Notas De Versão Do Adobe Flash Player 10
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Update Your Browser Software to the Most Current Version
Update Browser Software MigovBOE Rev. 6/1/2018 DISPLAYING AND RUNNING CONTENT IN THE MICHIGAN ELECTIONS ELEARNING CENTER: *** Note – The Michigan Elections eLearning Center operates best and is most secure if you use an updated version of internet browsing software. Please update your browser software to the most current version. See the table of contents for download links for each program. TABLE OF CONTENTS Course or Form Doesn’t Load Or A New Window Doesn’t Open ..................................................................................... 1 No or Low Audio ................................................................................................................................................................ 2 Course Not Running or Displaying Graphics ..................................................................................................................... 2 Determine Your Internet Browser Software Program ........................................................................................................ 3 Google Chrome (recommended) ................................................................................................................................... 4 Mozilla Firefox (recommended) ..................................................................................................................................... 5 Internet Explorer (must be version 10 or newer) ........................................................................................................... 6 Internet Explorer (continued) -
How to Enable Flash Player
How to Enable Flash on Your Web Browser Many of the online courses in the UC Learning Center use the Adobe Flash Player. Locate your web browser from the list below for instructions on how to enable flash. Internet Explorer Google Chrome Mozilla Firefox Mac Safari Internet Explorer 1. Launch your Internet Explorer web browser. 2. Click the Tools icon in the upper-right corner of Internet Explorer. (The icon looks like a gear.) 3. In the pop-up menu that appears, click Manage Add-ons. 1 4. In the dialogue box that appears, select Toolbars and Extensions. 5. In the list of Add-ons, look for “Shockwave Flash Object” (another name for Flash Player). In the Status column, check to see whether Shockwave Flash Object is Disabled. If it is disabled, click the row for Shockwave Flash Object to select it. 2 6. In the lower-right corner of the Manage Add-ons dialog box, click Enable. 7. Close the Manage Add-ons dialog box. Source: https://helpx.adobe.com/flash-player/kb/install-flash-player-windows.html Google Chrome To enable Flash in Google Chrome, 1. Type the following in the URL field of a Chrome browser tab: chrome://settings/content/flash 2. On the Settings screen, make sure Flash is enabled by checking the Ask first (recommended) option. 3 3. Attempt to launch the course again. Mozilla Firefox Beginning with Firefox 52, the browser will not activate plugins (e.g. Flash Player) by default. Instead, Firefox lets you choose whether to allow a plugin to run on a website. -
Protecting Online Video Distribution with Adobe Flash Media Technology
White Paper Protecting Online Video Distribution with Adobe Flash Media Technology Table of contents Introduction 1 Introduction Online video is a growing phenomenon. Record numbers of people are going online to watch 1 Overview of Adobe video everything from user-generated videos and breaking news events to television programs and distribution solutions full-length movies. Gone are the days of waiting for a program to air; consumers can now choose 2 Best practices for effective content protection from a plethora of high-quality content, available on-demand. 2 Flash Media Server content From advertising-funded videos to subscriptions to pay-per-view, content providers are adapting protection features a variety of business models to monetize content in the online world. As an owner or distributor 3 Flash Media Server workflow of premium commercial content, such as films and TV shows, you must ensure that hackers do example 4 Persistent content protection with not bypass your business model or violate your copyrights. Flash Media Rights Management Content protection solutions help create and preserve revenue streams; maintain copyright; and Server preserve content integrity or privacy. For instance, hackers may attempt to bypass payment in a 5 Flash Media Rights Management Server content protection pay-per-view model. Others may try to rip your content for redistribution. Worse, someone features could try to make money from pirated content, or may introduce their own advertising or 5 Comparison between Flash Media branding but skip paying content licenses or bandwidth fees by piggybacking on your Rights Management Server and distribution platform. In an enterprise situation, a disgruntled employee may be tempted to post Flash Media Server valuable or private company information on public video sites. -
Unicode and Code Page Support
Natural for Mainframes Unicode and Code Page Support Version 4.2.6 for Mainframes October 2009 This document applies to Natural Version 4.2.6 for Mainframes and to all subsequent releases. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © Software AG 1979-2009. All rights reserved. The name Software AG, webMethods and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. Other company and product names mentioned herein may be trademarks of their respective owners. Table of Contents 1 Unicode and Code Page Support .................................................................................... 1 2 Introduction ..................................................................................................................... 3 About Code Pages and Unicode ................................................................................ 4 About Unicode and Code Page Support in Natural .................................................. 5 ICU on Mainframe Platforms ..................................................................................... 6 3 Unicode and Code Page Support in the Natural Programming Language .................... 7 Natural Data Format U for Unicode-Based Data ....................................................... 8 Statements .................................................................................................................. 9 Logical -
Adobe® Media Server 5 Standard High Quality Video Playback Consistent Across Devices
Adobe Media Server 5 Standard Datasheet Adobe® Media Server 5 Standard High quality video playback consistent across devices Step up from progressive download video delivery and deliver adaptive streams to the widest audience. Stream to iOS and Adobe Flash® Player with a single media source. Adobe Media Server 5 Standard is an economical solution that enables you to start streaming live and on demand content quickly and easily to a wide variety of platforms and devices. It provides all the features you need to stream and encrypt video and audio, providing a consistent playback across Apple iOS, Android, connected TVs, and the desktop—with a simplified workflow and better performance. New features in Adobe Media Server 5 Standard Adobe Media Server 5 Standard provides numerous video streaming innovations—over standard HTTP connections as well as RTMP delivery. • Simplified publishing workflows for HTTP streaming—Use the same source media and live streams to deliver full adaptive bitrate experiences to Adobe Flash, Android, and Apple devices. • Integration with Adobe Access 4—Enjoy protected RTMP support via a content license technology embedded in the server (Adobe Access 4 licensing server is a separate purchase). • 608/708 Closed Caption compliance—Support all avenues to increase your audience size with full support for closed caption transmission to Adobe Flash and Apple iOS devices such as the New iPad. EIA-608 (line 21) closed caption support meets FCC requirements • Reduced storage and infrastructure costs—A single MPEG-4 asset is required for each bitrate, and optional real time packaging eliminates the need to prepare content in advance. -
Flex Resources*
OpenStax-CNX module: m34542 1 Flex Resources* R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 3.0 Abstract The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. 1 Table of Contents • Preface (p. 1) • Resources (p. 1) • Miscellaneous (p. 3) 2 Preface This tutorial lesson is part of a series of lessons dedicated to programming using Adobe Flex. The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. note: The material in these lessons is based on Flex version 3 and Flex version 4. 3 Resources • Baldwin's Flex programming website 1 • Baldwin's ActionScript programming website 2 • Adobe Flex Home 3 • Download free open-source Adobe Flex 3.5 SDK 4 · Adobe Flex SDK Installation and Release Notes 5 · Application Deployment 6 • Download free open-source Adobe Flex 4 SDK 7 *Version 1.2: Jun 8, 2010 3:07 pm -0500 http://creativecommons.org/licenses/by/3.0/ 1http://www.dickbaldwin.com/tocFlex.htm 2http://www.dickbaldwin.com/tocActionScript.htm 3http://www.adobe.com/products/ex/?promoid=BPDEQ 4http://www.adobe.com/cfusion/entitlement/index.cfm?e=ex3sdk 5http://www.adobe.com/support/documentation/en/ex/3/releasenotes_ex3_sdk.html#installation 6http://livedocs.adobe.com/ex/3/html/help.html?content=Part3_deploy_1.html 7http://opensource.adobe.com/wiki/display/exsdk/Download+Flex+4 http://cnx.org/content/m34542/1.2/ -
Introduction to Unicode
Introduction to Unicode Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Tutorial basics 2 2. Introduction 3 3. Unicode-based multilingual form development 5 4. Going interactive: Adding the Perl CGI script 10 5. Conclusions and resources 13 6. Feedback 15 Introduction to Unicode Page 1 Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Section 1. Tutorial basics Is this tutorial right for you? This tutorial is for anyone who wants to understand the basics of Unicode-based multilingual Web page development. It is an introduction to how multilingual characters, the Unicode encoding standard, XML, and Perl CGI scripts can be integrated to produce a truly multilingual Web page. The tutorial explains the concepts behind this process and lays the groundwork for future development. Navigation Navigating through the tutorial is easy: * Use the Next and Previous buttons to move forward and backward. * Use the Menu button to return to the tutorial menu. * If you'd like to tell us what you think, use the Feedback button. * If you need help with the tutorial, use the Help button. What is required: Hardware and software needed No additional hardware is needed for this tutorial; however, in order to view some of the files online, Unicode fonts must be loaded. See Resources for information on Unicode fonts if you don't already have one loaded. (Note: Many Unicode fonts are still incomplete or in development, so one particular font may not contain every character; however, for the purposes of this tutorial, the Unicode font downloaded by the user will ideally contain all or most of the language characters used in our examples. -
Adobe Flash Professional for Ios Game Development a Feasible and Viable Alternative to Xcode?
IT 14 028 Examensarbete 15 hp Juni 2014 Adobe Flash Professional for iOS Game Development A Feasible and Viable Alternative to Xcode? Leila Svantro Institutionen för informationsteknologi Department of Information Technology Abstract Adobe Flash Professional for iOS Game Development - a Feasible and Viable Alternative to Xcode? Leila Svantro Teknisk- naturvetenskaplig fakultet UTH-enheten The smartphone operating system iOS is the second highest ranked after Android. The apps in App Store and Google Play combined consist of 70-80 % games, which Besöksadress: are the primary entertainment applications. Many developers are learning game Ångströmlaboratoriet Lägerhyddsvägen 1 development or refreshing their skills to profit on this trend. The problem statements Hus 4, Plan 0 are: is it viable and feasible to use Adobe Flash Professional (AFP) for the iOS game development compared to Xcode and could AFP be used exclusively for iOS game Postadress: development? Information on both IDEs has been analyzed. Furthermore, Box 536 751 21 Uppsala implementations and code comparisons have been made. The results and analysis shows differences regarding expenses while possibilities for developing the same kind Telefon: of games essentially are equivalent. The conclusions are that AFP is a viable IDE for 018 – 471 30 03 iOS game development in the aspect of possibilities. It is not feasible on a long-term Telefax: basis when considering the expenses however it could be feasible on a short-term 018 – 471 30 00 basis depending on the developer’s requirements of extension and Mac OS for App Store publishing. AFP is not able to be used exclusively for the iOS game development Hemsida: if publishing to the App Store is a requirement however it is if publishing is restricted http://www.teknat.uu.se/student to single devices. -
Unicode Cree Syllabics for Windows and Macintosh
Unicode Cree Syllabics for Windows and Macintosh 37th Algonquian Conference, Ottawa 2005 Bill Jancewicz SIL International and Naskapi Development Corporation ABSTRACT Submitted as an update to a presentation made at the 34th Algonquian Conference (Kingston). The ongoing development of the operating systems has included increased support for cross-platform use of Unicode syllabic script. Key improvements that were included in Macintosh's OS X.3 (Panther) operating system now allow direct keyboarding of Unicode characters by means of a user-defined input method. A summary and comparison of the available tools for handling Unicode on both Windows and Macintosh will be discussed. INTRODUCTION Since 1988 the author has been working in the Naskapi language at Kawawachikamach with the primary purpose of linguistic analysis and Bible translation, sponsored by Wycliffe Bible Translators and SIL International. Related work includes mother tongue translator training, Naskapi literature and curriculum development. Along with the language work the author also developed methods of production for Naskapi language materials in syllabic script by means of the computer. With the advent of high quality publishing capabilities in newer computers, procedures were updated to keep pace with the improving technology. With resources available from SIL International computer services department, a very satisfactory system of keyboarding syllabic texts in Naskapi was developed. At the urging of colleagues working in related languages, the system was expanded to include the wider inventory of standard Eastern and Western Cree syllabics. While this has pushed the limit of what is possible with the current technology, Unicode makes this practical. Note that the system originally developed for keyboarding Naskapi syllabics is similar but not identical to the Cree system, because of the unique local orthography in use at Kawawachikamach. -
Activating Flash Directly from the Firefox Browser
Activating Flash Directly from the Firefox Browser A Guide for Students and Faculty Adobe flash is used to upload files in the Classic Interface and the Course Management System (CMS) of Digication. However, Adobe is discontinuing flash or better yet, repurposing it. For some time now, all web browsers are disabling support for it, this causes issues with some functions of Digication. However, this can be remedied by enabling flash in your browser. The steps to enable Flash are different for each, please follow the directions below for your specific web browser. Each browser also has a few options to do so, choose the best option based on your browser settings. Update: At the time of this writing, Adobe and Microsoft are suggesting that you remove Adobe flash from your computer. More on that here: https://www.adobe.com/products/flashplayer/end-of-life.html and https://support.microsoft.com/en-us/topic/kb4577586-update-for-the-removal-of-adobe-flash-player-october-27-2020- 931521b9-075a-ce54-b9af-ff3d5da047d5. Digication will be replacing Adobe flash content with versions built using HTML5. If you are still using adobe flash follow the directions below on activating it in your browser. Who is this for? Who is this for? This is for those that have the Adobe Flash player installed on their computers and want to activate it in the Mozilla Firefox browser. Option 1 Step 1: In this browser, you should be prompted to activate flash on a page where there is a flash element. Click the option to “Run/activate” it (which ever term you see based on your OS). -
Omega — Why Bother with Unicode?
Omega — why Bother with Unicode? Robin Fairbairns University of Cambridge Computer Laboratory Pembroke Street Cambridge CB23QG UK Email: [email protected] Abstract Yannis Haralambous’ and John Plaice’s Omega system employs Unicode as its coding system. This short note (which previously appeared in the UKTUG mag- azine Baskerville volume 5, number 3) considers the rationale behind Unicode itself and behind its adoption for Omega. Introduction and written by Yannis Haralambous (Lille) and John Plaice (Universit´e Laval, Montr´eal). It follows on As almost all T X users who ‘listen to the networks’ E quite naturally from Yannis’ work on exotic lan- at all will know, the Francophone T X users’ group, E guages (see, among many examples, Haralambous, GUTenberg, arranged a meeting in March at CERN 1990; 1991; 1993; 1994), which have always seemed (Geneva) to ‘launch’ Ω. The UKTUG responded to to me to be bedevilled by problems of text encoding. GUTenberg’s plea for support to enable T Xusers E Simply, Ω (the program) is able to read scripts from impoverished countries to attend, by making that are encoded in Unicode (or in some other code the first disbursement from the UKTUG’s newly- that is readily transformable to Unicode), and then established Cathy Booth fund. The meeting was to process them in the same way that T Xdoes. well attended, with representatives from both East- E Parallel work has defined formats for fonts and other ern and Western Europe (including me; I also at- necessary files to deal with the demands arising from tended with UKTUG money), and one representa- AFONT Unicode input, and upgraded versions of MET , tive from Australia (though he is presently resident the virtual font utilities, and so on, have been writ- in Europe, too). -
USING FLASH BUILDER Iv Contents
Using ADOBE® FLASH® BUILDER TM 4.6 Legal notices Legal Notices For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html. Last updated 12/7/2011 iii Contents Chapter 1: About Flash Builder Applications you can build with Flash Builder . 1 Features that accelerate application development . 2 Features for running and debugging projects . 2 Flash Builder versions . 3 Flash Builder configurations . 3 Adobe Community Help Client (CHC) . 4 Chapter 2: Getting Started With Flash Builder Flash Builder workbench . 5 Flash Builder perspectives and views . 6 Flash Builder editors . 18 Projects in Flash Builder . 30 Project resources . 37 Chapter 3: Code Development Tools in Flash Builder Content Assist . 44 Quick Assist . 47 Override or implement methods . 51 Code templates . 52 Metadata code completion . 55 Customize file templates . 57 Generate from usage . 64 Generate get and set accessor functions . 66 Syntax error checking . 67 Unidentified reference error highlighting . 68 Find references and refactor code . 69 Format, navigate, and organize code . 70 Chapter 4: Using Projects in Flash Builder Create projects in Flash Builder . 81 Export and import projects . 88 Build projects . 93 Run and debug applications . 110 Export a release version of an application . 117 Package AIR applications . 121 Chapter 5: Debugging Tools in Flash Builder The Flash Debug perspective . 124 How to debug your application . 127 Chapter 6: Profiling Tools in Flash Builder The Flash Profiling perspective . 133 Profiling an application . 146 Last updated 12/7/2011 USING FLASH BUILDER iv Contents How the profiler works . 147 Use the profiler . 149 Garbage collection . 154 Identify problem areas . 155 Profiler filters .