Basketball Rebounding
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Play by Play JPN 87 Vs 71 FRA FIRST QUARTER
Saitama Super Arena Basketball さいたまスーパーアリーナ バスケットボール / Basketball Super Arena de Saitama Women 女子 / Femmes FRI 6 AUG 2021 Semifinal Start Time: 20:00 準決勝 / Demi-finale Play by Play プレーバイプレー / Actions de jeux Game 48 JPN 87 vs 71 FRA (14-22, 27-12, 27-16, 19-21) Game Duration: 1:31 Q1 Q2 Q3 Q4 Scoring by 5 min intervals: JPN 9 14 28 41 56 68 78 87 FRA 11 22 27 34 44 50 57 71 Quarter Starters: FIRST QUARTER JPN 8 TAKADA M 13 MACHIDA R 27 HAYASHI S 52 MIYAZAWA Y 88 AKAHO H FRA 5 MIYEM E 7 GRUDA S 10 MICHEL S 15 WILLIAMS G 39 DUCHET A Game JPN - Japan Score Diff. FRA - France Time 10:00 8 TAKADA M Jump ball lost 7 GRUDA S Jump ball won 15 WILLIAMS G 2PtsFG inside paint, Driving Layup made (2 9:41 0-2 2 Pts) 8 TAKADA M 2PtsFG inside paint, Layup made (2 Pts), 13 9:19 2-2 0 MACHIDA R Assist (1) 9:00 52 MIYAZAWA Y Defensive rebound (1) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 52 MIYAZAWA Y 2PtsFG inside paint, Layup made (2 Pts), 13 8:40 4-2 2 MACHIDA R Assist (2) 8:40 10 MICHEL S Personal foul, 1 free throw awarded (P1,T1) 8:40 52 MIYAZAWA Y Foul drawn 8:40 52 MIYAZAWA Y Free Throw made 1 of 1 (3 Pts) 5-2 3 8:28 52 MIYAZAWA Y Defensive rebound (2) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 8:11 52 MIYAZAWA Y 3PtsFG missed 15 WILLIAMS G Defensive rebound (1) 8:03 5-4 1 15 WILLIAMS G 2PtsFG fast break, Driving Layup made (4 Pts) 88 AKAHO H 2PtsFG inside paint, Layup made (2 Pts), 13 7:53 7-4 3 MACHIDA R Assist (3) 7:36 39 DUCHET A 2PtsFG outside paint, Pullup Jump Shot missed 7:34 Defensive Team rebound (1) 7:14 13 MACHIDA -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful. -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand. -
WHAT LEADS to GOOD REBOUNDING: Knowledge Skill Determination
WHAT LEADS TO GOOD REBOUNDING: Knowledge Skill Determination Knowledge Good rebounders understand the game. They study who shoots, when and from where. If you know a player likes to shoot the ball from the right corner, instead of working on something that is going to be non-productive, get yourself in a position to rebound when he/she gets the ball in the right corner. That is preparation that will allow you to overcome most players you have to rebound against. Good rebounders understand where the ball will go. Shots taken from the wing down to the baseline rebound back at the same angle or over at an opposite angle 80% of the time. Only 20% of shots rebound to the front of the rim. Shots taken above the foul line extended to the top of the key rebound 60% to the sides and 40% to the front of the rim. Good rebounders are proactive. Study where the shots come from and react accordingly before the ball misses. You might miss a few but you will get a lot. Good rebounders also understand that a long shot often produces a long rebound. Not always, but you have to play percentages. How long will the rebound be? Well that would be purely a guess. However, while we understand that being close to the rim is good for rebounding, you can be too close. Assume that EVERY shot will be a long rebound and position yourself as such. A good guide for position is the NBA charge/block arc in the lane. -
Analysis of Different Types of Turnovers Between Winning and Losing Performances in Men’S NCAA Basketball
한국컴퓨터정보학회논문지 Journal of The Korea Society of Computer and Information Vol. 25 No. 7, pp. 135-142, July 2020 JKSCI https://doi.org/10.9708/jksci.2020.25.07.135 Analysis of different types of turnovers between winning and losing performances in men’s NCAA basketball 1)Doryung Han*, Mark Hawkins**, HyongJun Choi*** *Honorary principal professor, Major of Security secretary Studies Continuing Education Center, Kyonggi University, Seoul, Korea **Head coach, Performance Analysis of Sport, University of Wales, UK ***Associate Professor, Dept. of Physical Education (Performance Analysis in Sport), Dankook University, Yongin, Korea [Abstract] Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). -
First of All, It Felt Really Good to Be Back at Home After a Nine-Day Layoff. You Just Never Know How the Team Is Going to Come out and Respond
Mississippi State Women’s Basketball Quotes December 14, 2020 Troy Head Coach Nikki McCray-Penson “First of all, it felt really good to be back at home after a nine-day layoff. You just never know how the team is going to come out and respond. I thought this team had a really good shoot around. We talked about getting ready to go from the jump because we didn’t play the way we needed to play in our last game. It left a sour taste in our mouth when it came to our rebounding, free throws and turnovers. When I look at the stats tonight, one thing that really stands out is 29 assists on 41 made shots. We shot the ball extremely well. We had 41 rebounds, but we shot it well and didn’t miss a whole lot of shots. There’s still areas we have to get better at. We have to get better at free throws. Three for 10 is not going to win us games shooting it like that. We really concentrated a lot on our free throws. We gave up 20 offensive rebounds. Last year, this team gave up 27. We only gave up eight in the second half, but they shoot the ball a lot. It’s running rebounds that we have to continue to get under control. You have to rebound. Also, transition defense. I thought that because we had different combinations playing, transition defense got away from us. They scored 27 points off fast break points. We can’t let that happen. -
The 25 Most Misunderstood Rules in High School Basketball
THE 25 MOST MISUNDERSTOOD RULES IN HIGH SCHOOL BASKETBALL 1. There is no 3‐second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player who is not a dribbler in control can keep (tap) a ball inbounds, go out of bounds, and return inbounds and play the ball. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall! 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player may always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and /or advantage gained. Running while fumbling is not traveling! 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribbler’s hand. 8. A “kicked” ball must be ruled intentional to be ruled a violation. 9. It is legal for a player to rebound/catch his/her own air ball, provided the official deems the shot a legitimate try. 10. It is a jump ball (AP Arrow) when the ball lodges on or in the basket support. If it happens during a throw‐in or free throw, violation. -
SKILL DEVELOPMENT BLOCKS (45 Minutes)
SKILL DEVELOPMENT BLOCKS (45 minutes) Block A - Shooting/Offensive Skills 1. Active Warm-up with Ball (3 minutes) • Jog - ball taps • High Knees - right hand dribble • Butt Kicks - left hand dribble • Power Skip - power Lay-up • Karaoke - chin ball • Sprint/Pivot/Backpedal - speed dribble/pull-back dribble • Baby Crossover dribble 2. Stationary Two-ball Dribbling (3 minutes) • Same • Alternate • Push-pull • Kill • Cross-over • Between-the-legs 3. Partner Dribble-on-the-Move (5 minutes) 40 seconds for each set - dribble width of court - alternate turns Begin in Power Position - dribble to opposite side - jump stop - pivot - dribble back • Speed dribble (R/L) • Speed dribble/Pull-back/Go (R/L) • Speed dribble/Pull-back/Cross-over/ opposite hand speed dribble (R/L) • Open Court attack w/ move every 3rd dribble (cross-over, between-the-legs or wrap-around) • Two-ball dribbling 4. Shooting Progression - partners or 3ʼs (12 minutes) • Groove Shots: 3 swishes - step back - repeat - switch shooters on miss • 50% makes: shoot for 1:00 from same spot - on 2nd turn step back if 50%+, same spot if <50% • Touch spot-Shot spot: Baseline-wing, wing-point (right side-left side), catch & face- up w/ inside pivot foot (repeat 45-60 seconds) • Drive & Finish: Driver scores in lane - rebounds - spins out & repeat from various spots, partner slides to dribble-drive spot on each drive (repeat 45-60 seconds) • Drive & Kick: Driver penetrates in lane - jump stop - kicks out w/ overhead pass - partner slides to dribble-drive spot for shot (repeat 45-60 seconds) 5. Pro-Time (7 minutes) • Start on baseline - make move at hash before & after half-court - finish in lane - rebound & go to end of opposite line • Vary dribble moves - hesitation, cross-over, fake cross-over, pull-back, between legs, wrap around • Vary finish - Power lay-up, Pump & Power, Opposite-side Power, One-footed lay- up, Reverse lay-up, Lane pull-up off glass, Floater, Elbow pull-up, 3-point pull-up SKILL DEVELOPMENT BLOCKS (45 minutes) 6. -
Proper Inflation of a Basketball by Josephine Corcoran and Ralph Rackstraw Revised by Alan Stockton for Astronomy 110 Abstract T
Proper Inflation of a Basketball by Josephine Corcoran and Ralph Rackstraw Revised by Alan Stockton for Astronomy 110 Abstract This paper describes an experiment to determine how to correctly inflate a basketball using a hand pump. A basketball is correctly inflated when it rebounds to approximately 60% of the height from which it is dropped. In this experiment, the basketball's rebound height is measured as a function of the number of strokes of the pump used to inflate it. We find that for the pump used in this experiment, 12 strokes gives the correct pressure in the basketball. We discuss the effects that the air temperature and the material from which the ball is made have on the accuracy of our results. Introduction Basketball is a game that relies on the skill of dribblingthat is, walking or running while bouncing the basketball on the floor. To play the game most effectively, players need to be able to rely on the rebounding of the ball off the floor as they move with it around the court. The "springiness" of the ball also affects shots that rebound off the backboard. The amount that the ball rebounds depends on how much air is used to inflate it. A ball with too little air is flat and difficult to dribble. A ball with too much air is too lively and more difficult to control when dribbling and shooting. Inflating a basketball with the correct amount of air is important to being able to play the game well. According to international basketball rules, a basketball is properly inflated "such that when it is dropped onto the playing surface from a height of about 1.80 m measured from the bottom of the ball, it will rebound to a height, measured to the top of the ball, of not less than about 1.2 m nor more than about 1.4 m” (Fédération Internationale de Basketball 1998). -
Introduction 1. Post Play 2.Screening – Legal/Illegal 3. Charging/ Blocking 4
FIBA Guidelines for Referee Education SCRIPT Points of Emphasis – Guidelines for Officiating INTRODUCTION 1. POST PLAY 2.SCREENING – LEGAL/ILLEGAL 3. CHARGING/ BLOCKING 4. REBOUNDS 5. UNSPORTSMANLIKE FOUL 6. ACT OF SHOOTING 7. FREE THROW VIOLATIONS 8. TRAVELLING 9. 24 SECONDS 10. GOAL TENDING & INTERFERENCE 11. TECHNICAL FOUL INTRODUCTION FIBA Logo & Title Points of Emphasis – Guidelines for Officiating Page 1 of 58 Montage of moments VOICE OVER (VO) from Athens Olympics, The Basketball tournament of Athens 2004 was one of the most including coaches brilliant events of the Olympic program. reactions, fans and major highlights. Generally the officiating of the games was of a high standard, contributing to the success of the tournament, with most situations well interpreted by all referees. However, there were a number of game situations and rulings that were reacted to with different perspectives and interpretations. This DVD is produced by FIBA to assist in focusing the spirit and intent of the rules as an aid to the training of all involved in basketball, including coaches, players and of course the referees. All references and examples where the calls were wrong or missed can’t be regarded as a personal criticism of any official. It must be understood that this is done for educational reasons only. 1. POST PLAY Montage of 3 point VO shots from Athens Modern Basketball has become more of a perimeter and outside Olympics & Post Play game due to the influence and value of the three point line and shot. However, strong and powerful pivot and post play remain an integral part of the game. -
Opinions Vary on Fouling Late in Games
NEWSLETTER #15 - 2005-06 TO FOUL OR NOT TO FOUL "Team A is up 3 with 15 seconds remaining. Team B has the ball. Both teams in bonus. If you are team A do you foul, and send them to the line?" The question to foul or not to foul at the end of the game has been posed several times this year. Most recently, a head varsity coach from Strasburg, Illinois posed the question after he was taken to OT in 3 of his last 4 games on late shots. Xavier has also had bad luck in the same situation over the past 2 years. Most unforgetable was last year at the University of Miami (FL). Miami in bounded the ball with 13.8 left on the clock. With 8 seconds to go, Robert Hite hit a 3 with to tie the game and send it to overtime. Fortinuatly for us, we outscored the Canes 18-5 in OT and escaped Florida with a big win. Recently, Jay Bilas from ESPN.com did a great piece on this endless dilema on his online blog. Opinions vary on fouling late in games http://insider.espn.go.com/ncb/insider/columns/story?columnist=bilas_jay&id=2324605&univLogin02=stateChanged The strategy of fouling in late-game situations, when one team is ahead by three points and its opponent has the ball with a chance to tie, has long been debated. Some say, without reservation, that it is a no-brainer to foul when up three points … but many are not as certain as to when the "cut line" is on the clock.