A Star Wars Story
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Star Wars Video Game Planets
Terrestrial Planets Appearing in Star Wars Video Games In order of release. By LCM Mirei Seppen 1. Star Wars: The Empire Strikes Back (1982) Outer Rim Hoth 2. Star Wars (1983) No Terrestrial Planets 3. Star Wars: Jedi Arena (1983) No Terrestrial Planets 4. Star Wars: Return of the Jedi: Death Star Battle (1983) No Terrestrial Planets 5. Star Wars: Return of the Jedi (1984) Outer Rim Forest Moon of Endor 6. Death Star Interceptor (1985) No Terrestrial Planets 7. Star Wars: The Empire Strikes Back (1985) Outer Rim Hoth 8. Star Wars (1987) Mid Rim Iskalon Outer Rim Hoth (Called 'Tina') Kessel Tatooine Yavin 4 9. Ewoks and the Dandelion Warriors (1987) Outer Rim Forest Moon of Endor 10. Star Wars Droids (1988) Outer Rim Aaron 11. Star Wars (1991) Outer Rim Tatooine Yavin 4 12. Star Wars: Attack on the Death Star (1991) No Terrestrial Planets 13. Star Wars: The Empire Strikes Back (1992) Outer Rim Bespin Dagobah Hoth 14. Super Star Wars 1 (1992) Outer Rim Tatooine Yavin 4 15. Star Wars: X-Wing (1993) No Terrestrial Planets 16. Star Wars Chess (1993) No Terrestrial Planets 17. Star Wars Arcade (1993) No Terrestrial Planets 18. Star Wars: Rebel Assault 1 (1993) Outer Rim Hoth Kolaador Tatooine Yavin 4 19. Super Star Wars 2: The Empire Strikes Back (1993) Outer Rim Bespin Dagobah Hoth 20. Super Star Wars 3: Return of the Jedi (1994) Outer Rim Forest Moon of Endor Tatooine 21. Star Wars: TIE Fighter (1994) No Terrestrial Planets 22. Star Wars: Dark Forces 1 (1995) Core Cal-Seti Coruscant Hutt Space Nar Shaddaa Mid Rim Anteevy Danuta Gromas 16 Talay Outer Rim Anoat Fest Wildspace Orinackra 23. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Titel System Genre Release the Empire Strikes Back ATARI 2600, Intellivision
Titel System Genre Release The Empire Strikes Back ATARI 2600, Intellivision (1983) Action 1982 Jedi Arena ATARI 2600 Action 1983 Death Star Battle ATARI 2600, XE/XL Action 1983 Star Wars: The Arcade Game Atari 2600, Atari 5200, XE/XL, Coleco Action 1983 Ewok Adventure (Prototype) ATARI 2600 Action 1983 Star Wars Arcade Action 1983 Return of the Jedi Arcade Action 1984 The Empire Strikes Back Arcade Action 1985 Star Wars - The Arcade Game (Domark) C-64, versch. Homecomputer, ST, Amiga Action 1987 Star Wars - The Arcade Game (Broderbound) PC Action 1988 The Empire Strikes Back (Domark) C-64, versch. Homecomputer, ST, Amiga Action 1987 Return of the Jedi (Domark) C-64, versch. Homecomputer, ST, Amiga Action 1988 Star Wars NES Jump'n'Run 1991 Star Wars GameBoy Jump'n'Run 1992 Das Imperium schlägt zurück NES Jump'n'Run 1992 Super Star Wars Super-NES Jump'n'Run Dez 92 Rebel Assault PC, 3DO, Sega CD, MAC Action 1993 X-Wing PC Action 1993 Star Wars Arcade Arcade, MegaDrive 32x Action 1993 Imperial Pursuit PC Flug-Sim 1993 B-Wing PC Flug-Sim 1993 Das Imperium schlägt zurück GameBoy Jump'n'Run 1993 Star Wars Master System, Game Gear Jump'n'Run 1993 Super Empire Strikes Back Super-NES Jump'n'Run Dez 93 Tie Fighter PC Flug-Sim 1994 Defender of the Empire PC Flug-Sim 1994 Screen Entertainment PC Entertainment 1994 Star Wars Chess PC, SegaCD Strategie 1994 Super Return of the Jedi Super-NES Jump'n'Run Dez 94 Rebel Assault II PC, Mac, PS one Action 1995 Star Wars Collection PC Sonstiges 1995 Super Return of the Jedi GameBoy, Game Gear Jump'n'Run 1995 -
A Galaxy Far, Far Away at Tacoma Art Museum Star Wars™ Concept Artist Colin Cantwell to Speak
Contact: Hillary Ryan, 253.272.4258 ext 3051 [email protected] IMAGES AVAILABLE A Galaxy Far, Far Away at Tacoma Art Museum Star Wars™ Concept Artist Colin Cantwell to Speak November 13, 2019 (Tacoma, WA) — Tacoma Art Museum will present a talk by Colin Cantwell, the original concept artist and modeler for all things that flew in Star Wars Episode IV – A New Hope™, and his partner Sierra Dall on Thursday, December 12 at 6 pm – just before the December release of Star Wars Episode IX: The Rise of Skywalker™. Cantwell’s designs include the X-Wing™, TIE Fighter™, Death Star™, Star Destroyer™, original Millennium Falcon™, Y- Wing™ and others. Developing the process of ‘kit bashing’, Cantwell revolutionized the modeling industry for cinema by tearing apart model kits of cars, boats and planes and re-constructing the pieces into objects. X wing concept art by Colin Cantwell copyright 2014 Colin Cantwell Cantwell will sign copies of his Star Wars™ spaceship concept art after the presentation. Tickets are $10 per person. TAM Members are free. TAM is open and free from 5-8 pm for Neighborhood Night. www.tacomaartmuseum.org Untitled concept art by Colin Cantwell copyright 2014 Colin Cantwell Neighborhood Nights are generously sponsored by Columbia Bank About Tacoma Art Museum Celebrating over 80 years, Tacoma Art Museum is an anchor in Tacoma’s downtown with a mission of connecting people through art. TAM’s collection contains more than 5,000 works, with an emphasis on the art and artists of the Northwest and broader Western region, 25% which consists of studio glass. -
Julien's Auctions Offers Never Before Seen Star
FOR IMMEDIATE RELEASE: JULIEN’S AUCTIONS OFFERS NEVER BEFORE SEEN STAR WARS MEMORABILIA AND ARTWORK FROM 1974 & 1975 FROM ARTIST & PROTOTYPE DESIGNER COLIN CANTWELL One of a Kind Collection Offers Memorabilia from Star Wars: A New Hope, 2001: A Space Odyssey, WarGames, Close Encounters of the Third Kind and Historic Documents from the Apollo 11 Moon Landing in 1969 December 5 & 6, 2014 Beginning at 10:00 a.m. Pacific Time Beverly Hills, California – (November 13, 2014) – Julien’s Auctions, the world’s premier entertainment and music memorabilia auction house, has announced an exclusive auction event of unprecedented historical and pop culture interest. The Colin Cantwell Collection will include exclusive memorabilia from the fascinating career of a pioneer in the arts and sciences who has dedicated his life to pushing the envelope of what is possible not just in film and television, but science as well. The collection of extremely rare artifacts has been preserved within his own private collection and will be auctioned on December 5 & 6, 2014 at Julien’s Auctions Beverly Hills gallery located at 9665 Wilshire Boulevard in Beverly Hills, California. Fans, collectors, and film enthusiasts will have the chance of a lifetime to bid on previously unseen memorabilia from classic films and television shows such as Star Wars: A New Hope, 2001: A Space Odyssey, Buck Rogers, WarGames, Close Encounters of the Third Kind, Battlestar Galactica, Aliens, and even the first IMAX film (then called Omnimax, with “Voyage to the Outer Planets”, which was written and directed by Colin Cantwell). Also expected to get attention from historians is the set of NASA Apollo 11 flight plans that Mr. -
Star Wars, Épisode IV : Un Nouvel Espoir
Star Wars, épisode IV : Un nouvel espoir La Guerre des étoiles (Star Wars) est un film américain de science-fiction de type space opera sorti en 1977 écrit et réalisé par George Lucas. À partir de l'an 2000, il est exploité sous le nom Star Wars, épisode IV : Un nouvel espoir Star Wars, épisode IV : (Star Wars Episode IV: A New Hope). Un nouvel espoir C'est le premier opus de la saga Star Wars par sa date de sortie, mais le quatrième selon l'ordre chronologique de l'histoire. Il est le premier volet de la trilogie originale qui est constituée également des films L'Empire contre-attaque et Le Retour du Jedi. Ce film est aussi le troisième long métrage réalisé par Lucas. Note 1 L'histoire de cet épisode se déroule presque dix-neuf ans après les événements de La Revanche des Sith (sorti en 2005). L'intrigue se concentre sur l'Alliance rebelle, une organisation qui tente de détruire la station spatiale Étoile Logo du film Un nouvel espoir. noire, l'arme absolue du très autoritaire Empire galactique. Mêlé malgré lui à ce conflit galactique, le jeune ouvrier agricole Luke Skywalker s'engage au sein des forces rebelles après le massacre de sa famille par des soldats Titre original Star Wars Episode IV: A impériaux. New Hope George Lucas commence l’écriture du scénario en 1973. La préproduction du film dure deux ans. Le tournage en lui- Réalisation George Lucas même se déroule de mars à juillet 1976, principalement aux studios d'Elstree, en Angleterre mais aussi en extérieur en Scénario George Lucas Tunisie. -
The Hollywood Cinema Industry's Coming of Digital Age: The
The Hollywood Cinema Industry’s Coming of Digital Age: the Digitisation of Visual Effects, 1977-1999 Volume I Rama Venkatasawmy BA (Hons) Murdoch This thesis is presented for the degree of Doctor of Philosophy of Murdoch University 2010 I declare that this thesis is my own account of my research and contains as its main content work which has not previously been submitted for a degree at any tertiary education institution. -------------------------------- Rama Venkatasawmy Abstract By 1902, Georges Méliès’s Le Voyage Dans La Lune had already articulated a pivotal function for visual effects or VFX in the cinema. It enabled the visual realisation of concepts and ideas that would otherwise have been, in practical and logistical terms, too risky, expensive or plain impossible to capture, re-present and reproduce on film according to so-called “conventional” motion-picture recording techniques and devices. Since then, VFX – in conjunction with their respective techno-visual means of re-production – have gradually become utterly indispensable to the array of practices, techniques and tools commonly used in filmmaking as such. For the Hollywood cinema industry, comprehensive VFX applications have not only motivated the expansion of commercial filmmaking praxis. They have also influenced the evolution of viewing pleasures and spectatorship experiences. Following the digitisation of their associated technologies, VFX have been responsible for multiplying the strategies of re-presentation and story-telling as well as extending the range of stories that can potentially be told on screen. By the same token, the visual standards of the Hollywood film’s production and exhibition have been growing in sophistication. -
Everybody's Game: Chess in Popular
OCTOBER 18, 2012 – APRIL 21, 2013 Everybody knows that queens, kings, bishops, and pawns are chess pieces, but what happens when cultural icons like Miss Piggy, Homer Simpson, Darth Vader, and Piglet take their place? Chess in Advertising Since the birth of mass media, the rich Often associated with intelligence, and recognizable symbolism of chess has sophistication, inspiration, strategy, been used to add an intellectual edge to class, and success, chess effortlessly entertainment and marketing campaigns fits into marketing campaigns selling alike. For hundreds of years, chess has been myriad products. There is something a reflection on the culture of its time, as the so unique about the game of chess— pieces represented “players” in wars and its far-reaching popularity and easily characters in popular literature. recognizable concept makes it the ideal tool to promote merchandise ranging from Everybody’s Game: Chess in Popular Culture alcoholic beverages to insurance. And, takes a playful look at how the ancient sport because the game and terms associated is represented in contemporary society by with it are so ingrained into society, one showcasing the game of chess as it has been does not have to be a skilled player to featured in such mass media as magazine understand intricate details and see the advertisements, rock music and movie connections, making it a perfect metaphor posters, and other popular venues. These for when a company wants you to make examples demonstrate that while chess is a the right “move” to buy its product. Since serious game, there is more to it than just the many chess terms and phrases, such as competition—chess is everybody’s game. -
Star-Wars-Movie-Book2.Pdf
www.knowitalljoe.com "TT 3 C') 0 ~ '0 0 ; ...cs· ::I guns, running around in space ships, shooting at facilities near North Africa that could supply the Behind the Scenes each other - I knew I wanted to have a big battle sets and props needed and be a base for the several in outer space, a sort of dogfight thing. I wanted to months of studio production. George and producer make a movie about an old man and a kid. And I Gary Kurtz chose EM I Elstree Studios in Boreham knew I wanted the old man to be a real old man wood, England. It was large enough to offer the and have a sort of teacher-student relationship with stage space that was needed. The facility, on its As early as 1971, writer-director George Lucas had the kid. I also wanted the old man to be like a 50th anniversary, had just shifted to a four-wall wanted to film a space fantasy. "Originally, I wan warrior. I wanted a princess, too, but I didn't want rental policy which enabled the production to ted to make. a 'Flash Gordon' movie, with all the her to be a passive damsel in distress. handpick its own personnel. trimmings, but I couldn't obtain the rights to the characters. So I began researching and went right "What finally emerged through the many drafts of The script called for a large number of miniature back and found where Alex Raymond (who had the script has obviously been influenced by science and optical effects. -
Star Wars: Legends
Star Wars: Legends - Video Games Checklist Versions Title Platforms Timeline+ Rereleasex Own Finished Owned - Version 9.0- December 2nd, 2018 - This information is a collection of all available Star Wars Legends - Video Games in the Star War Legends universe. This list is only for physical copies of games, for all online games, please see the Digitial Collection list. As new video games get released this checklist will be updated, but only for the Legends universe. All Canon video games will be dealt with separately. Also if I missed any older video games they will be added to newer releases of the checklist. - This checklist is divided into years, with each game released listed under it's respective year. +Timeline An "X" indicates that the video game is placed on the timeline. A "-" indicates that the game is just a compilation of rereleased games and does not include any new games to be added onto the timeline. A "?" indicates it has not been placed into the timeline yet xRerelease This just means, was the game (or set of games) a rerelease of previously released games. These are typically combined with a "-" in the Timeline column since they would already be marked if they were on the timeline or not. One notable exception is the TIE Fighter: Collector's CD-ROM which contained TIE Fighter: Enemies of the Empire , an exclusive to that rerelease. Version Edition History Version 1.0 2008 Version 2.0 2009 Version 2.1 June 14th, 2009 Version 2.2 July 29th, 2009 Version 2.3 November 12th, 2009 Version 3.0 March 24th, 2010 Version 3.1 June -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.