Evaluating the Haxe Programming Language
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Thoughts on Flash
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests. I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain. First, there’s “Open”. Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. -
Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Update Your Browser Software to the Most Current Version
Update Browser Software MigovBOE Rev. 6/1/2018 DISPLAYING AND RUNNING CONTENT IN THE MICHIGAN ELECTIONS ELEARNING CENTER: *** Note – The Michigan Elections eLearning Center operates best and is most secure if you use an updated version of internet browsing software. Please update your browser software to the most current version. See the table of contents for download links for each program. TABLE OF CONTENTS Course or Form Doesn’t Load Or A New Window Doesn’t Open ..................................................................................... 1 No or Low Audio ................................................................................................................................................................ 2 Course Not Running or Displaying Graphics ..................................................................................................................... 2 Determine Your Internet Browser Software Program ........................................................................................................ 3 Google Chrome (recommended) ................................................................................................................................... 4 Mozilla Firefox (recommended) ..................................................................................................................................... 5 Internet Explorer (must be version 10 or newer) ........................................................................................................... 6 Internet Explorer (continued) -
How to Enable Flash Player
How to Enable Flash on Your Web Browser Many of the online courses in the UC Learning Center use the Adobe Flash Player. Locate your web browser from the list below for instructions on how to enable flash. Internet Explorer Google Chrome Mozilla Firefox Mac Safari Internet Explorer 1. Launch your Internet Explorer web browser. 2. Click the Tools icon in the upper-right corner of Internet Explorer. (The icon looks like a gear.) 3. In the pop-up menu that appears, click Manage Add-ons. 1 4. In the dialogue box that appears, select Toolbars and Extensions. 5. In the list of Add-ons, look for “Shockwave Flash Object” (another name for Flash Player). In the Status column, check to see whether Shockwave Flash Object is Disabled. If it is disabled, click the row for Shockwave Flash Object to select it. 2 6. In the lower-right corner of the Manage Add-ons dialog box, click Enable. 7. Close the Manage Add-ons dialog box. Source: https://helpx.adobe.com/flash-player/kb/install-flash-player-windows.html Google Chrome To enable Flash in Google Chrome, 1. Type the following in the URL field of a Chrome browser tab: chrome://settings/content/flash 2. On the Settings screen, make sure Flash is enabled by checking the Ask first (recommended) option. 3 3. Attempt to launch the course again. Mozilla Firefox Beginning with Firefox 52, the browser will not activate plugins (e.g. Flash Player) by default. Instead, Firefox lets you choose whether to allow a plugin to run on a website. -
Protecting Online Video Distribution with Adobe Flash Media Technology
White Paper Protecting Online Video Distribution with Adobe Flash Media Technology Table of contents Introduction 1 Introduction Online video is a growing phenomenon. Record numbers of people are going online to watch 1 Overview of Adobe video everything from user-generated videos and breaking news events to television programs and distribution solutions full-length movies. Gone are the days of waiting for a program to air; consumers can now choose 2 Best practices for effective content protection from a plethora of high-quality content, available on-demand. 2 Flash Media Server content From advertising-funded videos to subscriptions to pay-per-view, content providers are adapting protection features a variety of business models to monetize content in the online world. As an owner or distributor 3 Flash Media Server workflow of premium commercial content, such as films and TV shows, you must ensure that hackers do example 4 Persistent content protection with not bypass your business model or violate your copyrights. Flash Media Rights Management Content protection solutions help create and preserve revenue streams; maintain copyright; and Server preserve content integrity or privacy. For instance, hackers may attempt to bypass payment in a 5 Flash Media Rights Management Server content protection pay-per-view model. Others may try to rip your content for redistribution. Worse, someone features could try to make money from pirated content, or may introduce their own advertising or 5 Comparison between Flash Media branding but skip paying content licenses or bandwidth fees by piggybacking on your Rights Management Server and distribution platform. In an enterprise situation, a disgruntled employee may be tempted to post Flash Media Server valuable or private company information on public video sites. -
Adobe® Media Server 5 Standard High Quality Video Playback Consistent Across Devices
Adobe Media Server 5 Standard Datasheet Adobe® Media Server 5 Standard High quality video playback consistent across devices Step up from progressive download video delivery and deliver adaptive streams to the widest audience. Stream to iOS and Adobe Flash® Player with a single media source. Adobe Media Server 5 Standard is an economical solution that enables you to start streaming live and on demand content quickly and easily to a wide variety of platforms and devices. It provides all the features you need to stream and encrypt video and audio, providing a consistent playback across Apple iOS, Android, connected TVs, and the desktop—with a simplified workflow and better performance. New features in Adobe Media Server 5 Standard Adobe Media Server 5 Standard provides numerous video streaming innovations—over standard HTTP connections as well as RTMP delivery. • Simplified publishing workflows for HTTP streaming—Use the same source media and live streams to deliver full adaptive bitrate experiences to Adobe Flash, Android, and Apple devices. • Integration with Adobe Access 4—Enjoy protected RTMP support via a content license technology embedded in the server (Adobe Access 4 licensing server is a separate purchase). • 608/708 Closed Caption compliance—Support all avenues to increase your audience size with full support for closed caption transmission to Adobe Flash and Apple iOS devices such as the New iPad. EIA-608 (line 21) closed caption support meets FCC requirements • Reduced storage and infrastructure costs—A single MPEG-4 asset is required for each bitrate, and optional real time packaging eliminates the need to prepare content in advance. -
Flex Resources*
OpenStax-CNX module: m34542 1 Flex Resources* R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 3.0 Abstract The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. 1 Table of Contents • Preface (p. 1) • Resources (p. 1) • Miscellaneous (p. 3) 2 Preface This tutorial lesson is part of a series of lessons dedicated to programming using Adobe Flex. The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. note: The material in these lessons is based on Flex version 3 and Flex version 4. 3 Resources • Baldwin's Flex programming website 1 • Baldwin's ActionScript programming website 2 • Adobe Flex Home 3 • Download free open-source Adobe Flex 3.5 SDK 4 · Adobe Flex SDK Installation and Release Notes 5 · Application Deployment 6 • Download free open-source Adobe Flex 4 SDK 7 *Version 1.2: Jun 8, 2010 3:07 pm -0500 http://creativecommons.org/licenses/by/3.0/ 1http://www.dickbaldwin.com/tocFlex.htm 2http://www.dickbaldwin.com/tocActionScript.htm 3http://www.adobe.com/products/ex/?promoid=BPDEQ 4http://www.adobe.com/cfusion/entitlement/index.cfm?e=ex3sdk 5http://www.adobe.com/support/documentation/en/ex/3/releasenotes_ex3_sdk.html#installation 6http://livedocs.adobe.com/ex/3/html/help.html?content=Part3_deploy_1.html 7http://opensource.adobe.com/wiki/display/exsdk/Download+Flex+4 http://cnx.org/content/m34542/1.2/ -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Flash Lite Datasheet
Datasheet ADOBE® FLASH® LITE™ 3 DELIVER MULTIMEDIA EXPERIENCES TO MOBILE DEVICES Adobe Flash Lite 3 software is a powerful runtime engine that helps mobile and consumer electronics device manufacturers differentiate their products by delivering web browsability as well as video and interactive content to a broad range of devices. Flash Lite 3 enables developers to quickly create engaging mobile applications, speed time to market, and increase customer adoption. Experience true mobile multimedia manufacturers can easily access device data to Flash Lite 3 enables mobile and consumer enable UI personalization and customization. electronics device manufacturers to deliver For instance, device home screens can display multimedia experiences across devices, different images or content depending on allowing consumers to browse Adobe Flash locality—the same device could display Big enabled websites and enjoy video and other Ben when powered up in London, with the rich content. Flash Lite 3 devices offer access Eiffel Tower appearing when used in Paris. to dynamic applications such as interactive Customizable UIs enable manufacturers games, mobile magazines, daily comics, and mobile operators to engage subscribers screensavers, infotainment, and personal with dynamic content and target new productivity applications, plus the ability market segments. to browse websites powered by Adobe Flash Choose a proven application platform software, including vibrant sports and Flash Lite 3 is based on the Flash platform, entertainment sites. In a first for mobile which is supported by a community of devices, Flash Lite 3 also plays back FLV, two million designers and developers. The the most popular video format on the platform includes the desktop player and Internet. -
Full Stack Developer, Javascript Hacker
Full Stack Developer, Javascript Hacker Our vision We believe in ad supported content. But digital advertising has gone too far and users are reacting to legitimate threats around privacy, data usage, and at times, the unreasonably high exposure to ads. Secret Media provides publishers and advertisers with a sustainable solution to monetize and reach ad-blocked traffic, in respect with users privacy and browsing experience. By helping premium publishers manage the rise of adblocking, we help 3 billion internet users to access free information and we help journalists maintain their independence. We have been funded by the best French serial entrepreneurs and our headquarters are in NYC, with an office for the tech team in Paris. We are open to remote (in French or English), our tools and development process are ready for this as we already have one developer working remotely and coming to Paris offices twice a month. We’re looking for a well-rounded and passionate full stack developer with a capacity to hack the ad tech industry. If you’re interested in working on all layers of a complex system from developing systems to intercept and encrypt calls on the client side to creating flexible and scalable proxy architectures transforming the JS scripts on the fly then Secret Media is for you! You will contribute to an environment that enables you to do your best engineering work, and you’ll do it with new web standards and frameworks like Haxe, Javascript (all flavors), Node.js, ElasticSearch and many CI tools. We encourage automation of tests, builds, deploys and analytics for feedback to continuously improve the product. -
BATIK DIGITAL” (The “Initiative”)
1. Title. This initiative is known as “Digital Content Technology Infrastructure Support Programme “BATIK DIGITAL” (the “Initiative”). 2. Objectives. Key objectives of the Initiative are as follows: a) To ensure Digital Creative Content companies business continuity by leveraging latest technology in operating business and seize economic opportunities; b) To encourage Digital Creative Content companies investing additional resources in maintaining effectiveness and credibility in securing jobs and maintaining the current workforces; c) To support Digital Creative Content companies in maintaining content production quality, data security and consistency of deliverables despite working away from their studio; and d) To establish sustainability of creative technology ecosystem and might minimise the gap among industry player for them to move forward in the economy value chain. 3. Scope of Incentive The Incentive is to reimburse the cost incurred by the approved Applicant (“Recipient”) for purchasing one or more of the software or technology solution listed in Paragraph 7.0 below for the following purposes: a) Financial support for active digital creative content studios based on company size; and/or b) New / additional / renewal design / development / communication software subscription related to digital creative content activities. 4. Incentive Amount. Incentive amount based on number of employee category limit: a) Category A: 5 – 30 employees; Up to RM 10,000 b) Category B: 31 – 100 employees; Up to RM 20,000 c) Category C: 101 and above employees; Up to RM 40,000 5. Closing Date. The closing date of the Program for ALL categories are as follows: Batch 1 Batch 2 Batch 3 15 April 202 @ 6.00pm 30 April 2021 @ 6.00pm 25 May 2021 @ 6.00pm 6. -
CGT 353: Principles of Interactive and Dynamic Media Moving On: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst
CGT 353: Principles of Interactive and Dynamic Media Moving on: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst The Adobe Flash Platform: • What you have learned in this class is only the beginning… • The entirety of the Flash Platform is enormous. • Includes: o Flash o Flash Lite o AIR o Flex and FlexBuilder o Catalyst o BlazeDS Server o Adobe Flash Media Server family • Continue to explore the platform more thoroughly in CGT 451… Introduction to Mobile Development: • Current version of Player is Flash Lite 3.1 • FL 3.1 does NOT provide support for AS 3.0 • FL 3.1 DOES provide support for Flash Player 8 and flv videos • Version comparison: http://www.adobe.com/products/flashlite/version • According to Strategy Analytics, the number of Flash Lite shipped devices will reach 1 billion in 2009 and more than 2.5 billion by the end of 2010. • See supported devices list: http://www.adobe.com/mobile/supported_devices • See penetration statistics here. • Checkout Adobe Device Central • Also sign up for and install the Device Profile Updater on the Adobe Website – this will allow you to update the phones on your device central. Resources: • Adobe Mobile and Devices Center: http://www.adobe.com/devnet/devices Going Wireless: • Are over 2.5 billion mobile users today! • Consumers are now more likely to purchase a higher-end or smart phone than they are a computer. • Mobile applications (games, etc…) are overtaking desktop/ browser based apps… • Significant portion of CGT 451 is based on mobile Flash development… Flash