Chronopia Elves Konstruktör: Johan Sjöberg Översättning: Redigering
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Chronopia Elves Konstruktör: Johan Sjöberg Översättning: Redigering: Les Edwards Chronopia: Bill King, Michael Stenmark, Nils Gulliksson, Henrik Strandberg Formgivning: Original: Marcus Thorell Omslag: Les Edwards Grafisk Form: Illustrationer: Adrian Smith Koncept: Stefan Ljungqvist, Johan Sjöberg Kartor: David Hanson Övriga Bidrag: David Hanson, Svante Rendahl, Hanners Kristoferson, Fredrik Malmberg, Henrik Strandberg, Nils Gulliksson, Sami Sinerva, Jonas Mases, Patric Backlund, Cees Kwadijk, Michael Mörsare Baksida: Paolo Parente Projektledning: Stefan Ljungqvist chapter 1 Elves are some of the most influential Chronopias inhabitants. It is said that together they have more power than the emperor, and that they might as fight the Devout forces if only they could cooperate. As an elf you take the role of a white apostle värjfäktande flamboyant, belisarisk hussar, venturiansk Fulmar or kothisk spider champion and head out to the chronopian night. The races (Ethnicities) These are not new rules for how to create an elf, but you can still use the basic rules to create your elf. Here are, however, proposed rules, new and improved special abilities, new Elf jobs and new breeds that will give you more opportunities than ever before when creating an elf. The following chapter is also supplemented the information given here with new professions, skills and special abilities that are unique to the big houses - all to your degas-, aramas- or lysander elf to be as unique as possible. The occupations described in the chapters are only available for the elves accompanying the current house (unless otherwise stated). Of course, all this is just a proposal. It is, of course, you determine which of the new rules you want to use. In some places in the text referred to material that is published in the previous modules Weapons and armor in Chronopia, Magic in Chronopia, Dwarves, Sword and sorcery and darkness guardian. For space reasons, we can not publish that information here. Elves is of course great to use without any of the other modules, but the adventures in the city Chronopia become much more vibrant and exciting if you also have access to the other campaign material. Background points Background Points are used in the same way as in the basic rules, but not all have 125 BP. Instead, one can choose between three different levels: elf, veteran or raised. The Elf is just an elf among elves on Chronopias streets, which in and of itself is not bad. He has experienced a lot, but nothing out of the ordinary (at least not with the chronopian standards). He may be a regular dandy, a nobleman, guardsman in one of the large houses, garden, untested magician's apprentice, gentleman thief, or a mere slave traders. The veteran has both seen and heard a lot during his time at the Big houses furstehov, the Street of a Thousand Delights, in the large park, in air ports, the arena and the city's numerous marketplaces. He has won duels against other nobles, stepped on the inferior people, served on a number of steel companies, defended the honor of housing the blow after blow, patrolled the tower walls and felt the smell of danger countless times. He can be guard sergeant, Elvish nobles, elite warriors, magus Regis or a child of the night, a cunning assassin. The Exalted is one of the elect, one of those if not in body, then at least to the soul is the Ascended, all elves ancestors, the closest. He is destined to make more fuss than their cousins, to change the course of history to shake the chronopian life to its foundations. He can be a captain of the guard, fursteson, arch-magicians or simply hero. Race You decide what race you to be just like the basic rules, but this presents the Big houses elves as separate races although in fact they are all urban elves affected in different direction by the seething maelstrom Chronopias dark influence. Therefore they all, except for the possible advantages and disadvantages are listed below, also city elves benefits (see page 15 of the basic rules). ARAMAS elf (30 BC) Aramas elves something strange sight of the approaching eternity (that is the term elves in general use to emphasize the fact that they are immortal) has made them life-affirming, death- defying, playful savages with a slightly excessive bout of narcissistic coquetry. Giving and receiving compliments wholesale and retail is something a true aramas elf can never get enough of. Love they do not know much about, but their desire is eternal, even if the objects vary. They are extremely fast and agile, which makes them difficult opponents and they are happy to show to prospective lovers and mistresses. Aramas elves is slimmer than the other city elves, has brown, dark blond or blond hair, and the men there are often small well-groomed beard. BELISARIUS elf (25 BC) Belisarius elves is well-read, interested and inquisitive. They find a spiritual pleasure in polishing their intellect and measure it with others, in the same way as Ventura elves measures grinding their precious stones. They write dramas, comedies and tragedies, the poet's sonnets, canzoner and alexandrines, and skaldar of bygone days as well as about the coming times. They paint great works of art in oil and watercolor, sculpture stunningly beautiful portrait busts in marble, red sandstone or blackest balkit. Belisarius elves has flushed skin, standard covered with a thick layer of powder, and red, reddish brown or reddish hair, often in braid - also in men. • An optional artistic skill (Painting / Acting / Playing instruments) is regarded as a primary skill for a belisarius elf. • Belisarius elves get +20 on their kind of social position and initial capital. CERIAS elf (30 BC) A cerias elf is loyal to two things, his sword and his prince, but live only for war. "To struggle is to live", as the princes Cerias should have said (someone objected that there are many kinds of struggles, but they cerias elves who heard his words made it clear to him to fight with sword in hand, was nobler and truer than any other form of struggle - before they killed him). Such is cerias elves. They live to fight, to kill, to see the beauty of the devastation war brings. They are the strongest, most durable, and by far the most highly trained of city elves. • Cerias elves may choose any weapon skill or craftsmanship Forging primary skill. Bluff counted on the other as a secondary skill. DEGAS elf (25 BC) Degas elves is hopelessly decadent, live whirlwinds of destruction and decay, opulence, arrogance and ecstatic pleasures. They live a life of debauchery hideous nights, to the days when the sun's rays heat the chronopian copper ceilings, allowing their emaciated bodies rest in perfumed oil bath. Their obsession with physical beauty is immense; to be ugly in their eyes to be defective to be an abomination, and abominations can not be accepted in the house's walls. The degas elves whose bodies Tarts of pleasures veil his faults with masks, lotions, powders and oils in centimeter-thick layers. They color their hair - those who have something and not just use wigs, namely - according to the latest fashions on the alchemical way. KOTH elf The folly lies as a sticky nets over spider Tower and its inhabitants. Those who are born, live, and die as members of the House Koth thinking in other courses than elves from the big houses. The perverted thinking dark thoughts characterized by obscene, homicidal and dark magical overtones. Koth elves rarely socialize with people outside the community - and they do it, they always have an evil ulterior motive that usually lead to anguished throes of the most night black blow for the unfortunate. They are almost sickly pale complexion and long black, white or silver gray hair. • Koth elves need not succeed with a mage stroke to learn the dark magic (see module Darkness guardian). LYSANDER elf The elves belonging to the Dragon House is regarded as very impulsive, wild and impatient of their elf brothers and sisters. In Chronopia while the lot of their time at the Arena or private casinos in the high towers more fashionable salons; the gambling excitement has enthralled them. Participating in an uncertain game in which an unfavorable outcome could mean financial ruin for them is the highest voltage can be achieved. VENTURA elf Ventura elves burning with curiosity, an appetite for discovery that is missing in the other genera (they think in general that has already seen everything worth seeing and if it should happen to be that there was something outside Chronopia that was worth seeing it would not be worth seeing), an appetite for discovery that has opened up many trade routes and markets in distant lands for the horse's house. They also love money, "to own and look, but do not spend," reads as wicked tongues Prince of Ventura's slogan. Ventura elves are darker skinned than other elves, which is said to be because they are descended from grey elves, the fabled elves sailing on the ten world's oceans with their floating islands. They are usually brown or dark brown hair. Age Age works just like the basic rules. Sex Sex work just like the basic rules. The Elvish women usually tend to be both more beautiful, more scheming and decadent than men, in short - they are more than equal. Basic features Basic features work just as in the basic rules. Kroppspoang Body Points are calculated as the basic rules. Damage Bonus Damage Bonus is calculated in the same way as in the basic rules.