Masters of the Wild

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Masters of the Wild Masters Of the Wild A Guidebook to Barbarians, Druids, and Rangers Credits Designers: DAVID ECKELBERRY AND MIKE SELINKER Additional Design and Inspiration: WOLFGANG BAUR, MICHAEL DONAIS, RICH REDMAN, JENNIFER CLARKE WILKES, TEEUWYNN WOODRUFF Editor: PENNY WILLIAMS Creative Director: ED STARK Art Director: DAWN MURIN Cover Artist: JEFF EASLEY Interior Artist: DENNIS CRAMER, DAVID DAY, WAYNE REYNOLDS Typesetter: ANGELIKA LOKOTZ Graphic Designer: CYNTHIA FLIEGE Business Manager: ANTHONY VALTERRA Project Managers: JUSTIN ZIRAN, MARTIN DURHAM Production Manager: CHAS DELONG Playtesters: Rich Baker, Tim Beach, Andy Collins, Michael Donais, Dale Donovan, Jeff Grubb, Robert Gutschera, Gwendolyn FM Kestrel, Jessica Lawson, Duane Maxwell, Angel McCoy, David Noonan, Jonathan Tweet, JD Wiker, Jennifer Clarke Wilkes, Skip Williams, Teeuwynn Woodruff, Warren Wyman, Justin Ziran Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, MonteSample Cook, Skip Williams, file Richard Baker, and Peter Adkison. Resources: Some of the material in this book originally appeared in the FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Defenders of the Faith: A Guidebook to Clerics and Paladins, Sword and Fist: A Guidebook to Fighters and Monks, and Song and Silence: A Guidebook to Bards and Rogues. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be repro- duced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2033 P.O. Box 707 2600 Berchem Renton WA 98057–0707 Belgium ® (Questions?) 1–800–324–6496 +32–70–23–32–77 620-88164-001 987654321 DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER,FORGOTTEN REALMS, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc, a subsidiary of Hasbro Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2002 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Visit our website at www.wizards.com/dnd 1 TABLE OF CONTENTS Plant Control . 24 TABLE OF CONTENTS Plant Defiance . 24 Introduction . 4 Power Critical . 24 Proportionate Wild Shape . 24 What This Book Is and Is Not . 4 Remain Conscious . 25 How to Use This Book . 4 Resist Disease . 25 Chapter 1: Nature’s Lore. 5 Resist Poison . 25 The Barbarian in Perspective . 5 Resistance to Energy . 25 Race and the Barbarian . 5 Scent . 25 The Barbarian and Other Classes . 6 Shadow . 25 Sidebar: Level Equivalent . 6 Snatch . 25 Choosing When to Rage . 7 Speaking Wild Shape . 25 Sidebar: On the Origin of Things . 8 Supernatural Blow . 25 The Druid in Perspective . 8 Wingover . 25 Race and the Druid . 8 Chapter 3: Tools of the Trade . 26 The Druid and Other Classes . 10 Exotic Weapons . 26 Rules Update: Using Wild Shape . 10 Weapon Descriptions. 26 The Ranger in Perspective . 12 New Magic Items . 27 Race and the Ranger . 13 Infusions . 31 The Ranger and Other Classes . 14 Sidebar: Optional Rule: Druids as Alchemists . 31 Variant: Urban Rangers . 15 What Is an Infusion? . 31 Choosing a Favored Enemy . 16 Creating Infusions . 31 Variant Favored Enemy Rules . 18 Variant: Doing It Yourself . 32 Sidebar: Variant Intimidation Rules . 18 Chapter 4: Animals . 34 Chapter 2: Skills and Feats. 18 Animal Companions . 34 New Ways to Use Skills . 18 Sidebar: Previous Sources . 34 Handle Animal . 18 Shopping for an Animal . 34 Hide . 19 The Bond . 35 Wilderness Lore . 20 Animal Mood and Attitude . 35 Feats . 20 Limitations and Problems . 35 Virtual Feats . 20 Sidebar: The Best Animal Companion? . 35 Wild Feats . 20 Food and Care . 36 New Feats . 20 Sidebar: Raising a Companion . 36 Animal Control . .Sample . 20file Breaking the Limits . 36 Animal Defiance . 20 Abandoning a Companion . 37 Blindsight . 21 Improving a Companion . 37 Brachiation . 21 Dire Animals . 37 Create Infusion . 22 Dire Toad . 38 Clever Wrestling . 22 Dire Hawk . 38 Destructive Rage . 22 Dire Snake . 39 Dragon’s Toughness . 22 Dire Horse . 39 Dwarf’s Toughness . 22 Dire Elk . 39 Extended Rage . 22 Dire Elephant . 39 Extra Favored Enemy . 22 Legendary Animals . 40 Extra Rage . 22 Legendary Eagle . 41 Extra Wild Shape . 22 Legendary Ape . 41 Fast Wild Shape . 22 Legendary Wolf . 42 Faster Healing . 22 Legendary Snake . 42 Favored Critical . 23 Legendary Horse . 42 Flyby Attack . 23 Legendary Bear . 42 Giant’s Toughness . 23 Legendary Tiger . 42 Greater Resiliency . 23 Legendary Shark . 43 Greater Two-Weapon Fighting . 23 Improved Flight . 23 Chapter 5: Prestige Classes . 43 Improved Swimming . 23 Animal Lord . 43 Instantaneous Rage . 23 Sidebar: Special Prestige Classes . 43 Intimidating Rage . 24 Totems . 45 Multiattack . 24 Bane.
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