Robert Dailey 12345 Apple Street Apt#2255 Dallas, Texas 12547 (555) 123-4567 ([email protected])
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Robert Dailey 12345 Apple Street Apt#2255 Dallas, Texas 12547 (555) 123-4567 ([email protected]) SUMMARY OF QUALIFICATIONS My qualifications derive from my education and professional experience in the video game development industry. I have a strong background in mobile platform development and Microsoft Windows (PC) development. My specialties are C++ and Object Oriented Programming with a side of many of other items that I've learned on my own. Programming Languages Integrated Development Environments ◊ C++ ◊ Microsoft Visual Studio (since 2003) ◊ XML, RELAX NG, XML Schema ◊ Metrowerks Code Warrior for Symbian ◊ Python ◊ Carbide IDE for N-Gage ◊ LUA ◊ Code::Blocks IDE ◊ x86/ARM Assembly Compilers Programming Interfaces ◊ ARM ◊ TinyXML ◊ GCC / GCCE ◊ STL, WTL, MFC ◊ MSVC ◊ wxWidgets, wxPython ◊ FMOD, boost Software Applications ◊ N-Gage, Symbian SDK ◊ Doxygen ◊ OpenGL, DirectX ◊ Visual Assist X ◊ winsock2 (TCP/IP, UDP/IP) ◊ Matlab ◊ TRAC Source Control ◊ CVS Other Skills ◊ SVN ◊ Mobile platform development ◊ TortoiseSVN ◊ Windows (PC) development PROFESSIONAL EXPERIENCE Game Programmer 12/2005-Present Method Solutions - Addison, Texas Method Solutions is a very well-renowned mobile games development company contracted by major companies (such as Nokia and Sony) to carry out very large and important projects. Responsibilities: • Involvement in a project named True Crime NYC (Port XBOX to PC) that successfully shipped. • Responsible for physics adjustments. • Provided game play adjustments / bug fixes. • Lead in Space Impact Lite (A mobile platform game published by Nokia) which was embedded on many Nokia mobile devices all around the world. • Responsible for all game play, engine, and tool development. • Closely worked with designers, artists, and publishers during development process. • Utilized the Symbian SDK for localization and other platform-related game requirements. • Involvement in a project named Space Impact: Kappa Base (sequel to Space Impact Lite) that involved many more improved and added game features as well as taking advantage of some of the newest and most exciting technological advances provided by Nokia for development on their newest, most advanced mobile devices. • Responsible for the design and implementation of a complex and data driven graphical user interface system for mobile games. • Used the Python language for tool development. • Utilized the N-Gage SDK for platform specific game requirements. • Designed and implemented generic C++ localization API utilizing custom data format. EDUCATION Associate Degree of Applied Science 9/2003-12/2005 Texas State Technical College – Waco, Texas.