Cinematronics CPU Board Revision 'B' to 'K' Conversion
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Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Terry “Trickman” Minnich and Jeff Lee Home of Terry Minnich – Glendale Heights, IL
Terry “Trickman” Minnich and Jeff Lee Home of Terry Minnich – Glendale Heights, IL *** Date: October 13, 2015 Location: Home of Terry Minnich (157 Golden Dr.) – Glendale Heights, IL Interviewer(s): Jordan Mynes, Fulgencio Torres Transcription: Jared Wohn, Zhanna Badasyan, Silvia Nunez Length: 2 hours, 30 minutes, 15 seconds Project: History of CoinOp in Chicago [00:00:00] Jordan Mynes [JM]: Alright I’m Jordan Mynes Fulgencio Torres [FT]: And Fulgencio Torres JM: And we’re interviewing Trickman Terry and I forgot your name, sorry Jeff Lee [JL]: Jeff Lee! 2 JM: Jeff Lee, and this is for our class History of Video Games with Carly Kocurek and the Chicago CoinOp Archive and just real quick tell us about yourselves, how’d you first get into video games? Terry Trickman [TM]: You first or JL: Well I got into video games back in 1981. I was working as an artist I was working at Triton College in River Grove and I got a call one day from a friend of mine, Richard Tracy, who I’ve known for a number of years socially. We played music together and he knew one of my hobbies was playing games war games, cards, and board games all kinds of stuff like that and he had recently taken a job at D. Gottlieb & Co. which was one of the three, four , five pinball companies in chicago. Chicago being the home of pinball and D. Gottlieb invented the flipper game back in the 30s and JM: It was mostly tilt before that right? JL: Yeah, I guess, I guess so that’s all they did All: [laughs] JL: Supposedly, supposedly, David Gottlieb or even probably one of his engineers invented the flipper then right and anyway the video game boom had commenced and a lot of the companies, Bally Midway, Williams, and Stern, had jumped on that bandwagon. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Introduction to Gaming
IWKS 2300 Fall 2019 A (redacted) History of Computer Gaming John K. Bennett How many hours per week do you spend gaming? A: None B: Less than 5 C: 5 – 15 D: 15 – 30 E: More than 30 What has been the driving force behind almost all innovations in computer design in the last 50 years? A: defense & military B: health care C: commerce & banking D: gaming Games have been around for a long time… Senet, circa 3100 B.C. 麻將 (mahjong, ma-jiang), ~500 B.C. What is a “Digital Game”? • “a software program in which one or more players make decisions through the control of the game objects and resources in pursuit of a goal” (Dignan, 2010) 1.Goal 2.Rules 3.Feedback loop (extrinsic / intrinsic motivation) 4.Voluntary Participation McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press Early Computer Games Alan Turning & Claude Shannon Early Chess-Playing Programs • In 1948, Turing and David Champernowne wrote “Turochamp”, a paper design of a chess-playing computer program. No computer of that era was powerful enough to host Turochamp. • In 1950, Shannon published a paper on computer chess entitled “Programming a Computer for Playing Chess”*. The same algorithm has also been used to play blackjack and the stock market (with considerable success). *Programming a Computer for Playing Chess Philosophical Magazine, Ser.7, Vol. 41, No. 314 - March 1950. OXO – Noughts and Crosses • PhD work of A.S. Douglas in 1952, University of Cambridge, UK • Tic-Tac-Toe game on EDSAC computer • Player used dial -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Art 384: Introduction to 3D Modeling
Bowls, Bocce and Shuffleboard • go back to at least the 12th century – maybe Roman? from shotputting? • played outdoors, which is a problem in winter! Billiards • Bowls, moved indoors, ~1550 • “Billiards” was a generic name for many games. Bagatelle • Invented in 1777 by making a narrow Billiards table with many obstacles. Penny Arcades • Businesses that operated rooms full of mechanical contraptions that customers would pay to operate for a short time • Often part of other businesses: bars, diners. Pinball • Bagatelle with lights and bells and mechanical contraptions • Many patents! • The companies who made arcade games generally were old pinball manufacturers Old games: why, again? • You can see ideas evolving, being led by tech-- you can see the conversation • These games are still marketable – youtube.com/watch?v=OyfP3ZG-42Y • Spare parts for your game – or! paste-ready minigames • Small size compared to AAA’s like BioShock; feasible scope • Your history, letting names be known • Smaller games; easier to discuss Cinematronics, corrections! • Tailgunner, Unknown vectorbeam employee (1979) – Actual 3D – youtube.com/watch?v=V4hb9UJBs9k • Armor Attack, Tim Skelly, 1980 – youtube.com/watch?v=eA9HN8ywIiY • Star Castle, Skelly & UVE, 1980 – youtube.com/watch?v=EGIOSGRm5Sc • Reactor, Tim Skelly, 1982 – youtube.com/watch?v=bKzx1mBV2PU Cinematronics/Skelly • Rip Off, Tim Skelly, 1980 – Infinite ship supply; you defend pods from raiders, who shoot you and steal them. – First collaborative multiplayer? – youtube.com/watch?v=3-EDILMmpos • Cautionary note about all of Wikipedia – it is wrong too much – userpages.umbc.edu/~mcdo/380/reading/Skelly3.pdf Galaxian • Kazunori Sawano, Koichi Tashiro, and Shige Ishimura, 1979, for Namco • Non-overlay color, a theme song. -
Star Castle Manual
TM ARCADE SYSTEM A Milton Bradley Company Designates trademark of Cinematronics, Incorporated. Manufactured under license from Cinematronics, Incorporated. Copyright ©1980 Cinematronics, Incorporated. A copyright protection is claimed on the program stored within the cartridge. ou and other experienced in- tergalactic voyagers have heard and shared the legend of the Star Castle — a mysterious fortress in a far away galaxy filled with in- credible riches and surrounded by revolving walls of shimmering solid gold. Yet no one, until now, has ever actually seen the Castle — or lived to tell about it! As you approach, you are over- whelmed with the beauty of the Castle but you suddenly realize that the golden walls hide a deadly arsenal. To survive you must destroy the walls and the powerful Energy Cannon they shield. Perhaps you will be the first to survive the Star Castle’s arsenal and prove the legend true. Perhaps not! 3 Setting Up Screen Overlay Console Power Cord Cartridge Slot Off/On/ Volume Reset Control Button Optional Second Control Panel Star Castle Built-in Cartridge Control Panel 4 Setting Up n Make sure the console power cord is plugged into a 120 volt AC 60 cycle electrical outlet. n Check to be sure the plug for the built-in control panel is firmly seated in the control panel outlet on the right. n For simultaneous two-player game play, plug second control panel (sold separately) into the control panel outlet on the left. n MAKE SURE THE CONSOLE IS TURNED OFF BEFORE INSERTING THE CARTRIDGE. Insert the cartridge into the cartridge slot with the label side up. -
A Vector-Graphics Retrospective Was Racking up Enough Points Within a Set Time Limit to Win the Game
DREW GARDNER C 45 vagrancy, and truancy etc., all appealing qualities to any self-respecting eleven-year-old boy. The first video game I remember playing in one of these restaurant lobbies in the mid-late 1970s was Scott Bristow’s Tank (1974), a simple black-and-white game that featured the first use of read-only memory to store graphical data. ROM allowed the images in the game to display just enough detail to represent objects, beyond the simple rectangles and lines that appeared in Atari’s Pong (1972). Tank was a two-player duel-type game with a top-down per- spective where the opponents would drive around a maze-like screen peppered with barri- DREW GARDNER cades, avoiding mines, shooting each other and trying to avoid being shot.The ultimate goal coin-op physics: A Vector-Graphics Retrospective was racking up enough points within a set time limit to win the game. More quarters bought more time. In the mid-1970s several companies began putting coin-ops in the lobbies of restaurants, hop- ing that children would fill them with their parents’ quarters while the food was being cooked. I was happy to oblige in this respect.The games immediately drew me in with sim- ple but beautiful flashing shapes and lights, fascinating controllers, and richly detailed fantasy art on the cabinets. The idea of feeding quarters into a machine to engage interactively in some excitement, fun and time-wasting was a no-brainer.The precedents were pinball and Skee-Ball, which I eagerly played every summer at the Jersey shore. -
Games Family 3000 in 1
Games Family 3000 in 1 1 10 Yard Fight <Japan> 1480 Mega Zone <Konami set 1> 2 1941 1481 Megadon 3 1941 Counter Attack <Japan> 1482 Megatack 4 1942 1483 Meikyu Jima <Japan> 5 1942 <set 2> 1484 Meikyuu Hunter G <Japan> 6 1942 <set 3> 1485 Mello Yello Q*bert 7 1943 1486 Mercs <US 900608> 8 1943: Midway Kaisen <Japan> 1487 Mercs <US> 9 1943kai 1488 Mercs <World> 10 1944 1489 Merlins Money Maze 11 1945 1490 Meta Fox 12 1945k III 1491 Metal Black <Japan> 13 1945Plus 1492 Metal Black <World> 14 19xx 1493 Metal Clash <Japan> 15 19XX: The War Against Destiny <Asia 951207> 1494 Metal Slug Super Vehicle001 16 19XX: The War Against Destiny <Hispanic 951218> 1495 Metal Slug 2 Super Vehicle001/II 17 19XX: The War Against Destiny <Japan 951207> 1496 Metal Slug 3 18 2 On 2 Open Ice Challenge <rev 1.21> 1497 Metal Slug 3 <not encrypted> 19 2020 Super Baseball <set 1> 1498 Metal Slug 4 20 2020 Super Baseball <set 2> 1499 Metal Slug 4 Plus 21 2020 Super Baseball <set 3> 1500 Metal Slug 4 Plus <bootleg> 22 3 Count Bout / Fire Suplex 1501 Metal Slug 5 23 3D Battle Arena Toshinden 2 (JP) 1502 Metal Slug 6 24 3D Battle Arena Toshinden 2 (US) 1503 Metal Slug X Super Vehicle001 25 3D Beastorizer<US> 1504 Metamoqester 26 3D Bloody Roar 2 1505 Meteorites 27 3D Brave Blade 1506 MetroCross <set 2> 28 3D Plasma Sword (US) 1507 MetroCross<set 1> 29 3D Rival Schools (US) 1508 Mexico 86 30 3D Sonic Wings Limited 1509 Michael Jackson's Moonwalker <bootleg> 31 3D Soul Edge Ver. -
Mame4all Compatability List
0.37b5 .DAT MAME4ALL-Pi (0.37b5 Romset) File Name Game Title Rpi 1 Status Rpi 2 Status Rpi 3 Status Parent BIOS Sample NOTES Year Manufacturer 005 005 OK OK OK no sound- otherwise works 1981 Sega 1941 1941 - Counter Attack (World) Has Issues Untested OK Rpi1: minor speed issue 1990 Capcom 1941j 1941 - Counter Attack (Japan) OK OK OK 1941 1 1990 Capcom 1942 1942 (set 1) OK OK OK 1984 Capcom 1942a 1942 (set 2) Untested OK OK 1942 1984 Capcom 1942b 1942 (set 3) OK OK OK 1942 1984 Capcom 1943 1943 - The Battle of Midway (US) OK OK OK yo 1987 Capcom 1943j 1943 - The Battle of Midway (Japan) OK OK OK 1943 1987 Capcom 1943kai 1943 Kai OK OK OK 1987 Capcom 2020bb 2020 Super Baseball (set 1) OK OK OK neogeo 1991 SNK / Pallas 2020bbh 2020 Super Baseball (set 2) OK OK OK 2020bb neogeo megaman 1991 SNK / Pallas 280zzzap Datsun 280 Zzzap Has Issues Untested OK 1976 Midway 3countb 3 Count Bout / Fire Suplex OK Untested Untested neogeo 1993 SNK 3stooges Three Stooges OK OK OK 1984 Mylstar 3wonders Three Wonders (US) OK OK OK 6 1991 Capcom 4dwarrio 4-D Warriors OK OK OK 1985 Coreland / Sega 600 600 OK OK OK turtles 1981 Konami 64streej 64th. Street - A Detective Story (Japan) OK OK OK 64street no good dump warning 1991 Jaleco 64street 64th. Street - A Detective Story (World) OK OK OK no good dump warning 1991 Jaleco 720 720 Degrees (set 1) Has Issues Has Issues OK sensitive controls, sprite flicker 1986 Atari Games 720b 720 Degrees (set 2) Has Issues Has Issues Has Issues 720 sensitive controls, sprite flicker 1986 Atari Games 800fath 800 Fathoms OK OK Untested mariner 1981 Amenip (US Billiards Inc. -
LICENSED GAMES [*23 Videos COMPLETE!*] [Need Videos] [Need
Game TItle: Works? Video By: Notes, Important Information: LICENSED GAMES [*23 Videos COMPLETE!*] [Need Videos] [Need to Test] Armor Attack Ressurectionx Bedlam Ressurectionx Berzerk Ressurectionx Blitz! - Action Football Ressurectionx Clean Sweep Ressurectionx (aka Mr. Boston) Cosmic Chasm Ressurectionx Fortress of Narzod Ressurectionx Heads Up - Action Soccer Ressurectionx (aka Soccer Football) Hyperchase Ressurectionx Minestorm I Ressurectionx Minestorm II Ressurectionx Polar Rescue Ressurectionx Pole Position Ressurectionx Rip-Off Ressurectionx Scramble Ressurectionx Solar Quest Ressurectionx Space Wars Ressurectionx Spike Ressurectionx Spinball Ressurectionx (aka Flipper Pinball) Star Castle Ressurectionx Star Hawk Ressurectionx Star Trek - The Motion Picture Ressurectionx (aka Star Ship) Web Wars Ressurectionx (aka Web Warp) REQUIRED ADD-ON ACCDESSORY HARDWARE [Need Artwork] [Need Videos] [Need to Test] 3D Crazy Coaster 3D MineStorm 3D Narrow Escape AnimAction (requires light pen) Art Master (requires light pen) Melody Master (requires light pen) UNRELEASED PROTOTYPES [Need Artwork] [Need Videos] [Need to Test] Berzerk II Cube Quest Dark Tower Pitcher's Duel Tour De France 3D Pole Position Engine Analyzer (requires light pen) Melody Master II (requires light pen) Mail Plane (requires light pen) HOMEBREW [Need Artwork] [Need Videos] [Need to Test] 3D Lord of the Robots (New Title Released October 2006) (requires light pen) 3D Scape cart (New Title Released June 2006) All Good Things (1996) City bomber (New Title Released October 2007) -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.