University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations Fall 2010 Identity, Identification, and Media Representation in Video Game Play: An audience reception study Adrienne Shaw University of Pennsylvania,
[email protected] Follow this and additional works at: https://repository.upenn.edu/edissertations Part of the Communication Technology and New Media Commons, Critical and Cultural Studies Commons, Feminist, Gender, and Sexuality Studies Commons, Gender, Race, Sexuality, and Ethnicity in Communication Commons, and the Race, Ethnicity and Post-Colonial Studies Commons Recommended Citation Shaw, Adrienne, "Identity, Identification, and Media Representation in Video Game Play: An audience reception study" (2010). Publicly Accessible Penn Dissertations. 286. https://repository.upenn.edu/edissertations/286 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/edissertations/286 For more information, please contact
[email protected]. Identity, Identification, and Media Representation in Video Game Play: An audience reception study Abstract ABSTRACT IDENTITY, IDENTIFICATION AND MEDIA REPRESENTATION IN VIDEO GAME PLAY: AN AUDIENCE RECEPTION STUDY Adrienne Shaw Supervisor: Dr. Katherine Sender Research on minority representation in video games usually asserts: 1. the industry excludes certain audiences by not representing them; 2. everyone should be provided with characters they can identify with; and 3. media representation has knowable effects. In contrast, this dissertation engages with audiences’ relationship to gamer identity, how players interact with game texts (identification and interaction), and their thoughts about media representation. This dissertation uses interviews and participant observation to investigate why, when and how representation is important to individuals who are members of marginalized groups, focusing on sexuality, gender and race, in the U.S.