Sonic Art: Recipes and Reasonings
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Grey Noise, Dubai Unit 24, Alserkal Avenue Street 8, Al Quoz 1, Dubai
Grey Noise, Dubai Stéphanie Saadé b. 1983, Lebanon Lives and works between Beirut, Paris and Amsterdam Education and Residencies 2018 - 2019 3 Package Deal, 1 year “Interhistoricity” (Scholarship received from the AmsterdamFonds Voor Kunst and the Bureau Broedplaatsen), In partnership with Museum Van Loon Oude Kerk, Castrum Peregrini and Reinwardt Academy, Amsterdam, Netherlands 2018 Studio Cur’art and Bema, Mexico City and Guadalajara 2017 – 2018 Maison Salvan, Labège, France Villa Empain, Fondation Boghossian, Brussels, Belgium 2015 – 2016 Cité Internationale des Arts, Paris, France (Recipient of the French Institute residency program scholarship) 2014 – 2015 Jan Van Eyck Academie, Maastricht, The Netherlands 2013 PROGR, Bern, Switzerland 2010 - 2012 China Academy of Arts, Hangzhou, China (State-funded Scholarship for post- graduate program) 2005 – 2010 École Nationale Supérieure des Beaux-Arts, Paris, France (Diplôme National Supérieur d’Arts Plastiques) Awards 2018 Recipient of the 2018 NADA MIAMI Artadia Art Award Selected Solo Exhibitions 2020 (Upcoming) AKINCI Gallery, Amsterdam, Netherlands 2019 The Travels of Here and Now, Museum Van Loon, Amsterdam, Netherlands with the support of Amsterdams fonds voor de Kunst The Encounter of the First and Last Particles of Dust, Grey Noise, Dubai L’espace De 70 Jours, La Scep, Marseille, France Unit 24, Alserkal Avenue Street 8, Al Quoz 1, Dubai, UAE / T +971 4 3790764 F +971 4 3790769 / [email protected] / www.greynoise.org Grey Noise, Dubai 2018 Solo Presentation at Nada Miami with Counter -
ACCESSORIES and BATTERIES MTX Professional Series Portable Two-Way Radios MTX Series
ACCESSORIES AND BATTERIES MTX Professional Series Portable Two-Way Radios MTX Series Motorola Original® Accessories let you make the most of your MTX Professional Series radio’s capabilities. You made a sound business decision when you chose your Motorola MTX Professional Series Two-Way radio. When you choose performance-matched Motorola Original® accessories, you’re making another good call. That’s because every Motorola Original® accessory is designed, built and rigorously tested to the same quality standards as Motorola radios. So you can be sure that each will be ready to do its job, time after time — helping to increase your productivity. After all, if you take a chance on a mismatched battery, a flimsy headset, or an ill-fitting carry case, your radio may not perform at the moment you have to use it. We’re pleased to bring you this collection of proven Motorola Original® accessories for your important business communication needs. You’ll find remote speaker microphones for more convenient control. Discreet earpiece systems to help ensure privacy and aid surveillance. Carry cases for ease when on the move. Headsets for hands-free operation. Premium batteries to extend work time, and more. They’re all ready to help you work smarter, harder and with greater confidence. Motorola MTX Professional Series radios keep you connected with a wider calling range, faster channel access, greater privacy and higher user and talkgroup capacity. MTX PROFESSIONAL SERIES PORTABLE RADIOS TM Intelligent radio so advanced, it practically thinks for you. MTX Series Portable MTX850 Two-Way Radios are the smart choice for your business - delivering everything you need for great business communication. -
Portable Radio: Headsets XTS 3000, XTS 3500, XTS 5000, XTS 1500, XTS 2500, MT 1500, and PR1500
portable radio: headsets XTS 3000, XTS 3500, XTS 5000, XTS 1500, XTS 2500, MT 1500, and PR1500 Noise-Cancelling Headsets with Boom Microphone Ideal for two-way communication in extremely noisy environments. Dual-Muff, tactical headsets RMN4052A include 2 microphones on outside of earcups which reproduce ambient sound back into headset. Harmful sounds are suppressed to safe levels and low sounds are amplified up to 5 times original level, but never more than 82dB. Has on/off volume control on earcups. Easily replaceable ear seals are filled with a liquid and foam combination to provide excellent sealing and comfort. 3-foot coiled cord assembly included. Adapter Cable RKN4095A required. RMN4052A Tactical Headband Style Headset. Grey, Noise reduction = 24dB. RMN4053A Tactical Hardhat Mount Headset. Grey, Noise reduction = 22dB. RKN4095A Adapter Cable with In-Line Push-to-Talk For use with RMN4051B/RMN4052A/RMN4053A. REPLACEMENTEARSEALS RLN4923B Replacement Earseals for RMN4051B/RMN4052A/RMN4053A Includes 2 snap-in earseals. Hardhat Mount Headset With Noise-Cancelling Boom Microphone RMN4051B Ideal for two-way communication in high-noise environments, this headset mounts easily to hard- hats with slots, or can be worn alone. Easily replaceable ear seals are filled with a liquid and foam combination to provide excellent sealing and comfort. 3-foot coiled cord assembly included. Noise reduction of 22dB. Separate In-line PTT Adapter Cable RKN4095A required. Hardhat not included. RMN4051B* Two-way, Hardhat Mount Headset with Noise-Cancelling Boom Microphone. Black. RKN4095A Adapter cable with In-Line PTT. For use with RMN4051B/RMN4052A/RMN4053A. Medium Weight Headsets Medium weight headsets offer high-clarity sound, with the additional hearing protection necessary to provide consistent, clear, two-way radio communication in harsh, noisy environments or situations. -
Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Peter Blasser CV
Peter Blasser – [email protected] - 410 362 8364 Experience Ten years running a synthesizer business, ciat-lonbarde, with a focus on touch, gesture, and spatial expression into audio. All the while, documenting inventions and creations in digital video, audio, and still image. Disseminating this information via HTML web page design and YouTube. Leading workshops at various skill levels, through manual labor exploring how synthesizers work hand and hand with acoustics, culminating in montage of participants’ pieces. Performance as touring musician, conceptual lecturer, or anything in between. As an undergraduate, served as apprentice to guild pipe organ builders. Experience as racquetball coach. Low brass wind instrumentalist. Fluent in Java, Max/MSP, Supercollider, CSound, ProTools, C++, Sketchup, Osmond PCB, Dreamweaver, and Javascript. Education/Awards • 2002 Oberlin College, BA in Chinese, BM in TIMARA (Technology in Music and Related Arts), minors in Computer Science and Classics. • 2004 Fondation Daniel Langlois, Art and Technology Grant for the project “Shinths” • 2007 Baltimore City Grant for Artists, Craft Category • 2008 Baltimore City Grant for Community Arts Projects, Urban Gardening List of Appearances "Visiting Professor, TIMARA dep't, Environmental Studies dep't", Oberlin College, Oberlin, Ohio, Spring 2011 “Babier, piece for Dancer, Elasticity Transducer, and Max/MSP”, High Zero Festival of Experimental Improvised Music, Theatre Project, Baltimore, September 2010. "Sejayno:Cezanno (Opera)", CEZANNE FAST FORWARD. Baltimore Museum of Art, May 21, 2010. “Deerhorn Tapestry Installation”, Curators Incubator, 2009. MAP Maryland Art Place, September 15 – October 24, 2009. Curated by Shelly Blake-Pock, teachpaperless.blogspot.com “Deerhorn Micro-Cottage and Radionic Fish Drier”, Electro-Music Gathering, New Jersey, October 28-29, 2009. -
LPM Woofer Sample Report
HTML Report - Klippel GmbH Page 1 of 10 KLIPPEL ANALYZER SYSTEM Report with comments Linear Parameter Measurement (LPM) Driver Name: w2017 midrange Driver Comment: Measurement: LPM south free air Measurement Measureslinear parameters of woofers. Comment : Driver connected to output SPEAKER 2. Overview The Introductory Report illustrates the powerful features of the Klippel Analyzer module dedicated to the measurement of the linear speaker parameters. Additional comments are added to the results of a practical measurement applied to the speaker specified above. After presenting short information to the measurement technique the report comprises the following results • linear speaker parameters + mechanical creep factor • electrical impedance response • mechanical transfer response (voltage to voice coil displacement) • acoustical transfer response (voltage to SPL) • time signals of the speaker variables during measurement • spectra of the speaker variables (fundamental, distortion, noise floor) • summary on the signal statistics (peak value, SNR, headroom,…). MEASUREMENT TECHNIQUE The measurement module identifies the electrical and mechanical parameters (Thiele-Small parameters) of electro-dynamical transducers. The electrical parameters are determined by measuring terminal voltage u(t) and current i(t) and exploiting the electrical impedance Z(f)=U(f)/I(f). The mechanical parameters can either be identified using a laser displacement sensor or by a second (comparative) measurement where the driver is placed in a test enclosure or an additional mass is attached to it. For the first method the displacement of the driver diaphragm is measured in order to exploit the function Hx(f)= X(f)/U(f). So the identification dispenses with a second measurement and avoids problems due to leakage of the test enclosure or mass attachment. -
Chuck: a Strongly Timed Computer Music Language
Ge Wang,∗ Perry R. Cook,† ChucK: A Strongly Timed and Spencer Salazar∗ ∗Center for Computer Research in Music Computer Music Language and Acoustics (CCRMA) Stanford University 660 Lomita Drive, Stanford, California 94306, USA {ge, spencer}@ccrma.stanford.edu †Department of Computer Science Princeton University 35 Olden Street, Princeton, New Jersey 08540, USA [email protected] Abstract: ChucK is a programming language designed for computer music. It aims to be expressive and straightforward to read and write with respect to time and concurrency, and to provide a platform for precise audio synthesis and analysis and for rapid experimentation in computer music. In particular, ChucK defines the notion of a strongly timed audio programming language, comprising a versatile time-based programming model that allows programmers to flexibly and precisely control the flow of time in code and use the keyword now as a time-aware control construct, and gives programmers the ability to use the timing mechanism to realize sample-accurate concurrent programming. Several case studies are presented that illustrate the workings, properties, and personality of the language. We also discuss applications of ChucK in laptop orchestras, computer music pedagogy, and mobile music instruments. Properties and affordances of the language and its future directions are outlined. What Is ChucK? form the notion of a strongly timed computer music programming language. ChucK (Wang 2008) is a computer music program- ming language. First released in 2003, it is designed to support a wide array of real-time and interactive Two Observations about Audio Programming tasks such as sound synthesis, physical modeling, gesture mapping, algorithmic composition, sonifi- Time is intimately connected with sound and is cation, audio analysis, and live performance. -
Proceedings of the Fourth International Csound Conference
Proceedings of the Fourth International Csound Conference Edited by: Luis Jure [email protected] Published by: Escuela Universitaria de Música, Universidad de la República Av. 18 de Julio 1772, CP 11200 Montevideo, Uruguay ISSN 2393-7580 © 2017 International Csound Conference Conference Chairs Paper Review Committee Luis Jure (Chair) +yvind Brandtsegg Martín Rocamora (Co-Chair) Pablo Di Liscia John -tch Organization Team Michael Gogins Jimena Arruti Joachim )eintz Pablo Cancela Alex )ofmann Guillermo Carter /armo Johannes Guzmán Calzada 0ictor Lazzarini Ignacio Irigaray Iain McCurdy Lucía Chamorro Rory 1alsh "eli#e Lamolle Juan Martín L$#ez Music Review Committee Gusta%o Sansone Pablo Cetta Sofía Scheps Joel Chadabe Ricardo Dal "arra Sessions Chairs Pablo Di Liscia Pablo Cancela "olkmar )ein Pablo Di Liscia Joachim )eintz Michael Gogins Clara Ma3da Joachim )eintz Iain McCurdy Luis Jure "lo Menezes Iain McCurdy Daniel 4##enheim Martín Rocamora Juan Pampin Steven *i Carmelo Saitta Music Curator Rodrigo Sigal Luis Jure Clemens %on Reusner Index Preface Keynote talks The 60 years leading to Csound 6.09 Victor Lazzarini Don Quijote, the Island and the Golden Age Joachim Heintz The ATS technique in Csound: theoretical background, present state and prospective Oscar Pablo Di Liscia Csound – The Swiss Army Synthesiser Iain McCurdy How and Why I Use Csound Today Steven Yi Conference papers Working with pch2csd – Clavia NM G2 to Csound Converter Gleb Rogozinsky, Eugene Cherny and Michael Chesnokov Daria: A New Framework for Composing, Rehearsing and Performing Mixed Media Music Guillermo Senna and Juan Nava Aroza Interactive Csound Coding with Emacs Hlöðver Sigurðsson Chunking: A new Approach to Algorithmic Composition of Rhythm and Metre for Csound Georg Boenn Interactive Visual Music with Csound and HTML5 Michael Gogins Spectral and 3D spatial granular synthesis in Csound Oscar Pablo Di Liscia Preface The International Csound Conference (ICSC) is the principal biennial meeting for members of the Csound community and typically attracts worldwide attendance. -
Computer Music
THE OXFORD HANDBOOK OF COMPUTER MUSIC Edited by ROGER T. DEAN OXFORD UNIVERSITY PRESS OXFORD UNIVERSITY PRESS Oxford University Press, Inc., publishes works that further Oxford University's objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2009 by Oxford University Press, Inc. First published as an Oxford University Press paperback ion Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data The Oxford handbook of computer music / edited by Roger T. Dean. p. cm. Includes bibliographical references and index. ISBN 978-0-19-979103-0 (alk. paper) i. Computer music—History and criticism. I. Dean, R. T. MI T 1.80.09 1009 i 1008046594 789.99 OXF tin Printed in the United Stares of America on acid-free paper CHAPTER 12 SENSOR-BASED MUSICAL INSTRUMENTS AND INTERACTIVE MUSIC ATAU TANAKA MUSICIANS, composers, and instrument builders have been fascinated by the expres- sive potential of electrical and electronic technologies since the advent of electricity itself. -
Implementing Stochastic Synthesis for Supercollider and Iphone
Implementing stochastic synthesis for SuperCollider and iPhone Nick Collins Department of Informatics, University of Sussex, UK N [dot] Collins ]at[ sussex [dot] ac [dot] uk - http://www.cogs.susx.ac.uk/users/nc81/index.html Proceedings of the Xenakis International Symposium Southbank Centre, London, 1-3 April 2011 - www.gold.ac.uk/ccmc/xenakis-international-symposium This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for music making touched by his ideas on stochastic waveform generation. Implementations of the GENDYN algorithm for the SuperCollider audio programming language and in an iPhone app will be discussed. Some technical specifics will be reported without overburdening the exposition, including original directions in computer music research inspired by his ideas. The mass exposure of the iGendyn iPhone app in particular has provided a chance to reach a wider audience. Stochastic construction in music can apply at many timescales, and Xenakis was intrigued by the possibility of compositional unification through simultaneous engagement at multiple levels. In General Dynamic Stochastic Synthesis Xenakis found a potent way to extend stochastic music to the sample level in digital sound synthesis (Xenakis 1992, Serra 1993, Roads 1996, Hoffmann 2000, Harley 2004, Brown 2005, Luque 2006, Collins 2008, Luque 2009). In the central algorithm, samples are specified as a result of breakpoint interpolation synthesis (Roads 1996), where breakpoint positions in time and amplitude are subject to probabilistic perturbation. Random walks (up to second order) are followed with respect to various probability distributions for perturbation size. Figure 1 illustrates this for a single breakpoint; a full GENDYN implementation would allow a set of breakpoints, with each breakpoint in the set updated by individual perturbations each cycle. -
An Introduction to Opensound Navigator™
WHITEPAPER 2016 An introduction to OpenSound Navigator™ HIGHLIGHTS OpenSound Navigator™ is a new speech-enhancement algorithm that preserves speech and reduces noise in complex environments. It replaces and exceeds the role of conventional directionality and noise reduction algorithms. Key technical advances in OpenSound Navigator: • Holistic system that handles all acoustical environments from the quietest to the noisiest and adapts its response to the sound preference of the user – no modes or mode switch. • Integrated directional and noise reduction action – rebalance the sound scene, preserve speech in all directions, and selectively reduce noise. • Two-microphone noise estimate for a “spatially-informed” estimate of the environmental noise, enabling fast and accurate noise reduction. The speed and accuracy of the algorithm enables selective noise reduction without isolating the talker of interest, opening up new possibilities for many audiological benefits. Nicolas Le Goff,Ph.D., Senior Research Audiologist, Oticon A/S Jesper Jensen, Ph.D., Senior Scientist, Oticon A/S; Professor, Aalborg University Michael Syskind Pedersen, Ph.D., Lead Developer, Oticon A/S Susanna Løve Callaway, Au.D., Clinical Research Audiologist, Oticon A/S PAGE 2 WHITEPAPER – 2016 – OPENSOUND NAVIGATOR The daily challenge of communication To make sense of a complex acoustical mixture, the brain in noise organizes the sound entering the ears into different Sounds occur around us virtually all the time and they auditory “objects” that can then be focused on or put in start and stop unpredictably. We constantly monitor the background. The formation of these auditory objects these changes and choose to interact with some of the happens by assembling sound elements that have similar sounds, for instance, when engaging in a conversation features (e.g., Bregman, 1990). -
Isupercolliderkit: a Toolkit for Ios Using an Internal Supercollider Server As a Sound Engine
ICMC 2015 – Sept. 25 - Oct. 1, 2015 – CEMI, University of North Texas iSuperColliderKit: A Toolkit for iOS Using an Internal SuperCollider Server as a Sound Engine Akinori Ito Kengo Watanabe Genki Kuroda Ken’ichiro Ito Tokyo University of Tech- Watanabe-DENKI Inc. Tokyo University of Tech- Tokyo University of Tech- nology [email protected] nology nology [email protected]. [email protected]. [email protected]. ac.jp ac.jp ac.jp The editor client sends the OSC code-fragments to its server. ABSTRACT Due to adopting the model, SuperCollider has feature that a iSuperColliderKit is a toolkit for iOS using an internal programmer can dynamically change some musical ele- SuperCollider Server as a sound engine. Through this re- ments, phrases, rhythms, scales and so on. The real-time search, we have adapted the exiting SuperCollider source interactivity is effectively utilized mainly in the live-coding code for iOS to the latest environment. Further we attempt- field. If the iOS developers would make their application ed to detach the UI from the sound engine so that the native adopting the “sound-server” model, using SuperCollider iOS visual objects built by objective-C or Swift, send to the seems to be a reasonable choice. However, the porting situa- internal SuperCollider server with any user interaction tion is not so good. SonicPi[5] is the one of a musical pro- events. As a result, iSuperColliderKit makes it possible to gramming environment that has SuperCollider server inter- utilize the vast resources of dynamic real-time changing nally. However, it is only for Raspberry Pi, Windows and musical elements or algorithmic composition on SuperCol- OSX.