The Stop-Motion World of Antony Elworthy
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Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 . -
The Double-Sided Message of the Lego Movie: the Effects
Cedarville University DigitalCommons@Cedarville Department of English, Literature, and Modern English Seminar Capstone Research Papers Languages 4-30-2015 The ouble-SD ided Message of The Lego oM vie: The ffecE ts of Popular Entertainment on Children in Consumer Culture Jordan Treece Cedarville University, [email protected] Follow this and additional works at: http://digitalcommons.cedarville.edu/ english_seminar_capstone Part of the Art Education Commons, Child Psychology Commons, Children's and Young Adult Literature Commons, and the Literature in English, North America Commons Recommended Citation Treece, Jordan, "The oubD le-Sided Message of The Lego Movie: The Effects of Popular Entertainment on Children in Consumer Culture" (2015). English Seminar Capstone Research Papers. 28. http://digitalcommons.cedarville.edu/english_seminar_capstone/28 This Capstone Project is brought to you for free and open access by DigitalCommons@Cedarville, a service of the Centennial Library. It has been accepted for inclusion in English Seminar Capstone Research Papers by an authorized administrator of DigitalCommons@Cedarville. For more information, please contact [email protected]. Treece 1 Jordan Treece 8 April 2015 The Double-Sided Message of The Lego Movie : The Effects of Popular Entertainment on Children in Consumer Culture One of the most popular and highest-rated films of 2014, The Lego Movie , directed by film powerhouse duo Phil Lord and Chris Miller, has entertained billions of viewers in the past year. With nonstop humor, impressive use of computer animation technology, a clever story-line, a cast of famous actors, anticipated sequels, and the nostalgia of a familiar toy brand, The Lego Movie is bound to be one of the most influential children’s films of the decade. -
Photo Journalism, Film and Animation
Syllabus – Photo Journalism, Films and Animation Photo Journalism: Photojournalism is a particular form of journalism (the collecting, editing, and presenting of news material for publication or broadcast) that employs images in order to tell a news story. It is now usually understood to refer only to still images, but in some cases the term also refers to video used in broadcast journalism. Photojournalism is distinguished from other close branches of photography (e.g., documentary photography, social documentary photography, street photography or celebrity photography) by complying with a rigid ethical framework which demands that the work be both honest and impartial whilst telling the story in strictly journalistic terms. Photojournalists create pictures that contribute to the news media, and help communities connect with one other. Photojournalists must be well informed and knowledgeable about events happening right outside their door. They deliver news in a creative format that is not only informative, but also entertaining. Need and importance, Timeliness The images have meaning in the context of a recently published record of events. Objectivity The situation implied by the images is a fair and accurate representation of the events they depict in both content and tone. Narrative The images combine with other news elements to make facts relatable to audiences. Like a writer, a photojournalist is a reporter, but he or she must often make decisions instantly and carry photographic equipment, often while exposed to significant obstacles (e.g., physical danger, weather, crowds, physical access). subject of photo picture sources, Photojournalists are able to enjoy a working environment that gets them out from behind a desk and into the world. -
Module Und Lehrveranstaltungen Nach Semestern Ausführliche Fassung
Studium und Lehre Module und Lehrveranstaltungen nach Semestern Ausführliche Fassung WS 2012 Studiengang: BA Kun Stand: 26. Okt. 2012 - 18:55 Diese Liste enthält alle die den Modulen zugeordneten Lehrveranstaltungen des Studiengangs - geordnet nach Semestern in absteigender Reihenfolge und innerhalb eines Semesters nach Modulen. ab Seite Module und Lehrveranstaltungen im WS 2012 1 Module und Lehrveranstaltungen im SS 2012 26 Module und Lehrveranstaltungen im WS 2011 53 Module und Lehrveranstaltungen im SS 2011 72 Module und Lehrveranstaltungen im WS 2010 98 Module und Lehrveranstaltungen im SS 2010 121 Module und Lehrveranstaltungen im WS 2009 140 Module und Lehrveranstaltungen im SS 2009 167 Module und Lehrveranstaltungen im WS 2008 182 Module und Lehrveranstaltungen im SS 2008 198 Module und Lehrveranstaltungen im WS 2007 202 26.10.2012 18:55:09 Mod_VV_lang_INTEGR 1/207 Module und Lehrveranstaltungen im WS 2012 BA Kun KUG 101 # 01 BA Kun KUG 101 KUG101 Einführung in die Kunstgeschichte 6 LP O gültig für PO 2007-02-28 Fach/StR: H Fach/StR: N BA Kun KUG 101 # 01 S-3 Einführung in die kunsthistorischen Methoden 3 LP E. Leuschner Interpretationsübungen zur Kunstgeschichte bis ca 1800 (PO 2007:Einführung in die kunsthistorischen Methoden) Interpretation art history until 1800 WS 2012 3 05 0 021 ::38891:: •D• 16.10.2012 Di 18:00-20:00 LG 3/HS 112 In diesem Kurs sollen die Studierenden durch mündliche Beiträge oder selbstverfasste Kurztexte Methodenwissen für das Beschreiben und Interpretieren von Kunstwerken des in KUG 101#01 behandelten Zeitraums nach Kriteren wie Material, Stil, Aussage/Bedeutung und kulturelle Kontexte erwerben. In this course, students will develop and sharpen their interpretative skills by describing and analysing works of art from the period covered by course KUG 101#01 according to criteria such as artistic technique, style, meaning and cultural contexts. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Strategic Master Plan Preview Museum
STRATEGIC MASTER PLAN PREVIEW MUSEUM MUSEUM OF SCIENCE FICTION Museum of Science Fiction: Strategic Master Plan Contact Any questions regarding this document should be directed to: Greg Viggiano Executive Director Museum of Science Fiction PO Box 88 Alexandria, VA 22313-0088 USA: EARTH: SOL: MILKY WAY [email protected] +1-703-629-4734 Museum of Science Fiction: Proprietary and Confidential 2 Museum of Science Fiction: Strategic Master Plan Document Change Control Date Version Author Change 01/09/2015 Draft .1 MG, RS Initial draft 01/16/2015 Draft .2 GRV. MS Formatting and updates 01/19/2015 Draft .3 JV, MS Updates GRV, JS, MS, 02/26/2015 Final 1.0 Final updates DB, HD Museum of Science Fiction: Proprietary and Confidential 3 Museum of Science Fiction: Strategic Master Plan Table of Contents BACKGROUND 5 MISSION 5 INTRODUCTION TO THE GENRE 5 What is science fiction 5 Why is science fiction important 6 Sub-Genres 6 Popular Media 7 Why is science fiction relevant 7 Why build a science fiction museum 7 STEM EDUCATION AND COMMUNITY INVOLVEMENT 8 Commitment to Education 8 PHASE 1: THE PREVIEW MUSEUM 8 Vision 8 Objectives 9 Target Audiences and Communities 9 Example Community 11 Overall Visitor Experience 11 Themes and Interpretive Threads Error! Bookmark not defined. Visitor Takeaways 12 Concept Exhibit Plan 12 ARCHITECTURE 17 Concept 17 Sociability 17 Program 19 Bubble Diagram 20 Floor Plan 20 Facade 20 Facade 21 Entry 21 APPENDICES 22 Appendix A: References Images 23 Museum of Science Fiction: Proprietary and Confidential 4 Museum of Science Fiction: Strategic Master Plan BACKGROUND The Museum of Science Fiction is a nonprofit organization, established in spring 2013. -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
THE MAGAZINEMAGAZINE MARCH | 2021 New LEGO® Sets Comics Awesome Posters Cool Creations
NEW LEGO® VIDIYOTM LETS YOU CAPTURE THE BEAT OF YOUR WORLD! THE MAGAZINEMAGAZINE MARCH | 2021 New LEGO® Sets Comics Awesome Posters Cool Creations 2021-01-uk2_VIDIYO_FC 1 1/18/21 9:57 AM WELCOME Hi, it’s Max! TO ISSUE 2! I’m just rehearsing with my garage band and my new friends, Leo and Linda. MAX COMIC WORKSHOP IS THIS LET ME JUST – WAY. WATCH OUT FOR OOF! – GET THIS THE ALLIGATOR PIT! DOOR OPEN. THANKS FOR INVITING US TO TALK UM, MAX …? ABOUT RECYCLING, YOU CAN’T BE MAX. TOO CAREFUL ABOUT PROTECTING NEW INVENTIONS. NO PROBLEM, LEO AND LINDA. COME ON DOWN TO MY WORKSHOP. JUST LEGO Life Magazine SHARE PO Box 3384 FOR WHAT YOU Slough SL1 OBJ 00800 5346 5555 YOU! THINK OF THIS ® MAGAZINE! LEGO Life Magazine LEGO Life Australia P.O. Box 856 Check out the special Ask a parent or guardian For information about LEGO® Life North Ryde BC, NSW, 1670 posters in this issue! You for their help to visit visit LEGO.com/life LEGO.comLIFESURVEY Freecall 1800 823757 will also see Max holding up today! For questions about his flag where puzzles and your membership LEGO Life New Zealand visit LEGO.com/service comics have been created B:Hive, Smales Farm just for you. Look for him Level 4 (UK/AU/NZ) 72 Taharoto Rd throughout the magazine! LEGO, the LEGO logo, the Brick and Knob configurations, the Minifigure, the FRIENDS Takapuna logo and NINJAGO are trademarks of the Auckland 0622 LEGO Group. ©¥¦¥§ The LEGO Group. All 2 rights reserved. -
Lego Brickfilms
Lego Brickfilms Yitong Hong 1444486 Contents P1. Aim P2. Objectives P3. Methods & Strategies / Project Timeline P4. Research Contents P11. Written Manuscript P12. Synopsis of film P13. Treatment P14 Storyboard Concept Drawings, Sketches, Motion Graphic Tests P15. References Lecturer: DACA6321 Motion Graphic Design 021 111 5581 [email protected] Lamwilai Peeti Semester 1 2017 Wednesdays 9:30am - 12:30pm Room 001-2120 project briefs As part of your DACA6321 Motion Graphic Design assessment — you will introduce a 30% supporting document outlining your proposed approaches, ideas, intentions, methods and Storyboard & strategies grounding your Major Project. Treatment Exercise This Project Proposal will be assembled and presented in a Digital PDF Format at A3 Landscape size. At a minimum, your proposal document will introduce the following Aim components in support of your animation pitch: • Project Proposal & Outline • Treatments & Storyboards • Production Plans, Strategies & Timeline • Research Areas & Case Studies Due: 12:30pm, Wednesday 3 May (Week 8) Introduction 70% For the DACA6321 Motion Graphic Design Project, you will produce a 1.5-2 minute Motion Graphic Project title sequence for a film fictionalised by you. This motion title sequence will not only demonstrate your practical understanding of technical compositing, editing and animating processes from the treatment conceptualisation stage right through to its final render, but also a thorough application of motion graphic principles, theory, and awareness for storytelling conventions in a time-based graphic medium. Brief You are to author a short fictional (or based on actual events) story that will serve as a foundation for you to unleash and explore with your inner Saul Bass. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Cine-Excess 13 Delegate Abstracts
Cine-Excess 13 Delegate Abstracts Alice Haylett Bryan From Inside to The Hills Have Eyes: French Horror Directors at Home and Abroad In an interview for the website The Digital Fix, French director Pascal Laugier notes the lack of interest in financing horror films in France. He states that after the international success of his second film Martyrs (2008) he received only one proposition from a French producer, but between 40 and 50 propositions from America: “Making a genre film in France is a kind of emotional roller-coaster” explains Laugier, “sometimes you feel very happy to be underground and trying to do something new and sometimes you feel totally desperate because you feel like you are fighting against everyone else.” This is a situation that many French horror directors have echoed. For all the talk of the new wave of French horror cinema, it is still very hard to find funding for genre films in the country, with the majority of French directors cutting their teeth using independent production companies in France, before moving over to helm mainstream, bigger-budget horrors and thrillers in the USA. This paper will provide a critical overview of the renewal in French horror cinema since the turn of the millennium with regard to this situation, tracing the national and international productions and co-productions of the cycle’s directors as they navigate the divide between indie horror and the mainstream. Drawing on a number of case studies including the success of Alexandre Aja, the infamous Hellraiser remake that never came into fruition, and the recent example of Coralie Fargeat’s Revenge, it will explore the narrative, stylistic and aesthetic choices of these directors across their French and American productions.