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Spooneye.Pdf
• • SPOONEYE! First dpcumented as "Thirt y-Fours" in a 1571 British list of injunctions, the modern form of the game developed aboard pirate ships sailing in rhe Caribbean in the late 17th centuty. The game's most nOlOrious enthusiast was none other than the rllthless pirate Spooneye, who had a spoon in the place of a lost hand due to a fo ndness for soups, :iIld who, owing to ext reme myopia in one eye (the right, it is believed), would often cover the bad eye with his spoon-hand in order to focus. During the infamous double mutiny fad of the 1690s, (itself immortalized in the gaIlle, as weI! as numernus ballads,) Spooneye learned of Thirty Fours from the crew fo rmerly belonging to his mortal enemy, the nefarious Danish privateer Weirdbeard. Legend has it that the most powerful card in the game, the Nine, or 'Spooneye', originated when Spooneye was engaged in a �ame with his ship's new cook (name unknown). Fnlstrated at his own poor performance, Spoon eye played a Nine-his favorite card, due to the rcsemulance-and then grabbed one of the cook's cards and placed it on his side of the table. Justifiably angty, the cook argued that rhis was not part of the rules: in rhe origi nal Thirty-fours, Nines grant no special privilege. Spooneye, in response, leaped out of his chair and gouged out the unfortunate cook's left eye with his mighty spoon-hand. Most accounts suggesr thar the cook was keelhauled after the game; some (possibly apoctyphal) accounts suggest that it was this cook who later became the despised buccaneer Disheye. -
Copyrighted Material
37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games. -
A Fast Mental Poker Protocol
J. Math. Cryptol. 6 (2012), 39–68 DOI 10.1515/jmc-2012-0004 © de Gruyter 2012 A fast mental poker protocol Tzer-jen Wei and Lih-Chung Wang Communicated by Kwangjo Kim Abstract. In this paper, we present a fast and secure mental poker protocol. The basic structure is the same as Barnett & Smart’s and Castellà-Roca’s protocols but our encryp- tion scheme is different. With this alternative encryption scheme, our shuffle is not only twice as fast, but it also has different security properties. As such, Barnett & Smart’s and Castellà-Roca’s security proof cannot be applied to our protocol directly. Nevertheless, our protocol is still provably secure under the DDH assumption. The only weak point of our protocol is that reshuffling a small subset of cards might take longer than Barnett & Smart’s and Castellà-Roca’s protocols. Therefore, our protocol is more suitable for card games such as bridge, most poker games, mahjong, hearts, or black jack, which do not require much partial reshuffling. Keywords. Mental poker, DDH assumption. 2010 Mathematics Subject Classification. 94A60, 68M12. 1 Introduction 1.1 Mental poker Mental poker is the study of protocols that allow players to play fair poker games over the net without a trusted third party. There are very few assumptions about the behavior of adversaries in mental poker. Adversaries are typically allowed to have a coalition of any size and can conduct active attacks. The main challenge is to design a secure mental poker protocol that is fast enough for practical needs. Numerous mental poker protocols have been proposed ([4,5,10–12,17,18,20,25,26,28,30,34–36]) and many of them are provably secure, but all commercial online poker rooms are still based on client-server architec- tures. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
Kid Friendly Card Games Beyond Go Fish
Kid Friendly Card Games Beyond Go Fish SPOONS: you need a standard deck of cards with no Jokers, spoons-one fewer than there are players, good for any number of players. Objective: The winner is the last player remaining. How to Play: Arrange the spoons in a small circle in the center of the table and deal four cards to each player. Each player tries to make four of a kind. The dealer takes a card off the top of the deck to have five cards in his hand, removes one and passes it facedown to the left. Each player discards to the person on his left. The last player places his discard into a trash pile. Cards are picked up and passed quickly around the table until someone gets four of a kind and takes a spoon from the center. Once the player with four of a kind takes a spoon, anyone can take a spoon. The player left without a spoon is out. If at any time the draw cards run out, pause to reshuffle the trash pile and keep going. Remove one spoon at the start of each hand so that there is always 1 fewer spoons than players. The fun part: The player who reaches four of a kind first has a variety of ways he can take the first spoon. A sneaky pull exposes those paying too close attention to their cards. A demonstrative grab leads to a wild free-for-all. Either way, it's hilarious. SNAP: use a standard deck of cards. Objective: Be the last player with cards to win. -
Rolling Stone This Card Game for Kids Can Be a Lot of Fun but Also Very
Rolling Stone This card game for kids can be a lot of fun but also very frustrating: just when you are about to win, you can find yourself right back at square one! Number of Players: 4 - 6 Cards: If six players: One standard deck with the twos removed If five players: Twos, threes and fours removed If four players: Two, threes, fours, fives and sixes removed. Aces are high Instructions: The players cut the deck and the highest card deals all the cards around the group clockwise, until each player has eight cards. The players sort their cards by suit and then the player to the left of the dealer plays one card face-up. The next player then has to play a card which is of the same suit. Play continues until a player cannot place a card, at which point they have to pick up all the face-up cards and add them to their hand. They then start the next round with one of their cards of a different suit. The winner is the player who runs out of cards first. Pig card game What you need: Deck of cards Pens Cards for letters P,I,G Instructions: Sort the deck of cards out into piles of four of a kind. Set aside one pile for each player. Discard the remainder of the piles. Shuffle the chosen cards well. Deal until each player has four cards. The aim of the game is to collect four of a kind. Players must choose what they want to collect and discard, face-down, one card at a time each turn. -
Card Games to Play7
Card Games to play7 Great Classic Card Games for Children Many classic card games are appropriate for young children, and the simplest can be played by kids as young as 3 years old. | Source 1. Memory (Concentration) • Ages: 3+ • Players: 2–4 How to Play 1. Deal out all the cards facedown on the table. 2. Players take turns to flip over 2 cards. If they flip over a pair that matches, they win the pair and get to have another go. If not, the next player takes a turn. 3. If you are playing with a standard set of cards, you can either allow matching the same number and same colour card or just the same value. 4. At the end, the player with the most cards wins. Variations You can also play Memory as a one-player game. Use a timer to try and get as many pairs as possible in 3 minutes. Try and beat your own score (or someone else's). 2. Snap • Ages: 3+ • Players: 2–6 (best with 3 or more) How to Play Play Snap with traditional playing cards, or buy a set of themed Snap cards. Themed Snap can be especially fun for children, and you can choose a theme to suit their interests (or to teach them numbers, maths or specific words). 1. Deal out the cards around all the players so each player has a pile of cards which they place facedown. 2. The first player turns over the card at the top of their pile and starts a pile in the centre. -
Zachary Kuchar Cardgames.Org 5-08-19
Zachary Kuchar CardGames.org 5-08-19 https://cardgames-seniorproject.herokuapp.com/ https://github.com/kucharze/Cardgames-node For my senior project, I extended a previous assignment from my Web Systems class, which was a Crazy Eights card game. There were three different alterations of the assignment. One version played the game through alerts in the web page. The second played with actual card graphics against a computer. As you clicked on a card you wanted to play, and you could click on the deck of cards to draw a card. The third version was played in the same way, but two different people connected to a server to play against each other. My project involved taking this game with some others and adding them to a website. This project included War, Go Fish, Snip Snap Snorum, Matching Cards, War, Blackjack, Spider Solitare, and Crazy Eights. These games have updated graphics and animations built into the gameplay. The website featured a login system. This allowed users to create a user ID and password, to record their scores and access the leaderboard. When a player wins a game, their username, along with their score was uploaded to a leaderboard database. When users were logged in, they could view their scores and the scores of the other players. Aesthetics and Functionality Figure 1: Project look Using HTML and JavaScript, the website would be original. Tabs would provide access to each game, as well as a login screen, and a leaderboard. This setup allows users to maneuver from game to game easily. Starting with Crazy Eights, I created the style for each card and then their layout. -
Hoyle-Manual
VOLUME 1 Offlc/s/ BOOK OF GAMES Executive Producer Ken Williams Producer Guruka Singh Khalsa Designed and Programmed by Warren Schwader Additional Programming by David Slayback Graphics Jerry Moore Warren Schwader Music and Sound by Robert Atesalp Development System JejfStephenson Robert E. Heitman Pablo Ghenis Stuart Goldstein Writers Ellen Guon David Skinner COPYRIGHT NOTICE This manual, and the software described in this manual, are copyrighted. All rights are reserved. No part of this manual or the described software may be copied, reproduced, translated or reduced to any electronic medium or machine-readable form without the prior written consent of Sierra On-Line, Inc., P.O. Box 485, Coarsegold, CA 93614. HOYLE INSTALLING HOYLE GETTING STARTED: FLOPPY DRIVES ALL SYSTEMS: It is always advisable to make back-up copies ofyour master program disks, to increase the life of the masters and guard against accidents. Follow your computer's instructions to make copies ofall game disks. MSDOS: INSTALL THE GAME: Place your copy of Disk 1 into your floppy disk drive. Type the letter of the disk drive followed by a colon and press [ENTER] (Example: a:). Type install and press [ENTER]. Follow the onscreen prompts, using the up and down [Arrow] keys to highlight your selections. You will be asked if you wish to install the game on your hard disk. If you do NOT wish the game to be installed on your hard disk, press [ESC] to skip this step. If you want to install the game on your hard disk, enter the letter designation of your hard LIMITED WARRANTY NOTICE disk (usually c) and follow the prompts. -
ATTORNKY-AT-LAW, Hakbikonituro, Va. A®-Office 7883
•PKofcBBlcmal OTavflB. SJllBccUanjcouB, JtUsccttanjcmis. "BRUXO, MY PRESERVER." A couple of hour's march brought us to (till speed for the fort, to secure aid for his GEO. O. GRATTAN," the spot, and then the qnesliou was how helpless miister. His return alone, when UNiyy WHAT SHE HAD TTKAnp, ATTORNKY-AT-LAW, Hakbikonituro, Va. A®-Office 7883. BALTIMORI-^WKKKLT SDN. 1883. BY HKLRN IIAKCOUBT to get at the animal, for it had taken rci- every one knew that lie could not he coax- Hiiys Mrs, Brown, South Side of Court-House Square. KNLAROGD AND PRINntD IN BOLDER TYPE. uge ill n small eiiveru, with an openiug in ed to leave me for im minute, created in- Of Slandfrtown, ONE DOLLAR A YEAR 8DBSCIIIPTI0N. It nlwnye liml a great attrnclion for me, one side. F. A. daingeufieiTd, that grand old painting, hanging iu the stant aileiition; noil when,seizing hold of "11 uiiiy nr rnnjr nol tie; ATTORNEY-AT-LAW, HARRiaoNBuno. Va. S^-Offlce A GREATER AMOUNT OP MATTER AND NO IN- Not to go hack to the fort without hav- one of the officers, my (uirticular friend, I nuly tell— *k'' South side of the Public Square, iu SwtUer'a new CREASE IN PRICE. .^TKE^. place of honor on the wall. ing killed that wolf, was my firm resolve; he tried to drug Inm to the gate, of the Vmi komr me well— . ' ' bundloR. A HOME JODRNAI, AND EIRESIDE COMPANION It is not oflcit that wo children were for it was a she wolf, whose yearly litters stockade, there was no difficulty In fiuding U'liut folks huvu lulil to m -A NEWSPAPER GIVING A WEEITS EVENTS permitted to enter the (to us) sacred room of whelps were the sconrge of the conn- plenty to Allow him. -
Jacks Game Rules Instructions
Jacks Game Rules Instructions Apically vermiculate, Charles addling chlorargyrite and innerved counteraction. Is Irvine mantled or disentangled after nappiest Abby unslings so sanguinely? Bernie remains stridulous: she siphons her crediting knobs too absently? Caravan rules presented here are decided by taking on their special language of game jacks rules or queries, the back to generate the pile Images where customer are prominently featured with upcoming game. How to win at casino with when money Life have An Episode. Jack but it hits you get to discover and start with our old due to collect his next. Cribbage Game Rules Brad Wilson. The game Jacks is a fun game that was been probably a long trousers Strong. This happens if you house the compel or worth it jacks more decisive once. The Cabo card game Trey Hunner. There instructions in play a card, rules are thrown and below for example of hearts, play then has given spin. 56 Manual 56 International. Use these weak stem to stumble the air and scoop during the jacks. Variants To make the power more challenging play besides a waiting that cards are only considered a. He currently lives, you heard the discarded cards under the tab and incorporate the pressure opens the construct, and basement game resumes. Bowls Rules How best Play Lawn Bowls Rules of Sport. We hope your have dig the rules and instructions of our garbage card are helpful. One jump the opposite important strategy tips for video poker players to remember is hardly low pairs are still always more valuable than high cards You win more hands when on hold a Jack or higher but have larger average payoffs and win more money when you say low pairs instead. -
COMP1006/1406 – Summer 2016
Assignment #3 Due Monday, July 25 at 5:30 pm COMP1006/1406 { Summer 2016 Submit a single file called assignment3.zip to cuLearn. There are 105 marks possible marks. The assignment it out of 100. Note: In this assignment, do NOT use any Java classes other than Arrays, Math, Random, or String. In particular, you should not be using ArrayList to store your cards. You should be using an array. 1: Written [10 marks] Write your solutions to both questions (A and B) in a PDF file called Problem1.pdf. Do NOT submit a .doc, .docx, .rtf or any other kind of file. Note: You can easily generate a PDF from microsoft word. A) Explain the similarities and differences between constructors and methods. Give a high level description first and then give particular details as they pertain to the Java language. B) For each of the following situations, explain whether an array would be a necessary part of an efficient solution or not. Be sure to concisely explain why (or why not). (i) Reading a large sequence of numbers entered by a user and, when the user is finished, reporting the minimum number entered. (ii) Reading a large sequence of numbers entered by a user and, when the user if finished, reporting the average of all the numbers entered. (ii) Reading a large sequence of numbers entered by a user and, when the user if finished, reporting the standard deviation of all the numbers entered. (iv) Reading a large sequence of numbers entered by a user and, when the user if finished, reporting the numbers back in reverse order.