Bloodsand Arena Its Sorcerer-King, Kalak, Is Dead

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Bloodsand Arena Its Sorcerer-King, Kalak, Is Dead rumors that its citizenry is in open rebellion, and hunters to your whereabouts. Now desperate, Bloodsand Arena its sorcerer-king, Kalak, is dead. you’ve accepted work with an elf trader name Kaldras. He needed a few able-bodied workers You have joined an elven caravan heading Revision by Baz Stevens from an original to guard his caravan and care for his beasts as southeast. You notice the elves have a few adventure by Chris Tulach. Original version to they journey to Tyr. Once there, Kaldras plans workers along and ask the caravan master, be found at the Wizards of the Coast website to reunite with the rest of his tribe, unload his Kaldras, if he could use a few more hands. He cargo, and pay you 50 gp in ceramic. By posing hires you to guard the caravan and care for his Level 6 as respectable hired hands, you hope to evade beasts. Once in Tyr, you can collect your 50 gp your pursuers and find a new, less colourful in ceramic apiece and either purchase supplies Wilderness backgrounds path when you reach Tyr. there or head to Grak’s Pool, a nearby oasis, to obtain water. Highsun, the hottest month of the year, is brutal The Road to Tyr on everyone, including your band of outcast Urban backgrounds (Poster map) refugees living in the foothills of the Ringing Mountains north of the city-state of Tyr. When Crimson sun, olive sky your gang moved to its current camp during the Tyr is a city-state in chaos, and paradigms across Two moons Athas are snapping. Kalak, one of the nearly cooler months, game was plentiful enough, and Plummeting heat omnipotent sorcerer-kings, is dead. A band of the spirits of the land answered your calls with Cries and moans of the wounded rebels, now known as the Deposers of Kalak, occasional finds of water buried beneath the Creak of wagon and kank cracked stones and within cacti near your laid low the centuries-old tyrant. In the wake of hideout. Now, the oppressive heat has taken a the great arcanists’ downfall, the city’s It’s twilight in the desert outside Tyr. One hour toll on your group of escaped slaves, former oppressive order has crumbled. Factions ago, the party battled desert raiders. Though convicts, and displaced tribal folk. Your band’s struggle for power, snatching at scraps of successful, the caravan took heavy casualties. small stores of water are running dangerously influence and wealth as templars, Kalak’s Each pc is given a scene to rp, then ends each low, and the cacti have long since been agents, struggle to reassert civic authority. with “...during the battle”. Then we flashback to desiccated. Your hunters must travel farther to Howls of anarchy mix with the joyous whoops the combat find prey, and they return with less to eat. The of freed slaves in a cacophony that has yet to camp turns to you, its trusted leader and quiet since the world turned on its head. You #1 thought the bedlam Kalak’s death created fighters, to bring back sustenance before more A weather beaten elf with skin as dark as the would afford you a measure of protection from of your outcast kin die in the rocky badland leather he wears hands you a stone cup with your current troubles. So confident were you hideaway. You gather up your meager some brackish warm water in it. possessions and set out for Tyr, where you hope that you opted to throw the dice in a couple to find a way to earn some coin or barter for questionable financial opportunities. Apparently “You fought well stranger. Where did you learn supplies. Just outside the city-state, you hear those who lost while you gained alerted bounty to wield arms?” The raider is bleeding out. He pushes his bone Encounter level 5 sword across the sand towards you. Kaldras, Elf Raid Leader, level 6 #2 artillery, leader (250 xp) “Don’t leave me to the Bazraags, finish me now. Eladrin Veiled Warrior, level 5 soldier You are on your knees, cradling the head of a elf If you have the guts.” not yet out of boyhood. He will die soon from (200 xp) bloodloss. Encounter level 6 Jossi, level 4 skirmisher (175 xp) Zeburon, custom level 7 soldier elite 2 Elf Dune Striders, level 4 skirmishers “Thank you for your kindness stranger. Do you (600 xp) (350 xp) have a family that will mourn your passing into War Crodlu, level 5 brute (200 xp) Kank Soldier, level 4 soldier (175 xp) the Gray?” Anakore Hunter, level 5 lurker (200 xp) 4 Aarakocra Warrior, level 6 skirmisher minions (252 xp) When Kaldras is bloodied, Tellemon and two #3 dozen guards arrive to break it up. Kaldras the caravan master walks over to you The Elf Market “Hold! Stay your weapons! By the authority of with a severe look on his elven face. Arrival in Tyr (poster map) Arisphistaneles, I order you to cease your violence!” “The raiders have killed my kin, and worse, Hustle and bustle destroyed some of my precious cargo. I expect Horns, chanting Mercenary guards armed with razor-sharp you to remedy both those unfortunate Sweat and dust obsidian spears pour from every nearby situations. Can you prove your worth?” Furtive, paranoid, desperate looks passage. The elves’ eyes flick warily in your direction as they wait to see how you’ll react to Traders in skins, stone and wood the captain’s order. (market map) #4 Carapace armour The kanks are still skittish. Their handler, an elf Moonrunner tribe Manacles with no name that you remember, tries to calm Unhitch the wagons Mercenary swagger them Goes to fetch wages Mul, dwarf and human. One half-giant. “These beasts look dumb, but they’re anything Insight DC Moderate The elves are fingering A battle-scarred human male in a polished but. They sense power in you. Are they right?” weapons rather than lending a hand unpacking carapace breastplate strides toward you. The the cargo. sun reflects brilliantly off his bared steel short sword. Everyone’s eyes are drawn to the precious metal. #5 “I am Tellemon, captain of the guard of this Into the Arena The fighting field is elaborately decorated. More quarter. You have violated the peace, and I than a half dozen large pillars sheathed in demand to know why.” serrated obsidian dot the field’s dunes. Each 20- Searing sun and heat foot-tall column is topped with a flat, dull Encounter level 5 Unruly crowd surface. Massive spiderwebs stretch vertically Skill challenge: complexity: 1 (requires 4 Palanquins, nobles, fans, slave girls between some of the pillars, partially obscuring successes before 3 failures). your view. You are locked, weaponless, inside a seldom- Diplomacy DC moderate (15) used section of the arena barracks. You are The master of games sounds the gong, and the Bluff DC moderate (15) given time for a short rest before being well fed crowd cheers as the gate cranks open. Several Intimidate DC moderate (15) and watered. As you are escorted through the hunched, gaunt humanoids clad in mismatched History DC moderate (15) tunnel to the arena, you hear the crowd armour and carrying bone spears and obsidian- churning above you. tipped javelins stride from the darkness. You instantly recognize your foes: Gith, psionically Resounding success (no failures): The captain Encounter level 5 gifted, merciless hunters. banishes the tribe from Tyr for one year and Gith Hobbler, level 4 artillery(175 xp) orders the elves to pay the adventurers 200 gp 2 Gith Spearheads, level 5 brutes (400 Perception DC hard (23) You notice a sand dune in ceramic coins and a Jolting Guard Weapon xp shifting of its own accord. from Kaldras’s personal stores. 4 Gith Savages, level 4 skirmisher Pillars: These circular pillars are sheathed in Basic success: Tellemon believes the minions (176 xp) serrated obsidian. A creature forced into a pillar adventurer. But he also sees an opportunity to 2 Crystal Spiders, level 4 lurkers (350 does not move into the square; instead, it takes give Kaldras a public comeuppance. He orders xp) 1d8 damage. The 20-foot-tall pillars are blocking that the dispute to be settled in Bloodsand terrain. The top of each is flat and smooth. Late afternoon offers no respite from the Arena, where he suspects the adventurers will blistering heat that clings to the air, and the Spiderwebs: Webbed squares are difficult thump the elves. stench of the day’s previous arena battles fills terrain and lightly obscured. A creature that Failure: Tellemon decides that despite the elves your nostrils. enters a webbed square must make an being consummate liars, he sees no reason to Acrobatics or Athletics check, or it is You are charged with subduing your opponents. trust outsiders. The elves have brought good immobilized Escape DC moderate (15). You are not required to kill them today; coin to Tyr, even if their methods are a bit however, doing so won’t lose you any points. Crowd: Tired from a long day at the arena, the underhanded. The captain detains the You don’t know what types of savage creatures crowd gets fired up for spectacular displays of adventurers and sentences them to a fight in will emerge from the gate at the far end of the violence only. Whenever a creature scores a Bloodsand Arena. arena. critical hit, onlookers shout their glee, bolstering the attacker and granting it 5 hire you as outside agents to investigate the Arena Investigation temporary hit points.
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