Puremvc Actionscript 3 Framework User Guide
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Simulationsprogramm Zur Visualisierung Der Vorgänge in Einem Computer
Simulationsprogramm zur Visualisierung der Vorgänge in einem Computer Masterarbeit zur Erlangung des Master of Advanced Studies ZFH in Informatik vorgelegt von Christian Kaegi geboren am 05.01.1969 von Bauma, Kanton Zürich eingereicht Dipl. Ing. Walter Eich Stetten, 28.8.2015 ZHAW - Masterarbeit - Christian Kaegi - 28.8.2015 - v2.0.3 Inhaltsverzeichnis 1. Zusammenfassung 9 2. Einleitung 11 2.1 Ausgangslage 11 2.2 Motivation 12 2.3 Fragestellungen 12 2.4 Abgrenzung 12 2.5 Zielsetzung 12 3. Von der abstrakten Theorie zur erleb- und fassbaren Simulation 13 3.1 Problemanalyse 13 3.1.1 Definition der Zielgruppe 13 3.1.2 Personas 14 3.1.3 Beispiele von existierenden Lösungen und Lösungsansätzen 15 3.1.3.1 Little Man Computer 15 3.1.3.2 Der Bonsai-Modellrechner 16 3.1.3.3 Der Murmelrechner 17 3.1.3.4 Paper Processor 18 3.1.3.5 WDR-1-Bit-Computer 19 3.1.3.6 Ein 8-Bit Computer Marke Eigenbau 19 3.1.3.7 Ein einfacher 4-Bit Computer für den Klassenraum 20 3.1.3.8 Visuelle Simulation einer 6502 CPU auf Transistorebene 21 3.1.3.9 Simulationen mit Logisim 22 3.1.3.10 Weitere Simulationsprogramme 22 3.1.4 Fazit 23 3.2 Lösungsansatz 24 3.3 Die Komponenten 25 3.3.1 Befehls-, Daten- und Adressbus 26 3.3.2 Logikgatter 26 3.3.3 Speicher 27 3.3.4 Auswahlschaltungen 30 3.3.5 Arithmetik 32 3.3.6 Taktgeber 36 3.4 Simulation in Logisim bauen 36 3.4.1 Befehlssatz 38 3.4.1.1 Erläuterung der Befehle 40 3.4.1.2 Zeichencode 41 3.5 Anforderungen an das Simulationsprogramm 43 3.6 Technologie-Evaluation 44 3.6.1 Zielplattform 44 3.6.2 Java 44 3.6.3 Actionscript 44 3.6.4 -
Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
THE FUTURE of SCREENS from James Stanton a Little Bit About Me
THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide. -
Framework Overview with UML Diagrams
Framework Overview with UML Diagrams Learn to Build Robust, Scalable and Maintainable Applications using PureMVC Framework Overview This document discusses the classes and interfaces of the PureMVC framework; illustrating their roles, responsibilities and collaborations with simple UML (Unified Modeling Language) diagrams. The PureMVC framework has a very narrow goal. That is to help you separate your application’s coding concerns into three discrete tiers; Model, View and Controller. In this implementation of the classic MVC design meta-pattern, the application tiers are represented by three Singletons (a class where only one instance may be created). A fourth Singleton, the Façade, simplifies development by providing a single interface for communications throughout the application. The Model caches named references to Proxies, which expose an API for manipulating the Data Model (including data retrieved from remote services). The View primarily caches named references to Mediators, which adapt and steward the View Components that make up the user interface. The Controller maintains named mappings to Command classes, which are stateless, and only created when needed. The Façade initializes and caches the Core actors (Model, View and Controller), and provides a single place to access all of their public methods. AUTHOR: Cliff Hall <[email protected]> LAST MODIFIED: 3/05/2008 Façade and Core The Façade class makes it possible for the Proxies, Mediators and Commands that make up most of our final application to talk to each other in a loosely coupled way, without having to import or work directly with the Core framework actors. When we create a concrete Façade implementation for our application, we are able to use the Core actors ‘out of the box’, incidental to our interaction with the Façade, minimizing the amount of API knowledge the developer needs to have to be successful with the framework. -
Actionscript 3.0 from the Ground up Tour
Adobe Presents Colin Moock’s ActionScript 3.0 From the Ground Up Tour Materials provided by O’Reilly Media, Inc. Welcome Key Learning Welcome to the ActionScript 3.0: From the Ground Up Tour! In collaboration with Colin Moock, FITC Design and Technology The following table lists some of today’s most important concepts. Events, O’Reilly, and participating academic institutions around the world, Adobe is thrilled to bring you this world-class day of training. Following the tradition of Flex Camp (http://flex.org/camp/) and the onAIR bus tour (http://onair.adobe.com/), this Concept Example lecture is an important part of Adobe’s ongoing initiative to bring knowledge to the development community. Classes are blueprints for objects. class VirtualPet { At Adobe, we understand that a tool is only useful when you know how to use it. And we’re committed to helping you gain that knowledge. So sit back, get ready for a high-paced day of learning, and most of all have fun! } Objects (or instances) are the things in a program, new VirtualPet() Links and Resources such as a number, a car, a button, a point in time The entire set of notes for today’s lecture are available at: Some classes are built into ActionScript, others are MovieClip, TextField, Sound, String custom-made. http://moock.org/lectures/groundUpAS3 A package contains a class so its name doesn’t package zoo { The code for the virtual zoo application can be obtained at: conflict with other names. class VirtualPet { http://moock.org/eas3/examples/moock_eas3_examples/virtualzoo_final } For a prose version of today’s lecture in book form, see Colin Moock’s Essential ActionScript 3.0 (O’Reilly, 2007). -
Slideshowpro for Flash Customization Guide
SlideShowPro for Flash Customization Guide (Version 1.8.x) Contents Introduction.......................................................................................................................................................................................3 Customization.basics....................................................................................................................................................................4 How.to:.SlideShowPro.for.Flash.Button.Packs..................................................................................................................5 How.to:.Custom.navigation.buttons...................................................................................................................................... 7 How.to:.Embed.SWF.in.a.separate.HTML.document.....................................................................................................9 How.to:.External.navigation.....................................................................................................................................................12 How.To:.Change.default.English.text....................................................................................................................................13 How.to:.Prevent.XML.caching................................................................................................................................................. 14 How.to:.Dynamically.assign.an.XML.file..............................................................................................................................15 -
Enterprise Development with Flex
Enterprise Development with Flex Enterprise Development with Flex Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo Enterprise Development with Flex by Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Copyright © 2010 Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky.. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary E. Treseler Indexer: Ellen Troutman Development Editor: Linda Laflamme Cover Designer: Karen Montgomery Production Editor: Adam Zaremba Interior Designer: David Futato Copyeditor: Nancy Kotary Illustrator: Robert Romano Proofreader: Sada Preisch Printing History: March 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Enterprise Development with Flex, the image of red-crested wood-quails, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein. -
Full Stack Developer, Javascript Hacker
Full Stack Developer, Javascript Hacker Our vision We believe in ad supported content. But digital advertising has gone too far and users are reacting to legitimate threats around privacy, data usage, and at times, the unreasonably high exposure to ads. Secret Media provides publishers and advertisers with a sustainable solution to monetize and reach ad-blocked traffic, in respect with users privacy and browsing experience. By helping premium publishers manage the rise of adblocking, we help 3 billion internet users to access free information and we help journalists maintain their independence. We have been funded by the best French serial entrepreneurs and our headquarters are in NYC, with an office for the tech team in Paris. We are open to remote (in French or English), our tools and development process are ready for this as we already have one developer working remotely and coming to Paris offices twice a month. We’re looking for a well-rounded and passionate full stack developer with a capacity to hack the ad tech industry. If you’re interested in working on all layers of a complex system from developing systems to intercept and encrypt calls on the client side to creating flexible and scalable proxy architectures transforming the JS scripts on the fly then Secret Media is for you! You will contribute to an environment that enables you to do your best engineering work, and you’ll do it with new web standards and frameworks like Haxe, Javascript (all flavors), Node.js, ElasticSearch and many CI tools. We encourage automation of tests, builds, deploys and analytics for feedback to continuously improve the product. -
Education Social
Jens Krause Hamburg Area - Germany | http://jkrause.io | [email protected] Independent Software Developer with ~20 years of experiences in the industry. Today focused on building software in the crypto and blockchain space by using Functional Programming (Haskell, PureScript, Rust etc). Contract work (Detailed portfolio: http://jkrause.io/arbeiten/) 2016 - 2019 Blockchain development LNX Senior Blockchain Architect Seoul / South Korea - Prepare DAG part to work with Substrate May 2019 – August 2019 - p2p handling of DAG nodes independently of Substrate (libp2p, Rust) (contract + remote work) - e2e / unit tests (Rust) - Basic architecture of LNX wallet (Vue.js, Vuex, polkadot.js, TypeScript) FOAM Senior Blockchain Developer New York / USA - Front- and backend development of a TCR (Ethereum) based world map April 2018 – April 2019 http://map.foam.space (PureScript, Haskell) (contract + remote work) - PoC of Plasma MVP implementation with Cosmos (Go, PureScript) - Misc. (e2e, unit tests, Solidity) IOHK Cardano SL Developer – Team Haskell Hong Kong - Front- and backend development of Cardano‘s blockchain explorer Dec. 2016 – April 2018 https://cardanoexplorer.com (PureScript, Haskell) (contract + remote work) - Re-write of Daedalus wallet API (Haskell) - Developing API layer to bridge Daedalus wallet (PureScript) - Testing and re-factoring of Cardano-SL (Haskell) - Misc. PoC‘s (e.g. type generator Haskell to PureScript) 2012 - 2016 Web-, Mobile development Misc. projects / clients Senior Developer Cellular, SinnerSchrader, - Web / Mobile applications (Angular, Backbone, Ionic, Knockout, React, misc. startups, Volkswagen, React Native, RxJS, TypeScript, CoffeeScript, ES 6/7, RubyMotion) ZDF, TUI, etc. - Backend development (NodeJS, PHP, Zend, RabbitMQ, Ruby) - TDD / BDD / E2E (Karma, Istanbul, Mocha, Sinon, Enzyme, Webdriver, CucumberJS) 1999 - 2012 Web-, Desktop-, Mobile development Misc. -
Here Are the Slides
Working with SWX: The Native Data Format for the Flash Platform R. Jon MacDonald http://jonnymac.com/blog 1 Welcome to Working with SWX - The Native Data Format for the Flash Platform I’m Jon MacDonald and... ...I’ve been working with SWX since its first beta release. [NEXT] Who Am I? • Director, JonnyMac Interactive • Interactive Development Manager, XPLANE • Open Source Contributor • Project Manager and Lead of SWX 2 But... Who Am I? I’m the Director of JonnyMac Interactive. We are a collective of interactive designers and developers out of Portland, Oregon in the United States I am also the Interactive Development Manager for XPLANE... ...a company that visualizes complex information and processes for Fortune 500 companies. I am an avid open source consumer... ...and contributor... ...to projects such as SWX, SWFAddress and more. Lastly, I am the Project Manager and Lead of the SWX project. [NEXT] What is SWX? • Data format for Flash • Native • Data is delivered in a SWF shell • The SWX format is a subset of the SWF format (just like JSON is a subset of JavaScript) 3 So... what is SWX? SWX is a data format for Flash. SWX is native. It is the MOST native format for Flash -- because SWX stores its data inside a SWF “shell”. You can think of the SWX format as a subset of the SWF format... ...just like JSON is a subset of JavaScript. [NEXT] Why SWX? • Nothing to deserialize, parse, massage • Simple mash-ups via free public gateway • Support for several APIs • Flickr, Twitter, Nabaztag, more • Runs on any platform that supports Flash 6+ 4 Let’s talk about why SWX was started.. -
BATIK DIGITAL” (The “Initiative”)
1. Title. This initiative is known as “Digital Content Technology Infrastructure Support Programme “BATIK DIGITAL” (the “Initiative”). 2. Objectives. Key objectives of the Initiative are as follows: a) To ensure Digital Creative Content companies business continuity by leveraging latest technology in operating business and seize economic opportunities; b) To encourage Digital Creative Content companies investing additional resources in maintaining effectiveness and credibility in securing jobs and maintaining the current workforces; c) To support Digital Creative Content companies in maintaining content production quality, data security and consistency of deliverables despite working away from their studio; and d) To establish sustainability of creative technology ecosystem and might minimise the gap among industry player for them to move forward in the economy value chain. 3. Scope of Incentive The Incentive is to reimburse the cost incurred by the approved Applicant (“Recipient”) for purchasing one or more of the software or technology solution listed in Paragraph 7.0 below for the following purposes: a) Financial support for active digital creative content studios based on company size; and/or b) New / additional / renewal design / development / communication software subscription related to digital creative content activities. 4. Incentive Amount. Incentive amount based on number of employee category limit: a) Category A: 5 – 30 employees; Up to RM 10,000 b) Category B: 31 – 100 employees; Up to RM 20,000 c) Category C: 101 and above employees; Up to RM 40,000 5. Closing Date. The closing date of the Program for ALL categories are as follows: Batch 1 Batch 2 Batch 3 15 April 202 @ 6.00pm 30 April 2021 @ 6.00pm 25 May 2021 @ 6.00pm 6.