GAME DESIGN DOCUMENT PRESENTATION CSC404: Video Game Design © Elias Adum 2
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GAME DESIGN DOCUMENT PRESENTATION CSC404: Video Game Design © Elias Adum 2 MILESTONE 2 Game Design Presentation 3 MILESTONE #2 PRESENTATION • Wednesday October 14th 5:00 PM – 9:00 PM @ Discord. • 5-10 minute presentation detailing your full game design. • Must include a tech demo that tackles a difficult problem in your game. • Be ready to answer why you chose this. • Game Design Document due at 4:59 PM the day of the presentation. • Itch.io page with your prototype build. CSC404: Video Game Design © Elias Adum 4 TECH DEMO • Must tackle a difficult technical problem. • Be able to explain why • Don’t run in Unity. Make an executable. • Use controllers: • Unity’s controller input mapping – Usable for single player games. • Rewired – Recommended for multiplayer games CSC404: Video Game Design © Elias Adum 5 Present all designs for Mechanics game. Presentation of mock- ups, storyboards, mood Mostly Centennial PRESENTATION board, sketches, data models, etc. Prototype for Mostly UofT challenging elements. CSC404: Video Game Design © Elias Adum 6 PRESENTATION Make sure your Create an Ensure it works on demo works before executable with a multiple computers the presentation! working demo Bring speakers and Questions? adapters CSC404: Video Game Design © Elias Adum 7 Karthik will talk about GDDs during the tutorial today. GAME DESIGN I will post a GDD template DOCUMENT on the course website. Questions? CSC404: Video Game Design © Elias Adum 8 PRESENTATION CONSIDERATIONS Biggest issue from past presentations: • Too much telling, not enough showing! • Examples: • No level designs • Reading off slides (or off your GDD) • Incomplete tech demo • Present blueprints, not just a more detailed pitch CSC404: Video Game Design © Elias Adum 9 PRESENTATION FLOW 1. Introduction (team, members) 2. Pitch 3. Gameplay 4. Character Design 5. Level Design (flowcharts) 6. Level Breakdown (goals, purpose) 7. Sound & Music 8. Tech Demo 9. Panel Feedback CSC404: Video Game Design © Elias Adum CSC404: Video Game Design © Elias Adum 10 PRESENTATION QUESTIONS? CSC404: Video Game Design © Elias Adum 11 LEVEL DESIGN EXERCISE 12 BREAKING DOWN YOUR LEVELS 1 2 3 Describe the features of an Describe the skills needed Compare the list of skills easy, medium and hard to perform your medium that the players need to difficulty level. difficulty level. have and order levels •Do this alone •Do this with a person from based on that. another group •Do this with people in your group CSC404: Video Game Design © Elias Adum CSC404: Video Game Design © Elias Adum 13 “THE PLAYER NEEDS TO KNOW HOW TO MOVE “AROUND THE LEVEL, HOW TO JUMP, HOW TO PICK UP AND THROW CRATES, AND HOW TO COMBINE THESE TOGETHER TO OPEN THE DOOR BY PLACING THE CRATE ON THE FLOOR SWITCH.” ” CSC404: Video Game Design © Elias Adum 14 GAME MECHANICS EXERCISE CSC404: Video Game Design © Elias Adum 15 GAME MECHANICS ARE RULE BASED SYSTEMS / “SIMULATIONS THAT FACILITATE AND ENCOURAGE A USER TO EXPLORE AND LEARN THE PROPERTIES OF THEIR POSSIBILITY SPACE THROUGH THE USE OF FEEDBACK MECHANISMS ” Raph Koster (A Theory of Fun) 16 ANOTHER DEFINITION • Something fundamental that one plays with. • Something that provides the player with a satisfying sensation. • Something that lends itself to more extensive interactions. • The game itself can also interact with the player. • Speeding up • Add more obstacles • Etc CSC404: Video Game Design © Elias Adum CSC404: Video Game Design © Elias Adum 17 “A GAME MECHANIC IS AN INTERACTION BETWEEN THE PLAYER(S) AND ONE OR MORE GAME ELEMENTS. ” Valve - https://developer.valvesoftware.com/wiki/Game_Mechanics_(Portal_2) 18 GAMEPLAY • Overall experience of playing a game excluding graphics or sound. • Multiple approaches to overcome challenges • Kill enemies or sneak past them • Games must have a strategic element CSC404: Video Game Design © Elias Adum 19 STRATEGY • Sequence of steps that leads to an action • Changing steps might change the action • Allow some flexibility to reach solution • Usually implemented with resource management CSC404: Video Game Design © Elias Adum 20 RESOURCES Key to most game mechanics • Game objects have resource values (health points) • Spend resources to affect others (attack) • Change resources of an object (damage) CSC404: Video Game Design © Elias Adum 21 RESOURCE CATEGORIES • Game objects take resources from each other • Game objects take resources from the environment CSC404: Video Game Design © Elias Adum 22 SKILLS & CHANCE • Don’t confuse real skills and virtual skills • Rock band • Some skills are non-transferable between games • Randomness: • Leads to surprises • Use carefully • Reduces impact of skill • Probabilities CSC404: Video Game Design © Elias Adum 23 MECHANICS EXERCISE Theme or To Feeling, Uses Mechanics meaning, Subject Create value CSC404: Video Game Design © Elias Adum 24 IDENTIFY MECHANICS • Baba is You • Journey • Sekiro • Bloodborne • Kirby Air Ride • Super Mario 64 • Civilization VI • Last of Us 2 • The Witcher 3: Wild Hunt • Cuphead • League of Legends • Undertale • Dead By Daylight • Minecraft • World of Warcraft • Divinity: Original Sin • Mount & Blade • Zelda: BOTW • Fire Emblem: Three Heroes • Overcooked • Zelda: Ocarina of Time • For Honor • Pathologic • GTA V • Pixel Dungeon • Half-Life: Alyx • Portal • Heart of Darkness • Portal 2 • Hollow Knight • Prey CSC404: Video Game Design © Elias Adum 25 IDENTIFY MECHANICS • Baba is You • Journey • Sekiro • Bloodborne • Kirby Air Ride • Super Mario 64 • Civilization VI • Last of Us 2 • The Witcher 3: Wild Hunt • Cuphead • League of Legends • Undertale • Dead By Daylight • Minecraft • World of Warcraft • Divinity: Original Sin • Mount & Blade • Zelda: BOTW • Fire Emblem: Three Heroes • Overcooked • Zelda: Ocarina of Time • For Honor • Pathologic • GTA V • Pixel Dungeon • Half-Life: Alyx • Portal • Heart of Darkness • Portal 2 • Hollow Knight • Prey CSC404: Video Game Design © Elias Adum CASE STUDY: PAPERS PLEASE CSC404: Video Game Design © Elias Adum 26.