Adobe® Captivate® 6 Software Notices And/Or Additional Terms and Conditions

Total Page:16

File Type:pdf, Size:1020Kb

Adobe® Captivate® 6 Software Notices And/Or Additional Terms and Conditions Adobe® Captivate® 6 Software Notices and/or Additional Terms and Conditions This page and/or pages linked from this page contain Third Party Software Notices and/or additional Terms and Conditions for Adobe Captivate 6 software. These notices and/or additional terms and conditions are made a part of and incorporated by reference into such product's End User License Agreement and/or the product "About Box" that reference these notices and/or additional terms and conditions Mozilla.Org Portions licensed under the Mozilla Public License Version 1.1, available at www.mozilla.org. Netscape Communications The contents of this file are subject to the Netscape Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/NPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Mozilla Communicator client code, released March 31, 1998. The Initial Developer of the Original Code is Netscape Communications Corporation. Portions created by Netscape are Copyright (C) 1998-1999 Netscape Communications Corporation. All Rights Reserved. Contributor(s): ______________________________________. Alternatively, the contents of this file may be used under the terms of the _____ license (the "[___] License"), in which case the provisions of [______] License are applicable instead of those above. If you wish to allow use of your version of this file only under the terms of the [____] License and not to allow others to use your version of this file under the NPL, indicate your decision by deleting the provisions above and replace them with the notice and other provisions required by the [___] License. If you do not delete the provisions above, a recipient may use your version of this file under either the NPL or the [___] License." RSA Security, Inc. This product contains either BSAFE and/or TIPEM software by RSA Security Inc. Eric Young Copyright (C) 1995-1997 Eric Young ([email protected]) All rights reserved. This package is an SSL implementation written by Eric Young ([email protected]). The implementation was written so as to conform with Netscapes SSL. This library is free for commercial and non-commercial use as long as the following conditions are adhered to. The following conditions apply to all code found in this distribution including RC4, RSA, lhash, DES, etc... The SSL documentation included with this distribution is covered by the same copyright terms except the holder is Tim Hudson ([email protected]). Copyright remains Eric Young's, and as such any Copyright notices in the code are not to be removed. If this package is used in a product, Eric Young should be given attribution as the author of the parts of the library used. This can be in the form of a textual message at program startup or in documentation (online or textual) provided with the package. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. All advertising materials mentioning features or use of this software must display the following acknowledgement: "This product includes cryptographic software written by Eric Young ([email protected]" The word 'cryptographic' can be left out if the rouines from the library being used are not cryptographic related :-). 4. If you include any Windows specific code (or a derivative thereof) from the apps directory (application code) you must include an acknowledgement: "This product includes software written by Tim Hudson ([email protected])" THIS SOFTWARE IS PROVIDED BY ERIC YOUNG "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The licence and distribution terms for any publically available version or derivative of this code cannot be changed. i.e. this code cannot simply be copied and put under another distribution licence [including the GNU Public Licence.] Sam Leffler, Silicon Graphics, Inc. Copyright (c) 1988-1997 Sam Leffler Copyright (c) 1991-1997 Silicon Graphics, Inc. Copyright (c) 1992-1997 Sam Leffler Copyright (c) 1992-1997 Silicon Graphics, Inc. Copyright (c) 1990-1997 Sam Leffler Copyright (c) 1991-1997 Silicon Graphics, Inc. Copyright (c) 1995-1997 Sam Leffler Copyright (c) 1995-1997 Silicon Graphics, Inc. Copyright (c) 1994-1997 Sam Leffler Copyright (c) 1994-1997 Silicon Graphics, Inc. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics. THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. Greg Roelofs Copyright (c) 1998-2001 Greg Roelofs. All rights reserved. This software is provided "as is," without warranty of any kind, express or implied. In no event shall the author or contributors be held liable for any damages arising in any way from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. Redistributions of source code must retain the above copyright notice, disclaimer, and this list of conditions. 2. Redistributions in binary form must reproduce the above copyright notice, disclaimer, and this list of conditions in the documentation and/or other materials provided with the distribution. 3. All advertising materials mentioning features or use of this software must display the following acknowledgment: This product includes software developed by Greg Roelofs and contributors for the book, "PNG: The Definitive Guide," published by O'Reilly and Associates. Independent JPEG Group, Thomas G. Lane This software is based in part on the work of the Independent JPEG Group. Massachusetts Institute of Technology (MIT) Copyright 1991, 1998 by the Massachusetts Institute of Technology Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of M.I.T. not be used in advertising o publicity pertaining to distribution of the software without specific,written prior permission. M.I.T. makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. TWAIN Working Group The TWAIN Toolkit is distributed as is. The developer and distributors of the TWAIN Toolkit expressly disclaim all implied, express or statutory warranties including, without limitation, the implied warranties of merchantability, noninfringement of third party rights and fitness for a particular purpose. Neither the developers nor the distributors will be liable for damages, whether direct, indirect, special, incidental, or consequential, as a result of the reproduction, modification, distribution or other use of the TWAIN Toolkit. Hewlett Packard (HP) Copyright (c) 1994 Hewlett-Packard Company Permission to use, copy, modify, distribute and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Hewlett-Packard Company makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. NeXT Inc. Pool.c_Copyright 1987 - NeXT, Inc. and Graphics.c_Copyright
Recommended publications
  • Simulationsprogramm Zur Visualisierung Der Vorgänge in Einem Computer
    Simulationsprogramm zur Visualisierung der Vorgänge in einem Computer Masterarbeit zur Erlangung des Master of Advanced Studies ZFH in Informatik vorgelegt von Christian Kaegi geboren am 05.01.1969 von Bauma, Kanton Zürich eingereicht Dipl. Ing. Walter Eich Stetten, 28.8.2015 ZHAW - Masterarbeit - Christian Kaegi - 28.8.2015 - v2.0.3 Inhaltsverzeichnis 1. Zusammenfassung 9 2. Einleitung 11 2.1 Ausgangslage 11 2.2 Motivation 12 2.3 Fragestellungen 12 2.4 Abgrenzung 12 2.5 Zielsetzung 12 3. Von der abstrakten Theorie zur erleb- und fassbaren Simulation 13 3.1 Problemanalyse 13 3.1.1 Definition der Zielgruppe 13 3.1.2 Personas 14 3.1.3 Beispiele von existierenden Lösungen und Lösungsansätzen 15 3.1.3.1 Little Man Computer 15 3.1.3.2 Der Bonsai-Modellrechner 16 3.1.3.3 Der Murmelrechner 17 3.1.3.4 Paper Processor 18 3.1.3.5 WDR-1-Bit-Computer 19 3.1.3.6 Ein 8-Bit Computer Marke Eigenbau 19 3.1.3.7 Ein einfacher 4-Bit Computer für den Klassenraum 20 3.1.3.8 Visuelle Simulation einer 6502 CPU auf Transistorebene 21 3.1.3.9 Simulationen mit Logisim 22 3.1.3.10 Weitere Simulationsprogramme 22 3.1.4 Fazit 23 3.2 Lösungsansatz 24 3.3 Die Komponenten 25 3.3.1 Befehls-, Daten- und Adressbus 26 3.3.2 Logikgatter 26 3.3.3 Speicher 27 3.3.4 Auswahlschaltungen 30 3.3.5 Arithmetik 32 3.3.6 Taktgeber 36 3.4 Simulation in Logisim bauen 36 3.4.1 Befehlssatz 38 3.4.1.1 Erläuterung der Befehle 40 3.4.1.2 Zeichencode 41 3.5 Anforderungen an das Simulationsprogramm 43 3.6 Technologie-Evaluation 44 3.6.1 Zielplattform 44 3.6.2 Java 44 3.6.3 Actionscript 44 3.6.4
    [Show full text]
  • THE FUTURE of SCREENS from James Stanton a Little Bit About Me
    THE FUTURE OF SCREENS From james stanton A little bit about me. Hi I am James (Mckenzie) Stanton Thinker / Designer / Engineer / Director / Executive / Artist / Human / Practitioner / Gardner / Builder / and much more... Born in Essex, United Kingdom and survived a few hair raising moments and learnt digital from the ground up. Ok enough of the pleasantries I have been working in the design field since 1999 from the Falmouth School of Art and onwards to the RCA, and many companies. Ok. less about me and more about what I have seen… Today we are going to cover - SCREENS CONCEPTS - DIGITAL TRANSFORMATION - WHY ASSETS LIBRARIES - CODE LIBRARIES - COST EFFECTIVE SOLUTION FOR IMPLEMENTATION I know, I know, I know. That's all good and well, but what does this all mean to a company like mine? We are about to see a massive change in consumer behavior so let's get ready. DIGITAL TRANSFORMATION AS A USP Getting this correct will change your company forever. DIGITAL TRANSFORMATION USP-01 Digital transformation (DT) – the use of technology to radically improve performance or reach of enterprises – is becoming a hot topic for companies across the globe. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-02 Companies face common pressures from customers, employees and competitors to begin or speed up their digital transformation. However they are transforming at different paces with different results. VERY DIGITAL CHANGING NOT VERY DIGITAL DIGITAL TRANSFORMATION USP-03 Successful digital transformation comes not from implementing new technologies but from transforming your organisation to take advantage of the possibilities that new technologies provide.
    [Show full text]
  • Enterprise Development with Flex
    Enterprise Development with Flex Enterprise Development with Flex Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Beijing • Cambridge • Farnham • Köln • Sebastopol • Taipei • Tokyo Enterprise Development with Flex by Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky Copyright © 2010 Yakov Fain, Victor Rasputnis, and Anatole Tartakovsky.. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: Mary E. Treseler Indexer: Ellen Troutman Development Editor: Linda Laflamme Cover Designer: Karen Montgomery Production Editor: Adam Zaremba Interior Designer: David Futato Copyeditor: Nancy Kotary Illustrator: Robert Romano Proofreader: Sada Preisch Printing History: March 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Enterprise Development with Flex, the image of red-crested wood-quails, and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information con- tained herein.
    [Show full text]
  • Education Social
    Jens Krause Hamburg Area - Germany | http://jkrause.io | [email protected] Independent Software Developer with ~20 years of experiences in the industry. Today focused on building software in the crypto and blockchain space by using Functional Programming (Haskell, PureScript, Rust etc). Contract work (Detailed portfolio: http://jkrause.io/arbeiten/) 2016 - 2019 Blockchain development LNX Senior Blockchain Architect Seoul / South Korea - Prepare DAG part to work with Substrate May 2019 – August 2019 - p2p handling of DAG nodes independently of Substrate (libp2p, Rust) (contract + remote work) - e2e / unit tests (Rust) - Basic architecture of LNX wallet (Vue.js, Vuex, polkadot.js, TypeScript) FOAM Senior Blockchain Developer New York / USA - Front- and backend development of a TCR (Ethereum) based world map April 2018 – April 2019 http://map.foam.space (PureScript, Haskell) (contract + remote work) - PoC of Plasma MVP implementation with Cosmos (Go, PureScript) - Misc. (e2e, unit tests, Solidity) IOHK Cardano SL Developer – Team Haskell Hong Kong - Front- and backend development of Cardano‘s blockchain explorer Dec. 2016 – April 2018 https://cardanoexplorer.com (PureScript, Haskell) (contract + remote work) - Re-write of Daedalus wallet API (Haskell) - Developing API layer to bridge Daedalus wallet (PureScript) - Testing and re-factoring of Cardano-SL (Haskell) - Misc. PoC‘s (e.g. type generator Haskell to PureScript) 2012 - 2016 Web-, Mobile development Misc. projects / clients Senior Developer Cellular, SinnerSchrader, - Web / Mobile applications (Angular, Backbone, Ionic, Knockout, React, misc. startups, Volkswagen, React Native, RxJS, TypeScript, CoffeeScript, ES 6/7, RubyMotion) ZDF, TUI, etc. - Backend development (NodeJS, PHP, Zend, RabbitMQ, Ruby) - TDD / BDD / E2E (Karma, Istanbul, Mocha, Sinon, Enzyme, Webdriver, CucumberJS) 1999 - 2012 Web-, Desktop-, Mobile development Misc.
    [Show full text]
  • Puremvc Actionscript 3 Framework User Guide
    FoxR PureMVC ActionScript 3 Framework User Guide Version 0.2.1 Copyright 2009 Jeff Fox. Last Updated 12/9/2009 Outline Basic Info • Requirements • License Agreement • Change Log • Credits Installation • Downloading FoxR • Installation Instructions • Upgrading from an Previous Version • Troubleshooting Introduction • Getting Started • At a Glance • Supported Features • Application Flow Chart • Model-View-Controller • Architectural Goals • Roadmap General Topics • Code vs. Visual Architecture • Configuring FoxR (Global, Local and FlashVars) • Element and CompoundElement • Global Variables and Constants • Using CSS • Setting Fonts and copy • Visual Configuration • Analytics • Logging • Adapters • Utilities • Component Library • Media Library • Images • Working with XML Building Flash Web Sites with FoxR Building RIAs with FoxR I. Basic Info Requirements • Knowledge or proficiency with ActionScript 3 programming • Flash Compiler o Flex SDK (version 4 recommended for all users) o Eclipse w Flex Builder Plug-in o Flex Builder 2 or 3 OR Flash Builder 4 o HaXe compiler (www.haxe.org) • Knowledge or proficiency with MVC design and programming and the PureMVC Framework. (STRONGLY RECOMMENDED) • ActionScript IDE (RECOMMENDED) o Flash Develop (Win) o Eclipse with Flex Plug-in OR Flex/Flash Builder (Mac/Unix) o Flash CS3 or higher License Agreement The MIT License Copyright (c) 2009 Jeff Fox Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
    [Show full text]
  • Open Source Licenses Applicable to Hitachi's Products Earlier Versions
    Open Source Licenses Applicable to Hitachi’s Products EARLIER VERSIONS Several products are listed below together with certain open source licenses applicable to the particular product. The open source software licenses are included at the end of this document. If the open source package has been modified, an asterisk (*) appears next to the name of the package. Note that the source code for packages licensed under the GNU General Public License or similar type of license that requires the licensor to make the source code publicly available (“GPL Software”) may be available for download as indicated below. If the source code for GPL Software is not included in the software or available for download, please send requests for source code for GPL Software to the contact person listed for the applicable product. The materials below are provided “AS IS,” without warranty of any kind, including, but not limited to, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement. Access to this material grants you no right or license, express or implied, statutorily or otherwise, under any patent, trade secret, copyright, or any other intellectual property right of Hitachi Vantara Corporation (“Hitachi”). Hitachi reserves the right to change any material in this document, and any information and products on which this material is based, at any time, without notice. Hitachi shall have no responsibility or liability to any person or entity with respect to any damages, losses, or costs arising from the materials
    [Show full text]
  • DAYVID JONES [email protected]
    DAYVID JONES [email protected] www.dayvid.com PROFILE I'm a producer, game and UX designer, creative director, developer and mentor. I have 16 years of experience building casual games, serious games, kids content, and other types of applications. My experience and skills also include general app development and UX design. My diverse hands on skills and experience make me a very effective producer, UX and game design- er, and developer. I have experience with and an understanding of many phases of the development cycle including: concepts, proposals, game design docs, UX flows, mood boards, storyboards, budg- ets, UMLs, game balancing (compulsion loop, intermittent gratification, consumables, metrics sheets, progression, item rarity distribution, random loot, actions per level, pricing curve, experience curve, talent trees, etc.), user testing, launching and support. I'm an instructor at The Academy of Art in San Francisco teaching OOP, storytelling, mobile devel- opment, UX, game development and game design. My creative and technical skills allow me to build rapid prototypes while UX and game designing. Be- cause I understand the development behind building a game or app, I know what’s simple and what’s challenging and can accurately design within a given scope. I produce, write, project manage, prototype, design, animate and program. I'm a leader, mentor and collaborator. I'm a huge creative and technical asset to any team. I also compose music loops and create sound FX, and have produced and engineered live audio and video streaming events. My development specialties: steering behavior (flocking behavior), path finding, isometric projection, 2d physics, OOP, code composition, creating easy to use APIs and reusable and portable frame- works.
    [Show full text]
  • ERIC Pirardrue M
    ERIC PIRARD [email protected] Rue Maurice Bawin 52 EA & Business Improvement Java Software Engineer PERSONNAL INFORMATION – http Date of Birth: 24 September 1971 – B Nationality: Belgian s ://itoffice.be - Civil Status: Married 4520 Antheit IT EXPERIENCES EA & Business Improvement – Senior Consultant at iMendos – Luxembourg - Since 01/06/2018 Belgium • Tasks: § ARIS (Software AG) tools installation, configuration and administration; § Installation and administration of internal and customer ARIS servers hosted BE: on AWS and Oracle Cloud; +32 497 443 540 § Analysis, specification and development of ARIS reports. • Customers projects § European Parliament – Luxembourg; § Administration du Personnel de l'État – Luxembourg; – LU: +352 6 § eProseed – Luxembourg. Software Engineer at OnePoint PSF – Luxembourg From 01/10/2015 until 31/05/2018 91 377 098 • Projects: § Java services center of OnePoint PSF – From 01/06/2017 Scoring project for Generali Luxembourg – Development of a web application for LCB/FT risks management imposed by the Commissariat Aux Assurances for the fight against money laundering and the terrorism financing. Assigned tasks : - Analysis and estimation of the developments based on the business requirements; - Functional analysis with the customer and estimations review based in the clarified requirements; - Define and realisation of the application and servers architecture; - Technical leader and development management with remote team; - Development of several required backend services. Eric Pirard CV – EA & Business
    [Show full text]
  • Instituto De Computação Universidade Estadual De Campinas
    INSTITUTO DE COMPUTAÇÃO UNIVERSIDADE ESTADUAL DE CAMPINAS A Systematic Literature Review on Awareness of Others in Accessible Collaborative RIAs Leonelo D. A. Almeida M. Cecília C. Baranauskas Technical Report - IC-12-26 - Relatório Técnico December - 2012 - Dezembro The contents of this report are the sole responsibility of the authors. O conteúdo do presente relatório é de única responsabilidade dos autores. A Systematic Literature Review on Awareness of Others in Accessible Collaborative RIAs Leonelo D. A. Almeida, M. Cecília C. Baranauskas Institute of Computing, University of Campinas (UNICAMP) Albert Einstein Av., 1251, 13083-970, Campinas-SP, Brazil {leonelo.almeida, cecilia}@ic.unicamp.br Abstract. The more robust and dynamic aspects of Web 2.0 applications (also named Rich Internet Applications, RIAs) stimulate the participation and collaboration among people while interacting with such shared interaction spaces. An evident consequence (e.g. Facebook, Instagran, and Twitter) is the increasing influence of RIAs on other media channels as TV and newspapers. However, the current state-of-art of Web 2.0 does not provide equitative opportunities of interaction for people. Accessibility in RIAs is still a challenging objective. Also, for aspects as awareness of others on RIAs that provided collaboration features the development of accessible mechanisms is not restricted to semantic markup but it also involves data structures, politeness, load of data, and other characteristics. This technical report presents a Systematic Literature Review process designed for investigating the aspect of awareness of others in accessible collaborative RIAs; it also reports included and excluded studies and the data collected from the reviewed studies. Keywords: Web 2.0, Accessibility, Systematic Literature Review.
    [Show full text]
  • Matthew P. Carbone 914-572-9127 | Matt Carbone [email protected] |
    Matthew P. Carbone 914-572-9127 | [email protected] | www.journeysoft.com PROFESSIONAL QUALIFICATIONS . Strong front-end web development and application design skills; ability to launch new and revised sites within targeted timelines; facility to work as a creative and resourceful member of high-level production teams. Passionate about interfaces and user experiences. Excellent analytical, technical, and problem-solving, skills applied in worldwide information technology divisions. Ability to design, implement and deploy innovative systems and creative solutions to meet organizational needs. Practical experience with software development life cycle (SDLC) methodologies as well as project management. Experienced Adobe ActionScript 3 developer using object oriented programming (OOP) the Flex framework as well as knowledge of design patterns including the RobotLegs, pureMVC as well as home-grown frameworks. Knowledge and understanding of the Flex Component Life Cycle and Flex skinning approaches. Exceptional team-building skills along with the ability to support and assist in every area to meet project goals. Aspire to think “outside of the box” to make strategic decisions within established timeframes. SKILLS Development Tools: Flash Professional CS5/CS5.5, Adobe Flash Builder 4.6 and Flash Develop IDE. Designer Tools: Adobe CS5.5 suite includes: Photoshop, Illustrator and Dreamweaver Languages: Adobe Flex/Flash/AIR with ActionScript 3 /OOP, JavaScript, HTML, XHTML, CSS, XML, and JSON. Frameworks: Current experience: PureMVC (Flash Builder 4 project) - Past experience: Cairngorm (Flex 3 at MTV) Applications: Camtasia Studio and Snagit. High Interest: Google Android & Apple iOS mobile devices using Adobe AIR. After Effects and Flash Catalyst. Legacy: IBM Lotus Notes, LotusScript, ActionScript 2, DHTML, JHTML and Yahoo YUI / AJAX.
    [Show full text]
  • Interactive Map Manual
    Interactive Map Manual Table of Contents: tool version : 1.2.0 - Embedding the tool into a webpage - Directory structure of the data - Plugging in your the map image - Editing hotspots - Creating custom skins and modifying the movie size - Support and Contact Embedding the map into a webpage I do recommend using swfObject (http://code.google.com/p/swfobject/wiki/documentation) for embedding the Interactive Map into a webpage. Here's an example: <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> var flashvars = {}; flashvars.map = "map"; // path to directory with map flashvars.mapFile = "map.jpg"; // filname with map flashvars.ui = "ui"; // path to folder with ui swfs flashvars.hotspots = "hotspots"; // path to hotspot.xml and hotspots var params = {}; params.scale = "noScale"; params.salign = "lt"; swfobject.embedSWF("imap-free.swf", "flashContent", "720", "500", "9.0.0","expressInstall.swf", flashvars, params); </script> <div id="flashWrapper"> <div id="flashContent"> Detecting Flash.... </div> </div> As you can see in the above example, it is possible to set custom flashVars parameters. If you don't set them, default values (the same as in the example above) are used. Please note that you need to have the swfobject.js downloaded and included in the code. The paths are relative to the webpage where the swf is embedded. It is also possible to use absolute pahts, e.g. flashvars.map = "http://www.mydomain.com/tour/map"; Interactive Map Manual Directory structure of the data The data is sturctured in three folders, to keep the hotspot data and skin files separate: - hotspots - map - ui (has 2 subfolders) - preloader - screens -> Folder **hotspts** contains the **hotspots.xml** file and the hotspot data (hotspot images).
    [Show full text]
  • Formation Flash Actionscript 3
    Programme Développement Facile Déclaration d'activité enregistrée sous le n° 52 44 06789 44 auprès du Préfet de région des Pays de la Loire. Format du cours :Plate-forme d’apprentissage numérique donnant accès à des enseignements en vidéo, des supports de cours à télécharger, ainsi qu’un accompagnement sous forme de téléconférences et suivi en direct via Internet. Durée totale de la formation : 30 heures. Programme : 6 modules (détail ci-dessous) Le temps de formation en ligne correspond au temps nécessaire pour visionner les vidéos, télécharger et consulter les supports écrits, revoir les points importants et interagir avec le formateur et les autres participants via la Communauté Développement Facile, dont l'accès est fourni avec le cours. Module I : La Programmation axée Résultats • Chapitre 1. Toute la puissance de la Programmation Événementielle ActionScript 3 ! • Chapitre 2. Comment mettre en œuvre les avantages de la Programmation Orientée Objet • Chapitre 3. Créez votre environnement de développement optimisé • Chapitre 4. 3 outils pour détecter et corriger les bugs en direct • Chapitre 5. 4 méthodes pour externaliser les données / informations de vos applications • Chapitre 6. un ensemble de classes pour simplifier l'externalisation des graphismes • Chapitre 7. Optimiser la manipulation des données avec la classe Array, les boucles, Timer • Chapitre 8. La technique pour effectuer du debug avancé • Chapitre 9. La stratégie complète Développement Facile pour créer une application DELOISON Matthieu, Les Éditions DELOISON, 8 Impasse Marmontel, 44000 Nantes, France SIRET : 527 759 369 00020, Programme Développement Facile Page 1 / 4 Module II : Une Architecture Solide • Chapitre 1. L'utilisation des fichiers audio • Chapitre 2.
    [Show full text]