News Release for Immediate Release

Total Page:16

File Type:pdf, Size:1020Kb

News Release for Immediate Release News release For immediate release Sarah Haasz joins Youth Media Alliance board of directors Montreal, March 6, 2017 – Youth Media Alliance (YMA) is announcing the appointment of a new member to its board of directors: Sarah Haasz, Director of Original Production for DHX Television. She takes over from Michael Goldsmith (Director, Original Programming, DHX Television). YMA thanks him for his generous contribution to the organization. Sarah Haasz As Director of Original Production for DHX Television, Sarah Haasz oversees the creative aspects of development and production for Family Channel, CHRGD, Family Jr. and Télémagino, including series and movies such as The Next Step, Lost & Found Music Studios, Backstage, Gaming Show, Playdate and Justin Time. Sarah was also Creative Producer for The Next Step Live On Stage Tour 2015 & 2016. With over 20 years of experience in television production, Sarah is credited for her work on over 2500 hours of children's programming in a variety of genres. Her previous roles include Executive in Charge of Production for CBC Children's and Youth Department, Director of Development for Bardel Entertainment and Production Executive for YTV, TreehouseTV and Discovery Kids Canada. Sarah was also an instructor at Centennial College in Toronto for the Children's Entertainment Post Graduate Program. The YMA board of directors consists of the following members: Co-Chairs Guillaume Aniorté, Frima Studio J.J. Johnson, Sinking Ship Entertainment Treasurer Vince Commisso, 9 Story Media Group Secretary Michele Paris, Knowledge & BBC kids Members Judith Beauregard, Tobo Frank Falcone, Guru Studio Athena Georgaklis, Nelvana Laurent Guérin, Groupe Média TFO Sarah Haasz, DHX Television Madeleine Lévesque, Sardine Productions Ira Levy, Breakthrough Entertainment Marie McCann, Kids’ CBC Peter Moss, PDM Entertainment Alexandra Raffé, Thunderbird Entertainment – 30 – Contact: Lyne Côté, Youth Media Alliance, 514-597-6809, [email protected] .
Recommended publications
  • Annual Report 2007
    _ANNUAL REPORT _2007 _Toronto _Montréal 2 Carlton St. 4200 Saint-Laurent Blvd Suite 1709 Suite 503 Toronto, Ontario M5B 1J3 Montréal, Québec H2W 2R2 Telephone : 416.977.8154 Telephone : 514.845.4418 Fax : 416.977.0694 Fax : 514.845.5498 E-mail : [email protected] E-mail : [email protected] www.bellfund.ca www.fondsbell.ca years _OVERVIEW OF THE BELL BROADCAST AND NEW MEDIA FUND MANDATE FINANCIAL PARTICIPATION - PRODUCTION PROGRAM To advance the Canadian broadcasting system, the Bell Fund encourages and funds the creation of excellent Canadian digital media, promotes partnerships • The new media component is eligible for a grant not to exceed ELIGIBLEand sustainable APPLICANTS businesses in the broadcast and new media sectors, engages 75% of its costs of production to a maximum of $250,000. in research and sharing knowledge and enhances the national and international profile of industry stakeholders. • The new media component is also eligible for a bonus to match any broadcaster cash contribution, to a maximum of $100,000. • The television component is eligible for a grant based on 75% • Must be Canadian, and in the case of a company, of the broadcast licence fee to a maximum of $75,000. must be Canadian-controlled. ELIGIBLE PROJECTS FINANCIAL• The PARTICIPATION television component - eligibility amount may be doubled • Must be an independent producer or broadcaster-affiliated DEVELOPMENT to a maximum PROGRAM of $150,000, if the program is shot and broadcast production company. in High Definition HD format (“HD Bonus”) • Must include both a new media component as well as a television component. • The new media component is eligible for a grant not to exceed 75% of the costs of development to a maximum of $50,000.
    [Show full text]
  • Rapport D'activité 2012-2013 Fonds De Développement Et De
    2012-2013 RAPPORT D’ACTIVITÉ Fonds de développement et de reconnaissance des compétences de la main-d’œuvre RAPPORT D’ACTIVITÉ COMMISSION DES PARTENAIRES DU MARCHÉ DU TRAVAIL FONDS DE DÉVELOPPEMENT ET DE RECONNAISSANCE DES COMPÉTENCES DE LA MAIN-d’œUVRE RAPPORT D’ACTIVITÉ 2012-2013 On peut consulter le présent document dans le site de la Commission des partenaires du marché du travail, à l’adresse www.cpmt.gouv.qc.ca. RÉDACTION Direction du soutien au développement de la main-d’œuvre Commission des partenaires du marché du travail ÉDITION Direction des communications Ministère de l’Emploi et de la Solidarité sociale Dépôt légal – Bibliothèque et Archives nationales du Québec, 2013 Dépôt légal – Bibliothèque et Archives Canada, 2013 ISBN : 978-2-550-68970-6 (imprimé) ISBN : 978-2-550-68971-3 (PDF) © Gouvernement du Québec MONSIEUR JACQUES CHAGNON Président de l’Assemblée nationale du Québec Hôtel du Parlement Québec (Québec) G1A 1A4 MONSIEUR LE PRÉSIDENT, Conformément aux articles 41 et 42 de la Loi favorisant le développement et la reconnaissance des compétences de la main-d’œuvre, j’ai l’honneur de vous soumettre le rapport d’activité concernant son application, ainsi que les états financiers du Fonds de développement et de reconnaissance des compétences de la main-d’œuvre pour l’exercice financier ayant pris fin le 31 mars 2013. Je vous prie d’agréer, Monsieur le Président, l’expression de mes sentiments les meilleurs. La ministre de l’Emploi et de la Solidarité sociale, ministre du Travail, ministre responsable de la Condition féminine,
    [Show full text]
  • Investir Au Canada – Proposition De Valeur Médias Numériques : Jeux
    [ MÉDIAS NUMÉRIQUES ] [ MÉDIAS NUMÉRIQUES : JEUX VIDÉO, ANIMATION ET EFFETS VISUELS ] Avantages concurrentiels du Canada SECTEUR DES MÉDIAS NUMÉRIQUES DU CANADA L’industrie canadienne des médias numériques est en plein essor, et le Canada est reconnu comme un chef de file mondial en matière de mise au point de jeux vidéo, d’animation et d’effets visuels. La vaste expertise du Canada dans le secteur des médias numériques englobe aussi des domaines comme la conception de sites Web, le réseautage social, l’éducation, les soins de santé et la publicité. Au Canada, l’industrie des médias numériques emploie plus de 50 000 personnes et génère des revenus annuels de quelque 7,5 milliards de dollars; aussi le pays est-il l’une des principales destinations d’investissement pour les entreprises mondiales de médias numériques.1 JEUX NUMÉRIQUES L’industrie canadienne des jeux numériques poursuit sa croissance, mettant de l’avant de nouvelles technologies et de nouvelles plateformes qui présentent autant d’occasions inédites de développement pour les investisseurs étrangers. Le Canada est un acteur prépondérant de l’industrie mondiale des jeux numériques, autant pour la taille de cette industrie que pour la qualité des talents et des ressources qu’elle mobilise. En 2012, les 329 studios de jeux vidéo du Canada ont contribué à hauteur de plus de 2,3 milliards de dollars au produit intérieur brut du pays.2 Avec ses 16 500 employés à plein temps, l’industrie canadienne des jeux numériques se classe au troisième rang mondial en importance. L’on doit aux studios canadiens la mise au point d’un jeu pour chaque tranche de six jeux pour console les plus vendus.3 Parmi les titres canadiens à grand succès, on trouve Assassin’s Creed (Ubisoft), Mass Effect (EA/BioWare), FIFA Soccer (EA Sports) ainsi que le succès de 2013 de Next Level Games, Luigi’s Mansion: Dark Moon.
    [Show full text]
  • CORUS ENTERTAINMENT INC. SIGNIFICANT EVENTS Fiscal 2007
    CORUS ENTERTAINMENT INC. SIGNIFICANT EVENTS Fiscal 2007 Year-End Results Fiscal 2007 full-year financial results saw the Company meet all of its financial guidance targets and deliver the highest revenue and segment profit to-date. Consolidated revenues for the year were $769 million, up 6% from $726 million last year. Consolidated segment profit for the year was $241 million, up 13% from $214 million last year. Net income for the year was $107 million for the year compared to $35.5 million in 2006. August 31, 2007. Dividend Payment The Company paid a monthly dividend of $0.0825 and $0.08333 to holders of its Class A and Class B shares respectively. August 16, 2007. Partnership with Hearst to Launch Cosmopolitan TV in Canada The Company announced it has partnered with Hearst Corporation on a strategic joint venture to bring Cosmopolitan Television to Canada. Inspired by Cosmopolitan, the world’s best-selling young women’s magazine, the 24-hour digital channel for women will launch in early 2008. Cosmopolitan TV Canada joins Cosmopolitan Television networks in Spain and throughout Latin America. August 9, 2007. Deal to Sell CHRC-AM (Info 800AM) The Company announced it had reached an agreement to sell radio station CHRC-AM (Info 800 AM). The transaction is subject to approval by the CRTC. July 30, 2007. Dividend Payment The Company paid a monthly dividend of $0.0825 and $0.08333 to holders of its Class A and Class B shares respectively. July 6, 2007. CJZZ 99.1 Cool FM and CKBT 91.5 The Beat Acquisitions Approved The CRTC approved the Company’s purchase of Winnipeg radio station CJZZ 99.1 Cool FM and Kitchener radio station CKBT 91.5 The Beat from CanWest MediaWorks.
    [Show full text]
  • (“Agreement”) Covering FREELANCE WRITERS of THEATRICAL FILMS
    INDEPENDENT PRODUCTION AGREEMENT (“Agreement”) covering FREELANCE WRITERS of THEATRICAL FILMS TELEVISION PROGRAMS and OTHER PRODUCTION between The WRITERS GUILD OF CANADA (the “Guild”) and The CANADIAN MEDIA PRODUCTION ASSOCIATION (“CMPA”) and ASSOCIATION QUÉBÉCOISE DE LA PRODUCTION MÉDIATIQUE (“AQPM”) (the “Associations”) March 16, 2015 to December 31, 2017 © 2015 WRITERS GUILD OF CANADA and CANADIAN MEDIA PRODUCTION ASSOCIATION and the ASSOCIATION QUÉBÉCOISE DE LA PRODUCTION MÉDIATIQUE. TABLE OF CONTENTS Section A: General – All Productions p. 1 Article A1 Recognition, Application and Term p. 1 Article A2 Definitions p. 4 Article A3 General Provisions p. 14 Article A4 No Strike and Unfair Declaration p. 15 Article A5 Grievance Procedures and Resolution p. 16 Article A6 Speculative Writing, Sample Pages and Unsolicited Scripts p. 22 Article A7 Copyright and Contracts; Warranties, Indemnities and Rights p. 23 Article A8 Story Editors and Story Consultants p. 29 Article A9 Credits p. 30 Article A10 Security for Payment p. 41 Article A11 Payments p. 43 Article A12 Administration Fee p. 50 Article A13 Insurance and Retirement Plan, Deductions from Writer’s Fees p. 51 Article A14 Contributions and Deductions from Writer’s Fees in the case of Waivers p. 53 Section B: Conditions Governing Engagement p. 54 Article B1 Conditions Governing Engagement for all Program Types p. 54 Article B2 Optional Bibles, Script/Program Development p. 60 Article B3 Options p. 61 Section C: Additional Conditions and Minimum Compensation by Program Type p. 63 Article C1 Feature Film p. 63 Article C2 Optional Incentive Plan for Feature Films p. 66 Article C3 Television Production (Television Movies) p.
    [Show full text]
  • CMF 2020-2021 Development Historic Performance Project List.Xlsx
    2020‐2021 Development Envelope Calculation ‐ Historic Performance Factor Credit ‐ Eligible Project List This list is a companion to the review of Development Historic Performance eligible projects for individual broadcasters and shows CMF funding eligible for Development Historic Performance factor credit. The list below includes all Development Envelope‐supported television and digital media component projects from 2016‐2017, 2017‐2018, and 2018‐2019 with updated development envelope commitment amounts. As at January 31, 2020 Project Title CMF ID # Phase # Applicant (principal) Company Total (if appli‐ Development cable) envelope commitments $ 419 302150 N/A Sarrazin Productions Inc. 50,247 1871 305894 N/A Screen Siren Pictures Inc. 40,657 #elleaussi 305917 N/A DATSIT Sphère inc. 67,032 #relationshipgoals I 305121 N/A Hungry Eyes Media Inc. 56,374 100 Days to Victory I 146836 1 Bristow Global Media Inc. 21,770 14837 choses à savoir I 302917 N/A Productions KOTV Inc. 33,270 150 Doc Project 145309 1 150 Doc Production Inc. 20,000 180 jours I 146787 1 Gestion Avanti Ciné Vidéo Inc. 3,000 2 bleus I 306578 N/A Maki Media inc 13,500 2 Bucks and Change I 146890 N/A DHX Media (Toronto) Ltd. 22,112 2 Wiseman 143929 2 Téléfiction Productions inc. 23,660 21 Thunder II 301723 N/A PMA Productions Inc. 33,369 Paperny Films Development (2) 40 Days at Sea I 146885 1 Inc. 46,500 422 (Le) I 144574 2 Blach Films Inc. 17,097 4Player I 146867 1 Sinking Ship Entertainment Inc. 51,806 5 Prochains (Les) III 146815 1 Gestion Avanti Ciné Vidéo Inc.
    [Show full text]
  • Frima Studio’S Zombie Tycoon 3D Zombies Invade Browsers
    Adobe Flash Platform Success Story Frima Studio’s Zombie Tycoon 3D zombies invade browsers Frima Studio inspired to bring its Zombie Tycoon game console to browsers, using new capabilities in the Adobe® Flash® Platform to deliver astonishing 3D experiences to vast new audience Frima Studio Staffed with 275 artists and programmers, Frima Studio is a prominent game Quebec City, Canada development firm. Since its inception in 2003, Frima has served clients including www.frimastudio.com Electronic Arts, Warner Brothers, and Nickelodeon. Known for producing high- caliber multiplatform and Flash games that are as remarkable artistically as they are technically, Frima has thrown open the door to 3D Flash gaming in the browser. The new 3D technology found in Adobe Flash Player is one of Frima’s secret weapons, enabling the firm to liberate its 3D Zombie Tycoon game from the confines of a console, bringing the most eye-popping, high-performance 3D gaming experiences imaginable to the widest number of devices. This big win is attributable to the marked advancements in Adobe Flash Platform runtimes— specifically Adobe Flash Player, which is already installed on 98% of the world’s Internet-connected computers. Zombie Tycoon, one of Frima Studio’s most popular 3D games, was first released in 2009 as one of the original six games for the Sony PlayStation Portable (PSP) Mini. Back then, Frima built the game using a full-blown console engine specific to the PSP platform. Now, Frima Studio brought Zombie Tycoon from the PSP platform to the browser, using the Adobe Flash Platform to bring astonishing 3D experiences to web gamers as never before.
    [Show full text]
  • ANNUAL REPORT 2016 the Bell Fund’S Mandate Is to Advance the Canadian Broadcasting System
    ANNUAL REPORT 2016 The Bell Fund’s mandate is to advance the Canadian broadcasting system The Bell Fund: • encourages and funds the creation of excellent Canadian digital media • stimulates partnerships and sustainable businesses in the broadcast, distribution and digital/new media sectors • funds, undertakes or publishes research and shares knowledge • enhances the national and international position of industry stakeholders Since 1997 the Bell Fund has received over $190 million in financial contributions from Bell TV to support the development and production of cross-platform digital media and TV content. In 2001 the Bell Fund was awarded an endowment of $10 million from Bell TV, as a result of a tangible benefits package. The revenues generated by this endowment are made available for development funding. 2 ANNUAL REPORT 2016 MANDATE 2 CHAIR’S MESSAGE 4 BOARD OF DIRECTORS 6 STAFF 9 2016 RESULTS 11 BROADCASTERS 14 PRODUCTION 15 English Projects 16 French Projects 44 CANADA 150 58 PERFORMANCE ACCELERATOR 59 English Projects 60 French Projects 60 DEVELOPMENT 61 English Projects 62 French Projects 63 TV DEVELOPMENT ONLINE 64 English Projects 65 French Projects 65 PROFESSIONAL DEVELOPMENT 66 MEASURE OF SUCCESS 68 2016 AWARDS 70 3 Chair’s Message Bell Fund supports the development, production, and discoverability As we begin our 20th year, of innovative digital content associated with television programs as Bell Fund is vigorously well as industry professional development and research. In 2016 The working with producers to Bell Fund awarded grants totaling $21.3 million to 176 English and adapt to the new norms French language projects benefitting 77 digital media production/ in our industry.
    [Show full text]
  • Le Programme De Production Télé
    1 Programme.indd 1 21/05/14 01:17:49 MERCI AUX commanditaires dU GaLa dEs PrIx d’excElLeNcE 2014 GRAND COMMANDITAIRE COMMANDITAIRES PRESTIGE COMMANDITAIRES EXCELLENCE 2 Programme.indd 2 21/05/14 01:17:51 Le 27 mai à la Maison de Radio-Canada, studio 48 Remerciements spéciaux L’Alliance Médias Jeunesse souhaite remercier le comité consultatif des Prix d’excellence 2014 : GUILLAUME ANIORTÉ / Toboggan Studio HÉLÈNE ARCHAMBAULT / Télé-Québec DOMINIQUE BAZAY / Bell Média JUDITH BEAUREGARD / Toboggan Studio MARIE COLLIN PASCALE CUSSON / Au-delà du réal PIERRE GRÉGOIRE / Zone 3 FRANCINE LAPRADE DOMINIQUE MENDEL / Echo Media Index et déroulement de la soirée Équipe . 4. Mot des co-présidents . 5. Mot de la directrice générale . 6. Mot d’un cofondateur . 7 Énoncé de qualité . 8 Membres du jury . 9. Meilleurs contenus interactifs . 18. Prix de la relève . .20 Meilleures émissions de télévision . .22 Prix coup de cœur . 25. Meilleure websérie . 26 Meilleur projet transmédia . 27. Prix pour une carrière vouée à l’excellence . 28. Prix du public . 30. Prix des parents . 31 Grand Prix d’excellence . .33 Réception du 40e anniversaire de l’AMJ . 33. 3 Programme.indd 3 21/05/14 01:17:51 ALLIANCE médias jeunesse CONSEIL D’ADMINISTRATION Co-présidents Administrateurs MICHÈLE FORTIN / Télé-Québec GUILLAUME ANIORTÉ / Toboggan Studio J.J. JOHNSON / Sinking Ship Entertainment CAROLE BONNEAU / TELETOON Canada MICHAEL GOLDSMITH / Family Channel Trésorier MADELEINE LÉVESQUE / Sardine Productions VINCE COMMISSO / 9 Story Entertainment IRA LEVY / Breakthrough Entertainment
    [Show full text]
  • View the Revised S2018 Advance Program
    PLAN YOUR EXPERIENCE ADVANCE PROGRAM The 45th International Conference & Exhibition on Computer Graphics and Interactive Techniques TABLE OF CONTENTS SCHEDULE AT A GLANCE ................................................... 3 CURATED CONTENT REASONS TO ATTEND ......................................................... 6 SIGGRAPH 2018 offers several events and sessions that are individually chosen by program chairs to CONFERENCE OVERVIEW ...................................................7 address specific topics in computer graphics and interactive techniques. CONFERENCE SCHEDULE ................................................ 10 Curated content is not selected through the regular APPY HOUR ..........................................................................19 channels of a comprehensive jury. ART GALLERY ......................................................................20 ART PAPERS........................................................................23 INTEREST AREAS SIGGRAPH brings together a wide variety of BUSINESS SYMPOSIUM ...................................................25 professionals who approach computer graphics and COMPUTER ANIMATION FESTIVAL: interactive techniques from different perspectives. ELECTONIC THEATER ........................................................26 Our programs and events align with five broad interest areas (listed below). Use these interest areas to help COMPUTER ANIMATION FESTIVAL: VR THEATER ........ 27 guide you through the content at SIGGRAPH 2018. COURSES .............................................................................28
    [Show full text]
  • List Participants Movie 2017.Xlsx
    CARTOON MOVIE 2017 List of participants (dated 8 March) DISTRIBUTORS Aerofilms Dvorakova Katerina Czech Republic Agora Films Moreaux Marc Switzerland Angel Films Solvsten Thomsen Peter Denmark Arsenal Filmverleih Schaeffer Käte Germany BAC Films Hofmann Alexis France Beta Film Schmitt Claudia Germany BIM Distributiozione Loiacono Eleonora Italy BIR Film Şahin Tunç Turkey Capella Film Motina Nadezda Russia Carlotta Films Delvaux Inès France CAT Bakumenko Oksana Ukraine CCS Media Cho Chanse South Korea Cinéart de Haan Arnaud Belgium Cinema Mondo Siltala Mika Finland Cinéma Public Films (CPF) Rebondy Valentin France Cinemanse Lajunen Hanna Finland Cinepolis (SVoD) Albarran Paulina Mexico Clarovideo (SVoD) Bouche Claudia USA Company L Lee Hyeongjoo South Korea Comprehensive Licensing Solutions (CLS Media) Burzyantsev Alexey Russia Cottonwood Media Carrera Zoé France Cottonwood Media Tourneux Samuel France Dandelooo Pétry-Sirvin Emmanuèle France Diaphana Distribution Salin Cécile France DreamWorks Animation Page Shelley United Kingdom Enchanted Animation Burford Louise United Kingdom EnterMode Corp. Lee Bruce D. South Korea Entertainment One (eOne) Dumont Olivier United Kingdom Europa Distribution Eloy Christine Belgium EUROZOOM Brosolo Romain France Family Films Moussié Jean-François France Filmkompaniet Alpha Carpelan Tom Finland Films Sans Frontières (FSF) Moravioff Galeshka France Films4You Abreu Joao Paulo Portugal Folimage Distribution Templier Dominique France Folkets Bio Strand Rose-Marie Sweden francetv distribution (FTD) Delahaye
    [Show full text]
  • Dynamics of Digital Ecosystems in Canada: the Case of the Video Game Industry in Montreal
    Creating Digital Opportunity Fourth Annual Partnership Network Conference Montreal, 1-3 May 2017 Dynamics of digital ecosystems in Canada: The case of the video game industry in Montreal Patrick Cohendet, David Grandadam, Chahira Mehouachi, Laurent Simon HEC Montréal Mosaic The video game industry: a flagship of creative industries Creative industries (Caves, 2000; Asheim & Gertler, 2005; Asheim & Vang, 2005) are at the crossroads of… • Arts and culture → Symbolic knowledge: highly context-specific, strong local component • Science and technology → Analytical knowledge: weakly context-specific, highly global • Business and economics → Synthetic knowledge: only partially context-specific Video game industry: about 50% artistic/symbolic 50% analytical/synthetic. 2 On video games October 2016 3 Industry trends in video games • Several radical transformations following the increased globalization of markets, the digitalization of the economy, the disaggregation of value chains and the worldwide dispersion of their activities. • Greater complexity, accompanied by a greater commodification of the various elements that make up for a game (art, music, software, etc.) • Opening of new markets (new platforms, new game types, new audiences, etc.) → Tension between niche markets vs. global markets 4 Many specialized clusters… “Shanghai? They do animals!”… “Kiev, it’s all about PC… Programming.” “For vehicules, we have guys in Newcastle...” “Vietnam: they just want all the middle segments of the value chain” “Singapore: the waves in oceans !” “You
    [Show full text]