Analysis of Visual Art Elements of Game Characters Illustrated by the Case of Glory of Kings
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16-18 October 2019 Shanghai New International Expo Center Message from CTJPA President
Visitor Guide E6 16-18 October 2019 Shanghai New International Expo Center Message from CTJPA President Dear participants, On behalf of China Toy & Juvenile Products Association (CTJPA), the organizer of China Toy Expo (CTE), China Kids Expo (CKE), China Preschool Expo (CPE) and China Licensing Expo (CLE), I would like to extend our warmest welcome to all of you and express our sincere thanks for all your support. Launched in 2002, the grand event has been the preferred platform for leading brands from around the world to present their newest products and innovations, connect with customers and acquire new sales leads. In 2019, the show will feature 2,508 global exhibitors, 4,859 worldwide brands, 100,000 professional visitors from 134 countries and regions, showcasing the latest products and most creative designs in 230,000 m² exhibition space. It is not only a platform to boost trade between thousands of Chinese suppliers and international buyers, but also an efficient gateway for international brands to tap into the Chinese market and benefit from the huge market potential. CTJPA has designed the fair as a stage to show how upgraded made-in-China will influence the global market and present worldwide innovative designs and advanced technologies in products. Moreover, above 1800 most influential domestic and international IPs will converge at this grand event to empower the licensing industry. IP owners are offered opportunities to meet with consumer goods manufacturers, agents and licensees from multi-industries to promote brands and expand licensing business in China and even Asia. Whether you are looking to spot trends, build partnerships, or secure brand rights for your products, we have the answer. -
The Romance of the Three Kingdoms Podcast. This Is Episode 52
Welcome to the Romance of the Three Kingdoms Podcast. This is episode 52. Previously, we left off with one of the most memorable sequences in the novel, in which Zhao Yun rescued Liu Bei’s infant son, A Dou (1,3), and fought his way through swarms of Cao Cao’s troops to escape. But no sooner had he left the bulk of Cao Cao’s army behind did he run into two more detachments of enemy soldiers, led by two lieutenants under the command of Cao Cao’s general Xiahou Dun. These two guys were brothers. One wielded a battle axe, while the other used a halberd, and they were shouting for Zhao Yun to surrender. Zhao Yun, of course, paid no heed to their words and greeted them with his spear. Within three bouts, the elder brother, the axe-wielder, was stabbed off his horse. Zhao Yun took the opening and ran. The younger brother, however, gave chase. As he closed in, the tip of his halberd flashed around Zhao Yun’s back. But Zhao Yun suddenly turned around, and the two were face to face right next to each other. Wielding his spear in his left hand, Zhao Yun blocked the halberd. At the same time, his right hand pulled out the prized sword that he had taken from Cao Cao’s sword-bearer earlier in the day. Where the sword landed, half of his opponent’s head and helmet went flying off. Seeing their leaders killed, the enemy soldiers scattered, and Zhao Yun once again fled toward Changban (2,3) Bridge. -
Hardware & Esports at the Core Of
Hardware & Esports at the Core of 1. The mobile gaming 4 opportunity 2. Immersion and competition are key 9 trends 3. Hardware facilitates 20 and drives mobile trends Fast-rising hardware capabilities facilitate new game formats COMPETITIVE FREE-TO-PLAY Competitive mobile games and mobile esports MULTIPLAYER GAMES AS A SERVICE continue to rise in popularity, taking an increasing share of gamers’ time and money. With new cross- IMPROVED platform innovations, mobile gamers now have the HARDWARE possibility to play and compete directly with PC and IMMERSIVE console gamers. At the same time, mobile games SINGLE PLAYER SPECIFICATIONS have become more immersive, offering realistic and engrossing game environments and experiences. The convergence of these two trends, made possible by fast-rising hardware capabilities, has paved the way MAXIMUM for new game genres such as battle royale to emerge GAMING and thrive. EXPERIENCE In this report, we explore the mobile gaming opportunity and how the desire for increasingly core, competitive, and sophisticated experiences on mobile has led hardware brands such as Razer and Asus to release dedicated mobile gaming devices. PAY-TO-PLAY © 2018 NEWZOO GAMES AS A PRODUCT MAXIMUM VIEWING JELLE KOOISTRA EXPERIENCE Head of Market Analysts © Newzoo 2018 3 1. THE MOBILE GAMING OPPORTUNITY Global games market revenue forecast | Per device and segment MOBILE PC $70.3Bn $32.9Bn +25.5% YoY +1.6% YoY 3% 24% TABLET GAMES 10% BROWSER PC GAMES $13.9Bn 21% $4.3Bn Mobile games will account for +13.1% YoY -13.9% YoY 2018 TOTAL BOXED/ (SMART)PHONE 51% $137.9Bn DOWNLOADED GAMES PC GAMES +13.3% of the global $56.4Bn 41% YoY $28.6Bn games market this year. -
Chinese Zheng and Identity Politics in Taiwan A
CHINESE ZHENG AND IDENTITY POLITICS IN TAIWAN A DISSERTATION SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAI‘I AT MĀNOA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN MUSIC DECEMBER 2018 By Yi-Chieh Lai Dissertation Committee: Frederick Lau, Chairperson Byong Won Lee R. Anderson Sutton Chet-Yeng Loong Cathryn H. Clayton Acknowledgement The completion of this dissertation would not have been possible without the support of many individuals. First of all, I would like to express my deep gratitude to my advisor, Dr. Frederick Lau, for his professional guidelines and mentoring that helped build up my academic skills. I am also indebted to my committee, Dr. Byong Won Lee, Dr. Anderson Sutton, Dr. Chet- Yeng Loong, and Dr. Cathryn Clayton. Thank you for your patience and providing valuable advice. I am also grateful to Emeritus Professor Barbara Smith and Dr. Fred Blake for their intellectual comments and support of my doctoral studies. I would like to thank all of my interviewees from my fieldwork, in particular my zheng teachers—Prof. Wang Ruei-yu, Prof. Chang Li-chiung, Prof. Chen I-yu, Prof. Rao Ningxin, and Prof. Zhou Wang—and Prof. Sun Wenyan, Prof. Fan Wei-tsu, Prof. Li Meng, and Prof. Rao Shuhang. Thank you for your trust and sharing your insights with me. My doctoral study and fieldwork could not have been completed without financial support from several institutions. I would like to first thank the Studying Abroad Scholarship of the Ministry of Education, Taiwan and the East-West Center Graduate Degree Fellowship funded by Gary Lin. -
3Kingdoms014.Pdf
Welcome to the Romance of the Three Kingdoms Podcast. This is episode 14. So I’m back after taking the last couple weeks off to do some charity work and some traveling. I am eager to dive back into the story, and I hope you are too. Last time, we left off with Cao Cao getting all “You killed my father. Prepare to die.” Except in this case it was more like, “The guy you sent to protect my father killed my father. Prepare to die.” Either way, Cao Cao was getting ready to lay siege to Xu Province and kill everyone there to avenge his father’s death. The imperial protector of Xu Province, Tao (2) Qian (1), sent out two messengers to seek help from outside sources. One of these messengers, an official named Mi (2) Zhu (2), went to Beihai (2,3) Prefecture to see the governor there, Kong (3) Rong (2). Now this Kong Rong is a relatively minor character in our story, but in real life, he was considered one of the leading scholars of his time. He was a 20th-generation descendant of Kong Zi, or better known to the west as Confucius. So he’s certainly got the pedigree. And he was supposedly something of a wunderkind, and there are a number of stories of how smart he was as a child. For instance, when he was 10, he went to see Li (3) Ying (1), the governor of Henan Prefecture. The guard at the gate wasn’t about to let this random child in to the governor’s residence. -
Chinese Public Diplomacy: the Rise of the Confucius Institute / Falk Hartig
Chinese Public Diplomacy This book presents the first comprehensive analysis of Confucius Institutes (CIs), situating them as a tool of public diplomacy in the broader context of China’s foreign affairs. The study establishes the concept of public diplomacy as the theoretical framework for analysing CIs. By applying this frame to in- depth case studies of CIs in Europe and Oceania, it provides in-depth knowledge of the structure and organisation of CIs, their activities and audiences, as well as problems, chal- lenges and potentials. In addition to examining CIs as the most prominent and most controversial tool of China’s charm offensive, this book also explains what the structural configuration of these Institutes can tell us about China’s under- standing of and approaches towards public diplomacy. The study demonstrates that, in contrast to their international counterparts, CIs are normally organised as joint ventures between international and Chinese partners in the field of educa- tion or cultural exchange. From this unique setting a more fundamental observa- tion can be made, namely China’s willingness to engage and cooperate with foreigners in the context of public diplomacy. Overall, the author argues that by utilising the current global fascination with Chinese language and culture, the Chinese government has found interested and willing international partners to co- finance the CIs and thus partially fund China’s international charm offensive. This book will be of much interest to students of public diplomacy, Chinese politics, foreign policy and international relations in general. Falk Hartig is a post-doctoral researcher at Goethe University, Frankfurt, Germany, and has a PhD in Media & Communication from Queensland Univer- sity of Technology, Australia. -
Outperform (0700.HK) (Maintained) Games Recover; Advertising Slows Down and to B Business Surges
证券研究报告 COMPANY RESEARCH Tencent Holdings Ltd HK Stock Outperform (0700.HK) (Maintained) Games recover; Advertising slows down and To B business surges. August 16, 2019 TMT Key Data Key Financial Indicators FY FY 2018A FY 2019E FY 2020E FY 2021E August 15, 2019 Revenue (Mn/RMB) 312,694 380,907 474,413 576,845 Closing Price(HKD) 330.4 YoY (%) 31.5% 21.8% 24.5% 21.6% Total Shares (100Mn/RMB) 95.55 Non-GAAP Net Profit (Mn/RMB) 77,469 93,980 112,028 135,483 Market Cap (100Mn/RMB) 31,570 YoY (%) 19.0% 21.3% 19.2% 20.9% Gross Margin (%) 45.5% 44.1% 43.4% 42.5% Net Assets (100Mn/RMB) 4,210 Non-GAAP Net Profit Margin (%) 24.8% 24.7% 23.6% 23.5% Total Assets (100Mn /RMB) 8,169 ROE (%) 28.9% 21.4% 18.5% 17.8% EPS (RMB) 8.43 9.87 11.77 14.23 BVPS(RMB) 40.83 OCFPS (RMB) 11.18 14.90 17.48 20.29 Highlights Analyst Advertising business slightly lower than expected, Non-GAAP net profit was basically in line with ZHANG Yidong expectations. The company's total revenue of FY2019Q2 was 88.8 billion yuan, a yoy of 21%, [email protected] which was 4.67% lower than our expectation. In addition, the net income from investment- SFC:BIS749 related projects and the profit of joint ventures increased significantly in Q2, leading to 35% SAC:S0190510110012 increase of net profit to 2.41 billion, while under the Non-GAAP standard, the Profit attributable to equity holders of the Company increased yoy 19% to 23.525 billion, basically in line with our Contact expectations. -
Defence of Chinese State-Sanctioned History Against Perceived Attacks from Honor of Kings
Defence of Chinese state-sanctioned history against perceived attacks from Honor of Kings Bjarke Liboriussen University of Nottingham Ningbo China School of International Communications 199 Taikang East Road +86 574 8818 0000 ext. 8992 [email protected] Paul Martin University of Nottingham Ningbo China School of International Communications 199 Taikang East Road +86 574 8818 0000 ext. 8172 [email protected] Keywords China, Honor of Kings, MOBA, history, social media, Zhihu Honor of Kings (wangzhe rongyao, Tencent 2015) is a multiplayer online battle arena game (MOBA), released in the Chinese market in 2015 and internationally under the name Arena of Valor, in 2017. Like other MOBA games such as League of Legends (Riot Games 2009), Honor of Kings involves players selecting heroes and competing against each other in teams or, more rarely, individually to attack their opponent’s territory and defend their own. Honor of Kings is a mobile game, and its gameplay is less complex than League of Legends. It is also the first major MOBA game to be produced in mainland China. Honor of Kings has been very successful in China, with some reports putting the registered users at 200 million (Shijia 2017; Cowley 2017). With this success has come government scrutiny. From March 2017 critical articles begin to appear in the society, culture and opinion sections of The People’s Daily, the official mouthpiece of the Chinese Communist Party (CCP), as well as a widely discussed article in Guangming Daily (Zhang 2017). The most widely reported of these critical articles (Li, G. 2017) led to a short-term drop in Tencent’s share price, and prompted Tencent to introduce systems to prevent young players spending too much time at the game (Reuters 2017). -
Study on the Relationship Between Guan Yu and Sun Quan (The Kingdom of Wu)
2019 International Conference on Cultural Studies, Tourism and Social Sciences (CSTSS 2019) Study on the Relationship between Guan Yu and Sun Quan (The Kingdom of Wu) Xinzhao Tang School of History and Culture, Sichuan University, Chengdu, Sichuan Province, China Keywords: Guan Yu; Sun Quan and the kingdom of Wu; Jingzhou Abstract: The alliance formation of Sun Quan and Liu Bei makes China's political structure gradually enter the “three kingdoms” era in the late Eastern Han Dynasty. After the battle of Red Cliff, the alliance gradually breaks down. Many scholars pass the buck to Guan Yu. They think that the reason why the alliance of Sun Quan and Liu Bei broke down at last is because Guan Yu was too headstrong and he didn’t pay much attention to better the relationship with Sun Quan. This paper discusses the breakdown of the alliance of Sun Quan and Liu Bei from Guan Yu's point of view. 1. Introduction The formation of the alliance of Sun Quan and Liu Bei is the result of the change of the political pattern since the late Eastern Han Dynasty. The powerful warlords destroyed the weak warlords, and the weak warlords had to form an alliance to fight against the powerful warlords for their survival. As Cao Cao and his army were marching toward the south, Sun Quan and Liu Bei formed an alliance and defeated Cao Cao in the battle of Red Cliff. After that, with the threat of Cao Cao gradually decreasing, the contradiction between the two forces began to become increasingly sharp. -
Announcement of the Annual Results for the Year Ended 31 December 2017
Hong Kong Exchanges and Clearing Limited and The Stock Exchange of Hong Kong Limited take no responsibility for the contents of this announcement, make no representation as to its accuracy or completeness and expressly disclaim any liability whatsoever for any loss howsoever arising from or in reliance upon the whole or any part of the contents of this announcement. ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2017 The Board is pleased to announce the audited consolidated results of the Group for the year ended 31 December 2017. The results have been audited by the Auditor in accordance with International Standards on Auditing. In addition, the results have also been reviewed by the Audit Committee. FINANCIAL PERFORMANCE HIGHLIGHTS Unaudited Three months ended 31 31 Year- 30 Quarter- December December on-year September on-quarter 2017 2016 change 2017 change (RMB in millions, unless specified) Revenues 66,392 43,864 51% 65,210 2% Gross profit 31,495 23,626 33% 31,681 -1% Operating profit 25,724 13,930 85% 22,746 13% Profit for the period 21,622 10,523 105% 18,047 20% Profit attributable to equity holders of the Company 20,797 10,529 98% 18,006 16% Non-GAAP profit attributable to equity holders of the Company 17,454 12,332 42% 17,070 2% EPS (RMB per share) - basic 2.206 1.121 97% 1.912 15% - diluted 2.177 1.108 96% 1.888 15% Non-GAAP EPS (RMB per share) - basic 1.852 1.313 41% 1.812 2% - diluted 1.827 1.298 41% 1.790 2% — 1 — Year ended 31 December Year-on-year 2017 2016 change (RMB in millions, unless specified) Revenues -
China's Technology Mega-City an Introduction to Shenzhen
AN INTRODUCTION TO SHENZHEN: CHINA’S TECHNOLOGY MEGA-CITY Eric Kraeutler Shaobin Zhu Yalei Sun May 18, 2020 © 2020 Morgan, Lewis & Bockius LLP SECTION 01 SHENZHEN: THE FIRST FOUR DECADES Shenzhen Then and Now Shenzhen 1979 Shenzhen 2020 https://www.chinadiscovery.com/shenzhen-tours/shenzhen-visa-on- arrival.html 3 Deng Xiaoping: The Grand Engineer of Reform “There was an old man/Who drew a circle/by the South China Sea.” - “The Story of Spring,” Patriotic Chinese song 4 Where is Shenzhen? • On the Southern tip of Central China • In the south of Guangdong Province • North of Hong Kong • Along the East Bank of the Pearl River 5 Shenzhen: Growth and Development • 1979: Shenzhen officially became a City; following the administrative boundaries of Bao’an County. • 1980: Shenzhen established as China’s first Special Economic Zone (SEZ). – Separated into two territories, Shenzhen SEZ to the south, Shenzhen Bao-an County to the North. – Initially, SEZs were separated from China by secondary military patrolled borders. • 2010: Chinese State Council dissolved the “second line”; expanded Shenzhen SEZ to include all districts. • 2010: Shenzhen Stock Exchange founded. • 2019: The Central Government announced plans for additional reforms and an expanded SEZ. 6 Shenzhen’s Special Economic Zone (2010) 2010: Shenzhen SEZ expanded to include all districts. 7 Regulations of the Special Economic Zone • Created an experimental ground for the practice of market capitalism within a community guided by the ideals of “socialism with Chinese characteristics.” • -
Supplemental
1 Supplementary Materials 1.1 Infrastructure Design In Fig. 1, we show our infrastructure, called KaiWu. It consists of four major components: AI Server, Inference Server, RL Learner and Memory Pool. The AI Server (the Actor) covers the interaction logic between the agents and environment. The Inference Server is for centralized batch inference on the GPU side. The RL Learner (the Learner) is a distributed training environment for RL model training. And the Memory Pool is for storing experience replay, implemented as a memory-efficient circular queue. The website of our infrastructure is: aiarena.tencent.com. Inference Server parameter sync Network forward prediction Sample management AI Server with Game Env RL Learner self-play Policy network 5 agents Env #1 5 agents Value network … Memory Pool 5 agents Env #n 5 agents Memory Pool Memory Pool GPUs with All-Reduce Figure 1: Our infrastructure design. We used a large amount of computing resources for building our AI, due to the complex nature of the problem we study. In fact, the computing resources required for complex game-playing AI programs are non-trivial, e.g., AlphaGo Lee Sedol version (280 GPUs), OpenAI Five Final (1920 GPUs), and the final version of AlphaStar (3072 TPUv3 cores). We will continue to work on the infrastructure efficiency to further reduce the computational cost. 1.2 Game Environment In Fig. 2, we show a game UI of Honor of Kings. All the experiments in the paper were carried out using a fixed big version (Version 1.53 series) of game core of Honor of Kings for fair comparison.