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The FIFA World Cup, Human Rights Goals and the Gulf Between Richard J
University of Massachusetts School of Law Scholarship Repository @ University of Massachusetts School of Law Faculty Publications 2016 The FIFA World Cup, Human Rights Goals and the Gulf Between Richard J. Peltz-Steele University of Massachusetts School of Law - Dartmouth, [email protected] Follow this and additional works at: https://scholarship.law.umassd.edu/fac_pubs Part of the Human Rights Law Commons, and the Immigration Law Commons Recommended Citation Richard J. Peltz-Steele, The FIFA World Cup, Human Rights Goals and the Gulf Between (Sept 27, 2016) (unpublished paper). This Article is brought to you for free and open access by Scholarship Repository @ University of Massachusetts chooS l of Law. It has been accepted for inclusion in Faculty Publications by an authorized administrator of Scholarship Repository @ University of Massachusetts chooS l of Law. The FIFA World Cup, Human Rights Goals and the Gulf Between Richard Peltz-Steele Abstract With Russia 2018 and Qatar 2022 on the horizon, the process for selecting hosts for the World Cup of men’s football has been plagued by charges of corruption and human rights abuses. FIFA celebrated key developing economies with South Africa 2010 and Brazil 2014. But amid the aftermath of the global financial crisis, those sitings surfaced grave and persistent criticism of the social and economic efficacy of sporting mega-events. Meanwhile new norms emerged in global governance, embodied in instruments such as the U.N. Guiding Principles on Business and Human Rights (UNGP) and the Sustainable Development Goals. These norms posit that commercial aims can be harmonized with socioeconomic good. FIFA seized on the chance to restore public confidence and recommit itself to human exultation in sport, adopting sustainability strategies and engaging the architect of the UNGP to develop a human rights policy. -
Fifa 2001 Crack Download 15
Fifa 2001 Crack Download 15 1 / 3 Fifa 2001 Crack Download 15 2 / 3 Fifa 20 PC Download, Full Version, Demo, Gratuit, Telecharger, 17,18,19,16,15 demo. Fifa 20 Download PC, Gratuit, Full Version, Crack, Telecharger. ... FIFA '99, FIFA 2000, FIFA 2001, FIFA 2002, FIFA Football 2003, FIFA Football 2004, FIFA .... FIFA 19 Denuvo Crack Status - Crackwatch monitors and tracks new cracks from CPY, STEAMPUNKS, RELOADED, etc. and sends you an email and phone notification when the games you follow get cracked! ... Lord of the n00bs (15) ..... ted2001. Apprentice (63). military-rank profile. 2. NOPE I WOULD .... Tải game FIFA 2001 (2000) full crack miễn phí - RipLinkNerverDie.. FIFA 2001 (known as FIFA 2001: Major League Soccer in North America) is a 2001 FIFA video game and the sequel to FIFA 2000 and was succeeded by FIFA .... Download FIFA 2001 Demo. This is the ... Serial Link. Null Modem ... FIFA 15. Soccer simulation game for Windows and other platforms. Cue Club thumbnail .... FIFA 15 (Video Pc Game) Highly Compressed Free Download Setup RIP ... List Free Download PC Full Highly Download All FIFA Games including FIFA 2001 2002 ... FIFA 2005 Football PC Game Download From Torrent Soccer Online Free!. Hi this is a realistic !!!!! patch that makes the players and teams that bit more ...... ENGLISH Brazilian adboards (JH Cup) for Fifa 2001 Download size: 15,7KB .... FIFA 20 Denuvo Crack Status - Crackwatch monitors and tracks new cracks from ... i hope they will give us a cracked fifa 20 as gift for Christmas this will be a very big big prize for alot of people .. -
Exklusivpremiere Von FIFA 20, Zocken Mit Esport-Profis, Live-Auftritte Von
MediaMarkt mit Highlight-Programm auf der gamescom 2019 Exklusivpremiere von FIFA 20, Zocken mit eSport- Profis, Live-Auftritte von Dame und Jan Hegenberg Ingolstadt, 30.07.2019: Ende August schlagen Zocker-Herzen wieder höher: Die gamescom lädt zur weltweit größten Messe für Videospiele nach Köln. Auch in diesem Jahr ist MediaMarkt mit seinem Gaming- Portal GameZ.de als Aussteller vertreten. In Halle 10.1 erwartet die Besucher vom 20. bis 24. August 2019 eine einzigartige Gaming- Atmosphäre. Am rund 1.000 Quadratmeter großen Stand von MediaMarkt gibt es ein umfangreiches Show-Programm mit Live- Spielen, spannenden Battles, magischen Cosplay-Events sowie die neueste Hardware zum Testen. Die Fans des Gaming-Klassikers FIFA dürfen sich zudem auf eine besondere Gelegenheit freuen: Sie können am Stand die noch unveröffentlichte Version von FIFA 20 anspielen. Am Donnerstagabend kommt außerdem Sänger und Songwriter Dame vorbei und performt live. 1 / 3 Täglich von 10 bis 20 Uhr erleben die Besucher am Stand von MediaMarkt virtuelle Welten und jede Menge Spieleneuheiten. Zu den Höhepunkten zählt dabei unter anderem FIFA 20: Das Release des Spiels ist erst für Ende September 2019 angesetzt; am Stand von MediaMarkt können es Neugierige schon vorab testen und gegeneinander antreten. Auf Tuchfühlung mit eSportlern, Paluten, Dame und Jan Hegenberg Alle eSport-Fans können am Mittwoch (21.08.) und Donnerstag (22.08.) ihre Idole des VfL Wolfsburg und Hertha BSC auf der GameZ.de-Bühne erleben. Die beiden Mannschaften zocken live FIFA 20 und werden unter anderem mit den neuen Headsets „Elite Pro 2“ von Turtle Beach ausgestattet – Expertentipps für alle Besucher natürlich inklusive. -
Women's Football, Europe and Professionalization 1971-2011
Women’s Football, Europe and Professionalization 1971-2011 A Project Funded by the UEFA Research Grant Programme Jean Williams Senior Research Fellow International Centre for Sports History and Culture De Montfort University Contents: Women’s Football, Europe and Professionalization 1971- 2011 Contents Page i Abbreviations and Acronyms iii Introduction: Women’s Football and Europe 1 1.1 Post-war Europes 1 1.2 UEFA & European competitions 11 1.3 Conclusion 25 References 27 Chapter Two: Sources and Methods 36 2.1 Perceptions of a Global Game 36 2.2 Methods and Sources 43 References 47 Chapter Three: Micro, Meso, Macro Professionalism 50 3.1 Introduction 50 3.2 Micro Professionalism: Pioneering individuals 53 3.3 Meso Professionalism: Growing Internationalism 64 3.4 Macro Professionalism: Women's Champions League 70 3.5 Conclusion: From Germany 2011 to Canada 2015 81 References 86 i Conclusion 90 4.1 Conclusion 90 References 105 Recommendations 109 Appendix 1 Key Dates of European Union 112 Appendix 2 Key Dates for European football 116 Appendix 3 Summary A-Y by national association 122 Bibliography 158 ii Women’s Football, Europe and Professionalization 1971-2011 Abbreviations and Acronyms AFC Asian Football Confederation AIAW Association for Intercollegiate Athletics for Women ALFA Asian Ladies Football Association CAF Confédération Africaine de Football CFA People’s Republic of China Football Association China ’91 FIFA Women’s World Championship 1991 CONCACAF Confederation of North, Central American and Caribbean Association Football CONMEBOL -
Nexon Expands Partnership with Electronic Arts Inc. to Publish EA SPORTS™ FIFA MOBILE in Japan
July 28, 2020 NEXON Co., Ltd. http://company.nexon.co.jp/en/ (Stock Code: 3659, TSE First Section) Nexon Expands Partnership with Electronic Arts Inc. to Publish EA SPORTS™ FIFA MOBILE in Japan Globally Revered EA SPORTSTM FIFA MOBILE to Deliver Authentic Football Experience Supported by Nexon’s Best-in-Class Live Service Recruiting Closed Beta Testing from August 7 TOKYO – July 28, 2020 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a global leader in online games, today announced that it is expanding its partnership with Electronic Arts Inc. (“EA”) to release and operate EA SPORTS™ FIFA MOBILE in Japan. The upcoming launch of FIFA MOBILE 1 in Japan is the latest in a series of FIFA collaborations between Nexon and EA over the last decade. Most recently, Nexon released FIFA MOBILE 1 in Korea in June, reached #1 in the popular games ranking for both Google Play and App Store and surpassing two million downloads within two months. In addition, Nexon’s hit online game EA SPORTS™ FIFA ONLINE 4 has continued to maintain its top spot within the sports game genre in Korea since its release in 2018. “The EA SPORTSTM FIFA series is an iconic game franchise enjoyed by millions of football fans around the world and we’re excited to release this new title to the Japanese audience,” said Chan Park, the Head of Business Division of Nexon. “Nexon has a long history of successfully running FIFA titles for years and we are looking forward to continuing that tradition and best-in-class operations with an expansive live service plan for FIFA MOBILE 1 in Japan.” 1 “EA is very pleased to partner with Nexon to provide the best service for our Japanese players. -
Class Action Lawsuit
Case 5:20-cv-03906 Document 1 Filed 06/12/20 Page 1 of 32 1 THE LAW OFFICES OF ANDREW J. BROWN ANDREW J. BROWN (160562) 2 501 West Broadway, Suite 1490 San Diego, CA 92101 3 Tel: 619/501-6550 [email protected] 4 BLOOD HURST & O’REARDON, LLP 5 TIMOTHY G. BLOOD (149343) THOMAS J. O’REARDON II (247952) 6 501 West Broadway, Suite 1490 San Diego, CA 92101 7 Tel: 619/338-1100 619/338-1101 (fax) 8 [email protected] [email protected] 9 Attorneys for Plaintiffs 10 UNITED STATES DISTRICT COURT 11 NORTHERN DISTRICT OF CALIFORNIA – SAN JOSE DIVISION 12 REBECCA TAYLOR, and C.T., a minor by Case No. 13 REBECCA TAYLOR, C.T.’s parent and guardian, on behalf of themselves and all CLASS ACTION COMPLAINT 14 others similarly situated, 15 Plaintiffs, CLASS ACTION 16 v. 17 APPLE, INC., 18 Defendant. JURY TRIAL DEMANDED 19 20 21 22 23 24 25 26 27 28 00164906 CLASS ACTION COMPLAINT Case 5:20-cv-03906 Document 1 Filed 06/12/20 Page 2 of 32 1 “We should be very reticent of creating an experience where the outcome can be 2 influenced by spending money. Loot boxes play on all the mechanics of gambling except 3 for the ability to get more money out in the end.” 4 “Do we want to be like Las Vegas, with slot machines or do we want to be widely 5 respected as creators of products that customers can trust?” 6 “We have businesses that profit by doing their customers harm.” 7 8 - Tim Sweeney, Co-Founder of Epic Games 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 1 00164906 CLASS ACTION COMPLAINT Case 5:20-cv-03906 Document 1 Filed 06/12/20 Page 3 of 32 1 Plaintiffs REBECCA TAYLOR, and C.T., a minor by REBECCA TAYLOR, C.T.’s parent 2 and legal guardian (“Plaintiffs”), file this Class Action Complaint against APPLE, INC. -
How FIFA Used the Principle of Autonomy of Sport to Shield Corruption in the Sepp Blatter Era J
Maryland Journal of International Law Volume 32 | Issue 1 Article 6 How FIFA Used the Principle of Autonomy of Sport to Shield Corruption in the Sepp Blatter Era J. Gordon Hylton Follow this and additional works at: http://digitalcommons.law.umaryland.edu/mjil Recommended Citation J. G. Hylton, How FIFA Used the Principle of Autonomy of Sport to Shield Corruption in the Sepp Blatter Era, 32 Md. J. Int'l L. 134 (2017). Available at: http://digitalcommons.law.umaryland.edu/mjil/vol32/iss1/6 This Symposium: Articles and Essays is brought to you for free and open access by the Academic Journals at DigitalCommons@UM Carey Law. It has been accepted for inclusion in Maryland Journal of International Law by an authorized editor of DigitalCommons@UM Carey Law. For more information, please contact [email protected]. 6_FINAL_HYLTON (DO NOT DELETE) 11/6/2017 2:14 PM How FIFA Used the Principle of Autonomy of Sport to Shield Corruption in the Sepp Blatter Era PROFESSOR J. GORDON HYLTON† INTRODUCTION The “corruption crisis” that rocked the world of international soccer in 2015 raised numerous questions about the motives of the high ranking officials who have run the Federation Internationale de Football Association (FIFA) over the past three decades.1 This has © 2017 Professor J. Gordon Hylton. † Professor of Law and History, University of Virginia. Hylton is a graduate of Oberlin College and the University of Virginia Law School. He also holds a Ph.D. in the history of American civilization from Harvard University. 1 The FIFA Investigation Explained, N.Y. TIMES (Dec. -
02 Artikel Deshbandhu.Pdf
Issue 12 (2020) articles To Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games by Frank G. Bosman, 1 Towards a Monopoly. Examining FIFA’s Dominance in Simulated Football by Aditya Deshbandhu, 49 Paradise Lost. Value Formations as an Analytical Concept for the Study of Gamevironments by Gregory P. Grieve, Kerstin Radde-Antweiler, and Xenia Zeiler, 77 Surveying the Frontier. Subjective Rendering and Occlusion in Open-World Westerns by Joshua D. Miner, 114 research report Politics at The Heart of Gaming. A Critical Retrospective of gamescom 2019 by Kathrin Trattner, 144 interview Interview with Luis Wong from LEAP Game Studios on the Video Game Tunche by gamevironments, 157 reviews The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay. A Review by Antonija Cavcic, 162 Assassin’s Creed Odyssey. A Review by Leonie Glauner, 169 Towards a Monopoly. Examining FIFA’s Dominance in Simulated Footballi Aditya Deshbandhu Abstract Simulating the world’s most popular sport is big business and the most popular titles in the industry are Electronic Arts’ FIFA (2015-2019) franchise and Konami’s Pro Evolution Soccer (PES) (2015-2019). A rivalry that begun in 1995, the last 24 years have seen the games modify, adapt and transform the way sports simulators are made. In the pursuit of digitally recreating the magic from the football pitch, the two titles have garnered extremely loyal fanbases that include some fans whose gaming practices are limited to playing just one of these games. This article aims to analyze the success of FIFA and the decline of PES in the last decade when reviewers of games and industry observers have repeatedly found PES to be the better game. -
Prepared Remarks
Prepared Remarks FISCAL 2019 Q2 ELECTRONIC ARTS PREPARED COMMENTS FY19Q2 October 30, 2018 CHRIS: Thank you. Welcome to EA’s second quarter fiscal 2019 earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our COO and CFO. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, an audio replay of this call, our financial model, and a transcript. With regards to our calendar: our Q3 fiscal 2019 earnings call is scheduled for Tuesday, February 5, 2019. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of today, October 30, 2018, and disclaims any duty to update them. During this call, the financial metrics, with the exception of free cash flow, will be presented on a GAAP basis. All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. Note that our results reflect our adoption of ASC 606 as of the beginning of fiscal 2019. This does not materially impact our net bookings metrics but does 2 ELECTRONIC ARTS PREPARED COMMENTS FY19Q2 change our GAAP reporting in several ways. -
ELECTRONIC ARTS INC. (Exact Name of Registrant As Specified in Its Charter) Delaware 94-2838567 (State Or Other Jurisdiction of (I.R.S
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q ☑ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Quarterly Period Ended September 30, 2020 O R ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood CityCalifornia (Address of principal executive offices) (Zip Code) (650) 628-1500 (Registrant’s telephone number, including area code) Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Trading Symbol Name of Each Exchange on Which Registered Common Stock, $0.01 par value EA NASDAQ Global Select Market Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☑ No ☐ Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). -
Gaming the System
Gaming the system OCTOBER 2019 Contents Summary .................................................................................................................................................... 1 The gaming landscape ................................................................................................................................ 6 Children’s experiences of gaming .............................................................................................................. 8 Gaming and gambling............................................................................................................................... 19 Conclusions ............................................................................................................................................... 25 Policy recommendations .......................................................................................................................... 26 Appendix................................................................................................................................................... 30 0 Summary The overwhelming majority of children (93 percent) in the UK play video games1. Yet despite its popularity, the culture of ‘gaming’- its rules and its rituals, the varying profiles of players, the risks they face – tends to be spoken of by adults, whether they be policymakers or parents, as if it were an alien landscape. While children can get great pleasure from playing games, either alone or with their friends, the widespread popularity -
Madden NFL 20 and FIFA 20
Madden NFL 20 and FIFA 20 www.kccrew.com General Tournament Rules 1. Definitions 1.1. Participants 1.1.1. Players Anyone currently enrolled and participating in a KC Crew tournament. 1.1.2. Team Captains Players who assume the responsibility of serving as their team’s point of contact. Team Captains are responsible for queuing their team for matches and reporting match scores. 1.2. Matches 1.2.1. Official Match An official match is any match taking place during any KC Crew tournament. 1.2.2. Unofficial Matches Any match that takes place outside of any KC Crew Major. These matches include, but are not limited to, Scrimmage (Scrim) matches and KC Crew Community Events. 1.3. Tournament Stages Tournament stages are the designated rounds in which differing rules such as match length, new player/team registration, and match scheduling take place. 1.3.1. Regular Season The regular season stage of a tournament, which may also be referred to as the “Group" stage, is the main stage of a tournament. New players/teams will not be permitted to enter during this stage (teams may still be changed to add new players during this stage). During this stage, players/teams compete for the highest placements to move on to the postseason. 1.3.2. Playoffs The playoff stage of the tournament is a single elimination tournament among the highest placed teams/players from the regular season. The size of the playoff Madden NFL 20 and FIFA 20 www.kccrew.com pool varies depending on the game being played.