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Annual Report 2007
_ANNUAL REPORT _2007 _Toronto _Montréal 2 Carlton St. 4200 Saint-Laurent Blvd Suite 1709 Suite 503 Toronto, Ontario M5B 1J3 Montréal, Québec H2W 2R2 Telephone : 416.977.8154 Telephone : 514.845.4418 Fax : 416.977.0694 Fax : 514.845.5498 E-mail : [email protected] E-mail : [email protected] www.bellfund.ca www.fondsbell.ca years _OVERVIEW OF THE BELL BROADCAST AND NEW MEDIA FUND MANDATE FINANCIAL PARTICIPATION - PRODUCTION PROGRAM To advance the Canadian broadcasting system, the Bell Fund encourages and funds the creation of excellent Canadian digital media, promotes partnerships • The new media component is eligible for a grant not to exceed ELIGIBLEand sustainable APPLICANTS businesses in the broadcast and new media sectors, engages 75% of its costs of production to a maximum of $250,000. in research and sharing knowledge and enhances the national and international profile of industry stakeholders. • The new media component is also eligible for a bonus to match any broadcaster cash contribution, to a maximum of $100,000. • The television component is eligible for a grant based on 75% • Must be Canadian, and in the case of a company, of the broadcast licence fee to a maximum of $75,000. must be Canadian-controlled. ELIGIBLE PROJECTS FINANCIAL• The PARTICIPATION television component - eligibility amount may be doubled • Must be an independent producer or broadcaster-affiliated DEVELOPMENT to a maximum PROGRAM of $150,000, if the program is shot and broadcast production company. in High Definition HD format (“HD Bonus”) • Must include both a new media component as well as a television component. • The new media component is eligible for a grant not to exceed 75% of the costs of development to a maximum of $50,000. -
Marketing 2.0
JEDE AUSGABE MIT FIRMENREGISTER UND PRAKTIKUMSBÖRSE 06/2010 € 6,90 MAGAZIN FÜR SPIELE-ENTWICKLUNG UND BUSINESS-DEVELOPMENT magazin MARKETING 2.0 MINIMALE MITTEL, MAXIMALE AUFMERKSAMKEIT: WIE IHRE SPIELE FACEBOOK, USER-RATINGS UND GAMESTAR EROBERN PROJEKTMANAGEMENT PROGRAMMIERUNG GAME DESIGN DIE FÜNF ERFOLGSFAKTOREN WIE BIGPOINT DIE PERFORMANCE TUTORIALANALYSE VON SECHS VON SPIELEPRODUKTIONEN VON DARK ORBIT OPTIMIERT HAT GROSSEN FACEBOOK-SPIELEN gs_sh_mg_06_2010_Titel 1 19.10.10 12:38 gs_sh_MG_06_Playgenic.indd 1 11.10.10 10:56 Editorial Start Making Games Zurück in die Zukunft Neuer Stoff für Theorie und Praxis Heiko Klinge Genau fünf Jahre sind seitdem vergangen. Fünf Jahre, in denen sich viel verändert hat: der end- W ir schreiben den November 2005: Die gültige Durchbruch für Online-Magazine, der Zweitausgabe unseres Entwicklermaga- Siegeszug der sozialen Netzwerke oder auch das ist Chefredakteur vom zins verlässt die Druckerei und macht sich auf Comeback der Indie-Developer. Insofern fanden Making Games Magazin. den Weg zu unseren Lesern – damals nur ein wir es nicht nur aus nostalgischen, sondern paar Hundert, die uns auf Anhieb ihr Vertrauen auch aus praktischen Gründen ganz passend, www geschenkt haben. Feedback auf unser neues Ba- Markus erneut um einen Artikel zu seinem Lieb- by ist rar, im Redaktionsteam herrscht deshalb lingsthema »PR-Material« zu bitten. Das gerade- makinggames.de immer noch eine gewisse Unsicherheit: Kommt zu monumentale Ergebnis finden Sie im Rah- Immer wenn Sie diesen Hinweis bei einem Artikel sehen, möchten wir unser Heft in der Branche an? Wie relevant sind men unserer Titelstory »Marketing 2.0« auf den Sie auf ergänzende oder vertiefende unsere Themen? Doch am Erscheinungstag der Seiten 14 bis 21. -
Combo Guide by Tekkenomics Mycheatsblog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics
1UP Network: 1UP | GameVideos | MyCheats | GameTab Welcome, Guest [Sign in / Register ] My Page Tracked Games Tracked Boards nbsp; ALL 6 Or Browse by: All | Nintendo DS | PC | PS2 | PS3 | PSP | Wii | Wireless | Xbox 360 post your "ranks" Tekken 5: Dark Resurrection Posted on Apr 14, 2009 for PSP. Also available on Arcade PS3 by ff12fan.1up.com Publisher: Namco Bandai 0 Replies Genre: Fighting Release Date: N/A ESRB Rating: Rating Pending 1UP'S Tekken 5: Dark Resurrection Game Page OVERVIEW SUPERGUIDE FAQS CHEATS FORUM GAME HELP VIDEOS IMAGES FILES FAQ Help [ Back to FAQ Index ] Type Title Contributor Rep Date Added Rating Combo Guide by Tekkenomics MyCheatsBlog Jul 30, 2007 11:57:56 AM Combo Guide by Tekkenomics Type: In -Depth Description: Version: Status: Complete Tekken: Dark Resurrection Wild FAQ Version 1.1 --------- ------- | / | / ------- |\ | | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Dark Resurrection (+.[___]·:·) Written by: Kenneth Walton (Wild Man X) Written on: July 8, 2007 E-mail: [email protected] Website: Tekkenomics (Listed below) AIM: Tekkenomics This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Fighter Specific Legend Commands (FSLC) 7. Definitions 8. New Moves / Changed Commands 9. Changed Move Properties 10. Hidden Moves 11. Combo List 12. Customized Outfits 13. Tekken DR PSP Secrets / Unlockables / Nice-To-Know 14. Questions 15. Special Thanks 16. About Tekkenomics 17. About The Author 18. -
Rapport D'activité 2012-2013 Fonds De Développement Et De
2012-2013 RAPPORT D’ACTIVITÉ Fonds de développement et de reconnaissance des compétences de la main-d’œuvre RAPPORT D’ACTIVITÉ COMMISSION DES PARTENAIRES DU MARCHÉ DU TRAVAIL FONDS DE DÉVELOPPEMENT ET DE RECONNAISSANCE DES COMPÉTENCES DE LA MAIN-d’œUVRE RAPPORT D’ACTIVITÉ 2012-2013 On peut consulter le présent document dans le site de la Commission des partenaires du marché du travail, à l’adresse www.cpmt.gouv.qc.ca. RÉDACTION Direction du soutien au développement de la main-d’œuvre Commission des partenaires du marché du travail ÉDITION Direction des communications Ministère de l’Emploi et de la Solidarité sociale Dépôt légal – Bibliothèque et Archives nationales du Québec, 2013 Dépôt légal – Bibliothèque et Archives Canada, 2013 ISBN : 978-2-550-68970-6 (imprimé) ISBN : 978-2-550-68971-3 (PDF) © Gouvernement du Québec MONSIEUR JACQUES CHAGNON Président de l’Assemblée nationale du Québec Hôtel du Parlement Québec (Québec) G1A 1A4 MONSIEUR LE PRÉSIDENT, Conformément aux articles 41 et 42 de la Loi favorisant le développement et la reconnaissance des compétences de la main-d’œuvre, j’ai l’honneur de vous soumettre le rapport d’activité concernant son application, ainsi que les états financiers du Fonds de développement et de reconnaissance des compétences de la main-d’œuvre pour l’exercice financier ayant pris fin le 31 mars 2013. Je vous prie d’agréer, Monsieur le Président, l’expression de mes sentiments les meilleurs. La ministre de l’Emploi et de la Solidarité sociale, ministre du Travail, ministre responsable de la Condition féminine, -
Xbox 360 Fact Sheet June 2009
Xbox 360 Fact Sheet June 2009 Product Overview: The Xbox 360 video game and entertainment system invites you into a limitless world of entertainment where the best games and social entertainment experiences come seamlessly together with your personal pictures and music library — all starting at an estimated retail price (ERP) of just $199 (U.S.). Share your experiences anytime with friends in your living room or with friends around the globe on Xbox LIVE. With the addition of currently code-named “Project Natal,” Xbox 360 will introduce a whole new way to play that will capture your body, voice and imagination, transforming social gaming and entertainment forever. For families just starting to play together or seasoned gamers, Xbox 360 offers something for everyone at a great price. Features: The following are key features of Xbox 360: • Even more value for your dollar. For less than it costs to treat a family of four to a day at Disneyland, your Xbox 360 system gives you limitless fun and entertainment, any night of the week. There has never been a better time to own Xbox 360, the video game and entertainment system that connects you to the games, entertainment and people you love. • A whole new way to play. Xbox 360 introduces a brand-new vision for home entertainment “Project Natal.” When it becomes available, “Project Natal” will be controller-free fun that makes interacting with friends, games and entertainment on Xbox 360 more natural and easier than ever. “Project Natal” uses a sensor to track your body movement — it even listens to your voice. -
Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil
Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil Abstract Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports. Keywords: Entrepreneurial Ecosystem, Digital Gaming, Business Growth, UK, Brazil, China 1. Introduction When video game Grand Theft Auto V came out in September 2013, it quickly broke six Guinness world records including the highest revenue generated within 24 hours ($815.7 million) and the fastest entertainment property to reach $1 billion in sales (within three days of releasing) which were previously held by blockbuster movies like The Avengers and Avatar (Lynch 2013). This achievement is a manifestation of the growth in the digital gaming industry: since mid-1980s, the industry has grown annually by between 10% and 15% (Zackariasson and Wilson 2010; Marchand and Hennig-Thurau 2013; Newzoo 2018). In comparison, the estimated compound annual growth rate (CAGR) between 2018 and 2023 for global entertainment and media industry, which the digital gaming industry is part of, is at 4.3% (PwC 2019). -
Investir Au Canada – Proposition De Valeur Médias Numériques : Jeux
[ MÉDIAS NUMÉRIQUES ] [ MÉDIAS NUMÉRIQUES : JEUX VIDÉO, ANIMATION ET EFFETS VISUELS ] Avantages concurrentiels du Canada SECTEUR DES MÉDIAS NUMÉRIQUES DU CANADA L’industrie canadienne des médias numériques est en plein essor, et le Canada est reconnu comme un chef de file mondial en matière de mise au point de jeux vidéo, d’animation et d’effets visuels. La vaste expertise du Canada dans le secteur des médias numériques englobe aussi des domaines comme la conception de sites Web, le réseautage social, l’éducation, les soins de santé et la publicité. Au Canada, l’industrie des médias numériques emploie plus de 50 000 personnes et génère des revenus annuels de quelque 7,5 milliards de dollars; aussi le pays est-il l’une des principales destinations d’investissement pour les entreprises mondiales de médias numériques.1 JEUX NUMÉRIQUES L’industrie canadienne des jeux numériques poursuit sa croissance, mettant de l’avant de nouvelles technologies et de nouvelles plateformes qui présentent autant d’occasions inédites de développement pour les investisseurs étrangers. Le Canada est un acteur prépondérant de l’industrie mondiale des jeux numériques, autant pour la taille de cette industrie que pour la qualité des talents et des ressources qu’elle mobilise. En 2012, les 329 studios de jeux vidéo du Canada ont contribué à hauteur de plus de 2,3 milliards de dollars au produit intérieur brut du pays.2 Avec ses 16 500 employés à plein temps, l’industrie canadienne des jeux numériques se classe au troisième rang mondial en importance. L’on doit aux studios canadiens la mise au point d’un jeu pour chaque tranche de six jeux pour console les plus vendus.3 Parmi les titres canadiens à grand succès, on trouve Assassin’s Creed (Ubisoft), Mass Effect (EA/BioWare), FIFA Soccer (EA Sports) ainsi que le succès de 2013 de Next Level Games, Luigi’s Mansion: Dark Moon. -
Zach Hanks Assistant Professor Stephen F
ZACH HANKS ASSISTANT PROFESSOR STEPHEN F. AUSTIN STATE UNIVERSITY 515 King Street | Nacogdoches, TX 75961 310.498.6752 | [email protected] • Inspiring and relatable teaching artist who brings an emphasis on the practical, simple, and applicable to the classroom. • Industry veteran with experience training actors of all levels. • Offers compassion, encouragement, humor, and a deep commitment to the success of each student. • Enthusiastic collaborator and colleague who contributes with patience, diplomacy, and warmth. EDUCATION DEGREES M.F.A. Theater (Acting) 2004 University of South Carolina Columbia, SC B.A. Theatre, East Asian Studies 1998 Washington and Lee University Lexington, VA cum laude Diploma 1996 Kansai Gaikokugo Daigaku Osaka, JAPAN ADDITIONAL TRAINING Kelly Ward, Marsha Goodman, Collette Sunderman Burbank, CA Voice Acting for Animation 2011 Stefan Rudnicki, Gabrielle de Cuir, Skyboat Media Sherman Oaks, CA Audiobook Narration Technique 2011 Jeremy Hall, Insomniac Games Burbank, CA Video Game Voice Acting 2011 Tom Keegan Los Angeles, CA Motion Capture Acting Technique 2011 Robert Easton, Eliza Jane Schneider Los Angeles, CA Accents & Dialects 2007 – 2010 Leigh Gilbert West Hollywood, CA Commercial Voice Acting 2007 Todd Patrick Breaugh Columbia, SC On-Camera Technique 2004 Sara Romersberger, SMU Theatre Columbia, SC Commedia Dell’ Arte 2003 Eric Hoffman Columbia, SC Meisner Technique, Shakespeare 2002 - 2003 Scot J. Mann, Mercer University Columbia, SC Stage Combat 2002 Paul Wagar, ARK theatre company Los Angeles, CA Voice, Diction, Verse Text 2000 – 2001 Enrico Colantoni North Hollywood, CA Scene Study 1999 The Virginia Tea Party – SAFD Intensive Williamsburg, VA Stage Combat 1998 Alliance Theatre Atlanta, GA Acting – Robert Cohen’s GOTE system 1996 PROFESSIONAL MEMBERSHIPS VASTA – Voice and Speech Trainers Association 2012 – present SAG–AFTRA 2012 – present AFTRA 2007 – 2012 SAG 2005 – 2012 PUBLISHED WRITING The Art of Voice Acting (4th Edition) by James R. -
CORUS ENTERTAINMENT INC. SIGNIFICANT EVENTS Fiscal 2007
CORUS ENTERTAINMENT INC. SIGNIFICANT EVENTS Fiscal 2007 Year-End Results Fiscal 2007 full-year financial results saw the Company meet all of its financial guidance targets and deliver the highest revenue and segment profit to-date. Consolidated revenues for the year were $769 million, up 6% from $726 million last year. Consolidated segment profit for the year was $241 million, up 13% from $214 million last year. Net income for the year was $107 million for the year compared to $35.5 million in 2006. August 31, 2007. Dividend Payment The Company paid a monthly dividend of $0.0825 and $0.08333 to holders of its Class A and Class B shares respectively. August 16, 2007. Partnership with Hearst to Launch Cosmopolitan TV in Canada The Company announced it has partnered with Hearst Corporation on a strategic joint venture to bring Cosmopolitan Television to Canada. Inspired by Cosmopolitan, the world’s best-selling young women’s magazine, the 24-hour digital channel for women will launch in early 2008. Cosmopolitan TV Canada joins Cosmopolitan Television networks in Spain and throughout Latin America. August 9, 2007. Deal to Sell CHRC-AM (Info 800AM) The Company announced it had reached an agreement to sell radio station CHRC-AM (Info 800 AM). The transaction is subject to approval by the CRTC. July 30, 2007. Dividend Payment The Company paid a monthly dividend of $0.0825 and $0.08333 to holders of its Class A and Class B shares respectively. July 6, 2007. CJZZ 99.1 Cool FM and CKBT 91.5 The Beat Acquisitions Approved The CRTC approved the Company’s purchase of Winnipeg radio station CJZZ 99.1 Cool FM and Kitchener radio station CKBT 91.5 The Beat from CanWest MediaWorks. -
(“Agreement”) Covering FREELANCE WRITERS of THEATRICAL FILMS
INDEPENDENT PRODUCTION AGREEMENT (“Agreement”) covering FREELANCE WRITERS of THEATRICAL FILMS TELEVISION PROGRAMS and OTHER PRODUCTION between The WRITERS GUILD OF CANADA (the “Guild”) and The CANADIAN MEDIA PRODUCTION ASSOCIATION (“CMPA”) and ASSOCIATION QUÉBÉCOISE DE LA PRODUCTION MÉDIATIQUE (“AQPM”) (the “Associations”) March 16, 2015 to December 31, 2017 © 2015 WRITERS GUILD OF CANADA and CANADIAN MEDIA PRODUCTION ASSOCIATION and the ASSOCIATION QUÉBÉCOISE DE LA PRODUCTION MÉDIATIQUE. TABLE OF CONTENTS Section A: General – All Productions p. 1 Article A1 Recognition, Application and Term p. 1 Article A2 Definitions p. 4 Article A3 General Provisions p. 14 Article A4 No Strike and Unfair Declaration p. 15 Article A5 Grievance Procedures and Resolution p. 16 Article A6 Speculative Writing, Sample Pages and Unsolicited Scripts p. 22 Article A7 Copyright and Contracts; Warranties, Indemnities and Rights p. 23 Article A8 Story Editors and Story Consultants p. 29 Article A9 Credits p. 30 Article A10 Security for Payment p. 41 Article A11 Payments p. 43 Article A12 Administration Fee p. 50 Article A13 Insurance and Retirement Plan, Deductions from Writer’s Fees p. 51 Article A14 Contributions and Deductions from Writer’s Fees in the case of Waivers p. 53 Section B: Conditions Governing Engagement p. 54 Article B1 Conditions Governing Engagement for all Program Types p. 54 Article B2 Optional Bibles, Script/Program Development p. 60 Article B3 Options p. 61 Section C: Additional Conditions and Minimum Compensation by Program Type p. 63 Article C1 Feature Film p. 63 Article C2 Optional Incentive Plan for Feature Films p. 66 Article C3 Television Production (Television Movies) p. -
Blockbuster Global Premieres of Medal
Blockbuster Global Premieres of Medal of Honor, Prince of Persia: The Forgotten Sands, and Crackdown 2 Added to Roster of Debuts at Spike TV's 'Video Game Awards 2009' Trio of Premieres Join Halo: Reach, TRON And The Next Star Wars Game As Unveilings Announced Thus FarTwo-Hour Worldwide Event Premieres LIVE On Saturday, December 12 At 8:00 PM ET NEW YORK, Dec 02, 2009 /PRNewswire via COMTEX/ -- The biggest night of the year for the video game industry just got bigger! Today Spike TV confirmed that three highly-anticipated new games - Electronic Arts' Medal of Honor, Ubisoft's Prince of Persia: The Forgotten Sands, and Microsoft's Crackdown 2 - will premiere LIVE at Spike TV's "Video Game Awards 2009," Saturday, December 12 at 8:00 PM ET. The VGAs - which recognize the best games of the year and preview the most anticipated titles of the future - will feature the first-ever look at EA's reboot of Medal of Honor with a world-premiere trailer. For the first time in the franchise's storied 10-year- history, Medal of Honor is leaving the World War II theater and putting players in war-torn Afghanistan. The game introduces the Tier 1 Operator, a relatively unknown entity directly under the National Command Authority who takes on missions no one else in the world can handle. Ubisoft's Prince of Persia: The Forgotten Sands™ is the latest installment in the critically-acclaimed franchise and marks the return to the Prince of Persia® Sands of Time storyline. Scheduled for release in May 2010, Prince of Persia: The Forgotten Sands™ will feature many of the fan-favorite elements from the original series, as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand. -
Companion Gaming: Improving the Quality of Gaming
COMPANION GAMING: IMPROVING THE QUALITY OF GAMING EXPERIENCES THROUGH INTERCONNECTED GAMEPLAY A Thesis by JACOB MACLIN ROSS Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Chair of Committee, Tim McLaughlin Co-Chair of Committee, Jinsil Hwaryoung Seo Committee Member, Dennie Smith Head of Department, Tim McLaughlin December 2013 Major Subject: Visualization Copyright 2013 Jacob Maclin Ross ABSTRACT In recent years, video game publishers and developers such as Ubisoft, Bioware, Microsoft, Capcom, Wideload Games, and NeatherRealm have all attempted to increase brand engagement by means of increased interconnectivity between games of the same franchise, a form of gameplay called companion gaming. In 2011 Chris Early, one of the pioneers of companion gaming, set forth seven principles defining the qualities that exemplify companion game design. This study offers a history of companion gaming, an explanation for how companion gaming improves the quality of the gaming experience, and a modification and extension of the aforementioned principles. Through the use of an analysis of pre-existing companion games, user studies of said companion games, and interviews with industry professionals who have experience working on companion games, a determination of best practices in developing connected gameplay experiences is defined in the form of the “Companion Gaming Design Principles.” Along with the unification of existing knowledge on companion games pertaining to different techniques for designing connectivity, companion game/base game platform combinations, and examples of what has come before, these principles will enlighten developers and publishers wishing to create companion gaming experiences in the future by highlighting the most important aspects of companion game design and how each can affect the user’s experience.