Intro Character Creation Classes Special Abilities Tasks Magick
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EXORIFTS intro psionics This is a roleplaying game for playing in Palladium Books’s world of Psychics get 2 minor psionic powers or 1 super-psionic power per Rifts, but with simpler rules. Rifts Earth is a shattered post-apoc world level in the Psionics skill, or as described in the Class. Each use of a of robots, wizards, ninjas, dragons, aliens, laser guns, pirates and psionics power requires 1 PPE point, which recharge at a rate of 1 per anything else you can think of. hour (2 if meditating or using another power). Unlike spells, psi- This game is not stand-alone and requires the Palladium Rifts powers manifest through sheer mental will and do not require verbal, books for reference, specifically Rifts Ultimate Edition (henceforth somatic or reagent components of any kind. RUE). This is also an Erotic RolePlaying Game (ERP), so sex and sex mechanics are included, but can be easily removed. World setting The core mechanic of the game is Skill + Attribute + 1d10. There In 2099 AD, the Gilded Age of Mankind was at its height; great are 6 attributes and 22 skills. Classes (OCCs), weapons, armor, machines, concoctions and devices of pleasure and pain had been bionics, magic spells, psionic powers and equipment are all from Rifts invented and sold to the teeming billions as decadence infected every but have been simplified and abstracted. civilization on the planet. Morality was trampled underfoot as social norms unravelled and Character creation humanity merged with the beasts. In June 21 of 2099 during the Players can put 22 points into Attributes, with bonuses to Attributes summer solstice the world’s largest orgy was organized with nearly and skill points assigned from a chosen Class and/or Race (generally 500 million participants around the world. At the height of this great 8-20 skill points to start). Attributes from 1 to 5 are bought at a 1:1 sexual festival as millions of people harnessed and released their PPE point ratio; Attributes from 6-10 are bought at 1:1+2 ratio, so buying (PURE PRIMAL ENERGY) the LAID LINES of the world erupted and STR 8 costs 10 points. See the Classes page for more. synced together! Billions of people suddenly tapped into their innermost sexual classes energies and copulated on the streets of every city and town, Classes provide the starting package of skills & powers and releasing even more PPE into the streams of lines that criss-crossed approximate those found in Rifts OCCs. All classes get 22 points for the Earth. Where these Laid Lines crossed SEXUS POINTS magnified attributes and usually get 1 special ability, move, trick, spell, bionic or their power even more, opening RIFTS to other dimensions and psionic power per point in a combat skill (Guns, Melee, Magick, mysteries that had been dormant for 10,000 years, since the time of Psionics, Sex, Mecha, Mutant) and some classes confer extra ones. Atlantis. Horrific monstrosities, demons, tentacled old ones, Special abilities creatures from legend, aliens and robots emerged from the rifts to destroy, pillage and conquer the Earth. Select a special ability for each level in a combat skill such as Melee, Several billion humans died and the apocalypse wiped out most of Sex, Guns or Magick. Mages get spells per skill level and psychics get civilization across the Earth, ushering in an age of chaos and demonic psionic powers. For some abilities you have to succeed in your oppression that only slowly settled down over 300 years. Now, on attack for it activate, while others are passive and always-on, post-apocalyptic RIFTS EARTH, the remnants of humanity have requiring no roll. Some special abilities may also require 1 PPE to formed small kingdoms, city-states and a few empires to push back activate. Other Feats can be taken by anyone in lieu of their skill- against the vampire kingdoms, alien empires and savage monsters of related level-up. the wilderness. Harnessing their PPE to fuel magical spells, psionics tasks mind powers, super-human abilities and robotic marvels of technology, humans (and sometimes their alien/mutant friends) fight Tasks can have difficulty ratings which have to be beaten by the back to reclaim the Earth of old! player’s roll, or they can be contested between two opponents. The If PPERVERT is achieved then crazy shit starts to happen including core mechanic of the game is: Rifts opening up and disgorging armies of inter-dimensional demons. PPE can be condensed into liquid and solid states, forming P-Batteries 1d10 + Skill Rating + Attribute Rating = Total & C-Batteries (cum-batteries). P-batteries are used in mecha, PA, vehicles and buildings as large- Difficulties are: scale powerplants; C-batteries are used as small portable energy 8 Easy sources in weapons, computers, displays, cybernetics, etc. A state of 12 Moderate zero or negative PPE is called FRIGID and can be difficult to get out of, 16 Hard and if it persists for a long time it can turn a person into undead, 20 Very Hard monsters or demons, which continually crave PPE. 25+ Extreme PPE is needed to use special abilities such as Juicer speed, Cyborg Magick strength, magicians casting spells, mind-melters using their psionic Anyone taking the Magick skill must select a school of magic, such as powers, alien special abilities and basically everything that’s Biomancy, Wizardry or Necromancy. Each point in this skill confers supernatural or supra-normal. knowledge of 2 spells, with a spell level of no higher than the rating credits of this skill. Eg, a Wizard with Magick 7 would have 14 spells with no By Pianna Version 2.4 September 2020 spell higher than spell level 7, ranging from spell level 1 to 7 as Thanks go out to all my great ExoRifts player for putting up with my desired. Magic schools, spells and spell levels are found in the various endless rules revisions and experiments. You’re great test subjects! Rifts books. See RUE & the Rifts Book of Magic for more options. CORE ATTRIBUTES WEAPONS Attributes are rated from 1 to 10. Human Low is 1-2, Human average is 3, Human Damage is from 1 to 5 points for a weapon, modified by weapon special powers. high is 4-5. Beyond that is superhuman/monstrous. Point buy is 22 points, 1:1 for 1 Light slug weapons, spears, swords, slug pistols range 1-5, 1:1+2 thereafter. Classes provide attribute boosts. 2 Medium slug weapons, rifles, vibro-blades, laser rifles, energy spears 3 Heavy slug weapons, machineguns, plasma rifles, plasma axes STRENGTH CONSTITUTION DEXTERITY 4 Vehicle weapons, railguns, gatling guns, vehicle plasmers INTELLIGENCE CHARISMA SPIRIT (energy, will, vitality, soul) 5 Mecha-scale, boom guns, huge cannons, missiles SECONDARY ATTRIBUTES ARMOR MDC = Mega-Damage Capacity aka Hit Points. Equal to Athletics+CON or Armor is rated similarly on a 1 to 5 scale and reduces damage for each hit. Melee+CON or CON+2 at start or defined by class. Armor Rating -1 is the penalty for skills like Stealth, Athletics, Dodging, etc. MD = Mega-Damage, which is simply damage in this game. 1 Light armor, chainmail, chitin, flak jacket, plasticman, urban warrior PPE = Pure Primal Energy, aka mana. Equal to Psionics+INT for psionicists, 2 Medium armor, dino-plate, huntsman, deadboy Magick+SPR for mages and 2 x SPR for everyone else, modified by class. 3 Heavy armor, EBA full environmental, mega-juicer, heavy deadboy AR = Armor, damage reduction for each attack. For personal armor this is also a 4 Power armor, vehicles, APCs, tanks, superdinos penalty to any move-related actions like Dodging, Stealth, Athletics, etc. 5 Mecha or heavy RPA, giant robots, dragons Actions = # of actions per round, usually 2 to start for adventurers. Move = typical humanoids can move 30’ per action. Combat Modifiers Initiative = DEX + your best combat skill. Combo +2 requires partner, once per battle special move Pumping +2 all-focus move, 2 actions, 2 MD to you if you fail RESOLUTION SYSTEM Defend +2 to defensive rolls, 1 action Roll d10 + Skill + Attribute (eg, Rolled 6 + Guns 7 + Dexterity 4 = 17) to strike. Position +2 better position (higher, flanking, behind cover) Defender rolls same to defend. Strike/defend bonuses may be different. Higher Concealment +2 hiding in smoke or darkness, invisible total wins. Rolling ½ your opponent’s total is a fumble. Rolling 2x your opponent’s Leadership +2 inspired by a leader on your team (1 action) total is a critical hit. SKILLS Multi-Foes -2 Fighting many attackers at once Morale -2 Terrified or Intimidated by opponent Skills are rated from 1 to 20. Underlined skills can be used in combat and have their Burst +1 MD, uses 20% of ammo. Railguns, MGs, miniguns are bursts own special ability tables. Aiming +2 +1MD, takes 2 actions, no bursts 1. Academics INT Literature, history, lore, geography, social sciences Overwatch +2 initiative delayed until target in range 2. Athletics STR Run, climb, swim, jump, resist pain/torture. Long-Range -2 greater than 2x effective range. 3. Business CHA Trading, haggling, finance, negotiation, smuggling. Called Shot -3 Small Target (arm, leg, head) reduces AR by 1 4. Computers INT Hacking, programming, electronic warfare, sensors. Called Shot -5 Tiny Target (eye, hand, weapon) reduces AR by 2 5. Criminal DEX Stealing, lockpicking, drugs, palming. or other effect (blinded, drops wpn., etc.) 6. Cultures SPR Languages, customs, etiquette, streetwise 7. Deception CHA Lying, bluffing, intimidation, cheating, blackmail, scams. Laid Line +2 Spellcasting or Psionics near Laid Line within 500’ 8. Diplomacy CHA Persuasion, oratory, deal-making, alliances, plans, strategy Sexus Point +2 Spellcasting or Psionics at Sexus Point 9.