The Game Inspector: a Case Study in Gameplay Preservation
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Lifelong Fascinations: a Portrait of Margaret Woodbury Strong
ROCHESTER HISTORY Lifelong Fascinations: A Portrait of Margaret Woodbury Strong By Julia Novakovic Vol. 78 No. 1 A Publication of the Central Library of Rochester and Monroe County Colorized photograph of Margaret and John Woodbury, Japan trip, 1905. Box 54, Folder 6, Margaret Woodbury Strong Collection. Front Cover: Margaret with her favorite doll Mabel, 1902. Box 53, Folder 1, Margaret Woodbury Strong Collection. ROCHESTER HISTORY STAFF EDITOR: Christine L. Ridarsky ASSISTANT EDITOR: Amy Pepe LAYOUT AND DESIGN: Kristin Spath EDITORIAL BOARD Christine Christopher Julia Novakovic Christopher Communications The Strong Isabel Cordova, PhD Verdis Robinson Nazareth College Campus Compact Michelle Finn, PhD Marjorie Searl Deputy City Historian/ Memorial Art Gallery, retired Rochester Public Library Jose Torre, PhD Daniel B. Karin, PhD SUNY Brockport City Clerk, retired Carolyn Vacca, PhD Jim Memmott Monroe County Historian/ Democrat & Chronicle St. John Fisher College Dear Rochester History Reader, Margaret Woodbury Strong is an almost mythical figure in Rochester history. Born a child of privilege, she spent a lifetime pursuing experiences and collecting things that sparked her imagination. In Woodbury Strongʼs time, the concept of “play” was limited and certainly not thought of as a necessary thing in the healthy development of all children. She used her wealth and position to amass a collection of toys that eventually became the kernel of The Strong and set in motion a chain of events that has resulted in the creation and growth of one of the most famous and beloved of Rochesterʼs museums. In this issue of Rochester History, you will learn about Margaret Woodbury Strong and her decades of collecting. -
Gaming in Libraries by Matthew Cole Introduction
Play your way to the top: Gaming in libraries By Matthew Cole Introduction Video games have come a long way since who have rarely or never played a video Atari’s suite of arcade games was released game to people who have either played on a home console. Children of the first video games for a significant portion of their video game wave have become adults lives, or had many friends who did. These themselves, and according to some counts, new researchers are uncovering deeper this population of first-wave gamers levels of impact and influence than their accounts for approximately 56 million predecessors because people who engage in members of the North American workforce an activity understand it better than those (Beck & Wade, 2004). This is important for who do not. various reasons. First, it shows that people It is important to recognize that video games who play video games are not destined to be facilitate learning rather than. General anti-social, brain-dead, basement hermits; in perception of video gaming ranges between fact, they will enter the workforce proving to those who classify it as solely recreational be as successful and resourceful as their and those who recognize the educational non-gaming counterparts. Secondly, it potential of video games. Both ends of this shows that people who play video games as spectrum touch on core principles of public children and teenagers continue to do so as libraries information and entertainment. adults. Finally, it means that the type of Therefore, this article will look at how video people who are currently researching the games can fit into the mandate and societal effects of gaming have changed from those expectations of a public library. -
Exhibit Opens February 6 Page 2 Royal Ball Weekend 7 3 New Exhibit 11 A.M.–4 P.M
Winter 2016 • Volume 6 • Issue 2 News and Events for Members, Donors, and Friends P L AY Time Build, Drive, Go Now Open 4 Rainbow Fish Musical 5 Pirate Island Weekend 6 Race to Win School Break6 Exhibit Opens February 6 Page 2 Royal Ball Weekend 7 NEW E XHIBIT XHIBIT E NEW Don't miss Micro Sprint Put the pedal to the metal at the Hot Wheels™: Race to Win™ race car driver Mike Austin exhibit opening on Saturday, February 6. February 6! 11 a.m.–4 p.m. Explore all that goes into the sport Yellow Zone a race car driver’s uniform, and explore Get ready for the ride of your life at the of racing—including the design, different styles of racing with displays What makes a car go? Get revved up opening of the Hot Wheels: Race to Win development, and testing of about three famous drivers—Jamie in the Yellow Zone as you examine exhibit. Meet local Micro Sprint race car cutting-edge car technology—in McMurray (NASCAR), Sarah Fisher the moving parts of a real engine to driver Mike Austin and check out one a quest for record-breaking speed (IndyCar), and Antron Brown learn how it provides power to turn of his real-life race cars. and precision. (Top Fuel). the crankshaft and gears which cause Become part of the race team and the wheels to spin. Become part of Red Zone burn up the track in four immersive the engine yourself by turning axles connected to a dragster and an Round the corner and head into the environments that simulate a racing Red Zone to learn about the most garage and a trackside pit. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2008 (Briefing Date: 2009/1/30) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2005 FY3/2006 FY3/2007 FY3/2008 FY3/2009 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Apr.-Dec.'08 Net sales 419,373 412,339 712,589 1,316,434 1,536,348 Cost of sales 232,495 237,322 411,862 761,944 851,283 Gross margin 186,877 175,017 300,727 554,489 685,065 (Gross margin ratio) (44.6%) (42.4%) (42.2%) (42.1%) (44.6%) Selling, general, and administrative expenses 83,771 92,233 133,093 160,453 183,734 Operating income 103,106 82,783 167,633 394,036 501,330 (Operating income ratio) (24.6%) (20.1%) (23.5%) (29.9%) (32.6%) Other income 15,229 64,268 53,793 37,789 28,295 (of which foreign exchange gains) (4,778) (45,226) (26,069) (143) ( - ) Other expenses 2,976 357 714 995 177,137 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) (174,233) Income before income taxes and extraordinary items 115,359 146,694 220,713 430,830 352,488 (Income before income taxes and extraordinary items ratio) (27.5%) (35.6%) (31.0%) (32.7%) (22.9%) Extraordinary gains 1,433 6,888 1,047 3,830 98 Extraordinary losses 1,865 255 27 2,135 6,171 Income before income taxes and minority interests 114,927 153,327 221,734 432,525 346,415 Income taxes 47,260 61,176 89,847 173,679 133,856 Minority interests -91 -34 -29 -83 35 Net income 67,757 92,185 131,916 258,929 212,524 (Net income ratio) (16.2%) (22.4%) (18.5%) (19.7%) (13.8%) - 1 - Nintendo Co., Ltd. -
Finding Aid to the Stefanie Eskander Papers, 1986-2018
Brian Sutton-Smith Library and Archives of Play Stefanie Eskander Papers Finding Aid to the Stefanie Eskander Papers, 1986-2018 Summary Information Title: Stefanie Eskander papers Creator: Stefanie Eskander (primary) ID: 118.8603 Date: 1986-2018 (inclusive); 1990s (bulk) Extent: 7.5 linear feet (physical); 130 MB (digital) Language: This collection is in English. Abstract: The Stefanie Eskander papers are a compilation of concept sketches, presentation drawings, and other artwork for dolls, toys, and games created by Eskander for various toy companies. The bulk of the materials are from the 1990s. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, she has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Stefanie Eskander papers were donated to The Strong in August 2018 as a gift of Stefanie Clark Eskander. The papers were accessioned by The Strong under Object ID 118.8603 and were received from Eskander in a portfolio and several oversized folders. Preferred citation for publication: Stefanie Eskander papers, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, January 2019 Controlled Access Terms Personal Names • Eskander, Stefanie Corporate Names • Hasbro, Inc. -
Playzine Issue 28
NAVIGATE |01 PSP FREE! Issue 28 | May 2009 REVIEWED! PSP FIRST LOOK! DS Phantasy Star Portable The classic role- PS2 PlayZine player hits the PSP! Free Magazine for Handheld and Wii Gamers. Pass it on to your friends and family JAK & DAXTER: Wii THE LOST FRONTIER EXCLUSIVE! The dynamic duo are back! PSP Rabbids Go Home REVIEWED! Wii The manic aliens go it alone. Find out more inside! PES 2009 Now it’s on the Wii, too Wii FIRST LOOK! DS REVIEWED! MOTION-TASTIC! Wii MotionPlus Henry revealed Hatsworth What it does, and the KLONOA Puzzler meets Platform perfection? platformer games you’ll be playing CONTROL NAVIGATE |02 PlayZine Damien McFerran Damien now realises that QUICK FINDER Every game’s just a click away! NINTENDO DS rabbits are in fact mad aliens Henry Hatsworth in The called Rabbids. Bless. Puzzling Adventure CHECK PREVIEWS Sony PSP WelcomeTHIS! Jack & Daxter: Sony PSP There are exciting times NINTENDO WII The Lost Frontier Phantasy Star Portable Dead Space Extraction ahead. Firstly the new Klonoa REVIEWS Spore Hero MotionPlus adaptor could Grand Slam Tennis NINTENDO WII change the way we play Wii Tiger Woods Monsters vs. Aliens PGA Tour 10 PES 2009 games forever, and secondly, there are MOnsters Rabbids Go Home Tenchu some amazing games due out between vs. Aliens now and Christmas. Make sure you stay MORE FREE MAGAZINES! LATEST ISSUES! with us, and we promise to bring you all plus loads the info on the games that matter. more reviews! Dean Mortlock, Editor PES 2009 DON’T MISS [email protected] Phantasy Star Portable THIS! Tenchu Jak & Daxter: Rabbids The Lost Frontier DON’T MISS ISSUE 29 SUBSCRIBE FOR FREE! Go Home Another classic WARNING! MULTIMEDIA DISABLED! series is If you are reading this, then you didn’t choose “Play” heading to PSP! when Adobe Reader asked you about multimedia when you opened the magazine. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2011 (Briefing Date: 2011/4/26) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Net sales 966,534 1,672,423 1,838,622 1,434,365 1,014,345 Cost of sales 568,722 972,362 1,044,981 859,131 626,379 Gross profit 397,812 700,060 793,641 575,234 387,965 (Gross profit ratio) (41.2%) (41.9%) (43.2%) (40.1%) (38.2%) Selling, general, and administrative expenses 171,787 212,840 238,378 218,666 216,889 Operating income 226,024 487,220 555,263 356,567 171,076 (Operating income ratio) (23.4%) (29.1%) (30.2%) (24.9%) (16.9%) Non-operating income 63,830 48,564 32,159 11,082 8,602 (of which foreign exchange gains) (25,741) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 1,015 94,977 138,727 3,325 51,577 (of which foreign exchange losses) ( - ) (92,346) (133,908) (204) (49,429) Ordinary income 288,839 440,807 448,695 364,324 128,101 (Ordinary income ratio) (29.9%) (26.4%) (24.4%) (25.4%) (12.6%) Extraordinary income 1,482 3,934 339 5,399 186 Extraordinary loss 720 10,966 902 2,282 353 Income before income taxes and minority interests 289,601 433,775 448,132 367,442 127,934 Income taxes 115,348 176,532 169,134 138,896 50,262 Income before minority interests - - - - 77,671 Minority interests in income -37 -99 -91 -89 50 Net income 174,290 257,342 279,089 228,635 77,621 (Net income ratio) (18.0%) (15.4%) (15.2%) (15.9%) (7.7%) - 1 - Nintendo Co., Ltd. -
Exhibit Opens January 20! Page 2 Superheroes Weekend 7 2
Winter 2018 • Volume 8 • Issue 2 News and Events for Members, Donors, and Friends P L AY Time Imagination Destination 4 Out of the Vault 4 Celebrating Diversity 5 Royal Ball 6 Exhibit Opens January 20! Page 2 Superheroes Weekend 7 NEW EXHIBIT Attention Members: The Thomas & Friends: Explore the Rails exhibit opens early for members Exhibit Opens only on opening weekend—9 a.m. on Saturday, January 20, and 11 a.m. on January 20! Sunday, January 21! All aboard! Thomas & FriendsTM: Don a conductor’s uniform and him ready to hit the rails. Once the Explore the Rails—an exhibit based on sell tickets to various stops across steam whistle blows, Percy can the Island of Sodor from the beloved the Island. Be sure to follow the chug again! series Thomas the Tank Engine—roars instructions from Sir Topham Hatt into Rochester on January 20, 2018 to keep up with the train’s schedules. Sodor Tot Spot for an exclusive stop at The Strong. NEW EXHIBIT Race to adjust the three clocks to The littlest explorers step into Meet favorite steam engines like reflect whether trains will be early, the rolling hills of Sodor and use Thomas, Percy, and Gordon; explore late, or on-time. eye-hand coordination to open the unique landscape of Sodor, which doors, turn knobs, and slide trains has held a special place in the hearts Around the Island along a track. and imaginations of children for Navigate your own train across generations; and help Thomas and Sodor at a sprawling train table Engine Driver’s Common Room his friends solve a variety of math that includes favorite stops such as Explore a retrospective of Thomas and science-based challenges. -
Expanding the Video Game Archive at Gordon Library an Interactive
Expanding the Video Game Archive at Gordon Library An Interactive Qualifying Project Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the degree of Bachelor of Science by: Rasheeda Samih David Yuhua Tang April 30, 2018 Submitted to: Professor Dean O’Donnell, Worcester Polytechnic Institute This report represents work of WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. For more information about the projects program at WPI, see http://www.wpi.edu/Academics/Projects. Abstract This project attempts to expand Gordon Library’s video game archive and make it more accessible to the WPI community, as well as research the history surrounding items in the archive. We created an effective resource for IMGD majors to learn from, allowing them to interact directly with video games and hardware from an earlier era. 2 Table of Contents Abstract ....................................................................................................................................... 2 Table of Figures .......................................................................................................................... 4 Table of Tables ............................................................................................................................ 4 Acknowledgements .................................................................................................................... -
Finding Aid to the Cort and Barbara Allen Atari Packaging Design Collection, 1976-1984
Brian Sutton-Smith Library and Archives of Play Cort and Barbara Allen Atari Packaging Design Collection Finding Aid Finding Aid to the Cort and Barbara Allen Atari Packaging Design Collection, 1976-1984 Summary Information Title: Cort and Barbara Allen Atari packaging design collection Creator: Atari, Inc. (primary) ID: 115.4168 Date: 1976-1984 (inclusive); 1977-1983 (bulk) Extent: 41 linear feet Language: The materials in this collection are primarily in English. However, some items contain French, German, Italian, and Spanish; these materials are indicated in the Contents List of this finding aid. Abstract: This collection consists of 240 folders containing drawings, photographs, proofs, preliminary package mockups, drafts of manual scripts, unused packaging, and other internal documents used in the design and production of Atari’s packaging and manuals for home console video games, computer games, game consoles, and handheld games. The bulk of the materials are dated between 1977 and 1983. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Custodial History: The Cort and Barbara Allen Atari packaging design collection was acquired by The Strong in September of 2015 from Cort and Barbara Allen. -
Now Open! Page 2 New E New Xhibit a Long Time Ago, in a Galaxy Far, Far Advertising for Star Wars Toys
Summer 2016 • Volume 6 • Issue 4 News and Events for Members, Donors, and Friends P L AY Time Blast off for adventure in... The Force at Play 3 Sci-Fi Summer 5 Playing with Politics Display 6 Sonic’s 25th Anniversary 6 Now Open! Page 2 NEW E XHIBIT A long time ago, in a galaxy far, far advertising for Star Wars toys. Check View videos of children incorporating XHIBIT E away, the world was introduced to out an intricate diorama of Star Wars Star Wars into their adventures and the revolutionary Star Wars movie characters and vehicles depicting a see a range of branded costumes, franchise. Learn about the impact battle between the Rebel Alliance lightsabers, and other toys used to of the legendary films on play and and evil Empire. See how Star Wars bring the movies to life through play. playthings at The Force at Play—a inspired other playthings, including Beware the large-scale X-Wing and companion exhibit to Rockets, a variety of LEGO toys, and play TIE Fighter models overhead! Robots, and Ray Guns. with Mr. Potato Head’s evil counterpart—Darth Tater! The Force at Play is on view through Explore the evolution of the September 5, 2016. beloved franchise and view dozens Take on the Dark Side and immerse NEW of artifacts from The Strong’s yourself in the fantastic video game Playable machines in the exhibit collections, including the first 12 realms that Star Wars inspired require purchased tokens. Money Kenner Star Wars action figures, through the decades. Play arcade collected from the sale of tokens an original movie poster, and early classics, such as Star Wars and helps maintain these original artifacts. -
PHYSICALLY-BASED ANIMATION FOLLOW a Comparison of Player Experiences
nrik v He d a apa l sk Ma PHYSICALLY-BASED ANIMATION FOLLOW A Comparison of Player Experiences Bachelor Degree Project in Informatics 30 ECTS Spring term 2019 Henrik Lennartsson Lina Wijkander Supervisor: Marcus Toftedahl Examiner: Niklas Torstensson Abstract Animations in the game industry are considered a bottleneck today, and a way to speed up the development in this area is by letting the computer procedurally generate the animations. This research has explored blending physics with keyframed animations in games, to create interactive and responsive characters, and to find out how these animations are perceived by players. This way of animating characters in real time has lately been used in a blossoming game genre called fumblecore. By letting physics do part of animation in real time, unpredictable and unique animations can be created. Two demos of a fumblecore game was created and tested on players with various gaming backgrounds. One had a traditional keyframed animation, and the other had a physically- blended animation. The results showed that the majority of participants of the study preferred the physically-blended animation over the traditionally keyframed one. Keywords: animation, procedural, physics-based, animation follow Table of Contents 1 Introduction ........................................................................................................ 1 2 Background ........................................................................................................ 2 2.1 Procedural Generated Content in Games