DIV I N E ARMORY

Sample file by Oskar Orn Eggertsson Compatible with Scion Second Credits Author Óskar Örn Eggertsson This Series akaEmerald Samurai Divine Armory Editing Cover Art Divine Garage Tithi Luadthong Divine Menagerie Interior Art Aaron Lee Divine Reliquary via Sine Nomine Publishing Artwork fromS CION:ORIGIN via STORYPATH NEXUS COMMUNITY CONTENT PROGRAM SimpleB SugaBom86 Tithi Luadthong T Studio Fonts Used Albertus Legal This product was created under license. Crud STORYPATH SYSTEM, STORYPATH NEXUS COMMUNITYCONTENTPROGRAM, and all OpenDyslexic related game line terms and logos are trademarks of ONYX PATH PUBLISHING. All setting Made with material, art, and trade dress are the property ofO NYX PATH PUBLISHING. Affinity www.theonyxpath.com

by Serif This work contains material that is copyright ONYX PATH PUBLISHING. Such material is used with Special Thanks permission under the Community Content SampleAgreement for Storypath file Nexus Community My players Content Program. All other original material in this work is copyright 2020 byÓ SKAR ÖRN Andreas EGGERTSSON and published under the Shiraz Community Content Agreement for Storypath Nexus Community Content and Vicky Program. Contents

Chapter 1: Introduction Chapter 4: Tactical Weaponry

Stunts and Tags and Conditions... Grenades33 Oh,my 7 RocketLaunchers34 Chapter 2: Melee Weapons OtherTacticalWeapons34 11 Artillery35 Sticks 12 DemolitionExplosives36 12 Toxic Weapons37 AxesandClubs 14 Chapter 5: Armor Polearms 15 Armor39 WhipsandChains 15 Chapter 6: Relics Alternative Melee Weapons 16 RelicsandAmmunition43 Tools and Improvised MeleeWeapons 18 NewRelics43

Chapter 3: Ranged Weapons Appendix: List of Weapons

Firearms 21 MeleeWeapons57

RangedWeapons 26 RangedWeapons60

Ammunition 30 TacticalWeapons65 Armor66

Relics67 Sample file ChapterSample 1: file Introduction “T�� ����� �� ������� �� ������� ����, ��� F��� ��� ����� ��� ����� ���� ��� ������� �� �������.” - A��������

f there is one thing that humanity WORLD OF DARKNESS:ARMORY. Created by Iloves doing throughout history, it is Clayton Oliver, Keith Taylor, and to find creative ways to hurt and kill. Chuck Wendig in 2006, the book was We’ve found and made weapons, from a supplement for the New World of sticks and stones, to and Darkness (now known as Chronicles arrows, to and explosives. of Darkness) that was dedicated to When we get bored with punching weapons, armor, and vehicles. Divine someone, we invent a way for the Armory transfers most of the punches to hurt more with brass weapons and armor from that book knuckles. When we get bored with intoS CION SECOND EDITION, but excludes the brass knuckles, we add metal parts of the book that revolve around spikes. We don’t just invent new the proper care of weapons or legal weapons, we also improve the old matters surrounding them. The ones. There are a plethora of weapons that were presented inW ORLD weapons in existence and that is OF DARKNESS:ARMORY inspired the lists of where this book is meant to come in. weapons presented here, but I tried to avoid any use of copyright With all the weapons we know material. exist in The World we are only presented with a handful as an The weapons and armor in this example and the tools to create any book have all been given traits and weapon we might need. For the most stats according to the tags presented part, this is fine and should be on pages 122-125 in Chapter Four of enough. It didn’t stop me from SCION:ORIGIN, as well as new or altered thinking, though, that inventing new tags from this book. Note that the weapons on the spot would almost tags that are from ORIGIN are not definitely slow down the action. explained in this book; you will need Should this weapon have the Brutal a copy of SCION:ORIGIN and SCION:HERO to tag? Or should it have the Arcing tag? make the most use of Divine Armory. Chapter 1: Does the total add up to 3 points or All the traits and tags here are less? presented here with the purpose of providing you with quick samples and ThatSample is why I wanted to make file inspiration to alter the weapons to fit DIVINE ARMORY . In this book, you will find your game. I do not claim authority Introduction an extended list of all manner of over how the weapons or armor are weapons. This list is inspired by supposed to work in SCION and they another book by White Wolf called are largely built on cinematic feel

Introductions 5 rather than realism. As such, all the couldn’t be called Divine Armory if it tags have been listed with their wouldn’t include some sample Relics numerical value and a total, so that made from the material found herein. you can make quicker adjustments. Chapter 6 has 25 new Relics, some based on legends and myths while How to Use This Book others are new. Appendix: In the appendix you’ll There are six chapters in Divine find a complete list of all the entries Armory, each one dedicated to in this book. Each chapter is presented different themes and types of individually and every weapon within weapons. each chapter is listed in alphabetical Chapter 1 - Introduction: This first order. chapter goes into explaining why I thought this book would be an asset Making a Weapon to your gaming table. It also presents new and altered tags that are used in Crafting a weapon uses the same this book, as well as new stunts and crafting rules as the ones you’ll find Conditions. on page 75 inS CION:ORIGIN. Most weapons are Tier 1 creations, unless Chapter 2 - Melee Weapons: Here they are Relics, experimental are all sorts of melee weapons listed weapons, or heavy artillery, and once that you can use. , knives, clubs, you have all the material needed you and , but also improvised should be able to make nearly any weapons and industrial tools. weapon that is listed here within a week, many of them in one or two Chapter 3 - Ranged Weapons: days even. If you are required to Here you’ll find all sorts of weapons make a Skill + Attribute roll to craft that can keep you a distance between the weapon, the relevant combat you and your adversary. Bows and Skill are good candidates for the roll, firearms, but also different types of along with Dexterity or Intelligence ammunition. for complicated and detailed work, or Chapter 4 - Tactical Weaponry: Might for hammering iron and such. When you are fighting giants and This chapter is not really going to monsters, you go for the big guns. tell you anything new about crafting Here you’ll find cannons and items, it’s mostly here to remind you explosives, but also a little something to use the mechanics used inS CION: about bioweaponry. ORIGIN. But more than that, the Chapter 5 - Armor: On the weapons listed here do not require SCION:ORIGIN receiving end, there’s armor. You’ll any more rules than are in , findSample some armor in this chapter, to so if you do happen file to be using some better steel yourself against incoming improvised or alternative crafting attacks. rules for your game, it shouldn’t affect these weapons. Chapter 6 - Relics: This book

6 Chapter One Rigging a Weapon

SCION:ORIGIN has a short comment on how to jury-rig an object in moments, under Flaws on page 77. A rigged weapon can be done quickly if you have the right material, or one weapon can be made from another. You can make a with some duct tape, a kitchen , and a broom stick. Since almost all weapons are Tier 1 creations, rigging such a weapon results in 2 points worth of Flaws (see page 77 ofS CION:ORIGIN) or negative tags. The Fragile and Inaccurate tags are especially fitting for a rigged weapon, but you could also consider the Prototype tag (all three tags can be found below). Stunts and Tags and Conditions... Oh, my Stunts

Flat of the (1 success). Used with a lethal melee weapon, treat the attack as bashing instead.

Reload (2 successes): If a weapon has the Reset tag (see below), you can use this stunt to rapidly reload your weapon after you fire it. Weapons Tags

Attach (0). A weapon with this tag canSample be attached to another item or file weapon to create a different type of weapon.

Burns (0). Weapons with this tag cause burns instead of bruises or cuts.

Introductions 7 They cause Injury Conditions such as The Stun tag that is presented here is Burned Arm or Scorched Face. an alternative to the one presented on page 124 inS CION:ORIGIN. The reason Defensive (2). If the weapon isn’t I made the alternative is because the used to attack this round, it grants a original doesn’t make sense to me. It +1 Enhancement to defensive rolls has a cost of 1 but only limits your instead of the attack. Once it is used attack to specific Injuries and that defensively, it can’t be used to attack. you can’t kill with the weapon. The alternative presents you with a more Double (0). The weapon has two useful version of the Stun, adding a sides that can deal different types of penalty to the target’s next attack. damage. The wielder can switch the weapon between being a Bashing If you still prefer the original, you can weapon or Lethal weapon, but can still use that tag without it affecting only use one type each round. the weapons presented here too much. Fragile (-1 or -3). Some weapons can break when used with too much force. The negative one-point version reset or reloaded. It can be done means you have a level-one automatically with an unrolled action, Complication that you need to or as a level 1 Complication that overcome when you make an attack needs to be overcome before it can be with it or else it will break. The used again. negative 3-point version means that Short Range (-1). This has the weapon automatically breaks once a shorter range than normal and is you’ve hit someone or something with only effective out to short range. it. Stun (1). When you hit with a Inaccurate (-1). The weapon weapon with this tag, you can spend wasn’t designed to be used as a Stunts to increase the difficulty of the weapon, or it was poorly designed for target’s next action. Each Stunt spent that purpose. A weapon with this tag increases the difficulty by 1. has +1 difficulty for using it to attack. This is a common tag for improvised Soft (-1 or -3). This weapon deals or rigged weapons. minimal damage or is not designed to cause any injuries at all. The negative Prototype (-1 or -2). Prototypes one-point version of this tag increases are experimental weapons that can be the difficulty to inflict the Injury more powerful or introduce a new Condition by 1. Weapons with the feature but are also prone to glitching negative 3-point version can’t cause or jamming. Prototype weapons have any Injury Conditions at all. a Complication of a level equal to this tag’sSample negative cost; failing to beat Tool (1). Weapons file with this tag that Complication gives the weapon can be used as tools and grant their the Glitched Condition (see below). +1 Enhancement to appropriate rolls. Reset (-1). The weapon can only be used once before it needs to be

8 Chapter One Condition: Glitched

A glitched weapon does not work as designed.

Effects: The weapon cannot be used in a fight except as an improvised weapon.

Resolution: This condition ends once a character has used an action to roll Technology + Intelligence to fix the weapon. Condition: Burning

You’re on fire! Drop down and roll!

Effects: Whenever you finish your turn, you take one Injury Condition from the fire. Each time you take damage from this Condition, you get one Momentum.

Resolution: You (or another character) must use an action to put out the flames. You can’t do this as a Mixed Action.

Armor Tags Slot Helm (-1): This armor comes with a helmet that hinders visibility. Camouflage (2): The suit of armor This discount applies while wearing is designed with patterns and the helmet piece of the set, and accessories to make it difficult to see. increases the difficulty of all visual The designs are usually specific to a based actions outside close range by certain type of landscape, such as +1. snow, desert, woods, or urban. In the given type of area, you get +1 Enhancement to hiding.

Sample file

Introductions 9 ChapterSample 2: file Melee Weapons “A ����� ����� ����� �������; �� �� � ���� �� ��� ������’� ����.” - L����� A������ S�����

Knives armor. Keris

A bayonet can be attached to some Tags: Concealable (1), Lethal (0), rifles. When combined, the rifle can Melee (0), Piercing (2) be used as a spear. Firing a rifle with Total: 3 an attached bayonet has the inaccurate tag. Khukri

Bayonet Khukri has a blade that is curved forward with a heavier point, making Tags: Attach (rifle into spear; gets the it a powerful cutting weapon. inaccurate tag when used as a firearm) (0), Lethal (0), Melee (0) Khukri Total: 0 Tags: Brutal (1), Lethal (0), Melee (0), Thrown (0) Total: 1 Bowie knife is in most regards like a standard knife but adds +1e to some crafting rolls, such as wood carving. Knife These traits and tags represent most Bowie Knife knives, such as the and the . Tags: Lethal (0), Melee (0), Thrown (0), Tool (carpentry) (1) Knife Chapter 2: Total: 1 Tags: Concealable (1), Lethal (0), Melee (0), Thrown (0) KerisSample file Total: 1 The keris, or sometimes called or Melee Weapons kriss, is curved into a pistol-like shape with a curved handle. It is Pocket Knife especially adept for piercing through A pocket knife is definitely not

Melee Weapons 11 intended for fighting. Some variations clubs in terms of traits and tags. of a have tools that give you a +1 Enhancement to some Nightstick crafting rolls. Tags: Bashing (0), Defensive (2), Melee Pocket Knife (0), Stun (1)

Tags: Concealable (1), Fragile (-1), Total: 3 Lethal (0), Melee (0), Tool (1) Sap Total: 1 Small bags made of leather and filled with lead shot or powder. These stats can also represent a telescopic baton, A switchblade and its which can be collapsed into a smaller variation can be more easily size to fit into a deep pocket. concealed. Shivs can also be represented with these traits. Sap

Switchblade Tags: Bashing (0), Concealable (1), Melee (0), Stun (1) Tags: Concealable (1), Lethal (0), Melee (0) Total: 2 Total: 1 Swords Sticks Curved Sword Bamboo Flute Curved blades, such as the saber, Persian , or Japanese A flute made of sturdy bamboo and and , are all represented can be used as a weapon. It can be with these traits and tags. used as a flute as well as a weapon, granting a +1e to rolls that involve Curved Sword playing it. Tags: Brutal (1), Lethal (0), Melee (0), Bamboo Flute Versatile (2)

Tags: Bashing (0), Concealable (1), Total: 3 Melee (0), Tool (musical instrument) (1) Heavy Sword Total: 2 SampleThis represents heavierfile blades, such Nightstick as the great sword and the zweihander. The nightstick represents most batons, generic sticks, and small

12 Chapter Two Heavy Sword , long sword, and bastard sword. Tags: Brutal (1), Lethal (0), Melee (0), Two-Handed (-1), Unconcealable (-1) Sword

Total: -1 Tags: Lethal (0), Melee (0), Versatile (2) Total: 2 A fencing weapon that is excellent for stabbing through thick clothing Sword Cane and even armor. A sword cane can be disguised as a Rapier regular cane, making it appear less suspicious. Tags: Lethal (0), Melee (0), Piercing (2) Sword Cane Total: 2 Tags: Concealable (1), Lethal (0), Sword Melee (0), Versatile (2)

This weapon represents the most Total: 3 common swords used by Scions in terms of traits and tags, such as the

Sample file

Melee Weapons 13 weighted to be thrown as well as to Axes and Clubs be used in melee. Battle-Ax Hatchet Most axes fall into this category in terms of tags and traits, including fire Tags: Melee (0), Lethal (0), Thrown (0) axes. Total: 0 Battle-Ax Ice Ax Tags: Brutal (1), Lethal (0), Melee (0), An ice ax is really a pick and not an Piercing (2), Two-Handed (-1), ax, and can grant +1e to climbing. Unconcealable(-1)

Total: 1 Ice Ax

Tags: Lethal (0), Melee (0), Piercing Club (2), Tool (climbing) (1) The traits and tags for a mace can be Total: 3 used to represent a heavy mace and morning star. Macuahuitl

Club A weapon of aztec origin, a flat heavy club with rows of sharp Tags: Bashing (0), Melee (0), Pushing along its edges that make it (1) look almost sword-like. Alternate Total: 1 versions may include rows of shark teeth. Flail Macuahuitl A heavy ball that is attached to a handle via chain or rope, a flail can Tags: Brutal (1), Lethal (0), Melee (0), bypass the protection provided by a Messy (-1) shield (see chapter V). Total: 0 Flail War Ax Tags: Bashing (0), Melee (0), Stun (1); A larger, two-handed ax used a spiked flail is Lethal instead of specifically for battle. Bashing

Total:Sample1 file

Hatchet

A lighter ax, most hatchets are

14 Chapter Two War Ax Spear

Tags: Brutal (0), Lethal (0), Melee (0), Tags: Defensive (2), Lethal (0), Melee Piercing (2), Two-Handed (-1), (0), Reach (1) Unconcealable (-1) Total: 3 Total: 0 Whips and Chains War Hammer

A heavy, two-handed hammer that Chain was designed to crush enemies. The Most generic chains and heavy ropes traits and tags can also be used to can use these traits and tags. represent a heavy sledgehammer and a maul. Chain

War Hammer Tags: Bashing (0), Melee (0), Reach (1)

Tags: Bashing (0), Melee (0), Pushing Total: 1 (1), Two-Handed (-1)

Total: 0 Kusari Gama A standard kusari gama has a weight Polearms on one end of a rope and a farmer’s straight sickle attached to the other Quarterstaff end. These traits and tags can represent any weapon that is made A blunt polearm. Works well as a of rope with one blunt end and one walking stick as well. bladed end. Quarterstaff Kusari Gama

Tags: Bashing (0), Melee (0), Stun (1) Tags: Double (0), Melee (0), Reach (1)

Total: 1 Total: 1

Spear Manriki Gusari

The most standard and generic A standard manriki gusari has a polearm that has a sharp point. This weight on both ends of a rope. These can also cover halberds, pitchforks, traits can represent any similar andSample tridents. weapon. file

Melee Weapons 15 Manriki Gusari Whip

Tags: Bashing (0), Melee (0), Reach (1), Tags: Bashing (0), Grappling (1), Melee Stun (1) (0), Reach (1)

Total: 2 Total: 2 Nunchaku Alternative Melee Also called nunchucks, the nunchaku are two sticks with small chain Weapons attaching them. Brass Knuckles Nunchaku Sometimes called knuckleduster, these weapons are worn over the Tags: Bashing (0), Melee (0), Stun (1) knuckles to give your punches a greater… well, punch. A jagged Total: 1 variant has the lethal tag instead of the bashing tag. Whip

Generic whips use these traits and tags.

Sample file

16 Chapter Two Brass Knuckles Ring Blade

Tags: Bashing (0), Concealable (1), A ring blade is a bladed ring that is Melee (0), Worn (2) worn on your finger. Generally not very lethal, they are often used to Total: 3 deliver poison.

Catch Pole Ring Blade

This special polearm is normally used Tags: Concealable (1), Lethal (0), to catch animals. It can be used to Melee (0), Soft (-1), Worn (2) grapple your opponent at a safe Total: 2 distance but can’t deal damage to them. Shield Catch Pole A shield provides a character with Tags: Bashing (0), Grappling (1), Melee increased difficulty to be hit, much (0), Reach (1), Two-Handed (-1) like a soft armor would do. Unlike armor, however, the shield is carried Total: 1 which allows the character to benefit from both their armor and shield. Iron Fan Shield This fan is made with metal ribs. They can easily be concealed and Tags: Bashing (0), Defensive (2), Melee appear as normal fans. (0), Pushing (1) Iron Fan Total: 3

Tags: Concealable (1), Lethal (0), Shuko Melee (0), Versatile (2) This weapon is worn around the wrist Total: 3 with blades sticking out of the palm to carve into the target. It also Jittei grants +1e to climbing rolls.

These metal batons are fitted with a Shuko curved side to catch other weapons. They are especially adept at Tags: Lethal (0), Melee (0), Tool disarming opponents. (climbing) (1), Worn (2) JitteiSampleTotal: 2 file Tags: Bashing (0), Defensive (2), Melee Taser (0), Stun (1) Similar to the stun gun (see next Total: 3 chapter) but needs to be used up

Melee Weapons 17 close. Tools and Taser Improvised Melee Tags: Bashing (0), Concealable (1), Melee (0), Soft (-1), Stun (1) Weapons

Total: 1 Blow Torch Much like a flair, these tools burn. Tiger Claws They do so at very high heat, causing significant burning injuries almost Similar to shuko, tiger claws (or the instantly. bagh-nakh, as they are rightly named) are worn on the wrists and hands Blow Torch with blades sticking forward. These traits and tags can also represent Tags: Burns (0), Inaccurate (-1), Lethal punching . (0), Melee (0)

Tiger Claws Total: -1

Tags: Lethal (0), Melee (0), Worn (2) Flair

Total: 2 These common safety tools can be used as torches. They can also be Unarmed used to set things on fire. When used in a fight, they burn rather than This is the standard attack for bruise or cut. anyone who is not using any sort of weapon or natural weapon. An Flair unarmed attack can be a punch, kick, headbutt, elbow strike, knee kick, or Tags: Bashing (0), Burns (0), Melee (0) any other variation where your own soft body is used to hurt your Total: 0 opponent. Glass Bottle Unarmed A glass bottle is a common Tags: Bashing (0), Melee (0), Natural commodity in a bar fight. They often (1), Soft (-1) don’t last for the whole fight but leave shards of glass that can be Total:Sample0 used to cut. file

18 Chapter Two Glass Bottle Scythe

Tags: Bashing (0), Fragile (-1), Melee A scythe delivers a nice swinging (0), Thrown (0) motion to cut down grass and unfortunate targets. Total: -1 Scythe

Heavy Power Tool Tags: Brutal (1), Inaccurate (-1), Lethal Heavier power tools, such as a (0), Melee (0), Two-Handed (-1) chainsaw or a belt sander, are more Total: -1 powerful than the lighter tools and although they can be held in one hand they require both hands to control Shard of Glass the weapon once they hit the A broken piece of glass. It can cut the intended target. hand that holds it but not as much as Heavy Power Tool it will cut the other guy. This can also represent a broken bottle. Tags: Brutal (1), Inaccurate (-1), Lethal (0), Melee (0), Messy (-1), Tool Shard of Glass (building, crafting) (1), Two-Handed (-1) Tags: Concealable (1), Lethal (0), Total: -1 Melee (0)

Total: 1 Light Power Tool

Tools such as a power drill or sanding Shovel mouse can use these traits and tags. A shovel can be used to bash your Light Power Tool target with the flat side, or cut or stab them with the sharp edges. Tags: Inaccurate (-1), Lethal (0), Melee (0), Messy (-1), Tool (assembling) (1) Shovel

Total: -1 Tags: Double (0), Inaccurate (-1), Melee (0), Tool (digging) (1) SampleTotal: 0 file

Melee Weapons 19 ChapterSample 3: file Ranged Weapons “T�� ����� ������ ��� �� ����� �������, ����� �� ��� �� ���� �� ��� ���.” - J��� C�����, A�� �� ��� R����

Firearms Heavy Revolver More common as a handgun for Handguns hunting, these revolvers pack a hefty punch and most people will need Derringer both hands to keep steady. Usually hold 5-6 shots. The derringer is a small pistol that can be hidden in one’s sleeves or Heavy Revolver pockets. It only carries a single shot and is normally not very powerful. Tags: Firearm (0), Lethal (0), Loud (-1), Similar firearms, such as a pen gun or Piercing (2), Pushing (1), Ranged (0) a homemade zip gun, can use these traits and tags. Total: 2 Derringer Light Autoloader

Tags: Concealable (1), Firearm (0), The lighter variety sees a lot of use, Lethal (0), Ranged (0) especially among armed law enforcement. Classic use is to fire Total: 1 three shots in rapid succession. Light autoloaders usually carry about 9 Heavy Autoloader shots in a clip but some variations carry as many as 15 bullets. Like the heavy revolver, these are designed to pack a punch. Known Light Autoloader example from popular culture is the Desert Eagle. Heavy autoloaders Tags: Firearm (0), Lethal (0), Piercing sacrifice bullet count for greater (2), Ranged (0) lethality and rarely have more than 8 Chapter 3: or 9 bullets in the clip. Total: 2 HeavySample Autoloader Light Revolver file Tags: Firearm (0), Lethal (0), Loud (-1), Lighter revolvers don’t pack the Ranged Weapons same punch but are more common Piercing (2), Ranged (0) than light autoloaders. They usually Total: 1 hold about 5-6 shots but some

Ranged Weapons 21 variations can hold up to 8 shots. Machine Handgun Light Revolver A handgun can be altered to provide fully automatic fire and some handguns are designed for that Tags: Concealable (1), Firearm (0), purpose. These are smaller than Lethal (0), Piercing (2), Ranged (0) submachine guns and carry fewer Total: 3 bullets, but are designed to be used with just one hand. Machine Guns Machine Handgun

Heavy Machine Gun Tags: Automatic (2), Firearm (0), Inaccurate (-1), Lethal (0), Piercing (2), Heavy machine guns are not designed Ranged (0) to be carried but are fixed to a defensive location. They fire much Total: 3 heavier ammunition to pierce through armor and wreck engines if not the people inside a vehicle. Submachine Gun A submachine gun is a smaller Heavy Machine Gun machine gun that can be more easily fired while carried. They are better Tags: Automatic (2), Brutal (1), than assault rifles in closer quarters Firearm (0), Lethal (0), Loud (-1), but cannot match them in range. Piercing (2), Ranged (0), Two-Handed (- Submachine guns can easily carry 30- 1), Unconcealable (-1) 50 bullets in a clip. Total: 2 Submachine Gun

Machine Gun Tags: Automatic (2), Firearm (0), Lethal (0), Ranged (0) Designed for continuous fire, these machine guns can carry up to 200 Total: 2 bullets. They can be carried, mounted on vehicles, or fixed to a defensive place. Tommy Gun The first official type of submachine Machine Gun guns, this historic weapon of the prohibition era is easily recognized Tags: Automatic (2), Firearm (0), with its ammunition drums. These Lethal (0), Piercing (2), Ranged (0), drums can hold as many as 100 Two-HandedSample (-1) bullets. file Total: 3

22 Chapter Three Tommy Gun their ammunition.

Tags: Automatic (2), Firearm (0), Anti-Tank Rifle Lethal (0), Ranged (0), Two-Handed (- 1); +1e to all rolls to count Tags: Brutal (1), Firearm (0), Lethal (0), ammunition Long Range (1), Messy (-1), Piercing (2), Unconcealable (-1); counts as Scale Total: 1 (2 if you count the +1e to 1 weapon ammo) Total: 2 Rifles Assault Rifle

Anti-Tank Rifle Most assault rifles fall under this Built for extreme range and to take category regardless of design. These down heavily armored opponents, an rifles can be set to single shots, burst anti-tank rifle can shoot through brick shots, or fully automatic fire walls and even metal plating. It is depending on your need. Assault truly in a league of its own and a rifles commonly have around 30 preferred weapon for Scions who go bullets in a clip. hunting for giants. These rifles rarely carry more than 5 or 6 bullets, largely because of the sheer size of

Sample file

Ranged Weapons 23 Assault Rifle rifle but can be just as lethal if not more so. Sniper rifles often carry Tags: Automatic (2), Firearm (0), around 10 bullets, to offset any Lethal (0), Piercing (2), Ranged (0), inaccuracy. Two-Handed (-1) Sniper Rifle Total: 3 Tags: Firearm (0), Lethal (0), Long Big Game Rifle Range (1), Piercing (2), Unconcealable (-1) Similar to hunting rifles but designed for larger prey, big game rifles are Total: 2 used for putting down bears, elk, and the occasional troll. Big game rifles Shotguns are more powerful than standard hunting rifles but carry fewer bullets, only about 4 or 5. Automatic Shotgun These shotguns are designed to be Big Game Rifle either semi-automatic or fully automatic to deliver multiple shots in Tags: Brutal (1), Firearm (0), Lethal (0), rapid succession. They are more Loud (-1), Piercing (2), Pushing (1), prone to becoming jammed, however. Ranged (0), Two-Handed (-1)

Total: 2 Automatic Shotgun

Tags: Automatic (2), Firearm (0), Hunting Rifle Lethal (0), Loud (-1), Piercing (2), Pushing (1), Ranged (0), Two-Handed (- The standard long-range rifle is 1) commonly used for hunting, although hunters may choose their prey Total: 3 differently. Most hunting rifles carry about 9 bullets. Dragon-Breath Shotgun

Hunting Rifle These shotguns are loaded with special ammunition that will set the Tags: Firearm (0), Lethal (0), Loud (-1), target on fire, causing burning injuries Piercing (2), Ranged (0), Two-Handed (- just as much as bullet wounds. 1)

Total: 0 Dragon-Breath Shotgun SampleTags: Burns (0), Firearmfile (0), Lethal (0), Sniper Rifle Ranged (0)

The generic sniper rifle is designed Total: 0 for accuracy at long range. It doesn’t pack the same punch as a big game

24 Chapter Three Generic Shotgun Rock Salt Shotgun

Shotguns are designed for close A shotgun can replace their combat and lack the range of rifles or ammunition with rock salt, delivering even most handguns. In close a hefty punch and leaving their quarters, though, they are deadlier targets either in great pain or than either of those. stunned. Generic Shotgun Rock Salt Shotgun

Tags: Firearm (0), Lethal (0), Loud (-1), Tags: Bashing (0), Firearm (0), Pushing Piercing (2), Pushing (1), Ranged (0) (1), Ranged (0), Stun (1)

Total: 2 Total: 2

Holdout Shotgun Short-Barrel Shotgun

A shotgun that has been altered to A shotgun’s barrel can be cut with a have a short barrel and pistol grip good saw to shorten it below the can be just as dangerous to the legal minimum. Doing so can reduce wielder as it is to the target. the shotgun’s range but allows for the weapon to be more easily Holdout Shotgun concealed under a trenchcoat.

Tags: Concealable (1), Firearm (0), Short-Barrel Shotgun Inaccurate (-1), Lethal (0), Loud (-1), Piercing (2), Pushing (1), Short Ranged Tags: Firearm (0), Lethal (0), Loud (-1), (-1) Piercing (2), Pushing (1), Short Ranged (-1) Total: 1 Total: 1 Pistol-Grip Shotgun Archaic Firearms Replacing a shotgun’s grip can make it even smaller and is a common modification made to combat Hand Cannon shotguns. They are lighter but also A hand cannon is as it sounds: a more difficult to handle accurately. scaled-down cannon to be carried in hand. They lack accuracy but make it Pistol-Grip Shotgun up with immense firepower. Tags: Firearm (0), Inaccurate (-1), Hand Cannon LethalSample (0), Loud (-1), Piercing (2), file Pushing (1), Ranged (0) Tags: Brutal (1), Firearm (0), Inaccurate (-1), Lethal (0), Ranged (0), Total: 1 Reset (-1)

Total: -1

Ranged Weapons 25 Musket Pistol

Much like the pistol (above) but A single-shot pistol required powder allowed for much greater range. and bullet to be loaded individually before being fired. Musket Pistol Tags: Firearm (0), Lethal (0), Piercing (2), Ranged (0), Reset (-1), Tags: Firearm (0), Lethal (0), Piercing Unconcealable (-1) (2), Ranged (0), Reset (-1)

Total: -1 Total: 1 Pepperbox Ranged Weapons A pepperbox functions a lot like a Bows and Crossbows revolver but holds up to 9 bullets. Pepperbox Arbalest Arbalests are a much larger variety Tags: Firearm (0), Lethal (0), Piercing of crossbows that requires both (2), Ranged (0) hands to use. Total: 2

Sample file

26 Chapter Three Arbalest them notably messy.

Tags: Firearm (0), Lethal (0), Piercing Barbed Arrows (2), Pushing (1), Ranged (0), Reset (-1), Two-Handed (-1) Tags: Lethal (0), Messy (-1)

Total: 1 Total: -1

Bow Blunt

Most bows share the same traits and Blunt arrows are used to hunt smaller tags, represented here. animals that would be ruined by normal arrows. Bow Blunt Arrows Tags: Arcing (1), Ranged (0), Two- Handed (-1); bows can have different Tags: Bashing (0), Stun (1) types of arrows which add different set of tags (see below) Total: 1

Total: 0 Explosive Crossbow Dangerous to carry and fire, these experimental arrows and bolts Most crossbows share these traits explode on impact. and tags. Explosive Arrows Crossbow Tags: Lethal (0), Prototype (-1), Tags: Firearm (0), Lethal (0), Piercing Shockwave (4) (2), Ranged (0), Reset (-1) Total: 3 Total: 1 Arrows Fire Arrows and bolts can be set on fire, The propelled ammunition below are usually to light something else on fire all functionally the same whether at a distance or to light up the way they are called arrows or bolts. They ahead. They burn as much as they all have the same, fixed price to fit pierce into their targets. onto bows and crossbows, depending on theirSample function. Fire Arrows file Barbed Tags: Lethal (0), Burns (0)

These arrows and bolts are made to Total: 0 cut and tear through flesh, making

Ranged Weapons 27 Frog-Crotch Thrown Weapons These arrowheads are dual-tipped and u-shaped. They are made to cut Boomerang through rope as much as to deal damage. The popular boomerang can be used as a thrown weapon. With a proper Frog-Crotch Arrows stunt, the weapon can even return to its wielder after being thrown. Tags: Lethal (0), Versatile (2) Boomerang Total: 2 Tags: Arcing (1), Bashing (0), Returning Humming (1), Stun (1), Thrown (0)

These give off a loud shriek, more so Total: 3 to give signals than to actually hurt. Dart Humming Arrows Darts usually don’t cause much Tags: Bashing (0), Loud (-1) damage by themselves but are commonly used to deliver poison at a Total: -1 range. Piercing Dart

Made to pierce through most armor. Tags: Arcing (1), Concealable (1), These are the standard arrows and Bashing (0), Soft (-1), Thrown (0) bolts. Total: 1 Piercing Arrows Hatchet Tags: Lethal (0), Piercing (2) Hatchets are detailed in Axes and Total: 2 Clubs, in the previous chapter. Target Hatchet

These are generic arrows that are Tags: Arcing (1), Melee (0), Lethal (0), most commonly encountered. Thrown (0), Tool (woodwork) (1) TargetSample Arrows Total: 2 file Tags: Lethal (0) Javelin

Total: 0 Javelins are the standard throwing spears but can also be used effectively in melee as well as for

28 Chapter Three throwing. hidden in the handle. Although it can be used for stabbing, the wielder can Javelin press a button to release the blade and send it flying over a short Tags: Arcing (1), Lethal (0), Melee (0), distance. Piercing (2), Thrown (0) Ballistic Knife Total: 3 Tags: Firearm (0), Lethal (0), Melee (0), Reset (-1), Short Range (-1)

The traits and tags for throwing Total: -2 knives can be used for other blades that are weighted for throwing, such Blowgun as the popular shuriken or bladed discus. Blowguns are short and hollow sticks used to deliver darts over a greater Throwing Knife distance via the power of your own exhale. Tags: Arcing (1), Concealable (1), Melee 0, Lethal 0, Thrown (0) Blowgun

Total: 2 Tags: Bashing (0), Soft (-1), Reset (-1), Thrown (0); often used to deliver Alternative and poison

Improvised Ranged Total: -2 Weapons Dart Gun

Atlatl This handgun variety of the dart gun An atlatl is a stick that grabs onto a is a firearm used to deliver a dart, javelin to give it a greater push when often poisoned, to a target. It has a thrown, giving it an even greater greater range and is more accurate range. than a blowgun. Atlatl Dart Gun

Tags: Arcing (1), Lethal (0), Long Tags: Bashing (0), Firearm (0), Reset (- Range (1), Piercing (2), Reset (-1), 1), Ranged (0); often used to deliver Thrown (0) poison

Total:Sample3 Total: -1 file

Ballistic Knife Dart Rifle

A ballistic knife has a small spring This larger variety of the dart gun is

Ranged Weapons 29 used for greater distance and larger tags. darts to deliver larger doses of whatever poison they arm it with. Sling

Dart Rifle Tags: Lethal (0), Piercing (2), Thrown (0) Tags: Bashing (0), Firearm (0), Long Range (1), Reset (-1); often used to Total: 2 deliver poison Speargun Total: 0 A speargun fires a spear as the name Flare Gun suggests, but the spear is often attached to a strong cord to reel in A flare gun is a common emergency the target. tool. It fires a colorful flare, often to signal a location, but can be used to Speargun harm others by setting them on fire. Tags: Firearm (0), Lethal (0), Piercing Flare Gun (2), Ranged (0)

Tags: Burns (0), Firearm (0), Lethal (0), Total: 2 Ranged (0) Stun Gun Total: 0 Bordering ranged weapons, this Hairspray Flamethrower device doesn’t have the range of firearms but can use the Firearm skill. This improvised weapon requires a A stun gun is generally used to stun canister of flammable hairspray and a or incapacitate opponents. lighter. When used properly, it can easily burn someone’s eyebrows off Stun Gun or even set their clothes on fire. Tags: Bashing (0), Firearm (0), Melee Hairspray Flamethrower (0), Reset (-1), Short Range (-1), Soft (-1), Stun (1) Tags: Burns (0), Bashing (0), Inaccurate (-1), Melee (0), Reach (1) Total: -2 Total: 0 Ammunition Sling SCION SECOND EDITION, provides a simple Samplesystem for ammunition file on page 123 The generic sling is a leather cord of SCION:ORIGIN. The system uses a that is used to throw a small rock dramatic benchmark to determine with greater force. A well-made whether or not you should roll to see slingshot can use the same traits and if you’ve run out of bullets or arrows.

30 Chapter Three Condition: Out of Ammo

You’ve run out of ammunition and can’t use a firearm for the rest of this scene unless you acquire more.

Effect: You can’t use firearms because you have no bullets.

Resolution: You overcome this Condition when you either acquire more bullets or find a loaded firearm. Otherwise, this Condition is resolved at the end of the scene.

For Storyguides who want to Some generic ammunition is listed emphasize the importance of here below, with their own tags that ammunition in a fight, having your are added to the weapon. players roll frequently slows down the action. The Counting Bullets Hollow Point. Hollow points break system below is presented as an apart once they hit their target, alternative. leaving shrapnel that bounces around inside the torso. Hollow point bullets Counting Bullets add the Brutal tag to a firearm if it didn’t have it already. On your turn when you use a firearm Armor Piercing. These bullets are for the first time, make a Firearms + designed specifically to punch through Intelligence roll and record the most worn armor. Most firearms number of successes. The difficulty already have the Piercing tag, but you of the roll is 1 (for a single shot) or 3 can rule that they lose the tag if they (for burst or automatic fire). Each are not loaded with special, armor time in this scene that you attack piercing rounds. with your firearm, you need to spend 1s to make a single shot or 3s for Special Ammunition. Some automatic fire. This applies to any firearms (commonly shotguns) can be firearm that you carry. When you run loaded with special ammunition. out of Stunts, you take the Out of Often, they’re not particularly Ammo Condition. realistic, like firing ice shrapnel or wood. In a game ofS CION, though, Types of Ammunition realism is a fluid thing.

For the most part, the weapons listed above do not change depending on whatSample sort of ammunition they use. file

Ranged Weapons 31 ChapterSample 4: file Tactical Weaponry “I ���� ��� ���� ���� ������� W���� W�� III ���� �� ������, ��� W���� W�� IV ���� �� ������ ���� ������ ��� ������.” - A����� E�������

Grenades Frag Grenade A fragmentation grenade is designed Gas Grenades to take out personnel by showering them with shrapnel. These traits and Very much like smoke grenades and tags also cover homemade pipe do create smoke screens, but are bombs and dynamite sticks. usually filled with harmful gasses. Tear gas is a common choice. Frag Grenade

Gas Grenade Tags: Arcing (1), Lethal (0), Loud (-1), Messy (-1), Shockwave (4), Thrown (0); Tags: Arcing (1), Shockwave (4), Soft Scale 2 damage (-3), Thrown (0); the gas used in these grenades usually cause everyone Total: 3 caught in it to suffer a Condition. See sample Conditions at the end of this Incendiary Grenade chapter. Incendiary grenades use chemicals to Total: 2 create dangerous heat and fire. These grenades burn rather than shred Flashbang through flesh with shrapnel. A stun grenade, better known as a Incendiary Grenade flashbang, is meant to disorient rather than harm or kill. It creates a Tags: Arcing (1), Burns (0), Lethal (0), flash of light and a ringing noise that Loud (-1), Messy (-1), Shockwave (4), stuns but does not cause injuries. Thrown (0) Chapter 4: Flashbang Total: 3 Tags: Arcing (1), Shockwave (4), Soft Smoke Grenade (-3),Sample Stun (1), Thrown (0) file Like a flashbang, smoke grenades do Total: 3 not really harm anyone but create a Tactical Weaponry cover through which is difficult to see.

Tactical Weaponry 33 Smoke Grenade Grenade Launcher

Tags: Arcing (1), Shockwave (4), Soft Tags: Arcing (1), Bashing (0), Firearm (-3), Thrown (0); the affected area is (0), Ranged (0); a grenade launcher covered in concealing smoke that uses grenades for ammunition and can creates a level 3 Complication to see cause Bashing injuries if they hit a anything. The effect lasts for a target directly. minute unless it is dissipated earlier somehow. Total: 1 Total: 2 Rocket Launcher

These launchers, as the name Rocket Launchers implies, fires explosive rockets at a target. The standard rocket launcher Disposable Rocket Launcher uses the Attribute appropriate to the These are very similar to the weapon’s range, while a heat-seeking standard rocket launcher, except that rocket launcher can use Intelligence it can be collapsed with a prepared regardless of range. rocket. Extending the rocket to fire takes a moment, however. Rocket Launcher Disposable Rocket Launcher Tags: Firearm (0), Lethal (0), Loud (-1), Messy (-1), Ranged (0), Reset (-1), Tags: Concealable (1), Firearm (0), Shockwave (4), Two-Handed (-1); Scale Lethal (0), Loud (-1), Messy (-1), 2 damage Ranged (0), Shockwave (4), Two- Total: 1 Handed (-1); Scale 2 damage, can only be fired once Other Tactical Total: 2 Weapons Grenade Launcher Flamethrower Grenade launchers can be loaded with any sort of grenade as listed above A modern flamethrower will douse a and can fire them beyond the range target with burning liquid that burns that most people can throw. Some the target to crisp. grenade launchers have been reduced to their minimal components to be Flamethrower attached to the underside of a rifle. Tags: Arcing (1), Automatic (2), Burns Sample(0), Firearm (0), Lethalfile (0), Short Range (-1)

Total: 2

34 Chapter Four Artillery Flak Cannon The ammunition used by these Almost all artillery uses the cannons explodes into shrapnel and Intelligence Attribute when firing. are often used against aircraft. However, these flaks can just as Cannon easily take down infantry. The generic cannon covers most Flak Cannon varieties, from historic to modern, in terms of traits and tags. Cannons and Tags: Brutal (1), Firearm (0), Lethal (0), their variations use either Long Range (1), Loud (-1), Messy (-1), Intelligence or Cunning to fire, but are Slow (-1), Shockwave (4), often aimed at large enough targets Unconcealable (-1); Scale 2 damage, to make hitting it easy. this weapon is normally stationary Cannon and requires Intelligence to fire. Total: 2 Tags: Brutal (1), Firearm (0), Lethal (0), Long Range (1), Loud (-1), Piercing (2), Slow (-1), Unconcealable (-1); Scale 2 Heavy Cannon damage, this weapon is normally Heavy cannons fire more powerful stationary and requires Intelligence to shots that are often loaded with fire. explosives. They are designed to take down large armored vehicles. Total: 1 Heavy Cannon Chaingun Tags: Brutal (1), Firearm (0), Lethal (0), These machine guns use larger Long Range (1), Loud (-1), Messy (-1), caliber ammunition than other Piercing (2), Slow (-1), Unconcealable (- varieties and have high enough 1); Scale 3 damage, this weapon must rounds per minute that popular be stationary and requires Intelligence culture describes the weapon as to fire. “cutting” through metal. These weapons use Dexterity or Cunning Total: 0 and are too heavy for normal people to lift. Mortar

Chaingun A mortar fires a fragmentation grenade in an arc towards its intended Tags: Automatic (2), Firearm (0), target. Mortars always use LethalSample (0), Messy (-1), Piercing (2), Intelligence to fire. file Unconcealable (-1); Scale 1 damage, this weapon is usually stationary or attached to a vehicle.

Total: 2

Tactical Weaponry 35 Mortar Technology + Cunning roll. The explosive is usually armed with a Tags: Arcing (1), Firearm (0), timer or a trigger, which the bomber Inaccurate (-1), Lethal (0), Loud (-1), can use to set off the bomb after Shockwave (4); Scale 2 damage, this getting to a safe distance. weapon requires Intelligence to fire. There are no special rules listed Total: 3 here for different explosives, such as powder kegs or C-4, and the reason is largely because they aren’t used in Demolition the middle of a fight. When your Explosives story requires a large explosion that can take down a temple of Zeus, it is Most explosives in this category are far better suited as a Complication. intended to bring down walls or entire buildings. They are all Scale 1 or 2, and truly powerful explosives can Mines and Charges Scaled even higher. They normally Mines and explosive charges are require a roll of Technology + largely the same as demolition Intelligence to arm, which can take a explosives above. Since they usually minute or more, depending on the require time to set up, they are rarely explosive device. The successes used during a fight. If you do find the rolled to arm the bomb set the time to set up an explosive charge difficulty to disarm it with a

Sample file

36 Chapter Four during a adrenaline fuelled fight Biological Weapons. Few weapons scene, you could do so as an action cause as much alarm and panic as with either Subterfuge or Survival + bioweapons. Not so long ago, the Cunning. threat of anthrax had people alarmed to say the least. Biological agents can Otherwise, mines and charges are be difficult to weaponize but deadly better suited as a cool feature on the when used. Biological agents introduce Field to make the fight all the more characters to a disease that they intense. You can use any of the stats must resist contracting. The most for explosions listed above as deadly biological weapons tend to be inspiration, though. the most difficult to resist and are the most virulent. Breaching Charge. A breaching charge is a small explosive used to Lethal Chemical Weapons. Deadly disable locks. It usually doesn’t cause chemicals have been known to be much damage. used as weapons, both in liquid and gaseous form. Like biological Land Mine. The standard mine is weapons, characters must resist their hidden under dirt and triggered when effects rather than be attacked with stepped on. Most mines create an them. In most cases, a character is explosion similar to a frag grenade but poisoned when they ingest the are ill-suited for throwing. chemical, but gaseous chemicals can cause acidic burns and blisters by Toxic Weapons touching skin. These include chemical weapons such as hydrogen cyanide Toxic weapons are likewise not really and sarin gas. a weapon in themselves, but rather used to make a weapon more deadly Non-Lethal Chemical Weapons. and threatening. Darts can be used to Not all chemicals are used to kill or deliver chemicals, or a rocket could murder but rather intended to deliver a biological agent. As such, neutralize individuals or disperse toxic weapons cause Conditions, crowds. These chemicals do not cause some lethal and some less so, and injuries but other conditions or you could make them apply any effects. These chemicals can include Condition you like that makes sense, tranquilizer agents and tear gas. if the Scions can’t resist the effects.

Below are the simplified categories for toxic weapons. There are possibly other categories out there, such as ones that create harmless smoke. The categories belowSample should cover weaponized toxic file sources that affect the characters themselves, rather that create Complications in the Field.

Tactical Weaponry 37 ChapterSample 5: file Armor "P�� �� ���� �����. J��� �������� ����'� ����� ��� ����'� ���, �� ���� ��'� ���� �� ���� �� ���, ��� ���." - B���� W����

Armor Tags: Armored: Hard (1), Resistant Bomb Suit (Arrows) (2), Weighty (-1)

Bomb suits are meant to protect the Total: 2 wearer from explosives. Most bomb squads have enough funding to have Full Plate at least one or two of these suits. The plates inside the suit break once Full plate armor covers most of the they take damage and must be body, fitted with helmets and more. replaced. The modern equivalent is the full riot gear armor. Bomb Suit Full Plate Tags: Armored: Hard (3), Cumbersome (-1), Slot Helm (-1), Weighty (-1) Tags: Armored: Hard (3), Cumbersome (-1) Total: 0 Total: 2 Bulletproof Vest Hazmat Suit A bulletproof vest is designed to stop bullets. Most are light enough to Not really a sort of armor but will be worn under jackets and coats. protect the wearer from poisonous gasses. Assuming the gas won’t burn Bulletproof Vest through the suit, of course.

Tags: Armored: Soft (1), Resistant Hazmat Suit (Bulletproof) (2), Weighty (-1) Chapter 5: Tags: Resistant (Bioweapons, Gas) (4), Total: 2 Slot Helm (-1) ChainSample Mail Total: 3 file Armor Chain mail is a heavy armor made Hunting Suit from metal chains and effective to stop most slashing weapons. A hunting suit is a set of clothing that is designed to keep the wearer

Armor 39 hidden during hunts. They are Leather Armor normally covered in patterns and accessories that allow the wearer to Tags: Armored: Soft (1), Weighty (-1) better blend in. A hunting suit is Total: 0 commonly worn by hunters as well as snipers. Segmented Armor

Hunting Suit This type of armor is made from overlapping segments from a strong Tags: Armored: Soft (1), Camouflage material, such as metal. When (2), Cumbersome (-1) damaged, segments can be replaced, making it easier to repair. Total: 2 Leather Armor Segmented Armor

Leather armor is standard armor, Tags: Armored: Hard (1), Weighty (-1) easily available in some form, and Total: 0 can represent heavy enough clothing to provide some protection.

Sample file

40 Chapter Five Repairing Armor

Hard armor inS CION SECOND EDITION works sort of like a buffer against injury in the form of additional Injury Condition boxes. Such armor can grant you either one or two of these additional boxes and once they take damage they stay filled until the end of the scene.

An alternative is presented here to have damaged armor needing time to be repaired. Repairing each Armor box offscreen will take about two days, but the alternative is to make active repairs over the course of one scene. It requires a roll using the appropriate Skill + Attribute against a difficulty of 2. Additional 2 successes can be used to empty the armor’s second Injury Condition box if necessary.

The roll that is required could be anything fitting to the action. A roll of Athletics + Might could be apt if you are repairing the armor yourself, while a roll of Persuasion + Presence would be more appropriate to hire someone else to repair the armor for you. If your Relic armor has been damaged, a roll of Occult + Might could be fitting to repair the arcane runes that adorn the armor.

This optional mechanic should not be used lightly. The reason why hard armor is fine after at the start of a new scene is a matter of balance. If the armor is out of commission for the rest of the session, most Scions would just wear soft armor instead. Damaged hard armor should rather be treated as an optional Condition which the Scion can take and be rewarded with a point of Momentum for putting their equipment on the line.

Sample file

Armor 41 ChapterSample 6: file Relics “W������ ������ ��� ������, ���� M�����, ��� ����� �� ��� ��������. M� ������ ������ ��� �����, ���� A�����.” - S�� T����� M�����

Relics and New Relics Ammunition The list here below includes a fair number of new Relics for your game It is worth noting that while mundane of SCION. All these Relics are based on firearms and bows risk running out of weapons and armor found earlier in ammunition, the risk is rarely present this book. when the weapon is forged by a supernatural weaponsmith. When Aegis (●●●) using a Relic version of a weapon, tracking bullets and ammunition Purview: Epic Stamina should not be necessary and endless Motif: Stand Against All Threats ammunition should not be a special feature you have to pay for. If you The Aegis is the shield of Zeus, one want to rob the pleasure of divine that he is ready to lend to others firearms from your players though, when needed. Athena has borrowed it add the Relics dots as Enhancement on many occasions, and many Scions to any roll used to check for of the Theoi have borrowed it as well ammunition. for their own safety.

When creating a new Relic, Tags: Bashing, Defensive, Melee, though, you may need to decide how Pushing a bow is granted this immunity to running out of arrows or not. Does Knack: If you know the Boon the bow create new arrows each time Adamant Body, you are granted +2 the archer pulls back the string, or soft armor when you activate it. does it come with a quiver that never runs out of arrows? Airgetlám (●●●)

Chapter 6: If you want to create a Relic that Enhancement: +1 general risks running out of ammunition, you could apply that to the Relic as a Nuada was the first king of the SampleTúatha Dé Danánn file until he lost his Flaw. Relics that have limited uses are good for intense encounters and arm. Dian Cécht gave him this arm Relics made of silver, and although Nuada interesting complications. How do you reload a Teotl gun that fires solid did not become king again, he was fit blood? enough for a fight. Today, Nuada has

Relics 43 a new arm made of flesh, but the the same effect as regular bullets but Airgetlám remains a powerful leave no trace of one in the wound. prosthetic arm for any Scion in need. It is strong enough to hold back even Flaw: The rifle needs to create the powerful attacks, but makes a strict ammunition out of the surrounding air requirement from its wielders. and will not function in a vacuum or underwater, for example. Where the Tags: Bashing, Defensive, Melee, air is thin, such as high up in the Pushing, Stun mountains or outside on the wings of an airplane, Artemis’s Hunting Rifle Knack: Airgetlám cannot be has a +2 Complication to a shot to removed from you with the Disarming reload. Stunt or any other means, unless you allow it. While it is attached to you, it Assassin (●●●) functions exactly like a normal arm would. Purview: Darkness

Flaw: In order to use Airgetlám, Motif: Murder in the Dark you need to be missing an arm as a persistent Condition. Whether left An assassin dagger does not belong arm or right is not important, to any single pantheon, culture, or Airgetlám adjusts itself to fit your time. In fact, many recent daggers of needs. Without attaching it to the this build have surfaced among stump of your missing arm, you gain Scions who prefer getting close, no benefit from it. blinding their enemies, and cutting their throats. As such, assassin Artemis’s Hunting Rifle●●● ( ) daggers have been made into almost any sort of knife or dagger. A secret Enhancement: +1 general assassin even used a pocket knife that had been forged into an assassin Artemis, the goddess of the hunt, is dagger. No matter the shape, all not one to stay behind the latest assassin daggers have black blades. craze in hunting tools. Although she The tags here represent an assassin favors the bow, she did have dagger made from a generic knife. Hephaestus make her this rifle that she played with for a few decades Tags: Concealable, Lethal, Melee, before handing it over to her Scions. Thrown The rifle doesn’t fire bullets, but instead creates and fires compressed Knack: When a Scion stabs air bubbles that puncture the target another with an assassin dagger, the before dissipating and leaving an Scion can spend a point of Legend to empty bullethole. poison their target. The target gets the Poisoned Condition (see page 125 SampleSCION:ORIGIN file Tag: Firearm, Lethal, Long Ranged, in ) and resisting the poison Piercing, Two-Handed is made against a difficulty of 1 + (the Scion’s Legend). This cost is waived Knack: Artemis’s Hunting Rifle against trivial characters, but a creates silent air-bullets that have character of equal or higher tier can

44 Chapter Six make a Clash of Wills roll against the someone with this dagger, they are Scion to ignore the poison entirely if not affected by the Complication for they can access the Epic Stamina the rest of the scene. Purview. Babr-e Bayan (●●●●) Flaw: All assassin daggers have a Complication called Murderous built The Babr-e Bayan was the suit of into them, which works as follows: leather armor that the famed hero Rostam wore into battle. The armor Murderous (level 1 Complication): appears dark and hairy, and is made In every scene that the Scion from the skin of a leopard. After unsheathes their assassin dagger, Rostam, the armor passed down to they suffer the Complication to any his son, Faramarz, and since then it roll that will not bring the Scion has passed down from one Scion to closer to killing someone with the the next. dagger. Attacking someone with the dagger is free of this Complication, Tags: Armored: Soft (3), Resistant but so is persuading someone into a (fire), Weighty place where they can be stabbed in private. Momentum: Any time the Benkei’s Armor (●●●) Scion fails an action because of this Benkei was a monk warrior who Complication, they get a Momentum. barred entry across a bridge. During Resolution: Once the Scion has killed that time, Benkei disarmed 999

Sample file

Relics 45 soldiers of their weapon, but was Tag: Lethal, Melee, Piercing, defeated by the 1000th, the warlord Versatile Minamoto no Yoshitsune. Benkei joined Yoshitsune’s forces, but they Knack: You can learn Visage Great were both betrayed by Yoshitsune’s and Terrible as a Sun Boon. brother, Minamoto no Yoritomo, who Flaw: Your Legend is tied to drove them off on a run. Benkei stood Caledflwch’s own Legend. You must his ground on a bridge to buy imbue it with a dot of Legend; you can Yoshitsune time to commit ritual access this dot as normal while in sacrifice, and cut down every single possession of Caledflwch, but without one of the 300 soldiers to attempted it you lose access to that dot and all to cross it. In the end, Yoritomo its benefits. ordered his archers to shoot and kill him. After Benkei’s death, his armor Flaming Sword ( ) was taken away and has been handed ●●● down to Scions of the Kami since. Purview: Fire

Tags: Armored: Hard (3), Motif: “All Glory to the Gods” Cumbersome, Resistance (Arrows) A flaming sword can be found in Knack: While wearing Benkei’s several myths and legends, the Armor and defending someone with earliest believed to be Sumerian. whom you have a positive bond, you Whoever claims to have forged the cannot be moved against your will or first flaming sword is irrelevant and knocked prone. Even if you are Taken many copies have been forged since. Out or killed, you remain standing in In fact, it is one of the most place until your body is examined or commonly forged Relic swords to this until the end of the scene. date. Caledflwch●●●●● ( ) Tags: Aggravated, Burns, Melee, Versatile Purview: Sun Knack: If you know the Boon Motif: Hope as Bright as the Sun Heaven’s Fire, you can use your Close Combat Skill instead of Athletics to Enhancement: +3 general make the attack, as the fire leaps Caledflwch has had many names from the burning sword. throughout history, but no matter the Flaw: All flaming swords have a name it has always been the symbol built in Flashy Complication, as of hope. Caledflwch was the sword of follows: Llenlleawg when he defeated king Diwrnach.Sample As Caladbulg, it was the Flashy (rank file 2 Complication): sword of the great Irish hero Fergus Whenever you use this weapon to mac Róich. The weapon has been attack or channel a Purview, the passed from one hero to the next, effects are obvious and attention- but is best known as the sword of catching in some way appropriate to King Arthur Pendragon, Excalibur. the action. Result: Using this weapon

46 Chapter Six obviates mundane stealth of any kind Tension pool adds 3 points. and requires a Clash of Wills to maintain magical stealth (even Gáe Bulg (●●●) potentially against yourself). In general, all eyes and ears are on you. Enhancement: +1 when thrown The spear given to Cú Chulainn by his Fragarach (●●●) martial arts teacher, a warrior woman Purview: Order named Scáthach, was aptly named Gáe Bulg, or “spear of mortal pain”. Motif: The Right to Rule The spear was made from the bones of a sea monster and has the ability, Fragarach is the sword of Nuada that when thrown correctly, to sprout he carried as the symbol of the high thirty barbs in every direction, king of the Túatha. When Nuada lost causing a painful death. It was such his arm, the sword passed on to Lugh that Cú Chulainn only used this but there are no references to Lugh feature of the spear when absolutely using the sword in battle. There are necessary. speculations that Fragarach is the sword that King Arthur Pendragon The nature of the barbs were such pulled from the stone, making him that once thrown in this way, the King of Albion. Much like the fate of spear could only be removed by Nuada as high king, bad fortune befell cutting it out of the body, a process King Arthur at the end of his reign. that would certainly kill the target if the spear hadn’t done so already. Tags: Lethal, Melee, Versatile With modern medicine, however, the spear can be removed more safely, Knack: If you know the Boon although not easily. Divine Right and use its power to declare yourself the sovereign, all Tags: Defensive, Lethal, Melee, characters treat their Attitude Reach, Thrown towards you as 2 higher instead of 1. While the Boon is in effect, you may Knack: When you attack with Gáe treat any social action that benefits Bulg, you can perform the following from you being the sovereign as Feat Stunt. of Scale. Thirty Barbs (4s or more): The Knack: You can spend a point of spear instantly sprouts thirty barbs Legend to add the Shockwave tag to from its tip into every direction. This Fragarach. Once spent, the tag applies replaces the Critical Hit Stunt and to all attacks of your choice for the causes a second Injury Condition. The rest of the scene. injuries cannot be healed until Gáe Bulg has been removed, and the spear Flaw:SampleFragarach is cursed to bring file cannot be removed from the target any authority it provides to an end, without cutting them open or by giving it its other nickname, ripping it from them with force. Kingsbane. The first time in a scene Removing it by any means causes that Fragarach is used to attack, the another Injury Condition and is

Relics 47 attempted with an action against a Tags: Defensive, Lethal, Melee, difficulty of 2. Any additional success Reach spent on this Stunt increases the difficulty by +1. Knack: If you know the Cast The Runes Boon, Gungnir becomes a tool Gungnir (●●●●) of Fate in your hands. Once per session, after using the Boon to get a Enhancement: +1 when used to clue about what the future may hold, perform the Sunder Stunt, +1 general you gain a +2 Enhancement to one roll where you use Gungnir to assist in Gungnir is the spear of Odin, which he bringing about the foretold events. rarely lends or gives away. It is believed, in some stories at least, Herakles’s Club (●●) that a great part of Odin’s power is tied to the spear, leaving him Purview: Epic Strength vulnerable if he is caught without it. Gungnir is dwarven made, with runes Motif: Devastating Brute carved on its entire haft. Some Herakles, who was considered the speculateSample that when Odin lends his file greatest of Greek heroes and spear, it is actually a well-made champion against the Titanspawn, replica of the original. Although it is used this club in many of his fights. a useful and powerful Relic, it does With time, the club gained some of not compare to Gungnir itself.

48 Chapter Six Herakles’s legendary strength and Tags: Automatic, Firearm, Lethal, has been handed down to many Messy, Piercing, Ranged Scions of the Theoi to use against monsters and terrors of the Titans. Knack: When using Kali’s flamethrower, the weapon causes Tags: Bashing, Melee, Pushing, burns and scorches. Anyone who is hit Two-Handed by the weapon takes the On Fire Condition; until they’ve used an action Knack: If you know the Pistons For to put out the fire, they take 1 Fists Boon, you send your opponent of damage at the end of their turns. equal or lower tier flying another rangeband with a successful attack. Knack: When using Kali’s chaingun, Moreover, if you know the Enhanced everything gets torn to shreds. The Impact Knack, you may spend one weapon has +1 Scale when using the Momentum to send your target of automatic tag. equal or lower tier flying yet another rangeband, up to a maximum of Out of Flaw: Kali’s Arms have a built in Range after adding the Enhanced Heavy Complication, as follows: Impact and Pistons For Fists, and Heavy (rank 2 Complication): other bonuses such as from this Kali’s Arms are notably heavy, making Knack. movement difficult. Any attempt to Flaw: In every scene that move, such as disengage, jump, climb, Herakles’s Club is used, you must etc., must first resolve this resolve a Fatebinding of your choice Complication. with a Strength of 2. Appropriate Fatebindings may include Boon Maianakalani (●●●●) Companion, Imperiled, Nemesis, or Purview: Beast Paramour (possibly Unrequited). Motif: Undefeatable Kali’s Arms (●●●●) Enhancement: +1 when used as a Purviews: Chaos, Fire weapon

Motif: Chaotic Destruction Maui used this giant fish hook to create the islands of Hawaii. He did so In modern times, Kali found pleasure by hooking the bottom of the sea and in modern weaponry but few brought pull up the land to create islands. her as much glee as the chaingun and Even though the Maianakalani ties the the flamethrower. Jointly referred to wielder more to the sea, it is also a by her Scions as Kali’s Arms, these formidable weapon in the right hands. two relics only work properly when usedSample together. Kali’s chaingun is Tags: Bashing, Melee,file Pushing much lighter than other models and can be carried in one hand, while her Knack: If you know the Boon flamethrower is generally carried in Animal Aspect, you can turn yourself the other. into the animal that you emulate for the duration. While transformed, you

Relics 49 keep your own traits plus the aspect ineffective against her. With Nægling, that you are emulating, and your he defeated Grendel’s mother, but equipment and Maianakalani merge the sword broke in Beowulf’s battle into your new form. against the dragon. From the broken sword was made this heavy revolver, Minotaur’s Labrys (●●●) the new Nægling. The weapon is well fitted to fight giants and monsters, Enhancement: +2 when used in a much like the weapon it was forged maze-like Field. from, but is fated to fail the wielder The Minotaur’s Labrys is a massive, in their final battle. double-headed ax with intricate Tags: Brutal, Firearm, Lethal, carvings of an impossible maze. The Loud, Piercing, Pushing, Ranged original ax is said to have belonged to the minotaur of Crete, but Scions Knack: You can spend a point of have reported seeing replicas and Legend when using Nægling to add a new designs that have the same Feat of Scale to it equal to half your powers. Legend, rounded up. Once spent, the effect lasts until the end of the scene. The Labrys is far deadlier when used in a maze, but in modern times Knack: When your target falls the ax seems to differentiate little prone from the Pushing tag of this between actual mazes and any place weapon, they are also pushed one with winding passages where you can range band away from you. get lost. Street markets and large hotels have been known to become a Ocelotl Armor (●●) minotaur’s hunting ground. Purview: Beast (Jaguar) Tags: Brutal, Lethal, Melee, Piercing, Two-Handed, Unconcealable Motif: Prowling Hunter

Knack: While you carry the Enhancement: +1 to sneak and be Minotaur’s Labrys, you cannot get lost silent in a maze-like Field; you know exactly Sometimes called jaguar armor, this how to get from where you are to a sort of armor was given to the place that you’ve been before within warriors of the Teotl as a reward for that maze. If you imbue a point of collecting many living prisoners for Legend, you also get a sense of where slavery or sacrifice. Today, Gods of everyone is within the same Field as the Teotl give an Ocelotl Armor to yourself and how to get there. This their Scions who show good promise effect does not allow you to see in battle. through invisibility, though. SampleTags: Soft (1), Weightyfile Nægling (●●●) Flaw: In addition to the armor When Beowulf fought Grendel’s being conspicuous, the wearer must mother, he found the sword Nægling soundly growl before use. Once they after his own sword proved have growled, the armor provides its

50 Chapter Six benefits for the rest of the scene. Knack: The quarterstaff can resize itself to fit the needs of the Ruyi Jingu Bang (●●●) wielder, becoming thick as a stone pillar and tall as a building. In a fight, Enhancement: +1 general it can strike out to Medium Range. A The Ruyi Jingu Bang is the Demigod can make it strike out to quarterstaff of the great Sun Long Range, and a God can use it to Wukong. It is made from black metal strike at anything out to Extreme and has golden rings on either end. It Range. It is unknown how far Sun is well decorated but Sun’s Wukong can make the staff, but fascination with it comes from its speculations are that it can become ability to resize to fit the wielder’s endless. needs. When not in use, it can shrink Flaw: In every scene that Ruyi to the size of a needle, and Sun Jingu Bang is used, you must resolve a Wukong keeps it tucked behind his Fatebinding of your choice with a ear. The real Ruyi Jingu Bang is Strength of 1. always in Sun Wukong’s possession, but the weapon can create a copy of Shango’s Ax (●●) itself that he gives to his Scions. Purview: Sky Tags: Bashing, Concealable, Melee, Reach, Stun Motif: Raging Storm

Sample file

Relics 51 Shango’s Ax is a double-headed ax possession of Vishnu’s later avatars that can be held and wielded in one and has been passed down since. hand despite its weight. Although Shango does not require the ax to Tags: Arcing, Long Ranged, Two- direct thunder and lightning, it has Handed (Target arrows: Lethal) been granted some of Shango’s power over the sky. Yoruba Scions, Sir Percival’s Pepperbox especially those of Shango’s, have (●●●●) wielded the ax into battle, but also for dramatic effect. Purviews: Fire, Frost

Tags: Arcing, Melee, Lethal, Motif: Weapon of Vengeance Returning, Thrown This pepperbox is often wrongfully Knack: If you know the Bolt From associated with Sir Percival of King The Blue Boon, you may direct the Arthur’s court. The vengeful motif of bolt using this ax as you throw it. If the weapon, as well as being a you do, you may roll your Athletics + firearm, seems uncharacteristic to Sir Might instead of the normal roll for Percival though. The weapon is that Boon, and you may ignore any believed to be given power by a cover to the Boon provided by using it demonic entity, although the identity indoors. In addition, you may use the is unknown. Boon to target Shango’s Ax even if you cannot see it or don’t know where Tags: Firearm, Lethal, Piercing, it is, as long as it is within range of the Ranged Boon. Knack: If you know the Fire Boon Flaw: Once per arc, Shango Heaven’s Fire, you can use the requires the Scion’s service; gain the pepperbox to direct and aim the fire. Paying Tribute Condition (SCION: HERO, This allows you to use your Firearm page 204). Skill instead of your Athletics to attack with the fire.

Sharanga (●●●) Knack: If you know the Frost Boon Purview: Epic Dexterity Flash Freeze, you can use the pepperbox to fire a bullet that causes Motif: Master Archer the effect. This allows you to make the standard roll for the Boon with Sharanga was Vishnu’s bow, created your Firearms + Dexterity. by Viswakarma, the Cosmic architect and maker of weapons. In a bow duel Flaw: Once per arc, the demonic against Shiva that threatened to entity that granted this weapon power disturb the natural order of the requires your service; gain the Paying Sample fileSCION: world, Vishnu was declared the Tribute Condition (page 204 of winner after having stunned Shiva HERO). This is always presented as a with Sharanga. After the duel, Vishnu name that is magically carved onto gave the bow away to the sage one of the pepperbox’s barrels, Richika. In time, the bow came into marking that person for death. The

52 Chapter Six targeted person is usually someone is not entirely true. It does not require your Scion has already a grudge hands to control it, but it does need against. the attention of whomever is fatebound to it. The sword uses the Special Note wielder’s Mental Arena to fight by default and since it does not require This weapon is not based on myth or hands, the wielder can fight with it legend, but on a weapon that has been even if they are tied up, as long as popularized in modern media, they can speak the words to draw it. specifically inC RITICAL ROLE. The weapon is built on Percy’s pepperbox, the List, Flaw: The sword requires the but the demonic entity that gives wielder to speak command words to power to the weapon is kept secret. draw the sword and use it. The Whether this is Percy’s actual command words can vary depending pepperbox (and the demon is Orthax) on what the wielder’s intentions are, is entirely up to you, if that fits your whether to fight, intimidate, or game. defend. Once the commands have been spoken, the sword draws itself Sword of Freyr (●●●) from its sheath and is ready to fight for the rest of the scene or until Enhancement: +1 general commanded to return to the sheath. Freyr’s sword is sometimes Vel Murugan ( ) considered to be the greatest weapon ●● belonging to the Æsir, at least by Purview: War some accounts. For one, the sword can fight on its own. It would save Motif: Vanquisher of Illusions Freyr’s life at Ragnarök, should he have it in the battle, but Freyr had his A vel is a spear with a flat and wide messenger, Skírnir, give the sword to head. It is most notably connected Gerd’s father, his father-in-law, as the with Murugan, a war God that was price to marry Gerd. After that, no notable for vanquishing the evil asura one knows where the sword is or Soorapadman with his vel. A true Vel what happened to it. Some think Murugan is a Relic that is tied to Gerd’s father hid it, knowing that Murugan’s legend and ability to see losing it would leave Freyr through deceptions. defenseless during Ragnarök. Others Tags: Defensive, Lethal, Melee, speculate that Skírnir may have it or Reach know where it is. What is known is that no manner of divination seems Knack: While armed with a Vel to reveal the sword’s location. Murugan, a Scion can more easily see through illusionary appearances. A Vel Tags:SampleLethal, Melee, Reach, file Murugan grants +3 Enhancement to Versatile any Clash of Wills rolls to see through Knack: The Sword of Freyr was any and all illusions, as long as the believed to fight on its own, but that Scion is allowed such a roll.

Relics 53 Flaw: Once per arc, Murugan weapon for actual killers. It is lighter requires the Scion’s service; gain the and steadier than most assault rifles, Paying Tribute Condition (SCION: HERO, allowing Ares’s Scions to use it with page 204). one hand while holding a sword in the other. Warwrecker (●●●) Tags: Automatic, Firearm, Lethal, Purview: War Messy, Piercing, Ranged

Motif: Terrible ruin of war Knack: You may imbue a point of Legend to give Warwrecker the Brutal Enhancement: +1 when using tag for a scene. automatic fire Knack: By spending a point of This rusty-looking AK-47 almost Legend, you can give Warwrecked the looks like it could fall apart at any Aggravated tag for a scene. moment. It has cuts, dried blood, and scorch marks. Ares had this assault Flaw: Each time you fire rifleSample made especially for one of his Warwrecker, you mustfile overcome a Scions during the war in Vietnam and level 2 Complication. If you don’t, it has seen a lot of use since then. Warwrecker’s bloodlust forces you to This is not a weapon to show off to use the Empty the Clip Stunt. your friends or minions, this is a

54 Chapter Six Zeus Cannon (N/A) Knack: When fired, the blast explodes into a terrifying destructive Enhancement: +3 when targeting force that covers an area out to long a single target range. The blast counts as a Scale 4 The Zeus Cannon is a terrible weapon attack against anyone within that that can cause ruinous destruction. area, and is enough to demolish most The cannon requires a minute to buildings it hits. warm up after every shot, and is Flaw: The Zeus Cannon uses an much too big to be carried on accurate targeting system to fire. It anything other than a large vehicle. requires a roll using Firearm + The weapon was designed by an anti- Intelligence or Technology + divinity organization that hired Intelligence. No matter what Knacks supernatural weapon smiths for the or Boons you have, you cannot sole purpose of fighting against Gods replace the Intelligence with another or Titans. Whether the Zeus Cannon Attribute. was named for a weapon to kill Zeus or if it was being ironic has been up Flaw: The Zeus Cannon requires at for debate, but most nations least one minute to warm up before recognize the weapon as one of mass every shot. Each shot after the first destruction and its use is severely extends the charging time by another limited. It doesn’t mean that some minute (2 minutes before the 2nd nefarious groups have acquired shot, 3 minutes before the 3rd, etc.). schematics to build their own Zeus Cannon.

Tags: Aggravated, Brutal, Firearm, Lethal, Long Range, Loud, Messy, Piercing, Shockwave, Slow, Unconcealable

Secrets of the Zeus Cannon

You may find it a bit odd that the Zeus Cannon is listed among the Relics of this book, especially since it is not even given a Birthright rating. That is because it is intended more as a weapon to propel the plot than a weapon to grant the players mass destructive powers. The Zeus Cannon is not made for Godly use, it is made to destroy them. The safest option is to destroy it first. WhetherSample the Zeus Cannon is technically a Relic or not is entirelyfile up to the Storyguide. It could be a weapon that was created by humans using advanced technology, or it could have been created by titanspawn or dwarfs who didn’t want to live under the thumb of divine beings anymore. In any case, it is too powerful for the players to control at this stage, so the best course of action is probably to not give them control over it.

Relics 55 Appendix:Sample file List of Weapons

56 Chapter Number HereH��� is a I’� handy �������� list of �� all ������� the Brass ���� Knuckles ���� ��� ���������� weapons listed in����� this book. �� They ��������� are ���� �������. presented in alphabetical order Tags: Bashing (0), Concealable (1), according to the chapter they appear Melee (0), Worn (2) in, except for the Unarmed entry, Total: 3 which is kept separate. Unarmed Blow Torch Tags: Burns (0), Inaccurate (-1), Lethal Tags: Bashing (0), Melee (0), Natural (0), Melee (0) (1), Soft (-1) Total: -1 Total: 0 Melee Weapons Catch Pole Tags: Bashing (0), Grappling (1), Melee Bamboo Flute (0), Reach (1), Two-Handed (-1)

Tags: Bashing (0), Concealable (1), Total: 1 Melee (0), Tool (musical instrument) (1) Chain Total: 2 Tags: Bashing (0), Melee (0), Reach (1) Battle-Ax Total: 1 Tags: Brutal (1), Lethal (0), Melee (0), Piercing (2), Two-Handed (-1), Club Unconcealable(-1) Tags: Bashing (0), Melee (0), Pushing Total: 1 (1) Bayonet Total: 1

Tags: Attach (rifle into spear; gets the Curved Sword inaccurate tag when used as a firearm) Tags: Brutal (1), Lethal (0), Melee (0), (0), Lethal (0), Melee (0) Versatile (2) Total: 0 Total: 3 Bowie Knife Appendix: Flail Tags: Lethal (0), Melee (0), Thrown Tags: Bashing (0), Melee (0), Stun (1); (0), ToolSample (carpentry) (1) file a spiked flail is Lethal instead of List of Weapons Total: 1 Bashing Total: 1

ListChapter of Weapons Title 57 Flair Jittei

Tags: Bashing (0), Burns (0), Melee (0) Tags: Bashing (0), Defensive (2), Melee (0), Stun (1) Total: 0 Total: 3 Glass Bottle Keris Tags: Bashing (0), Fragile (-1), Melee (0), Thrown (0) Tags: Concealable (1), Lethal (0), Melee (0), Piercing (2) Total: -1 Total: 3 Hatchet Khukri Tags: Melee (0), Lethal (0), Thrown (0) Tags: Brutal (1), Lethal (0), Melee (0), Total: 0 Thrown (0)

Heavy Power Tool Total: 1

Tags: Brutal (1), Inaccurate (-1), Lethal Knife (0), Melee (0), Messy (-1), Tool (building, crafting) (1), Two-Handed (-1) Tags: Concealable (1), Lethal (0), Melee (0), Thrown (0) Total: -1 Total: 1 Heavy Sword Kusari Gama Tags: Brutal (1), Lethal (0), Melee (0), Two-Handed (-1), Unconcealable (-1) Tags: Double (0), Melee (0), Reach (1)

Total: -1 Total: 1 Ice Ax Light Power Tool

Tags: Lethal (0), Melee (0), Piercing Tags: Inaccurate (-1), Lethal (0), Melee (2), Tool (climbing) (1) (0), Messy (-1), Tool (assembling) (1)

Total: 3 Total: -1 Iron Fan Macuahuitl Tags:SampleConcealable (1), Lethal (0), Tags: Brutal (1), Lethalfile (0), Melee (0), Melee (0), Versatile (2) Messy (-1)

Total: 3 Total: 0

58 Appendix Manriki Gusari Sap

Tags: Bashing (0), Melee (0), Reach (1), Tags: Bashing (0), Concealable (1), Stun (1) Melee (0), Stun (1)

Total: 2 Total: 2 Nightstick Scythe

Tags: Bashing (0), Defensive (2), Melee Tags: Brutal (1), Inaccurate (-1), Lethal (0), Stun (1) (0), Melee (0), Two-Handed (-1)

Total: 3 Total: -1 Nunchaku Shard of Glass

Tags: Bashing (0), Melee (0), Stun (1) Tags: Concealable (1), Lethal (0), Melee (0) Total: 1 Total: 1 Pocket Knife Shield Tags: Concealable (1), Fragile (-1), Lethal (0), Melee (0), Tool (1) Tags: Bashing (0), Defensive (2), Melee (0), Pushing (1) Total: 1 Total: 3 Quarterstaff Shovel Tags: Bashing (0), Melee (0), Stun (1) Tags: Double (0), Inaccurate (-1), Total: 1 Melee (0), Tool (digging) (1)

Rapier Total: 0

Tags: Lethal (0), Melee (0), Piercing (2) Shuko

Total: 2 Tags: Lethal (0), Melee (0), Tool (climbing) (1), Worn (2) Ring Blade Total: 2 Tags: Concealable (1), Lethal (0), MeleeSample (0), Soft (-1), Worn (2) Spear file Total: 2 Tags: Defensive (2), Lethal (0), Melee (0), Reach (1)

Total: 3

List of Weapons 59 Switchblade Whip

Tags: Concealable (1), Lethal (0), Tags: Bashing (0), Grappling (1), Melee Melee (0) (0), Reach (1)

Total: 1 Total: 2 Sword Ranged Weapons Tags: Lethal (0), Melee (0), Versatile (2) Anti-Tank Rifle

Total: 2 Tags: Brutal (1), Firearm (0), Lethal (0), Long Range (1), Messy (-1), Piercing Sword Cane (2), Unconcealable (-1); counts as Scale 1 weapon Tags: Concealable (1), Lethal (0), Melee (0), Versatile (2) Total: 2

Total: 3 Arbalest

Taser Tags: Firearm (0), Lethal (0), Piercing (2), Pushing (1), Ranged (0), Reset (-1), Tags: Bashing (0), Concealable (1), Two-Handed (-1) Melee (0), Soft (-1), Stun (1) Total: 1 Total: 1 Assault Rifle Tiger Claws Tags: Automatic (2), Firearm (0), Tags: Lethal (0), Melee (0), Worn (2) Lethal (0), Piercing (2), Ranged (0), Two-Handed (-1) Total: 2 Total: 3 War Ax Atlatl Tags: Brutal (0), Lethal (0), Melee (0), Piercing (2), Two-Handed (-1), Tags: Arcing (1), Lethal (0), Long Unconcealable (-1) Range (1), Piercing (2), Reset (-1), Thrown (0) Total: 0 Total: 3 WarSample Hammer file Tags: Bashing (0), Melee (0), Pushing (1), Two-Handed (-1)

Total: 0

60 Appendix Automatic Shotgun Boomerang

Tags: Automatic (2), Firearm (0), Tags: Arcing (1), Bashing (0), Returning Lethal (0), Loud (-1), Piercing (2), (1), Stun (1), Thrown (0) Pushing (1), Ranged (0), Two-Handed (- 1) Total: 3

Total: 3 Bow

Ballistic Knife Tags: Arcing (1), Ranged (0), Two- Handed (-1); bows can have different Tags: Firearm (0), Lethal (0), Melee (0), types of arrows which add different Reset (-1), Short Range (-1) set of tags (see below)

Total: -2 Total: 0 Barbed Arrows Crossbow

Tags: Lethal (0), Messy (-1) Tags: Firearm (0), Lethal (0), Piercing (2), Ranged (0), Reset (-1) Total: -1 Total: 1 Big Game Rifle Dart Tags: Brutal (1), Firearm (0), Lethal (0), Loud (-1), Piercing (2), Pushing (1), Tags: Arcing (1), Concealable (1), Ranged (0), Two-Handed (-1) Bashing (0), Soft (-1), Thrown (0)

Total: 2 Total: 1 Blowgun Dart Gun

Tags: Bashing (0), Soft (-1), Reset (-1), Tags: Bashing (0), Firearm (0), Reset (- Thrown (0); often used to deliver 1), Ranged (0); often used to deliver poison poison

Total: -2 Total: -1 Blunt Arrows Dart Rifle

Tags: Bashing (0), Stun (1) Tags: Bashing (0), Firearm (0), Long Range (1), Reset (-1); often used to Total:Sample1 deliver poison file Total: 0

List of Weapons 61 Derringer Hairspray Flamethrower

Tags: Concealable (1), Firearm (0), Tags: Burns (0), Bashing (0), Inaccurate Lethal (0), Ranged (0) (-1), Melee (0), Reach (1)

Total: 1 Total: 0 Dragon-Breath Shotgun Hand Cannon

Tags: Burns (0), Firearm (0), Lethal (0), Tags: Brutal (1), Firearm (0), Ranged (0) Inaccurate (-1), Lethal (0), Ranged (0), Reset (-1) Total: 0 Total: -1 Explosive Arrows Hatchet Tags: Lethal (0), Prototype (-1), Shockwave (4) Tags: Arcing (1), Melee (0), Lethal (0), Thrown (0), Tool (woodwork) (1) Total: 3 Total: 2 Fire Arrows Heavy Autoloader Tags: Lethal (0), Burns (0) Tags: Firearm (0), Lethal (0), Loud (-1), Total: 0 Piercing (2), Ranged (0)

Flare Gun Total: 1

Tags: Burns (0), Firearm (0), Lethal (0), Heavy Machine Gun Ranged (0) Tags: Automatic (2), Brutal (1), Total: 0 Firearm (0), Lethal (0), Loud (-1), Piercing (2), Ranged (0), Two-Handed (- Frog-Crotch Arrows 1), Unconcealable (-1)

Tags: Lethal (0), Versatile (2) Total: 2 Total: 2 Heavy Revolver

Generic Shotgun Tags: Firearm (0), Lethal (0), Loud (-1), Piercing (2), Pushing (1), Ranged (0) Tags: Firearm (0), Lethal (0), Loud (-1), PiercingSample (2), Pushing (1), Ranged (0) Total: 2 file Total: 2

62 Appendix Holdout Shotgun Machine Gun

Tags: Concealable (1), Firearm (0), Tags: Automatic (2), Firearm (0), Inaccurate (-1), Lethal (0), Loud (-1), Lethal (0), Piercing (2), Ranged (0), Piercing (2), Pushing (1), Short Ranged Two-Handed (-1) (-1) Total: 3 Total: 1 Machine Handgun Humming Arrows Tags: Automatic (2), Firearm (0), Tags: Bashing (0), Loud (-1) Inaccurate (-1), Lethal (0), Piercing (2), Ranged (0) Total: -1 Total: 3 Hunting Rifle Musket Tags: Firearm (0), Lethal (0), Loud (-1), Piercing (2), Ranged (0), Two-Handed (- Tags: Firearm (0), Lethal (0), Piercing 1) (2), Ranged (0), Reset (-1), Unconcealable (-1) Total: 0 Total: -1 Javelin Pepperbox Tags: Arcing (1), Lethal (0), Melee (0), Piercing (2), Thrown (0) Tags: Firearm (0), Lethal (0), Piercing (2), Ranged (0) Total: 3 Total: 2 Light Autoloader Piercing Arrows Tags: Firearm (0), Lethal (0), Piercing (2), Ranged (0) Tags: Lethal (0), Piercing (2)

Total: 2 Total: 2 Light Revolver Pistol

Tags: Concealable (1), Firearm (0), Tags: Firearm (0), Lethal (0), Piercing Lethal (0), Piercing (2), Ranged (0) (2), Ranged (0), Reset (-1) Total:Sample3 Total: 1 file

List of Weapons 63 Pistol-Grip Shotgun Stun Gun

Tags: Firearm (0), Inaccurate (-1), Tags: Bashing (0), Firearm (0), Melee Lethal (0), Loud (-1), Piercing (2), (0), Reset (-1), Short Range (-1), Soft Pushing (1), Ranged (0) (-1), Stun (1)

Total: 1 Total: -2 Rock Salt Shotgun Submachine Gun

Tags: Bashing (0), Firearm (0), Pushing Tags: Automatic (2), Firearm (0), (1), Ranged (0), Stun (1) Lethal (0), Ranged (0)

Total: 2 Total: 2 Short-Barrel Shotgun Target Arrows

Tags: Firearm (0), Lethal (0), Loud (-1), Tags: Lethal (0) Piercing (2), Pushing (1), Short Ranged (-1) Total: 0

Total: 1 Throwing Knife

Sling Tags: Arcing (1), Concealable (1), Melee 0, Lethal 0, Thrown (0) Tags: Lethal (0), Piercing (2), Thrown (0) Total: 2

Total: 2 Tommy Gun

Sniper Rifle Tags: Automatic (2), Firearm (0), Lethal (0), Ranged (0), Two-Handed (- Tags: Firearm (0), Lethal (0), Long 1); +1e to all rolls to count Range (1), Piercing (2), Unconcealable ammunition (-1) Total: 1 (2 if you count the +1e to Total: 2 ammo) Speargun

Tags: Firearm (0), Lethal (0), Piercing (2), Ranged (0) Total:Sample2 file

64 Appendix Tactical Weapons Flak Cannon Tags: Brutal (1), Firearm (0), Lethal (0), Cannon Long Range (1), Loud (-1), Messy (-1), Slow (-1), Shockwave (4), Tags: Brutal (1), Firearm (0), Lethal (0), Unconcealable (-1); Scale 2 damage, Long Range (1), Loud (-1), Piercing (2), this weapon is normally stationary Slow (-1), Unconcealable (-1); Scale 2 and requires Intelligence to fire. damage, this weapon is normally stationary and requires Intelligence to Total: 2 fire. Flashbang Total: 1 Tags: Arcing (1), Shockwave (4), Soft Chaingun (-3), Stun (1), Thrown (0)

Tags: Automatic (2), Firearm (0), Total: 3 Lethal (0), Messy (-1), Piercing (2), Unconcealable (-1); Scale 1 damage, Frag Grenade this weapon is usually stationary or attached to a vehicle. Tags: Arcing (1), Lethal (0), Loud (-1), Messy (-1), Shockwave (4), Thrown (0); Total: 2 Scale 2 damage

Disposable Rocket Launcher Total: 3

Tags: Concealable (1), Firearm (0), Gas Grenade Lethal (0), Loud (-1), Messy (-1), Ranged (0), Shockwave (4), Two- Tags: Arcing (1), Shockwave (4), Soft Handed (-1); Scale 2 damage, can only (-3), Thrown (0); the gas used in these be fired once grenades usually cause everyone caught in it to suffer a Condition. See Total: 2 sample Conditions at the end of this chapter. Flamethrower Total: 2 Tags: Arcing (1), Automatic (2), Burns (0), Firearm (0), Lethal (0), Short Grenade Launcher Range (-1) Tags: Arcing (1), Bashing (0), Firearm Total: 2 (0), Ranged (0); a grenade launcher uses grenades for ammunition and can Samplecause Bashing injuriesfile if they hit a target directly.

Total: 1

List of Weapons 65 Heavy Cannon Armor Tags: Brutal (1), Firearm (0), Lethal (0), Long Range (1), Loud (-1), Messy (-1), Bomb Suit Piercing (2), Slow (-1), Unconcealable (- 1); Scale 3 damage, this weapon must Tags: Armored: Hard (3), Cumbersome be stationary and requires Intelligence (-1), Slot Helm (-1), Weighty (-1) to fire. Total: 0 Total: 0 Bulletproof Vest Incendiary Grenade Tags: Armored: Soft (1), Resistant Tags: Arcing (1), Burns (0), Lethal (0), (Bulletproof) (2), Weighty (-1) Loud (-1), Messy (-1), Shockwave (4), Total: 2 Thrown (0)

Total: 3 Chain Mail Mortar Tags: Armored: Hard (1), Resistant (Arrows) (2), Weighty (-1) Tags: Arcing (1), Firearm (0), Total: 2 Inaccurate (-1), Lethal (0), Loud (-1), Shockwave (4); Scale 2 damage, this Full Plate weapon requires Intelligence to fire. Tags: Armored: Hard (3), Cumbersome Total: 3 (-1)

Rocket Launcher Total: 2 Tags: Firearm (0), Lethal (0), Loud (-1), Hazmat Suit Messy (-1), Ranged (0), Reset (-1), Shockwave (4), Two-Handed (-1); Scale Tags: Resistant (Bioweapons, Gas) (4), 2 damage Slot Helm (-1)

Total: 1 Total: 3 Smoke Grenade Hunting Suit

Tags: Arcing (1), Shockwave (4), Soft Tags: Armored: Soft (1), Camouflage (-3), Thrown (0); the affected area is (2), Cumbersome (-1) covered in concealing smoke that createsSample a level 3 Complication to see Total: 2 file anything. The effect lasts for a minute unless it is dissipated earlier somehow.

Total: 2

66 Appendix Leather Armor Benkei’s Armor (●●●)

Tags: Armored: Soft (1), Weighty (-1) Tags: Armored: Hard (3), Cumbersome, Resistance (Arrows) Total: 0 Caledflwch (●●●●●) Segmented Armor Enhancement: +3 general Tags: Armored: Hard (1), Weighty (-1) Tag: Lethal, Melee, Piercing, Versatile Total: 0 Flaming Sword (●●●)

Relics Tags: Aggravated, Burns, Melee, Aegis (●●●) Versatile

Tags: Bashing, Defensive, Melee, Fragarach (●●●) Pushing Tags: Lethal, Melee, Versatile Airgetlám (●●●) Gáe Bulg (●●●) Enhancement: +1 general Enhancement: +1 when thrown Tags: Bashing, Defensive, Melee, Tags: Defensive, Lethal, Melee, Reach, Pushing, Stun Thrown Artemis’s Hunting Rifle Gungnir (●●●●) (●●●) Enhancement: +1 when used to Enhancement: +1 general perform the Sunder Stunt, +1 general

Tag: Firearm, Lethal, Long Ranged, Tags: Defensive, Lethal, Melee, Reach Piercing, Two-Handed Herakles’s Club (●●) Assassin Dagger (●●●) Tags: Bashing, Melee, Pushing, Two- Tags: Concealable, Lethal, Melee, Handed Thrown Kali’s Arms (●●●●) Babr-e Bayan (●●●●) Tags: Automatic, Firearm, Lethal, Tags: Armored: Soft (3), Resistant Messy, Piercing, Ranged (fire),Sample Weighty file

List of Weapons 67 Maianakalani (●●●●) Sharanga (●●●)

Enhancement: +1 when used as a Tags: Arcing, Long Ranged, Two- weapon Handed (Target arrows: Lethal) Tags: Bashing, Melee, Pushing Sir Percival’s Pepperbox Minotaur’s Labrys (●●●) (●●●●)

Enhancement: +2 when used in a Tags: Firearm, Lethal, Piercing, maze-like Field. Ranged

Tags: Brutal, Lethal, Melee, Piercing, Sword of Freyr (●●●) Two-Handed, Unconcealable Enhancement: +1 general Nægling (●●●) Tags: Lethal, Melee, Reach, Versatile Tags: Brutal, Firearm, Lethal, Loud, Piercing, Pushing, Ranged Vel Murugan (●●) Ocelotl Armor (●●) Tags: Defensive, Lethal, Melee, Reach

Enhancement: +1 to sneak and be Warwrecker (●●●) silent Enhancement: +1 when using Tags: Soft (1), Weighty automatic fire Ruyi Jingu Bang (●●●) Tags: Automatic, Firearm, Lethal, Messy, Piercing, Ranged Enhancement: +1 general Zeus Cannon (N/A) Tags: Bashing, Concealable, Melee, Reach, Stun Enhancement: +3 when targeting a single target Shango’s Ax (●●) Tags: Aggravated, Brutal, Firearm, Tags: Arcing, Melee, Lethal, Returning, Lethal, Long Range, Loud, Messy, Thrown Piercing, Shockwave, Slow, SampleUnconcealable file

68 Appendix Sample file

List of Weapons 69