You Are Feeling Pretty Good. You Have Spent a Few Weeks Gathering the Nearby Clans and Tribes to Repel Those Evil Romans Who Are Moving Into Your Lands
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You are feeling pretty good. You have spent a few weeks gathering the nearby clans and tribes to repel those evil Romans who are moving into your lands. Your men are swaggering around in high spirits, boasting of their prowess with exaggerated stories and drinking. They are a motley group, but big and strong, inspiring confidence in their abilities. Your expression changes to puzzlement when you look across the field at the Romans, who are advancing in even ranks with a steady clank. They sure are wearing a lot of metal, and those shields almost hide them from view. Not only that, but how in the world do the Roman chiefs get them to move so precisely? It is enough to make you scratch your lime-spiked scalp. How are you going to defeat these ... machines? This article will give you some The rest only have clubs burnt at the recommendations on how to get end, or with short metal points. the most out of a barbarian army. Physically they look formidable and are good for a short rush, but they I will concentrate on the Gauls cannot stand being hurt. They quit and Germans from CONQUEST and run unashamedly, regardless of OF GAUL (CoG), but will touch their commanders. on Britons as well as the earlier Germans from Dictator. Admittedly, Germanicus was trying to raise the morale of his How are you going to take this troops, but archaeological motley group and stand up to the evidence suggests that this type legionary system which has been of armament was far more likely honed through centuries of than the gear described by warfare against the Italians, Plutarch. The Gauls were a little Carthaginians and Greeks, and better equipped than the Germans tested against leaders like (after centuries of trade, war and Hannibal and Pyrrhus? other contact with Greeks and Romans), but not significantly so for game purposes. If you still believe Plutarch's Your barbarians have some pretty description of the armor-clad nifty advantages, especially in the sword-wielding Germans at early stage of a battle. Barbarian Vercellae, note this passage out of Impetuosity (6.8) will really help Tacitus, from Germanicus' speech get you going. It adds 1 MP to all to his troops before the Battle of infantry units, and subtracts one Idistaviso (117 years after from all first-try momentum die Vercellae and 74 years after The rolls. This can often let you beat Rhine): the Romans to the punch in getting in the first hit, plus some The Germans wear no breastplates or successive strikes, but watch out helmets. Even their shields are not for a trump! Its usually wise to reinforced with iron or leather, but forgo momentum attempts while are merely plaited wicker-work or Impetuous, since the Roman flimsy painted boards. Spears, of a sort, are limited to their front rank. player would be foolish not to column shift, but only if you are remember that they cannot trump and restrict all the rest of the attacker (see 8.36[2]). BI also orderly withdrawal from you your chiefs from attempting take no cohesion hits from since your movement allowance momentum. Impetuosity will also movement of any type (6.23)! You is effectively raised to 6. let your light infantry conduct can run these guys through orderly withdrawal (6.5) before terrain where formation troops those advancing cohorts. These dare not tread, and launch an You are under the Tribal benefits will cease at the end of attack while a Roman force would Command System (4.5). The first the turn where two or more of still be redressing its lines. If you thing you notice about your chiefs your units are in ZOC of a Roman are still Impetuous and your is that they have two ranges. The unit. In most cases, it means you opponent is unwary, this can let first, shorter one is for individual will lose the benefit at the end of you flank the Romans fairly the first turn. quickly. orders. The second is for line commands, and you don't have much restriction on what is a line! Now that your mass of screaming However, your BI have a couple The only qualifications for a unit warriors is charging headlong at of specific disadvantages. They to be a member of a line are: the Romans, Barbarian Ferocity cannot conduct orderly The units must be either foot (8.5) can carry you. This helpful withdrawal, so even if Impetuous state of mind adds a hefty +2 to (hence faster), they can't back or cavalry, not both. all Roman pre-shock troop quality away from those steadily The units must be adjacent. (TQ) checks, and subtracts one approaching attack-superior The Chief must be within two from your own pre-shock TQ veteran cohorts. In addition, BI hexes of at least one unit of checks. This can be devastating to pay 1 MP per vertex when the line. the line of Romans if done right, pivoting. This cancels your but remember that your light Impetuosity advantage when not Theoretically, an average chief infantry attacking frontally will already pointed in the right with a line range of 5 could give a not cause a pre-shock TQ check direction. single line command to move a for veteran or recruit cohorts solid block of ninety-one infantry (9.2). Ferocity is only in effect units. This is every infantry unit when you attack, not when the in your army. Of course, it would Romans move and initiate shock. be useless to use such a single Ferocity can potentially continue huge mass, but the example for several turns, and ends when suffices to show you the potential your Tribal Chief (TC) fails a of your command ability. Ferocity check. Any time a unit routs, the TC rolls against his initiative. If the roll is greater, In the first turn, all of your chiefs Ferocity is immediately and can automatically issue a line Your army may also have large command, regardless of whether permanently lost. numbers of Light Infantry (LI). they are in range of the TC. In These don't have the above listed every other turn they can also Because of this potential mid-turn advantages or disadvantages of automatically issue a line loss, to the extent that you can, the BI, but they can still benefit command regardless of range to you should be careful about the from Impetuosity and Ferocity. their TC. The only restriction is order in which you resolve your But, when attacking frontally, LI that if they do so, they may not attacks. Since Ferocity is don't force veteran or recruit attempt momentum. Since most immediately lost when the cohorts to check TQ. chiefs only have a 30% chance of Ferocity check is failed, you gaining momentum (which risks should resolve attacks with a Your cavalry will usually be being trumped), I don't consider lower risk of routed attacking similar to the enemy (see German it much of a handicap. units before attacks where there is Cavalry below for the major a higher risk. exception). Impetuosity and If you wish to try for momentum, Ferocity do not apply to cavalry. and the chief is outside of their The next advantage is Barbarian TC's range, you have to roll less Infantry (BI). These troops are Your army is also notably lacking than or equal to their initiative, functionally similar to recruit in skirmishers. At first you may because chiefs have no strategy cohorts, except that you will tend think "so what?" but it nearly rating. to do better against light infantry, eliminates your ability to deny and worse against a phalanx or the Roman the opportunity to You should try to concentrate on non-light cavalry. Except for recover from cohesion hits, or re Ariovistus' troops, your BI will using line commands to the best arm his missile units. The Romans of your ability. Individual orders usually be larger than the will get their Auxiliares Phase. Of opposing cohort, gaining you a are much less useful for course, if you are still Impetuous, barbarians because: Your initiative is usually low, attack frontally they don't have to giving you fewer orders. make a pre-shock TQ check, so You can only attempt to rally a For simplicity's sake, lets assume you'd be wasting half of the routed unit if it is adjacent to you have a mix of BI and LI, and Ferocity benefit (the -1 to your your chief (same hex rally is opposite you is a set of Roman own roll still applies). If you get automatic; 10.41). veteran and recruit legions. Even the chance to attack a cohort in You cannot recover cohesion more so than in previous games, the flank or rear, never pass it up, hits from your units (10.14). CoG rewards the player who but an alert Roman won't give attacks. If at all possible, you you such opportunities. Instead, That last one can definitely give want to be the one to initiate you might consider using LI to you a problem. The first thing it shock on as large a scale as attack recruit cohorts frontally. should tell you is that time is on possible, because: They aren't DS, but they still the Roman player's side, not Ferocity only applies if you don't have to check TQ. A valid yours. Even with the Helvetian move and initiate shock, not if option if you are still Impetuous Withdrawal and Regroup rule the Romans do.