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Mar Customer Order Form
OrdErS PREVIEWS world.com duE th 18MAR 2013 MAR COMIC THE SHOP’S PREVIEWSPREVIEWS CATALOG CUSTOMER ORDER FORM Mar Cover ROF and COF.indd 1 2/7/2013 3:35:28 PM Available only STAR WARS: “BOBA FETT CHEST from your local HOLE” BLACK T-SHIRT comic shop! Preorder now! MACHINE MAN THE WALKING DEAD: ADVENTURE TIME: CHARCOAL T-SHIRT “KEEP CALM AND CALL “ZOMBIE TIME” Preorder now! MICHONNE” BLACK T-SHIRT BLACK HOODIE Preorder now! Preorder now! 3 March 13 COF Apparel Shirt Ad.indd 1 2/7/2013 10:05:45 AM X #1 kiNG CoNaN: Dark Horse ComiCs HoUr oF THe DraGoN #1 Dark Horse ComiCs GreeN Team #1 DC ComiCs THe moVemeNT #1 DoomsDaY.1 #1 DC ComiCs iDW PUBlisHiNG THe BoUNCe #1 imaGe ComiCs TeN GraND #1 UlTimaTe ComiCs imaGe ComiCs sPiDer-maN #23 marVel ComiCs Mar13 Gem Page ROF COF.indd 1 2/7/2013 2:21:38 PM Featured Items COMIC BOOKS & GRAPHIC NOVELS Mouse Guard: Legends of the Guard Volume 2 #1 l ARCHAIA ENTERTAINMENT Uber #1 l AVATAR PRESS Suicide Risk #1 l BOOM! STUDIOS Clive Barker’s New Genesis #1 l BOOM! STUDIOS Marble Season HC l DRAWN & QUARTERLY Black Bat #1 l D. E./DYNAMITE ENTERTAINMENT 1 1 Battlestar Galactica #1 l D. E./DYNAMITE ENTERTAINMENT Grimm #1 l D. E./DYNAMITE ENTERTAINMENT Wars In Toyland HC l ONI PRESS INC. The From Hell Companion SC l TOP SHELF PRODUCTIONS Valiant Masters: Shadowman Volume 1: The Spirits Within HC l VALIANT ENTERTAINMENT Rurouni Kenshin Restoration Volume 1 GN l VIZ MEDIA Soul Eater Soul Art l YEN PRESS BOOKS & MAGAZINES 2 Doctor Who: Who-Ology Official Miscellany HC l DOCTOR WHO / TORCHWOOD Doctor Who: The Official -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
The Dwarvenhold Campaign Geography
The Dwarvenhold Campaign Geography Domain Name: Deep Root This is the region of the underdark in which you live. It includes areas of dwarf, drow and deep gnome control. A domain is the equivalent of an island. City-State: DwarvenHold DwarvenHold is the name of the city-state of the mountain dwarves. It includes mines, giant caverns with conventional buildings, and dwellings built along caverns that dig deep into the surrounding area. Dwarvenhold feeds itself on miles of cavern-corrals, caves used for fungus cultivation. There are also multiple lakes stocked with cave fish. Dwarvenhold is formed in concentric circles. The innermost circle, called the Great Hall, is a giant cavern with conventional buildings. The center of the Great Hall is The Courtyard, a vast cavern where the king holds his audience. A giant stalactite lies in the center of the cavern and reaches nearly to the ceiling, hundreds of feet above. The stalactite has been hollowed out and used as the seat of power for the city-state. Many younger dwarves live in the Courtyard, preferring its new style of dwarven architecture and constant activity. Many of these dwarves live in apartments carved into the cavern walls. The apartments extend nearly a hundred feet up from the surface. Concentric circles of caverns extend out from The Courtyard. Those with wealth and power tend to live in inner circles, while outer circles are used for mining, poorer housing and military outposts. The farther away from The Great Hall, the more dangerous it is. There are well established routes, considered roads within the kingdom, as well as private caverns and routes that are off limits to those who don't belong. -
Chromatic Dragons BLACK DRAGONS (No Additional Special GREEN DRAGONS (No Additional Special Abilities) Abilities)
Issue Number 21 May 2014 Contents % in lair, by Stuart Marshall 3 New Character Races, by Stuart Marshall 4-16 Combined Combat Chart, by Steve Wachs 17 How Much Experience Did We Get For That Dragon?, by 18-20 Ardano Silverbow Magical Miscellanea, by C. Wesley Clough 21-22 Glarck's Remote Spell Books, by Bryan Fazekas 22-23 Ride the Lightning, by Ian Slater 24-27 Monsters of All Sizes, by R. N. Bailey 28-32 The Wizard's Laboratory, by Marco 33-58 The Conjurer, by Ian Slater 59-65 Lake of Sorrows, by Steve McFadden 66-86 Open OSRIC License 87 Open Game License 87-88 Cover art is copyright © 2012 by Raven Krupnow, used under the CC-BY-NC-SA 3.0 see http://creativecommons.org/licenses/by- n c-sa /3.0/ Raven Krupnow's art can be viewed at http://sky-byte-haiku.deviantart.com/ The Staff Publisher Steve Yates Associate Editor Nicholas Partridge Associate Editor Ron Redmond Submissions Manager Nicholas Partridge Title Graphics Jim Lassiter Graphics Editing Steve McFadden Design & Layout Stuart Marshall Footprints is published by Dragonsfoot. It is available at the Dragonsfoot website for download; visit http://www.dragonsfoot.org/ft/ to download other issues. The rights to all material published herein revert to the author(s) of said work upon release of this issue. Articles may be submitted by email to [email protected] (please, don't submit articles by Private Message in the forums). Don't forget to include your "byline," i.e. how you wish to be credited. -
By Christie Golden
ELEGY by Christie Golden © 2018 Blizzard Entertainment, Inc. By the moons’ glow, listen. Beside the river, listen. Holding those you love, listen: To the cries of the dying, To the whisper of the wind over the silent dead, To the song my broken heart will ever sing Of the story of the Tree of the World And the death of all the dreams It once cradled in its mighty boughs. 1 PART ONE: IN THE IVORY TOWER In purity, all things are born. The eldest tree was once a tender sapling, And even the stars were young. O Lady Elune, Weep tears so sweet At the thought of the innocence That once was ours. Clang! The martial music of swordplay rang out as the two blades clashed. The combatants sprang apart, circling. The older man, hair and beard as white as moonlight, feinted, then brought his weapon arcing up and around. But the younger man was quick and deftly blocked the blow. Sparks flew, and the colliding blades glinted in the sunlight. “Nicely done,” Genn Greymane grunted even as he lunged. Again, the youth parried. “But one of these days, you’ll have to go on the—” Greymane barely got his sword up in time to prevent King Anduin Wrynn’s blow. “Offensive?” Anduin grinned. He bore down with the weapon, feeling the older man’s blade straining against it. His sun-colored hair had come loose and was falling into his eyes, and he grimaced as he realized Greymane had noticed. The Gilnean king abruptly pulled back. Caught off balance, Anduin stumbled forward. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
No Limit 0 150 None None No Limit 0 150 PG-13 None
Min Age Max Age Game/Event Type (board, Max Number required to Experience Needed to Game Name/Title Brief Description Rule System Name of GM/Presenter Day Start time End Time required to Rating Room Table # card, rpg, panel, etc) of participants play (0 min - play play 99 Max) Panel/Seminar 1000 We Are All Oithlings A discussion of all things Low Life None Andy Hopp Friday 1:00 PM 2:00 PM no limit 0 150 none none Fitness Room 1 An open discussion of these two comic titans and where they stand Panel/Seminar 1001 Marvel vs. DC None Kylan Toles & Ken Rose Thursday 11:00 AM 12:00 PM Fitness Room 1 in comics, movies, and television no limit 0 150 PG-13 none An open discussion regarding the treatment, portrayal, and Dawn Toles, Heather Panel/Seminar 1002 Women and Geekdom marketing to women and how everyone can do their part to bring none Thursday 12:00 PM 1:00 PM Fitness Room 1 Hopp, Jessica Cook no limit 0 150 PG-13 none forth equality in our culture. With Episode VII arriving soon, this is a roundtable for all fans of Ken Rose, Kylan Toles, Panel/Seminar 1003 Let's Talk About Star Wars None Friday 12:00 PM 1:00 PM Fitness Room 1 Star Wars to discuss everything in the universe. Greg Dunn no limit 0 150 None none Transformers, GI Joe, TMNT - so many cartoons from the 80s have Ken Rose, Kylan Toles, Panel/Seminar 1004 80s Small Screen to Big Screen been turned into live action films. -
The Lone Drow: Companions of the Hall
The Lone Drow: Companions of the Hall By Thomas M. Costa The Companions of the Hall are some of the Forgotten Realms' most celebrated heroes. This article contains statistics for Catti-brie, Regis, and the Bouldershoulder Brothers, Ivan and Pikel. Also below is an updated 3.5 version of Guenhwyvar. Drizzt (as well as Artemis) are in the Forgotten Realms Campaign Setting, while Bruenor and Wulfgar are in Silver Marches. Catti-brie: Female human fighter 7; CR 8; Medium humanoid; HD 7d10+14; hp 52; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Base Atk +7; Grp +8; Atk +10 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9 melee (1d4+2/19-20, +1 distance dagger) or +8 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +11 ranged (1d4+1/19-20, +1 distance dagger); Full Atk +10/+5 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9/+4 melee (1d4+2/19-20, +1 distance dagger) or +8/+3 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14/+9 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +12/+12/+7 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows and Rapid Shot) or +11/+6 ranged (1d4+1/19-20, +1 distance dagger); AL CG; SV Fort +7, Ref +5, Will +5; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17. -
Dungeons & Dragons (1979) Supplement 1 Greyhawk
Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing -
Gathering of Card Players and Subcultural Expression
THE MAGIC OF COMMUNITY: GATHERING OF CARD PLAYERS AND SUBCULTURAL EXPRESSION Travis J. Limbert A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2012 Committee: Dr. Marilyn Motz, Advisor Dr. Esther Clinton © 2012 Travis Limbert All Rights Reserved iii ABSTRACT Marilyn Motz, Advisor When Magic: the Gathering was released in 1993, it was the first trading card game. It paved the way for the trading card game subculture and market that exists today. This thesis explores the implications of this subculture and the ways it can be thought of as an urban leisure subculture. This thesis also discusses Magic’s unique community, which has been instrumental in the game’s success over the last two decades. Magic’s community is created symbiotically, through official support by Wizards of the Coast, and the parent company Hasbro, as well as the usage and interaction by the fans and players. It is this interaction that creates a unique community for Magic, which leads to the game’s global popularity, including its tremendous growth since 2010. This thesis looks at trade publications, articles written about Magic, player responses collected through online surveys, and other works to create an extensive work on Magic and its community. This thesis focuses on how the community is important to the consumption of copyrighted cultural texts and how this creates of meaning in players’ lives. iv To my parents, James and Jona, who always encouraged me. v ACKNOWLEDGMENTS I would like to thank my thesis committee, Dr. -
Prelude Part 1 Station Station: in All the World of the Drow, There Is No
Prelude Part 1 Station Station: In all the world of the drow, there is no more important word. It is the calling of their, of our religion, the incessant pulling of hungering heartstrings. Ambition over rides good sense and compassion is thrown away in its face, all in the name of Lloth, the Spider Queen. Ascension to power in drow society is a simple process of assassination. The Spider Queen is a deity of chaos, and she and her high priestesses, the true rulers of the drow world, do not look with ill favor upon ambitious individuals wielding poisoned daggers. Of course, there are rules of behavior, every society must boast of these. To openly commit murder or wage war invites the pretense of justice, and penalties exacted in the name of drow justice are merciless. To stick a dagger in the back of a rival during the chaos of a larger battle or in the quiet shadows of an alley, howeveI, is quite acceptable, even applauded. Investigation is not the forte of drow justice. No one cares enough to bother Station is the way of Lloth, the ambition she bestows to further the chaos, to keep her drow "children" along their appointed course of self imprisonment. Children? Pawns more likely, dancing dolls for the Spider Queen, puppets on the imperceptible but impervious strands of her web. All climb the Spider Queen's ladders; all hunt for her pleasure, and all fall to the hunters of her pleasure. Station is the paradox of the world of my people, the limitation of our power within the hunger for power. -
Grosnor Distribution's Open House & Manufacturer Day!
Mystery Guest! Grosnor Distribution’s Open House & Manufacturer Day! May 2nd, 2013 9:00am – 2:00pm •9:00am - 10:00am B&M Customer Registration •9:00am – 1:00pm Open forum-Customer/Manufacturer interaction •12:00pm – 1:00pm Snacks & Refreshments available •1:00pm – 2:00pm Grosnor Auction Newsletter #5 Just 2 Weeks to Go! April 19th Brampton, Canada. Breaking News…….Jennifer Kallas from I’m happy to announce that grab bags the NHL Enterprises is our newest are all allocated out to B&M’s so as the attendee for our Open House. Speak saying goes, if you snooze you loose. For with this industry insider about any any late comers, you are more than NHL issue imaginable………. Come talk welcome to come however it is vital to Jen and get the inside track on some that you register as you cannot attend of the cool Upper Deck double rookie without pre-registration. Please contact class promotional opportunities your Account Manager for details. We available for your store this Fall? don’t want anyone turned away at the door. Just a few more days to register your expired redemptions cards with Upper See everyone in a couple of weeks! Deck for the Time to Swap program, see last weeks newsletter #4 further down in this email for more details. Announcing our next 5 Manufacturers Show Items Watch for 3 more next week! It all started on March 18, 1892, at a dinner of the Ottawa Amateur Athletic Association. Lord Kilcoursie, a player on the Ottawa Rebels hockey club from Government House, delivered the following message on behalf of Lord Stanley, the Earl of Preston and Governor General of Canada -- "I have for some time been thinking that it would be a good thing if there were a challenge cup which should be held from year to year by the champion hockey team in the Dominion (of Canada).