Star Castle Manual
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Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Cinematronics CPU Board Revision 'B' to 'K' Conversion
http://www.biltronix.com Cinematronics CPU Board Revision ‘B’ to ‘K’ Conversion Introduction: Cinematronics manufactured several arcade video games from 1977 through 1980 that were based on a specific CPU board that is typically referred to as the CCPU. Revision ‘B’ CCPU board Some Vectorbeam games also used a version of the board with a few subtle design differences. Unfortunately, Vectorbeam did not indicate the version number on their PCBs. They did have part numbers on them so a study of those might reveal if there were different ones used on different games. The typical Cinematronics CCPU boards were revisions ‘B’, ‘H’, and ‘K’ (latest). Company Game Title CCPU Version EPROMs Vectorbeam Space War ?, My 1979 Space War has the 2 x 2716 “reset LED” feature which would indicate a rev. H or K. Vectorbeam Speed Freak ? ? Vectorbeam Star Hawk ? ? Vectorbeam Barrier ? ? Cinematronics Space Wars B 2 x 2716 Cinematronics Rip Off B, K 4 x 2716 Cinematronics Star Castle K 4 x 2716 Cinematronics Armor Attack K 4 x 2732 Cinematronics Solar Quest K 4 x 2732 There were some differences in the copper trace design between the rev. ‘B’ and ‘H’ boards. I don’t know what differences, if any, existed between ‘H’ and ‘K’. I am not aware of any differences so I will only refer to ‘B’ and ‘K’ from this point forward. Some games will simply not run on a rev. ‘B’ board. I assume that any game that uses more than two of the 2716 (2kx8) EPROMs must be upgraded from rev. ‘B’ to ‘K’. -
The Madtronix Multicart Bundle
The madtronix multicart bundle. >> A L L 2 7 O R I G I N A L G A M E S , A L L 1 4 U N R E L E A S E D G A M E S , A L L 9 O R I G I N A L G A M E H A C K S , 3 0 H O M E B R E W G A M E S , 3 3 D E M O S . >> A L L J O H N D O N D Z I L A G A M E S A N D D E M O S , V E C S P O R T S B O X I N G B Y M A N U , T H R U S T B Y V I L L E K R U M L I N D E , N E B U L A C O M M A N D E R + R E V E C T O R B Y C R A I G A K E R , M I N I G A M E S B O M B E N H A G E L A N D V E C F A H R E N B Y D E R L U C H S , C I T Y B O M B E R B Y A N O N Y M O U S A N D A N D R E W C O L E M A N , V E C C Y B I R D B Y M I C H A E L S I M O N D S . -
Full Arcade List OVER 2700 ARCADE CLASSICS 1
Full Arcade List OVER 2700 ARCADE CLASSICS 1. 005 54. Air Inferno 111. Arm Wrestling 2. 1 on 1 Government 55. Air Rescue 112. Armed Formation 3. 1000 Miglia: Great 1000 Miles 56. Airwolf 113. Armed Police Batrider Rally 57. Ajax 114. Armor Attack 4. 10-Yard Fight 58. Aladdin 115. Armored Car 5. 18 Holes Pro Golf 59. Alcon/Slap Fight 116. Armored Warriors 6. 1941: Counter Attack 60. Alex Kidd: The Lost Stars 117. Art of Fighting / Ryuuko no 7. 1942 61. Ali Baba and 40 Thieves Ken 8. 1943 Kai: Midway Kaisen 62. Alien Arena 118. Art of Fighting 2 / Ryuuko no 9. 1943: The Battle of Midway 63. Alien Challenge Ken 2 10. 1944: The Loop Master 64. Alien Crush 119. Art of Fighting 3 - The Path of 11. 1945k III 65. Alien Invaders the Warrior / Art of Fighting - 12. 19XX: The War Against Destiny 66. Alien Sector Ryuuko no Ken Gaiden 13. 2 On 2 Open Ice Challenge 67. Alien Storm 120. Ashura Blaster 14. 2020 Super Baseball 68. Alien Syndrome 121. ASO - Armored Scrum Object 15. 280-ZZZAP 69. Alien vs. Predator 122. Assault 16. 3 Count Bout / Fire Suplex 70. Alien3: The Gun 123. Asterix 17. 30 Test 71. Aliens 124. Asteroids 18. 3-D Bowling 72. All American Football 125. Asteroids Deluxe 19. 4 En Raya 73. Alley Master 126. Astra SuperStars 20. 4 Fun in 1 74. Alligator Hunt 127. Astro Blaster 21. 4-D Warriors 75. Alpha Fighter / Head On 128. Astro Chase 22. 64th. Street - A Detective Story 76. -
Newagearcade.Com 2,500 in One Arcade Game List! 1. AAE|Armor
Newagearcade.com 2,500 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counterattack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. Classic Arcades|280-ZZZAP 52. -
The Cinematronics Vector Monitor FAQ and Repair Guide by Mcclintock Version 0.96 February 28, 2003
Cinematronics Vector Monitor Repair Guide v.1.0 The Cinematronics Vector Monitor FAQ and Repair Guide by McClintock Version 0.96 February 28, 2003 Table of Contents INTRODUCTION...................................................................................... 2 THEORY OF OPERATION ...................................................................... 4 MONITOR TYPES AND DIFFERENCES ............................................. 15 VARIABLE INTENSITIES..................................................................... 17 HIGH VOLTAGE SUPPLY .................................................................... 19 TUBE AND YOKE.................................................................................. 23 MONITOR ADJUSTMENTS .................................................................. 24 FACTORY SERVICE UPGRADES........................................................ 26 RECOMMENDED MONITOR UPGRADES ......................................... 28 TROUBLESHOOTING AND TEST PROCEEDURES.......................... 30 SYMPTOM DIAGNOSIS........................................................................ 35 Appendix A: Operator's Guide To Troubleshooting................................. 43 Appendix B: Replacement Parts............................................................... 46 Appendix D: Testing Transistors.............................................................. 48 Appendix E: Using an Electrohome G05 or Wells-Gardner V2000......... 50 Appendix F: Installing A Cap Kit............................................................ -
Tempest Revised Pages
Revised Pages Tempest Revised Pages LANDMARK VIDEO GAMES The Landmark Video Games book series is the first in the English language in which each book addresses a specific video game or video game series in depth, examining it in the light of a variety of approaches, including game design, genre, form, content, meanings, and its context within video game his- tory. The specific games or game series chosen are historically significant and influential games recognized not only for their quality of gameplay but also for setting new standards, introducing new ideas, incorporating new technol- ogy, or otherwise changing the course of a genre or area of video game history. The Landmark Video Games book series hopes to provide an intimate and detailed look at the history of video games through a study of exemplars that have paved the way and set the course that others would follow or emulate, and that became an important part of popular culture. Myst and Riven: The World of the D’ni by Mark J. P. Wolf Silent Hill: The Terror Engine by Bernard Perron DOOM: SCARYDARKFAST by Dan Pinchbeck Tempest: Geometries of Play by Judd Ethan Ruggill and Ken S. McAllister DIGITALCULTUREBOOKS, an imprint of the University of Michigan Press, is dedicated to publishing work in new media studies and the emerging field of digital humanities. Revised Pages Tempest Geometries of Play JUDD ETHAN RUGGILL AND KEN S. MCALLISTER UNIVERSITY OF MICHIGAN PRESS ANN ARBOR Revised Pages Copyright © by Judd Ethan Ruggill and Ken S. McAllister 2015 Some rights reserved This work is licensed under the Creative Commons Attribution- Noncommercial-No Derivative Works 3.0 United States License. -
Finding Aid to the Steve Kordek Coin-Op and Amusements Collection, 1948-2004
Brian Sutton-Smith Library and Archives of Play Steve Kordek Coin-Op and Amusements Collection Finding Aid to the Steve Kordek Coin-Op and Amusements Collection, 1948-2004 Summary Information Title: Steve Kordek coin-op and amusements collection Creator: Steve Kordek (primary); Duncan Brown (secondary) ID: 116.7102 Date: 1948-2004 (inclusive); 1968-1995 (bulk) Extent: 6.25 linear feet Language: The majority of this collection is in English, though there are some materials in German, Japanese, and Italian. They are denoted as such in the Contents List section of the finding aid. Abstract: The Steve Kordek coin-op and amusements collection is a compilation of fliers, brochures, hand-outs, manuals, and catalogs collected by Kordek during his six decades in the coin-operated games industry. The bulk of the materials are from 1968 through 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred to The Strong. Custodial History: The Steve Kordek coin-op and amusements collection was donated to The Strong in December 2016 as a gift from Duncan Brown. The papers were accessioned by The Strong under Object ID 116.7102. The papers were received from Brown in four boxes. Preferred citation for publication: Steve Kordek coin-op and amusements collection, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Kelli Emler Connor, June-December 2016; Julia Novakovic, December 2017- January 2018 Controlled Access Terms Personal Names Kordek, Steve Brown, Duncan Corporate Names Allied Leisure Industries Atari Games Corporation Atari, Inc. -
Setup and Operations Manual
Cinevectron FPGA Setup and Operations Manual Manual version 1.1 Table of Contents Introduction Notice on Limitation of Liability Overview What’s Included Diagrams Installation Requirements Installation Instructions Initial setup (applies to all host cabinets) Installation in an original Cinematronics / Vectorbeam cabinet Using an original Cinematronics / Vectorbeam audio board Adding a power / volume adaptor for use in an older Cinematronics / Vectorbeam cabinet Installation in an original Asteroids / Asteroids Deluxe cabinet Installation in an original Space Duel cabinet Setup and Adjustments Dip Switches Jumpers Pots Operation State Navigation Settings Control Mappings Maintenance Installing Control Map files Updating the FPGA Troubleshooting Appendix ROM List Cinematronics / Vectorbeam Cabinet List Interface Board Pinout Introduction The Cinevectron FPGA preserves classic Cinematronics and Vectorbeam games by recreating the hardware needed to run these games in an original or replacement cabinet. FPGA Multigame Play all the original vector-based Cinematronics and Vectorbeam games in a single package. Games are presented in their original format, without emulation, with the original game logic implemented in an FPGA. Plug & Play Design This is a drop-in replacement for the original hardware, and is an ideal substitute for failing (or missing) boards that are expensive or difficult to repair. Flexible Application The Cinevectron FPGA can be operated in an original cabinet with the Cinematronics display, or in a more easily obtained Asteroids or Asteroids Deluxe cabinet running the Electrohome G05-801 / 802 or Wells Gardner 19V2000 monitors. It can also support color output and will drive the Wells Gardner 6100 monitor in a Space Duel cabinet. Notice on limitation of liability You MUST read this entire setup and operations manual before attempting to install and operate the Cinevectron FPGA kit.