The Design of 3D Cyberspace As User Interface: Advantages and Limitations
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Predicting Search Task Difficulty
Predicting Search Task Difficulty Jaime Arguello University of North Carolina at Chapel Hill [email protected] Abstract. Search task difficulty refers to a user's assessment about the amount of effort required to complete a search task. Our goal in this work is to learn predictive models of search task difficulty. We evaluate features derived from the user's interaction with the search engine as well as features derived from the user's level of interest in the task and level of prior knowledge in the task domain. In addition to user-interaction fea- tures used in prior work, we evaluate features generated from scroll and mouse-movement events on the SERP. In some situations, we may prefer a system that can predict search task difficulty early in the search session. To this end, we evaluate features in terms of whole-session evidence and first-round evidence, which excludes all interactions starting with the second query. Our results found that the most predictive features were different for whole-session vs. first-round prediction, that mouseover fea- tures were effective for first-round prediction, and that level of interest and prior knowledge features did not improve performance. 1 Introduction Search engine users engage in a wide variety of search tasks. A large body of prior research focused on characterizing different types of search tasks (see Li and Belkin [10]). The motivation behind this prior work is to understand how task characteristics influence search behavior and how search systems can provide customized interactions for different task types. One important search task characteristic is search task difficulty. -
Assessing the Quality of Mobile Graphical User Interfaces Using Multi-Objective Optimization
Noname manuscript No. (will be inserted by the editor) Assessing the Quality of Mobile Graphical User Interfaces using Multi-objective Optimization Makram Soui · Mabrouka Chouchane · Mohamed Wiem Mkaouer · Marouane Kessentini · Khaled Ghedira the date of receipt and acceptance should be inserted later Abstract Aesthetic defects are a violation of quality attributes that are symp-toms of bad interface design programming decisions. They lead to deteriorating the perceived usability of mobile user interfaces and negatively impact the Users eXperience (UX) with the mobile app. Most existing studies relied on a subjective evaluation of aesthetic defects depending on end-users feedback, which makes the manual evaluation of mobile user interfaces human-centric, time-consuming, and error-prone. Therefore, recent studies have dedicated their effort to focus on the definition of mathematical formulas that each targets a specific structural quality of the interface. As the UX is tightly dependent on the user profile, the combi-nation and calibration of quality attributes, formulas, and users characteristics, when defining a defect, is not straightforward. In this context, we propose a fully automated framework which combines literature quality attributes with the users profile to identify aesthetic defects of MUI. More precisely, we consider the mobile user interface evaluation as a multi-objective optimization problem where the goal is to maximize the number of detected violations while minimizing the detection complexity of detection rules and enhancing the interfaces overall quality in means M. Soui College of Computing and Informatics Saudi Electronic University, Saudi Arabia E-mail: [email protected] Mabrouka Chouchane School of computer science of Manouba, Tunisia E-mail: [email protected] Mohamed Wiem Mkaouer Rochester Institute of Technology E-mail: [email protected] Marouane Kessentini University of Michigan E-mail: [email protected] Khaled Ghedira Honoris United Universities E-mail: [email protected] 2 Makram Soui et al. -
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between -
How to Use the Graphical User Interface TCS Technical Bulletin
How to Use the Graphical User Interface TCS Technical Bulletin A. Create/Edit the Graphical Interface (Build Mode) Accessing the site using the Graphical Interface requires that you first build a layout (one or more layers/tabs depending on your site). This is done using the setup wizard to upload images/backgrounds and place controllers in appropriate locations on those images/backgrounds. When finished and saved, the User accesses the site using the Graphical Interface. 1. Click the “+” button to add a layer/tab for the site. (Skip to step 7 to edit an existing layer.) 2. Name the layer/tab by clicking in the field and entering the desired name. 3. Click the Choose File button to select the desired background image from your computer’s drive and click the Save button. 4. The Place View will open showing you the layer/tab title, a Save Positions button, the background image, and a bin of available controllers along the right-hand edge of the Graphical Interface which can be placed onto the layer/ tab. 5. Drag/drop controller icons from the icon bin to the desired location on the background image. Moving your mouse over each icon will show that controller’s name. The arrows at the top and bottom of scroll bar or the scroll bar itself allow you to scroll through the available controllers. NOTE: If you have placed controller icons too close to the icon bin and you would like to move them, you may need to scroll the available controllers up or down to clear the area around an icon to allow it to be dragged/dropped again. -
The Fancytooltips Package∗†
The fancytooltips package∗y Robert Maˇr´ık [email protected] May 4, 2009 1 Introduction The package fancytooltips is a package for LATEX. The pdf can be created by pdflatex or by latex + dvips + AdobeDistiller1 + Adobe Acrobat2. It allows to create tooltips in a similar way like cooltooltips package, but the tooltip is a page from another PDF file. In this way you can use mathematics, pictures and animations in your tooltips. The resulting PDF file can be used also with free Abobe Reader. The tooltips are activated by clicking the active area on the screen and deac- tivated after closing page or by moving mouse outside the link. You can try the links here (Einstein's formula) and also here (animation { numbers from 1 to 6). You have to use the free Adobe Reader or nonfree Adobe Acrobat to see the effect (xpdf, evince and others fail to work with JavaScripts). For more examples how the presentation may look like see the example.pdf and example-min.pdf files in the examples subdirectory. The buttons are created using eforms.sty which is a part of AcroTeX bundle. 2 Usage 2.1 The file with tooltips The file with tooltips is an ordinary pdf file, one tooltip per page, tooltips should be in the top right corner at the page, in a colored box and the rest of the page should be transparent. If you consider to use movetips option (see below), then every page should have the dimensions equal to the dimen- sions of the colored box with tooltip3. -
Introduction to GREET1 2011 Graphical User Interface
Introduction To GREET1_2011 Graphical User Interface Jeongwoo Han Systems Assessment Group Center for Transportation Research Argonne National Laboratory The GREET Training Workshop Washington, DC, Jan. 31, 2012 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 2 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 3 GREET GUI Development GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles 4 GREET GUI Development Receives GREET GUI Communicate Display GREET 1 Excel Model Fuel Cycle (or WTW) Modeling for Light Duty Vehicles Run 5 Outline . Purpose of GREET GUI . Structure and Operation of GREET GUI . Outputs of GREET GUI . Installation and Compatibility Issues with GREET GUI . Help with GREET GUI 6 Steps of a Typical GREET GUI Session Copyright and information screens Load GREET Model User selects/specifies fuel blending options (in the background) User reviews/modifies key assumptions for User selects simulation year(s), fuel types, fuel production, fuel transportation and vehiclevehicle type type and and other other simulation key options options distribution, and vehicle operation Run GREET Model User selects/specifies feedstock, production (in the background) and fuel market shares Generate output file for energy use and UserUser selects/specifies selects/specifies fuel fuel pathways pathways and and emission rates and input log file for a record vehiclevehicle technologiestechnologies of inputs made during the concluded session 7 Outline . Purpose of GREET GUI . -
The Three-Dimensional User Interface
32 The Three-Dimensional User Interface Hou Wenjun Beijing University of Posts and Telecommunications China 1. Introduction This chapter introduced the three-dimensional user interface (3D UI). With the emergence of Virtual Environment (VE), augmented reality, pervasive computing, and other "desktop disengage" technology, 3D UI is constantly exploiting an important area. However, for most users, the 3D UI based on desktop is still a part that can not be ignored. This chapter interprets what is 3D UI, the importance of 3D UI and analyses some 3D UI application. At the same time, according to human-computer interaction strategy and research methods and conclusions of WIMP, it focus on desktop 3D UI, sums up some design principles of 3D UI. From the principle of spatial perception of people, spatial cognition, this chapter explained the depth clues and other theoretical knowledge, and introduced Hierarchical Semantic model of “UE”, Scenario-based User Behavior Model and Screen Layout for Information Minimization which can instruct the design and development of 3D UI. This chapter focuses on basic elements of 3D Interaction Behavior: Manipulation, Navigation, and System Control. It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status or change the interactive pattern by using System Control. -
Visualizing User Interface Events Event Stream Summarization Through Signs
Visualizing User Interface Events Event Stream Summarization through Signs Vagner Figueredo de Santana and Maria Cecília Calani Baranauskas Institute of Computing, University of Campinas (UNICAMP), Albert Einstein Av., 1251, Campinas, Brazil Keywords: Semiotics, User Interface Events, Visualization of Usage Data, Log Visualization, Event Icons, Icon Library, Image Library, User Interface Evaluation, Usability Evaluation, Accessibility Evaluation, Web Usage Mining. Abstract: Effective visual representation is related to how people interpret signs created to carry specific information. In the last years many user interface evaluation tools are considering detailed usage data to represent users’ actions. The volume of data gathered is leading developers to represent usage in a summarized way through graphical representations. If visual components used to represent complex data are not effective, then graphics used to summarize data may turn the interpretation of complex terms even harder. This work presents a study about graphical representations for user interface (UI) events and contributes with the validation of usage graph visualization and an open set of signs to support the summarization of client-side logs. The study involved 28 Information Technology specialists, potential users of UI evaluation tools. From the results one expects that evaluation tool developers, evaluators, and Web usage miners can reuse the validated usage graph representation and proposed set of signs to represent usage data in a summarized way. 1 INTRODUCTION these events is called, respectively, client-side logs and server-side logs (Santana and Baranauskas, The evaluation of user interface (UI) is a key task 2010a). when developing information systems and is part of In the last decade, website evaluation tools using a number of Software Engineering development server-side data (i.e., based on Web server logs) processes. -
Evaluation of Graphical User Interfaces for Augmented Reality Based Manual Assembly Support Jordan Scott Eh Rrema Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2013 Evaluation of graphical user interfaces for augmented reality based manual assembly support Jordan Scott eH rrema Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Computer Engineering Commons, Computer Sciences Commons, and the Mechanical Engineering Commons Recommended Citation Herrema, Jordan Scott, "Evaluation of graphical user interfaces for augmented reality based manual assembly support" (2013). Graduate Theses and Dissertations. 13269. https://lib.dr.iastate.edu/etd/13269 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Evaluation of graphical user interfaces for augmented reality based manual assembly support by Jordan Scott Herrema A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Co-majors: Mechanical Engineering; Human Computer Interaction Program of Study Committee: James Oliver, Major Professor Eliot Winer Judy Vance Iowa State University Ames, Iowa 2013 Copyright © Jordan Scott Herrema, 2013. All rights reserved. ii TABLE OF CONTENTS LIST OF FIGURES iv LIST OF TABLES vi ACKNOWLEDGEMENTS -
Clickjacking: Attacks and Defenses
Clickjacking: Attacks and Defenses Lin-Shung Huang Alex Moshchuk Helen J. Wang Carnegie Mellon University Microsoft Research Microsoft Research [email protected] [email protected] [email protected] Stuart Schechter Collin Jackson Microsoft Research Carnegie Mellon University [email protected] [email protected] Abstract such as a “claim your free iPad” button. Hence, when Clickjacking attacks are an emerging threat on the web. the user “claims” a free iPad, a story appears in the user’s In this paper, we design new clickjacking attack variants Facebook friends’ news feed stating that she “likes” the using existing techniques and demonstrate that existing attacker web site. For ease of exposition, our description clickjacking defenses are insufficient. Our attacks show will be in the context of web browsers. Nevertheless, the that clickjacking can cause severe damages, including concepts and techniques described are generally applica- compromising a user’s private webcam, email or other ble to all client operating systems where display is shared private data, and web surfing anonymity. by mutually distrusting principals. We observe the root cause of clickjacking is that an Several clickjacking defenses have been proposed and attacker application presents a sensitive UI element of a deployed for web browsers, but all have shortcomings. target application out of context to a user (such as hiding Today’s most widely deployed defenses rely on frame- the sensitive UI by making it transparent), and hence the busting [21, 37], which disallows a sensitive page from user is tricked to act out of context. To address this root being framed (i.e., embedded within another web page). -
Pen Computer Technology
Pen Computer Technology Educates the reader about the technologies involved in a pen computer Fujitsu PC Corporation www.fujitsupc.com For more information: [email protected] © 2002 Fujitsu PC Corporation. All rights reserved. This paper is intended to educate the reader about the technologies involved in a pen computer. After reading this paper, the reader should be better equipped to make intelligent purchasing decisions about pen computers. Types of Pen Computers In this white paper, "pen computer" refers to a portable computer that supports a pen as a user interface device, and whose LCD screen measures at least six inches diagonally. This product definition encompasses five generally recognized categories of standard products, listed in Table 1 below. PRODUCT TARGET PC USER STORAGE OPERATING RUNS LOCAL EXAMPLE CATEGORY MARKET INTERFACE SYSTEM PROGRAMS Webpad Consumer & No Standard Flash Windows CE, Only via Honeywell Enterprise browser memory Linux, QNX browser WebPAD II plug-ins CE Tablet Enterprise No Specialized Flash Windows CE Yes Fujitsu applications memory PenCentra Pen Tablet Enterprise Yes Windows & Hard drive Windows 9x, Yes Fujitsu specialized NT-4, 2000, Stylistic applications XP Pen-Enabled Consumer Yes Windows Hard drive Windows 9x, Yes Fujitsu & Enterprise 2000, XP LifeBook B Series Tablet PC Consumer Yes Windows Hard drive Windows XP Yes Many under & Enterprise Tablet PC development Edition Table 1: Categories of Pen Computers with LCD Displays of Six Inches or Larger Since the different types of pen computers are often confused, the following paragraphs are intended to help explain the key distinguishing characteristics of each product category. Pen Computers Contrasted Webpad: A Webpad's primary characteristic is that its only user interface is a Web browser. -
(12) Patent Application Publication (10) Pub. No.: US 2007/0211071 A1 Slotznick Et Al
US 20070211071A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2007/0211071 A1 Slotznick et al. (43) Pub. Date: Sep. 13, 2007 (54) METHOD AND APPARATUS FOR (52) U.S. Cl. .............................................................. 34.5/594 INTERACTING WITH A VISUALLY DISPLAYED DOCUMENT ON A SCREEN (57) ABSTRACT READER User interaction of a visually displayed document is pro vided via a graphical user interface (GUI). The document (76) Inventors: Benjamin Slotznick, Mt. Gretna, PA includes, and is parsed into, a plurality of text-based gram (US); Stephen C. Sheetz, Lititz, PA matical units. An input device modality is selected from a (US) plurality of input device modalities which determines the Correspondence Address: type of input device in which a user interacts with to make AKN GUMPSTRAUSS HAUER & FELD a selection. One or more grammatical units of the document L.L.P. are then selected using the selected type of input device. ONE COMMERCE SQUARE Each grammatical unit that is selected is read aloud to the 2005 MARKET STREET, SUITE 2200 user by loading the grammatical unit into a text-to-speech PHILADELPHIA, PA 19103 (US) engine. The text of the grammatical unit is thereby auto matically spoken. Furthermore, a Switching modality is (21) Appl. No.: 11/642,247 selected from a plurality of switching modalities. The (22) Filed: Dec. 20, 2006 Switching modality determines the manner in which one or more Switches are used to make a selection. Using the Related U.S. Application Data selected Switching modality, a user steps through at least Some of the grammatical units in an ordered manner by (60) Provisional application No.