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Boost-Your-Chess-1-Excerpt.Pdf
Boost Your Chess 1 The Fundamentals By Artur Yusupov This is a pdf excerpt from Boost your Chess 1 by Artur Yusupov, published by Quality Chess. CONTENTS Key to symbols used 4 Preface 5 Introduction 6 1 The windmill 8 2 Pawn weaknesses 16 3 Back rank combinations 26 4 Exploiting weaknesses 34 5 The 7th rank 46 6 Fortresses 56 7 The pawn wedge 66 8 Opening traps 76 9 The use of traps 86 10 Stalemate combinations 96 11 The semi-open file 106 12 Mate with bishop and knight 118 13 Combinations involving files 128 14 Outposts 140 15 Combinations involving diagonals 152 16 Elementary endgames 160 17 Combinations with knights 170 18 The principles behind mobilization 180 19 Perpetual check 190 20 Mate in two moves 200 21 Combinations with the major pieces 208 22 Coordination of the pieces 218 23 Combinations with knights 2 228 24 Zugzwang 238 Final test 246 Appendices Index of composers 256 Index of games 257 Recommended books 265 chapter 1 Contents ü The windmill The windmill ü Coordination of the pieces ü Mating attack The windmill is one of the most beautiful combinations in chess. Kotov provided the definition of a windmill as ‘a forcing series of attacks with discovered check.’ The following famous game made this type of combination so well-known. 1222222223Diagram 1-1 r Diagram 1-1 Çt+ +tMl+5 C.Torre – Em.Lasker ÆOv+ +oO 5 Moscow 1925 Å + Oo+ O5 The white bishop is pinned and attacked. However, White’s surprising reply turns the tables. -
Top 10 Checkmate Pa Erns
GM Miguel Illescas and the Internet Chess Club present: Top 10 Checkmate Pa=erns GM Miguel Illescas doesn't need a presentation, but we're talking about one of the most influential chess players in the last decades, especially in Spain, just to put things in the right perspective. Miguel, so far, has won the Spanish national championship of 1995, 1998, 1999, 2001, 2004, 2005, 2007, and 2010. In team competitions, he has represented his country at many Olympiads, from 1986 onwards, and won an individual bronze medal at Turin in 2006. Miguel won international tournaments too, such as Las Palmas 1987 and 1988, Oviedo 1991, Pamplona 1991/92, 2nd at Leon 1992 (after Boris Gulko), 3rd at Chalkidiki 1992 (after Vladimir Kramnik and Joel Lautier), Lisbon Zonal 1993, and 2nd at Wijk aan Zee 1993 (after Anatoly Karpov). He kept winning during the latter part of the nineties, including Linares (MEX) 1994, Linares (ESP) Zonal 1995, Madrid 1996, and Pamplona 1997/98. Some Palmares! The ultimate goal of a chess player is to checkmate the opponent. We know that – especially at the higher level – it's rare to see someone get checkmated over the board, but when it happens, there is a sense of fulfillment that only a checkmate can give. To learn how to checkmate an opponent is not an easy task, though. Checkmating is probably the only phase of the game that can be associated with mathematics. Maths and checkmating have one crucial thing in common: patterns! GM Miguel is not going to show us a long list of checkmate examples: the series intends to teach patterns. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”. -
Chess Pieces – Left to Right: King, Rook, Queen, Pawn, Knight and Bishop
CCHHEESSSS by Wikibooks contributors From Wikibooks, the open-content textbooks collection Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Image licenses are listed in the section entitled "Image Credits." Principal authors: WarrenWilkinson (C) · Dysprosia (C) · Darvian (C) · Tm chk (C) · Bill Alexander (C) Cover: Chess pieces – left to right: king, rook, queen, pawn, knight and bishop. Photo taken by Alan Light. The current version of this Wikibook may be found at: http://en.wikibooks.org/wiki/Chess Contents Chapter 01: Playing the Game..............................................................................................................4 Chapter 02: Notating the Game..........................................................................................................14 Chapter 03: Tactics.............................................................................................................................19 Chapter 04: Strategy........................................................................................................................... 26 Chapter 05: Basic Openings............................................................................................................... 36 Chapter 06: -
CHANGING SKILLS for a CHANGING WORLD Understanding Skills Demand in EU Neighbouring Countries
CHANGING SKILLS FOR A CHANGING WORLD Understanding skills demand in EU neighbouring countries A collection of articles CHANGING SKILLS FOR A CHANGING WORLD Understanding skills demand in EU neighbouring countries Edited by ETF experts Anastasia Fetsi, Ummuhan Bardak and Francesca Rosso. The contents of this collection of articles are the sole responsibility of the authors and do not necessarily reflect the views of the ETF or the EU institutions. © European Training Foundation, 2021 Reproduction is authorised provided the source in acknowledged. Cover design: Bording & Article 10 PDF ISBN 978-92-9157-729-3 doi:10.2816/069224 TA-06-20-200-EN-N Acknowledgements Against the background of significant global transformations, this publication aims to advance the debate on understanding skills demand in transition and developing countries. It was supervised and edited by Anastasia Fetsi, Ummuhan Bardak and Francesca Rosso from the European Training Foundation (ETF). The project was made possible by the active contributions of a number of researchers and experts from many partner countries, as well as from the ETF, who drafted the articles for this collection. They are: Branka Andjelkovic´ (Serbia), Mircea Badescu (ETF), Ummuhan Bardak (ETF), William Bartlett (UK), Michael Cross (UK), Anastasia Fetsi (ETF), Fraser Harper (UK), Tanja Jakobi (Serbia), Eva Jansova (ETF), Bilal M. Khan (China), Aleksandar Kostadinov (North Macedonia), Maja Kovacˇ (Serbia), Mike May-Gillings (UK), Cristina Mereuta (ETF), Ghia Osseiran (Lebanon), Blagica Petreski (North Macedonia), Marjan Petreski (North Macedonia), Siddhartha Raja (World Bank), Eyal Ronen (Israel), Francesca Rosso (ETF), Jelena Starcevic (Serbia), Cornelia Suta (Belgium) and Pirita Vuorinen (ETF). The ETF would like to thank all the contributors for their valuable inputs. -
Download All Beautiful Sites
1,800 Beautiful Places This booklet contains all the Principle Features and Honorable Mentions of 25 Cities at CitiesBeautiful.org. The beautiful places are organized alphabetically by city. Copyright © 2016 Gilbert H. Castle, III – Page 1 of 26 BEAUTIFUL MAP PRINCIPLE FEATURES HONORABLE MENTIONS FACET ICON Oude Kerk (Old Church); St. Nicholas (Sint- Portugese Synagoge, Nieuwe Kerk, Westerkerk, Bible Epiphany Nicolaaskerk); Our Lord in the Attic (Ons' Lieve Heer op Museum (Bijbels Museum) Solder) Rijksmuseum, Stedelijk Museum, Maritime Museum Hermitage Amsterdam; Central Library (Openbare Mentoring (Scheepvaartmuseum) Bibliotheek), Cobra Museum Royal Palace (Koninklijk Paleis), Concertgebouw, Music Self-Fulfillment Building on the IJ (Muziekgebouw aan 't IJ) Including Hôtel de Ville aka Stopera Bimhuis Especially Noteworthy Canals/Streets -- Herengracht, Elegance Brouwersgracht, Keizersgracht, Oude Schans, etc.; Municipal Theatre (Stadsschouwburg) Magna Plaza (Postkantoor); Blue Bridge (Blauwbrug) Red Light District (De Wallen), Skinny Bridge (Magere De Gooyer Windmill (Molen De Gooyer), Chess Originality Brug), Cinema Museum (Filmmuseum) aka Eye Film Square (Max Euweplein) Institute Musée des Tropiques aka Tropenmuseum; Van Gogh Museum, Museum Het Rembrandthuis, NEMO Revelation Photography Museums -- Photography Museum Science Center Amsterdam, Museum Huis voor Fotografie Marseille Principal Squares --Dam, Rembrandtplein, Leidseplein, Grandeur etc.; Central Station (Centraal Station); Maison de la Berlage's Stock Exchange (Beurs van -
12 Checkmates Your Players Should Know
12 Checkmates your players should know. Hi guys I continue in the vein of useful things coaches can do to improve their players. I call this 12 Checkmates players should know, but coaches should teach/coach their players pattern recognition and you can do this by working in themes. So the idea is to give your players a lot of practice in recognising these positions…that is pieces on the board. Players should try to see the pattern and look at how the major pieces are placed in order to achieve the checkmate. The puzzle/problems should be set up in such a way that the player can easily spot the solution. Now the player should look at marker indicators of which they make a mental ingrain, because the coach will expose them to enough examples. As the examples becomes more complexed/complicated or challenging as I like to call it, the player will still easily spot the solution as they know what to look for and their brain search for patterns and or ingrain marked indicators. The twelve checkmates are in no specific order, but these can easily be used as themes by coaches: King and queen mate Pawn mate Back-rank checkmate Diagonal checkmate Smothered mate Bishop and Knight fianchetto checkmate Anastacia’s mate Two bishops Queen and Bishop pin mate Queen and Bishop Queen and Rook Battery Rook and Bishop Checkmate On the next page you will find a worksheet with illustrations of the 12 checkmates. Enjoy! Till next time, burn the chess candle on both ends. -
Synthetic Games
S\TII}IETIC GAh.fES Synthetic Garnes Play a shortest possible game leading tCI ... G. P. Jelliss September 1998 page I S1NTHETIC GAI\{ES CONTENTS Auto-Surrender Chess BCM: British Chess Magazine, Oppo-Cance llati on Che s s CA'. ()hess Amafeur, EP: En Part 1: Introduction . .. .7 5.3 Miscellaneous. .22 Passant, PFCS'; Problemist Fairy 1.1 History.".2 Auto-Coexi s tence Ches s Chess Supplement, UT: Ultimate 1.2 Theon'...3 D3tnamo Chess Thernes, CDL' C. D" I,ocock, GPJ: Gravitational Chess G. P. Jelliss, JA: J. Akenhead. Part 2: 0rthodox Chess . ...5 Madrssi Chess TGP: T. G. Pollard, TRD: 2. I Checknrates.. .5 Series Auto-Tag Chess T. R. Dar,vson. 2.2 Stalernates... S 2.3 Problem Finales. I PART 1 I.I HISTOR,Y 2.4 Multiple Pawns... l0 INTRODUCTIOT{ Much of my information on the 2.,5 Kings and Pawns".. l1 A'synthetic game' is a sequence early history comes from articles 2.6 Other Pattern Play...13 of moves in chess, or in any form by T. R. Dar,vson cited below, of variant chess, or indesd in any Chess Amsteur l9l4 especially. Part 3. Variant Play . ...14 other garne: which simulates the 3.1 Exact Play... 14 moves of a possible, though Fool's Mste 3 .2 Imitative Direct. l 5 usually improbable, actual game? A primitive example of a 3.3 Imitative Oblique.. " l6 and is constructed to show certain synthetic game in orthodox chess 3.4 Maximumming...lT specified events rvith fewest moves. is the 'fool's mate': l.f3l4 e6l5 3.5 Seriesplay ...17 The following notes on history 2.g4 Qh4 mate. -
A Beginner's Guide to Coaching Scholastic Chess
A Beginner’s Guide To Coaching Scholastic Chess by Ralph E. Bowman Copyright © 2006 Foreword I started playing tournament Chess in 1962. I became an educator and began coaching Scholastic Chess in 1970. I became a tournament director and organizer in 1982. In 1987 I was appointed to the USCF Scholastic Committee and have served each year since, for seven of those years I served as chairperson or co-chairperson. With that experience I have had many beginning coaches/parents approach me with questions about coaching this wonderful game. What is contained in this book is a compilation of the answers to those questions. This book is designed with three types of persons in mind: 1) a teacher who has been asked to sponsor a Chess team, 2) parents who want to start a team at the school for their child and his/her friends, and 3) a Chess player who wants to help a local school but has no experience in either Scholastic Chess or working with schools. Much of the book is composed of handouts I have given to students and coaches over the years. I have coached over 600 Chess players who joined the team knowing only the basics. The purpose of this book is to help you to coach that type of beginning player. What is contained herein is a summary of how I run my practices and what I do with beginning players to help them enjoy Chess. This information is not intended as the one and only method of coaching. In all of my college education classes there was only one thing that I learned that I have actually been able to use in each of those years of teaching. -
Rem O Te Chess Academy Ch Ess a Cademy
Tips to improve middlegame play Note: the following tips were taken from the three recent popular RCA lessons on the topic ‘middlegame’. Lesson-1: Chess Strategy: Weak Squares (LINK) 1) Importance of pawns and pawn moves Every pawn move in chess is important. Moving a pawn means you control more squares forward on the board but also leave squares behind. Be careful of making pawn moves, but at the same time we must know that pawn moves are part of the game. In order to have a strong pawn center, you must have your pieces developed to protect it. The most important piece in chess is the king. If you’re making a pawn move that weakens your king’s position, you must have a very good reason to do so. 2) Remove your opponent’s best defensive pieces ACADEMY Usually, the f3-knight (or the f6-knight) is the strongest defensive piece. It protects the h7 (or h2 for White) square, covers the f-file, and also covers several important squares around the king. The position at the left appeared after Black played 13…Ng4! This move trades White’s best defensive piece, the g5-bishop. White’s dark squared bishop is very valuable, since it can defend many of his weak dark squares (e.g. e3, d4). Black wants to play on the dark squares, and White’s g5-bishop could be a very strong defensive piece (for example, placing the king on h1 CHESS and the bishop on g1 would help White protect his center and his king). -
1500 Forced Mates
1500 Forced Mates Jakov Geller Contents Introduction .................................................................................................................5 Part 1. Basic Skills .................................................................................................... 8 Chapter 1. Checkmate with One Piece ........................................................... 9 Chapter 2. Checkmate with More Than One Piece .................................. 18 Chapter 3. Captures ........................................................................................... 41 Part 2. Capabilities of Your Own Pieces ......................................................... 47 Chapter 4. Sacrifices .......................................................................................... 48 Chapter 5. Pawn Promotion ............................................................................ 52 Chapter 6. Vacation ........................................................................................... 55 Chapter 7. Attraction ........................................................................................ 65 Chapter 8. Combinations ................................................................................. 73 Part 3. Overpowering Your Opponent’s Pieces ........................................... 83 Chapter 9. Elimination ..................................................................................... 84 Chapter 10. Combination: Attraction + Elimination ............................... 89 Chapter 11. Combinations -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment.