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Azeroth's Histories and People. zeroth is not a gentle land. Conflicts have beset of blood, the previous uniting of forces to destroy the this world for generations — a world that still Burning Legion was enough to cause the leaders to establish manages to survive through civil war, racial war, the truce. and battles over land, magic and Unfortunate timing caused blood to be spilled — again — misunderstandings. Demons plague the between the Alliance and Horde. Just when they proved to be continents, pursuing their own destructive able to fight alongside each other to prevent a greater harm Aagendas; though their army was defeated, they befalling the world, the peace was shattered. yet prove difficult to eliminate completely. For the first time in their history, the Alliance and Horde The undead are another factor, terrifying the citizens and were coexisting without slavery, internment camps or raids. befouling graveyards. Conflict is commonplace, and life spans Then, unknown to both sides, Alliance forces from are short for those who struggle to create a brighter future Lordaeron, led by Admiral Daelin Proudmoore, attacked the from a war-torn past. Horde. The reasoning was vague and ever-changing: The orcs needed to die once and for all; the Horde did not deserve the Present Day vast kingdom of Durotar while the Alliance was hemmed into a rocky, island home; and some even thought Admiral In the western lands of Kalimdor, the Alliance and Horde Proudmoore’s warriors were simply bitter about missing the were both ready to settle into their new homelands, respect final battles of the Third War and needed something on their truce and lick their wounds when unexpected attacks which to slake their aggression. came in the orcs’ new country of Durotar. So now the hackles are raised again. The Horde resents Alliance forces from shattered Lordaeron, led by Admiral the attacks on their homeland. The Alliance, although Daelin Proudmoore, were determined to defeat the orcs once regretting their allies’ actions, aren’t terribly pleased about and for all, against the wishes of the Theramore Alliance the damage done to Theramore when the Horde counter- officials. attacked to destroy Admiral Proudmoore and his forces. Jaina Proudmoore, the Admiral’s daughter and leader of Although Thrall and Jaina Proudmoore still maintain that a the Alliance, respects the orc who fought at her side in the truce holds, this understanding does not always reach the Third War, Warchief Thrall, and wished to keep the truce. lower ranks. Thrall chose to believe her, and when he attacked he The Horde does not travel to Theramore Island, and spared her and her supporters, killing her father and his Alliance caravans and adventurers are warned away from forces. Durotar and Mulgore. When Jaina and Thrall meet, they do In the eastern lands of Lordaeron, Khaz Modan and so in a neutral territory on the Kalimdor mainland, south of Azeroth, hope sputters and threatens to die as the undead Durotar. rampage across the northern lands and demons and orc When Horde and Alliance forces meet on the road, blood is warlocks converge in the south. It is no wonder both the often shed. Alliance and Horde fled west when hope was lost, but there are still a considerable number of stubborn fighters left on the continents, determined to keep their homes regardless of the threat. The Current Climate The truce between the Horde and Theramore Isle is holding, but there are grudges on both sides. Both Alliance and Horde races expand across Kalimdor, settling in whatever habitable locations they can find. Lordaeron remains controlled by the undead, although a civil war rages between Arthas’ Scourge and those undead who have broken his control, called the Forsaken. Demons roam freely across the world, terrorizing what few human forces remain. Although the world has suffered bloodshed and warfare for years, there is still no indication that the turmoil will end soon. Each of the mortal races begins to position itself for what could soon become the most crucial period of time in the world’s history Alliance and Horde A truce holds between the Alliance and the Horde. Even though the history between the two involves raiding, sacking, slavery, internment camps and a lot PART 1 | Races 1 Humans umans are among the youngest races on Humans and orcs maintain a tentative peace along their Azeroth, but they make up for it by being the borders, but clashes are common. Since most of the mighty most populous. With life spans generally human warriors and mages lost their lives during the war shorter than the other races, humans strive against the Burning Legion, only a handful of veteran mages all the harder to achieve great heights in and paladins remain in Theramore. While Ironforge dwarves empire building, exploration and magical and some high elves also occupy the small island city, Hstudy. humans hold the seats of greatest power. Goblin vendors and This aggressive and inquisitive nature leads the human traders are a common sight in and around the rocky isle. nations to become active and influential in the world. Such In the east, Lordaeron still boasts several human was the case prior to the orcs’ original invasion through the settlements, but it is nowhere near the towering symbol of Dark Portal. Human kingdoms suffered greatly in the three humanity’s might that it once was. Hillsbrad and Kul Tiras wars against the orcs and demonic hordes. Many, many are still mostly under human control, and a few settlements humans fell in the Third War, leaving behind battered yet hold out in Silverpine Forest and the Alterac Mountains. unbowed survivors of the Alliance Expedition under the Stormwind, in the southern continent of Azeroth, suffered in command of the sorceress Jaina Proudmoore. This group the First and Second Wars but remained relatively untouched settled on the wild continent of Kalimdor. in the Third. Much of the land regrows from the ashes of the The humans on the eastern continents were not so past, and the city of Stormwind is rebuilt and stands grander fortunate. Lordaeron is decimated, a wasteland now little than before. more than a battlefield for forest trolls, the Scourge, Though the Scourge did not make itself felt in Stormwind, Forsaken, ogres and other creatures. The few humans who the small kingdom faces its own enemies, both from without remain in Lordaeron are ragged and weary, struggling and within. Nevertheless, Stormwind is humanity’s strongest constantly to keep their small settlements free of the villainy nation and a symbol of reclamation and renewal. that boils around them. Stormwind, the first to feel the orcs’ rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies advance on all sides. Humans value virtue, honor and courage, though like all races they also pursue power and wealth. Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a warlike view of diplomancy, swing first ask questions later. Aided by belief in the Holy Light, humans have fought the hardest and endured the most during the wars against the Horde and the Burning Legion. Despite all their tragedies, humans remain hardy and brave, thoroughly committed to building strong societies, reinforcing their kingdoms and reclaiming their nations. Years of war have tempered human resolve, and they are more hardened and determined than ever before. Appearance Humans come from many backgrounds and show the greatest physical variety among all the races. Humans’ skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray or hazel. Human hair is brown, black, blond or red. Men often grow short beards and women wear their hair long. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women. Regions After the end of the Third War, Alliance forces under Jaina Proudmoore sailed to southern Kalimdor. They founded a stronghold called Theramore, a small, walled city on a rocky isle east of Dustwallow Marsh. Theramore Isle and the nearby mainland fall under human control and border Durotar, the orcs’ new homeland, to the north. PART 1 | Races 2 Ability Score Increase. Your ability scores each increase Affiliation: The Alliance by 1. Humans began the Alliance and it could not exist without Human Spirit Once per short rest gain advantage to 1 them. Humans and orcs joined forces to face the Burning saving throw of your choice. Legion four years ago, but old habits returned once they Age. Humans reach adulthood in their late teens and live dispatched the demonic threat. less than a century. Although the Alliance and Horde leaders bear a healthy Alignment. Humans tend toward no particular alignment. respect for each another, old racial hatreds stir within the The best and the worst are found among them. hearts of their troops. Humans also look upon tauren with Size. Humans vary widely in height and build, from barely suspicion, due to the ties tauren have established with orcs. 5 feet to well over 6 feet tall. Regardless of your position in Humans and dwarves have long enjoyed a good that range. your size is Medium. relationship, a bond only strengthened since the dwarves' Speed. Your base walking speed is 30 feet. latest discoveries have energized their archaeological efforts. Languages. You can speak, read, and write Common and Elves are a source of mystery and frustration especially the one extra language of your choice. Humans typically learn the exotic night elves.