Problems and Progress in the Protection of Videogames: a Legal and Sociological Perspective Calum Darroch
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Linux on the Road
Linux on the Road Linux with Laptops, Notebooks, PDAs, Mobile Phones and Other Portable Devices Werner Heuser <wehe[AT]tuxmobil.org> Linux Mobile Edition Edition Version 3.22 TuxMobil Berlin Copyright © 2000-2011 Werner Heuser 2011-12-12 Revision History Revision 3.22 2011-12-12 Revised by: wh The address of the opensuse-mobile mailing list has been added, a section power management for graphics cards has been added, a short description of Intel's LinuxPowerTop project has been added, all references to Suspend2 have been changed to TuxOnIce, links to OpenSync and Funambol syncronization packages have been added, some notes about SSDs have been added, many URLs have been checked and some minor improvements have been made. Revision 3.21 2005-11-14 Revised by: wh Some more typos have been fixed. Revision 3.20 2005-11-14 Revised by: wh Some typos have been fixed. Revision 3.19 2005-11-14 Revised by: wh A link to keytouch has been added, minor changes have been made. Revision 3.18 2005-10-10 Revised by: wh Some URLs have been updated, spelling has been corrected, minor changes have been made. Revision 3.17.1 2005-09-28 Revised by: sh A technical and a language review have been performed by Sebastian Henschel. Numerous bugs have been fixed and many URLs have been updated. Revision 3.17 2005-08-28 Revised by: wh Some more tools added to external monitor/projector section, link to Zaurus Development with Damn Small Linux added to cross-compile section, some additions about acoustic management for hard disks added, references to X.org added to X11 sections, link to laptop-mode-tools added, some URLs updated, spelling cleaned, minor changes. -
Computer Game Mods, Modders, Modding, and the Mod Scene
Computer Game Mods, Modders, Modding, and the Mod Scene Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine 92697-3455 USA March 2010 Abstract Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to organize the actions of the people who develop and share their game mods. The affordances examined include customization and tailoring mechanisms, software and content copyright licenses, game software infrastructure and development tools, career contingencies and organizational practices of mod teams, and social worlds intersecting the mod scene. Numerous examples will be used to ground this review and highlight how such affordances can organize, facilitate or constrain what can be done. Overall, this study helps to provide a deeper understanding of how a web of associated affordances collectively serve to govern what mods get made, how modding practices emerge and flourish, and how modders and the game industry serve each others' interests, though not always in equivocal terms. Introduction Computer game mods are a leading form of user-led innovation in game design and game play experience. But modded games are not standalone systems, as they require the user to have an originally acquired or authorized copy of the unmodded game. Thus, there are questions of not only who creates what and who owns such modified games, but also whether or how the practice of game modding is controlled or governed by external parties to ultimately exploit the efforts of game modders. -
Bo2 Mod Menu Ps3 Usb Download Bo2 Mod Menu Ps3 Usb Download
bo2 mod menu ps3 usb download Bo2 mod menu ps3 usb download. Downloads: 212,780 Categories: 237. Total Download Views: 91,544,347. Total Files Served: 7,333,770. Total Size Served: 53.15 TB. [PS3 ONLY] BO2 1.19 Bossam v6 GSC Mod Menu. Download Name: [PS3 ONLY] BO2 1.19 Bossam v6 GSC Mod Menu. Author: Web Hacker. Date Added: Sun. Jan 08, 2017. File Size: 95.63 KB. File Type: (Rar file) This is a Bossam v5 GSC Mod Menu for the ps3. Working for CEX and DEX users. This is for jailbreak users only! Download: Click Download and in a few moments you will receive the download dialog. Related Forum: PlayStation Forum. We are sorry, but this section of our site is for Registered Users Only. How you can Install Game Mods From USB on PS3. HOW TO TRANSFER GAMES FROM USB STICK TO PS3 INTERNAL HD. Video taken from the channel: REBUGCUSTOMFX. How to install games PlayStation 3 Jailbreak. BUY JAILBROKEN CONSOLES: https://ungodlyjames.bigcartel.com/. SOCIAL MEDIAS: Instagram: @ungodlyjames. Twitter: @ungodlyjames. TikTok: @jamesungodly. Grind Until The Day You Die Homies.. I love you all very much.. Thank you for all your support. Video taken from the channel: UngodlyJames. HOW TO PUT MODS ON YOUR PS3 USING A USB (gamesaves only) this is a way to get mods from your computer on to your ps3 without having your ps3 jailbroken also check out my twitter account https://twitter.com/followers. the reason why i disabled comments is because people that didint get it left hateful comments. -
How to Jailbreak Ps3 Super Slim 500Gb 4.50
How to jailbreak ps3 super slim 500gb 4.50 Mar 30, 2013 · can i jailbreak ps3 super slim 500gb?. I want to know if i can jailbreak my new super slim ps3 500 gb OFW 4.25 The Following User Likes This … Dec 10, 2014 · Question about PS3 4.65 [SUPER SLIM] 500GB;. Since Super Slims came long after v 3.55 and are. about whether or not you can jailbreak a Super Slim PS3 … Jan 20, 2014 · Playstation 3 - New Jailbreak - 4.53/4.50/3.55. PS3 CFW 4.50 Jailbreak PS3 Custom Firmware 4.30-jb. How to Upgrade a PS3's Hard Drive (Super-Slim. PS3 Super Slim is now working for this Jailbreak ツ & can be jailbreak from any 4.60/4.55/4.50. ps3 super slim 500gb. jailbreak PlayStation 3 Super Slim. Nov 30, 2013 · I am on PS3 Super Slim 4.50 OFW and I need to Jailbreak Please Help me;. #1 I am on PS3 Super Slim 4.50 OFW and I need to Jailbreak … PS3 Jailbreak (PS3 Slim & PS3 Super Slim) PS3 multiMAN. PS3 irisMAN Apr 17, 2014 · PS3 Super Slim JailBreak? Hello . i just got my ps3 Super Slim 500GB and i want to Jail break it i dont even know how from where. Jul 15, 2014 · Video embedded · Answered PS3 Super Slim OFW 4.60 Jailbreak/Downgrade Help? Solids>>. I have a ps3 super slim 500gb OFW 4.55. PS3 4.60 jailbreak … ... OFW to CFW 4.80 - Jailbreak Tutorial. PS3 Super Slim, PS3 4.80 CFW,Jailbreak 4.80. -
John Carmack Archive - .Plan (1998)
John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 .......................... -
Quake Manual
The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards. -
Hacking Roomba®
Hacking Roomba® Tod E. Kurt Wiley Publishing, Inc. Hacking Roomba® Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2007 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN-13: 978-0-470-07271-4 ISBN-10: 0-470-07271-7 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
Fischer 2020 Monopolisierungsstrategien in Zweiseitigen Märkten
CHEMNITZER INTERNET- UND TECHNIKSOZIOLOGIE: WORKING PAPERS Working Paper 2020-02 Monopolisierungsstrategien in zweiseitigen Märkten – Analyse der Auswirkungen von Exklusivität in der Videospielindustrie Felix Fischer Felix Fischer Monopolisierungsstrategien in zweiseitigen Märkten – Analyse der Auswirkungen von Exklusivität in der Videospielindustrie Chemnitzer Internet- und Techniksoziologie: Working Paper 2020-02 ISSN 2367-296X Felix Fischer felix.fi[email protected] © 2020 by Felix Fischer Felix Fischer ist Student des Masterstudiengangs Digitale Arbeit an der TU Chemnitz. Abstract: This paper explores the consequences of exclusivity on the video game industry. The analysis is based on existing empirical evidence and reports about current developments in the video game industry. The comparison of the advantages and disadvantages of exclusivity will help formulate a conclusion about the adequacy of this strategy in the current market and a debate about the restriction of exclusivity. The findings of this paper show that exclusivity is especially beneficial to platform operators, while on the other hand consumers face high adoption costs. Also, game developers face long-term consequences through exclusivity despite the financial advantages. Furthermore it becomes clear that a reduction of exclusivity can bring benefits to the industry through higher user satisfaction. This however would result in new strategic obstacles for platforms. Zusammenfassung: In dieser Forschungsarbeit werden die Auswirkungen von Exklusivität auf den Videospielmarkt genauer erforscht. Die Grundlage für die Analyse, bilden bereits existierende empirische Befunde sowie Berichte über aktuelle Entwicklungen in der Videospielindustrie. Die Gegenüberstellung der Vor- und Nachteile von Exklusivität dient der letztendlichen Einschätzung über die Nützlichkeit dieser Marktstrategie im aktuellen Markt sowie einer Debatte über die Einschränkung von Exklusivität. -
Copy Protection Wars: Analyzing Retro and Modern Schemes Disk
Copy Protection Wars: Analyzing Retro and Modern Schemes Copy Protection Wars: Analyzing Retro and Modern Schemes Nate Lawson Cryptography Research, Inc. Hackers & Threats II (1450) February 6 th , 2007 Which copy protection era are you? Disk drive…? 2006 1996 1986 Copyright © 2006-2007 Cryptography Research, Inc. 1 Copy Protection Wars: Analyzing Retro and Modern Schemes Which copy protection era are you? Modchip…? 2006 1996 1986 (Xbox360) (Sony PS1) (Commodore 1541 floppy) Which copy protection era are you? ANSI…? 2006 1996 1986 Copyright © 2006-2007 Cryptography Research, Inc. 2 Copy Protection Wars: Analyzing Retro and Modern Schemes Which copy protection era are you? Monitor…? 2006 1996 1986 Who am I? • Co-designer of the Blu-ray disc content protection layer (Cryptography Research) • Designer of ISS RealSecure network intrusion detection system • FreeBSD committer since 2002 — Author/maintainer of power management and ACPI kernel code, SCSI and USB • Contributor to C64 Preservation Project — Software for imaging original floppies and replicating copy protection schemes bit-for-bit Copyright © 2006-2007 Cryptography Research, Inc. 3 Copy Protection Wars: Analyzing Retro and Modern Schemes Why does the past matter? • Approaches are still the same as for C64 — Killer tracks = LaserLock CD/DVD protection — Track-to-track alignment = Xbox1/360 sector skew checks — Custom GCR encoding = ECC tricks, weak sectors • Many modern hackers linked to C64 scene — commodore4eva: Xbox360 drive firmware hacks — Michael Steil: Xbox1 MIST PCI hack = ? Legal support for retro-hacking • Excluded from DMCA anti-circumvention clause — Library of Congress ruling (every 3 years) • Copyright protection still applies so you must have original media • Seek legal advice before circumventing any protection — I’m not your lawyer! Exemptions: 2. -
Consumer Response to Versioning: How Brands Production Methods Affect Perceptions of Unfairness
Consumer Response to Versioning: How Brands’ Production Methods Affect Perceptions of Unfairness ANDREW D. GERSHOFF RAN KIVETZ ANAT KEINAN Marketers often extend product lines by offering limited-capability models that are created by removing or degrading features in existing models. This production method, called versioning, has been lauded because of its ability to increase both consumer and firm welfare. According to rational utility models, consumers weigh benefits relative to their costs in evaluating a product. So the production method should not be relevant. Anecdotal evidence suggests otherwise. Six studies show how the production method of versioning may be perceived as unfair and unethical and lead to decreased purchase intentions for the brand. Building on prior work in fairness, the studies show that this effect is driven by violations of norms and the perceived similarity between the inferior, degraded version of a product and the full-featured model offered by the brand. The idea of Apple gratuitously removing fea- been recommended by economists as a production method tures that would have been actually easier to that benefits both firms and consumers (Deneckere and leave in is downright perplexing. McAfee 1996; Hahn 2006; Varian 2000). Firms benefit by reducing design and production costs and by increasing profits The intentional software crippling stance they have taken with the iPod Touch is disturbing through price discrimination when multiple configurations of at best. (Readers’ responses to iPod Touch re- a product are offered. Consumers benefit because versioning view on www.engadget.com) results in lower prices and makes it possible for many to gain access to products that they might otherwise not be able to afford (Shapiro and Varian 1998; Varian 2000). -
Entertainment Software Association
Long Comment Regarding a Proposed Exemption Under 17 U.S.C. 1201 [ ] Check here if multimedia evidence is being provided in connection with this comment Item 1. Commenter Information The Entertainment Software Association (“ESA”) represents all of the major platform providers and nearly all of the major video game publishers in the United States.1 It is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. Any questions regarding these comments should be directed to: Cory Fox Simon J. Frankel Ehren Reynolds Lindsey L. Tonsager ENTERTAINMENT SOFTWARE ASSOCIATION COVINGTON & BURLING LLP 575 7th Street, NW One Front Street Suite 300 35th Floor Washington, DC 20004 San Francisco, CA 94111 Telephone: (202) 223-2400 Telephone: (415) 591-6000 Facsimile: (202) 223-2401 Facsimile: (415) 591-6091 Item 2. Proposed Class Addressed Proposed Class 19: Jailbreaking—Video Game Consoles Item 3. Overview A. Executive Summary Proposed Class 19 is virtually identical to the video game console “jailbreaking” exemption that the Librarian denied in the last rulemaking proceeding. As in the last proceeding, “the evidentiary record fail[s] to support a finding that the inability to circumvent access controls on video game consoles has, or over the course of the next three years likely would have, a substantial adverse impact on the ability to make noninfringing uses.”2 Proponents offer no more than the same de minimis, hypothetical, 1 See http://www.theesa.com/about-esa/members/ (listing ESA’s members).