CP 470A & MCMA 552 Understanding Animation

Total Page:16

File Type:pdf, Size:1020Kb

CP 470A & MCMA 552 Understanding Animation CP 470A & MCMA 552 Understanding Animation: History, Theory & Technology Mondays 9-11:50 COMM 1116 Instructor: Dr. Michele Torre email: [email protected] TA: Adam Davis ([email protected]) Ellen Charlise Rocha ([email protected]) Office: 1121L, Communications Bldg. Office hours: Dr. Torre – M 12-2pm, T 12-2pm Adam Davis – Ellen Rocha - Required Texts: Understanding Animation by Paul Wells, New York: Routledge, 1998 Art in Motion: Animation Aesthetics by Maureen Furniss, Eastleigh, UK: John Libbey Press, 2007 Course Description: This course will serve as an introduction to the history of animation, its practitioners and technological developments. Our studies will take us from pre-cinematic visual toys of the late nineteenth century to current digital animation technologies. Students will learn to pay attention to the aesthetic of the animated image and its relation to animation’s unique ability to communicate. Additionally, we will discuss some of the major theoretical constructs surrounding the study of animation. Finally, students will be encouraged to explore a variety of animation formats and techniques: puppet, claymation, cel animation, CGI, and so forth . Course Goals: This course will familiarize students with: * the theoretical approaches to the art of animation * the basic history of animation styles and technologies * the analysis of animated media and its impact on culture * rudimentary animation techniques Expectations: Students are expected to attend class sessions, participate in class discussions, and complete all assignments and projects on time. Active participation means prior reading of assigned materials and sharing of relevant thoughts and experiences both in class and on-line in your blogs. Students are encouraged to bring to class examples of visual material from a variety of sources to further class discussions. Everyone must log on to SIU Online at http://online.siu.edu (if you don’t have a SIUC network ID, you must register for one immediately.) Assignments are due as indicated on the course calendar. Late assignments will lose 10 points for each day they are late. ALL assignments MUST be turned in, regardless of how late they are. Failure to turn in an assignment will result in an F for the course. All cell phones MUST be turned off prior to entering class. Texting and IMing during class are NOT permitted. Please be considerate of your fellow classmates. Class Assignments: Blog Postings – Each student is required to start a blog for this class (word press or blogger.com are the easiest). Each week you will be expected to post a three-paragraph (or so) entry in your blog for that week. These entries must be posted before class each week. In addition you will be required each week to comment on two of your classmates blogs. Animation Assignments – You will be given several assignments that will introduce you to some of basics of animation techniques. Don’t worry if you are not artistically inclined, these will be simple assignments that will provide you with some appreciation for the work involved in creating and analyzing animation. Final Project – Each student will be required to complete a final project. You will have two options: you can either write a critical paper, 10-15 pages in length or complete a longer animation project (done individually and groups). Class Presentations – you will each have to give a presentation on your final project. Presentations should be 10 minutes in length. More detailed guidelines will be handed out in class. Grades: Class Presentation 5% Blog Postings 25% Participation 10% Midterm Exam 15% Animation Assignments 15% Final Project 30% Total 100% Attendance: ATTENDANCE IS MANDATORY! Many of the animations shown in class come from my personal collection. The library does not own them and therefore they cannot be put on reserve. However, you are responsible adults, if you should happen to miss class; you are responsible to getting notes from fellow classmates. Missing class however, does not exempt you from completing work that was due. Academic Misconduct: Southern Illinois University, the College of Mass Communication and Media Arts is committed to academic and professional ethics. Should any student be guilty of plagiarism, cheating, misrepresentation, or other forms of dishonesty in any assigned work, they will be subject to a failing grade, and to additional disciplinary action as may be recommended pursuant to University regulations. Academic misconduct includes the following: Cheating, or the improper taking or giving of information, which includes copying graded homework assignments from another student, looking at another student's paper during an examination, giving your work to another student to be used or copied, giving answers to exam questions either when the exam is being given or after taking an exam, and providing a term paper or project to another student. Plagiarism involves submitting the words, work or ideas of another and representing them as your own, without citation. SIU subscribes to the anti-plagiarism services of TurnItIn.com, where you can find out more about how to avoid missteps in your writing. Misrepresentation includes lying or misrepresenting facts to affect your grade. Course Calendar: Week 1 Jan 23 What is Animation? Read: Ch.1 “Thinking About Animated Films” Understanding Animation by Paul Wells Ch.1 “Introduction to Animation Studies” Art in Motion by Maureen Furniss Screen: Various shorts – Thaumatrope, Praxiniscope, Zoetrope, Muybridge Photography Series, Norman McClaren, Brick Films, Clips from Waking Life, Sleeping Beauty, Silly Symphonies Due: Set up Blog by the end of the week, your first post is due Friday by 2pm, email Blog address to Dr. Torre and Allie by Friday @2pm Week 2 Jan 30 Theories of Animation and Animation Aesthetics Read: Ch. 2 “Notes Towards a Theory of Animation” Understanding Animation by Paul Wells Screen: Various clips, Duck Amuck, Alexander Alexeieff, Creature Comforts Due: Blog post, comment on other blogs Week 3 Feb 6 In the Early Days Read: “From Comic Strip and Blackboard to Screen” by Donald Crafton on Blackboard “Some Critical Perspectives on Lotte Reiniger” By William Moritz on Blackboard Screen: Mélies, Windsor McKay and His Moving Comics, Popeye, Prince Achmed, Felix the Cat, Looney Tunes, Steamboat Willie, Cameraman’s Revenge, Raoul Barré Due: Animation Assingment #1, Blog post, comment on other blogs Week 4 Feb 13 Narrative Strategies Read: Ch. 3 “Once upon a Time: Narrative Strategies” Understanding Animation by Paul Wells Screen: Various clips, Betty Boop’s Snow White, Jiri Trnka, Due: Blog post, comment on other blogs Week 5 Feb 20 Experimental Read: Ch. 13 “Considering Form in Abstract Animation” Art in Motion by Maureen Furniss “Restoring the Aesthetics of Early Abstract Film” by William Moritz, Screen: Various clips from Len Lye, Norman McClaren, Dziga Vertov, Brothers Quay, Jan Svankmejer Due: Blog post, comment on other blogs Week 6 Feb 27 Issues of Representation Read: Ch.5 “Issues in Representation” Understanding Animation by Paul Wells Ch.9 “Issues of Representation” Art in Motion by Maureen Furniss “Other(ed) Latinidades: Animated Representations of (Latino) Ethnicity” by C. Richard King, et al Screen: Three Caballeros, assorted Svankmajer Due: Animation Assignment #2, Blog post, comment on other blogs Week 7 Mar 5 The Disneyfication of Animation Read: Ch.6 “Classical Era Disney Studio” Art in Motion by Maureen Furniss “Disney Films 1989-2005: The Eisner Era” by Amy Davis Screen: Alice in Wonderland and clips from other Disney films Due: Midterm Exam, Blog post, comment on other blogs Week 8 Mar 12– SPRING BREAK Week 9 Mar 19 Animating the Boob-Tube Read: Ch.7 “Full and Limited Animation” Art in Motion by Maureen Furniss “Clay Animation and the Early Days of Television” Blackboard “Animatophilia, cultural production and corporate interests: The Case of Ren & Stimpy” by Mark Langer on Blackboard Screen: Looney Tunes, Rocky & Bullwinkle, Gumby, Simpsons, Ren & Stimpy, The Family Guy Due: Animation Assignment #3, Blog post, comment on other blogs Week 10 Mar 26 Anime Changes the Face of Animation Read: “Early Japanese Animation in the United States” by Brian Ruh on Blackboard “Disney, Warner Bros. and Japanese Animation” by Luca Raffaeli on Blackboard Screen: Ghost in the Shell or Akira, and various Anime Clips Due: Blog post, comment on other blogs Week 11 Apr 2 100 years of Puppet and Claymation Read: Ch.8 “Stop Motion Animation” Art in Motion by Maureen Furniss TBA Screen: Clips from Wallace and Gromit, The Making of The Fantastic Mr. Fox, Corpse Bride, Ossuary & Other Tales, Coraline, Vladislav Starevich Due: Blog post, comment on other blogs Week 12 Apr 9 Animation for Adults Read: “The Cinema and the Spectator” Understanding Animation by Paul Wells TBA Screen: Adult Swim, South Park, Boondocks, Archer, Fritz the Cat Due: Animation Assignment #4, Blog post, comment on other blogs Week 13 Apr 16 The Computer Revolution and Pixar Read: Ch.9 “Animation and Digital Media” Art in Motion by Maureen Furniss “ ‘Reality’ Effects in Computer Animation” by Lev Manovich on Blackboard Screen: Clips from various Pixar films, Shrek, Azur and Asmar: The Prince’s Quest, 9 Due: Blog post, comment on other blogs Week 14 Apr 23 Gaming Read: “Inventing Space: Toward and on and off screen taxonomy in video games” on Blackboard “Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games” on Blackboard Screen: various gaming trailers, WOW Due: Blog post, comment on other blogs Week 15 April 30 The Future of Animation Due: Class Presentations Due: Blog post, comment on other blogs Week 16 April 30 The Future of Animation Due: Class Presentations Due: Blog post, comment on other blogs Final Projects Due May 7th at 2pm Final Exam Wednesday May 12 12:50-2:50 We will use this time to finish presentations University’s Emergency Procedure Clause: Southern Illinois University Carbondale is committed to providing a safe and healthy environment for study and work.
Recommended publications
  • Animation: Types
    Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film.
    [Show full text]
  • Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
    SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 .
    [Show full text]
  • Photo Journalism, Film and Animation
    Syllabus – Photo Journalism, Films and Animation Photo Journalism: Photojournalism is a particular form of journalism (the collecting, editing, and presenting of news material for publication or broadcast) that employs images in order to tell a news story. It is now usually understood to refer only to still images, but in some cases the term also refers to video used in broadcast journalism. Photojournalism is distinguished from other close branches of photography (e.g., documentary photography, social documentary photography, street photography or celebrity photography) by complying with a rigid ethical framework which demands that the work be both honest and impartial whilst telling the story in strictly journalistic terms. Photojournalists create pictures that contribute to the news media, and help communities connect with one other. Photojournalists must be well informed and knowledgeable about events happening right outside their door. They deliver news in a creative format that is not only informative, but also entertaining. Need and importance, Timeliness The images have meaning in the context of a recently published record of events. Objectivity The situation implied by the images is a fair and accurate representation of the events they depict in both content and tone. Narrative The images combine with other news elements to make facts relatable to audiences. Like a writer, a photojournalist is a reporter, but he or she must often make decisions instantly and carry photographic equipment, often while exposed to significant obstacles (e.g., physical danger, weather, crowds, physical access). subject of photo picture sources, Photojournalists are able to enjoy a working environment that gets them out from behind a desk and into the world.
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • Animation 1 Animation
    Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides.
    [Show full text]
  • Free-Digital-Preview.Pdf
    THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop.
    [Show full text]
  • Annual Report
    ANNUAL REPORT 2013 Archive Name ATAS14_Corp_140003273 MECH SIZE 100% PRINT SIZE Description ATAS Annual Report 2014 Bleed: 8.625” x 11.1875” Bleed: 8.625” x 11.1875” Posting Date May 2014 Trim: 8.375” x 10.875” Trim: 8.375” x 10.875” Unit # Live: 7.5” x 10” LIve: 7.5” x 10” message from THE CHAIRMAN AND CHIEF EXECUTIVE OFFICER At the end of 2013, as I reflected on my first term as Television Academy chairman and prepared to begin my second, it was hard to believe that two years had passed. It seemed more like two months. At times, even two weeks. Why? Because even though I have worked in TV for more than three decades, I have never seen our industry undergo such extraordinary — and extraordinarily exciting — changes as it has in recent years. Everywhere you turn, the vanguard is disrupting the old guard with an astonishing new technology, an amazing new show, an inspired new way to structure a business deal. This is not to imply that the more established segments of our industry have been pushed aside. On the contrary, the broadcast and cable networks continue to produce terrific work that is heralded by critics and rewarded each year at the Emmys. And broadcast networks still command the largest viewing audience across all of their platforms. With our medium thriving as never before, this is a great time to work in television, and a great time to be part of the Television Academy. Consider the 65th Emmy Awards. The CBS telecast, hosted by the always-entertaining Neil Patrick Harris, drew our largest audience since 2005.
    [Show full text]
  • Genius Brands International's New Kid Genius Channel Launches on Comcast's Xfinity on Demand
    October 8, 2015 Genius Brands International's New Kid Genius Channel Launches on Comcast's Xfinity On Demand Children's Content With a Purpose Entertainment Programming Now Available in Over 21 Million U.S. Households via Video On Demand BEVERLY HILLS CA -- (Marketwired) -- 10/08/15 -- Genius Brands International "GBI" (OTCQB: GNUS), the global content and brand management company dedicated to providing entertaining and enriching 'content with a purpose' for toddlers to tweens, announced today that KID GENIUS, its new children's entertainment video on demand channel, is now available to approximately 21 million households across the U.S. through Comcast's (NASDAQ: CMCSA)(NASDAQ: CMCSK) Xfinity On Demand platform. The free on-demand service rolls out with GBI's innovative, original animation series, including Thomas Edison's Secret Lab, Stan Lee's Mighty 7 and Secret Millionaires Club alongside award-winning Baby Genius content and classic children's series such as Where on Earth is Carmen Santiago and Dennis the Menace. For more information visit www.kidgeniustv.com. "KID GENIUS is a tremendous free resource for parents in the 21 million homes it reaches initially through Xfinity On Demand as it is an easily accessible, definitive source for quality children's content any time of day or night," explained GBI's SVP, Global Distribution Sales Andrew Berman. "We have sought out content that is complementary to GBI's content with a purpose mission to ensure that we are engaging as well as entertaining our young viewers and imparting valuable lessons delivered in fun, adventurous situations by endearing characters. We believe kids will want to watch these programs and parents can feel good about allowing their kids to enjoy them." The advertising-supported KID GENIUS on demand content includes original GBI series Secret Millionaires Club and Thomas Edison's Secret Lab.
    [Show full text]
  • Pre Visit Activity 2
    Animation Pre Visit Activity 2. Types of Animation. Basic Types of Animation: 1. • Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera. 2. • Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation. • Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints • Clay animation, or Plasticine animation often abbreviated as claymation, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures.
    [Show full text]
  • Ashley Gerst Mobile: 216-773-7321 Email: [email protected]
    Ashley Gerst Mobile: 216-773-7321 Email: [email protected] www.ashleygerst.com OBJECTIVE: Ambitious and crafty experimental / character animator seeking a challenging position to enhance and contribute her communicative, organizational, and creative artistic talents. EDUCATION: School of Visual Arts – New York City, NY MFA in Computer Art – 3D Animation (May 2011) Cleveland Institute of Art – Cleveland, OH BFA in T.I.M.E. Digital Arts – 2D and Stop Motion Animation Minors: Photography and Art history (2007) ACADEMIC AWARDS: 2011 - Paula Rhodes Memorial Award - honoring Masters Students who have shown excellence 2002 - Presidential Scholarship Award TECHNICAL ABILITIES: *3D, 2D, and Stop-Motion Animation Techniques *3D Character Modeling with consideration to proper edge flow for character animation vs. object *3D Texturing *3D Rigging: Creation of complex rigs, facial rigs (with driven keys and/or controllers for manageability) *3D Cloth and Hair Dynamics *3D lighting *Adobe Creative Cloud (Premiere, Photoshop, Illustrator, Flash, After Effects) *Autodesk Maya 2008-2014 *3D Studio Max *Mudbox *ZBrush *Blender *Cinema 4D *Final Cut Studio 3 *Nuke *Character Design for Illustration, 2D animation, and 3D animation *Motion Graphics *3D Printing design, modeling, and workflow *eBook publishing *Printing production *Fine Arts Knowledge in painting, color theory, woodworking, metals, fiber arts *Programming Languages: UNIX (tcsh and bash), MEL Script, Action Script 3.0, *Curatorial Capabilities with Film Festivals + Art Galleries WORK EXPERIENCE: Freelance 2D Animator / eBook Publication: Private Client (November 2012 – Present) Responsible for digitizing two published children’s books from printed format to animated eBook formats. Created animations for each of the previously illustrated pages and will be publishing the books as multi- platform animated eBooks for purchase.
    [Show full text]
  • Computer Animation for Many of Its Special Effects
    By – MaiTreya PaTni Scholars 2 D Subodh Public School Introduction to Animation What is Animation : Animation is the illusion of motion that is created by displaying a series of images or frames, each one slightly different from the last, over a brief period of time. Difference between Animation and video Video takes continuous motion and breaks it up into discrete frames. Animation starts with independent pictures and puts them together to form the illusion of continuous motion. History of Animation Pioneers of Animation: Winsor McCay of the United States Emile Cohl and Georges Melies of France. First Animated Feature Film “ Sinking of the Lusitania” in 1918. Evolution In Animation: Development of celluloid around 1913 quickly made animation easier to manage. Animator could make a complex background and foreground and sandwich moving characters in between several other pieces of celluloid. Role of Walt Disney He was the first animator to add sound to his movie cartoons with the premiere of “Steamboat Willie” in 1928. In 1937, he produced the first full length animated feature film, “Snow White and the Seven Dwarfs”. Contribution of Computers in Animation A film like “Star Wars” by George Lucas would rely heavily on computer animation for many of its special effects. “Toy Story”, produced by Walt Disney Productions became the first full length feature film animated entirely on computers. Types of Animation Main Types of Animation: Stop motion animation Clay animation Computer animation Stop Motion Animation Stop motion is an animation technique which makes static objects appear to move. It is central to the clay animation technique used on popular children's shows Stop Motion Animation Stop-motion animation, or motion captures simply a way to animate puppets.
    [Show full text]
  • DAVE SCHEIDT and KATHRYN HUDSON Trolls Graphic Novels #5: "Critter Appreciation Day"
    CHARMZ • FEBRUARY 2018 JUVENILE FICTION / COMICS & GRAPHIC NOVELS GREG TESSIER AND AMANDINE Chloe #3: "Frenemies" Chloe and Alexandre do the long distance thing. Can their love survive? Collecting another quirky cute installment of stories in this hit series from France, Chloe Blin continues her quest to figure out love, popularity, and herself. This time Chloe must work with her nemesis, Anissa, at a new job with a cantankerous old woman doing makeovers! She’s not quite ready for all the trouble Anissa will cause and has to deal with conflict in more constructive ways. Then, Chloe must contend with her love, Alexandre, going FEBRUARY abroad after being in boarding school all year. It’s a disaster Charmz of epic proportions! Chloe must rally and manage her Juvenile Fiction / Comics & Graphic Novels disappointment, jealousy, and loneliness. On Sale 2/20/2018 Ages 10 to 14 GREG TESSIER has been writing stories since childhood. While Trade Paperback , 112 pages 9 in H | 6 in W at school, he studied history and cultural development, and today Carton Quantity: 90 he oversees public reading projects in France. His first comic ISBN: 9781629918587 series, CHLOE, has been very well received in France and is now $9.99 / $13.99 Can. being translated in English for the first time. AMANDINE first came to the comics scene in 2006 with her work in Violet's Wings, based on a screenplay by Sarabelle. She attended the University of Paris VIII, where she studied comic arts. When she is not working on the CHLOE series, she continues to seek out new projects and visit French schools.
    [Show full text]