ACE SPREAD

a scrambling quarterback. The empty back usually leads the defense into expecting a pass; consequently, running plays can be very effective if you’ve got speed on your side. Favorite pass play: Slot crosses ACE NORMAL Favorite run play: QB draw Favorite option play: Counter option The spread formation puts four wide receivers split to the outside—two are in the slots on either side. Your single back can act as a bit of extra protection, but it all comes down to style here. Mix up pass plays, such as slot crosses, with one of our favorites, the QB draw.

Favorite pass play: HB pass NEW! ACE TIGHT Favorite run play: WR reverse Favorite option play: PA counter You have two tight ends here to seal off the line. We love this set for our scrambling quarterback who easily rolls out into the flats and around the corners.

ACE SLOT Favorite pass play: PA fake toss Favorite run play: QB draw Favorite option play: HB option Ace tight is similar to a Flexbone set; with all the men up front, it is great cover for PA plays, especially the PA fake toss. With so much protection up front, the last thing a defense expects is for a quarterback to waltz through the Favorite pass play: QB screen middle—give it a shot. Favorite run play: Counter trap Favorite option play: Option strong ACE TRIPS Ace slot trades a tight end for a wide receiver who is posi- tioned in the slot. This trade creates a weak side that the defense can exploit—don’t fall victim to linebackers com- ing through the gaps on the left.

Favorite pass play: WR shovel Favorite run play: Counter trap Favorite option play: HB option

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. FLEXBONE Use this weighted formation to attack one side of the sec- ondary. Play-flipping is an easy way to pick on a defense’s FLEXBONE NORMAL weak side. Your three receivers on the left flood that side of the field with potential receivers: if you catch the defense playing zone, they won’t be able to defend the pass effectively. Watch for this formation to create open- ings against a defense in either the 4-3 or 3-4 formations. Occasionally mix in a HB option with your single back.

ACE TWINS Favorite pass play: PA boot left Favorite run play: WB lead Favorite option play: FB option Use this formation for its symmetry and try the wingbacks on quick-hitting runs to the outside. Get the fullback involved too; you may have success with the FB option.

Favorite pass play: HB screen TIP Favorite run play: HB toss TIP Favorite option play: Counter option Center the design of your offensive plays around trying You can favor your halfback in this formation, but there to create mismatches. Use your matchup stick often to are solid options in either direction. With the two wide keep track of potential mismatches. receivers on the left and the tight end on the right, it’s easy to go back and forth between both sides. Plan a sneak attack with your tight end to really blow away the defense. FLEXBONE SLOT ACE Y-TRIPS

Favorite pass play: WR screen Favorite pass play: WR reverse pass Favorite run play: QB sweep Favorite run play: Counter trap Favorite option play: Triple option center Favorite option play: Option strong One of your wingbacks moves into the slot in this forma- Another flexible ace formation, the Y-trips has a tight end tion to provide an extra set of hands for passing plays. and two wide receivers on the right. You can effectively run Beware the weak side and watch for the blocking to break or pass from this formation. Running the option strong is a down there. If you are getting beat on the left, use an fantastic way to take advantage of the stacked right side. option play to the right. Use the triple option center to blast through the middle, where the defense doesn’t expect you to go. primagames.com 31

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. FLEXBONE TWINS

FLEXBONE SPLIT

Favorite pass play: Slot screen Favorite run play: WB sweep Favorite option play: Triple WR option This is the flexbone version of flooding one side of the field with receivers. The angled alignment of the receivers Favorite pass play: Double slants creates interesting opportunities behind them. For Favorite run play: FB trap instance, a WB sweep works wonders, as does the slot Favorite option play: Triple WR option screen for a passing play. This formation puts a tight end and a wingback on the right with the two receivers on the left. You have extra room FLEXBONE WIDE on the right to run sweeps and push the line forward. The FB trap works quite well when you want to run through.

FLEXBONE TIGHT

Favorite pass play: WR screen Favorite run play: WB inside Favorite option play: FB option In this wide formation, the wingbacks are spread out a bit Favorite pass play: PA WB screen more; use them to increase your elbow room. If you’re not Favorite run play: WB lead keen on hanging out in the pocket, use the WB inside run- Favorite option play: Triple option center ning play to get through the middle of the defensive line. With two tight ends and two wingbacks in close, this set has The WR screen is a great passing play in this formation. you fully guarded on the front line. You can push a sweep in either direction and it works wonders. Alternatively, with all FULL HOUSE the men up front, you can possibly overwhelm the defensive line and create gaping holes to dance through. NEW! FULL-HOUSE NORMAL NOTENOTE A play action pass is when the quarterback stays inside the offensive tackles and uses fakes to develop the play into something more. He usually fakes a run or a hand- off, and when the defense takes the bait and hesitates, the QB lets rip a quick pass to the wide receivers. Favorite pass play: HB pass Favorite run play: Counter trap Favorite option play: HB option 32

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. This new formation has a huge concentration of power in the middle with a fullback and two halfbacks behind the quarter- TIPTIP back. If you have two impact player backs, this formation can destroy a defense in the ground game. Some teams success- Use hot routes to customize the passing routes your fully use this formation and only run on the inside. Even receivers use on a play. Call the routes on the line and though the full-house normal is a strong choice for a running set them for the eligible receivers in the formation. Hot play, try a HB pass to catch the defense off guard. routes are very effective if you’ve identified a mis- NOTE match when getting to the line. NOTE HAIL MARY Three things affect a player’s composure: big hits, crowd noise, and play success.

GOAL LINE GOAL LINE NORMAL

Favorite pass play: 5 WR Favorite run play: Custom* Favorite option play: N/A The Hail Mary puts your offensive line to the test—it’s pared down to give you many wide receivers. There is no fooling the defense with such pass-oriented play…or is Favorite pass play: Quick strike there? There are little play options in the Hail Mary, as Favorite run play: FB dive every receiver is on deep routes, but you can devise some Favorite option play: Triple option devious tactics: see tip here. If you’re two yards from either a touchdown or a first down, use the goal line formation. This is the best short yardage run formation and is nearly guaranteed to get TIP you where you want to go. The FB dive is our favorite run- TIP ning play in this formation. If you pass from this set, Hail Mary Custom Run: We devised a tweak on the Hail you’re bound to baffle the defense. Try the quick strike Mary that fooled the AI defense 100 percent of the pass play for just that purpose. time—given the defense is on man pass coverage. Based on the Hail Mary formation with five wide receivers, we line up at the line of scrimmage and hot NOTENOTE route the three wide outs on the right into the middle, following sharp inside slants. Most quarterbacks prefer to stay in the pocket and A scrambling quarterback calls the snap, and the develop plays from there—most defenses are three wide outs on the right immediately bank into the geared toward capitalizing on this habit. This is why middle, taking their cover with them. This creates a athletic scrambling quarterbacks are so dangerous: large dilemma for the defense, and they often end up their unpredictable nature is very frustrating for with only their free safety between the quarterback and defensive coordinators. the end zone. If you have a fast quarterback, he can even outrun some spiesprimagames.com if he gets around the corner. 33

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. I-FORM TIGHT

I-FORM I-FORM NORMAL

Favorite pass play: PA FB flat Favorite run play: FB blast Favorite option play: Triple option This power set is great for inside runs. You’ve got two tight ends and two backs to double-team the defensive line in Favorite pass play: HB toss pass spots. Be cautious about using your wide receiver—he’ll Favorite run play: FB fake toss probably get lots of attention from the secondary. The Favorite option play: Triple option center defense expects runs in most I-formations, so mix in some This formation is full of options. You can pass to either the play actions such as the PA FB flat. wide out or the slot receiver or even hit up the tight end on high-percentage pass plays. The HB toss pass is very effective NEW! I-FORM TWIN TE (when used sparingly) to completely catch a defense out of position—they have to bite on the halfback running the ball. TIPTIP Player fatigue is a complex system; use packages to quickly move guys around in the formation. This may help cycle some players and keep them fresh. Favorite pass play: PA FB flat Favorite run play: Lead toss Favorite option play: Power option

I-FORM SLOT This formation adds two tight ends to the right side. Running plays that roll out to the strong side work well— watch for the weak side rush. Use the lead toss running play to make consistent gains on short yardage plays.

I-FORM TWINS

Favorite pass play: WR drag Favorite run play: Slot around Favorite option play: Triple option Be quick in this formation because you don’t have a tight end on either side. Some options open up with the slot Favorite pass play: PA smash receiver on the right; if you want to run, use the Slot Favorite run play: Slot reverse Around play. Favorite option play: Triple option reverse

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Play action becomes much more important with this for- NO-BACK mation. The I-form is a running set; even though there are now two wide receivers on the left, keep the defense NO-BACK NORMAL focused on the run. Use plays like the slot reverse, and use some inside blasts until you’re set up for a pass to the ignored receivers.

I-FORM Y-TRIPS

Favorite pass play: Tunnel screens Favorite run play: QB draw Favorite option play: N/A “No-back” means no running plays, unless your quarter- back is agile enough to do the hustle right up the middle. Favorite pass play: PA HB toss Your offensive line is all-important and can make or break Favorite run play: HB off-tackle the success in this set. Stick to quick pass routes for all Favorite option play: Fake right, option left your receivers if the offensive line is not protecting your It’s easy to favor this formation’s strong side with the quarterback well enough. If they are, hang out in the tight end and wide receivers on the right. When defend- pocket and let your receivers go deep. ing against this formation, always expect the same favoritism, but weak side plays occasionally can burn you. Experiment with the misdirection of the option play: fake TIPTIP right, option left. Coaching during time-outs is the best way to improve a player’s composure. Another way is to have a player MARYLAND I complete several high-percentage plays. MARYLAND-I NORMAL POWER I POWER-I NORMAL

Favorite pass play: Triple option pass Favorite run play: FB trap Favorite option play: QB FB option Favorite pass play: Option pass Running the option out of this formidable set is as good Favorite run play: HB power slam as it gets. You have three running backs behind the quar- Favorite option play: Triple option center terback and can go in either direction—there is no weak side in this balanced set. Also, use this set in third and The Power-I is all about the fullback. If you’re lucky short situations similar to the goal line uses: fullback dive, enough to have a FB impact player, make this your set of trap, and blast plays work very well. choice for short yardage plays. The running backs have many options in this set, so mix them up for the best results. Keep the defense focused on the short runs, then surprise them with a pass to the fullback. 35

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRO NEW! PRO-FORM TWINS POWER-T POWER-T NORMAL

Favorite pass play: RB clearout Favorite run play: Toss sweep Favorite option play: HB double option Pro-form twins is a new variation of pro-normal that Favorite pass play: Corners delay takes the wide out from the right and puts him in the left Favorite run play: FB toss slot. Two receivers on one side may draw too much cover, Favorite option play: Lead option but this is where this set’s flexibility really kicks in. Hit up The power-T option is heaven; with three backs and two the tight end or either running back for some unexpected tight ends up front, the sheer number of choices should variation. make you grin. You can run anywhere from this formation, but try using toss plays to really kick-start the action. Try the FB toss and let the big man work his magic. TIPTIP Use Man-in-Motion commands to create crack backs. TIP Select a wide receiver and have him go in motion TIP down the line; snap the ball when he’s in your desired Tight ends are often the key to success in red-zone position, and he might pick up a defensive lineman and attacks using passing plays. help block for you.

PRO-NORMAL NEW! POWER-T WIDE

Favorite pass play: HB screen Favorite pass play: HB corner Favorite run play: FB counter Favorite run play: Quick toss Favorite option play: Power option Favorite option play: Lead option This is the base version in the Pro set—and may be the This new variation of the power-T puts two wide outs on most well balanced of them all. You can go for short, the outsides, making this formation more accommodating medium, or long passes, run to the outside, run through to the passing plays. However, also use this as a distraction the inside, and even throw in some power options. since the receivers may draw double coverage. You still Keeping it fresh with lots of variation will consistently have three backs to work with, and now they’ve got large frustrate the defense. gaps to run through if the wide outs draw extra cover. 36

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. TIPTIP TIPTIP Screen plays are available to certain sets only. Practice often to know where to find these in your playbook. For all pass plays, you should know who your primary receiver is before lining up. This also goes for your alternate and for your safety valve. The primary receiv- PRO-SLOT er should be the deepest route; always check him first when he’s on the move. Next, scan for the alternate on his middle route. Lastly, read the safety valve in the flats. If you check your receivers in this order, you can let the pass fly more effectively, and you’ll potentially make the highest yardage gains.

SHOTGUN 5 WIDE

Favorite pass play: RB cross Favorite run play: HB zone read Favorite option play: Option pass The pro-slot formation gives up your tight end for an addi- tional wide out. Be careful of the blitz, as your protection is minimal. If you’re being rushed, send receivers on quick routes underneath the coverage to gain short yardage. Favorite pass play: Double WR screen Favorite run play: QB draw SHOTGUN Favorite option play: N/A SHOTGUN-2 BACK SLOT With five wide receivers, no one is going to suspect a run- ning play from this formation. This is where you nail them with a QB draw play. This formation has a great mix of pass routes, so there’s no excuse for not getting the ball exactly where you want it. Again, your offensive line is minimal, so expect a rush coming around them.

SHOTGUN ACE

Favorite pass play: HB screen Favorite run play: HB direct Favorite option play: Double RB option left This formation’s most notable feature is the two running backs beside the quarterback. Aside from having the head start at the snap, your quarterback also has very good options. He can give the ball to a back or even use plays like the HB direct snap to get your halfback a huge head Favorite pass play: Stretch under start on an unwary defense—especially if you catch them Favorite run play: HB off-tackle dropping back into zone coverage. There isn’t much protec- Favorite option play: Option choice tion on the offensive line, so quickly get the ball in motion. Now this is where the Shotgun set becomes slightly more in tune with running plays. You have two tight ends and two wide receivers, plus your single back with the quarterback. If the defense is playing zone,primagames.com there will be a mismatch at the 37

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. SHOTGUN NORMAL

line—which is exactly what you want. Use running plays from this formation, such as the HB off-tackle, to leave several defensive backs in the dust.

SHOTGUN ACE TWINS Favorite pass play: HB corner Favorite run play: HB off-tackle Favorite option play: Speed option This formation is the middle ground in the Shotgun set. You have two wide receivers on either side. On the left, the second receiver is in the slot. On the right, the second receiver is lined up like a tight end. There are many great short, medium, and deep pass routes out of this formation, but you can option out of it as well, just to mix things up. Favorite pass play: HB TE combo Favorite run play: QB sweep SHOTGUN SPLIT Favorite option play: Option choice This formation is just like the Shotgun Ace set except the wide receivers are located on the left side, up against the tight end. For passing plays, try the HB TE combo, but with a scrambling QB, a sweep works quite well in the ground game. CAUTIONCAUTION Favorite pass play: RB flats Freshmen don’t respond well to audibles and home field Favorite run play: QB sweep advantage effects. Keep that in mind when playing away Favorite option play: QB option give games, and adjust your depth chart accordingly. Seniors are more stable under pressure. This formation is nearly identical to the shotgun-2 back slot formation. You have two backs, but the second receiv- er is slightly more to the left to act as a wingback. Go deep SHOTGUN BUNCH with the two wide outs, short with the wingback, and keep your backs as a safety valve. Also try the RB flats pass play to get your RBs out to the sidelines for quick passes.

SHOTGUN SPREAD

Favorite pass play: WR option HB pass Favorite run play: HB off-tackle Favorite option play: WR sweep option This formation brings in several receivers on the right. There are no tight ends to bolster the front line, so be Favorite pass play: HB go wary of the rush. Your single back can help out on running Favorite run play: Weak off-tackle plays, such as the HB off-tackle, but for those with more Favorite option play: Speed option sophisticated style, try out the WR option HB pass. 38

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Shotgun spread is a great passing formation and quickly NEW! SHOTGUN TRIPS OVER gets your receivers deep downfield. You have little protec- tion from blitzing defense, so every second counts. Use your HB as a safety valve or get him more involved with pass plays (like the HB go) or the speed option.

NEW! SHOTGUN TIGHT

Favorite pass play: HB screen Favorite run play: QB choice Favorite option play: Speed option This new formation is almost identical to shotgun trips, but you trade your left wide out for a tight end. Use the HB screen and QB choice to wreak havoc on defenses Favorite pass play: Short drags everywhere. Remember the option plays; they can be run Favorite run play: Inside draw out of this formation on the strong side quite well. Favorite option play: Speed option This formation is a bit more forgiving for running plays SHOTGUN Y-TRIPS with more players tight to the line to start off. The extra men up front give you more room to swing out to the sides if you favor a running play. Alternatively, you can send all your receivers on quick outs for maximum pass options; we like the short drags pass play.

SHOTGUN TRIPS

Favorite pass play: WR under Favorite run play: HB direct Favorite option play: Speed option As with most of the other Shotgun sets, Y-trips is very versa- tile. There’s the wide out on the left and the two slot receivers on the right, plus the single back with the quarter- back. The key to success with this formation is play diversity. Favorite pass play: Cross post We like to set the receivers on crossing routes to confuse the Favorite run play: QB choice defense or use plays like the HB direct to give the halfback Favorite option play: Speed option extra time to get around the corners on the strong side. This is another strong formation for overpowering one side of the defensive secondary. Keep all of the right-hand SPECIAL TEAMS receivers together on similar routes, or even break them up into various short, medium, and deep routes, to mix up SPECIAL TEAMS the defense. Remember, you still have a single back with the quarterback to help out on plays like the speed option.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Favorite pass play: Tight fake pass out of this formation, but with the extra slot receiver, you Favorite run play: Fake FG run can create some problems for their secondary.We really like Favorite option play: N/A the counter weak running play in the strong slot formation. It’s usually obvious what will happen when the special teams hit the field, but you don’t have to be predictable. If STRONG TIGHT you’re not going to kick, try confusing the defense with tricky plays such as the tight fake pass or the fake FG run.

STRONG STRONG NORMAL

Favorite pass play: PA TE corners Favorite run play: Counter strong Favorite option play: Triple option reverse Use this formation to make the defense suffer against your running attacks with the fullback. Our big fullback punished the defensive lines with blasts and dives. Just Favorite pass play: RB cross when the linebackers start creeping up, burn them with a Favorite run play: FB over play-action pass to the tight end—PA TE corners is an Favorite option play: Power option amazing play! This is the Strong set’s mainstay. You have two backs and a tight end, which makes this formation brutally effective STRONG TWINS for running plays. An effective strategy is to alternate out- side runs with your quickest halfback and powerful inside runs with your big fullback. Even though this is a running set, you can work in some surprise pass plays with your backs using plays like RB crosses.

STRONG SLOT

Favorite pass play: Smash HB streak Favorite run play: FB weak Favorite option play: Triple option reverse This flexible strong formation has a tight end on the right and two receivers on the left, one of whom is in the slot. This slot receiver may create problems for the defense; watch to see if either he or the backs are being ignored by Favorite pass play: HB screen the defense and use that to set your next play. Alternating Favorite run play: Counter weak plays like the FB weak and the smash HB streak are best to Favorite option play: Triple option reverse keep the defense guessing. Compared to the normal variation, this set removes the tight end and adds a slot receiver, which makes it more flexible for passing plays. Many defenses gear up for runs

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. NEW! STRONG TWIN TE Favorite pass play: Slot cross Favorite run play: HB counter Favorite option play: Triple option The rush is more dangerous in the Weak Slot set as you give up the tight end for a slot receiver. You may be able to pass better from this formation, but keep your receivers on quick high-percentage pass routes. Use the slot cross pass play and the HB counter run to mix things up.

Favorite pass play: WR corner NEW! WEAK TIGHT Favorite run play: FB dive Favorite option play: Power option This new formation has one wide out on the left and dou- ble tight ends on the right. Now the strong side can take advantage of defensive mismatches. Old fail-safes like the FB dive are still effective, but you have the added flexibility of passing plays like WR corner to keep the defense honest.

WEAK Favorite pass play: TE flats Favorite run play: QB sneak WEAK NORMAL Favorite option play: Triple option reverse This new formation screams full-power straight run. Your backs will love the options available to them. With the seven-man front line, you have time to set up some sneaky plays such as the TE flats pass or our old-time favorite, the QB sneak. Take advantage of any double- teaming that your offensive line is laying on the defense: watch for some big gaps to open up.

Favorite pass play: WR slants WEAK TWINS Favorite run play: Sweep strong Favorite option play: Option pass Weak normal is the base formation for the weak set, so it’s dangerous to move the ball on this set’s weak side; this goes for most weak formations. Send your receivers on slants to pass or use strong side tosses, and send them on sweeps and counters if you favor the running game.

WEAK SLOT Favorite pass play: PA comeback Favorite run play: HB blast Favorite option play: Option pass With two receivers on the left and a tight end on the right, you can easily go either way. The PA comeback is a good passing play out of this formation. Rely on the HB blast for inside runs. We also tested options and they were moderately successful running to both the strong and weak sides. primagames.com 41

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. WISHBONE WISHBONE NORMAL

NEW! WEAK TWIN TE

Favorite pass play: PA post Favorite run play: Double iso Favorite option play: Triple option pass Favorite pass play: Deep attack The Wishbone set is designed to consistently punish the Favorite run play: HB zone read defense through deception, executing one short yardage play Favorite option play: Triple option after another.This normal formation has one wide out on the The twin TE is another new addition to the Weak set. Here left and a tight end on the right.We like the PA post for pass- you have two tight ends on the right; the second wide ing, but running plays like the double iso really got us amped. tight end is positioned like a wingback. There’s also the You have three backs here—take full advantage of them! wide out, split to the left—he may draw extra cover as the wide receiver, so focus passing plays on the tight ends. If WISHBONE TIGHT your receiver is having luck with single coverage, try the deep attack. To keep to the ground game, use the HB zone read and let your halfback work some magic.

WEAK Y-TRIPS

Favorite pass play: FB flat Favorite run play: Power toss Favorite option play: Triple option The tight formation is our favorite of the Wishbone set. It seems the triple option was created for this set—it’s just Favorite pass play: PA toss screen so easy. The two tight ends are close to the rest of the line Favorite run play: HB off-tackle and, in the fray, are often forgotten as receivers. If the Favorite option play: WR option defense stacks the heavy front line, they will be suscepti- Weak Y-trips focus all of your offense on one side of the ble to the pass. Put your tight ends on quick outs, or use play. You have a tight end, a slot receiver, and a wide out plays like the FB flat to have the defense standing in awe. lined up beside one another on the right. Strong-side run- ning plays work well, and the HB off-tackle run play is WISHBONE WIDE quite effective. By far, our favorite pass play from this for- mation is the PA toss screen. NOTENOTE You can’t pull your offensive linemen manually. However, you can execute these functions by choosing the appro- priate plays in your playbooks, such as counter traps, counter leads, etc. 42

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Favorite pass play: HB streaks Having five defensive backs helps your pass coverage; Favorite run play: Inside smash that’s one reason why this set stumps quarterbacks every- Favorite option play: QB FB option where. Another reason is the mismatch on the line; it’s nearly impossible for an offense to account for eight You need your tight ends to protect against the rush, but defenders up front. there are some advantages to having two wide outs on However, there is a weakness against the inside run. We the outside. They will undoubtedly draw cover, but this tried, with limited success, to have spies and athletic line- sometimes creates nice holes in the offensive line for you backers defend against the run. This weakness is greatly to jump through with plays like the inside smash. affected by how many men you’re committing to the blitz. Impact Players & Play Selection TIPTIP Each team has two impact players: one for both the The 3-3-5 Stack defense primarily uses a three deep offense and the defense. A third is optional and can and/or man-t0-man coverage scheme. Attack this by using be assigned to either lineup. To break a game wide pass routes that attack the vertical seams down the field. open, choose your plays carefully around your impact players. Give them pivotal roles to involve them in every play.The more your impact players contribute to each play, the higher your rates of success. However, when a team focuses primarily on its Using Packages impact players and their opponent begins predict- The packages are designed to allow the player to ing this, it’s time for some misdirection. For exam- adjust personnel without having to go into forma- ple, if a defense expects the pass to again go to the tion subs or into the depth chart. If you’re in a short wide out who’s “in the zone,” they won’t be think- yardage situation, you can decide to let their big ing about a high-percentage pass play to the sec- fullbacks get the tough yards. If they have a speedy ond-rank tight end on your weak side. halfback who can catch, subbing him in at the slot could allow for a mismatch with a linebacker. DEFENSIVE SETS KEY This section outlines each defensive set and provides illus- Players replaced trations for all of the set-specific packages as a quick visu- al reference. At the end of each set, a table summarizes all Players switching positions of the variations, including information on coverage types, zones, double bumps, spies, and blitz packages. 3-3-5 STACK PACKAGES 3-3-5 STACK

The 3-3-5 is taking the college football world by storm. Many teams, such as the Air Force, BYU, La Tech, New Mexico, Tulsa, UNLV,West Virginia, and WVU, are using it effectively. Eight men in the box spells disaster for unprepared offenses. primagames.com 43

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 3-3-5 STACK SUMMARY Set Name Coverage Zones Double Bump Spy Blitz Cover 1 Combo 2D/Man — MLB OLB In Cover 2 Man Combo 2D/Man — — OLB In DE Double Spy NEW! Combo 1D/Man — 2 DE + MLB OLB In Dog Gold Combo 1D/Man — — OLB In + MLB In Double Outs Combo 1D/Man Wide—Both Sides — — Double Slots Combo 1D/Man Tight—Both Sides — — Double X Combo 1D/1M/Man Wide—Right — — Double Z Combo 1D/1M/Man Wide—Left — — FS Spy Combo 2D/Man — FS — OLB Double Spy NEW! Combo 1D/Man — 2 OLB — OLB Fire Combo 1D/Man — — 2 OLB In Pinch Blitz Combo 1D/Man — — 2 OLB In SS Dogs Combo 1D/Man — — 2 SS Out SS Double Spy Combo 1D/Man — 2 SS — Fire Green Man — — — 2 LB In + LB Out Middle Blitz Man — — — 3 LB In Monster Green Man — — — 2 LB In + DB Out 3 Deep Switch Zone 3D/5M — — — All-Out Blitz Zone 3D — — 2 CB Out + MLB In + OLB Out + OLB In CB Blitz Zone 3D/3M — — 2 CB Out CB Heat Zone 2D/2M/2S — — CB Out + OLB Out Cover 2 Zone 2D/4M/2M — — — Cover 2 MLB Spy Zone 2D/3M/2S — MLB — Cover 3 Zone Zone 3D/5M — — — Crash 3 Zone 3D/3M — — MLB In + SS Out MLB Zone Blitz Zone 1D/3M — — 2 SS Out + OLB Out + MLB In Monster 2 Zone 2D/4M — — OLB Out + OLB In Prevent 4 Zone 4D/4M — — — Quarters Zone 4D/3M — MLB — Spy 2 Blitz NEW! Zone 3D/2S — MLB 2 OLB In SS Zone Blitz NEW! Zone 3D/3M — — 2 SS Out + OLB Out + MLB In Storm Red Zone 2D/3M — — 2 SS Out + MLB In Zone Blitz Zone 3D/3M — — 2 SS Outkicker

3-4 TIPTIP The perfect defense provides a combination of man and zone pass coverage while blitzing from both.

The 3-4 set uses three linemen up front and four lineback- ers behind them. The four linebackers provide amazing 44

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. blitz capability and can also gum up short passing routes. In this formation, we always have at least one linebacker 3-4 STACK PACKAGES blitzing. Work in stunts between the linebackers and your tackles to open up opportunities for the pass rush. A stacked offensive line can overwhelm your three linemen, which may open up huge gaps. Another concern is the inside run—three linemen will have a hard time defending against them. TIPTIP Establish an inside running game to take advantage of the wide gaps in the defensive line. Two tight end sets can be effective aginst the 3-4.

3-4 SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 2 Man Combo 2D/Man — — ILB In Cover 1 Combo 1D/1M/Man — — OLB Out Crash Gold Combo 1D/Man — — 2 OLB Out Dog Gold Combo 1D/Man — — ILB In + OLB Out Double DE Spy NEW! Combo 1D/Man — 2 DE + ILB 1 OLB In Double MLB Spy NEW! Combo 1D/Man — 2 ILB — Double Safety Spy NEW! Combo 1D/Man — FS + SS — Spy 2 Man Combo 2D/Man — ILB — Spy Gold Combo 1D/Man — ILB OLB Out Double Outs Man — Wide—Both Sides — ILB In Fire Green Man — — — 2 OLB Out + ILB In Gold Double X Man — X Wide — OLB In + OLB Out Gold Double Y Man — Y Tight — OLB Out + ILB In Gold Double Z Man — Z Wide — OLB Out + ILB In Monster Green Man — — — 2 OLB Out + ILB In Thunder Green Man — — — 2 OLB Out + ILB In Cover 2 Zone 2D/5M — — ILB In Cover 2 Max Zone 2D/6M — — — Cover 3 Zone 3D/4M — — OLB Out Cover 3 Max Zone 3D/5M — — — Cover 4 NEW! Zone 4D/4M — — — Crash 2 Zone 2D/4M — — OLB Out + ILB In Double OLB Spy NEW! Zone 2D/2M/2S — 2 OLB — Fire 2 Zone 2D/3M — — 2 OLB Out + ILB In Hulk 3 Zone 3D/3M — — OLB Out + ILB In Spy 3 Zone 3D/3M — ILB OLB Out Thunder 2 Zone 2D/3M — — 2 OLB Out + ILB In primagames.com 45

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 4-2-5 PACKAGES

TIPTIP LB LB When chasing down the offense, use big hits as much as possible. This rattles players and hinders the offen- sive performance.

4-2-5

The 4-2-5 set puts four defensive linemen up front but TIPTIP keeps only two linebackers behind. It crams the line of scrimmage with bodies and can be less threatened by an The 4-2-5 defense, like the 3-3-5, also primarily uses a inside run. You have five defensive backs with a good three deep and/or man-to-man coverage scheme. It range of pass coverage; use them to mix it up between too can be attacked by using pass routes that can zone, man, and combos. exploit the vertical seams in the defensive coverage. 4-2-5 SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 1 Combo 2D/Man — MLB OLB Inside Cover 2 Man Combo 2D/Man — — — Double DE Spy NEW! Combo 1D/Man — 2 DE + LB — Double X Combo 1D/Man Wide—Right — — Double Z Combo 1D/Man Wide—Left — — FS Spy Combo 1D/Man — FS — MLB Spy Combo 1D/Man — MLB — OLB Fire Combo 1D/Man — — ILB In Spy 3 Blitz NEW! Combo 3D/2M — LB LB In Crash Gold Man — — — DB Out + ILB In Double Outs Man — Wide—Both Sides — — Double Slots Man — Tight—Both Sides — — FS Blitz Man — — — FS In + LB In LB Double Spy NEW! Man — — 2 LB — Middle Blitz Man — — — 2 LB In Pinch Blitz Man — — — 2 LB In SS Dogs Man — — — 2 OLB Out SS Double Spy Man — — 2 SS — All-Out Blitz Zone 3D — — 2 OLB Out + 2 ILB In

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 4-2-5 SUMMARY (CONT.)

Set Name Coverage Zones Double Bump Spy Blitz CB Blitz Zone 3D/3M — — 2 CB Out CB Heat Zone 2D/2M/2S — — CB Out Cover 2 Zone 2D/3M/2S — — — Cover 2 MLB Spy Zone 2D/2M/2S — MLB — Cover 3 Zone 3D/4M — — — Dogs Zone Blitz Zone 1D/3M/2S — — 2 OLB Out Max Zone Zone 3D/4M/2S — — — Monster 2 Zone 2D/3M — — OLB Out + ILB In Prevent 4 Zone 4D/3M — — — Quarters Zone 4D/3M/1S — — — Spy 2 Robber Zone 2D/4M — MLB — SS Blitz Zone 3D/2M — — 2 SS Out Storm Red Zone 1D/3M — — OLB Out + OLB In + MLB In Zone Blitz Zone 2D/2M/2S — — 2 OLB Out + MLB In

4-3 4-3 PACKAGES

The 4-3 set is commonly the default defensive formation for many teams. Its flexibility makes it hard for the offense to find chinks in the armor. With good pass cover- age from the secondary and four linemen up front defending against inside runs, you’re fairly well covered. Some people think the formation is weak against running plays, but this seeming weakness is largely determined by the attributes of your defensive line. If you have a skilled and strong DL, the 4-3 set is very effective. TIPTIP The 4-3 defense is a commonly used defensive scheme. The strength of this set is its ability to stop the run with the line- backers. Spread the field with multiple receiver sets to force the linebackers to spread out. This makes it easier to run the ball inside. primagames.com 47

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 4-3 SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 1 Combo 1D/1S/Man — — — Cover 2 Man Combo 2D/Man — — — Crash Gold Combo 1D/Man — — OLB Out Dog Gold Combo 1D/Man — — MLB In Double DE Spy NEW! Combo 1D/Man — 2 DE + MLB — Lightning Gold Combo 1D/Man — — OLB In Spy Gold Combo 1D/Man — MLB — Double Safety Spy NEW! Man — — FS + SS — Fire Green Man — — — 2 OLB Out Gold Double X Man — Double on WR — OLB In Gold Double Y Man — Double on TE — MLB In Gold Double Z Man — Double on WR — MLB In Monster Green Man — — — OLB Out + MLB In Sack Red Man — — — FS In + SS Out Storm Red Man — — — OLB In + SS In Thunder Green Man — — — 2 OLB In Cover 2 Zone 2D/5M — — — Cover 3 Zone 3D/4M — — — Cover 3 Switch Zone 3D/4M — — — Cover 4 Zone 3D/3M — — — Crash 2 Zone 2D/4M — — OLB Out Dog 2 Zone 2D/4M — — MLB In Dog 3 Zone 3D/3M — — MLB In Fire 2 Zone 2D/3M — — 2 OLB Out Hulk 3 Zone 3D/3M — — CB Out Lightning 2 Zone 2D/4M — — OLB In Monster 3 Zone 3D/2M — — OLB Out + MLB In OLB Double Spy NEW! Zone 2D/3M — 2 OLB — Raider 2 Zone 2D/4M — — 2 OLB Out + MLB In Spy 2 Zone 2D/4M — — — Spy 3 Zone 3D/3M — — — Thunder 2 Zone 2D/3M — — 2 OLB In

4-4 The 4-4’s trade-off is the loss of a safety for the use of the extra linebacker. This results in a weaker secondary that has a harder time with deep-pass coverage. TIPTIP The 4-4 is a very aggressive eight-man front defense that’s tough against the run. However, it’s vulnerable to The 4-4 set is an aggressive, run-blocking formation with the pass. When facing this defensive set, think pass incredible blitzing power. The extra linebacker helps seal protection first by keeping extra blockers in to block for the gaps in the defensive line, defending against the inside the quarterback. run quite well. This formation is very strong in the middle, but the linebackers can also quickly stretch to the outside. 48

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 4-4 PACKAGES TIPTIP Use the man-shift defensive audible to make the offense think you are in man coverage when you’re really in zone. TIPTIP You get only three time-outs per half; use them wisely. Also, use them up each half, since they don’t carry over to the next half.

4-4 SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 1 Combo 1D/Man — — ILB In Cover 2 Man NEW! Combo 2D/Man — — — Crash Gold Combo 1D/Man — — OLB Out Lightning Gold NEW! Combo 1D/Man — — OLB Out Safety Spy NEW! Combo 1D/Man — Safety — Spy Gold Combo 1D/Man — ILB — Fire Green Man — — — 2 OLB Out Monster Green Man — — — ILB Out + OLB Out Pinch Blitz Man — — — ILB In + ILB Out Spy Green Man — — ILB ILB In Thunder Green Man — — — 2 ILB In All-Out Blitz Zone 3D — — 2 OLB Out + 2 ILB In CB Heat Zone 1D/2M/2S — — CB Out + OLB Out Cover 2 NEW! Zone 3D/2M/2S — — — Cover 3 Zone 3D/4M — — — Cover 4 Zone 4D/3M — — — Dog 3 Zone 3D/3M — — ILB In Dogs Zone Blitz Zone 3D/3M — — 2 OLB Out + 2 ILB In Double DE Spy NEW! Zone 3D/3M — 2 DE + 1 ILB — Double OLB Spy NEW! Zone 3D/3M — 2 DE — Mad Robber Zone 3D/1M — — 2 ILB In + 2 OLB Out

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. 5-2 5-2 PACKAGES

The 5-2 set trades a linebacker for another defensive line- man, making a very strong front line. This defense is very tough on offensive running plays but has a weakened sec- ondary that can be susceptible to passing plays along the seams. The five-man front puts tons of pressure on the offensive line, but your defense may be threatened by sweeps, as you’ve got only two linebackers. If the quarter- back is rattled and you want to keep the pressure high, this is the defense for you. 5-2 SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 1 NEW! Combo 1D/Man — — — Cover 2 Man NEW! Combo 2D/Man — — — Crash Gold Combo 1D/Man — — — Double DE Spy NEW! Combo 1D/Man — 2 DE — Fire Green Man — — — ILB In Safety Spy NEW! Man — — 1 Safety — Spy Green Man — — LB — Cover 2 Zone 2D/4M — — — Cover 3 Zone 3D/3M — — — Cover 4 NEW! Zone 4D/2M — — — Double LB Spy NEW! Zone 3D/1M/2S — 2 LB — Monster 3 Zone 3D/2M — — ILB In + SS Out TIPTIP One of the best ways to attack the 5-2 defense is with the option. With five down linemen on the defensive front, the defense only has two second-level defenders to play the option.

DIME The Dime package is brought in to thwart obvious passing plays. There is a very good spread in the secondary with the extra (sixth) defensive back on the field. You have only one linebacker to work with; he can blitz, but, considering you’ve brought the Dime package in for a reason, it’s better to keep him in pass coverage. The Dime is heavily biased toward pass plays; use it only to defend against them, espe- cially when the offense is using four or five wide receivers.

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DIME SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 1 Combo 1D/1M/Man — — — Cover 2 Man Combo 2D/Man — — — Crash Gold Combo 1D/Man — — DB Out Dog Gold Combo 1D/Man — — ILB In Double DE Spy NEW! Combo 1D/Man — 2 DE + LB — Spy Gold Combo 1D/Man — LB — Double DB Spy NEW! Man — — 2 DB — Double Outs Man — Wide—Both Sides — — Double Safety Spy NEW! Man — — 2 Safety — Double Slots Man — Tight—Both Sides — — Fire Green Man — — — 2 OLB Out Gold Double X Man — Wide—Right — DB Out Gold Double Z Man — Wide—Left — LB In Monster Green Man — — — OLB Out + ILB In Cover 2 Zone 2D/5M — — — Cover 3 Zone 3D/4M — — — Cover 3 Switch Zone 3D/4M — — — Cover 4 NEW! Zone 4D/3M — — — Dog 2 Zone 2D/4M — — ILB In Dog 3 Zone 3D/3M — — ILB In Dogs Zone Blitz Zone 2D/4M — — 2 OLB Out + MLB In Fire 2 Zone 2D/3M — — 2 OLB Out Hulk 2 Zone 2D/3M — — 2 DB Out Max Zone Zone 2D/5M/2S — — — Monster 3 Zone 3D/2M — — OLB Out + ILB In Prevent Zone 4D/3M — — — Spy 2 Zone 2D/4M — LB — TIPTIP Always lay the big hits on an offense’s receivers. Their awareness is linked to composure. After a big hit, their aware- ness drops significantly and so does their ability to complete passes. primagames.com 51

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. GOAL LINE GOAL LINE PACKAGES

The Goal Line defense has two specific uses. The first is to defend against short yardage plays close enough to the line, resulting in a touchdown or a first down. You’ve got a five-man defensive line with which to push forward, and everyone else is positioned no more than five yards from the line. The second use is for when you have the offense backed up against the wall at their own goal line and you want to prevent any forward progress. Passing here is dif- ficult, so use this defense to keep the pressure extremely high at the line and against the run. If there is any offensive penetration via run or pass, it very often burns the defense for big yardage gains. GOAL LINE SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Man Lock NEW! Combo 1D/Man — — — Dogs Blitz NEW! Man — — — OLB Out + OLB In + MLB In + FS In Slant Blitz NEW! Man — — — OLB Out + OLB In + MLB In + FS In CB Blitz NEW! Zone 4M — — 2 CB Out GL Zone NEW! Zone 1D/3M/2S — — — OLB Fire NEW! Zone 1D/2M — — 2 OLB Out + MLB In

NICKEL As with the Dime, the Nickel defense is biased toward defending against the pass. You have four down line- men, two linebackers, and five defensive backs (hence the term “nickel”). Use this set against 0-4 wide receiver offensive sets or when you expect passes to the tight ends. There is a vul- nerability to running plays, so if you expect the offense to use the ground game, don’t use this defense. 52

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. NICKEL PACKAGES

NICKEL SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz Cover 1 Combo 1D/1M/Man — — — Cover 2 Man Combo 2D/Man — — — Crash Gold Combo 1D/Man — — DB Out Dog Gold Combo 1D/Man — — ILB In Double DE Spy NEW! Combo 1D/Man — 2DE + ILB — Double X Combo 1D/Man Wide—Right — — Double Z Combo 1D/Man Wide—Left — — Spy Gold Combo 1D/Man — ILB — Double LB Spy NEW! Man — — OLB + ILB — Double Outs Man — Wide—Both Sides — — Double Safety Spy NEW! Man — — FS — Double Slots Man — Tight—Both Sides — — Fire Green Man — — — 2 OLB Out Monster Green Man — — — OLB Out + ILB In Pinch Blitz Man — — — OLB Out + ILB In Sack Red Man — — — FS In + SS Out Storm Red Man — — — FS In + SS In Thunder Green Man — — — 2 OLB In Cover 2 Zone 2D/5M — — — Cover 2 Max Zone 2D/6M — — — Cover 3 Zone 3D/4M — — — Cover 3 Cloud Zone 3D/4M — — — Cover 4 Zone 4D/3M — — — Crash 2 Zone 2D/4M — — DB Out Crash 3 Zone 3D/3M — — DB Out Hulk 3 Zone 3D/3M — — DB Out Max Zone Zone 2D/5M/2S — — — Monster 2 Zone 2D/3M — — OLB Out + ILB In Prevent 4 Zone 4D/3M — — — Spy 2 Robber Zone 2D/4M — ILB —

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. SPECIAL TEAMS NOTENOTE There are no packages for the defensive Special Teams set.

The Special Teams defense is highly specialized in defend- ing against kicks of all types. Everyone but your corner- backs and a safety line up on the line and prepare for blocking or returning the ball. SPECIAL TEAMS SUMMARY

Set Name Coverage Zones Double Bump Spy Blitz All-Out Block Block — — — — Safe Return Combo 2D/Man — — — Double Cross Man — — — — Double Lightning Man — — — — FG Block Man — — — FS In FG Safe Man Man — — — — Middle Fan Man — — — — Middle Return Man — — — — Return Left Man — — — — Return Right Man — — — — Straight Block Man — — — — FG Safe Zone Zone 1D/5M — — — TIPTIP TIPTIP Inside blitz: when attacking the inside blitz, keep extra Man coverage: You can attack man coverage by using blockers inside so that the quarterback has extra time the Match up Stick and the Package system to create to find and open receiver. favorable personnel match-ups for your best players. If you can get the right match up, pass routes will be more effective against man coverage. TIPTIP TIPTIP Outside blitz: When attacking the outside blitz, make sure Zone coverage: The two most common zone coverage your quarterback doesn’t drop too far back in the pocket. schemes are cover 2 and cover 3. The best way to attack Swing passes to the backs in the flat, screens, and draw zone coverage is to flood one side of the zone with plays are effective counters to the outside blitz receivers who will be running complimentary pass routes.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. THETHE TEAMS TEAMS THE TEAMS his section is where you really get into the school spirit. IMPACT PLAYERS TPart 1 covers all 1A teams, and Part 2 covers all 1AA teams. The NCAA 1A teams are covered in depth, with particular focus on each team’s impact players, as they are the center of NOTENOTE a team’s success on the field. Each impact player’s stats are listed, including his Field Skills attribute ratings. The attribute The NCAA 1AA division teams focus more on devel- rating system ranges from 0 to 100. The closer to 100 a player oping strategy than impact players. Consequently, gets, the closer they become to being a god on the field. there are no player listings for the 1AA teams. All positions have several key attributes; quarterbacks have high awareness, and receivers have high catching abilities. The position definitions in the guide’s “Game Strategy” section identify the key attributes for each posi- tion on the field.

Impact players are the center of all 1A division teams: NOTENOTE they make plays and they break plays! These are the players who have worked hard to become your pro- See the Glossary for definitions and abbreviations. gram’s stars, and they’ve got the high attributes (usu- ally in the 90s) to show for it. Each team has one offen- sive and defensive impact player; a third is optional Each summary includes team profiles and ratings, and can be on either your offensive or defensive team. playing-against information containing each team’s As an impact player’s ratings hit the 90s, that player offensive and defensive characteristics, and a list of offen- gets “special abilities”; that is, the abilities tied to their sive sets. This information is valuable whether you’re play- key attributes are honed to such a level that they can ing on that team or against them. open up huge opportunities in the game. For instance, a Team ratings are based on the letter-grade system: A fullback is usually good at running the ball and break- is the best and F is the worst. ing tackles. When he becomes an impact player through In the “Playing-Against Strategies” and “Offensive Play training and luck, his Break Tackles attribute is very high. Sets” sections, we define the offensive and defensive char- If he’s “in the zone” during a running play and gets the acteristics for each team and list their nine chosen offen- ball, it’s likely the defense won’t be able to bring him sive sets (for definitions of the characteristics, see “Coach down at all. He should have an easy time breaking all Strategy” in the guide’s “Dynasty Mode” section.). Learn the tackles the defense throws at him. your opponent’s basic tendencies before you even hit the In another example, a wide receiver impact play- field. Take this information to the practice field and devel- er who’s “in the zone” may be able to reel in a catch op strategies against specific parts of an opponent’s even though he’s surrounded by defensive coverage. offense and defense. For the defense, these special abilities manifest in interceptions, pass blocks, and the most dramatic NOTE of all, big hits. When a defensive impact player makes NOTE a big hit, you’ll feel the ground shake. Focus your play calling around the impact players on The Goal Line, Hail Mary, and Special Teams offensive your offensive and defensive teams. If you do this consis- sets are standard for every team. tently, many game-breaking chances open up for you. primagames.com 55

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Falcons Location: Colorado Springs, CO Division: 1A Stadium: Falcon Stadium

AIR FORMCEPROFILE Conference: Mountain West 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C- Playbook: Air Force Offense—Run vs. Pass %: 75% Defense—Run vs. Pass %: 45% Offense C- Offensive Type: Flexbone Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #5 SO 5'9" 195 Lbs

AIR FORCE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 78 56 74 78 82 40 68 59 65 40 85 85 40 40 40 40 90 88 HB #18 JR 5'8" 175 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 87 74 68 86 88 68 80 52 82 40 40 40 52 52 40 40 90 88 DEFENSIVE IMPACT PLAYERS DT #88 SR 6'3" 285 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 56 86 82 52 59 40 40 40 40 80 40 40 40 40 40 40 76 80 OFFENSIVE PLAY SETS • Flexbone Normal • Flexbone Split • Flexbone Twins • Full-House Normal • I-Form Twin TE • Flexbone Slot • Flexbone Tight • Flexbone Wide • I-Form Slot

Nickname: Zips Location: Akron, OH Division: 1A Stadium: Rubber Bowl Conference: MAC (East) 2004 Record: 6–5 AKRONPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Akron Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 59% Offense C+ Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced

AKRON OFFENSIVE IMPACT PLAYERS HB #34 SR 5'9" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 88 68 84 86 90 76 84 78 85 56 40 40 44 44 40 40 84 85 WR #23 SR 6'2" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 88 62 85 87 90 86 52 90 52 65 40 40 40 40 40 40 88 90 DEFENSIVE IMPACT PLAYERS CB #20 JR 5'11" 189 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 90 48 74 90 92 62 44 88 44 52 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace Slot • I-Form Normal • Pro-Normal • Shotgun Trips Over • Strong Slot • Ace Y-Trips • I-Form Twins • Shotgun Normal • Shotgun Spread 56 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Crimson Tide Location: Tuscaloosa, AL Division: 1A Stadium: Bryant-Denny Stadium Conference: SEC (West) 2004 Record: 6–6 ALABAMAPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Alabama Offense—Run vs. Pass %: 67% Defense—Run vs. Pass %: 38% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #12 SR 6'3" 205 Lbs ALABAMA OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 62 52 89 65 65 40 59 52 52 40 90 89 40 40 40 40 92 86 HB #34 JR 5'11" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 90 68 84 87 92 65 86 74 86 56 40 40 48 48 40 40 90 78 DEFENSIVE IMPACT PLAYERS LOLB #35 SR 6'2" 232 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 84 74 91 82 86 52 56 56 52 87 40 40 40 40 40 40 90 82 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Twin TE • Strong Normal • Weak Twins • Ace Bunch • I-Form Normal • Shotgun Spread • Strong Slot

Nickname: Wildcats Location: Tuscon, AZ Division: 1A Stadium: Arizona Stadium Conference: PAC-10 2004 Record: 3–8 ARIZONAPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Arizona Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 42% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

ARIZONA HB #11 SR 6'1" 218 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 89 74 88 87 91 65 90 62 87 48 40 40 52 48 40 40 92 88 DEFENSIVE IMPACT PLAYERS SS #20 SR 6'3" 232 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 85 76 90 85 87 62 44 87 48 82 40 40 40 40 40 40 90 90 FS #6 SR 6'1" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 86 68 88 86 88 59 44 86 52 68 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Normal • Ace Trips • Ace Y-Trips • I-Form Tight • Shotgun Trips Over • Ace Slot • Ace Twins • I-Form Normal • Shotgun Spread primagames.com 57 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Sun Devils Location: Tempe, AZ Division: 1A Stadium: Sun Devil Stadium Conference: PAC-10 2004 Record: 9–3 ARIZONAPROFILE STATE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Arizona State Offense—Run vs. Pass %: 44% Defense—Run vs. Pass %: 53% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #80 SR 6'2" 197 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 94 52 95 94 95 95 62 88 52 44 40 40 40 48 40 40 97 92 TE #86 SO 6'4" 250 Lbs ARIZONA STATE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 84 70 80 82 86 87 65 84 65 40 40 40 59 59 40 40 87 88 DEFENSIVE IMPACT PLAYERS MLB #44 SR 6'1" 236 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 82 76 88 82 84 52 40 48 52 90 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Normal • Ace Spread • Strong Normal • Weak Twins • Ace Bunch • Ace Slot • Ace Y-Trips • Strong Twin TE

Nickname: Razorbacks Location: Fayetteville, AR Division: 1A Stadium: DW Reynolds Razorback Stadium Conference: SEC (West) 2004 Record: 5–6 arkansasPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Arkansas Offense—Run vs. Pass %: 70% Defense—Run vs. Pass %: 56% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS FB #22 SO 6'2" 240 Lbs

ARKANSAS OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 84 74 72 82 86 65 84 72 82 40 40 40 59 62 40 40 90 88 HB #26 SR 6'0" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 92 72 84 87 93 65 84 76 84 40 40 40 44 44 40 40 88 78 DEFENSIVE IMPACT PLAYERS MLB #46 SR 6'2" 247 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 78 76 85 74 80 59 56 65 52 87 40 40 40 40 40 40 85 76 OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Shotgun-2 Back Slot • Shotgun Split • Strong Normal • Ace Y-Trips • Pro-Twins • Shotgun Ace Twins • Shotgun Y-Trips 58

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Indians Location: Jonesboro, AR Division: 1A Stadium: Indian Stadium Conference: Sun Belt 2004 Record: 3–8 ArkansasPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Arkansas State Offense—Run vs. Pass %: 65% Defense—Run vs. Pass %: 48% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-2-5 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #42 SR 5'10" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 88 68 84 87 90 68 88 80 87 40 40 40 48 40 40 40 92 88 DEFENSIVE IMPACT PLAYERS

ARKANSAS STATE SS #16 SO 6'1" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 87 65 76 86 88 72 52 85 52 74 40 40 40 40 40 40 90 92 FS #21 SO 6'0" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 88 62 72 87 88 65 52 87 52 68 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace Slot • Ace Twins • Pro-Twins • Shotgun Bunch •Strong Twin TE • Ace Tight • I-Form Twins • Shotgun-2 Back Slot • Shotgun Spread

Nickname: Black Knights Location: West Point, NY Division: 1A Stadium: Michie Stadium Conference: Independent 2004 Record: 2–9 Army PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Army Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 40% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less ARMY OFFENSIVE IMPACT PLAYERS QB #7 SR 6'0" 179 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 78 62 48 80 65 62 40 48 40 44 40 82 84 40 40 40 40 88 87 HB #30 SR 5'9" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 88 70 88 85 91 72 88 65 40 40 40 40 56 52 40 40 94 92 DEFENSIVE IMPACT PLAYERS CB #20 SR 5'11" 186 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 87 56 82 87 89 59 48 84 48 65 40 40 40 40 40 40 88 87 OFFENSIVE PLAY SETS • Ace 4WR Trips • I-Form Normal • Pro-Normal • Strong Slot • Weak Normal • Ace Y-Trips • I-Form Twins • Pro-Slot • Strong Twins primagames.com 59 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Tigers Location: Auburn, AL Division: 1A Stadium: Jordan-Hare Stadium Conference: SEC (West) 2004 Record: 13–0 AuburnPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Auburn Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 53% Offense B Offensive Type: West Coast Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS

AUBURN WR #86 JR 6'2" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 91 52 87 94 93 90 56 91 56 40 48 44 40 48 40 40 94 92 DEFENSIVE IMPACT PLAYERS MLB #51 SR 6'1" 207 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 87 68 90 86 90 62 56 84 48 90 40 40 40 40 40 40 95 95 RE #75 SO 6'2" 247 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 85 74 74 78 89 52 40 72 40 80 40 40 40 40 40 40 84 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Normal • Shotgun Trips Over • Weak Twins • Ace Bunch • Ace Y-Trips • I-Form Twin TE • Shotgun-2 Back Slot

Nickname: Cardinals Location: Muncie, IN Division: 1A Stadium: Ball State Stadium Conference: MAC (West) 2004 Record: 2–9 Ball StatePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Ball State Offense—Run vs. Pass %: 59% Defense—Run vs. Pass %: 47% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #9 JR 6'2" 189 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ BALL STATE 80 59 48 76 59 62 40 52 48 48 40 86 87 40 40 40 40 90 90 WR #18 JR 6'3" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 88 52 76 88 90 84 59 87 52 40 40 40 40 40 40 40 87 88 DEFENSIVE IMPACT PLAYERS SS #7 JR 5'10" 209 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 84 62 78 84 85 62 40 85 44 72 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Y-Trips • Shotgun Spread • Shotgun Y-Trips • Strong Twins • Ace Big Twins • Shotgun Normal • Shotgun Trips Over • Strong Twin TE 60

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Bears Location: Waco, TX Division: 1A Stadium: Floyd Casey Stadium Conference: Big 12 (South) 2004 Record: 3–8 BaylorPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Baylor Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 52% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-2-5 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

BAYLOR WR #7 JR 6'3" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 90 48 78 93 91 86 56 85 48 40 68 62 40 40 40 40 90 88 DEFENSIVE IMPACT PLAYERS SS #18 SR 5'10" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 88 65 87 87 91 62 56 86 56 82 40 40 40 40 40 40 95 92 SPECIAL TEAMS IMPACT PLAYERS P #37 JR 6'3" 222 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 48 56 78 48 52 40 40 40 40 56 40 40 40 40 92 92 95 92 OFFENSIVE PLAY SETS • Ace Slot • I-Form Normal • Shotgun 5 Wide • Shotgun Spread • Shotgun Y-Trips • Ace Twins • Shotgun-2 Back Slot • Shotgun Bunch • Shotgun Tight

Nickname: Broncos Location: Boise, ID Division: 1A Stadium: Bronco Stadium Conference: WAC 2004 Record: 11–1 Boise PROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Boise State Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 39% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #5 JR 6'2" 197 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

BOISE STATE 92 74 62 86 74 74 40 68 70 59 40 86 92 40 40 40 40 96 92 TE #91 JR 6'2" 217 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 90 65 84 76 84 82 68 78 65 40 40 40 59 59 40 40 90 88 DEFENSIVE IMPACT PLAYERS MLB #25 JR 6'1" 231 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 82 76 86 82 86 52 48 65 52 88 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Ace Bunch • Ace Y-Trips • Shotgun 5 Wide • Strong Twins • Weak Twin TE • Ace Normal • I-Form Normal • Shotgun Y-Trips • Weak Normal primagames.com 61 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Eagles Location: Chestnut Hill, MA Division: 1A Stadium: Alumni Stadium Conference: ACC (Atlantic) 2004 Record: 9–3 BostonPROFILE College TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Boston College Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #32 SO 5'11" 199 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 88 65 74 91 91 68 84 76 78 40 40 40 48 44 40 40 88 76 DEFENSIVE IMPACT PLAYERS

BOSTON COLLEGE CB #1 SR 6'0" 202 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 96 62 91 93 97 74 62 92 56 62 40 40 40 40 40 40 98 97 LE #94 SR 6'7" 261 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 99 82 85 92 82 87 40 40 80 40 88 40 40 40 40 40 40 88 97 OFFENSIVE PLAY SETS • Ace Normal • Ace Twins • I-Form Twins • Shotgun Y-Trips • Weak Twins • Ace Slot • I-Form Normal • Shotgun Spread • Strong Slot

Nickname: Falcons Location: Bowling Green, OH Division: 1A Stadium: Doyt L. Perry Stadium Conference: MAC (East) 2004 Record: 9–3 BowlingPROFILE Green TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Bowling Green Offense—Run vs. Pass %: 42% Defense—Run vs. Pass %: 60% Offense B Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #4 JR 6'4" 224 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 80 65 84 80 82 62 62 74 62 48 91 94 40 40 40 40 86 96 WR #1 SR 6'1" 178 Lbs

BOWLING GREEN OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 93 48 90 92 94 92 56 88 44 40 40 40 40 40 40 40 90 86 DEFENSIVE IMPACT PLAYERS ROLB #5 SR 6'0" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 80 68 85 82 84 62 40 68 40 82 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace 4WR Trips • Shotgun 5 Wide • Shotgun Bunch • Shotgun Spread • Shotgun Y-Trips • Ace Trips • Shotgun Ace Twins • Shotgun Normal • Shotgun Trips 62

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Bulls Location: Buffalo, NY Division: 1A Stadium: UB Stadium Conference: MAC (East) 2004 Record: 2–9 BuffaloPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Buffalo Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 41% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

BUFFALO HB #26 JR 5'10" 193 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 90 65 74 90 92 65 74 65 72 40 40 40 40 44 40 40 90 86 DEFENSIVE IMPACT PLAYERS CB #6 SR 5'8" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 91 62 90 90 92 65 44 84 40 68 40 40 40 40 40 40 94 95 RE #49 SR 6'1" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 76 74 84 74 80 44 40 65 48 78 40 40 40 40 40 40 80 85 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Tight • Shotgun Normal • Shotgun Y-Trips • Weak Y-Trips • Ace Normal • Shotgun-2 Back Slot • Shotgun Spread • Strong Twin TE

Nickname: Cougars Location: Provo, UT Division: 1A Stadium: Lavell Edwards Stadium Conference: Mountain West 2004 Record: 5–6 BYU PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: BYU Offense—Run vs. Pass %: 33% Defense—Run vs. Pass %: 33% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive BYU Defense C- Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #6 SR 6'0" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 90 65 80 87 90 76 82 72 80 40 40 40 48 44 40 40 78 85 WR #1 SR 6'3" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 94 52 86 87 94 88 56 88 62 40 40 40 40 40 40 40 92 90 DEFENSIVE IMPACT PLAYERS LOLB #47 SR 6'5" 252 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 74 74 85 72 78 44 52 80 52 82 40 40 40 40 40 40 86 84 OFFENSIVE PLAY SETS • Ace Normal • Shotgun-2 Back Slot • Shotgun Normal • Shotgun Tight • Strong Normal • Ace Spread • Shotgun 5 Wide • Shotgun Spread • Shotgun Trips primagames.com 63 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Golden Bears Location: Berkeley, CA Division: 1A Stadium: Memorial Stadium Conference: PAC-10 2004 Record: 10–2 Cal PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: California Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 45% Offense B- CAL Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #24 SO 5'11" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 92 74 80 88 90 65 88 82 92 48 40 40 52 44 40 40 88 90 DEFENSIVE IMPACT PLAYERS DT #52 JR 6'3" 290 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 65 86 80 65 74 40 40 68 40 86 40 40 40 40 40 40 80 88 SS #21 SR 5'10" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 88 65 90 90 91 62 52 87 56 88 40 40 40 40 40 40 96 92 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • Ace Y-Trips • I-Form Twins • Weak Twins • Ace Normal • Ace Trips • I-Form Twin TE • Strong Twins

Nickname: Chippewas Location: Mt. Pleasant, MI Division: 1A Stadium: Kelly-Shorts Stadium Conference: MAC (West) 2004 Record: 4–7 CentralPROFILE Michigan TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Central Michigan Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 49% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #14 SR 6'5" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 72 56 80 74 78 52 65 72 59 40 85 87 40 40 40 40 88 88 HB #1 JR 5'6" 191 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 90 70 80 92 92 74 82 68 84 40 40 40 48 40 40 40 95 90

CENTRAL MICHIGAN DEFENSIVE IMPACT PLAYERS SS #33 SR 5'8" 179 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 87 59 84 91 88 65 56 84 52 68 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Y-Trips • Shotgun Ace Twins • Shotgun Trips • Shotgun Y-Trips • Ace Big Twins • Shotgun 5 Wide • Shotgun Normal • Shotgun Trips Over 64

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Nickname: Golden Bears Locations: Berkelely, CA Nickname: Chippewas Locations: Pleasant, MI Division: 1A Arena: Memorial Stadium Division: 1A Arena: Kelly-Shorts Stadium Conference: PAC-10 2004 Record: 10–2 Conference: MAC (West) 2004 Record: 4–7 PROFILE Cal CentralPROFILE Michigan TEAM RATINGS PLAYING AGAINST STRATEGIES TEAM RATINGS PLAYING AGAINST STRATEGIES Overall B Playbook: California Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 45% Overall C Playbook: Central Michigan Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 49% Offense B- Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive CAL Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS OFFENSIVE IMPACT PLAYERS HB #24 SO 5'11" 200 Lbs< QB #14 SR 6'5" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 92 74 80 88 90 65 88 82 92 48 40 40 52 44 40 40 88 90 85 72 56 80 74 78 52 65 72 59 40 85 87 40 40 40 40 88 88 DEFENSIVE IMPACT PLAYERS HB #1 JR 5'6" 191 Lbs DT #52 JR 6'3" 290 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 90 70 80 92 92 74 82 68 84 40 40 40 48 40 40 40 95 90 88 65 86 80 65 74 40 40 68 40 86 40 40 40 40 40 40 80 88 CENTRAL MICHIGAN DEFENSIVE IMPACT PLAYERS SS #21 SR 5'10" 195 Lbs SS #33 SR 5'8" 179 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 88 65 90 90 91 62 52 87 56 88 40 40 40 40 40 40 96 92 86 87 59 84 91 88 65 56 84 52 68 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS OFFENSIVE PLAY SETS • Ace-Big Twins • Ace-Slot • Ace-Y-Trips • I-Form-Twins • Weak-Twins • Ace-4WR Trips • Ace-Y-Trips • Shotgun-Ace Twins • Shotgun-Trips • Shotgun-Y-Trips • Ace-Normal • Ace-Trips • I-Form-Twin TE • Strong-Twins • Ace-Big Twins • Shotgun-5-Wide • Shotgun-Normal • Shotgun-Trips Over

Nickname: Golden Knights Locations: Orlando, FL Nickname: Bearcats Locations: Cincinnati, OH Division: 1A Arena: UCF Stadium Division: 1A Arena: Nippert Stadium Conference: Big East 2004 Record: 7–5

Conference: C-USA (East) 2004 Record: 0–11 PROFILE ucf PROFILE Cincinnati TEAM RATINGS PLAYING AGAINST STRATEGIES TEAM RATINGS PLAYING AGAINST STRATEGIES Overall C Playbook: UCF Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 54% Overall C Playbook: Cincinnati Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 36% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS OFFENSIVE IMPACT PLAYERS TE #84 SR 6'5" 245 Lbs WR #22 SR 5'10" 191 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 84 68 78 82 87 78 68 85 62 40 40 40 56 59 40 40 88 90 CINCINNATI 78 85 44 84 85 90 82 56 82 44 48 40 40 40 44 40 40 86 85 DEFENSIVE IMPACT PLAYERS TE #85 JR 6'4" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ CB #26 JR 5'11" 190 Lbs 89 76 70 80 74 78 80 68 76 65 40 40 40 59 65 40 40 90 90 OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 90 56 80 91 92 65 48 87 40 62 40 40 40 40 40 40 92 90 DEFENSIVE IMPACT PLAYERS K #2 SR 5'10" 170 Lbs LE #94 SR 6'3" 257 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 40 40 90 40 40 40 40 40 40 40 40 40 40 40 92 87 92 90 87 74 76 86 74 80 40 40 68 52 80 40 40 40 40 40 40 80 84 OFFENSIVE PLAY SETS OFFENSIVE PLAY SETS

UCF—UNIV OF CENTRAL OF UCF—UNIV FLORIDA • Ace-Normal • Ace-Trips • I-Form-Normal • Shotgun-Trips Over • Strong-Normal • Ace-Normal • I-Form-Tight • I-Form-Y-Trips • Shotgun-5-Wide • Strong-Normal • Ace-Slot • Ace-Twins • Shotgun-Spread • Shotgun-Y-Trips • Ace-Y-Trips • I-Form-Twins • Shotgun-2 Back Slot • Shotgun-Spread 64 65 Nickname: Bearcats Location: Cincinnati, OH Division: 1A Stadium: Nippert Stadium Conference: Big East 2004 Record: 7–5 CincinnatiPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Cincinnati Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 36% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #22 SR 5'10" 191 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ CINCINNATI 78 85 44 84 85 90 82 56 82 44 48 40 40 40 44 40 40 86 85 TE #85 JR 6'4" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 76 70 80 74 78 80 68 76 65 40 40 40 59 65 40 40 90 90 DEFENSIVE IMPACT PLAYERS LE #94 SR 6'3" 257 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 74 76 86 74 80 40 40 68 52 80 40 40 40 40 40 40 80 84 OFFENSIVE PLAY SETS • Ace Normal • I-Form Tight • I-Form Y-Trips • Shotgun 5 Wide • Strong Normal • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Spread

Nickname: Tigers Location: Clemson, SC Division: 1A Stadium: Clemson Memorial Stadium Conference: ACC (Atlantic) 2004 Record: 6–5 ClemsonPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Clemson Offense—Run vs. Pass %: 51% Defense—Run vs. Pass %: 51% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #6 SR 6'4" 220 Lbs CLEMSON OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 62 62 92 65 62 48 62 56 52 40 94 90 40 40 40 40 95 94 WR #2 JR 6'0" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 90 48 84 91 94 87 59 86 48 40 82 76 40 40 40 40 92 82 DEFENSIVE IMPACT PLAYERS RE #86 SR 6'4" 242 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 78 76 88 74 82 62 56 62 48 82 40 40 40 40 40 40 84 90 OFFENSIVE PLAY SETS • Ace Big • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Trips • Ace Normal • I-Form Twins • Shotgun Normal • Shotgun Spread primagames.com 65 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Buffaloes Location: Boulder, CO Division: 1A Stadium: Folsom Field Conference: Big 12 (North) 2004 Record: 8–5 COLORADOPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Colorado Offense—Run vs. Pass %: 67% Defense—Run vs. Pass %: 43% Offense B- Offensive Type: West Coast Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS FB #17 SR 6'2" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ COLORADO 95 85 78 86 82 88 70 85 65 87 40 40 40 52 52 40 40 84 87 DEFENSIVE IMPACT PLAYERS LOLB #27 SR 6'0" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 85 68 84 86 88 52 48 74 40 91 40 40 40 40 40 40 94 90 SPECIAL TEAMS IMPACT PLAYERS K #16 JR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 52 56 85 52 52 40 40 40 40 40 40 40 40 40 98 88 90 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Normal • I-Form Normal • Shotgun 5 Wide • Weak Normal • Ace Bunch • Ace Slot • I-Form Tight • Strong Twins

Nickname: Rams Location: Fort Collins, CO Division: 1A Stadium: Lubick Field at Hughes Stadium Conference: Mountain West 2004 Record: 4–7 ColoradoPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Colorado State Offense—Run vs. Pass %: 65% Defense—Run vs. Pass %: 43% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #8 SR 6'3" 201 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 62 52 86 62 65 40 62 65 52 40 87 85 40 40 40 40 74 80 WR #4 SR 5'11" 192 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ COLORADO STATE 91 93 56 91 92 95 92 56 88 52 40 40 40 52 59 40 40 94 90 DEFENSIVE IMPACT PLAYERS FS #3 SR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 87 65 82 86 87 62 56 88 59 70 40 40 40 40 40 40 90 82 OFFENSIVE PLAY SETS • Ace Big • Ace Normal • Ace Trips • Ace Y-Trips • Weak Twins • Ace Big TE WR • Ace Slot • Ace Twins • Strong Normal 66

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Blue Devils Location: Durham, NC Division: 1A Stadium: Wallace Wade Stadium Conference: ACC (Coastal) 2004 Record: 2–9 Duke PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Duke Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 56% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less DUKE OFFENSIVE IMPACT PLAYERS QB #7 JR 6'2" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 62 56 78 62 72 40 62 68 56 40 86 86 40 40 40 40 78 78 DEFENSIVE IMPACT PLAYERS CB #11 JR 5'11" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 91 44 86 90 92 68 52 86 52 59 40 40 40 40 40 40 90 90 RE #48 SR 6'4" 255 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 76 72 85 74 80 40 40 40 40 80 40 40 40 40 40 40 85 87 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Normal • Shotgun-2 Back Slot • Strong Twins • Ace Big Twins • Ace Y-Trips • I-Form Twin TE • Shotgun Trips

Nickname: Pirates Location: Greenville, NC Division: 1A Stadium: Dowdy-Ficklen Stadium Conference: C-USA (East) 2004 Record: 2–9 East CarolinaPROFILE University TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: East Carolina University Offense—Run vs. Pass %: 58% Defense—Run vs. Pass %: 60% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #24 SO 5'11" 170 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 97 56 70 90 98 74 76 87 70 44 40 40 40 40 40 40 88 89 DEFENSIVE IMPACT PLAYERS MLB #40 SR 6'1" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 82 76 88 82 84 56 56 68 52 91 40 40 40 40 40 40 90 76 SPECIAL TEAMS IMPACT PLAYERS P #10 JR 6'1" 211 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 44 40 76 44 44 40 40 40 40 40 40 40 40 40 94 88 93 90 EAST CAROLINA UNIVERSITY OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • I-Form Slot • Shotgun Spread • Shotgun Trips Over • Ace Normal • I-Form Normal • Shotgun-2 Back Slot • Shotgun Trips primagames.com 67 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Eagles Location: Ypsilanti, MI Division: 1A Stadium: Rynearson Stadium Conference: MAC (West) 2004 Record: 4–7 EASTERNPROFILE MICHIGAN TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Eastern Michigan Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 53% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #22 SR 5'9" 194 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 91 68 86 94 94 76 84 72 82 40 40 40 48 44 40 40 92 92 WR #19 JR 6'4" 207 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 88 65 89 88 90 93 59 90 62 44 78 74 40 48 40 40 94 90

EASTERN MICHIGAN DEFENSIVE IMPACT PLAYERS FS #24 SR 6'0" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 78 84 59 76 82 86 59 44 82 40 62 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace Normal • Shotgun-2 Back Slot • Shotgun Normal • Shotgun Tight • Shotgun Trips Over • Ace Slot • Shotgun Ace Twins • Shotgun Spread • Shotgun Trips

Nickname: Owls Location: Ft. Lauderdale, FL Division: 1A Stadium: Lockhart Stadium Conference: Sun Belt 2004 Record: 9–3 FloridaPROFILE Atlantic TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: FAU Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense C- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #5 SR 6'0" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 68 56 74 68 70 40 56 44 52 40 84 84 40 40 40 40 84 80 DEFENSIVE IMPACT PLAYERS MLB #59 SR 6'2" 225 Lbs

FLORIDA ATLANTIC OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 78 74 87 78 82 56 40 56 40 85 40 40 40 40 40 40 88 89 CB #24 SR 5'11" 170 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 87 48 88 92 90 62 44 92 40 52 40 40 40 40 40 40 84 84 OFFENSIVE PLAY SETS • Ace Big • I-Form Normal • I-Form Twins • Shotgun-2 Back Slot • Weak Slot • Ace Spread • I-Form Twin TE • Pro-Twins • Shotgun Spread 68

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Panthers Location: Miami, FL Division: 1A Stadium: FIU Stadium Conference: Sun Belt 2004 Record: 3–7 FloridaPROFILE international TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: FIU Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS WR #86 SR 6'3" 217 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 86 65 88 86 88 88 62 85 59 40 40 40 40 48 40 40 95 88 DEFENSIVE IMPACT PLAYERS LOLB #43 SR 6'1" 232 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 78 74 88 78 82 56 40 62 40 80 40 40 40 40 40 40 88 88 CB #21 SR 6'3" 211 Lbs

FLORIDA INTERNATIONAL OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 87 65 87 87 89 74 59 87 40 65 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Normal • Ace Spread • Ace Twins • Strong Tight • Ace Big TE WR • Ace Slot • Ace Trips • Ace Y-Trips

Nickname: Gators Location: Gainesville, FL Division: 1A Stadium: Ben Hill Griffin Stadium

FloridaPROFILE Conference: SEC (East) 2004 Record: 7–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Florida Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 48% Offense B+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS

FLORIDA QB #12 JR 6'0" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 72 56 86 70 74 56 65 74 48 44 92 92 40 40 40 40 96 96 WR #8 JR 6'1" 202 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 92 56 84 92 92 90 56 89 52 48 40 40 44 44 40 40 90 90 DEFENSIVE IMPACT PLAYERS LOLB #30 JR 6'2" 224 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 86 70 84 84 88 59 48 78 56 86 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Shotgun-2 Back Slot • Shotgun Ace • Shotgun Normal • Shotgun Tight • Shotgun Y-Trips • Shotgun 5 Wide • Shotgun Bunch • Shotgun Spread • Shotgun Trips primagames.com 69 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Seminoles Location: Tallahassee, FL Division: 1A Stadium: Doak Campbell Stadium Conference: ACC (Atlantic) 2004 Record: 9–3 FloridaPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Florida State Offense—Run vs. Pass %: 57% Defense—Run vs. Pass %: 42% Offense B Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense A Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #3 SR 5'9" 202 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 92 72 88 88 94 72 87 82 88 40 40 40 52 44 40 40 96 85

FLORIDA STATE DEFENSIVE IMPACT PLAYERS LOLB #34 JR 6'0" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 88 78 84 86 92 62 76 85 76 88 40 40 40 40 40 40 92 92 CB #13 JR 6'3" 208 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 94 65 86 92 94 74 56 95 62 65 40 40 40 40 40 40 96 93 OFFENSIVE PLAY SETS • Ace Bunch • I-Form Normal • Shotgun Normal • Shotgun Tight • Strong Twins • Ace Twins • Shotgun-2 Back Slot • Shotgun Spread • Shotgun Trips

Nickname: Bulldogs Location: Fresno, CA Division: 1A Stadium: Bulldog Stadium Conference: WAC 2004 Record: 9–3 FresnoPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Fresno State Offense—Run vs. Pass %: 51% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #13 SR 6'4" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 62 59 86 62 65 40 59 56 52 40 90 88 40 40 40 40 90 90

FRESNO STATE HB #32 JR 6'1" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 89 68 84 88 93 70 85 72 85 40 40 40 48 44 40 40 90 74 DEFENSIVE IMPACT PLAYERS LE #71 SR 6'3" 250 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 72 80 90 70 78 40 40 40 40 85 40 40 40 40 40 40 80 78 OFFENSIVE PLAY SETS • Ace Slot • Ace Y-Trips • I-Form Tight • Shotgun Spread • Weak Twin TE • Ace Twins • Full-House Normal • I-Form Twins • Strong Normal 70 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Bulldogs Location: Athens, GA Division: 1A Stadium: Sanford Stadium Conference: SEC (East) 2004 Record: 10–2 GeorgiaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Georgia Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 43% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

GEORGIA QB #3 SR 6'1" 206 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 84 56 80 84 86 62 62 84 52 40 92 84 40 40 40 40 94 90 TE #81 JR 6'7" 250 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 82 74 78 80 86 84 70 85 68 40 40 40 56 59 40 40 88 87 DEFENSIVE IMPACT PLAYERS DT #97 SR 6'4" 292 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 65 90 86 65 78 40 40 48 40 89 40 40 40 40 40 40 84 86 OFFENSIVE PLAY SETS • Ace Slot • I-Form Normal • Power I-Normal • Shotgun Normal • Weak Slot • Ace Y-Trips • I-Form Tight • Shotgun-2 Back Slot • Shotgun Trips

Nickname: Yellow Jackets Location: Atlanta, GA Division: 1A Stadium: Bobby Dodd Stadium Conference: ACC (Coastal) 2004 Record: 7–5 GeorgiaPROFILE Tech TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Georgia Tech Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 38% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #21 SO 6'4" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 92 65 84 91 94 92 65 95 62 48 40 40 48 56 40 40 97 92

GEORGIA TECH DEFENSIVE IMPACT PLAYERS RE #56 SR 6'3" 265 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 82 76 90 78 87 52 48 68 52 85 40 40 40 40 40 40 88 88 MLB #49 SR 6'4" 230 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 84 76 92 86 88 62 59 85 59 88 40 40 40 40 40 40 95 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • Shotgun-2 Back Slot • Shotgun Trips Over • Weak Normal • Ace Normal • I-Form Normal • Shotgun Normal • Strong Normal primagames.com 71 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Warriors Location: Honolulu, HI Division: 1A Stadium: Aloha Stadium Conference: WAC 2004 Record: 8–5 HawaiiPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Hawaii Offense—Run vs. Pass %: 20% Defense—Run vs. Pass %: 60% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HAWAII WR #82 JR 5'10" 172 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 88 44 78 86 90 84 48 85 40 40 40 40 40 40 40 40 88 88 DEFENSIVE IMPACT PLAYERS LE #98 SR 6'5" 266 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 74 72 80 70 78 40 40 65 40 78 40 40 40 40 40 40 84 85 FS #42 SR 6'1" 181 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 86 59 80 84 88 59 56 85 48 68 40 40 44 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Spread • Shotgun 5 Wide • Shotgun Spread • Shotgun Trips • Ace Bunch • Ace Tight • Shotgun Bunch • Shotgun Tight

Nickname: Cougars Location: Houston, TX Division: 1A Stadium: Robertson Stadium Conference: C-USA (West) 2004 Record: 3–8 HoustonPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Houston Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 33% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense B- Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #4 JR 6'3" 220 Lbs HOUSTON OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 65 62 84 65 68 40 56 68 52 40 92 88 40 40 40 40 92 90 HB #6 SR 5'10" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 94 68 84 88 96 62 82 74 84 40 40 40 52 44 40 40 90 88 DEFENSIVE IMPACT PLAYERS LOLB #44 SR 6'2" 245 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 84 76 86 82 86 48 56 74 48 84 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace Slot • Flexbone Normal • Shotgun 5 Wide • Shotgun Spread • Shotgun Trips Over • Ace Y-Trips • I-Form Normal • Shotgun Normal • Shotgun Trips 72

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Vandals Location: Moscow, ID Division: 1A Stadium: Kibbie Dome Conference: WAC 2004 Record: 3–9 Idaho PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Idaho Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 43% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less

IDAHO OFFENSIVE IMPACT PLAYERS QB #7 SR 6'4" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 62 56 80 62 62 40 52 48 48 40 87 84 40 40 40 40 88 90 HB #44 SO 6'0" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 90 72 76 84 90 62 82 74 87 40 40 40 44 44 40 40 85 86 DEFENSIVE IMPACT PLAYERS ROLB #13 SR 6'3" 234 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 76 76 90 74 80 52 56 62 52 88 40 40 40 40 40 40 90 92 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Empty • Ace Trips • Ace Y-Trips • Weak Y-Trips • Ace Bunch • Ace Slot • Ace Twins • Shotgun 5 Wide

Nickname: Fighting Illini Location: Champaign, IL Division: 1A Stadium: Memorial Stadium Conference: Big Ten 2004 Record: 3–8 IllinoisPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Illinois Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 44% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

ILLINOIS HB #30 JR 5'11" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 90 72 78 88 92 65 87 72 88 52 52 48 44 44 40 40 88 88 DEFENSIVE IMPACT PLAYERS SS #20 SR 5'10" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 86 68 82 87 87 65 65 80 70 78 40 40 48 44 40 40 92 90 SPECIAL TEAMS IMPACT PLAYERS P #37 SR 6'4" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 56 52 87 56 59 40 40 40 40 40 40 40 40 40 90 88 98 90 OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Shotgun Ace Twins • Shotgun Trips Over • Weak Twins • Ace Slot • Shotgun 5 Wide • Shotgun Spread • Shotgun Y-Trips primagames.com 73 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Hoosiers Location: Bloomington, IN Division: 1A Stadium: Memorial Stadium Conference: Big Ten 2004 Record: 3–8 IndianaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Indiana Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 60% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS

INDIANA HB #33 SR 5'9" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 88 65 82 86 89 65 82 68 84 40 40 40 40 44 40 40 88 84 WR #1 SR 6'0" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 90 56 80 84 90 82 65 87 48 40 40 40 40 40 40 40 89 84 DEFENSIVE IMPACT PLAYERS MLB #43 SR 6'0" 230 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 78 74 86 76 80 52 40 48 40 86 40 40 40 40 40 40 88 89 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • Shotgun Ace • Shotgun Spread • Shotgun Y-Trips • Ace Normal • Ace Y-Trips • Shotgun Normal • Shotgun Trips

Nickname: Hawkeyes Location: Iowa City, IA Division: 1A Stadium: Kinnick Stadium Conference: Big Ten 2004 Record: 10–2 Iowa PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Iowa Offense—Run vs. Pass %: 45% Defense—Run vs. Pass %: 33% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced IOWA OFFENSIVE IMPACT PLAYERS QB #5 JR 6'0" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 68 52 86 68 72 52 48 56 44 40 91 94 40 40 40 40 95 92 DEFENSIVE IMPACT PLAYERS MLB #52 SR 6'2" 232 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 86 78 92 85 88 52 40 74 40 96 40 40 40 40 40 40 92 90 ROLB #18 SR 6'4" 239 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 86 76 89 86 87 65 40 84 56 90 40 40 40 40 40 40 92 88 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Twin TE • Shotgun Spread • Weak Normal • Ace Big Twins • I-Form Normal • Shotgun Normal • Shotgun Y-Trips 74

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Cyclones Location: Ames, IA Division: 1A Stadium: Jack Trice Stadium Conference: Big 12 (North) 2004 Record: 7–5 Iowa PROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Iowa State Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #27 JR 6'2" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ IOWA STATE IOWA 87 87 74 82 88 91 65 87 72 89 40 40 40 44 40 40 40 90 84 WR #1 SO 6'5" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 89 65 84 86 90 91 62 97 62 40 40 40 44 52 40 40 92 76 DEFENSIVE IMPACT PLAYERS DT #66 SR 6'2" 290 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 65 87 87 62 70 40 40 40 40 85 40 40 40 40 40 40 80 92 OFFENSIVE PLAY SETS • Ace Normal • Ace Y-Trips • I-Form Tight • Shotgun Normal • Shotgun Y-Trips • Ace Twins • I-Form Normal • Shotgun Ace • Shotgun Spread

Nickname: Jayhawks Location: Lawrence, KS Division: 1A Stadium: Memorial Stadium Conference: Big 12 (North) 2004 Record: 4–7 KansasPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Kansas Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 60% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS

KANSAS HB #30 SR 5'11" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 87 74 86 84 90 76 85 70 85 40 40 44 48 48 40 40 85 84 DEFENSIVE IMPACT PLAYERS ROLB #5 SR 6'3" 230 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 82 72 86 82 84 62 52 82 52 80 40 40 40 40 40 40 90 78 CB #3 JR 5'11" 177 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 93 52 82 94 95 82 59 88 52 62 40 40 40 40 40 40 95 97 OFFENSIVE PLAY SETS • Ace Slot • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Spread • Weak Twins • Ace Spread • I-Form Slot • Shotgun Normal • Shotgun Trips primagames.com 75 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Wildcats Location: Manhattan, KS Division: 1A Stadium: KSU Stadium Conference: Big 12 (North) 2004 Record: 4–7 KansasPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Kansas State Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 42% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS WR #10 JR 5'11" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 89 48 84 88 90 88 65 87 48 40 40 40 40 48 40 40 92 90

KANSAS STATE DEFENSIVE IMPACT PLAYERS RE #93 SR 6'4" 260 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 76 74 87 72 78 40 40 62 40 82 40 40 40 40 40 40 84 90 MLB #45 SR 6'1" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 82 74 88 80 84 52 44 62 48 88 40 40 40 40 40 40 92 80 OFFENSIVE PLAY SETS • Ace Slot • I-Form Normal • Shotgun 5 Wide • Shotgun Trips Over • Strong Normal • Ace Y-Trips • I-Form Twins • Shotgun Normal • Shotgun Y-Trips

Nickname: Golden Flashes Location: Kent, OH Division: 1A Stadium: Dix Stadium Conference: MAC (East) 2004 Record: 5–6 Kent StatePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Kent State Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 39% Offense D+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #80 JR 6'3" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ KENT STATE 78 85 62 68 84 87 82 52 86 59 40 40 40 48 52 40 40 90 90 DEFENSIVE IMPACT PLAYERS LOLB #8 SR 6'1" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 76 76 86 74 78 48 40 70 40 82 40 40 40 40 40 40 84 87 CB #18 JR 5'11" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 93 48 76 89 92 68 44 88 44 52 40 40 40 40 40 40 88 88 OFFENSIVE PLAY SETS • Ace Normal • Shotgun-2 Back Slot • Shotgun Bunch • Shotgun Spread • Shotgun Trips • Ace Y-Trips • Shotgun 5 Wide • Shotgun Normal • Shotgun Tight 76

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Wildcats Location: Lexington, KY Division: 1A Stadium: Commonwealth Stadium Conference: SEC (East) 2004 Record: 2–9 KentuckyPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Kentucky Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 60% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense C Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #3 SO 6'5" 230 Lbs

KENTUCKY OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 68 65 74 68 72 62 56 84 65 40 91 82 40 40 40 40 85 90 WR #1 SR 6'3" 222 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 87 62 82 85 87 84 56 86 59 40 40 40 52 52 40 40 85 85 DEFENSIVE IMPACT PLAYERS SS #42 SR 6'0" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 89 65 84 86 91 59 52 88 52 68 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Ace Big • Ace Twins • Shotgun-2 Back Slot • Shotgun Trips • Weak Slot • Ace Big TE WR • I-Form Normal • Shotgun Bunch • Shotgun Y-Trips

Nickname: Bulldogs Location: Ruston, LA Division: 1A Stadium: Loe Aillet Stadium Conference: WAC 2004 Record: 6–6 LouisianaPROFILE Tech TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Louisiana Tech Offense—Run vs. Pass %: 37% Defense—Run vs. Pass %: 52% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS WR #7 JR 6'0" 186 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 93 44 74 88 93 84 52 86 44 40 40 40 40 40 40 40 90 90 DEFENSIVE IMPACT PLAYERS OUISIANA TECH L DT #93 SR 6'4" 330 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 52 92 84 52 59 40 40 40 40 86 40 40 40 40 40 40 74 78 MLB #34 SR 6'3" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 76 76 87 78 78 52 48 65 56 84 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Twins • Shotgun Normal • Shotgun Trips • Shotgun Y-Trips • Ace Slot • Shotgun 5 Wide • Shotgun Spread • Shotgun Trips Over primagames.com 77 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Cardinals Location: Louisville, KY Division: 1A Stadium: Pap John’s Cardinal Stadium Conference: Big East 2004 Record: 11–1 LouisvillePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Louisville Offense—Run vs. Pass %: 51% Defense—Run vs. Pass %: 46% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #12 SO 6'4" 224 Lbs OUISVILLE

L OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 62 56 80 62 65 40 52 68 44 40 94 91 40 40 40 40 92 92 HB #19 JR 6'3" 250 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 88 74 82 87 91 74 82 87 87 40 91 78 48 44 40 40 84 88 DEFENSIVE IMPACT PLAYERS RE #58 SR 6'0" 256 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 84 76 86 78 87 40 40 62 40 76 40 40 40 40 40 40 82 87 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • I-Form Normal • Shotgun 5 Wide • Shotgun Y-Trips • Ace Normal • Ace Tight • I-Form Twin TE • Shotgun Spread

Nickname: Tigers Location: Baton Rouge, LA Division: 1A Stadium: Tiger Stadium Conference: SEC (West) 2004 Record: 9–3 LSU PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: LSU Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 59% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative LSU Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #22 JR 6'0" 233 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 89 76 82 85 92 65 95 70 96 52 40 40 48 48 40 40 86 92 DEFENSIVE IMPACT PLAYERS ROLB #46 SR 6'4" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 86 72 88 85 89 59 44 74 40 85 40 40 40 40 40 40 94 92 FS #30 JR 6'2" 187 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 90 65 87 92 90 68 48 92 52 74 40 40 40 52 40 40 97 96 OFFENSIVE PLAY SETS • Ace Bunch • Ace Slot • I-Form Twin TE • Shotgun Spread • Shotgun Y-Trips • Ace Normal • I-Form Normal • I-Form Twins • Shotgun Trips 78

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Thundering Herd Location: Huntington, WV Division: 1A Stadium: Joan C. Edwards Stadium Conference: C-USA (East) 2004 Record: 6– 6 MarshallPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Marshall Offense—Run vs. Pass %: 42% Defense—Run vs. Pass %: 30% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #22 SR 5'11" 180 Lbs

MARSHALL OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 93 52 78 90 94 76 68 76 65 40 40 40 40 44 40 40 85 87 DEFENSIVE IMPACT PLAYERS CB #27 SR 6'0" 194 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 90 62 87 89 93 62 44 90 40 62 40 40 40 40 40 40 92 90 SS #25 JR 6'0" 191 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 85 65 80 82 86 56 44 76 40 78 40 40 40 40 40 40 89 87 OFFENSIVE PLAY SETS • Ace Big • Ace Big Twins • Shotgun Bunch • Shotgun Spread • Shotgun Trips Over • Ace Big TE WR • Ace Y-Trips • Shotgun Normal • Shotgun Tight

Nickname: Terrapins Location: College Park, MD Division: 1A Stadium: Byrd Stadium Conference: ACC (Atlantic) 2004 Record: 5–6 MarylandPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Maryland Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 48% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS TE #18 JR 6'3" 239 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ MARYLAND 94 84 68 78 84 86 86 74 88 68 40 40 40 59 62 40 40 94 92 DEFENSIVE IMPACT PLAYERS MLB #52 SR 6'0" 231 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 85 76 90 86 90 56 52 74 52 94 40 40 40 40 40 40 92 90 SPECIAL TEAMS IMPACT PLAYERS P #36 JR 5'11" 199 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 56 52 80 52 56 40 40 48 40 44 40 40 40 40 92 90 90 91 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Normal • Shotgun-2 Back Slot • Strong Twins • Ace Big Twins • Flexbone Normal • I-Form Twin TE • Shotgun Trips primagames.com 79 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Tigers Location: Memphis, TN Division: 1A Stadium: Liberty Bowl Memorial Stadium Conference: C-USA (East) 2004 Record: 8–4 MemphisPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Memphis Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 46% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: More OFFENSIVE IMPACT PLAYERS HB #20 SR 5'10" 217 Lbs MEMPHIS OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 94 74 90 94 96 76 95 76 89 48 40 40 48 44 40 40 97 87 DEFENSIVE IMPACT PLAYERS CB #40 SR 6'0" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 88 56 84 86 89 59 48 86 59 65 40 40 40 40 40 40 88 88 FS #45 SR 6'3" 194 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 87 65 78 86 90 65 52 86 52 70 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Slot • I-Form Twins • Shotgun 5 Wide • Shotgun Spread • Shotgun Y-Trips • Ace Spread • Power-T Wide • Shotgun Normal • Shotgun Trips

Nickname: Hurricanes Location: Miami, FL Division: 1A Stadium: Miami Stadium Conference: ACC (Coastal) 2004 Record: 9–3 MiamiPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall A- Playbook: Miami Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 56% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense A Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less

MIAMI OFFENSIVE IMPACT PLAYERS TE #82 SO 6'6" 247 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 84 68 82 76 84 84 65 82 68 52 40 40 59 62 40 40 92 85 DEFENSIVE IMPACT PLAYERS DT #92 SR 6'4" 300 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 70 88 88 70 80 44 40 65 40 85 40 40 40 40 40 40 86 88 CB #4 JR 5'11" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 99 48 78 97 98 80 56 87 48 48 40 40 40 44 40 40 99 90 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Y-Trips • I-Form Twin TE • Shotgun Spread • Weak Slot • Ace Slot • I-Form Normal • Shotgun Bunch • Strong Twins 80

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: RedHawks Location: Oxford, OH Division: 1A Stadium: Fred C. Yager Stadium Conference: MAC (East) 2004 Record: 8–5 MiamiPROFILE (OH) TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Miami University Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 52% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #15 SR 6'5" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

MIAMI (OH) 92 91 62 92 90 93 94 65 90 56 40 40 40 40 48 40 40 95 84 DEFENSIVE IMPACT PLAYERS ROLB #32 SR 6'1" 230 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 87 72 85 85 89 59 40 82 40 85 40 40 40 40 40 40 92 88 CB #28 SR 6'1" 206 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 97 56 85 94 98 62 44 89 59 59 40 40 40 40 40 40 95 90 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Y-Trips • Shotgun Normal • Shotgun Trips • Shotgun Y-Trips • Ace Normal • Shotgun Ace • Shotgun Spread • Shotgun Trips Over

Nickname: Wolverines Location: Ann Arbor, MI Division: 1A Stadium: Michigan Stadium Conference: Big Ten 2004 Record: 9–3 MichiganPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Michigan Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 44% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense A- Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #20 SO 5'9" 194 Lbs

MICHIGAN OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 90 74 80 90 92 76 88 65 86 62 40 40 48 48 40 40 96 92 WR #15 JR 6'1" 174 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 95 48 86 95 97 87 59 87 52 40 40 40 40 44 40 40 95 90 DEFENSIVE IMPACT PLAYERS ROLB #99 SR 6'5" 245 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 86 76 90 86 87 52 40 65 40 88 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Bunch • Ace Slot • I-Form Normal • Shotgun Spread • Strong Twin TE • Ace Normal • Ace Tight • I-Form Twins • Strong Normal primagames.com 81 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Spartans Location: East Lansing, MI Division: 1A Stadium: Spartan Stadium Conference: Big Ten 2004 Record: 5–7 MichiganPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Michigan State Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 54% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #6 SR 6'6" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 87 65 85 84 88 88 65 97 68 40 40 40 52 62 40 40 90 92 DEFENSIVE IMPACT PLAYERS

MICHIGAN STATE DT #99 SR 6'3" 315 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 56 92 86 52 62 40 40 40 40 89 40 40 40 40 40 40 78 88 CB #31 SR 5'9" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 89 62 86 90 92 65 72 88 72 62 40 40 40 44 40 40 92 90 OFFENSIVE PLAY SETS • Ace Normal • Ace Slot • Shotgun Ace Twins • Shotgun Y-Trips • Shotgun 5 Wide • Ace Big Twins • Ace Y-Trips • Shotgun Normal • Shotgun Spread

Nickname: Blue Raiders Location: Murfreesboro, TN Division: 1A Stadium: Johnny “Red” Floyd Stadium Conference: Sun Belt 2004 Record: 5–6 Mid TennPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Mid Tenn State Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 52% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: More OFFENSIVE IMPACT PLAYERS QB #17 JR 6'2" 187 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 65 48 76 65 68 44 56 59 44 40 87 88 40 40 40 40 90 85 HB #20 JR 5'9" 212 Lbs

MID TENN STATE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 90 72 78 86 92 68 82 70 84 40 40 40 48 44 40 40 90 85 DEFENSIVE IMPACT PLAYERS DT #92 SR 6'2" 318 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 56 88 82 56 65 40 40 40 40 87 40 40 40 40 40 40 78 85 OFFENSIVE PLAY SETS • Ace 4WR Trips • I-Form Normal • Shotgun-2 Back Slot • Shotgun Spread • Shotgun Y-Trips • Ace Normal • I-Form Twins • Shotgun 5 Wide • Shotgun Trips 82

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Golden Gophers Location: Minneapolis, MN Division: 1A Stadium: Hubert H. Humphrey Metrodome Conference: Big Ten 2004 Record: 7–5 MinnesotaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Minnesota Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 45% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #22 JR 5'11" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ MINNESOTA 94 95 72 88 92 96 68 90 82 86 40 40 40 56 48 40 40 94 92 TE #89 JR 6'6" 270 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 78 76 80 74 82 82 68 76 65 40 40 40 59 68 40 40 90 92 DEFENSIVE IMPACT PLAYERS DT #95 SR 6'5" 300 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 65 89 85 62 72 40 40 40 40 86 40 40 40 40 40 40 80 88 OFFENSIVE PLAY SETS • Ace Bunch • Ace Slot • Ace Y-Trips • I-Form Tight • Shotgun Normal • Ace Normal • Ace Twins • I-Form Normal • I-Form Twins

Nickname: Bulldogs Location: Starkville, MS Division: 1A Stadium: Scott Field Conference: SEC (West) 2004 Record: 3–8 MississippiPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Mississippi State Offense—Run vs. Pass %: 61% Defense—Run vs. Pass %: 41% Offense B- Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #14 JR 6'0" 203 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 84 59 74 84 84 68 65 82 56 40 89 78 40 40 40 40 90 87 HB #12 SR 6'0" 192 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 90 72 86 89 92 65 90 82 88 44 40 40 48 48 40 40 88 90

MISSISSIPPI STATE DEFENSIVE IMPACT PLAYERS RE #36 SR 6'2" 255 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 80 74 84 78 82 52 56 56 59 76 40 40 56 62 40 40 80 85 OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Shotgun Normal • Strong Twins • Weak Slot • Ace Y-Trips • I-Form Twin TE • Shotgun Spread • Weak Normal primagames.com 83 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Tigers Location: Columbia, MO Division: 1A Stadium: Faurot Field Conference: Big 12 (North) 2004 Record: 5–6 MissouriPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Missouri Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 56% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #16 SR 6'2" 210 Lbs

MISSOURI OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 86 62 90 85 86 62 68 74 65 40 88 86 40 40 40 40 99 95 WR #12 SR 6'5" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 89 62 88 84 91 87 62 94 62 40 40 40 40 48 40 40 92 90 DEFENSIVE IMPACT PLAYERS MLB #33 JR 6'3" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 86 74 85 86 88 62 40 82 56 85 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Normal • Ace Trips • Shotgun Ace • Shotgun Spread • Shotgun Y-Trips • Ace Slot • Ace Twins • Shotgun Normal • Shotgun Trips Over

Nickname: Midshipmen Location: Annapolis, MD Division: 1A Stadium: Navy-Marine Corps Memorial Conference: Independent 2004 Record: 10–2 Navy PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C- Playbook: Navy Offense—Run vs. Pass %: 80% Defense—Run vs. Pass %: 52% Offense C- Offensive Type: Flexbone Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 3-4 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced NAVY OFFENSIVE IMPACT PLAYERS QB #2 SR 5'9" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 76 76 56 74 78 78 40 68 56 65 40 78 76 40 40 40 40 90 88 HB #21 JR 5'9" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 78 86 65 76 84 88 59 82 74 76 40 40 40 44 44 40 40 85 90 DEFENSIVE IMPACT PLAYERS SS #4 JR 6'0" 194 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 84 65 78 84 86 56 52 82 52 68 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Flexbone Normal • Flexbone Split • Flexbone Twins • Full-House Normal • Wishbone Wide • Flexbone Slot • Flexbone Tight • Flexbon Wide • Shotgun Spread 84

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Cornhuskers Location: Lincoln, NE Division: 1A Stadium: Memorial Stadium Conference: Big 12 (North) 2004 Record: 5–6 NebraskaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Nebraska Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 54% Offense B Offensive Type: West Coast Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #4 SR 5'6" 195 Lbs

NEBRASKA OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 90 70 88 90 92 74 86 65 86 40 40 40 48 48 40 40 92 92 TE #11 SR 6'5" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 84 74 88 82 86 84 65 80 68 48 40 40 52 62 40 40 92 80 DEFENSIVE IMPACT PLAYERS RE #90 JR 6'6" 280 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 74 85 82 70 80 48 40 59 40 86 40 40 40 40 40 40 85 84 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • I-Form Normal • Pro-Slot • Weak Twin TE • Ace Bunch • Ace Tight • I-Form Twins • Shotgun Spread

Nickname: Wolf Pack Location: Reno, NV Division: 1A Stadium: Mackay Stadium Conference: WAC 2004 Record: 5–7 NevadaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Nevada Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 55% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS NEVADA NEVADA QB #3 SR 6'5" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 65 62 82 62 68 40 56 52 56 40 89 84 40 40 40 40 89 88 WR #84 SR 6'3" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 92 62 88 88 92 92 65 91 62 48 40 40 40 52 40 40 96 92 DEFENSIVE IMPACT PLAYERS SS #28 JR 6'0" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 84 68 80 82 86 56 56 84 56 84 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • Ace Trips • Ace Y-Trips • Shotgun Trips Over • Ace Normal • Ace Spread • Ace Twins • Shotgun 5 Wide primagames.com 85 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Lobos Location: Albuquerque, NM Division: 1A Stadium: University Stadium Conference: Mountain West 2004 Record: 7–5 New MexicoPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: New Mexico Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 54% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense C+ Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #22 SR 5'10" 208 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 90 74 88 90 93 68 92 78 91 40 40 40 48 52 40 40 95 84 NEW MEXICO WR #18 SR 6'4" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 90 65 87 87 90 88 65 96 62 52 40 40 44 52 40 40 92 90 DEFENSIVE IMPACT PLAYERS CB #23 SR 5'10" 161 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 91 44 88 90 91 70 40 86 40 52 40 40 40 40 40 40 94 92 OFFENSIVE PLAY SETS • Ace Normal • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Spread • Strong Twins • Ace Big TE WR • I-Form Tight • Shotgun Normal • Shotgun 5 Wide

Nickname: Aggies Location: Las Cruces, NM Division: 1A Stadium: Aggie Memorial Stadium Conference: WAC 2004 Record: 5–6 New MexicoPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: New Mexico State Offense—Run vs. Pass %: 20% Defense—Run vs. Pass %: 53% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense B- Base Defense: 3-4 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #10 SR 6'0" 216 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 76 62 82 76 80 76 65 78 52 40 87 82 40 44 40 40 94 88 DEFENSIVE IMPACT PLAYERS MLB #42 SR 6'0" 237 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ NEW MEXICO STATE 86 78 74 87 76 82 52 40 65 40 87 40 40 40 40 40 40 92 90 FS #2 SR 5'10" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 84 62 87 84 86 59 40 82 40 74 40 40 40 40 40 40 96 90 OFFENSIVE PLAY SETS • Ace Normal • I-Form Slot • Shotgun Normal • Shotgun Spread • Shotgun Trips • Ace Spread • Shotgun-2 Back Slot • Shotgun Split • Shotgun Tight 86

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Tar Heels Location: Chapel Hill, NC Division: 1A Stadium: Kenan Memorial Stadium Conference: ACC (Coastal) 2004 Record: 6–6 NorthPROFILE Carolina TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: North Carolina Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 43% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #25 JR 5'11" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 90 72 78 89 91 65 86 80 87 40 40 40 48 48 40 40 90 85 WR #9 JR 6'3" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ NORTH CAROLINA 86 91 56 82 91 93 86 56 89 52 40 40 40 40 48 40 40 91 91 DEFENSIVE IMPACT PLAYERS LOLB #53 SR 6'2" 239 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 78 76 86 74 80 48 48 62 52 86 40 40 40 40 40 40 86 85 OFFENSIVE PLAY SETS • Ace Bunch • I-Form Normal • Shotgun 5 Wide • Shotgun Y-Trips • Weak Slot • Ace Twins • I-Form Twins • Shotgun Normal • Strong Normal

Nickname: Wolfpack Location: Raleigh, NC Division: 1A Stadium: Carter-Finley Stadium Conference: ACC (Atlantic) 2004 Record: 5–6 NorthPROFILE Carolina St. TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: NC State Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 45% Offense B Offensive Type: West Coast Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #21 SR 5'10" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 96 52 88 95 97 87 74 84 65 40 40 40 44 44 40 40 99 90 DEFENSIVE IMPACT PLAYERS LE #9 JR 6'7" 285 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 98 86 82 74 78 90 62 40 82 40 84 40 40 40 40 40 40 88 92 RE #91 SR 6'5" 245 Lbs NORTH CAROLINA STATE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 87 74 86 84 91 56 48 88 44 78 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Slot • Shotgun-2 Back Slot • Shotgun Spread • Strong Twins • Ace Bunch • Ace Twins • Shotgun Normal • Shotgun Tight primagames.com 87 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Eagles Location: Denton, TX Division: 1A Stadium: Fouts Field Conference: Sun Belt 2004 Record: 7–5 NorthPROFILE Texas TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: North Texas Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 41% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #20 SO 5'11" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 93 72 80 91 94 65 88 70 87 40 40 40 48 40 40 40 92 90 NORTH TEXAS HB #43 SR 5'9" 198 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 90 74 88 88 93 68 88 74 88 40 40 40 44 40 40 40 90 78 DEFENSIVE IMPACT PLAYERS CB #8 SR 6'2" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 94 52 80 88 94 62 52 86 44 65 40 40 40 40 40 40 88 88 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Y-Trips • I-Form Tight • Shotgun Trips • Weak Tight • Ace Twins • I-Form Normal • I-Form Twin TE • Strong Slot

Nickname: Huskies Location: Dekalb, IL Division: 1A Stadium: Huskie Stadium Conference: MAC (West) 2004 Record: 9–3 NorthernPROFILE Illinois TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Northern Illinois Offense—Run vs. Pass %: 62% Defense—Run vs. Pass %: 55% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #1 JR 5'7" 174 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 93 68 86 96 96 65 90 72 82 40 40 40 48 44 40 40 95 92 WR #84 SR 6'2" 187 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 88 56 88 88 89 87 52 86 48 40 40 40 40 52 40 40 92 94

NORTHERN ILLINOIS DEFENSIVE IMPACT PLAYERS SS #48 SR 6'2" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 87 62 85 87 88 62 40 82 44 78 40 40 40 40 40 40 95 92 OFFENSIVE PLAY SETS • Ace 4W Trips • Ace Big Twins • Ace Slot • Ace Y-Trips • Shotgun Trips • Ace Big TE WR • Ace Normal • Ace Twins • Shotgun Normal 88

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Wildcats Location: Evanston, IL Division: 1A Stadium: Ryan Field Conference: Big Ten 2004 Record: 6–6 NorthwesternPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Northwestern Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 56% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #14 SR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 68 59 84 68 72 40 52 44 48 40 88 85 40 40 40 40 90 95 DEFENSIVE IMPACT PLAYERS

NORTHWESTERN LE #66 SR 6'4" 285 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 76 84 90 74 82 40 40 70 40 85 40 40 40 40 40 40 90 85 MLB #41 SR 6'1" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 78 76 90 78 82 52 40 65 48 94 40 40 40 40 40 40 94 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Shotgun-2 Back Slot • Shotgun Ace • Shotgun Spread • Shotgun Trips • Ace Big Twins • Shotgun 5 Wide • Shotgun Normal • Shotgun Tight

Nickname: Fighting Irish Location: Notre Dame, IN Division: 1A Stadium: Notre Dame Stadium Conference: Independent 2004 Record: 6–6 NotrePROFILE Dame TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Notre Dame Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 38% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #3 SO 5'11" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 91 68 78 92 94 68 84 74 82 40 40 40 48 40 40 40 91 89 NOTRE DAME WR #5 SR 6'1" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 90 62 87 90 91 89 62 90 59 44 40 40 40 48 40 40 94 88 DEFENSIVE IMPACT PLAYERS FS #9 JR 5'11" 203 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 88 72 78 92 88 74 62 88 65 72 80 74 40 40 40 40 96 94 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Spread • I-Form Normal • Shotgun Normal • Weak Twin TE • Ace Slot • Ace Twins • Shotgun 5 Wide • Strong Normal primagames.com 89 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Bobcats Location: Athens, OH Division: 1A Stadium: Peden Stadium Conference: MAC (East) 2004 Record: 4–7 Ohio PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Ohio Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 52% Offense C- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OHIO OFFENSIVE IMPACT PLAYERS HB #32 SO 5'11" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 85 74 74 82 87 62 84 62 82 40 40 40 48 40 40 40 90 88 WR #82 JR 6'1" 175 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 91 44 78 87 91 84 52 84 40 40 40 40 40 48 40 40 90 90 DEFENSIVE IMPACT PLAYERS CB #15 SR 5'11" 177 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 90 48 84 88 92 59 44 88 40 52 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace Normal • Ace Y-Trips • I-Form Slot • I-Form Twins • Shotgun Spread • Ace Slot • I-Form Normal • I-Form Tight • Maryland-I Normal

Nickname: Buckeyes Location: Columbus, OH Division: 1A Stadium: Ohio Stadium Conference: Big Ten 2004 Record: 8–4 Ohio StatePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Ohio State Offense—Run vs. Pass %: 69% Defense—Run vs. Pass %: 58% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense A+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #7 SO 6'0" 170 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OHIO STATE 90 99 44 78 98 99 88 59 92 48 48 59 56 40 40 40 40 98 88 WR #4 JR 5'11" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 94 52 90 95 96 92 65 88 48 40 40 40 40 44 40 40 95 94 DEFENSIVE IMPACT PLAYERS LOLB #47 SR 6'1" 238 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 86 78 90 86 88 56 48 68 40 90 40 40 40 40 40 40 90 94 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Twins • I-Form Twins • Shotgun Normal • Strong Twin TE • Ace Bunch • I-Form Normal • Shotgun 5 Wide • Shotgun Trips 90

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Sooners Location: Norman, OK Division: 1A Stadium: Gaylord-Oklahoma Memorial Conference: Big 12 (South) 2004 Record: 12–1 OklahomaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Oklahoma Offense—Run vs. Pass %: 58% Defense—Run vs. Pass %: 41% Offense B+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #28 SO 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ OKLAHOMA 97 93 78 82 92 96 62 98 84 98 40 40 40 48 44 40 40 94 94 DEFENSIVE IMPACT PLAYERS DT #94 SR 6'3" 294 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 68 88 89 65 78 40 40 40 40 91 40 40 40 40 40 40 90 72 LOLB #44 SR 6'2" 241 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 82 76 88 78 84 52 40 44 40 88 40 40 40 40 40 40 88 86 OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Shotgun-2 Back Slot • Shotgun Bunch • Shotgun Trips • Ace Slot • I-Form Tight • Shotgun Normal • Shotgun Spread

Nickname: Cowboys Location: Stillwater, OK Division: 1A Stadium: Boone Pickens Stadium Conference: Big 12 (South) 2004 Record: 7–5 OklahomaPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Oklahoma State Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 33% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #84 JR 6'1" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 90 56 82 90 92 88 62 95 59 44 40 40 44 48 40 40 92 90 DEFENSIVE IMPACT PLAYERS DT #90 JR 6'1" 310 Lbs OKLAHOMA STATE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 65 92 72 62 74 40 40 40 40 86 40 40 40 40 40 40 78 85 LOLB #12 SR 6'1" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 76 74 85 74 82 56 40 44 48 87 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace Bunch • I-Form Normal • Shotgun 5 Wide • Shotgun Spread • Strong Normal • Ace Normal • Shotgun-2 Back Slot • Shotgun Normal • Shotgun Y-Trips primagames.com 91 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Rebels Location: Oxford, MS Division: 1A Stadium: Vaught-Hemmingway Stadium Conference: SEC (West) 2004 Record: 4–7 Ole MissPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Ole Miss Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 60% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #11 SR 6'0" 195 Lbs OLE MISS OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 90 52 86 88 90 87 59 92 56 40 40 40 40 44 40 40 90 88 DEFENSIVE IMPACT PLAYERS LOLB #49 JR 6'2" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 84 74 80 80 86 59 52 76 52 85 40 40 40 40 40 40 88 90 SS #39 SR 6'1" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 85 72 84 84 87 56 52 84 48 82 40 40 40 40 40 40 90 89 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Normal • Shotgun Spread • Weak Twins • Ace Bunch • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Trips

Nickname: Ducks Location: Eugene, OR Division: 1A Stadium: Autzen Stadium Conference: PAC-10 2004 Record: 5–6 OregonPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Oregon Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 42% Offense B+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

OREGON QB #11 SR 6'2" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 65 62 88 65 65 40 52 56 52 40 92 90 40 40 40 40 92 90 HB #24 SR 5'10" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 91 74 84 88 92 76 87 72 88 52 40 40 52 44 40 40 92 88 DEFENSIVE IMPACT PLAYERS DT #96 JR 6'5" 345 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 65 96 76 62 78 40 40 52 40 93 40 40 44 44 40 40 82 76 OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Twins • Shotgun 5 Wide • Shotgun Spread • Strong Twin TE • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Normal • Shotgun Y-Trips 92

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Beavers Location: Corvallis, OR Division: 1A Stadium: Reser Stadium Conference: PAC-10 2004 Record: 7–5 OregonPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Oregon State Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 54% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS WR #28 SR 6'1" 209 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 90 62 97 90 92 96 56 88 52 40 40 40 44 52 40 40 97 98

OREGON STATE TE #89 JR 6'7" 254 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 74 76 85 72 78 80 68 74 65 40 40 40 59 65 40 40 90 88 DEFENSIVE IMPACT PLAYERS MLB #44 SR 6'1" 229 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 80 72 88 80 84 56 48 65 52 92 40 40 40 40 40 40 88 87 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Normal • Ace Tight • Ace Y-Trips • Weak Twins • Ace Bunch • Ace Slot • Ace Twins • Strong Normal

Nickname: Nittany Lions Location: University Park, PA Division: 1A Stadium: Beaver Stadium Conference: Big Ten 2004 Record: 4–7 PENN PROFILE STATE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Penn State Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 59% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #12 SR 6'2" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ PENN STATE 86 87 65 80 86 88 86 72 82 65 40 85 80 40 40 40 40 90 90 DEFENSIVE IMPACT PLAYERS LOLB #31 JR 6'2" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 80 74 88 78 82 59 56 59 52 87 40 40 40 40 40 40 88 88 CB #21 SR 6'2" 194 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 91 62 90 93 92 65 48 89 52 72 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Pro-Twins • Shotgun Split • Weak Slot • Ace Y-Trips • I-Form Twins • Shotgun Normal • Shotgun Y-Trips primagames.com 93 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Panthers Location: Pittsburgh, PA Division: 1A Stadium: Heinz Field Conference: Big East 2004 Record: 8–4 PittsburghPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Pittsburgh Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 41% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #3 JR 6'2" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 59 62 86 62 62 44 56 56 52 40 92 92 40 40 40 40 94 90 PITTSBURGH WR #86 JR 6'2" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 92 62 87 92 94 90 62 92 62 40 40 40 40 48 40 40 94 96 DEFENSIVE IMPACT PLAYERS LOLB #51 JR 6'0" 245 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 84 74 86 84 87 56 40 76 40 84 40 40 40 40 40 40 91 94 OFFENSIVE PLAY SETS • Ace Normal • Ace Spread • I-Form Twin TE • Shotgun-2 Back Slot • Strong Twins • Ace Slot • I-Form Normal • Pro-Normal • Shotgun Trips Over

Nickname: Boilermakers Location: West Lafayette, IN Division: 1A Stadium: Ross-Ade Stadium Conference: Big Ten 2004 Record: 7–5 PurduePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Purdue Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 56% Offense B Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

PURDUE WR #89 JR 6'9" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 86 68 82 84 87 88 68 96 72 52 40 40 56 56 40 40 87 90 WR #2 SR 6'2" 192 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 92 56 87 89 94 89 56 92 59 48 40 40 40 52 40 40 89 90 DEFENSIVE IMPACT PLAYERS RE #10 JR 6'6" 260 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 80 76 82 74 84 40 40 68 40 80 40 40 40 40 40 40 85 90 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Normal • I-Form Normal • Shotgun Normal • Shotgun Trips • Ace Big Twins • Ace Slot • Shotgun 5 Wide • Shotgun Spread 94

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Owls Location: Houston, TX Division: 1A Stadium: Rice Stadium Conference: C-USA (West) 2004 Record: 3–8 Rice PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C- Playbook: Rice Offense—Run vs. Pass %: 80% Defense—Run vs. Pass %: 52% Offense D+ Offensive Type: —Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative

RICE Defense C- Base Defense: 4-2-5 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #44 JR 5'11" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 76 88 62 72 84 89 56 76 62 76 40 40 40 44 40 40 40 87 86 DEFENSIVE IMPACT PLAYERS LE #47 SR 6'2" 240 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 72 72 84 72 74 40 40 40 40 74 40 40 40 40 40 40 80 80 SPECIAL TEAMS IMPACT PLAYERS P #85 JR 6'3" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 56 48 85 56 59 40 40 40 40 40 40 40 40 40 92 92 93 76 OFFENSIVE PLAY SETS • Flexbone Normal • Flexbone Split • Flexbone Wide • Shotgun Spread • Wishbone Tight • Flexbone Slot • Flexbone Twins • Shotgun-2 Back Slot • Shotgun Y-Trips

Nickname: Scarlet Knights Location: Piscataway, NJ Division: 1A Stadium: Rutgers Stadium Conference: Big East 2004 Record: 4–7 RutgersPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Rutgers Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 59% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #13 SR 6'2" 197 Lbs RUTGERS OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 62 52 82 59 59 40 48 52 48 40 88 86 40 40 40 40 85 82 FB #23 SR 6'2" 230 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 87 72 85 86 88 74 88 59 88 40 40 40 52 52 40 40 92 90 DEFENSIVE IMPACT PLAYERS ROLB #35 SR 6'1" 222 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 82 72 82 82 84 56 40 68 44 82 40 40 40 40 40 40 90 78 OFFENSIVE PLAY SETS • Ace Bunch • Ace Slot • I-Form Normal • I-Form Twins • Strong Slot • Ace Normal • Ace Y-Trips • I-Form Twin TE • Shotgun Spread primagames.com 95 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Aztecs Location: San Diego, CA Division: 1A Stadium: Qualcomm Stadium Conference: Mountain West 2004 Record: 4–7 San DiegoPROFILE State TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: San Diego State Offense—Run vs. Pass %: 39% Defense—Run vs. Pass %: 53% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #22 SO 6'1" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 92 72 76 90 93 65 85 74 87 40 40 40 48 44 40 40 88 80 WR #19 SR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ SAN DIEGO STATE 85 89 59 86 88 91 89 48 84 48 40 40 40 40 44 40 40 90 90 DEFENSIVE IMPACT PLAYERS CB #39 SR 5'11" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 92 52 87 92 95 62 44 92 48 59 40 40 40 40 40 40 98 95 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Slot • Shotgun 5 Wide • Shotgun Normal • Weak Twin TE • Ace Normal • Ace Twins • Shotgun Ace • Shotgun Spread

Nickname: Spartans Location: San Jose, CA Division: 1A Stadium: Spartan Stadium Conference: WAC 2004 Record: 2–9 SAN JOSEPROFILE STATE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D Playbook: San Jose State Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 43% Offense D Offensive Type: West Coast Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS WR #80 SR 6'1" 183 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 89 48 76 87 90 85 56 85 44 40 40 40 40 40 40 40 85 90 DEFENSIVE IMPACT PLAYERS

SAN JOSE STATE DT #69 SR 6'2" 275 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 74 56 78 76 52 65 40 40 44 40 80 40 40 40 40 40 40 74 76 CB #4 SR 5'9" 178 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 91 44 76 90 92 70 40 84 52 62 40 40 40 40 40 40 88 85 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Spread • I-Form Normal • Pro-Twins • Weak Twin TE • Ace Slot • Ace Tight • I-Form Twins • Weak Normal 96

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Mustangs Location: Dallas, TX Division: 1A Stadium: Gerald J. Ford Stadium Conference: C-USA (West) 2004 Record: 3–8 SouthernPROFILE Methodist TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Southern Methodist University Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 53% Offense C- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #82 JR 6'4" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 88 62 82 86 88 84 48 86 52 40 40 40 40 40 40 40 72 84 DEFENSIVE IMPACT PLAYERS LOLB #27 SR 6'1" 207 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 85 65 87 85 87 68 40 84 40 76 40 40 40 40 40 40 92 90 MLB #35 SR 6'1" 234 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 76 72 85 74 78 52 40 65 40 84 40 40 40 40 40 40 80 76

SOUTHERN METHODIST UNIV. OFFENSIVE PLAY SETS • Ace Twins • Shotgun-2 Back Slot • Shotgun Ace • Shotgun Spread • Shotgun Y-Trips • I-Form Twins • Shotgun 5 Wide • Shotgun Normal • Shotgun Trips Over

Nickname: Gamecocks Location: Columbia, SC Division: 1A Stadium: Willaims-Brice Stadium Conference: SEC (East) 2004 Record: 6–5 SouthPROFILE Carolina TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: South Carolina Offense—Run vs. Pass %: 40% Defense—Run vs. Pass %: 31% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #3 JR 6'1" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 88 72 80 88 92 78 85 80 87 40 40 40 52 48 40 40 92 90 DEFENSIVE IMPACT PLAYERS ROLB #42 SR 6'2" 230 Lbs SOUTH CAROLINA OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 85 76 90 85 88 56 52 80 52 84 40 40 40 40 40 40 92 78 FS #10 SO 6'1" 199 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 90 68 80 88 92 76 62 88 65 80 40 40 40 48 40 40 96 95 OFFENSIVE PLAY SETS • Ace Normal • Ace Trips • No-Back Normal • Shotgun-2 Back Slot • Shotgun Y-Trips • Ace Slot • I-Form Normal • Pro-Slot • Shotgun 5 Wide primagames.com 97 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Golden Eagles Location: Hattiesburg, MS Division: 1A Stadium: M.M. Roberts Stadium Conference: C-USA (East) 2004 Record: 7–5 southernPROFILE mississippi TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Southern Miss Offense—Run vs. Pass %: 58% Defense—Run vs. Pass %: 60% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #80 SR 6'2" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 89 59 85 88 91 88 62 92 56 40 40 40 48 52 40 40 92 87 DEFENSIVE IMPACT PLAYERS CB #1 SR 5'11" 177 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 92 48 88 92 90 68 59 87 48 52 40 40 40 40 40 40 95 94 FS #18 SR 6'2" 220 Lbs

SOUTHERN MISSISSIPPI OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 88 68 85 86 90 62 48 85 56 74 40 40 40 40 40 40 94 92 OFFENSIVE PLAY SETS • Ace Normal • Ace Trips • I-Form Tight • Shotgun-2 Back Slot Shotgun Y-Trips • Ace Slot • Ace Twins • I-Form Twins • Shotgun Trips Over

Nickname: Cardinals Location: Stanford, CA Division: 1A Stadium: Stanford Stadium Conference: PAC-10 2004 Record: 4–7 StanfordPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Stanford Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 60% Offense B- Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS

ANFORD HB #9 SR 6'1" 225 Lbs

ST OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 92 74 80 85 90 62 86 48 85 40 40 40 40 44 40 40 87 88 DEFENSIVE IMPACT PLAYERS DT #96 SR 6'2" 320 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 65 93 82 59 70 40 40 52 40 87 40 40 40 40 40 40 80 88 MLB #47 SR 6'3" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 76 74 90 76 80 48 48 56 48 86 40 40 40 40 40 40 88 90 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Normal • I-Form Normal • Shotgun-2 Back Slot • Strong Normal • Ace Big Twins • Ace Slot • Pro-Slot • Shotgun Trips Over 98

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Orangemen Location: Syracuse, NY Division: 1A Stadium: Carrier Dome Conference: Big East 2004 Record: 6–6 SyracusePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Syracuse Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 53% Offense C+ Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #1 SR 6'1" 214 Lbs

SYRACUSE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 92 72 87 87 93 68 85 78 85 40 40 40 48 48 40 40 95 84 DEFENSIVE IMPACT PLAYERS MLB #8 JR 6'2" 241 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 80 76 78 78 84 52 40 70 48 84 40 40 40 40 40 40 90 90 FS #20 SR 6'1" 187 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 87 59 84 86 87 68 56 85 40 70 40 40 40 40 40 40 94 90 OFFENSIVE PLAY SETS • Ace Bunch • Ace Slot • I-Form Normal • Pro-Normal • Weak Twins • Ace Normal • Ace Spread • I-Form Twin TE • Shotgun Normal

Nickname: Horned Frogs Location: Fort Worth, TX Division: 1A Stadium: Amon G. Carter Stadium Conference: Mountain West 2004 Record: 5–6 TexasPROFILE Christian TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Texas Christian University Offense—Run vs. Pass %: 62% Defense—Run vs. Pass %: 58% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense B- Base Defense: 4-2-5 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #33 JR 5'10" 203 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 92 68 86 92 92 72 85 72 84 40 40 40 48 40 40 40 94 90 HB #30 SR 5'10" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 88 74 90 87 91 68 90 62 92 40 40 40 48 44 40 40 92 86 DEFENSIVE IMPACT PLAYERS SR 6'3" 304 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 62 88 80 59 68 40 40 40 40 85 40 40 40 40 40 40 72 68 OFFENSIVE PLAY SETS TEXAS CHRISTIAN UNIVERSITY • Ace Big TE WR • Ace Y-Trips • I-Form Twin TE • Shotgun-2 Back Slot • Strong Twins • Ace Normal • I-Form Normal • Power-I Normal • Shotgun Spread primagames.com 99 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Owls Location: Philadelphia, PA Division: 1A Stadium: Lincoln Financial Field Conference: Independent 2004 Record: 2–9 TemplePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Temple Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 42% Offense C Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense C+ Base Defense: 4-2-5 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS TEMPLE QB #16 SR 6'6" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 56 59 89 56 56 44 62 44 52 40 88 84 40 40 40 40 88 85 DEFENSIVE IMPACT PLAYERS LE #45 SR 6'3" 250 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 82 72 78 74 84 40 40 48 40 74 40 40 40 40 40 40 76 84 DT #58 SR 6'4" 300 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 59 88 82 62 65 40 40 52 40 84 40 40 40 40 40 40 76 80 OFFENSIVE PLAY SETS • Ace Spread • Shotgun 5 Wide • Shotgun Normal • Shotgun Trips • Shotgun Y-Trips • Ace Y-Trips • Shotgun Ace • Shotgun Spread • Shotgun Trips Over

Nickname: Volunteers Location: Knoxville, TN Division: 1A Stadium: Neyland Stadium Conference: SEC (East) 2004 Record: 10–3 TennesseePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall A- Playbook: Tennessee Offense—Run vs. Pass %: 61% Defense—Run vs. Pass %: 44% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense A+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #21 SR 6'0" 220 Lbs

TENNESSEE OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 88 74 85 86 91 65 88 74 90 48 40 40 52 48 40 40 88 88 DEFENSIVE IMPACT PLAYERS MLB #5 SR 5'11" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 87 74 93 87 90 62 52 84 56 92 40 40 40 40 40 40 95 68 CB #18 SR 6'2" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 90 68 94 88 92 65 48 92 52 74 40 40 40 40 40 40 98 88 OFFENSIVE PLAY SETS • Ace Bunch • I-Form Normal • I-Form Twin TE • Shotgun Spread • Strong Normal • Ace Normal • I-Form Slot • Shotgun-2 Back Slot • Shotgun Trips 100

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Longhorns Location: Austin, TX Division: 1A Stadium: DKR-Texas Memorial Stadium Conference: Big 12 (South) 2004 Record: 11–1 TexasPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall A- Playbook: Texas Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 56% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less

TEXAS OFFENSIVE IMPACT PLAYERS QB #10 JR 6'5" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 90 65 85 90 90 56 76 87 68 40 93 84 40 40 40 40 99 92 DEFENSIVE IMPACT PLAYERS DT #90 SR 6'5" 305 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 65 94 88 65 72 40 40 56 40 92 40 40 40 40 40 40 72 86 MLB #2 SR 6'0" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 80 76 87 80 84 56 40 65 48 92 40 40 40 40 40 40 90 85 OFFENSIVE PLAY SETS • Ace 4WR Trips • Full-House Normal • Shotgun Normal • Shotgun Y-Trips • Weak Twins • Ace Y-Trips • I-Form Normal • Shotgun Spread • Strong Normal

Nickname: Aggies Location: College Station, TX Division: 1A Stadium: Kyle Field Conference: Big 12 (South) 2004 Record: 7–5 TexasPROFILE A&M TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Texas A&M Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 43% Offense B+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #1 SR 6'2" 206 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ TEXAS A&M 95 86 62 84 86 88 70 68 86 59 40 92 88 40 40 40 40 98 92 DEFENSIVE IMPACT PLAYERS FS #19 SR 6'0" 198 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 86 68 89 86 89 59 48 85 52 84 40 40 40 40 40 40 98 88 K #13 SR 6'0" 197 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 52 48 90 52 56 40 40 48 40 44 40 40 40 40 88 96 94 94 OFFENSIVE PLAY SETS • Ace Bunch • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Bunch • Shotgun Y-Trips • Ace Normal • I-Form Normal • Shotgun 5 Wide • Shotgun Spread primagames.com 101 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Red Raiders Location: Lubbock, TX Division: 1A Stadium: Jones SBC Stadium Conference: Big 12 (South) 2004 Record: 8–4 TexasPROFILE Tech TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Texas Tech Offense—Run vs. Pass %: 25% Defense—Run vs. Pass %: 50% Offense B Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #19 SR 5'9" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ TEXAS TECH 92 92 68 85 90 94 85 86 70 84 40 40 40 52 44 40 40 92 90 WR #88 JR 6'4" 209 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 91 59 88 88 94 92 65 94 62 40 40 40 44 52 40 40 91 95 DEFENSIVE IMPACT PLAYERS MLB #45 JR 5'11" 233 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 78 76 86 78 82 52 48 70 48 90 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace 4WR Trips • Shotgun-2 Back Slot • Shotgun Normal • Shotgun Tight • Strong Normal • Ace Twins • Shotgun 5 Wide • Shotgun Spread • Shotgun Trips

Nickname: Rockets Location: Toledo, OH Division: 1A Stadium: Glass Bowl Conference: MAC (West) 2004 Record: 9–4 ToledoPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Toledo Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 52% Offense B Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense B- Base Defense: 3-4 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Balanced

OLEDO OFFENSIVE IMPACT PLAYERS T QB #7 SR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 65 59 91 65 70 44 62 62 48 40 89 96 40 40 40 40 96 95 WR #80 JR 5'10" 165 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 91 44 88 91 94 90 59 86 40 40 40 40 40 40 40 40 94 92 DEFENSIVE IMPACT PLAYERS SS #6 SR 5'11" 206 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 86 68 88 86 89 59 40 85 48 84 40 40 40 40 40 40 92 88 OFFENSIVE PLAY SETS • Ace Big • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Ace • Shotgun Spread • Ace Bunch • Full–House Normal • Shotgun 5 Wide • Shotgun Normal 102

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Trojans Location: Troy, AL Division: 1A Stadium: Movie Gallery Stadium Conference: Sun Belt 2004 Record: 7–5 Troy StatePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Troy Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 42% Offense C- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #12 SO 5'10" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ TROY STATE 78 74 52 68 76 78 59 59 59 56 40 86 80 40 40 40 40 84 90 DEFENSIVE IMPACT PLAYERS ROLB #27 SR 6'0" 221 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 82 68 86 80 84 52 59 76 52 84 40 40 40 40 40 40 88 90 CB #8 SR 5'10" 169 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 92 44 86 90 94 59 52 88 48 48 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Bunch • Ace Twins • I-Form Twins • Shotgun Ace • Strong Normal • Ace Normal • I-Form Normal • Shotgun-2 Back Slot • Shotgun Y-Trips

Nickname: Green Wave Location: New Orleans, LA Division: 1A Stadium: Louisiana Superdome Conference: C-USA (West) 2004 Record: 5–6 TulanePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Tulane Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 42% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS TULANE QB #8 JR 6'5" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 72 65 78 72 70 59 62 85 52 40 94 86 40 40 40 40 92 90 DEFENSIVE IMPACT PLAYERS MLB #11 SR 6'0" 233 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 78 76 86 76 80 59 52 68 52 86 40 40 40 40 40 40 84 84 FS #2 SR 6'1" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 82 68 87 84 86 48 52 84 40 72 40 40 40 40 40 40 85 90 OFFENSIVE PLAY SETS • Ace Slot • I-Form Normal • Shotgun 5 Wide • Shotgun Normal • Shotgun Trips • Ace Y-Trips • Shotgun-2 Back Slot • Shotgun Bunch • Shotgun Spread primagames.com 103 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Golden Hurricane Location: Tulsa, OK Division: 1A Stadium: Skelly Stadium Conference: C-USA (West) 2004 Record: 4–8 TulsaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Tulsa Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 41% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense B- Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less

TULSA OFFENSIVE IMPACT PLAYERS HB #23 SR 5'9" 209 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 89 72 85 87 90 65 86 70 86 40 40 40 48 44 40 40 90 88 TE #20 SR 6'2" 232 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 84 68 86 84 86 86 70 78 68 40 40 40 56 62 40 40 90 85 DEFENSIVE IMPACT PLAYERS MLB #41 JR 6'1" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 82 76 86 82 84 65 44 78 44 87 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Big • Ace Normal • I-Form Twins • Shotgun Normal • Strong Normal • Ace Big TE WR • Ace Slot • Shotgun 5 Wide • Shotgun Trips

Nickname: Blazers Location: Birmingham, AL Division: 1A Stadium: Legion Field Conference: C-USA (East) 2004 Record: 7–5 U. of PROFILE alabama—birming- TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: UAB Offense—Run vs. Pass %: 57% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #4 SR 6'1" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 70 65 82 70 72 48 59 68 65 40 97 87 40 40 40 40 94 82 HB #34 SR 6'1" 218 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 87 70 84 86 89 72 82 74 80 52 40 40 40 40 40 40 76 76 DEFENSIVE IMPACT PLAYERS DT #90 SR 6'5" 295 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 59 88 84 56 68 40 40 40 40 82 40 40 40 40 40 40 68 76 OFFENSIVE PLAY SETS U. OF ALABAMA—BIRMINGHAM • Ace Big TE WR • Ace Twins • I-Form Normal • Shotgun 5 Wide • Shotgun Tight • Ace Normal • Flexbone Twins • Shotgun-2 Back Slot • Shotgun Spread 104

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Bruins Location: Pasadena, CA Division: 1A Stadium: UCLA Stadium Conference: PAC-10 2004 Record: 6–6 UCLA PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: UCLA Offense—Run vs. Pass %: 58% Defense—Run vs. Pass %: 42% Offense B Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense B+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less UCLA OFFENSIVE IMPACT PLAYERS HB #21 JR 5'8" 198 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 95 68 82 94 97 72 84 62 84 40 40 40 48 48 40 40 92 89 TE #19 SR 6'6" 255 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 85 74 78 84 87 84 70 87 68 48 40 40 59 65 40 40 92 95 DEFENSIVE IMPACT PLAYERS MLB #41 SR 6'4" 236 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 78 76 92 84 84 68 40 72 52 92 40 40 40 40 40 40 96 95 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Normal • Ace Spread • I-Form Twins • Weak Twins • Ace Bunch • Ace Slot • I-Form Normal • Pro-Normal

Nickname: Huskies Location: East Hartford, CT Division: 1A Stadium: Rentschler Field Conference: Big East 2004 Record: 8–4 UniversityPROFILE of TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: Connecticut Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 53% Offense C+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #44 JR 5'7" 187 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 92 62 86 91 94 65 84 70 84 40 40 40 44 48 40 40 90 88 HB #33 JR 6'0" 192 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 89 70 85 87 92 74 88 76 90 40 40 40 48 44 40 40 92 86 DEFENSIVE IMPACT PLAYERS MLB #47 SR 6'1" 236 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 82 74 74 82 74 78 52 52 68 56 85 40 40 40 40 40 40 84 80

UNIVERSITY OF CONNECTICUT OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • I-Form Normal • Shotgun Ace Twins • Shotgun Y-Trips • Ace Normal • Ace Y-Trips • I-Form Twin TE • Shotgun Spread primagames.com 105 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Ragin' Cajuns Location: Lafayette, LA Division: 1A Stadium: Cajun Field Conference: Sun Belt 2004 Record: 4–7 U. Of PROFILE Louisiana TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: UL Lafayette Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 38% Offense C Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #15 JR 6'3" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 74 65 80 72 76 40 56 56 59 40 87 86 40 40 40 40 92 90 WR #80 SR 6'1" 175 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 88 48 90 88 89 88 65 86 48 40 40 40 40 44 40 40 90 90 DEFENSIVE IMPACT PLAYERS CB #2 JR 5'8" 170 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 76 88 48 74 87 92 56 48 82 48 52 40 40 40 40 40 40 90 88 U. OF LOUISIANA—LAFAYETTE OFFENSIVE PLAY SETS • Ace Y-Trips • I-Form Twins • Shotgun Normal • Shotgun Trips • Weak Normal • I-Form Normal • Shotgun-2 Back Slot • Shotgun Spread • Shotgun Y-Trips

Nickname: Indians Location: Monroe, LA Division: 1A Stadium: Malone Stadium Conference: Sun Belt 2004 Record: 5–6 U. OFPROFILE Louisiana—Monroe TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: UL Monroe Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 59% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense C+ Base Defense: 4-2-5 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #15 SR 6'1" 191 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 74 52 82 78 80 52 65 78 56 40 88 82 40 40 40 40 90 90 WR #18 JR 6'6" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 86 90 52 84 87 92 88 56 95 52 40 48 48 40 48 40 40 90 88 DEFENSIVE IMPACT PLAYERS LE #99 SR 6'2" 265 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

U. OF LOUISIANA—MONROE 85 80 76 80 74 82 40 40 40 40 72 40 40 40 40 40 40 80 76 OFFENSIVE PLAY SETS • Ace Slot • Ace Y-Trips • Shotgun 5 Wide • Shotgun Spread • Shotgun Trips Over • Ace Twins • Shotgun-2 Back Slot • Shotgun Normal • Shotgun Trips 106

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Rebels Location: Las Vegas, NV Division: 1A Stadium: Sam Boyd Stadium Conference: Mountain West 2004 Record: 2–9 U. of PROFILE Nevada—Las Vegas TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: University of Nevada—Las Vegas Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 45% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #5 SR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 87 74 84 85 89 62 86 65 85 40 40 40 48 48 40 40 88 86 WR #24 SR 5'10" 190 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 90 62 82 90 88 84 74 82 72 40 40 40 48 44 40 40 90 88 DEFENSIVE IMPACT PLAYERS FS #45 SR 6'2" 210 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ U. OF NEVADA—LAS VEGAS 85 84 68 87 82 86 56 48 84 48 70 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Shotgun-2 Back Slot • Shotgun Ace • Shotgun Normal • Shotgun Trips • Shotgun Y-Trips • Shotgun 5 Wide • Shotgun Bunch • Shotgun Spread • Shotgun Trips Over

Nickname: Trojans Location: Los Angeles, CA Division: 1A Stadium: USC Stadium Conference: PAC-10 2004 Record: 13–0 usc PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall A+ Playbook: USC Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 51% Offense A+ Offensive Type: West Coast Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense A+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #11 SR 6'5" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 99 62 65 98 59 62 48 52 44 48 40 93 98 40 40 40 40 98 97 HB #5 JR 6'0" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 98 68 86 99 99 86 87 86 84 44 40 40 44 44 40 40 99 94 DEFENSIVE IMPACT PLAYERS SS #20 JR 6'2" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 92 70 80 89 91 68 65 85 59 88 40 40 40 40 40 40 94 92

U. OF SOUTHERN CALIFORNIA OFFENSIVE PLAY SETS • Ace Bunch • Ace Normal • Ace Y-Trips • I-Form Twin TE • Strong Twins • Ace Empty • Ace Slot • I-Form Normal • Pro-Normal primagames.com 107 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Bulls Location: Tampa, FL Division: 1A Stadium: Raymond James Stadium Conference: Big East 2004 Record: 4–7 UniversityPROFILE of South TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C+ Playbook: USF Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 39% Offense C+ Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #3 JR 6'3" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 80 76 62 74 76 78 40 65 65 65 40 86 78 40 40 40 40 88 90 HB #2 SR 5'10" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 91 70 84 90 93 65 87 76 88 40 40 40 48 44 40 40 94 90 DEFENSIVE IMPACT PLAYERS ROLB #51 JR 6'3" 225 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 78 74 80 78 82 52 48 65 52 82 40 40 40 40 40 40 85 90 OFFENSIVE PLAY SETS

UNIVERSITY OF SOUTH FLORIDA • Ace Big TE WR • I-Form Slot • Shotgun 5 Wide • Shotgun Normal • Shotgun Trips • Ace Slot • I-Form Twins • Shotgun Ace Twins • Shotgun Spread

Nickname: Miners Location: El Paso, TX Division: 1A Stadium: Sun Bowl Conference: C-USA (West) 2004 Record: 8–4 U. of PROFILE Texas at El Paso TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Univ. of Texas at El Paso Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 39% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS WR #21 JR 6'0" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 93 44 84 92 93 88 59 84 40 40 40 40 40 40 40 40 94 90 DEFENSIVE IMPACT PLAYERS DT #70 SR 6'2" 285 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 65 85 85 62 74 44 40 65 40 84 40 40 40 40 40 40 85 90 ROLB #11 SR 6'3" 240 Lbs U. OF TEXAS AT EL PASO U. OF TEXAS AT OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 85 74 86 84 87 52 48 84 52 85 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Slot • Ace Trips • Maryland-I Normal • Shotgun Spread • Ace Normal • Ace Spread • Ace Y-Trips • No-Back Normal 108

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Utes Location: Salt Lake City, UT Division: 1A Stadium: Rice-Eccles Stadium Conference: Mountain West 2004 Record: 12–0vc Utah PROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Utah Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 42% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less UTAH UTAH OFFENSIVE IMPACT PLAYERS WR #88 SR 6'1" 194 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 88 56 88 88 90 88 65 84 56 40 40 40 40 40 40 40 94 92 DEFENSIVE IMPACT PLAYERS DT #94 SR 6'0" 322 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 56 95 90 48 59 40 40 40 40 91 40 40 40 40 40 40 80 89 SS #32 JR 6'0" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 91 65 80 86 91 65 62 82 59 80 40 40 40 40 40 40 92 90 OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Shotgun 5 Wide • Shotgun Spread • Strong Twins • Ace Slot • Shotgun-2 Back Slot • Shotgun Bunch • Shotgun Trips

Nickname: Aggies Location: Logan, UT Division: 1A Stadium: Romney Stadium Conference: WAC 2004 Record: 3–8 Utah StatePROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C Playbook: Utah State Offense—Run vs. Pass %: 60% Defense—Run vs. Pass %: 60% Offense C- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #16 JR 6'3" 184 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ UTAH STATE UTAH 76 65 48 72 65 65 40 52 52 48 40 85 82 40 40 40 40 76 65 DEFENSIVE IMPACT PLAYERS RE #37 SR 6'4" 246 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 74 74 82 72 80 40 40 56 40 80 40 40 40 40 40 40 78 82 FS #9 JR 5'11" 195 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 87 65 80 87 91 65 56 89 48 74 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Big • Ace Spread • I-Form Normal • Shotgun Normal • Weak Twin TE • Ace Slot • Ace Tight • I-Form Slot • Shotgun Y-Trips primagames.com 109 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Commodores Location: Nashville, TN Division: 1A Stadium: Vanderbilt Stadium Conference: SEC (East) 2004 Record: 2–9 VanderbiltPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Vanderbilt Offense—Run vs. Pass %: 65% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS QB #6 SR 6'4" 225 Lbs

ANDERBILT OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

V 89 65 62 88 68 70 40 56 56 52 40 90 87 40 40 40 40 90 88 WR #2 SR 6'2" 185 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 94 52 87 92 95 88 56 84 48 40 40 40 40 44 40 40 90 88 DEFENSIVE IMPACT PLAYERS ROLB #30 SR 6'0" 220 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 82 70 88 82 84 52 48 68 48 82 40 40 40 40 40 40 86 86 OFFENSIVE PLAY SETS • Ace Slot • I-Form Slot • Shotgun Normal • Shotgun Trips Over • Weak Twins • I-Form Normal • Power-I Normal • Shotgun Spread • Strong Normal

Nickname: Cavaliers Location: Charlottesville, VA Division: 1A Stadium: Scott Stadium Conference: ACC (Coastal) 2004 Record: 8–4 virginiaPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Virginia Offense—Run vs. Pass %: 51% Defense—Run vs. Pass %: 42% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense B Base Defense: 3-4 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #18 SR 5'10" 207 Lbs VIRGINIA OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 86 56 78 86 87 82 65 84 52 40 87 85 40 40 40 40 95 90 DEFENSIVE IMPACT PLAYERS MLB #34 JR 6'4" 249 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 87 84 87 87 90 56 40 82 56 95 40 40 40 40 40 40 95 95 DEFENSIVE IMPACT PLAYERS K #6 SR 5'10" 172 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 97 40 40 82 40 40 40 40 40 40 40 40 40 40 40 90 96 90 94 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Twins • I-Form Twins • Shotgun 5 Wide • Strong Twin TE • Ace Slot • I-Form Normal • Shotgun-2 Back Slot • Shotgun Normal 110

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Hokies Location: Blacksburg, VA Division: 1A Stadium: Lane Stadium Conference: ACC (Coastal) 2004 Record: 10–3 VirginiaPROFILE Tech TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B+ Playbook: Virginia Tech Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 56% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense A- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #5 JR 6'0" 213 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 89 59 72 88 91 80 65 88 52 40 94 80 40 40 40 40 92 87

VIRGINIA TECH DEFENSIVE IMPACT PLAYERS RE #55 SR 6'1" 265 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 95 78 80 88 76 82 40 40 68 40 86 40 40 40 40 40 40 90 95 CB #2 SR 6'3" 219 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 96 92 68 95 91 92 68 56 92 40 76 40 40 40 40 40 40 97 96 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Twins • I-Form Twin TE • Shotgun Normal • Shotgun Y-Trips • Ace Normal • I-Form Normal • Shotgun-2 Back Slot • Shotgun Trips

Nickname: Demon Deacons Location: Winston-Salem, NC Division: 1A Stadium: Groves Stadium Conference: ACC (Atlantic) 2004 Record: 4–7 Wake PROFILE Forest TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Wake Forest Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 53% Offense B Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #28 SR 5'10" 180 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

AKE FOREST 92 92 65 91 93 94 70 90 76 84 40 40 40 48 44 40 40 96 94

W DEFENSIVE IMPACT PLAYERS MLB #40 SO 5'11" 245 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 85 84 78 78 84 86 48 48 85 52 88 40 40 40 40 40 40 86 90 SPECIAL TEAMS PLAYERS P #81 SR 6'4" 235 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 52 62 87 52 59 40 40 40 40 52 40 40 40 40 92 88 90 90 OFFENSIVE PLAY SETS • Ace Big • Ace Big Twins • Ace Twins • Shotgun Ace • Shotgun Normal • Ace Big TE WR • Ace Normal • Shotgun-2 Back Slot • Shotgun Ace Twins primagames.com 111 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Huskies Location: Seattle, WA Division: 1A Stadium: Husky Stadium Conference: PAC-10 2004 Record: 1–10 WashingtonPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Washington Offense—Run vs. Pass %: 62% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE IMPACT PLAYERS HB #8 JR 5'10" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ ASHINGTON 86 87 74 80 85 89 62 87 65 87 40 40 40 56 52 40 40 90 88 W DEFENSIVE IMPACT PLAYERS DT #56 SR 6'4" 285 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 65 87 90 65 74 44 40 40 40 86 40 40 40 40 40 40 80 85 ROLB #27 SR 6'0" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 85 70 86 84 87 65 48 82 59 78 40 40 40 40 40 40 90 92 OFFENSIVE PLAY SETS • Ace Normal • Ace Spread • Ace Y-Trips • I-Form Twins • Strong Twin TE • Ace Slot • Ace Twins • I-Form Normal • Shotgun Spread

Nickname: Cougars Location: Pullman, WA Division: 1A Stadium: Martin Stadium Conference: PAC-10 2004 Record: 5–6 washingtonPROFILE state TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Washington State Offense—Run vs. Pass %: 49% Defense—Run vs. Pass %: 40% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #1 SR 5'9" 192 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 88 91 65 86 91 92 65 86 72 82 40 40 40 48 44 40 40 84 88 WR #83 JR 6'2" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

ASHINGTON STATE 90 93 56 87 92 93 91 59 93 52 40 40 40 40 48 40 40 90 95

W DEFENSIVE IMPACT PLAYERS MLB #51 SR 6'0" 228 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 94 86 76 88 87 89 56 56 70 56 94 40 40 40 40 40 40 92 84 OFFENSIVE PLAY SETS • Ace 4W Trips • Ace Slot • Ace Trips • Ace Y-Trips • Strong Twins • Ace Normal • Ace Spread • Ace Twins • Shotgun Trips 112

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Mountaineers Location: Morgantown, WV Division: 1A Stadium: Mountaineer Field Conference: Big East 2004 Record: 8–4 West PROFILE Virginia TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: West Virginia Offense—Run vs. Pass %: 72% Defense—Run vs. Pass %: 46% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense B- Base Defense: 3-3-5 Stack Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS HB #24 JR 6'1" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 91 72 76 88 91 72 84 80 86 40 40 40 40 40 40 40 88 88 DEFENSIVE IMPACT PLAYERS WEST VIRGINIA FS #4 SR 6'0" 205 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 89 85 68 87 85 87 62 48 85 40 74 40 40 40 40 40 40 90 90 SS #23 SR 6'1" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 87 68 87 87 90 56 44 84 40 84 40 40 40 40 40 40 94 89 OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Shotgun Normal • Shotgun Spread • Weak Tight • Ace Twins • Shotgun-2 Back Slot • Shotgun Split • Shotgun Y-Trips

Nickname: Broncos Location: Kalamazoo, MI Division: 1A Stadium: Waldo Stadium Conference: MAC (West) 2004 Record: 1–10 WesternPROFILE Michigan TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Western Michigan Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 32% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C+ Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #15 SR 5'11" 191 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 93 93 52 90 93 95 94 62 94 48 40 40 40 40 44 40 40 97 92 TE #85 SR 6'6" 250 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 90 78 70 84 78 82 84 70 80 65 48 40 40 56 59 40 40 85 82

WESTERN MICHIGAN DEFENSIVE IMPACT PLAYERS LOLB #51 JR 6'1" 215 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 82 70 80 82 86 56 40 59 52 87 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace 4WR Trips • Ace Slot • I-Form Normal • Shotgun Bunch • Strong Twin TE • Ace Normal • Ace Trips • Shotgun 5 Wide • Shotgun Y-Trips primagames.com 113 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Nickname: Badgers Location: Madison, WI Division: 1A Stadium: Camp Randall Stadium Conference: Big Ten 2004 Record: 9–3 WisconsinPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B Playbook: Wisconsin Offense—Run vs. Pass %: 67% Defense—Run vs. Pass %: 41% Offense B- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense B Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS WR #1 SR 5'11" 175 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ

WISCONSIN 88 90 48 90 91 90 92 59 86 44 40 40 40 40 44 40 40 94 86 DEFENSIVE IMPACT PLAYERS ROLB #14 SR 6'1" 208 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 91 87 65 87 87 89 62 48 86 48 84 40 40 40 40 40 40 84 85 CB #6 SR 6'0" 200 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 88 65 92 88 90 59 48 88 40 65 40 40 40 40 40 40 90 88 OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Normal • I-Form Twin TE • Shotgun Bunch • Weak Twin TE • Ace Big Twins • I-Form Normal • Shotgun 5 Wide • Shotgun Trips

Nickname: Cowboys Location: Laramie, WY Division: 1A Stadium: War Memorial Stadium Conference: Mountain West 2004 Record: 7–5 WyomingPROFILE TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall B- Playbook: Wyoming Offense—Run vs. Pass %: 45% Defense—Run vs. Pass %: 53% Offense B- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense B- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE IMPACT PLAYERS QB #17 SR 6'4" 219 Lbs

WYOMING OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 87 65 62 86 65 68 40 56 56 52 40 88 88 40 40 40 40 87 85 WR #9 SR 6'1" 192 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 92 92 52 90 92 94 94 62 92 52 40 40 40 40 44 40 40 95 90 DEFENSIVE IMPACT PLAYERS FS #23 JR 6'1" 207 Lbs OVR SPD STR AWR AGI ACC CTH CAR JMP BTK TAK THP THA PBK RBK KPW KAC STA INJ 84 86 65 80 87 87 59 48 88 52 65 40 40 40 40 40 40 90 90 OFFENSIVE PLAY SETS • Ace Big Twins • Ace Slot • Shotgun-2 Back Slot • Shotgun Spread • Shotgun Y-Trips • Ace Normal • Ace Trips • Shotgun Normal • Shotgun Tight 114

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE AlabamaConference: SWACA&M 2004 Record: 7–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 42% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: More OFFENSIVE PLAY SETS ALABAMA A&M • Ace Normal • I-Form Normal • Full–House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE AlabamaConference: SWACState2004 Record: 10–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 43% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: More OFFENSIVE PLAY SETS

ALABAMA STATE • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE AlcornConference: StateSWAC 2004 Record: 7–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 40% Defense—Run vs. Pass %: 30% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS ALCORN STATE • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE appalachianConference: SOCON state2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 51% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread APPALACHIAN STATE

primagames.com 115 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE arkansas-pineConference: SWAC 2004 bluff Record: 6–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 65% Defense—Run vs. Pass %: 41% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE ARKANSAS-PINE BLUFF PROFILE Bethune-CookmanConference: MEAC 2004 Record: 6–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Option Run Offense—Run vs. Pass %: 64% Defense—Run vs. Pass %: 29% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Flexbone Normal • Flexbone Split • Flexbone Tight • Power-I Normal • Wishbone Normal

BETHUNE-COOKMAN • Flexbone Slot • Flexbone Twins • Flexbone Wide • Power-T Wide PROFILE BrownConference: IVY 2004 Record: 3–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 45% Defense—Run vs. Pass %: 60% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced BROWN Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE ChattanoogaConference: SOCON 2004 Record: 2–9 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 44% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less

CHATTANOOGA OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE ColumbiaConference: IVY 2004 Record: 1–9 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 51% Defense—Run vs. Pass %: 54% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less COLUMBIA OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread PROFILE CORNELLConference: IVY 2004 Record: 4–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 48% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced CORNELL Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE DartmouthConference: IVY 2004 Record: 1–9 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less

DARTMOUTH OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread PROFILE DelawareConference: A-10 2004 Record: 9–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 36% Offense D Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less DELAWARE DELAWARE OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread

primagames.com 117 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE DelawareConference: MEAC State2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 51% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

DELAWARE STATE DELAWARE • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE EasternConference: IllinoisOVC 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS

EASTERN ILLINOIS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE EasternConference: KentuckyOVC 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins

EASTERN KENTUCKY • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE EasternConference: WashingtonBig Sky 2004 Record: 9–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread EASTERN WASHINGTON

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE Elon Conference: SOCON 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 36% ELON Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Slot • Ace Trips • Shotgun Normal • Shotgun Trips • Ace Bunch • Ace Spread • I-Form Normal • Shotgun Spread PROFILE FloridaConference: A&MMEAC 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 53% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced

FLORIDA A&M OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE FurmanConference: SOCON 2004 Record: 10–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative FURMAN Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE GeorgiaConference: SouthernSOCON 2004 Record: 9–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D Playbook: Option Run Offense—Run vs. Pass %: 66% Defense—Run vs. Pass %: 36% Offense D Offensive Type: Option Run Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Flexbone Normal • Flexbone Split • Flexbone Tight • Power-I Normal • Wishbone Normal • Flexbone Slot • Flexbone Twins • Flexbone Wide • Power-T Wide GEORGIA SOUTHERN

primagames.com 119 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE GramblingConference: SWAC State2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 44% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Aggressive Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: More OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide GRAMBLING STATE • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE HamptonConference: MEAC 2004 Record: 10–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 47% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced

HAMPTON Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE HARVARDConference: IVY 2004 Record: 10–0 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 57% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced

HARVARD Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE HOFSTRAConference: A-10 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative HOFSTRA Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE HowardConference: MEAC 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 49% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative HOWARD Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE Idaho Conference:StateBig Sky 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less IDAHO STATE OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread PROFILE IllinoisConference: StateGateway 2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less

ILLINOIS STATE OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread PROFILE IndianaConference: StateGateway 2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 45% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less

INDIANA STATE OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal

primagames.com 121 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE JacksonConference: SWACState2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS JACKSON STATE • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE JacksonvilleConference: OVC 2004 Record: 9–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D Playbook: Balanced Run Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight

JACKSONVILLE STATE • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE JamesConference: MadisonA-10 2004 Record: 13–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D+ Playbook: Run and Gun Offense—Run vs. Pass %: 55% Defense—Run vs. Pass %: 36% Offense D+ Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

JAMES MADISON • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE Maine Conference: A-10 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 36%

MAINE Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE McNeeseConference: SouthlandState2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS McNEESE STATE • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE MississippiConference: SWAC Valley2004 Record: 3–8 St. TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C- Playbook: Balanced Run Offense—Run vs. Pass %: 62% Defense—Run vs. Pass %: 36% Offense D+ Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense C- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight

MISSISSIPPI VALLEY ST. MISSISSIPPI VALLEY • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE MontanaConference: Big Sky 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 43% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative

MONTANA Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE MontanaConference: BigState Sky 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS MONTANA STATE MONTANA • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread

primagames.com 123 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE MorganConference: StateMEAC 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 53% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Aggressive Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS MORGAN STATE • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE MURRAYConference: STATEOVC 2004 Record: 7–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS MURRAY STATE MURRAY • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE NC A&TConference: MEAC 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 67% Defense—Run vs. Pass %: 51%

NC A&T Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Aggressive Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE New HampshireConference: A-10 2004 Record: 10–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

NEW HAMPSHIRE • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE NichollsConference: SouthlandState2004 Record: 5–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Option Run Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Option Run Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS NICHOLLS STATE • Flexbone Normal • Flexbone Split • Flexbone Tight • Power-I Normal • Wishbone Normal • Flexbone Slot • Flexbone Twins • Flexbone Wide • Power-T Wide PROFILE NorfolkConference: MEACState2004 Record: 1–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 58% Defense—Run vs. Pass %: 45% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE NORTHEASTERNConference: A-10 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS NORTHEASTERN NORFOLK STATE • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE NorthernConference: Big SkyArizona2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Pass Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big TE WR • Ace Trips • Ace Spread • Shotgun Normal • Shotgun Trips

NORTHERN ARIZONA • Ace Slot • Ace Bunch • I-Form Normal • Shotgun Spread

primagames.com 125 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE NorthernConference: Gateway Iowa2004 Record: 7–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 46% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

NORTHERN IOWA • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE NorthwesternConference: Southland 2004 Record: 8–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight

NORTHWESTERN ST. • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE Penn Conference: IVY 2004 Record: 8–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 52% Defense—Run vs. Pass %: 52% PENN Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE PortlandConference: Big SkyState2004 Record: 7–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

PORTLAND STATE • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE PrairieConference: ViewSWAC A&M2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 41% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread PRAIRIE VIEW A&M • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE PrincetonConference: IVY 2004 Record: 5–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 58% Defense—Run vs. Pass %: 33% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE Rhode Conference:IslandA-10 2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Option Run Offense—Run vs. Pass %: 42% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Option Run Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less

RHODE ISLANDOFFENSIVE PLAY SETS PRINCETON • Flexbone Normal • Flexbone Split • Flexbone Tight • Power-I Normal • Wishbone Normal • Flexbone Slot • Flexbone Twins • Flexbone Wide • Power-T Wide PROFILE RichmondConference: A-10 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 69% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less RICHMOND OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal

primagames.com 127 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE SacramentoConference: Big Sky State2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins

SACRAMENTO STATE • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE Sam HoustonConference: Southland 2004 Record: 11–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D Playbook: Pass Heavy Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide

SAM HOUSTON STATE • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE SamfordConference: OVC 2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative

SAMFORD Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE South Conference:CarolinaMEAC 2004 ReStatecord: 9–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 68% Defense—Run vs. Pass %: 56% Offense D Offensive Type: Spread Offense Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread SOUTH CAROLINA STATE 128

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE S.E. MissouriConference: OVC 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D Playbook: Pass Heavy Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide

S.E. MISSOURI STATE • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE SoutheasternConference: Southland 2004 Record: 7–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 45% Defense—Run vs. Pass %: 45% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS SOUTHEASTERN • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE SouthernConference: SWAC 2004 Record: 8–4 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Pass Heavy Offense—Run vs. Pass %: 53% Defense—Run vs. Pass %: 32% Offense D- Offensive Type: Spread Offense Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Base Defense: 4-3 Defense—Sub More vs. Sub Less: Balanced SOUTHERN Defense D- Offense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Slot • Shotgun-2 Back Slot • Shotgun Y-Trips • Shotgun Bunch • Shotgun 5 Wide • Ace 4WR Trips • Shotgun Normal • Shotgun Trips Over • Shotgun Spread PROFILE SouthernConference: Gateway Illinois2004 Record: 10–2 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight SOUTHERN ILLINOIS • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE

primagames.com 129 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE S.W. MissouriConference: Gateway 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE S.W. MISSOURI STATE S.W. PROFILE StephenConference: F.Southland Austin2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS

TEPHEN F. AUSTIN TEPHEN F. • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread

S • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE TennesseeConference: OVC State2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D+ Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS

TENNESSEE STATE • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE TennesseeConference: OVC Tech2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D+ Playbook: Run and Gun Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS TENNESSEE TECH • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE Tennessee-MartinConference: OVC 2004 Record: 2–9 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D+ Playbook: Balanced Run Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight

TENNESSEE-MARTIN • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE Texas Conference:SouthernSWAC 2004 Record: 0–11 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 67% Defense—Run vs. Pass %: 60% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Less Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

TEXAS SOUTHERN • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE Texas Conference:StateSouthland 2004 Record: 5–6 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Balanced TEXAS STATE OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE The CitadelConference: SOCON 2004 Record: 3–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 67% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less THE CITADEL OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE

primagames.com 131 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE TowsonConference: A-10 2004 Record: 3–8 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D+ Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 43% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative OWSON T Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE UMassConference: A-10 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 36%

UMASS Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE VillanovaConference: A-10 2004 Record: 6–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 50% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less

VILLANOVA Defense D- OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE WeberC onference:StateBig Sky 2004 Record: 1–10 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 57% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less

WEBER STATE OFFENSIVE PLAY SETS • Ace Bunch • Ace Tight • I-Form Normal • Shotgun-2 Back Slot • Weak Twins • Ace Slot • Ace Twins • Pro-Twins • Strong Normal

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE WesternConference: SOCONCarolina2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 44% Defense—Run vs. Pass %: 36% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Balanced Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Twins • Ace Bunch • I-Form Normal • Shotgun-2 Back Slot • Weak Twins

WESTERN CAROLINA • Ace Slot • Ace Tight • Pro-Twins • Strong Normal PROFILE WesternConference: GatewayIllinois2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Run and Gun Offense—Run vs. Pass %: 47% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Normal • I-Form Normal • Full-House Normal • Shotgun Ace Twins • Shotgun Spread WESTERN ILLINOIS • Ace Y-Trips • I-Form Twins • Shotgun-2 Back Slot • Shotgun Normal PROFILE WesternConference: GatewayKentucky2004 Record: 9–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Balanced Run Offense—Run vs. Pass %: 61% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight

WESTERN KENTUCKY • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE WilliamConference: &A-10 Mary2004 Record: 11–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall C- Playbook: Balanced Pass Offense—Run vs. Pass %: 54% Defense—Run vs. Pass %: 36% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense C Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS

WILLIAM & MARY • Ace Big TE WR • Ace Slot • Ace Trips • Shotgun Normal • Shotgun Trips • Ace Bunch • Ace Spread • I-Form Normal • Shotgun Spread

primagames.com 133 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PROFILE WoffordConference: SOCON 2004 Record: 8–3 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: Option Run Offense—Run vs. Pass %: 65% Defense—Run vs. Pass %: 36% Offense D- Offensive Type: Option Run Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative

WOFFORD Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Flexbone Normal • Flexbone Split • Flexbone Twins • Power-I Normal • Wishbone Normal • Flexbone Slot • Flexbone Tight • Flexbone Wide • Power-T Wide PROFILE Yale Conference: IVY 2004 Record: 5–5 TEAM RATINGS PLAYING-AGAINST STRATEGIES

ALE Playbook: Balanced Run Offense—Run vs. Pass %: 56% Defense—Run vs. Pass %: 55% Y Overall D- Offense D- Offensive Type: Balanced Offense—Con. vs. Agg.: Aggressive Defense—Con. vs. Agg.: Balanced Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: Balanced Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Big Twins • I-Form Normal • Power-T Normal • Shotgun Trips • Weak Tight • Ace Slot • I-Form Twins TE • Shotgun Ace Twins • Strong Twin TE PROFILE YoungstownConference: Gateway 2004 Record: 4–7 TEAM RATINGS PLAYING-AGAINST STRATEGIES Overall D- Playbook: West Coast Offense—Run vs. Pass %: 48% Defense—Run vs. Pass %: 36% Offense D Offensive Type: Balanced Offense—Con. vs. Agg.: Conservative Defense—Con. vs. Agg.: Conservative Defense D- Base Defense: 4-3 Offense—Sub More vs. Sub Less: More Defense—Sub More vs. Sub Less: Less OFFENSIVE PLAY SETS • Ace Bunch • Ace Tight • I-Form Normal • Shotgun-2 Back Slot • Weak Twins

YOUNGSTOWN STATE • Ace Slot • Ace Twins • Pro-Twins • Strong Normal

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. RACER ACEFOR THE FOR HEISMAN THE HEISMAN A NEW BEGINNING SEASON 1 Check out your dorm room and acquaint yourself with all of the various menus around the room. Use these menus to track infor- Welcome to High School mation about your player, the games, and all associated options. Summer Camp. NCAA scouts are here looking for We took the scholarship the best young prospects to to USC so we could play for admit to their programs. the Trojans. We cracked the To start off, pick a position starting lineup and found a you’d like to play.We chose to nice girl to chill with when play a scrambling quarter- off the field. back; we like to call the shots out there. After you choose your position, you can run through one set of the position-specific drills to earn points that determine which scouts are interested in you. We picked USC. After you choose your school, it’s time to move into TIPTIP the dorm room. There is only one way to win the Heisman—play all your games! Avoid simulating your games, because you have TIPTIP no control of player activity in the simulated matchups. In each game you play, there are countless opportunities You end up with several scholarship choices. The last for your created player to break records and earn a trip option, however, is to “walk on” to a program of your to New York as one of the five Heisman Trophy finalists. choice. If you have a favorite school, select “walk on” to reach the list that contains your school. Playing starter isn’t so bad; you’re responsible for NOTE setting the game’s pace. NOTE With a created player, this can be challenging, so spend This chapter is an example of how your Race for the lots of time practicing your Heisman may (or may not) go—it all depends on your position drills. And if you choices. You have much variety, depending on your mess up in a game, the sen- play style. There is no right or wrong, but follow this iors can hopefully play damage control and sort things out. one simple rule: play all of your games to maximize Our first season was slow but successful. We spent your created player’s input. most of our time getting used to the team. The estab- lished players worked their magic, and we ended up with a spotless first season record. BIG MAN ON CAMPUS The big excitement came late in the season when we School’s in session! Welcome to your dorm room; get played a huge rivalry game against UCLA. The game was comfy because you may spend a lot of time here if you’re tough, but our team’s key players had a hot day on the field. not that hot on the field. It’s not very glamorous, but what Our QB #11 and WR #8 put down star plays and cinched a do you expect? You’re a freshman! 42–14 win for the Victory Bell. Even more exciting was the resulting invite to playprimagames.com in the Rose Bowl in Pasadena. 135

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. After a challenging but rewarding first season, the off- season was a welcome break. NOTENOTE Off-season: You can simulate the off-season if you want to boost your created player’s performance. Do a few steps at a time, then go back to your dorm room to work through the playbook for a while. The practice really pays off and helps increase your skill attributes before starting the next season. We went into the Rose Bowl with an incredible drive to win—we were rated #1 in the league with a spotless record.We took a bit hit when our created player got SEASON 2 nailed in the last game and was out with a hurt elbow. A new year meant a new sea- But still, this was USC vs. Ohio State (ranked #2) in the son, and we were ready to hit Rose Bowl; what more could you want? the field.There was fan mail It was a tough game; the hardest win we had to earn in all when school started, and it of the first season. Ohio State was no pushover, but in the end wasn’t long before the girls on we prevailed with a 56-yard punt return touchdown in the campus took notice. last 20 seconds of the game for an exhilarating 42–39 win.

Winning the Rose Bowl in your first season is a major accomplishment. Even This season we decided to more impressive is that our increase our efforts—that WR #8 won the Heisman for meant more practice! his most amazing season Between every game, we hit with his magic hands. Our the playbook and worked on created player did all right our specific skills. It wasn’t for a starter QB—14 touchdowns and almost 1,400 yards is long before our created QB definitely an acceptable first year. Hopefully next year things was playing hot in most would continue to look so bright. games. Upon checking the roster during games, we found that his performance was incredible, and it showed in the stats. All of the skill-set practice was making a difference on the field. Solid experience with the USC playbook and regular scramble-QB practice allowed our player to fre- quently find the holes in the defense and hit the gas.

The Rose Bowl took the cake, but the icing was good too. This season brought a bit more glitter to the trophy box. Thanks to the annual final coaches’ poll, we were awarded the prestigious American District Telegraph (ADT) National Championship Trophy by the Coaches Association (AFCA). Also, with our out- It was a good season, but our QB just wasn’t getting the num- standing record in our conference, we won the Pacific-10 bers needed to hit the Heisman list. USC played well again this Conference’s championship with an 8–0 record. season, but by the final weeks we were sitting on a 9–2 record and

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. ranked #2 under Georgia.We just managed to squeak through the rankings and get the bid for the Fiesta Bowl in Arizona. The next big game was a Georgia was thrashing us until we took out their star Pac-10 matchup against QB in the first play of the second quarter—gone for the Arizona (ranked #7). This game! After that, things started opening up for us. After game was proof that our we gained a firm lead, there was no losing that game. We team was gelling together came away with both the Fiesta Bowl and the second and working stronger togeth- Back-to-Back Championship trophies! er than ever before. Our QB ran every drive for a rushing At the season’s end, a few or passing TD. It seemed as soon as he became an impact things became obvious. If you player, the defense had a very difficult time holding him want to make it to the back. He shook off tackles and made extra yardage gains. We Heisman list, you must always shudder to think what a FB impact player could do. focus your plays around your created player: that The fans went nuts— means everything! Practice, this was a home game, after practice, practice, then get all. Arizona State could not into every play in every game. This is the secret to success— contain the might of USC; hard work and perseverance! their morale kept slipping, A senior QB from Arizona State took the Heisman this and it seemed all of their year, but we’ll keep working at it. On the bright side, our players, including the sen- created player set a new USC school record of 44 passing iors, lacked composure. We touchdowns in a season. Upon later review of his stats, we obviously couldn’t check their roster, but we think that were surprised to see 3,949 yards this season! Next season their players’ attributes must have dropped considerably. should be a good one. In the end, our QB made nine TDs and managed to keep THE RACE CONTINUES our record spotless for this season. SEASON 3

This was the time to keep an eagle eye on our QB’s Heisman rankings. After every game we checked them to compare any movement in the ranking to our performance in the previous At the season’s start, there was much talk about USC going game. Being in the top five should cause a huge grin, but all the way. With some solid play and maybe some good remember, each game affects your placement. If you see your fortune, this could be the big season. player slipping, take your performance up a notch in the next We started our third game and focus on getting him as many plays as possible. season with a 49–3 win over Colorado State In our seventh game, we (ranked #57). Our scram- clashed with Cal Golden Bears bling QB did what he does (ranked #24).Yet again, with best and ran for six touch- each team member holding downs that game! What a down their part of the field, we great way to set the pace. found an amazing rhythm on the field. Our QB was untouch- able—running when the defense planned for a pass and passing when they planned for a run. In the end it was 42–21, and our player’s ratings went up again. 137

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. At this point, USC had slipped to #2 in the national rankings. Miami was undoubt- edly a force to be reckoned with. After a brutal competi- Looking at the ratings, we tion, USC came out on top with found that we couldn’t be a well-earned 51–41 win. doing much better. It was rewarding to see USC right at the top of the charts, with our good old scrambler lead- ing the pack.

In one of our last games of the regular season, we fought off the Washington Huskies for a 21–7 win. It With another season under our belt, it was time to relax. A was as though our star few more nice surprises to add to the collection came in the receiver had glue on his form of the Three-in-a-Row National Championships trophy. gloves, as he couldn’t drop a Also, #72, our trusted and now-legendary QB, won the presti- pass. Everyone was playing gious College Player of the Year memorial award presented by hot, and our trusty scrambling QB even rushed for a last the Maxwell Football Club in honor of Robert W. Maxwell (leg- TD of the game—pushing right through a Washington DE! endary player, official, and columnist). At the end, a large choice loomed over us, but instead of taking off for the draft, And then, the moment of we decided to stay in school at USC and help keep this drive truth. The word on the alive as a senior in our program. street was that the competi- tion was tight in the race for the Heisman. We grabbed COLLEGE LEGEND our girl and headed off to NYC for the annual presen- SEASON 4 tation. The suspense was As our created player had killing us! already won the coveted Heisman the year before, we took this last season as a great opportunity to push the USC team to expand their skill set. This meant focusing not so much on one player and designing the plays around him, but rather allowing the whole team to contribute with all of their strengths.

We did it! In only three short years, our humble scram- With our legendary QB bler went from starter to impact player to Heisman win- still at the helm, we were a ner to legend! The story wasn’t over yet; we had just strong favorite for the received our bid to play in the Sugar Bowl in New Orleans. National Championships If we could pull this off, it would be the biggest win ever! this year as well. We focused on junior players to help them progress, and the team took on a more well-rounded

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. perspective. Even though we weren’t actively focusing on our QB, he was still coming up with some strong numbers. This was slightly surprising—we simulated many games this season with some strange results. Our scrambling QB National Championship award—a truly record-breaking started acting like a pocket QB, and soon his passing game four-year drive by the USC Trojans! stats overshadowed his running game stats.

Then came the time to Knowing our playbook choose our future. It really and working hard to bal- wasn’t much of a contest; ance the play of all our we knew what we wanted to younger members brought do—what we had to do—for rewarding results. So far our school. this season our record was spotless, and there were no imminent threats in sight to our unparalleled school. There we were, ready to accept a coaching position, Regardless of our QB’s new and there were many great play style, later in the season offers on the board: #1 USC, we got a huge shock: he was #2 Florida, #3 Nebraska, #4 again ranked in the top five NC State, #12 Florida State, for the Heisman. We didn’t and #13 Miami. Of course, think it was possible with the we chose the school we’d way we’d approached this taken to four consecutive National Championships. The season. He kept setting team roster was still impressive even though our leg- school records and in the end managed to stay in the top endary QB would now be running the team instead of five. When it came down to the Heisman presentation, we playing on it; we hoped it would give us a solid base to weren’t surprised that the award went to the senior QB #13 build from. from Texas Tech, who’d had an amazing season.

Winning the bid for the Orange Bowl in Miami wasn’t much of a shock with our winning streak this season. The surprise was Tennessee rising up to meet us. They were tough; the fight was intense and at times we thought this was the biggest stalemate we’d seen yet. As the numbers show, by the game’s end USC just played more efficiently than did Tennessee. They outdid us in several aspects of play, including rushing yards, but we came away with a magnificent win, pulling away in the fourth quarter with a commanding lead. At the end of the Orange Bowl, it was the USC Trojans with a huge 63–34 win over the Tennessee Volunteers (ranked #6). We also won the Four-in-a-Row

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. DYNASTYDYNASTY MODE MODE

Build your dynasty—create your legacy. Head up the program of your choice and develop your team into formidable national champions! If you successfully grasp both the on-field strategy and the off-field management, your juggernaut of a team will be unstoppable. Recruiting is a thankless task, but it makes all the difference to your seasonal stats.With the help of Athlon Sports and Sports Illustrated, track the progress of your team and players in every way necessary.You set the depth charts, make subs to formations, pitch academics at your school, and rule against infractions to the program standards with an iron fist.The program is in your hands.

ing report card. Use this area often to tweak your strate- ATHLON SPORTS gies before simulating games against different teams. Also use it to keep track of your success with the report card, which is updated every week.

COACH STRATEGY

During the preseason, look for Athlon Sports on your Dynasty menu. This organi- zation publishes collegiate preseason sports annuals and is your primary source Coach strategy options are for anything related to col- used in game simulations lege football. and for automatic recruiting. From this menu, check the preseason polls for overall, Here’s a breakdown of each: offensive, and defensive ratings for the teams. Or look at who Coach prestige: This six- the early favorites are in the Heisman Watch. There won’t be star system tracks your any stats for the players yet, but check out what candidates prestige as a coach, which are expected to dominate the ratings this season. Also use is based on several factors, this menu to keep tabs on the preseason all-Americans, con- including your win/loss record and your performance in ference outlooks, and the toughest places to play. conference, rivalry, and national championship games. COACH OPTIONS Your prestige affects what caliber of recruits your pro- gram will draw interest from. A six-star coach will likely Coach options (found in the have several elite recruits interested in his team when Dynasty menu) is where you recruiting time returns. make the executive deci- sions about your style and Playbook: The comprehensive list of playbooks for each strategy, view and/or quit team is available here. You can also choose from six your coaching positions, and extra style-based playbooks: Balanced Pass, Option Run, review your weekly coach- Run and Gun, Pass Heavy, Balanced Run, and West Coast.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. NOTENOTE Defensive conservative vs. aggressive rating: Adjust this slider to determine how much the AI has your team blitz The playbook you choose only applies if you don’t have as a defense. Aggressive settings make a team call a blitz a playbook associated with your current profile. For more frequently, while conservative settings let a team example, if you have a USC playbook selected in your hang back more and keep zone coverage. profile and choose a Balanced Pass playbook here, the USC playbook stays in effect until you erase it from Defensive sub frequency: This option works like its offen- your current profile so the new one can take effect. sive counterpart, and the AI subs your defensive players accordingly. If you want key defensive players to stay in for the entire game and keep the pressure high, adjust this setting to a lower sub rate. If you want to cycle through Offense type: There are five offense types: balanced, the second- and third-ranked players and keep the flexbone, option run, spread offense, and West Coast. defense lively, adjust the slider toward a higher sub rate. This option doesn’t affect gameplay; it affects the type of players who are recruited automatically during the off-season drive. If you run a West Coast offense and let TIPTIP the AI handle recruiting for you, the AI will target West Coast–tendency players over players with different ten- To see how other coaches run their games, cycle dencies. We prefer to handle recruiting ourselves for through the coaches in the Strategy screen. This gives ultimate control. you an advantage when planning the assault on your next opponent. Base defense: In simulated games, the AI runs your defense from one of these base sets: 3-4, 4-3, 4-4, 4-2-5, or the 3-3-5 stack. Learn your playbook well enough to REPORT CARD decide which set is most effective. You can change this between simulated games if you want to fine-tune your defense for specific teams. Offensive run vs. pass percentage: For game simula- tions, this slider determines how many of your offensive plays will be runs and how many will be passes. If you have a pocket QB going for the Heisman, turn this up to 80 percent pass, and even in simulated games his pass- ing yardage stays high. The report card is updated weekly. Check it often to Offensive conservative vs. aggressive rating: In game review your progress and simulations, this slider’s effect determines whether your ensure nothing is going team punts or attempts fourth-down conversions and wrong. The card tracks your how often they throw deep or trick plays. coach prestige and career Offensive sub frequency: If you’re not running a game record, summarizes your last yourself, the AI automatically subs your offensive players game, tracks the team’s during a game. This has two main effects: It keeps your win/loss record, monitors the fan base, tallies numerous game offense from becoming fatigued and harming their play stats, and, most importantly, displays your job security rating. success, and it cycles your second- and third-slot players to give them some field experience. CAUTION Defensive run vs. pass percentage: This setting deter- CAUTION mines how your team handles the offense—do they When your job security rating bar is only half full, start execute more run blocking defenses or pass blocking worrying about your performance. The board may take a defenses? If you’re playing a pass-heavy offense, move more active interest in your success. If it drops to a this slider toward the ‘pass’ setting to execute a stronger quarter full, don’t expect to come back next year. pass-biased defense. primagames.com 141

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. TIPTIP Watch the NCAA Team Interest meter in the Program Standards screen. If there has been an infraction, the meter increases. The stiffer your penalty for infrac- Fan Base tions, the less the NCAA becomes involved. Use the Coach Report Card to track your fan base ratings. This is an indicator of how popular the program is with its fans as well as overall. The CASE STUDY: PROGRAM STANDARDS more games your team plays on national televi- sion, the better and more popular your program hile running USC in our first year as coach, we will become. As the fan base increases, so does the W ran into our first disciplinary issue. Donte Tate, stadium attendance figures—this is another indi- one of our hotshot reserve defensive players, skipped cator of how your program is doing. out on practice. Skipping practice isn’t that serious in the grand scheme of things, so the NCAA hardly blinked. There INFRACTIONS was little movement on the NCAA Team Interest meter, so we kept the punishment appropriate—let him sit out for a game to help him reorganize his pri- orities. This way we kept a good amount of points for more serious infractions should they occur later in the season. NOTENOTE The amount of disciplinary action points you get for the Team discipline is your season depends on how much of your budget is allocat- responsibility, Coach. You ed to discipline in the off-season options. must maintain order, or your players will run amok and your program will OFF-SEASON noticeably deteriorate. If you’re going for a national title, appropriate discipline is essential. Use the Program Standards menu to monitor team discipline, current suspensions, remaining discipline points, and, consequently, the interest the NCAA has taken in the team due to these infractions. When a player commits an infraction against the pro- gram standards, you must decide on the course of action. Every season you get a set amount of disciplinary action points—don’t spend them all in one place! You can suspend Aside from playing the games, this is the most involved, players for a quarter, several quarters, a game (or games), time-consuming—yet rewarding—part of building a even a season if the infraction is serious enough. Each step dynasty. During the off-season, you must negotiate with up in action costs more points. Spend only enough points to players leaving early, spend countless hours recruiting, keep the NCAA’s interest in your school at very low levels. whip the team into shape with training, cut slacking play- If you don’t penalize or suspend a player who com- ers, reposition players, reorganize the depth chart, and mits an infraction, the NCAA may penalize the whole finally start your new season. school. Don’t ignore rule breakers!

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. STEP 1: SCHOOL BUDGETS This basic first step in your off-season options can significant- ly affect the rest of your season. By default, the three options CASE STUDY: PLAYERS LEAVING of recruiting, training and discipline are set at similar levels, but you can adjust them however you see fit. You have only 100 percentage points to distribute, so weigh the options carefully. Recruiting contributes to how many recruiting points you receive for each of the five weeks in the recruiting drive. Training determines how many points your players can improve during the off-sea- son training camp. Lastly, discipline budgets determine how many action points you receive. s we were starting Aseason one with CASE STUDY: SCHOOL BUDGETS USC, our star junior WR declared himself for the pro draft. We wanted him to stay but didn’t want to spend all of our first week’s recruiting points on sweet-talk. So, we spent only 12 points on talking him into staying, which didn’t even budge his lean meter. In the end, he took off for the draft. y season three of our rising dynasty and coaching BUSC, training had become quite important to us. STEP 3: RECRUITING Recruiting had been easy the past year, and there were few infractions, so we decided to really boost our returning players’ performance and spend some extra points on training. With the increase in training points, we saw a noteworthy increase in our players’ attributes. During off-season training, it was common to see players’ overall ratings jump up six points. Recruiting central. Team overview.

In recruiting, you can easily STEP 2: PLAYERS LEAVING devote the next two days of As coaches, we would love a your life to scouting for the winning lineup to stay the absolute best prospects for same forever, but our best your team. The Recruiting players either run away to the Central menu contains an NFL draft as juniors, or our overview map of the United seniors graduate. If players States and Canada. Yellow Current targets. are transferring or heading areas show where your play- for the draft, you can try con- ers are from. The red area indicates your home. vincing them to stay.This is not an easy task and usually fails You have five weeks to target your prospects and con- outright—but for a hotshot player, what have you got to lose? vince them to join your program. Each week you get a pre- Don’t waste your first week’s recruiting points on determined amount of recruiting points to distribute on sweet-talk when you may have a shot at a better prospect the prospects you like. when the recruiting drive hits full force. Before checking out the prospects, study your Team Overview screen. It outlines how many players you have in each position, what year they’re in, prospect commitments, 143

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. CASE STUDY: RECRUITING (CONT.) the top of the class would prospect targets, and it also identifies what your needs are. prove to be a challenge. In This last item is the most important, as it indicates where this case, we’ll focus on the there is a shortfall of players. Address these holes in the top choice for OLB: number- roster first! one-ranked Duane Nash. After you identify and recruit your targeted players, the We lucked out that the numbers are reflected in the team overview’s target column. number-one-ranked OLB in As the weeks pass, watch the overview numbers to make the nation was interested in sure that your needs are met. Use the Current Targets screen playing for our program; at least enough to list USC in his to monitor your target recruits’ interest levels; you may have top five schools. We jumped at the chance and started pur- to keep pitching the program to them to maintain interest. suing him aggressively. Here’s a summary of our strategy: This is very important when trying to recruit top-caliber players whom other schools are also trying to recruit. If you Week one: Sent the coach want the best players, pitch everything to them in the first to his house to pitch pro- couple weeks before the options start to dwindle. gram prestige. His interest Follow your targets through week five to keep their levels were neck and neck interest levels well above their second-ranked schools. with Washington State, Some of the targets will commit in the earlier weeks, but who was also aggressively many hold out for better offers until week five. By signing pitching their program. No day you’ll know for sure who’s on board. commitment from Nash.

Week two: Our program prestige didn’t impress him. TIP Coach went to his house again to pitch coach pres- TIP tige. Interest levels stayed the same. No commitment Watch for Blue Chip player prospects; you’ll see the from Nash. special designation next to the player-caliber rating on his individual summary screen. These guys are the Week three: Coach pres- elite players for their position and are 5-Star quality. tige didn’t impress Nash Expect the competition for them to be fierce—but if (what?!). This time we took you’re lucky enough to recruit them, your team will be off the gloves and sent the far better off in the end. house (both the coach and the assistant coach) to pitch playing time. Interest levels increased slightly. CASE STUDY: RECRUITING No commitment from Nash.

Week four: Playing time didn’t inspire him; we didn’t know if anything was going to impress this kid. Our fourth attempt involved sending the house to pitch coaching style. His interest levels were still neck and neck with Washington State at this point. In the end, he committed to our well-known program at USC: It must have been the coaching style that reeled him in. n our third season, we identified a huge hole in our Isecondary. The Team Overview screen showed that we direly needed both a MLB and an OLB—recruiting

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. STEP 4: POSITION CHANGES The information summarized in the training results helps you in the next step of cutting mediocre players. If you find a junior who has reached his peak and can’t be helped with any further training, weed him out. Most players improve during training. Scroll through the list to note the players who didn’t improve. If they didn’t improve because their overall rat- ing is a 99, don’t worry about it. On the other hand, if they didn’t improve and their ratings are lower than your new prospects, identify them for the cut. Position changes are a very subtle operation. Doing this NOTE manually takes keen aware- NOTE ness and knowledge of Player improvements from training depend on player position-specific attributes. potential, last season’s playing time, and their overall You can let the AI assign rating prior to training. positions for any players who don’t have assign- ments. This is a safe option, as the computer assesses each unassigned player’s attributes and puts them into TIPTIP any available openings in the depth chart where they’re Watch for “Breakthrough” players—they’re usually best suited. There isn’t much that can go wrong here. Let underclassmen that have huge potential to increase their the AI handle this option unless you have a specific play- skills. They have increased their attributes by a high per- er in mind for a specific position. centage so they should be targeted for more play in the upcoming season. You will see the “Breakthrough” des- STEP 5: TRAINING RESULTS ignation on an individual player’s summary screen during the training results assessment.

STEP 6: CUT PLAYERS

Off-season training is quite automated. The improve- ments seen in your players varies depending on how Halfbacks. Fullbacks. many points you allocated to Cutting players is tough because you must have some training during your school foresight into their potential. Don’t just go to the list’s budgeting, combined with bottom and cut the player with the lowest overall rating. their potential to grow and He may be a freshman with position-specific attributes increase their skills as well as their in-game performance dur- higher than some of your juniors in that position. Look at ing the regular season. The physical part of training is auto- all of the numbers and effectively trim your roster; mated; review the end product in the Training Results screen. remember that the maximum roster size is 70. primagames.com 145

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. STEP 7: SET DEPTH CHART

CASE STUDY: CUTTING PLAYERS

n the case of our Ireceivers, look at The depth chart is where Shayne O’Neill. He’s a you assign all of your players junior, and his overall rat- to their slots in the roster. It’s ing is the lowest for this organized by position; you position. We had a fresh- can scroll through all the man and two sophomores positions to deal with each with better attributes. We safely cut O’Neill from the one separately. The seniors program, as he had maxed out at his so-so overall and most-skilled players level. It was time to focus on the up-and-coming WRs usually show up first in the chart for each position. Flip in USC’s future. through the screens to view your player options for every position on the team. Your reserve players (down the list) will sub in for players higher on the roster during regular NOTE game substitutions or will cover for injured players. NOTE To change the order of your players, select one and his Remember to fill up your roster as close to the maxi- name changes color. He’s now in limbo, waiting for you to mum of 70 as possible. If you have a roster that is assign a new player to this spot. Now you are in the list below 70, there could be trouble if players get sus- that contains the entire team—with this position’s player pended, injured, or leave the program. Having too few listed first. Don’t spend too much time rearranging your players on the roster may leave you stuck during an depth chart here; you can do it during the regular season. emergency and force you to assign a player from another position to cover the hole in the depth chart. NOTENOTE Step 8: Start New Season is more of a transition than a step. There are no activities involved in the last step of Cutting Impact Players the off-season. Impact Players are determined at the start of each year and midway through the season. If you have an Impact Player that isn’t pulling his weight or PLAY WEEK/SEASONAL PLAY isn’t much use (like an impact kicker), feel free to cut him from the roster. The regular season in With the new opening in the depth chart for Dynasty mode operates the another Impact Player you may like the results. same as any other. There’s no guarantee you’ll get an I.P. in the ideal Concentrate on winning position, but he may prove to be more valuable to your games any way possi- the team than your kicker ever was. ble. You can still simulate The offseason is the best time to cut an I.P.; games (the entire season if you’ll have a new one by the start of the upcom- you really want to), but we ing season.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. don’t recommend it because you quickly lose control over the direction your team moves on the CAUTIONCAUTION ratings board. During the regular sea- A prospect’s interest levels determine whether he’ll con- son, you have other things to sider your program. It’s important to note that some concentrate on that will test players won’t consider your school no matter how many your multitasking skills. You recruiting points you throw at them. Watch for their must promptly deal with blank interest bars and avoid them. player issues, such as injuries and infractions. Also, keep a close eye on in-season PRESEASON OPTIONS recruiting, and always keep These main-menu options only show up during preseason, tabs on where your team is after you’ve taken care of all your off-season options. You in the Top 25 poll. have a limited opportunity to take advantage of these before switching gears into your regular season. Consider redshirting some of your players or customizing your regu- Formation Subs lar season game schedule with some nonconference games. Use formation subs to fine-tune your lineup for each formation in your playbook. The Formation CUSTOM SCHEDULE Subs menu is a subcategory of the Roster menu. You can set your formation-specific subs to come in when your starter is at a certain level of energy. Energy is basically the fatigue system. For example, if you want a sub to come in when your QB’s at 80% of his energy levels, the automatic sub system will do so for that formation. This is a great way to target the high-intensity sets in your play- book and keep the players fresh. Remember, formation subs are permanent Review the Custom Schedules until changed—they apply to each game until screen to see where the open- there are changes in the depth chart. If you want ings are in your regular sea- short-term personnel changes, use packages. son game schedule. You can schedule up to four noncon- ference games and decide if TIP those games will be at home TIP or away. Offensive and defensive captains can be changed; this These extra games can serve multiple purposes. affects how great of a boost a timeout gives one of the Consider giving your freshmen some easy challenges to practice on. Or just keep the team busy so they don’t get position groups. For example, if you change your offen- bored during off weeks. sive captain from the QB to the Center, the offensive The nonconference games don’t count toward your line will receive a better boost during timeouts as conference record but they do count toward your ranking opposed to the QB and the running backs. in the Top 25 Polls, as well as toward your bowl eligibility. Games played against 1AA opponents don’t count toward NOTENOTE your team’s bowl eligibility. During a bye you have a couple of things to concentrate on: get your team healthy for upcoming games and man- age your in-season recruiting prospects. primagames.com 147

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. In our case, we were offered an extension at USC after winning the national title in our first year. There were two other great offers from Florida State and Texas. The Longhorns were running a great program, but in the end REDSHIRT PLAYERS we couldn’t bring ourselves to leave—after all, how are you supposed to build a dynasty if you keep moving around? IN-SEASON RECRUITING

Use this menu to redshirt players for the upcoming season. Redshirting is a way to maximize a player’s devel- During the regular season, opment by having them pur- you can recruit from the posely sit out for a season. Old Spice Top 50 high For example, consider the school prospects. Be usual freshman who takes warned, though, the com- two or three years to develop into a top-caliber player—if petition is fierce for these he’s lucky. By the time he is performing really well, he either players, so if you’re looking goes to the draft or graduates. If you redshirted that same to recruit, be prepared to player for one year and let him develop, when he starts his keep close tabs on the weekly progress. four years of eligible playing, he’s likely already ahead of the In our first season at USC, we didn’t focus too much on other prospects in skill level. There is another reason to red- in-season recruiting, and some of the recruits just showed shirt; consider the depths of your positions. If you have up and committed on their own. Case in point, the best QB three freshmen WRs and a good senior WR, consider red- prospect Amon Scott. He had listed USC as one of his top shirting one of the freshmen so that next year you’ll have three schools of choice, so we absentmindedly invested a better spacing or depth. You would have a more developed few recruiting points in him, then forgot about recruiting first-year WR, and two second-year WRs to boot. for a couple of weeks. The next time we checked on him, he POSTSEASON was eligible to schedule a campus visit. We scheduled it for the soonest opening, at week nine, but by week eight he had already committed to our program. You will likely get recruits without much effort, but if you put in the effort, you can really boost your roster. The key is watching the weekly changes and allocating all of your available recruiting points into the desired prospects. TIPTIP After the regular season and Prospects can schedule a campus visit to your school after all the awards have once they’ve narrowed down their interest list to three been given out, expect news schools. If you get this far with a prospect, get him to of your contract. Will it be your campus immediately. These visits often help sig- an extension, external nificantly, but the results can vary—he may commit offers, or will your school right away, give you a sign increasing interest, or com- tell you to hit the road? pletely rule out your school. 148

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. CASE STUDY: IN-SEASON RECRUITING CASE STUDY: IN-SEASON RECRUITING (CONT.) When we knew he was seriously looking at our program, we laid the points on thick. Other teams were pitching hard to him as well, especially Cal. When it came down to his top five schools, Cal, Colorado, Arizona, and Boise n our third season State were neck and neck. They were all after him but Icoaching USC, we took wouldn’t commit the same recruitment points as USC. a very aggressive When Lance narrowed down his top three, we approach to recruiting were surprised that Cal wasn’t on the list. We the top prospects in the assumed they couldn’t afford his interest anymore. nation. When we found Arizona and Colorado were still eager to get him in someone we wanted, we their roster, but USC was still winning the race for his brought the house and interest. In week seven, we were very pleased to see spared no expense. that he committed to USC. That marked the end of our Lance Nicholson, the hottest FS in the nation, was aggressive in-season recruiting drive. one of those people we wanted. We were supposed to be looking for OLBs and MLBs, but we couldn’t pass up the opportunity. Lance listed USC as one of his top TIP eight schools—we were at the top of the eight, but not TIP by much. We didn’t bother scouting him to confirm his Every team is given 25 scholarships to use each year stats; he was number one for a reason. Every week we for recruiting—they count toward both in-season and sank our recruiting points into him; around week four, off-season recruiting. If you sign 3 players during your his interest in USC really started to increase. season, you’ll have 22 remaining scholarship for your NOTENOTE next off-season recruiting drive. In-season recruiting is not based on a point sys- tem like off-season recruiting. During in-season recruiting you assign a certain recruiting point Stat Book percentage to each prospect, and the assignment of these percentage points doesn’t affect your off- season recruiting points.

Use the stat book to track your season, career, and team statistics. Also look at your team rankings for various statistics, including total yards per game, points per game, passing touchdowns, and so on—it’s all here. primagames.com 149

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. IN-SEASONIN-SEASON RECRUITING: RECRUITING: DEVELOPER DEVELOPER INSIGHTS INSIGHTS

ere are some insights on in-season recruiting from you’ll find success recruiting nationwide. Needed player Hthe team at EA Tiburon. positions are important (the Team Overview screen shows the returning players for next season), but you can PRESEASON address those issues in the off-season.

In-season recruiting begins LOW-PRESTIGE PROGRAM: in preseason. You can target up to 12 prospects to recruit ZERO TO THREE STARS from the Old Spice Top 50 Target prospects in their home states or pipeline states. players—some of the Your chances of success when trying to recruit high-pres- nation’s best young stars. tige players will be limited, no matter how many points Each player’s summary you throw at them. Target your needed positions. includes information com- mon to all high school nonspecial team players: 40 time, ASSIGNING POINTS bench press, squat, and general field awareness. This infor- mation, combined with the player’s overall caliber, will give you a feel for the type of prospect for whom you’re looking.

PIPELINE STATES Some states are called “pipeline states.”This means there is a certain percentage of players on your The next step to in-season recruiting is assigning percent- team from that state. Consequently, you get a age points to your targeted players. This step occurs bonus for recruiting players from pipeline states. between weeks one and two of the regular season. The per- Because players from pipeline states may already centage points refer to the amount of time your football be acquainted with the recruiting school or know program spends recruiting each prospect. You start with other players there, they are more likely to commit. 100 percent, but the weight of this number is determined by program prestige, coaching prestige, and each team’s recruiting budget, which was set during the off-season. REGULAR SEASON You can assign points ranging from 0 to 100 to each prospect. You can change these points from week to week, The following sections explain a few strategies to use when based on how well the recruitment of each prospect is selecting your targets, such as how to keep them interested going. If a targeted prospect commits to your program or in your program, and how to get them to sign the deal. takes your school off his top schools list, the percent of recruiting points you had given him returns to your bank HIGH-PRESTIGE PROGRAM: of points, which you can then assign to other players. FOUR TO SIX STARS Go after the top-rated prospects in your home state or pipeline states first, then look for targets across the coun- try. The higher the program’s prestige, the more likely 150

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Use the Prospect Each prospect will trim his list of schools from eight to Information screen to view five, then from five to three. The goal is to be on that list each prospect’s attributes, when the cuts are made. If your program doesn’t make the rank versus other interested cut, the recruitment of that prospect is finished. The arrows schools, and weekly feedback next to the interest bars on both the master prospect and on your recruiting pitches. the player summary screens will assist you by showing the All of this information is vital movement between schools from week to week. to secure a top class from your recruiting drive. NOTENOTE Discipline and Potential attributes are not visible at the season’s start. These unlock as the prospect becomes more interested and comfortable with your program.

After a prospect narrows his list of schools to three, he You can also access all the is ready to set up an official campus visit. You get the first prospect’s “pitch feedback” chance to schedule the visit date. The AI selects appropri- to date. This information ate visit dates during the following week for all computer- helps determine which part controlled schools. of the program pitch is suc- ceeding and which part the player is not interested in. TIPTIP The process of elimination Schedule your prospect’s campus visit during a high- also helps determine which pitch to use if the player visits profile game. He wants to see the best possible the campus. Other helpful information shows up at the matchup, and this will be beneficial in determining bottom of the player module, but these details are not whether he signs or not. recorded anywhere in the game.

The interest a prospect You can also reschedule a shows in your program is campus visit date. Take the dependent on several fac- first slots on the schedule, tors: percentage of recruiting because if it’s later in the points spent, location, posi- season, you may have bye tional needs, program pres- weeks left (when the other tige, and your team’s per- teams are playing and your formance during this season. team is “left out” due to a mismatch in the schedule)—or worse, no games left. TIPTIP After a visit, a prospect can do one of the following: When trying to recruit a prospect, his school list and the commit to the school, give a ranking of his interest levels are the most important soft verbal (explained short- pieces of information. Keep your school in a good lead as ly), or do nothing. When a the first school on the list; if you keep your school in solid prospect commits (after the first place on the list, you’re guaranteed to recruit him. week has finished simulat- ing), the recruiting process for that prospect is over.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. NOTENOTE A prospect doesn’t have to make all his campus visits to decide. It comes down to his interest level in his number-one school choice.

If a prospect doesn’t The text that appears at the commit after a visit and bottom of the Recruiting your school ranks at the Board screen lets you know top of his school list, he is when something notewor- considered a soft verbal. thy has happened to a This means that your pro- prospect’s interest levels. A gram is his number-one paper icon appears to the choice, but he’s going to left of the prospect’s name, visit other schools. and a text message appears at the screen’s bottom. For example:“Michigan makes the cut to 5 schools.” If a prospect doesn’t com- mit or gives a soft verbal after All targeted prospects a visit, it means your school is commit by the champi- either his number-two or onship week. The number of number-three choice at that signed scholarship players time. If your prospect gives a is subtracted by the overall soft verbal, spend a higher per- scholarship number (25). cent of recruiting points on The result is the number of him, because he’s close to committing. If he’s listing your school remaining scholarships you at number two or three, you can get him to commit, but it’s can use during off-season recruiting. To view your com- going to take a higher percentage of recruiting points to do so. mitted recruits during the off-season, look at the current Target screen during recruiting. In-season recruiting is an excellent complement to off-season recruiting. It provides in-depth strategies for the players who enjoy recruiting, and it doesn’t take away from the main focus of the off-season recruiting activities. ONLINEONLINE PLAY PLAY INTRO LEVELING-UP SYSTEM

As football is inherently a multiplayer game, there isn’t Your player skill level is represented by the number in the much additional content in the online system. The fun upper-right portion of the Player Module and ranges from and challenges can all be seen within each football game. 1 to 99. The number of Ranking Points you have deter- This section will, however, explain one online element: the mines your skill level—you earn these points by beating leveling-up system. other players. The more Ranking Points your opponent

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. has, the more you get from beating him. Conversely, if you play an opponent who has far fewer Ranking Points than you do, the amount of points earned by your win is quite low. Note that when you beat an opponent and win enough ranking points to gain a level, it’s permanent. You can’t go down in levels no matter how many points you lose. The ranking formula is based on several factors, includ- ing your ranking vs. your opponent’s ranking and the strength of your teams when compared against each other. The higher you go in the rankings, the fewer points you will get for playing newcomers. Instead, to progress, you must play opponents near your ranking level. If you TIPTIP win a game against a home team that plays in one of the 25 toughest venues in college football, you will receive a You receive more Ranking Points for playing opponents who are near or bonus modifier. above your ranking and who have a weaker team. CAMPUSCAMPUS CHALLENGE CHALLENGE & PENNANT & PENNANT COLLECTION COLLECTION

• No sacks allowed all game • Recover a fumble on defense CAMPUS CHALLENGE (min. qtr. len.=4) • Sack the opposing QB • One reception by 3 different • Score 21 points in a game Campus Challenge is an in-depth system of tracking the players (max. qtr. len. = 6) in-game offensive and defensive milestones that you • Punt the ball 50+ yards • Throw 2 TD passes with 1 • Record 4 tackles with 1 player player achieve. You earn points for every task you successfully complete. The game difficulty setting determines the amount of points rewarded. This section lists the points LEVEL-2 CHALLENGES rewarded for each level and all of the offensive and defen- • 10+-yard rush average for • Gain 100 rushing yards with sive tasks, ranked by their own degree of difficulty. 1 player (min. att. = 5) 1 player • 20-yard receiving average • Gain 75 rush and 75 rec. for 1 player (min. rec. = 3) yards with 1 player CREDITS EARNED BY GAME DIFFICULTY SETTING •30-yard punt return average • Hold opponent under 125 Difficulty Level 1 Level 2 Level 3 Level 4 Level 5 for 1 player (min. ret. = 2) total offensive yards (min. • Catch 2 touchdown passes qtr. len. = 4) Junior Varsity 234 5 6 with 1 player • Punt the ball out of bounds Varsity 468 1012 • Commit no penalties in a inside the 5-yard line All-American 691215 18 game (min. qtr. len. = 4) • Record 2 sacks with 1 player Heisman 812162024 • Complete 8 consecutive passes • Record 5 tackles with 2 differ- • Complete 80% of your passes ent players (min. att. = 5) • Score 3 rushing touchdowns LEVEL-1 CHALLENGES • Defeat opponent by 28 with 1 player •30-yard kick return average • Hold opponent under 7 points (max. qtr. len. = 6) • Score 42 points in a game for 1 player (min. ret.=2) points (min. qtr. len.=4) • Force 2 sacks with 1 player (max. qtr. len. = 6) •Break a 20-yard run • Intercept a pass on defense • Force 3 turnovers in 1 game • Throw 4 touchdown passes •Complete 5 consecutive passes • Kick a 40+-yard field goal on defense with 1 player •Complete a 30-yard pass • No incomplete passes all • Gain 100 receiving yards with • Throw for 300 yards with 1 • Gain 200 yards of total game (min. qtr. len.=4; att.=1) 1 player player offense (max. qtr. len.=6) • No interceptions thrown all • Hold opponent under 150 total game (min. qtr. len.=4) offensive yards (min. qtr. len.=4) • No offensive fumbles all game (min. qtr. len.=4) 153

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. • Gain 200 rushing yards with • Record 4 sacks with 1 player LEVEL-3 CHALLENGES 1 player • Record a safety on defense • 10 rushing attempts by 2 • Intercept 2 passes with 1 player • Gain 650 yards of total • Return a kickoff for a touch- different players • Kick and recover an offense (max. qtr. len. = 6) down • Break a 40-yard run • Make 10 receptions with • Hold opponent under 75 • Score a touchdown on defense • Complete 10 consecutive passes 1 player total offensive yards (min. • Throw for 500 yards with • Complete a 60-yard pass • Make a 50+ yard field goal qtr. len. = 4) 1 player • Deflect 4 passes with 1 player • Punt the ball 65+ yards • Gain 100 rush and 50 • Record 3 sacks with 1 player LEVEL-5 CHALLENGES receiving yards with 1 player • Record 8 tackles with 1 player • Gain 150 receiving yards with • Recover 2 fumbles of defense • 100 receiving yards by 3 • Gain 250 kick return yards 1 player with 1 player different players with 1 player • Gain 150 rushing yards with • Return a punt for a touch- • 20-yard rush average for 1 • Gain 250 punt return yards 1 player down player (min. att. = 5) with 1 player • Gain 400 yards or total • Score 63 points in a game • 200 passing yards by 2 • Gain 250 rushing yards with offense (max. qtr. len. = 6) (max. qtr. len. = 6) different players 1 player • Hold opp. under 100 total • Break 10 tackles with 1 player • Hold opponent under 50 offensive yards (min. qtr. len. =4) • Break an 80-yard run total offensive yards (min. • Complete 100% of your qtr. len. = 4) LEVEL-4 CHALLENGES passes (min. att. len. = 7) • Intercept 5 passes on defense • Complete 14 consecutive passes • Record 5 sacks with 1 player • 40 rushing att. by 1 player • Defeat opponent by 56 • Complete a 90-yard pass • Record 2 safeties in 1 game (max. qtr. len. = 6) points (max. qtr. len. = 6) • Gain 100 rush and 100 • Score 84 points in a game • Achieve 20 first downs (max. • Gain 100 receiving yards receiving yards with 1 player (max. qtr. len. = 6) qtr. len. = 6) with 2 different players • Gain 100 rush and 150 pass • Shut out the opponent (min. • Break a 60-yard run • Gain 100 rush and 100 pass yards with 1 player qtr. len. = 4) • Cause 6 turnovers on defense yards with 1 player • Gain 150 rush yards with 2 • Complete 25 passes with • Gain 100 rush yards with 2 different players 1 player different players • Complete one pass to 7 • Gain 200 receiving yards different receivers with 1 player

PENNANT COLLECTION This section lists all of the pennants in their relevant groups; cheats, fantasy mascot teams, stadiums, team boosts—they’re all here. If you can unlock a pennant using a cheat code, that code appears in the table’s far right column. You must buy most pennants using credits earned in Campus Challenge mode. PENNANT COLLECTION Group Name Unlock Code Group Name Unlock Code Group Name Unlock Code Group Name Unlock Code Team Boost Air Force — Team Boost Arkansas — Team Boost Brown — Team Boost Columbia — Team Boost Akron — Team Boost Arkansas State — Team Boost Buffalo — Team Boost Connecticut — Team Boost Alabama — Team Boost Army — Team Boost BYU — Team Boost Cornell — Team Boost Alabama A&M — Team Boost Auburn — Team Boost Cal — Team Boost Dartmouth — Team Boost Alabama State — Team Boost Ball State — Team Boost Central Michigan — Team Boost Delaware — Team Boost Alcorn State — Team Boost Baylor SIC EM Team Boost Chattanooga — Team Boost Delaware State — Team Boost Appalachian State — Team Boost Bethune-Cookman — Team Boost Cincinnati — Team Boost Duke — Team Boost Arizona — Team Boost Boise State — Team Boost Clemson — Team Boost Eastern Washington — Team Boost Arizona State — Team Boost Boston College — Team Boost Colorado — Team Boost Eastern Illinois — Team Boost Ark-Pine Bluff — Team Boost Bowling Green — Team Boost Colorado State — Team Boost Eastern Kentucky — 154

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Group Name Unlock Code Group Name Unlock Code Group Name Unlock Code Group Name Unlock Code Team Boost Eastern Michigan — Team Boost Montana State — Team Boost Stanford — Stadium Capital One Bowl — Team Boost ECU — Team Boost Morgan State — Team Boost Stephen F.Austin — Stadium Champs Sports Bowl — Team Boost Elon — Team Boost Murray State — Team Boost Syracuse — Stadium EA SPORTS Stadium — Team Boost FIU — Team Boost Navy — Team Boost TCU — Stadium Emerald Bowl — Team Boost Florida — Team Boost NC A&T State — Team Boost Temple — Stadium Fiesta Bowl — Team Boost Florida A&M — Team Boost NC State — Team Boost Tennessee — Stadium Fort Worth Bowl — Team Boost Florida Atlantic — Team Boost Nebraska — Team Boost Tennessee State — Stadium Gator Bowl — Team Boost Florida State — Team Boost Nevada — Team Boost Tennessee Tech — Stadium GMAC Bowl — Team Boost Fresno State — Team Boost New Hampshire — Team Boost Tennessee-Martin — Stadium Hawaii Bowl — Team Boost Furman — Team Boost New Mexico — Team Boost Texas — Stadium Holiday Bowl — Team Boost Georgia — Team Boost New Mexico State — Team Boost Texas A&M — Stadium Houston Bowl — Team Boost Georgia Southern — Team Boost Nicholls State — Team Boost Texas Southern — Stadium Independence Bowl — Team Boost Georgia Tech — Team Boost Norfolk State — Team Boost Texas State — Stadium Insight Bowl — Team Boost Grambling State — Team Boost North Carolina — Team Boost Texas Tech FIGHT Stadium Las Vegas Bowl — Team Boost Hampton — Team Boost North Texas — Team Boost The Citadel — Stadium MasterCard Alamo Bowl— Team Boost Harvard — Team Boost Northeastern — Team Boost Toledo — Stadium Meineke Car Care Bowl— Team Boost Hawaii — Team Boost Northern Arizona — Team Boost Towson — Stadium Motor City Bowl — Team Boost Hofstra — Team Boost Northern Illinois — Team Boost Troy — Stadium MPC Computers Bowl — Team Boost Houston — Team Boost Northwestern — Team Boost Tulane — Stadium Music City Bowl — Team Boost Howard — Team Boost Northwestern St — Team Boost Tulsa — Stadium New Orleans Bowl — Team Boost Idaho — Team Boost Notre Dame — Team Boost UAB — Stadium Orange Bowl — Team Boost Idaho State — Team Boost Ohio — Team Boost UCF — Stadium Outback Bowl — Team Boost Illinois OSKEE WOW Team Boost Ohio State — Team Boost UCLA — Stadium Peach Bowl — Team Boost Illinois State — Team Boost Oklahoma — Team Boost UL Lafayette — Stadium Poinsettia Bowl — Team Boost Indiana — Team Boost Oklahoma State — Team Boost UL Monroe — Stadium Rose Bowl — Team Boost Indiana State — Team Boost Ole Miss — Team Boost UMass — Stadium SBC Cotton Bowl — Team Boost Iowa — Team Boost Oregon — Team Boost UNI — Stadium Sugar Bowl — Team Boost Iowa State — Team Boost Oregon State — Team Boost UNLV — Stadium Sun Bowl — Team Boost Jackson State — Team Boost Penn — Team Boost USC — Stadium Tiburon Stadium — Team Boost Jacksonville State — Team Boost Penn State — Team Boost USF — Historic Team 1991 All-Americans — Team Boost James Madison — Team Boost Pittsburgh — Team Boost Utah — Historic Team 1992 All-Americans — Team Boost Kansas — Team Boost Portland State — Team Boost Utah State — Historic Team 1993 All-Americans — Team Boost Kansas State — Team Boost Prairie View A&M — Team Boost UTEP — Historic Team 1994 All-Americans — Team Boost Kent State — Team Boost Princeton — Team Boost Vanderbilt — Historic Team 1995 All-Americans — Team Boost Kentucky — Team Boost Purdue — Team Boost Villanova — Historic Team 1996 All-Americans — Team Boost Louisiana Tech — Team Boost Rhode Island — Team Boost Virginia — Historic Team 1997 All-Americans — Team Boost Louisville — Team Boost Rice — Team Boost Virginia Tech — Historic Team 1998 All-Americans — Team Boost LSU — Team Boost Richmond — Team Boost Wake Forest — Historic Team 1999 All-Americans — Team Boost Maine — Team Boost Rutgers — Team Boost Washington — Historic Team 2000 All-Americans — Team Boost Marshall — Team Boost South Carolina State — Team Boost Washington State — Historic Team 2001 All-Americans — Team Boost Maryland — Team Boost Sacramento State — Team Boost Weber State — Historic Team 2002 All-Americans — Team Boost McNeese State — Team Boost Sam Houston State — Team Boost West Virginia — Historic Team 2003 All-Americans — Team Boost Memphis — Team Boost Samford — Team Boost Western Carolina — Historic Team 2004 All-Americans FUMBLE Team Boost Miami — Team Boost San Diego State — Team Boost Western Illinois — Historic Team All-Alabama ROLL TIDE Team Boost Miami University — Team Boost San Jose State — Team Boost Western Kentucky — Historic Team All-Arizona State — Team Boost Michigan — Team Boost SE Missouri State — Team Boost Western Michigan — Historic Team All-Arkansas WOOPIGSOOIE Team Boost Michigan State — Team Boost SMS — Team Boost William and Mary — Historic Team All-Auburn WAR EAGLE Team Boost Mid Tenn State — Team Boost SMU — Team Boost Wisconsin — Historic Team All-Clemson DEATH VALLEY Team Boost Minnesota — Team Boost South Carolina — Team Boost Wofford — Historic Team All-Colorado GLORY Team Boost Miss Valley State — Team Boost Southeastern — Team Boost Wyoming — Historic Team All-Florida GREAT TO BE Team Boost Mississippi State — Team Boost Southern — Team Boost Yale — Historic Team All-FSU UPRISING Team Boost Missouri — Team Boost Southern Illinois — Team Boost Youngstown State — Historic Team All-Georgia HUNKER DOWN Team Boost Montana — Team Boost Southern Miss — Stadium Autozone Liberty Bowl — Historic Team All-Iowa ON IOWA

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Group Name Unlock Code Group Name Unlock Code Group Name Unlock Code Group Name Unlock Code Historic Team All-Kansas State VICTORY Fantasy Team Ark Mascot BEAR DOWN Fantasy Team Marsh Mascot — Fantasy Team Toledo Mascot — Historic Team All-LSU GEAUX TIGERS Fantasy Team Army Mascot — Fantasy Team Miami Mascot — Fantasy Team Tulane Mascot — Historic Team All-Miami RAISING CA Fantasy Team ASU Mascot — Fantasy Team Miami U Mascot — Fantasy Team UCF Mascot — Historic Team All-Michigan GO BLUE Fantasy Team Aub Mascot — Fantasy Team Minn Mascot RAH RAH RAH Fantasy Team UCLA Mascot — Historic Team All-Mississippi St. HAIL STATE Fantasy Team Ball St Mascot — Fantasy Team Miss Mascot HOTTY TOTTY Fantasy Team UF Mascot — Historic Team All-Nebraska GO BIG RED Fantasy Team Bama Mascot — Fantasy Team Miss St Mascot — Fantasy Team UGA Mascot — Historic Team All-North Carolina RAH RAH Fantasy Team BC Mascot — Fantasy Team Mizzou Mascot MIZZOU RAH Fantasy Team UK Mascot ON ON UK Historic Team All-Notre Dame GOLDEN DOMER Fantasy Team Boise Mascot — Fantasy Team Mont Mascot — Fantasy Team UMD Mascot — Historic Team All-Ohio State KILLER NUTS Fantasy Team Bucks Mascot — Fantasy Team MSU Mascot GO GREEN Fantasy Team UNC Mascot — Historic Team All-Oklahoma BOOMER Fantasy Team BYU Mascot — Fantasy Team MTSU Mascot — Fantasy Team UNLV Mascot — Historic Team All-Oklahoma St. GO POKES Fantasy Team Cal Mascot — Fantasy Team Navy Mascot — Fantasy Team UNM Mascot — Historic Team All-Oregon QUACK ATTACK Fantasy Team Cin Mascot — Fantasy Team NCSU Mascot GO PACK Fantasy Team UNT Mascot — Historic Team All-Penn State WE ARE Fantasy Team Clem Mascot — Fantasy Team ND Mascot — Fantasy Team USF Mascot — Historic Team All-Pittsburgh LETS GO PITT Fantasy Team CSU Mascot — Fantasy Team Neb Mascot — Fantasy Team USM Mascot — Historic Team All-Purdue BOILER UP Fantasy Team CU Mascot — Fantasy Team NU Mascot GO CATS Fantasy Team UVA Mascot — Historic Team All-Syracuse ORANGE CRUSH Fantasy Team Duke Mascot — Fantasy Team Ohio Mascot — Fantasy Team Vandy Mascot — Historic Team All-Tennessee BIG ORANGE Fantasy Team ECU Mascot — Fantasy Team OK St Mascot — Fantasy Team VT Mascot — Historic Team All-Texas HOOK EM Fantasy Team FS Mascot — Fantasy Team Or St Mascot — Fantasy Team Wake Mascot GO DEACS GO Historic Team All-Texas A&M GIG EM Fantasy Team GT Mascot RAMBLINWRECK Fantasy Team Pitt Mascot — Fantasy Team Wash Mascot — Historic Team All-UCLA MIGHTY Fantasy Team Hawaii Mascot — Fantasy Team PSU Mascot — Fantasy Team Wisc Mascot — Historic Team All-USC FIGHT ON Fantasy Team Hou Mascot — Fantasy Team Purd Mascot — Fantasy Team WSU Mascot ALL HAIL Historic Team All-Virginia WAHOOS Fantasy Team Iowa Mascot — Fantasy Team RU Mascot — Fantasy Team WVU Mascot HAIL WV Historic Team All-Virginia Tech TECH TRIUMPH Fantasy Team ISU Mascot RED AND GOLD Fantasy Team S Car Mascot GO CAROLINA Fantasy Team Wyo Mascot — Historic Team All-Washington BOW DOWN Fantasy Team KSU Mascot — Fantasy Team SU Mascot — Fantasy Team Zips Mascot — Historic TeamsAll-Wisconsin U RAH RAH Fantasy Team KU Masco ROCK CHALK Fantasy Team TCU Mascot — Fantasy Team AF Mascot — Fantasy Team Louis Mascot — Fantasy Team Tenn Mascot — Fantasy Team Ariz Mascot — Fantasy Team LSU Mascot — Fantasy Team Texas Mascot — GLOSSARYGLOSSARY

ACC Acceleration rating BACK On the offense: the QB, HB, or FB. On CAR Carrying rating the defense: the FS, SS, or CBs AGI Agility rating CLIPPING To block an opponent from BALANCED LINE A formation in which behind and commonly at the backs of the ALTERNATE RECEIVER The offensive play- there are equal numbers of players on legs. er who acts as second-choice receiver dur- either side of the center player. ing a pass play. COMBO A combination of man/zone cov- BLITZ A defensive maneuver in which one erage that a defense uses to gain the bene- AUDIBLE A play called by the QB at the line or more linebackers or defensive backs fits of both coverage types, but with a built- of scrimmage that changes the play called attack into the offense’s backfield. in trade-off. during the huddle. It’s often done in response to mismatches noticed by the QB before the BTK Break tackles rating COMPLETION A that a ball is snapped. receiver catches. C Center. The offensive player positioned in AWR Awareness rating the formation’s middle who is responsible for snapping the ball to the QB.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. CB Cornerback. Either of two defensive play- DRAG A short pass route that angles GOAL LINE The line at each end of the ers positioned behind and beside the line- toward the middle of the field. field that the opposing team must cross to backers. They are responsible for defending score a touchdown. DRAW A play in which the QB drops back against running and passing plays to the pretending to pass, then hands off the ball H Holder.The player assigned to hold the ball outsides of the field. to a running back or runs it himself. for the kicker. COUNTER A running play where the run- DROPKICK A kick executed by dropping HAIL MARY A passing pattern in which all ning back takes a handoff and runs in the the ball toward the foot. receivers run straight fly routes downfield. direction opposite that of the play and blockers. DROP When the defender starts closer to HB Halfback. An offensive player who lines the line of scrimmage during a play and then up behind the quarterback with the full- COVER To defend an area of the field or drops back into his assigned coverage. back. They’re often the main players in run- position. ning plays. DT Defensive Tackle. DTs line up on the CRACKBACK An offensive receiver who, inside of the two defensive ends. These play- HANG TIME The amount of time a football when put in motion, can be released across ers work hard to close off the gaps in the remains in the air during a kick or pass. the line of scrimmage, hopefully picking up defensive line’s middle. a man in cover. HITCH A short pass route that has the ELIGIBLE RECEIVER An offensive player receiver run straight downfield and then CROSS Where two or more passing who is permitted by the rules to catch a immediately stop and turn to catch the ball. routes cross each other, sometimes caus- forward pass. ing confusion and openings in the defen- HOLDING Using ones hands to restrict the sive backfield. FALSE START Any movement by the offen- movement of a player on the opposing team. sive players before the ball is snapped CTH Catching rating HOOK A pass route where the receiver results in a false-start penalty. runs downfield, then turns and runs back CURL A pass route with a quick turn- FB Fullback. The FB is the bodyguard for toward the quarterback. around at the end so the receiver is facing either the HB or QB and lines up in the the QB. HUDDLE A brief gathering of players on offensive backfield. each team where the QB instructs on the DB Defensive back. Safeties and corner- FG Field goal. A kicking play that results in next play. backs who are positioned behind the line- three points when successful. backers. They provide pass coverage or ILB Inside linebacker. When there are two support during offensive running plays. FLATS The area of the field along the sides MLBs on a defensive formation that has of the play, within five yards of the line of four linebackers, they’re called inside line- DE Defensive ends. The right and left defen- scrimmage. backers. sive ends (RE or LE) line up at each end of the defensive line. Their focus is sacking the FLOOD A passing route scheme that INCOMPLETION A forward pass that is QB before he gets rid of the ball. heavily weights one side of the field with not caught by its intended receiver. receivers who try to overwhelm the defen- DEAD BALL A football that is out of play. INJ Injury rating sive secondary’s pass coverage. DEFEND The attempt to prevent the INSIDE BLITZ A blitz maneuver that trav- FLY Deep pass route that goes straight offense from scoring. els between the defensive ends. downfield. DEPTH CHART A chart that contains all INTERCEPTION A forward pass that is FORMATION The arrangement of players the positions of the team and the players caught by a player on the defense. on either team at the start of play. assigned to them. ISO A running play where a single player is FORWARD PASS A pass thrown toward DIME Defensive set with six defensive “isolated” as the ballcarrier. the opponent’s goal line. backs for ultimate pass coverage. JMP Jumping rating FS Free safety. Another type of defensive DOUBLE BUMP A defense alignment back who lines up in the secondary between, where two defenders cover one offensive K Kicker. This person executes all kickoffs, but still deeper than, the CBs. The FS is the receiver. extra-point attempts after touchdowns, last possible defense. and field-goal attempts. DOWN A series of four plays or chances to FUMBLE To drop a ball that is in play. advance the ball 10 yards. primagames.com 157

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. KAC Kick accuracy rating MLB Middle linebacker. A defense may have OUT A pass route that goes straight one MLB on the field (as in a 4-3 defense); if downfield, then turns sharply toward KICKOFF To place-kick the ball toward the there are two, the position is called an inside either sideline. opposing team. linebacker (ILB). In a 3-4 or 4-4 defense, there OUTSIDE BLITZ A blitz maneuver that KOS Kickoff specialist. This member of the are two ILBs. When the play begins, the line- travels outside the defensive ends. special teams executes maximum-distance backers hang back to assess who is getting kicks during the kickoffs that start the half or the ball. They aggressively protect the middle OVR Overall rating after a touchdown. against offensive progress. P Punter. A member of the offensive spe- KPW Kick power rating MISDIRECTION An offensive play that cial teams who specializes in punting. goes against the blocking flow. KR Kick returner. The KR runs the ball PA Play action. An offensive fake: The quar- upfield on a kick from the place kicker or NICKEL A defensive set with five defensive terback fakes a handoff to make the defense from the punter. His main objective is to backs. think a running play is coming, then he get the ball as far down the field as possi- drops back to pass. OFFENSIVE GUARD (G/RG/LG) Right and left ble without giving the ball back to the kick- guards are members of the offensive line, posi- PASS RUSH The defense’s effort to inter- ing team. tioned on either side of the center. Guards must fere or stop the QB passing the ball. LB Linebacker. Defensive player who lines be large, fast, and very strong to safeguard the PBK Pass blocking rating up behind the defensive linemen; they are formation’s inside and protect the QB. the second line of defense. OFFENSIVE TACKLE (T/RT/LT) The right POCKET The protected area formed by members of the offensive line while they LINEMAN Any member of the defensive or and left tackles are members of the formida- block; the pocket is used to protect the QB offensive players who line up on the for- ble offensive line, and they’re huge! Two tack- while he sets up to pass. ward line at the start of a new play. les are on every play, and they line up on the outside of the guards. PAT Point after touchdown. The single LOS Line of scrimmage. An imaginary line point awarded after a touchdown when separating the offense from the defense, OFF-SEASON The time of year when col- the offense successfully kicks the ball and upon which the teams line up for each lege teams are not playing their regular through the defense’s goalposts. new play. season. POST A deep pass route that breaks toward MAN A defensive coverage that matches one OFFSIDE When a defensive player is across the middle of the field near the end. defender with one receiver. Best for short or the line of scrimmage before the ball is medium yardage situations. snapped. PRIMARY RECEIVER The offensive player who acts as the first choice receiver during MAN-IN-MOTION An offensive player who OLB Outside linebacker. Right or left OLBs a passing play; if he is not open, the QB runs parallel to the line of scrimmage before line up behind the defensive linemen and scans for the alternate or the safety valve the QB calls the signals and the center snaps in front of the defensive backfield or sec- receivers. the ball. Then, when the ball is snapped, the ondary. The linebackers react to the offen- offensive player runs downfield. sive play after the ball is in motion. They PUNT A dropkick commonly done on the can close off the middle or jet to the out- fourth down when a team doesn’t want to MAN-TO-MAN DEFENSE A defensive cov- sides to intercept a pass. make a first-down attempt. Only done erage that matches up each defender with from out of field goal range. each offensive player; used for short yardage ONSIDE KICK A short kick intended to be situations. recovered by the kicking team. PUNT RETURN (PR) The runback of a OPTION An offensive play in which the punted ball by the defended team toward quarterback can run with the ball, hand it their opponent’s goal line. off to a running back, or pitch it out to a running back.

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. QB Quarterback. The offensive backfield SECONDARY The players who make up a THA Throw accuracy rating player who is the center of all plays. He defense’s backfield. THP Throw power rating calls signals, throws passes, executes the SL Slot. The area between the offensive option, and directs the offense on field. The act of touching the ball tackles and the wide receivers. to the ground behind one’s own goal line RBK Run blocking rating SLANT A pass route that angles toward when the receiver doesn’t intend to move it RECEIVER An offensive player who is eligi- the middle of the field. downfield. The ball is then taken to the 20- ble to receive a forward pass, including yard line for the start of play. SNEAK An offensive play where the QB wide receivers and running backs. plunges through the line’s center with the TR Triple RECEPTION A forward pass that a receiver help of the center and guards. TRAP A maneuver when an offensive line- catches. SPD Speed rating man moves laterally to block instead of for- REVERSE An offensive play in which a ball- ward; this ideally leaves a hole in the offen- SPECIAL TEAMS A squad of players who carrier who is running in one direction hands sive line. specialize in punts, field goal attempts, off to another teammate who is running in kickoffs, and returning all of these types TRIPS A formation that has three receivers the opposite direction. A risky play that can of kicks. on one side. result in total misdirection for the defense. SPY A defensive player who is given the TWINS A formation that has two receivers ROLLOUT When the QB sprints toward task to shadow the quarterback or ballcar- on one side. either sideline before passing the ball. rier. Best used against scrambling quarter- UNBALANCED LINE A formation in which ROSTER A list of members on each team. backs and runs. there are more players on one side of the RUNBACK The act of returning a punt, SS Strong safety. A defensive back who lines formation than another. kick, or intercepted forward pass. up in the secondary, often in a position UPRIGHTS The twin vertical posts deeper than the CBs. The SS commonly mir- RUSH To move the ball forward in an offen- attached to the crossbar on the goalpost. rors the offensive TE’s position to strengthen sive play by running instead of passing. a side of the formation. WEAK SIDE The side of an unbalanced for- SACK To tackle a QB before he is able to com- mation with the least amount of players; STA Stamina rating plete a play. can also be the side without the TE. STR Strength rating SAFETY A play in which the ballcarrier is WR Wide receiver. Offensive pass receiver tackled in his own end zone. The defensive STRAIGHT ARM To ward off a would-be who is positioned at the end of the line. team is rewarded two points for this. tackler by using an extended arm. They are usually the fastest, most elusive members of the offense. SAFETY VALVE The offensive player who acts STRONG SIDE The side of an unbalanced as the emergency receiver during a pass play; line with the larger number of players; WB Wingback. An offensive position locat- usually a running back. often the side with the TE. ed beside and behind the tight end.

SCN Screen (as in screen play). A group or STUNT When a defensive lineman trades ZONE The area of the field that a member wall of blockers protecting the ball receiver places with another defensive player to of the defense covers for pass protection. while setting up for the pass from the QB. confuse the offense.

SCRAMBLE The efforts of the QB to move SWEEP A play in which the ballcarrier dashes the ball downfield himself. toward the sidelines before trying to turn the corner and run downfield. SE Split end. A pass receiver who lines up several yards away from the next nearest TAK Tackling rating offensive player. TE Tight end. This versatile position is basi- SEAM The area between two defensive cally a line accessory, positioned on one zones that can be a weakness in a team’s side of the offensive tackle. A TE can act pass coverage. both as an extra blocker on running plays or as an extra receiver on passing plays. primagames.com 159

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