Athens & Sparta
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ATHENS & SPARTA INTRODUCTION 1.0 MAPBOARD Athens & Sparta is a strategic game on 1.1 CITIES the war fought between the two greatest Cities are shown, either as hexagons powers of Ancient Greece from 431 BC to (walled) or circles (unwalled). 404 BC. Playing time is 2–3 hours. • Blue cities are friendly to the Athenian GAME TURNS player, unless currently occupied by Spartan blocks. The game is played in a series of • Red cities are friendly to the Spartan Olympiads. Each Olympiad involves six player, unless currently occupied by (6) Game Turns. Between Olympiads, Athenian blocks. players determine if either player has won. • Green cities are neutral. See 9.5. If not, continue into another Olympiad. • Orange cities are Persian. See: 9.3. [1] CARD PHASE • Black cities have no significance. The game has 25 cards. To start each 1.2 BUILD POINTS (BPS) Olympiad, the cards are shuffled and six Major cities have values from 1-4 (6) are dealt face-down to each player. BPs (build points). There are 48 BPs on Fog-of-War Each Game Turn, both players play one the map. The object for either player is Blocks generally stand upright facing the owner. (1) card face-down. The cards are then to control major cities worth 30+ BPs, or This promotes bluff and innovative strategies revealed. The player with the higher card is occupy the enemy main city (Sparta or because players are uncertain of the strength or PLAYER 1 that Game Turn. The Spartan is Athens). Minor cities have no city points. identity of an enemy block. Player 1 on ties. 1.3 PORTS Game Scale Event cards have the highest priority. The map scale is approximately thirty (30) miles Cities located on a coastline are ports. They have a special action that is played per hex. Each block is about 1000 infantry per before any moves on that card. See 4.6. Some coastal hexes contain non-port cities step, or 20 ships per step. such as Elis, Messene, and Sparta. [2] PLAYER 1 TURN Battle Sites 1.4 ORACLES • MOVE PHASE: Card values (MPs) The main battles of the period are shown on DELOS and DELPHI are inviolate hexes. allow a corresponding number of the map for interest, red for Spartan victories Both sides may occupy, retreat to, or Moves. Each move allows: and blue for Athenian. Naval victories are traverse an Oracle hex, even if occupied distinguished from land victories. 1 Operation Move (4.3), or by the enemy, but no combat can occur. 1 Strategic Move (4.5), or Blocks starting their turn in an Oracle can Build Points 1 Revolt Step (7.0). never attack enemy hexes/blocks. Athenian cities total 20BPs, Sparta has 18BPs, and 10BPs are neutral. Athens starts play • COMBAT PHASE: Battles occur when 1.5 STRAITS with 19BPs because Potidaea is under Spartan opposing blocks are located in the Blue arrows identify hexes containing control. Neither side counts besieged or same hex. In a sequence chosen by a narrow waterway. These hexes have blockaded BPs. the active player, each battle is fought special rules See 4.4. to a conclusion before resolving the Corinth Diolkos next. Defending blocks can avoid a 1.6 CORINTH DIOLKOS Poseidon, God of the Sea, opposed the building of a canal, but allowed ships to be portaged across the battle by withdrawing into a walled city Ships located in Corinth at the start of and accepting siege. Combat is then narrow neck of land from the Gulf of Corinth to a Player Turn may depart either side. the Saronic Gulf. The ships were carried on a low optional at the discretion of the active wagon pulled by oxen along a stone path known as player who can Attack or Pass. The 1.7 TWO COASTS the Diolkos. The four-mile journey took 8-12 hours. defender has double defense in siege Several hexes have two unconnected combat. coasts, especially on the island of Euboea. • SIEGE ATTRITION: After all combat Ships cannot cross from one coast to Two Coasts Example Chalcis cannot be attacked on its east coast – is resolved, the Active Player rolls Siege the other. Blocks are always on the coast the city is located on the west coast of Euboea. Attrition for all friendly blocks. where the city is located. An attack on that city by sea must access that coast. Corinth A ship in Lemnos cannot attack Chalcis since this is a 6 hex move via the Carystus and is an exception to the two coast rule. This [3] PLAYER 2 TURN Marathon hexes. Player 2 resolves his own move and city can be attacked from both coasts. All combat phases. This ends the Game Turn. defending ships fight all attacking ships. Map Errata [4] VICTORY & BUILDING 1.8 MOUNTAINS & PASSES The minor (unwalled) blue port of Halicarnassus If this is the last Game Turn of an Mountain hexes can only be entered should be added in the hex south of Miletus at Olympiad, do a Victory Check (10.0). via clear hexsides or passes. They have a the north end of the straits symbol. If neither player has won, proceed to a Stacking Limit of 2 and blocks must stop Replacement Phase (8.0), and then deal after entering them. Mountain hexsides are six more cards each for the next Olympiad. impassable, except at passes, which have a attack limit of 1. Copyright © 2013 Columbia Games Inc. 1 Version 1.2 ATHENS & SPARTA 2.2 BLOCK TYPES The First Peloponnesian War 2.0 ARMIES B3 C2 B3 B2 Athens & Sparta covers the Second Peloponnesian The blocks represent ATHENIAN 2.21 Hoplites B3 C2 War. TheB3 First Peloponnesian War, foughtB2 460-445 (blue) and SPARTAN (red) forces and their p Heavily armored infantry BC by the same powers, ended with a "Thirty Year SPARTA CORINTH TYRANTS SYRACUSE respective allies. A sheet of die-cut labels bearing a long spear, Peace".p But after an uneasy truce of 14 years, urged 3 4 ø 3 SPARTA CORINTH onTYRANTS by Corinth and Thebes, SpartaSYRACUSE again decided to is included. One label must be attached heavy shield, and sword. 3 4 ø 3 to the face of each block. Lightly position They mostly fought in a curb the Athenian Empire. each label, ensure it is straight, and then tight formation called a phalanx. Spartan Potidaea press firmly to the block. hoplites have the highest combat ratings. Founded as a colony of Corinth, Potidaea came • Blue labels on blue blocks Each step is 1000 men. under Athenian control as a member of the Delian League. Corinth sought to recover her colony in 432, B3 • Red labelsC2 on red blocks B3 B2 2.22 Peltasts A2 occupying the city, provoking the war. The game • Green labelsB2 on green blocks C3 A2 starts with Potidaea under siege and blockade by p A variety of light missile A2 The blocks add surprise and secrecy to B2 C3 AthenianA2 forces. Potidaea is located on the Gulf of SPARTA CORINTH TYRANTS SYRACUSE troops, including javelin, 3 4 ø 3 the game; when standing upright, type and CHALCIS Therma and has no access to the Gulf of Torona. ATHENS ATHENS RHODES archers, and slingers. They 3 4 4 5 strength is hidden from the opponent. CHALCIS ATHENS proved effectiveATHENS for pursuit TheRHODES Olympic Calender 3 4 4 5 2.1 BLOCK DATA and pillaging and became more numerous Pericles had no idea it was 431 BC when the war than hoplites as the war progressed. Each started, nor did Lysander know it was 404 BC when Blocks have numbers and symbols step is 1000 men. it ended. These are “Before Christ” dates on our defining movement and combat abilities. Julian, solar calendar. Greek city states had their own lunar calendars, many with unique names for 2.23 Cavalry B2 2.11 StrengthC3 A2 A2 months and days. There was, however, one calendar Horses required extensive The current strength of a block is on which all Greeks agreed, one that tracked the pasture, available mostly the number of diamonds on the top Olympic Games beginning in 756 BC. On this CHALCIS ATHENS ATHENS RHODES in Euboea, Boeotia, and edge when the block is standing upright. 5 calendar, Olympiads were counted every four years. 3 4 4 Thessaly. Greek horses were Strength determines how many six-sided Olympic Games were held in 432 (83rd Olympiad), dice (d6) are thrown for a block in combat. really ponies 13 to 14 hands high, and the and every four years during the war. The city state A block at strength 4 rolls 4d6 (four six- riders were lightly armed with a spear, of Elis managed and judged the games. Sparta was sided dice); a block at strength 1 rolls 1d6. javelins, and a curved sword. Cavalry were banned from the 420 games for violating the “sacred effective for pursuit and harrying. Each truce”. In Olympic calendar terms, the war began in Blocks vary in maximum strength. step is 400 men. 1/84 and ended in 4/89. Some blocks have four steps, some three steps, some two steps. For each hit taken 2.24 Ships B3 C2 B3 B2 in combat, strength is reduced one step Oar and sail powered by rotating the block 90 degrees counter- triremes thatp all navies clockwise. The sidebar showsSPARTA a block at CORINTH TYRANTS SYRACUSE 3 4 used at thisø time. Each 3 strength 1, 2, and 3. ship carried 160 rowers, 20 sailors, and 20 hoplites or peltasts. Each 2.12 Combat Rating step is 20 triremes.