The Horse Watchers of Eberron
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The Horse Watchers of Eberron Is a supplement for the 5th edition of Dungeons and Dragons, brought to you by Marc Anderson @cy0nknight Maximilan Hart @MaximilianHart_ Marco Michelutto @marcomiki Project Lead: Marc Anderson Writing and Design: Marc Anderson, Maximilian Hart and Marco Michelutto Lore Master:Marc Anderson Editing: Maximilian Hart Layout and Graphic design: Marco Michelutto Cover art by: Bird Interior Art by: Wizards of the Coast, On the Cover: Unsplash, Pixabay Somewhere in the Blade Desert of Valenar, three Page Background by: aopsan / Freepik members of a Valaes Tairn warband rest before continuing their patrol. Eberron Logo by: Gordon McAlpin DUNGEONSSample & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand,file and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this module is copyright 2020 by Marc Anderson and published under the Community Content Agreement for the Dungeon Masters Guild. Desert Sentinels Thundering hooves. It started with hooves. Yvstus, my gnomish business partner, and I were about three day’s time out of Pylas Maradal, at the southern tip of Valenar, after spending time at sea. We had trade goods in our wagons, bound for Taer Valaestas. Trade goods, not slaves. We were Orien hires. We weren’t hired thugs, I swear on my mother’s grave... Or at least we didn’t think we were. I did not know that there were Aerenal elves in shackles. We must have been followed from the moment we left Pylas—how else could we have been overtaken so easily by the elves and their horses? We gave resistance, of course, and most of us paid for doing so with our lives. I am grateful to whatever spirits are looking over me for sparing Yvstus and I, for letting that band of Valaes Tairn take the elves and what else they wanted from our caravan. I’m keeping a Samplelow profile in Valaestasfile until I can get back to Sharn. - Personal Journal of Hosius Motenvald, House Orien Tradesman Table of Contents Background Information 6 The Valaes Tairn Elves: A Brief History 7 Druid: Circle of the Horse Watchers 8 Circle of the Horse Watcher Features 8 Animal affinity 8 Wild Spirit 8 Spirits of the Ancestors 9 Equine Sense 9 Ride like the Wind 9 Ranger: Horse Master 10 Horse Master Features 10 Horse Master Magic 11 Horse Master Spells 11 Blessing of the Valenar 11 Druidic Warrior 12 Rider’s Mark 12 Spirited Mount 12 Mobile Mount 12 Ride Beyond 12 SampleForming a Warband file13 New creature: Valenar Charger 14 Table of Contents Horse Armor 15 Patron Ancestors (Backgrounds) 16 The Braggart 15 Feature: favoured mount 16 Have I Ever Told you About...? 17 Suggested Characteristics 17 The Herd Keeper 19 Feature: Great Provider 19 Fate of the Land 20 Suggested Characteristics 20 The Steelweaver 22 Feature: Exceptional Steel Crafting 22 The Weaver’s Touch 23 Suggested Characteristics 23 New Spells 25 Druid Spells 25 Big Sky 25 Spirit Steed 25 Ranger Spells 26 SampleEthereal Steed file26 Rider’s Mark 26 Background Information With the release ofEberron: Rising From the Last War, the world of Eberron came roaring back into 5th edition Dungeons & Dragons, bringing adventurers both veteran and new to a place that’s straight out of pulp fantasy. WhileEberron returns to life the sights, sounds, and fantastic creatures found on the continent of Khorvaire and beyond, there are still areas of the world that have yet to be brought back to full light. One of these is the nation of Valenar, home of the Tairnadal warrior elves and their warbands. What this supplement intends to provide is more information and rules for players who want to not only play elves from this corner of Eberron, but who are also interested in becoming druids and rangers. Using this book will allow them to become part of the Siyal Marrain, or Horse Watchers, an elven druidic order that raises and cares for the magnificent steeds used by the Valaes Tairn (the “Warriors of Glory” in the elven language) and Warband rangers. They will also gain new spells and two new subclasses that evoke lore unique to the Tairnadal. Sample file 6 The Valaes Tairn Elves: A Brief History To understand the Siyal Marrain, it is important to go over the history of the Valaes Tairn elves, starting with the great Giant empire, which existed over eighty thousand years on the continent of Xen’drik. Originating on this southern continent, and subjugated as the slaves of these ancient Giants, war, maladies, curses, and more drove the elves to rebel against their masters. It was this last war, during which the Giants would nearly bring about the end of Eberron, that saw the downfall of their mighty empire. With the Giant Empire crumbling and the Giants themselves turning into violent beasts, the elves migrated to the tropical forests of Aerenal, a large island-continent to the southeast of Khorvaire. It would not be until about ten thousand years prior to present day that elves from Aerenal traveled from their new island home to the southern shore of Khorvaire, creating a settlement bordering the mighty hobgoblin empire of Dhakaan. This hold would eventually expand to all of what is Valenar today, persisting through the end of the Dhaani empire, becoming allied with the realm of Cyre, and surviving the Last War and the terrible events of the Mourning. Elves living in this country would come to be known as the Valaes Tairn, and belong to the Tairnadal cultural tradition. If the Valenar elves have done nothing else, they, and the mighty horses they have carefully bred and raised, have indeed survived through the ends of empires, countless battles, and tragedies which rocked Eberron to its very core. Make no mistake about their claims to the ground which is trampled beneath the hooves of their horses: Valenar is a battlefield, and the elves that live in it are waiting Samplefor a proper challenge. file 7 Circle of the Horse Watchers A druid subclass Druid Feature If the Valaes Tairn elves are known for nothing Level else, they are famous for the warhorses their warbands employ. 2nd Animal Affinity, Wild Spirit Legend, as it often does, holds that the first of these chargers were elven druids trapped in the form of animals by Emperor Cul’sir of the ancient Giant empire. No one can be sure 6th Spirits of the Ancestors whether this is true, but the strength and prowess of a Valenar horse is unmatchable. 10th Equine Sense Druids in the Siyal Marrain tradition are tasked with all aspects of the care of these mighty beasts: protecting the breeding grounds, caring for injured horses, and raising 14th Ride Like the Wind the young. They use their ability to Wild Shape and castspeak with animals to create a strong bond between horse and rider from an early age. Expecting a Siyal Marrain druid to be passive Animal Affinity during battle would be a grave mistake, as they are just as capable of channeling the At 2nd level, you start developing a strong powers of their ancestral spirit as they are the affinity with animals of all types. You gain forces of nature. proficiency in Animal Handling, or expertise if you were already proficient. House Vadalis scouts have reported seeing Siyal Marrain druids accompanied by a whole In addition, you can castspeak with herd of spectral horses, greatly increasing the animals at will as long as the target is a numbers of their warbands. horse or horse-like creature. Wild Spirit Starting at 2nd level, you can transform into a Valenar charger (see “New Creature: Valenar Charger”) when using your Wild Shape druid feature, ignoring the usual CR restrictions for your level. Your hit point maximum while in this Wild Shape is equal to whichever is higher: your normalSample hit point maximum or the Valenar file charger’s hit point maximum. 8 Spirits of the Ancestors Starting at 6th level, the ancient spirits of Valenar elves who transformed into warhorses to fight in the giant wars accompany you into battle. As an action, you can summon a number of spectral warhorses up to or equal to your Wisdom modifier (a minimum of one). Once you have summoned your allotted number of spectral warhorses, you cannot use this ability again until you have finished a long rest. Use the statistics of a regular warhorse, but with the following damage resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks. The spectral warhorses remain with you for 1 minute or until they are reduced to 0 hit points. These spectral horses are friendly to you and your companions and take their turns on your initiative, though they don’t take actions unless you command them to. They obey any verbal commands that you issue to them as best they can (no action required by you). If you issue no commands to them, they defend themselves from hostile creatures, but otherwise take no actions. Equine Sense At 10th level, you begin to manifest traits of the Valenar horses even when not in that form. Your speed increases by 15 feet, and you gain proficiency with heavy armor. Additionally, you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases to 120 feet.