Technology Software Pricing in Cloud Computing Era
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Revija Slovenskih Grafičarjev 5/2008 Cena Eur 4,60
ISSN 1318-4377 ISSN 1318-4377 REVIJA SLOVENSKIH GRAFIČARJEV 5/2008 CENA EUR 4,60 9 7 7 1 3 1 8 4 3 7 1 0 9 ROLAND 500 $ OV R À EN O O BRA ^A NJE )NLINEOBR A^ AL N I SISTEMSPREVLEKAMI / P TI0RINT 0RIHRANITE! * )%(*+* ^ASSHITRO(*"/PROIZVODNJO(+IN&(POENOSTAVLJENIM%+* %$ * #)POSTOPKOM) #&" V)'+$)PROCESUPRODUCIRANJA $ * &(%+*Ç2/,!.$ %$ &(%))0V*FORMATU "JESPECIALIZIRAN $ %(#*TUDI"))ZA OBOJESTRANSKI.#)TISK$PRIENEM) $PREHODU )&Z NOVIM ""/%()NLINE&(*OBRA^ALNIM $+) SISTEMOM$*$-.JEGOVE$" $(*%(KARAKTERISTIKE*)(*(HITROSTDO )* ) )&/POLH /PTI0RINT)&PREVLEKE&* ( $*ZA !*)BREZMADE@NO%(.""$*TISKANJE%$)INPRIHRANEK )*$/%PROSTORA'+" */Z%$ENIM%*OBRA^ALNIM)*) )BOBNOM)&),:AKOMERCIALNE $) $"(+#TISKARNE)*SO(,()"NAVOLJO %(STROJI%##(ZATISKZ "DESETIMI&( $*()BARVAMI*((IN "%$VMESNIM&(*%()OBRA^ALNIM- *+&SISTEMOM*%*$&( :A$* $BOLJ+$ZAHTEVNE *)&!TISKARNE $&( $*()KISE$UKVARJAJO%%)TUDI%*STISKOM $&(*%()EMBALA@E - *PA+&JE*%STROJ*-%DOBAVLJIV%* $#%+")TUDIZDVOJNIM*"")LAKIRNIM+& *%^LENOM:NAJVE^JIMPOVDARKOMNAPRIHRANKU^ASA#. #+#%* #), $%( $%(#* %$ +)* ELITEVE^INFORMACIJ/BRNITESENANAS"*+)!$%- -!.)&(!2OLAND*,DO %'+O 4O LS#$("(TOJEVAA ).,JU BLJ AN A 4 ELEFON WWWMAN #)("ROLANDS I ---'(*)&(! )' %"$ (+!#) $$ 0 -!.2OLANDDOO Ekonomija in ekologija se dopolnjujeta. Okolju prijazen tisk pomaga zniževati stroške in na tržišču ustvarja pozitiven vtis. Vaši kupci bodo vse bolj zainteresirani sodelovati z zeleno tiskarno. Delajmo skupaj in razvijajmo prilagojene rešitve: “Misli ekonomično, tiskaj ekološko”. www.heidelberg.com OGLAS/UVOD ČAS ZA RAZVOJ SVETOVANJE IN SERVIS Tiskarstvo je preteklo leto veliko investiralo. Podatki, ki jih objavljamo na strani ME©ALNICA OFSETNIH 21, kažejo na izrazito nadpovprečno povečanje razmerja med sredstvi in kapi- TISKARSKIH BARV talom. Slovenskemu gospodarstvu (predelovalna dejavnost) se ta kazalec slabša, založnikom pa ne. Pri tiskarjih sredstva kar za trikrat presegajo kapital. SEDE® V LJUBLJANI Ker tiskarne niso imele takšne lastne akumulacije, so se zadolževale. To bo v času spremenjenih finančnih razmer imelo na tiskarstvo dodaten negativni TISKARSKE BARVE vpliv. -
IDC Marketscape IDC Marketscape: Worldwide Mobile Threat Management Software 2018–2019 Vendor Assessment
IDC MarketScape IDC MarketScape: Worldwide Mobile Threat Management Software 2018–2019 Vendor Assessment Phil Hochmuth IDC MARKETSCAPE FIGURE FIGURE 1 IDC MarketScape Worldwide Mobile Threat Management Software Vendor Assessment Source: IDC, 2018 Please see the Appendix for detailed methodology, market definition, and scoring criteria. December 2018, IDC #US44521018 IDC OPINION As mobile security and governance frameworks mature, mobile threat management (MTM) software tools are filling a major security gap many enterprises are discovering across one of their most pervasive technology deployments: smartphones and tablets used by employees. Many organizations see enterprise mobility management (EMM; technology which manages, configures, and monitors mobiles) as the beginning and end of their mobile endpoint security strategy. While many EMM platforms support security functions (compliance checking, VPN connectivity, data security/encryption, and device certificate management, etc.), most EMMs do not actively scan for mobile-related threats on devices. This is where MTM technology comes in, with its ability to address actively misbehaving or malicious apps, as well as OS and network-based attacks on devices. Driving many MTM early adoptions, and among more mature deployments, is the desire to deploy another layer of security to mobile end-user computing in addition to EMM. Among the more than two- dozen MTM customer interviews conducted for this document, 100% of these enterprises deployed their respective MTM products with an EMM platform; nearly all said that meeting existing or potential future compliance requirements was among the top 3 drivers behind their adoption of the technology. These requirements are driving much of the direction of the market from an MTM feature set and overall go-to-market strategy for MTM vendors. -
Impact of Bundling of Telecommunications Services on Consumers, Industry and Competition
UNIVERSITY OF CANBERRA Impact of Bundling of Telecommunications Services on Consumers, Industry and Competition Franco Papandrea, Natalie Stoeckl and Anne Daly Communication and Media Policy Institute University of Canberra Working Paper March 2001 Impact of Bundling of Telecommunications Services on Consumers, Industry and Competition Franco Papandrea, Natalie Stoeckl and Anne Daly Working Paper March 2001 Communication and Media Policy Institute University of Canberra The Authors Franco Papandrea is Associate Professor of Communication and Director of the Communication and Media Policy Institute at the University of Canberra. Anne Daly is Senior Lecturer in Economics in the Division of Management and Technology at the University of Canberra and a Member of the Communication and Media Policy Institute. Natalie Stoeckl is a Member of the Communication and Media Policy Institute. During the course of this study she was also a Lecturer in Economics in the Division of Management and Technology at the University of Canberra. Contact Details: Associate Professor Franco Papandrea Director, Communication and Media Policy Institute Division of Communication and Education University of Canberra ACT 2601 (Australia) Tel: +61 (0)2 6201 5083; Fax: +61 (0)2 6201 2630 e-mail: [email protected] Acknowledgments The University of Canberra’s telecommunications research project Impact of Bundling of Telecommunications Services on Consumers Industry and Competition was supported by the Commonwealth through the ‘Grants to Fund Telecommunications Consumer representation and Research’ program of the Department of Communications, Information Technology and the Arts’. The authors are grateful to David Luck, Flavio Menezes and John Asman for comments and useful suggestions on an earlier draft of this Paper. -
Adobe Unleashes Creative Suite 3 Product Line
Press/Analyst Contacts Cara Cassidy Adobe Systems Incorporated 408-536-4665 [email protected] Esther Choi A&R Edelman 650-762-2826 bc [email protected] FOR IMMEDIATE RELEASE Adobe Unleashes Creative Suite 3 Product Line Largest Software Release in Adobe’s 25-year History Revolutionizes Creative Workflows SAN JOSE, Calif. — March 27, 2007 — Adobe Systems Incorporated (Nasdaq:ADBE) today announced the Adobe® Creative Suite® 3 product line, a revolutionary offering of tightly integrated, industry-leading design and development tools for virtually every creative workflow. Adobe’s new Creative Suite 3 line-up unites the best of Adobe and Macromedia® product innovation to provide designers and developers with a broad spectrum of creative options for all facets of print, web, mobile, interactive, film, and video production. There are six all-new configurations of Adobe Creative Suite 3. These include, Adobe Creative Suite 3 Design Premium and Design Standard editions; Adobe Creative Suite 3 Web Premium and Web Standard editions; and Adobe Creative Suite 3 Production Premium (see separate releases). Rounding out the product line is Adobe Creative Suite Master Collection which combines 12 of Adobe’s new design and development applications in a single box—the most comprehensive creative environment ever delivered. The majority of Adobe Creative Suite 3 editions will be available as Universal applications for both PowerPC and Intel-based Macs and support Microsoft® Windows® XP and Windows Vista™. Customers will experience increased levels of performance and speed running Creative Suite 3 natively on Intel-based Macintosh systems and the latest Windows hardware. “Creative Suite 3 is the biggest launch in Adobe’s 25 year history and a milestone for the creative industry,” said Bruce Chizen, chief executive officer at Adobe. -
Flash®, Flex®, and Air® Development for Mobile Devices
ffirs.indd ii 12/09/11 7:52 PM BEGINNING FLASH®, FLEX®, AND AIR® DEVELOPMENT FOR MOBILE DEVICES INTRODUCTION . xxi CHAPTER 1 An Introduction to Flash, Flex, and AIR . .1 CHAPTER 2 Getting Started . 35 CHAPTER 3 Building AIR Applications for Android, BlackBerry, and iOS Devices . 67 CHAPTER 4 Touch, Multitouch, and Gestures . .101 CHAPTER 5 Developing for Multiple Screen Sizes . 131 CHAPTER 6 Debugging Applications . .177 CHAPTER 7 Working with the Filesystem . 199 CHAPTER 8 Working with Data . 239 CHAPTER 9 Working with Audio and Video . 289 CHAPTER 10 Utilizing Device Features . 315 INDEX . 359 ffirs.indd i 12/09/11 7:52 PM ffirs.indd ii 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices ffirs.indd iii 12/09/11 7:52 PM ffirs.indd iv 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices Jermaine G. Anderson John Wiley & Sons, Inc. ffirs.indd v 12/09/11 7:52 PM Beginning Flash®, Flex®, and AIR® Development for Mobile Devices Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-94815-6 ISBN: 978-1-118-19334-1 (ebk) ISBN: 978-1-118-19335-8 (ebk) ISBN: 978-1-118-19336-5 (ebk) Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. -
Ajuda Do Adobe® Illustrator® CC
Ajuda do Adobe® Illustrator® CC Junho de 2016 Índice Novidades 1 Resumo dos novos recursos 2 Introdução 13 Creative Cloud 15 Aplicativo de desktop da Creative Cloud 16 Procurar, sincronizar e gerenciar ativos 29 Bibliotecas da Creative Cloud 35 Adicionar fontes do Typekit 40 Compartilhamento de arquivos, bibliotecas e muito mais 46 Iniciar aplicativos da Creative Cloud 52 Área de trabalho 57 Princípios da área de trabalho 58 Personalização do espaço de trabalho 65 Ferramentas 70 Galerias de ferramentas 74 Modo de segurança 84 Galeria de ferramentas de corte e criação de fatias 88 Configurar várias pranchetas 89 Recuperar dados de documentos após um travamento 96 Definição de preferências 98 Área de trabalho sensível ao toque 100 Exibição do trabalho artístico 105 Operações de recuperação, desfazer e automação 109 Visão geral da prancheta 110 Arquivos e modelos 112 Painéis de ferramentas personalizados 116 Desenho 119 Noções básicas sobre desenho 120 Desenhar com a ferramenta Caneta, Lápis ou Clarão 126 Desenho de linhas e formas simples 137 Edição de demarcadores 143 Desenhar caminhos alinhados a pixels para fluxos de trabalho da Web 152 Ajustar segmentos de caminhos 155 Aprimoramentos de ponto de ancoragem 159 Visualização de elástico da ferramenta Caneta 162 Ferramenta aprimorada Lápis 163 Utilização do traçado de imagem 166 Sobre a Grade de perspectiva 169 Usar traçado em tempo real | CS5 e anteriores 172 Desenho em perspectiva 178 Ferramentas de simbolismo e conjuntos de símbolos 190 Símbolos 194 Geração automática de cantos | Illustrator -
The Dynamic Effects of Bundling As a Product Strategy
The Dynamic Effects of Bundling as a Product Strategy The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Derdenger, Timothy, and Vineet Kumar. "The Dynamic Effects of Bundling as a Product Strategy." Marketing Science (forthcoming). Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:11148069 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Open Access Policy Articles, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#OAP The Dynamic Effects of Bundling as a Product Strategy Timothy Derdenger & Vineet Kumar⇤ Abstract Several key questions in bundling have not been empirically examined: Is mixed bundling more effective than pure bundling or pure components? Does correlation in consumer valuations make bundling more or less effective? Does bundling serve as a complement or substitute to network effects? To address these questions, we develop a consumer-choice model from micro-foundations to capture the essentials of our setting, the hand- held video game market. We provide a framework to understand the dynamic, long-term impacts of bundling on demand. The primary explanation for the profitability of bundling relies on homogenization of consumer valuations for the bundle, allowing the firm to extract more surplus. We find bundling can be effective through anovelandpreviouslyunexaminedmechanismofdynamic consumer segmentation,whichoperatesindependent of the homogenization effect, and can in fact be stronger when the homogenization effect is weaker. We also find that bundles are treated as separate products (distinct from component products) by consumers. -
Universidad Regional Autónoma De Los Andes
UNIVERSIDAD REGIONAL AUTÓNOMA DE LOS ANDES “UNIANDES” FACULTAD DE SISTEMAS MERCANTILES CARRERA DE SISTEMAS PROYECTO DE INVESTIGACIÓN PREVIO A LA OBTENCIÓN DEL TÍTULO DE INGENIERO EN SISTEMAS E INFORMÁTICA TEMA: APLICACIÓN WEB - MÓVIL PARA EL APOYO DE PERSONAS EMBARAZADAS DEL CENTRO DE SALUD DE LA PARROQUIA PICAIHUA AUTOR: MASAQUIZA MOYOLEMA MAURO ISRAEL TUTOR: ING. BAÑO NARANJO FREDDY PATRICIO, Mg. AMBATO – ECUADOR 2019 APROBACIÓN DEL TUTOR DEL TRABAJO DE TITULACIÓN CERTIFICACIÓN: Quien suscribe, legalmente CERTIFICO QUE: El presente trabajo fue realizado por el señor: MAURO ISRAEL MASAQUIZA MOYOLEMA estudiante de la carrera de Sistemas, Facultad de Sistemas Mercantiles, con el tema: APLICACIÓN WEB - MÓVIL PARA EL APOYO DE PERSONAS EMBARAZADAS DEL CENTRO DE SALUD DE LA PARROQUIA PICAIHUA., ha sido minuciosamente revisado y cumple con todos los requisitos establecidos en la normativa pertinente de la Universidad Regional Autónoma de los Andes –UNIANDES- , por lo tanto, apruebo su presentación. Ambato, Junio del 2019 …………………………………… ING. BAÑO NARANJO FREDDY PATRICIO TUTOR DECLARACIÓN DE AUTENTICIDAD Yo, MASAQUIZA MOYOLEMA MAURO ISRAEL, estudiante de la Carrera de Sistemas, Facultad de Sistemas Mercantiles, con el tema: APLICACIÓN WEB - MÓVIL PARA EL APOYO DE PERSONAS EMBARAZADAS DEL CENTRO DE SALUD DE LA PARROQUIA PICAIHUA, manifiesto que los resultados obtenidos en el presente proyecto de investigación, previo la obtención del título de INGENIERO EN SISTEMAS E INFORMÁTICA, son absolutamente originales, auténticos y personales; a excepción de las citas, por lo que son de mi exclusiva responsabilidad. A sí mismo, Damos fe de que este es uno absolutamente original e inédito auténticos y personales. Ambato, Junio del 2019 …………………………………………………… MASAQUIZA MOYOLEMA MAURO ISRAEL Ci: 180473482-8 AUTOR DERECHOS DE AUTOR Yo, MAURO ISRAEL MASAQUIZA MOYOLEMA, declaro que conozco y acepto la disposición constante en el literal d) del Art. -
ADOBE Software License Agreement NOTICE to USER: PLEASE READ
ADOBE Software License Agreement NOTICE TO USER: PLEASE READ THIS AGREEMENT CAREFULLY. BY COPYING, INSTALLING, OR USING ALL OR ANY PORTION OF THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, INCLUDING, IN PARTICULAR THE PROVISIONS ON: TRANSFERABILITY IN SECTION 4; WARRANTY IN SECTIONS 6 AND 7; LIABILITY IN SECTION 8; CONNECTIVITY AND PRIVACY IN SECTION 14; AND SPECIFIC PROVISIONS AND EXCEPTIONS IN SECTION 16. YOU AGREE THAT THIS AGREEMENT IS LIKE ANY WRITTEN NEGOTIATED AGREEMENT SIGNED BY YOU. THIS AGREEMENT IS ENFORCEABLE AGAINST YOU AND ANY LEGAL ENTITY THAT OBTAINED THE SOFTWARE AND ON WHOSE BEHALF IT IS USED: FOR EXAMPLE, IF APPLICABLE, YOUR EMPLOYER. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE SOFTWARE. VISIT http://www.adobe.com/go/support FOR INFORMATION ABOUT RETURNING THE SOFTWARE AND OBTAINING A REFUND. YOU MAY HAVE ANOTHER WRITTEN AGREEMENT DIRECTLY WITH ADOBE (E.G., A VOLUME LICENSE AGREEMENT) THAT SUPPLEMENTS OR SUPERSEDES ALL OR PORTIONS OF THIS AGREEMENT. ADOBE AND ITS SUPPLIERS OWN ALL INTELLECTUAL PROPERTY IN THE SOFTWARE. THE SOFTWARE IS LICENSED, NOT SOLD. ADOBE PERMITS YOU TO COPY, DOWNLOAD, INSTALL, USE, OR OTHERWISE BENEFIT FROM THE FUNCTIONALITY OR INTELLECTUAL PROPERTY OF THE SOFTWARE ONLY IN ACCORDANCE WITH THE TERMS OF THIS AGREEMENT. USE OF SOME ADOBE AND SOME NON- ADOBE MATERIALS AND SERVICES INCLUDED IN OR ACCESSED THROUGH THE SOFTWARE MAY BE SUBJECT TO OTHER TERMS AND CONDITIONS TYPICALLY FOUND IN A SEPARATE LICENSE AGREEMENT, TERMS OF USE OR “READ ME” FILE LOCATED WITHIN OR NEAR SUCH MATERIALS AND SERVICES OR AT http://www.adobe.com/go/thirdparty. -
ADOBE Software License Agreement NOTICE to USER: PLEASE READ
ADOBE Software License Agreement NOTICE TO USER: PLEASE READ THIS AGREEMENT CAREFULLY. BY COPYING, INSTALLING, OR USING ALL OR ANY PORTION OF THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT, INCLUDING, IN PARTICULAR THE PROVISIONS ON: TRANSFERABILITY IN SECTION 4; WARRANTY IN SECTIONS 6 AND 7; LIABILITY IN SECTION 8; CONNECTIVITY AND PRIVACY IN SECTION 14; AND SPECIFIC PROVISIONS AND EXCEPTIONS IN SECTION 16. YOU AGREE THAT THIS AGREEMENT IS LIKE ANY WRITTEN NEGOTIATED AGREEMENT SIGNED BY YOU. THIS AGREEMENT IS ENFORCEABLE AGAINST YOU AND ANY LEGAL ENTITY THAT OBTAINED THE SOFTWARE AND ON WHOSE BEHALF IT IS USED: FOR EXAMPLE, IF APPLICABLE, YOUR EMPLOYER. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT USE THE SOFTWARE. VISIT http://www.adobe.com/go/support FOR INFORMATION ABOUT RETURNING THE SOFTWARE AND OBTAINING A REFUND. YOU MAY HAVE ANOTHER WRITTEN AGREEMENT DIRECTLY WITH ADOBE (E.G., A VOLUME LICENSE AGREEMENT) THAT SUPPLEMENTS OR SUPERSEDES ALL OR PORTIONS OF THIS AGREEMENT. ADOBE AND ITS SUPPLIERS OWN ALL INTELLECTUAL PROPERTY IN THE SOFTWARE. THE SOFTWARE IS LICENSED, NOT SOLD. ADOBE PERMITS YOU TO COPY, DOWNLOAD, INSTALL, USE, OR OTHERWISE BENEFIT FROM THE FUNCTIONALITY OR INTELLECTUAL PROPERTY OF THE SOFTWARE ONLY IN ACCORDANCE WITH THE TERMS OF THIS AGREEMENT. USE OF SOME ADOBE AND SOME NON-ADOBE MATERIALS AND SERVICES INCLUDED IN OR ACCESSED THROUGH THE SOFTWARE MAY BE SUBJECT TO OTHER TERMS AND CONDITIONS TYPICALLY FOUND IN A SEPARATE LICENSE AGREEMENT, TERMS OF USE OR "READ ME" FILE LOCATED WITHIN OR NEAR SUCH MATERIALS AND SERVICES OR AT http://www.adobe.com/go/thirdparty. -
The Impact of Digitization on Information Goods Pricing Strategy
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by AIS Electronic Library (AISeL) Digitization on Information Goods Pricing The Impact of Digitization on Information Goods Pricing Strategy Full paper Shivendu Shivendu Ran Zhang University of South Florida University of California, Irvine [email protected] [email protected] Abstract The widespread adoption of the Internet and digital technologies has transformed the distribution and consumption of information goods. We develop a parsimonious model to study pricing strategies of a publisher who offers information good in dual medium (physical, digital) as well as in bundled medium. Consumers are heterogeneous in both valuation for content and preference for medium. We develop optimal pricing strategies and identify the interactive effect of different market characteristics on optimal pricing schemes. We show that offering digital medium only (single component) is optimal under some market conditions, while offering bundle of mediums and digital medium only (partial mixed bundling) is optimal under other market conditions. We find that offering information good in physical medium and in digital medium (pure component) is not optimal when the two mediums are partial substitutes. Moreover, offering only the bundle of mediums (pure bundling) is not optimal as long as physical medium has non-negligible marginal cost. Interestingly, it is always profit enhancing to offer digital medium, even if most consumers in the market prefer physical medium. Keywords Information goods pricing, digitization, dual medium access, bundling, heterogeneous preferences of mediums, partial substitutability of mediums Introduction The advent of the Internet and information technology has led to digitization of content industries and, in turn, has transformed the distribution and consumption of information goods. -
CGT 353: Principles of Interactive and Dynamic Media Moving On: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst
CGT 353: Principles of Interactive and Dynamic Media Moving on: Other Aspects of the Flash Platform Mobile Development, AIR, Flex, and Catalyst The Adobe Flash Platform: • What you have learned in this class is only the beginning… • The entirety of the Flash Platform is enormous. • Includes: o Flash o Flash Lite o AIR o Flex and FlexBuilder o Catalyst o BlazeDS Server o Adobe Flash Media Server family • Continue to explore the platform more thoroughly in CGT 451… Introduction to Mobile Development: • Current version of Player is Flash Lite 3.1 • FL 3.1 does NOT provide support for AS 3.0 • FL 3.1 DOES provide support for Flash Player 8 and flv videos • Version comparison: http://www.adobe.com/products/flashlite/version • According to Strategy Analytics, the number of Flash Lite shipped devices will reach 1 billion in 2009 and more than 2.5 billion by the end of 2010. • See supported devices list: http://www.adobe.com/mobile/supported_devices • See penetration statistics here. • Checkout Adobe Device Central • Also sign up for and install the Device Profile Updater on the Adobe Website – this will allow you to update the phones on your device central. Resources: • Adobe Mobile and Devices Center: http://www.adobe.com/devnet/devices Going Wireless: • Are over 2.5 billion mobile users today! • Consumers are now more likely to purchase a higher-end or smart phone than they are a computer. • Mobile applications (games, etc…) are overtaking desktop/ browser based apps… • Significant portion of CGT 451 is based on mobile Flash development… Flash