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Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
FANTASY GAMES and SOCIAL WORLDS Simulation As Leisure
>> Version of Record - Sep 1, 1981 What is This? Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 FANTASY GAMES AND SOCIAL WORLDS Simulation as Leisure GARY ALAN FINE University of Minnesota As the longevity and success of this journal attest, simulation games have had a considerable impact on the scholarly commun- ity, spawning cottage industries and academic specialties. Simu- lation gaming is now well established as a legitimate academic pursuit and teaching tool. Simultaneous with the growth of educational games, the 1970s witnessed the development and popularity of other role-playing games, essentially simulations, which have enjoyment and fantasy as their major goals. These games are known generically as fantasy role-playing games. My intent in this article is to describe the games, discuss the relationship of these games to similar activities (including educational simulations), describe the players, and examine their reasons for participating in this social world. By studying these play forms, researchers who specialize in educational simulations can observe parallels in this leisure activity. AUTHOR’S NOTE: The author would like to thank Sherryl Kleinman and Linda Hughes for comments on previous drafts of this article. SIMULATION ~c GAMES, Vol. 12 No. 3, September I981 251-279 @ 1981 Sage Pubhcations, Inc. 251 Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 252 WHAT IS FANTASY ROLE-PLAY GAMING? A &dquo;[fantasy] role-playing game&dquo; has been defined as &dquo;any game which allows a number of players to assume the roles of imaginary characters and operate with some degree of freedom in an imaginary environment&dquo; (Lortz, 1979b: 36). -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Buffy & Angel Watching Order
Start with: End with: BtVS 11 Welcome to the Hellmouth Angel 41 Deep Down BtVS 11 The Harvest Angel 41 Ground State BtVS 11 Witch Angel 41 The House Always Wins BtVS 11 Teacher's Pet Angel 41 Slouching Toward Bethlehem BtVS 12 Never Kill a Boy on the First Date Angel 42 Supersymmetry BtVS 12 The Pack Angel 42 Spin the Bottle BtVS 12 Angel Angel 42 Apocalypse, Nowish BtVS 12 I, Robot... You, Jane Angel 42 Habeas Corpses BtVS 13 The Puppet Show Angel 43 Long Day's Journey BtVS 13 Nightmares Angel 43 Awakening BtVS 13 Out of Mind, Out of Sight Angel 43 Soulless BtVS 13 Prophecy Girl Angel 44 Calvary Angel 44 Salvage BtVS 21 When She Was Bad Angel 44 Release BtVS 21 Some Assembly Required Angel 44 Orpheus BtVS 21 School Hard Angel 45 Players BtVS 21 Inca Mummy Girl Angel 45 Inside Out BtVS 22 Reptile Boy Angel 45 Shiny Happy People BtVS 22 Halloween Angel 45 The Magic Bullet BtVS 22 Lie to Me Angel 46 Sacrifice BtVS 22 The Dark Age Angel 46 Peace Out BtVS 23 What's My Line, Part One Angel 46 Home BtVS 23 What's My Line, Part Two BtVS 23 Ted BtVS 71 Lessons BtVS 23 Bad Eggs BtVS 71 Beneath You BtVS 24 Surprise BtVS 71 Same Time, Same Place BtVS 24 Innocence BtVS 71 Help BtVS 24 Phases BtVS 72 Selfless BtVS 24 Bewitched, Bothered and Bewildered BtVS 72 Him BtVS 25 Passion BtVS 72 Conversations with Dead People BtVS 25 Killed by Death BtVS 72 Sleeper BtVS 25 I Only Have Eyes for You BtVS 73 Never Leave Me BtVS 25 Go Fish BtVS 73 Bring on the Night BtVS 26 Becoming, Part One BtVS 73 Showtime BtVS 26 Becoming, Part Two BtVS 74 Potential BtVS 74 -
CS67 E3 Script (Final Draft)
"CONCERT COMPLEXITY" CAPTAIN SCARLET AND THE MYSTERONS "Concert Complexity" Written by Richard O'Neill Adapted by Andrew Hsieh Teleplay based on the mini-album Captain Scarlet is Indestructible Captain Scarlet and the Mysterons © ITC Entertainment Group Limited 1967 and 2017 1 FADE IN: EXT. SHANNON AIRPORT RUNWAY A passenger jet touches down on the runway. CUT TO: EXT. SHANNON AIRPORT TARMAC AIRPORT TANNOY (V.O.) (through speakers) Shannon Airport announces the arrival of Flight 15 from Salzburg. Passengers and luggage will check in at baggage reception in 5 minutes. Two Irish Baggage Handlers are loading heavy baggage from a cart to a bag belt. BAGGAGE HANDLER 1 Er, will you move this big crate next? BAGGAGE HANDLER 2 Okay, but be careful them instrument cases. They place both their arms underneath the instrument crate, and struggle together to move it out of the way. BAGGAGE HANDLER 2 (grunts, while moving crate) Take your hand over... (still struggling, continues grunting) ...not too much. They lift it up. BAGGAGE HANDLER 2 (gives a big shove) Steady. Baggage Handler 1's foot steps on a violin case, causing it to smash. They put down the crate for a moment. 2 BAGGAGE HANDLER 2 (annoyed) Oh, be bothered - look what you did, right on that fiddle case! They lift it up again and move away from the instruments. BAGGAGE HANDLER 2 So... (grunts) ...easy now. The green Mysteron rings slide over the smashed violin. Baggage Handler 2 looks on in surprise as he sees there is another violin, intact, right next to the destroyed one. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
Managing Beyond Extrinsic Rewards to Thrive in the Real Estate Industry
Not Just About the Money: Managing Beyond Extrinsic Rewards to Thrive in the Real Estate Industry by Edwin En-Wei Liang B.A., Economics, 2006 Columbia University Submitted to the Program in Real Estate Development in Conjunction with the Center for Real Estate in Partial Fulfillment of the Requirements for the Degree of Master of Science in Real Estate Development at the Massachusetts Institute of Technology September, 2012 ©2012 Edwin En-Wei Liang All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author____________________________________________________________ Center for Real Estate July 30, 2012 Certified by___________________________________________________________________ Gloria Schuck Lecturer, Center for Real Estate Thesis Supervisor Accepted by___________________________________________________________________ David Geltner Chair, MSRED Committee, Interdepartmental Degree Program in Real Estate Development 1 2 Not Just About the Money: Managing Beyond Extrinsic Rewards to Thrive in the Real Estate Industry by Edwin En-Wei Liang Submitted to the Program in Real Estate Development in Conjunction with the Center for Real Estate on July 30, 2012 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Real Estate Development ABSTRACT Companies in the 21st century are increasingly relying on knowledge workers—people who put to work what they have learned from systematic education as opposed to manual skills—for value creation. Knowledge workers are the link to all of the company’s other investments, managing and processing them to achieve company objectives. But because people, rather than things, are the means of value creation, they are mobile and must exercise choice to join, stay, and work hard for a particular company above all others. -
February 6Th
February 6th We love you, Archivist! FEBRUARY 6th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Grace Changes Everything
Grace changes everything 6:00PM & 8:00PM CANDLELIGHT CHRISTMAS EVE 2018 We exist to glorify and enjoy God by making disciples who make a MCLEANPRES.ORG difference through grace-filled worship, community, and missions. 1020 BALLS HILL RD MCLEAN, VA 22101 Welcome to our home for Christmas A NOTE FROM OUR SENIOR PASTOR What are you expecting this Christmas? That gift from your wishlist, a picture-perfect celebration, meaningful time with family? Or, perhaps you find yourself filled with darker expectations - sadness, loneliness, fear. This season is filled with expectations for ourselves, for those around us, and for the traditions and gatherings we hold so dear. But underneath all of the pressures and the fears, Christmas awakens in us even deeper expectations: hope, freedom, peace. Hope for our daily lives, freedom to live without crushing stress and pressure, peace with those around us and in every corner of this aching planet. Tonight, I hope you discover that everything you truly want for Christmas - for all of life - is yours. True joy, hope, freedom, and peace are found in the baby that was born to a poor, unmarried woman, in a dirty manger. The baby who, beyond all our expectations, gives us abundant life, full and free. Thank you for spending Christmas with us. It’s a joy to have you in our home for the holiday. Hopeful and expectant, JAMES FORSYTH, SENIOR PASTOR P.S. You’re invited to lunch! We’re hosting our next Newcomer Lunch on Sunday, January 6 here at our church. Share lunch with our pastors, their families, and other people from our church. -
Tabletop Role-Playing Games and the Experience of Imagined
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — ORIGINS '78 — Biggest Con To Date Origins '78 is finally history, and those that were there will long re- member it, for many different reasons. I’ve waited a few days to allow the jumble of images, incidents and events to sort themselves out in my mind, as well as to be able to look back with a little more detachment. It’s a flaw in human nature that the things that aggravate us often leave a more intense short-term impression than all the pleasant things connected with an event or a memory. It is one of the human mind’s greatest powers that allow us to forget those same things with the pas- sage of time, leaving only the pleasant associations. Origins '78 had its share of both high and low points. The following is an attempt to recall both. FEATURES Origins '78 was BIG! When we left on Sunday night, the atten- Traveller. surviving is the name of the game. 3 dance was being estimated at anywhere from 3500 to over 4200, The Childhood & Youth of the Gray Mouser —fiction feature. 28 depending upon whom you queried. I’d estimate, and it is only an esti- mate, as I was heavily involved in tourneys and events all weekend, that VARIANTS around 35-3600 people attended. That is by far the biggest con to date. Insanity -A method for madness .......................... 9 It was far more attendees than anyone had rationally predicted, and New Spells in D&D — Pandora’s Box?.