"This Book Was a Joy to Read. It Covered All Sorts of Techniques for Debugging, Including 'Defensive' Paradigms That Will Eliminate Bugs in the First Place
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Bbedit 13.5 User Manual
User Manual BBEdit™ Professional Code and Text Editor for the Macintosh Bare Bones Software, Inc. ™ BBEdit 13.5 Product Design Jim Correia, Rich Siegel, Steve Kalkwarf, Patrick Woolsey Product Engineering Jim Correia, Seth Dillingham, Matt Henderson, Jon Hueras, Steve Kalkwarf, Rich Siegel, Steve Sisak Engineers Emeritus Chris Borton, Tom Emerson, Pete Gontier, Jamie McCarthy, John Norstad, Jon Pugh, Mark Romano, Eric Slosser, Rob Vaterlaus Documentation Fritz Anderson, Philip Borenstein, Stephen Chernicoff, John Gruber, Jeff Mattson, Jerry Kindall, Caroline Rose, Allan Rouselle, Rich Siegel, Vicky Wong, Patrick Woolsey Additional Engineering Polaschek Computing Icon Design Bryan Bell Factory Color Schemes Luke Andrews Additional Color Schemes Toothpaste by Cat Noon, and Xcode Dark by Andrew Carter. Used by permission. Additional Icons By icons8. Used under license Additional Artwork By Jonathan Hunt PHP keyword lists Contributed by Ted Stresen-Reuter. Previous versions by Carsten Blüm Published by: Bare Bones Software, Inc. 73 Princeton Street, Suite 206 North Chelmsford, MA 01863 USA (978) 251-0500 main (978) 251-0525 fax https://www.barebones.com/ Sales & customer service: [email protected] Technical support: [email protected] BBEdit and the BBEdit User Manual are copyright ©1992-2020 Bare Bones Software, Inc. All rights reserved. Produced/published in USA. Copyrights, Licenses & Trademarks cmark ©2014 by John MacFarlane. Used under license; part of the CommonMark project LibNcFTP Used under license from and copyright © 1996-2010 Mike Gleason & NcFTP Software Exuberant ctags ©1996-2004 Darren Hiebert (source code here) PCRE2 Library Written by Philip Hazel and Zoltán Herczeg ©1997-2018 University of Cambridge, England Info-ZIP Library ©1990-2009 Info-ZIP. -
Intermediate Perl – Session 7
1.1.2.8 – Intermediate Perl 1.1.2.8.7 Intermediate Perl – Session 7 · POD – plain old documentation · processing command line parameters · processing configuration files 9/23/2008 1.1.2.8.7 - Intermediate Perl - POD, parameters and configuration 1 1.1.2.8 – Intermediate Perl POD – plain old documentation ·embed documentation in your scripts with POD ·POD is very simple because it stands for Plain Old Documentation · it is meant to be easy to use – and it is! · POD is a simple markup language · write documentation once and export it to multiple formats · man, html, text · POD formatting codes are embedded in your script ·Pod::Usage module displays documentation for the script when the script is executed · how handy is that? 9/23/2008 1.1.2.8.7 - Intermediate Perl - POD, parameters and configuration 2 1.1.2.8 – Intermediate Perl POD structure – sections start and end pod with =pod =pod and =cut =head1 NAME script – take over the world in one line of Perl separate paragraphs by =head1 SYNOPSIS new lines script –mode EVIL|GOOD [-debug] use =head1 and =head2 =head1 DESCRIPTION for headings You can take over the world as an EVIL doer or a GOOD doer. Pick one. =head2 EVIL indent code Evil is more fun. =head2 GOOD =over and =back to =over indent text =item * advantages =item * for bullet lists none =item * disadvantages no fun =back =cut 9/23/2008 1.1.2.8.7 - Intermediate Perl - POD, parameters and configuration 3 1.1.2.8 – Intermediate Perl POD structure – ordinary paragraphs ordinary paragraphs # contents of podexample =pod representing text that =head1 EXAMPLE you'd like wrapped and justified have no This is an ordinary paragraph that will be indented, wrapped and maybe even justified. -
A Style Guide
How to Program Racket: a Style Guide Version 6.11 Matthias Felleisen, Matthew Flatt, Robby Findler, Jay McCarthy October 30, 2017 Since 1995 the number of “repository contributors” has grown from a small handful to three dozen and more. This growth implies a lot of learning and the introduction of inconsistencies of programming styles. This document is an attempt leverage the former and to start reducing the latter. Doing so will help us, the developers, and our users, who use the open source code in our repository as an implicit guide to Racket programming. To help manage the growth our code and showcase good Racket style, we need guidelines that shape the contributions to the code base. These guidelines should achieve some level of consistency across the different portions of the code base so that everyone who opens files can easily find their way around. This document spells out the guidelines. They cover a range of topics, from basic work (commit) habits to small syntactic ideas like indentation and naming. Many pieces of the code base don’t live up to the guidelines yet. Here is how we get started. When you start a new file, stick to the guidelines. If you need to edit a file, you will need to spend some time understanding its workings. If doing so takes quite a while due to inconsistencies with the guidelines, please take the time to fix (portions of) the file. After all, if the inconsistencies throw you off for that much time, others are likely to have the same problems. -
Name Description
Perl version 5.10.0 documentation - perlnewmod NAME perlnewmod - preparing a new module for distribution DESCRIPTION This document gives you some suggestions about how to go about writingPerl modules, preparing them for distribution, and making them availablevia CPAN. One of the things that makes Perl really powerful is the fact that Perlhackers tend to want to share the solutions to problems they've faced,so you and I don't have to battle with the same problem again. The main way they do this is by abstracting the solution into a Perlmodule. If you don't know what one of these is, the rest of thisdocument isn't going to be much use to you. You're also missing out onan awful lot of useful code; consider having a look at perlmod, perlmodlib and perlmodinstall before coming back here. When you've found that there isn't a module available for what you'retrying to do, and you've had to write the code yourself, considerpackaging up the solution into a module and uploading it to CPAN so thatothers can benefit. Warning We're going to primarily concentrate on Perl-only modules here, ratherthan XS modules. XS modules serve a rather different purpose, andyou should consider different things before distributing them - thepopularity of the library you are gluing, the portability to otheroperating systems, and so on. However, the notes on preparing the Perlside of the module and packaging and distributing it will apply equallywell to an XS module as a pure-Perl one. What should I make into a module? You should make a module out of any code that you think is going to beuseful to others. -
Practical Ruby Projects: Practical Ruby Projects Ideas for the Eclectic Programmer
CYAN YELLOW MAGENTA BLACK PANTONE 123 C BOOKS FOR PROFESSIONALS BY PROFESSIONALS® THE EXPERT’S VOICE® IN OPEN SOURCE Companion eBook Available Practical Ruby Projects: Projects Ruby Practical Ideas for the Eclectic Programmer Dear Reader, You’ve learned the basics of Ruby, and you’re ready to move on to the next level— trying out advanced techniques, mastering best practices, and exploring Ruby’s full potential. With this book you’ll learn by experience while you tackle an exciting series of varied but always practical programming projects. What is an eclectic programmer, you ask? He or she is an inquisitive thinker Practical who likes to play around with new concepts, a person who is project-oriented and enjoys coding, a person who doesn’t mind some technical depth folded in with creative excursions, and a person who is always looking for fresh ideas. This book is a little different from other computer books. It is meant to be entertaining, exciting, and intellectually challenging. Inside you’ll find a collec- tion of diverse projects, ranging from the creative to the practical, written as a nod to all the great Rubyists I’ve been privileged to know. Each chapter dives into Ruby Projects new topics and approaches meant to exercise your programming muscles. You’ll start by building a cross-platform music environment, progress to drawing animations using scalable vector graphics, and then move on to prac- tical problem solving using simulation. In addition, you’ll implement your own turn-based strategy game and build a Mac-native RubyCocoa interface to it. -
The Bioperl Toolkit: Perl Modules for the Life Sciences
Downloaded from genome.cshlp.org on January 25, 2012 - Published by Cold Spring Harbor Laboratory Press The Bioperl Toolkit: Perl Modules for the Life Sciences Jason E. Stajich, David Block, Kris Boulez, et al. Genome Res. 2002 12: 1611-1618 Access the most recent version at doi:10.1101/gr.361602 Supplemental http://genome.cshlp.org/content/suppl/2002/10/20/12.10.1611.DC1.html Material References This article cites 14 articles, 9 of which can be accessed free at: http://genome.cshlp.org/content/12/10/1611.full.html#ref-list-1 Article cited in: http://genome.cshlp.org/content/12/10/1611.full.html#related-urls Email alerting Receive free email alerts when new articles cite this article - sign up in the box at the service top right corner of the article or click here To subscribe to Genome Research go to: http://genome.cshlp.org/subscriptions Cold Spring Harbor Laboratory Press Downloaded from genome.cshlp.org on January 25, 2012 - Published by Cold Spring Harbor Laboratory Press Resource The Bioperl Toolkit: Perl Modules for the Life Sciences Jason E. Stajich,1,18,19 David Block,2,18 Kris Boulez,3 Steven E. Brenner,4 Stephen A. Chervitz,5 Chris Dagdigian,6 Georg Fuellen,7 James G.R. Gilbert,8 Ian Korf,9 Hilmar Lapp,10 Heikki Lehva¨slaiho,11 Chad Matsalla,12 Chris J. Mungall,13 Brian I. Osborne,14 Matthew R. Pocock,8 Peter Schattner,15 Martin Senger,11 Lincoln D. Stein,16 Elia Stupka,17 Mark D. Wilkinson,2 and Ewan Birney11 1University Program in Genetics, Duke University, Durham, North Carolina 27710, USA; 2National Research Council of -
Symbols & Numbers A
ruby_02.book Page 267 Thursday, May 10, 2007 4:12 PM INDEX Symbols & Numbers \ (backslash), in regular expression, for literal characters, 144 %Q for instantiating Strings, 23, \W, in regular expression, for 108–109, 215–216, 219, 239, whitespace, 66 245, 248–250 { } (braces) %w for instantiating Arrays, 47, for blocks, 28 113, 115 for declaring Hash, 42 & (ampersand), for expressing blocks {x}, in regular expression, 79 and Procs, 105–106 - method (Hash), 93 ! (exclamation point), for destructive ||= operator, 77–78, 127 methods, 20, 22–23 | (pipe) character, in regular || (or) operator, 17 expression, 56 # character + method of Integers and Strings, 3–4 for comments, 14 + (plus sign), in regular for instance method, 234 expression, 62 #{} for wrapping expression to be = (equal sign), for assigning value to interpolated, 23 variable, 9 #! (shebang), 47 == operator, for equality testing, 14 $ (dollar sign), for bash prompt, 19 =begin rdoc, 22 * (asterisk), in irb prompt, 8 =end, 22 ** (asterisk doubled), for “to the <=> method (Comparable), 145, power of,” 72 150–151 /\d+/ in regular expression, for digits <% and %> tags, 211 only, 79 <%= tag, for printing expression, 214 :needs_data Symbol key, 116 99bottles.rb script, 20–25 :nitems Symbol key, 116 :unless0th Symbol key, 116 ? (question mark) A in predicate method names, 22 actionpack, warnings related to, 226 in regular expression, for optional Active Record, Rails dependence expressions, 144 on, 227 @ sign, for instance variable, 21–22 Agile Web Development with Rails @@ sign, for class -
Coding Style Guidelines
Coding Style Guidelines Coding Style Guidelines Introduction This document was created to provide Xilinx users with a guideline for producing fast, reliable, and reusable HDL code. Table of Contents Top-Down Design ⎯ Section 1 ................................................................13-4 Behavioral and Structural Code...................................................................13-4 Declarations, Instantiations, and Mappings.................................................13-5 Comments ...................................................................................................13-6 Indentation...................................................................................................13-9 Naming Conventions ...................................................................................13-10 Signals and Variables ⎯ Section 2..........................................................13-13 Signals.........................................................................................................13-13 Casting.........................................................................................................13-13 Inverted Signals...........................................................................................13-13 Rule for Signals ...........................................................................................13-14 Rules for Variables and Variable Use .........................................................13-15 Packages ⎯ Section 3 ..............................................................................13-17 -
Coding Style
Coding Style by G.A. (For internal Use Only. Do not distribute) April 23, 2018 1 Organizational 1.1 Codes and Automation Codes to which these rules apply are the following. DMRG++, PsimagLite, Lanczos++, FreeFermions, GpusDoneRight, SPFv7, and MPS++. The script indentStrict.pl can be used to automate the application of these rules, as shown in Listing1, where the option -fix will fix most problems in place. Listing 1: Use of the indentStrict.pl script. PsimagLite/scripts/indentStrict.pl -file file.h [-fix] 1.2 Indentation Indent using “hard” tabs and Kernighan and Ritchie indentation. This is the indentation style used by the Linux Kernel. Note that the tab character is octal 011, decimal 9, hex. 09, or “nt” (horizontal tab). You can represent tabs with any number of spaces you want. Regardless, a tab is saved to disk as a single character: hex. 09, and *not* as 8 spaces. When a statement or other line of code is too long and follows on a separate line, do not add an indentation level with tab(s), but use spaces for aligment. For an example see Listing2, where tabs (indentation levels) are indicated by arrows. Listing 2: Proper use of continuation lines. class␣A␣{ −−−−−−−!void␣thisIsAVeryVeryLongFunction(const␣VeryVeryLongType&␣x, −−−−−−−!␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣␣const␣VeryVeryLongType&␣y) −−−−−−−!{ −−−−−−−→−−−−−−−!//␣code␣here −−−−−−−!} I repeat the same thing more formally now: Indent following the Linux coding style, with exceptions due to the Linux style applying to C, but here we’re talking about code written in C++. 1. Classes are indented like this: 1 1.2 Indentation class A { }; That is, they are indented as for loops and not as functions. -
The Pascal Programming Language
The Pascal Programming Language http://pascal-central.com/ppl/chapter2.html The Pascal Programming Language Bill Catambay, Pascal Developer Chapter 2 The Pascal Programming Language by Bill Catambay Return to Table of Contents II. The Pascal Architecture Pascal is a strongly typed, block structured programming language. The "type" of a Pascal variable consists of its semantic nature and its range of values, and can be expressed by a type name, an explicit value range, or a combination thereof. The range of values for a type is defined by the language itself for built-in types, or by the programmer for programmer defined types. Programmer-defined types are unique data types defined within the Pascal TYPE declaration section, and can consist of enumerated types, arrays, records, pointers, sets, and more, as well as combinations thereof. When variables are declared as one type, the compiler can assume that the variable will be used as that type throughout the life of the variable (whether it is global to the program, or local to a function or procedure). This consistent usage of variables makes the code easier to maintain. The compiler detects type inconsistency errors at compile time, catching many errors and reducing the need to run the code through a debugger. Additionally, it allows an optimizer to make assumptions during compilation, thereby providing more efficient executables. As John Reagan, the architect of Compaq Pascal, writes, "it was easy to write Pascal programs that would generate better code than their C equivalents" because the compiler was able to optimize based on the strict typing. -
Application Note C/C++ Coding Standard
Application Note C/C++ Coding Standard Document Revision J April 2013 Copyright © Quantum Leaps, LLC www.quantum-leaps.com www.state-machine.com Table of Contents 1 Goals..................................................................................................................................................................... 1 2 General Rules....................................................................................................................................................... 1 3 C/C++ Layout........................................................................................................................................................ 2 3.1 Expressions................................................................................................................................................... 2 3.2 Indentation..................................................................................................................................................... 3 3.2.1 The if Statement.................................................................................................................................. 4 3.2.2 The for Statement............................................................................................................................... 4 3.2.3 The while Statement........................................................................................................................... 4 3.2.4 The do..while Statement.....................................................................................................................5 -
Intermediate Perl
SECOND EDITION Intermediate Perl Randal L. Schwartz, brian d foy, and Tom Phoenix Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Intermediate Perl, Second Edition by Randal L. Schwartz, brian d foy, and Tom Phoenix Copyright © 2012 Randal Schwartz, brian d foy, Tom Phoenix. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or [email protected]. Editors: Simon St. Laurent and Shawn Wallace Indexer: Lucie Haskins Production Editor: Kristen Borg Cover Designer: Karen Montgomery Copyeditor: Absolute Service, Inc. Interior Designer: David Futato Proofreader: Absolute Service, Inc. Illustrator: Rebecca Demarest March 2006: First Edition. August 2012: Second Edition. Revision History for the Second Edition: 2012-07-20 First release See http://oreilly.com/catalog/errata.csp?isbn=9781449393090 for release details. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Intermediate Perl, the image of an alpaca, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein.