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Scion Template DIV I N E ARMORY Sample file by Oskar Orn Eggertsson Compatible with Scion Second Credits Author Óskar Örn Eggertsson This Series aka Emerald Samurai Divine Armory Editing Cover Art Divine Garage Tithi Luadthong Divine Menagerie Interior Art Aaron Lee Divine Reliquary via Sine Nomine Publishing Artwork from SCION:ORIGIN via STORYPATH NEXUS COMMUNITY CONTENT PROGRAM SimpleB SugaBom86 Tithi Luadthong T Studio Fonts Used Albertus Legal This product was created under license. Crud STORYPATH SYSTEM, STORYPATH NEXUS COMMUNITY CONTENT PROGRAM, and all OpenDyslexic related game line terms and logos are trademarks of ONYX PATH PUBLISHING. All setting Made with material, art, and trade dress are the property of ONYX PATH PUBLISHING. Affinity www.theonyxpath.com by Serif This work contains material that is copyright ONYX PATH PUBLISHING. Such material is used with Special Thanks permission under the Community Content SampleAgreement for Storypath file Nexus Community My players Content Program. All other original material in this work is copyright 2020 by ÓSKAR ÖRN Andreas EGGERTSSON and published under the Shiraz Community Content Agreement for Storypath Nexus Community Content and Vicky Program. Contents Chapter 1: Introduction Chapter 4: Tactical Weaponry Stunts and Tags and Conditions... Grenades 33 Oh,my 7 RocketLaunchers 34 Chapter 2: Melee Weapons OtherTacticalWeapons 34 Knives 11 Artillery 35 Sticks 12 DemolitionExplosives 36 Swords 12 Toxic Weapons 37 AxesandClubs 14 Chapter 5: Armor Polearms 15 Armor 39 WhipsandChains 15 Chapter 6: Relics Alternative Melee Weapons 16 RelicsandAmmunition 43 Tools and Improvised MeleeWeapons 18 NewRelics 43 Chapter 3: Ranged Weapons Appendix: List of Weapons Firearms 21 MeleeWeapons 57 RangedWeapons 26 RangedWeapons 60 Ammunition 30 TacticalWeapons 65 Armor 66 Relics 67 Sample file ChapterSample 1: file Introduction “T�� ����� �� ������� �� ������� ����, ��� F��� ��� ����� ��� ����� ���� ��� ������� �� �������.” - A�������� f there is one thing that humanity WORLD OF DARKNESS: ARMORY. Created by Iloves doing throughout history, it is Clayton Oliver, Keith Taylor, and to find creative ways to hurt and kill. Chuck Wendig in 2006, the book was We’ve found and made weapons, from a supplement for the New World of sticks and stones, to blades and Darkness (now known as Chronicles arrows, to firearms and explosives. of Darkness) that was dedicated to When we get bored with punching weapons, armor, and vehicles. Divine someone, we invent a way for the Armory transfers most of the punches to hurt more with brass weapons and armor from that book knuckles. When we get bored with intoS CION SECOND EDITION, but excludes the brass knuckles, we add metal parts of the book that revolve around spikes. We don’t just invent new the proper care of weapons or legal weapons, we also improve the old matters surrounding them. The ones. There are a plethora of weapons that were presented in WORLD weapons in existence and that is OF DARKNESS:ARMORY inspired the lists of where this book is meant to come in. weapons presented here, but I tried to avoid any use of copyright With all the weapons we know material. exist in The World we are only presented with a handful as an The weapons and armor in this example and the tools to create any book have all been given traits and weapon we might need. For the most stats according to the tags presented part, this is fine and should be on pages 122-125 in Chapter Four of enough. It didn’t stop me from SCION:ORIGIN, as well as new or altered thinking, though, that inventing new tags from this book. Note that the weapons on the spot would almost tags that are from ORIGIN are not definitely slow down the action. explained in this book; you will need Should this weapon have the Brutal a copy of SCION:ORIGIN and SCION:HERO to tag? Or should it have the Arcing tag? make the most use of Divine Armory. Chapter 1: Does the total add up to 3 points or All the traits and tags here are less? presented here with the purpose of providing you with quick samples and ThatSample is why I wanted to make file inspiration to alter the weapons to fit DIVINE ARMORY . In this book, you will find your game. I do not claim authority Introduction an extended list of all manner of over how the weapons or armor are weapons. This list is inspired by supposed to work in SCION and they another book by White Wolf called are largely built on cinematic feel Introductions 5 rather than realism. As such, all the couldn’t be called Divine Armory if it tags have been listed with their wouldn’t include some sample Relics numerical value and a total, so that made from the material found herein. you can make quicker adjustments. Chapter 6 has 25 new Relics, some based on legends and myths while How to Use This Book others are new. Appendix: In the appendix you’ll There are six chapters in Divine find a complete list of all the entries Armory, each one dedicated to in this book. Each chapter is presented different themes and types of individually and every weapon within weapons. each chapter is listed in alphabetical Chapter 1 - Introduction: This first order. chapter goes into explaining why I thought this book would be an asset Making a Weapon to your gaming table. It also presents new and altered tags that are used in Crafting a weapon uses the same this book, as well as new stunts and crafting rules as the ones you’ll find Conditions. on page 75 in SCION: ORIGIN. Most weapons are Tier 1 creations, unless Chapter 2 - Melee Weapons: Here they are Relics, experimental are all sorts of melee weapons listed weapons, or heavy artillery, and once that you can use. Sword, knives, clubs, you have all the material needed you and spears, but also improvised should be able to make nearly any weapons and industrial tools. weapon that is listed here within a week, many of them in one or two Chapter 3 - Ranged Weapons: days even. If you are required to Here you’ll find all sorts of weapons make a Skill + Attribute roll to craft that can keep you a distance between the weapon, the relevant combat you and your adversary. Bows and Skill are good candidates for the roll, firearms, but also different types of along with Dexterity or Intelligence ammunition. for complicated and detailed work, or Chapter 4 - Tactical Weaponry: Might for hammering iron and such. When you are fighting giants and This chapter is not really going to monsters, you go for the big guns. tell you anything new about crafting Here you’ll find cannons and items, it’s mostly here to remind you explosives, but also a little something to use the mechanics used in SCION: about bioweaponry. ORIGIN. But more than that, the Chapter 5 - Armor: On the weapons listed here do not require SCION:ORIGIN receiving end, there’s armor. You’ll any more rules than are in , findSample some armor in this chapter, to so if you do happen file to be using some better steel yourself against incoming improvised or alternative crafting attacks. rules for your game, it shouldn’t affect these weapons. Chapter 6 - Relics: This book 6 Chapter One Rigging a Weapon SCION: ORIGIN has a short comment on how to jury-rig an object in moments, under Flaws on page 77. A rigged weapon can be done quickly if you have the right material, or one weapon can be made from another. You can make a spear with some duct tape, a kitchen knife, and a broom stick. Since almost all weapons are Tier 1 creations, rigging such a weapon results in 2 points worth of Flaws (see page 77 of SCION: ORIGIN) or negative tags. The Fragile and Inaccurate tags are especially fitting for a rigged weapon, but you could also consider the Prototype tag (all three tags can be found below). Stunts and Tags and Conditions... Oh, my Stunts Flat of the Blade (1 success). Used with a lethal melee weapon, treat the attack as bashing instead. Reload (2 successes): If a weapon has the Reset tag (see below), you can use this stunt to rapidly reload your weapon after you fire it. Weapons Tags Attach (0). A weapon with this tag canSample be attached to another item or file weapon to create a different type of weapon. Burns (0). Weapons with this tag cause burns instead of bruises or cuts. Introductions 7 They cause Injury Conditions such as The Stun tag that is presented here is Burned Arm or Scorched Face. an alternative to the one presented on page 124 inS CION:ORIGIN. The reason Defensive (2). If the weapon isn’t I made the alternative is because the used to attack this round, it grants a original doesn’t make sense to me. It +1 Enhancement to defensive rolls has a cost of 1 but only limits your instead of the attack. Once it is used attack to specific Injuries and that defensively, it can’t be used to attack. you can’t kill with the weapon. The alternative presents you with a more Double (0). The weapon has two useful version of the Stun, adding a sides that can deal different types of penalty to the target’s next attack. damage. The wielder can switch the weapon between being a Bashing If you still prefer the original, you can weapon or Lethal weapon, but can still use that tag without it affecting only use one type each round. the weapons presented here too much. Fragile (-1 or -3). Some weapons can break when used with too much force.
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