Creating a Sense of Place: Ideas from Design Charrette
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The Economic Review of Industrial Design in Europe — Final Report
The Economic Review of Industrial Design in Europe — Final Report MARKT/2013/064//D2/ST/OP January 2015 - 1 - The information and views set out in this study are those of the authors and do not necessarily reflect the official opinion of the Commission. The Commission does not guarantee the accuracy of the data included in this study. Neither the Commission nor any person acting on the Commission’s behalf may be held responsible for the use which may be made of the information contained therein. Europe Economics is registered in England No. 3477100. Registered offices at Chancery House, 53-64 Chancery Lane, London WC2A 1QU. Whilst every effort has been made to ensure the accuracy of the information/material contained in this report, Europe Economics assumes no responsibility for and gives no guarantees, undertakings or warranties concerning the accuracy, completeness or up to date nature of the information/analysis provided in the report and does not accept any liability whatsoever arising from any errors or omissions. © Europe Economics. All rights reserved. Except for the quotation of short passages for the purpose of criticism or review, no part may be used or reproduced without permission. Contents Abstract ..................................................................................................................................................................................... 1 1 Executive Summary ...................................................................................................................................................... -
The Law, Culture, and Economics of Fashion
THE LAW, CULTURE, AND ECONOMICS OF FASHION C. Scott Hemphill* & Jeannie Suk** INTRODUCTION....................................................................................................... 102! I. WHAT IS FASHION? ............................................................................................. 109! A. Status ........................................................................................................... 109! B. Zeitgeist ....................................................................................................... 111! C. Copies Versus Trends .................................................................................. 113! D. Why Promote Innovation in Fashion? ........................................................ 115! II. A MODEL OF TREND ADOPTION AND PRODUCTION ........................................... 117! A. Differentiation and Flocking ....................................................................... 118! B. Trend Adoption ............................................................................................ 120! C. Trend Production ........................................................................................ 122! III. HOW UNREGULATED COPYING THREATENS INNOVATION ............................... 124! A. Fast Fashion Copyists ................................................................................. 124! B. The Threat to Innovation ............................................................................. 128! 1. Harmful copying .................................................................................. -
Academic Worksheet 1St YEAR
1st Fall WU TRANSFER YEAR COMM 120 Public Speaking 3 2019-2020 FOUN 101 Beginning Drawing 3 GAME 101 Game Design Fundamentals 3 Academic Worksheet GAME 106 Game Code Fundamentals 3 GAME ART & DESIGN WRIT 111 Academic Writing 1 3 Design Emphasis ANIM 112 Portfolio Review Workshop 1 Spring GENERAL Core Competencies GDES 107 Digital Practice 3 EDUCATION GAME 105 3D Game Art Fundamentals 3 Breadth GAME 112 Game Design Documentation 3 Principles GAME 114 Introduction to Game Engines 3 LSCI 105 Information Theory and Practice 1 WRIT 112 Academic Writing 2 3 Name WU TRANSFER nd YEAR Fall ID# Matriculated 2 FOUN 102 Design and Composition 3 ____________________________________ GAME 211 Game Level Design 3 Minimum Unit Requirement 125 GAME 221 Game Prototyping 3 GAME 224 History of Games: 20th Century 3 Major 67 INDS 1____ Interdisciplinary Core Course 3 General Education 49 __________ Social Science Course 3 Unrestricted Electives 9 ____________________________________ Spring Preparatory Requirements __________ Ethics Course 3 WRIT 100 Bridge to Academic Writing 3 GAME 222 Game Player Analysis 3 MATH 100 Pre-Statistics 3 GAME 240 Networked Game Development 3 GAME 250 Portfolio Review 0 FILM 200 Screenwriting 3 __________ Art/Film/Design History Course 3 Fall WU TRANSFER 3rd YEAR FILM 140 Sound 3 GAME 321 User Interface Design 3 GAME 323 Story Development for Interactive 3 ENVT 220 Environmental Studies 3 MATH 2__ Mathematics Course 3 Spring __________ Natural Science Course w lab 3 GAME 304 Sound Synthesis and Design 3 GAME 332 Experimental Technology for Games 3 INDS 3___ Transdisciplinary Course 3 __________ Social Science Course 3 Work Experience 0 Fall WU TRANSFER 4th YEAR GAME 431 Degree Project R & D 3 __________ Art/Film/Design History 3 __________ Humanities Course 3 __________ Unrestricted Elective 3 __________ Unrestricted Elective 3 Spring GAME 432 Degree Project: Production 3 GAME 434 Professional Practices 3 ____3____ General Education Elective 3 __________ Art/Film/Design History 3 __________ Unrestricted Elective 3 . -
Myanmar Study on Cooperation for the Establishing of Intellectual Property Office
Myanmar Ministry of Science and Technology Myanmar Study on Cooperation for the Establishing of Intellectual Property Office Final Report March 2014 Japan International Cooperation Agency Kyoto Comparative Law Center Oh-Ebashi LPC & Partners IL JR 14-039 Contents Map of Myanmar Abstract Chapter I: Introduction 1.1 Background ···················································································· 1 1.2 Framework of the Survey ·································································· 1 1.3 Survey Target ·················································································· 4 1.4 Activities and Schedule ······································································ 4 1.5 Survey Method ·············································································· 5 1.6 Survey Itinerary ············································································· 7 Chapter II: Current Status of Intellectual Property Law System 2.1 Current Status of Intellectual Property Law System ····································· 11 2.1.1 Overview of Intellectual Property Law System ····································· 11 2.1.2 Trademark Law ·········································································· 11 2.1.3 Patent Law ················································································ 16 2.1.4 Industrial Design Law ·································································· 17 2.1.5 Copyright Law ··········································································· 18 -
ASEAN Common Guidelines for the Substantive Examination Of
COMMON GUIDELINES FOR THE SUBSTANTIVE EXAMINATION OF INDUSTRIAL DESIGNS EXAMINATION COMMON GUIDELINES FOR THE SUBSTANTIVE COMMON GUIDELINES FOR THE SUBSTANTIVE EXAMINATION OF INDUSTRIAL DESIGNS ASEAN: A Community of Opportunities for All @ASEAN ASEAN @ASEAN www.asean.org ASEAN COMMON GUIDELINES FOR THE SUBSTANTIVE EXAMINATION OF INDUSTRIAL DESIGNS 1 ASEAN COMMON GUIDELINES FOR THE SUBSTANTIVE EXAMINATION OF INDUSTRIAL DESIGNS The ASEAN Secretariat Jakarta 1 3 The Association of Southeast Asian Nations (ASEAN) was established on 8 August 1967. The Member States of the Association are Brunei Darussalam, Cambodia, Indonesia, Lao PDR, Malaysia, Myanmar, Philippines, Singapore, PART PART 1 Thailand and Viet Nam. The ASEAN Secretariat is based in Jakarta, Indonesia. For inquiries, contact: The ASEAN Secretariat Community Relations Division (CRD) ABSOLUTE GROUNDS FOR THE REFUSAL 70A Jalan Sisingamangaraja Jakarta 12110 OF REGISTRATION OF TRADEMARKS Indonesia Phone : (62 21) 724-3372, 726-2991 Fax : (62 21) 739-8234, 724-3504 E-mail : [email protected] Catalogue-in-Publication Data Common Guidelines for the Substantive Examination of Industrial Designs Jakarta: ASEAN Secretariat, November 2018 341.758 1. ASEAN – Intellectual Property Rights – Industrial Designs 2. Standard – Examination – Registration ISBN 978-602-5798-27-6 ASEAN: A Community of Opportunities for All The text of this publication may be freely quoted or reprinted, provided proper acknowledgement is given and a copy containing the reprinted material is sent to the Public Outreach -
Design Charrette
CHARDON TOMORROWUPTOWN Design Charrette i Prepared for: Chardon Tomorrow P.O. Box 1068 Chardon, OH 44024 Ph: 440.273.3077 Email: [email protected] By: Kent State University’s Cleveland Urban Design Collaborative 1309 Euclid Avenue, Suite 200 Cleveland,OH 44106 Ph: 216.357.3434 Email: [email protected] CHARDON TOMORROWUPTOWN Design Charrette TABLE OF CONTENTS EXECUTIVE SUMMARY 01 INTRODUCTION 03 Chardon Tomorrow Previous Initiatives UPTOWN DESIGN CHARRETTE 07 Goals Breakout Session # 1 - Development Breakout Session # 2 - Town Square Breakout Session # 3 - Access & Connectivity IDEAS 15 Small Business Incubator Institutional Anchor Design Guidelines Mixed Use Development Pedestrian-ize Short Court Street Enhance Streetscape Create Child Friendly Park Enhance Courthouse Create Shared Parking Create Safe, Pedestrian Circulators Divert Truck Traffic Bike-friendly Signage and Amenities CASE STUDIES 27 Culpeper, Virginia Kentwood, Michigan Bath, Maine NEXT STEPS 31 EXECUTIVE SUMMARY For the past few years, Chardon Tomorrow has been There were concurrent ideas for these topics developed Development: engaged in visioning and planning exercises to help in each of the three groups. For instance, each group Small Business Incubator create a road map for Chardon’s future. These initiatives suggested that Short Court Street be converted to a Institutional Anchor are aimed at preserving and fostering Chardon’s unique pedestrian and bike-friendly walkway. Another idea with sense of place while achieving economic prosperity broad support is the creation of shared parking spaces Design Guidelines and quality of life. As a next step in their efforts to build on each side of the Square so that patrons can park once Mixed Use Development momentum and engage key stakeholders in this process, and walk easily to various businesses on the Square. -
2018 - 2019 Catalog
2018 - 2019 Catalog Version 2 The Art Institute of Austin 101 W. Louis Henna Boulevard, Suite 100 Austin, TX 78728 Phone: 512-691-1707 https://www.artinstitutes.edu/austin The Art Institute of San Antonio 10000 IH-10 W, Suite 200 San Antonio, Texas 78230 Phone: 210-338-7320 https://www.artinstitutes.edu/san-antonio 4140 Southwest Freeway www.artinstitutes.edu/houston Houston, TX 77027 (713) 623-2040 Publication Date: July 29, 2019 Table of Contents LETTER FROM THE PRESIDENT ...........................................................................................................4 MISSION AND VISION STATEMENTS ..................................................................................................7 ACCREDITATION & LICENSING ................................................................................................................7 CAMPUS LOCATIONS .............................................................................................................................8 COLLEGE HISTORY, CHARACTERISTICS, AND OWNERSHIP........................................................9 PROGRAMS OF STUDY .........................................................................................................................11 Culinary Programs .......................................................................................................................................11 Design Programs .........................................................................................................................................11 -
Law on the Legal Protection of Industrial Design („Official Gazette of the RS”, No
LAW ON LEGAL PROTECTION OF INDUSTRIAL DESIGN 1 I. GENERAL PROVISIONS Article 1 This Law regulates the manner of acquisition of the right to the appearance of an industrial or handicrafts product (hereinafter referred to as: the product), and the protection thereof, respectively. The appearance of a product shall be understood to mean the overall visual impression produced by the product on an informed consumer or user. An informed consumer or user, for the purpose of this Law, shall be a natural person who is regularly in contact with the product concerned. The procedure for the acquisition and the protection of an industrial design which is the subject of an international registration for the territory of the Republic of Serbia on the basis of the Hague Agreement Concerning the International Registration of Industrial Designs (hereinafter referred to as: the Hague Agreement) shall be governed by the provisions of this Law with regard to all the issues which are not regulated by the Hague Agreement. II. SUBJECT - MATTER AND CONDITIONS FOR PROTECTION The Concept of Industrial Design Article 2 Industrial design shall mean three-dimensional or two-dimensional appearance of the entire product or a part thereof, defined by its features, in particular the lines, contours, colors, shape, texture and/or materials of the product itself or its ornamentation, as well as their combination. A product shall mean any industrial or handicraft item, including, inter alia , parts intended to be assembled into a complex product, packaging, get-up, graphic symbols and typographic typefaces, but excluding computer programs. A complex product shall mean a product which is composed of multiple components which can be replaced, and which permit disassembly and reassembly of the product. -
Academic Worksheet 1St YEAR
1st Fall WU TRANSFER YEAR COMM 120 Public Speaking 3 2020-2021 GAME 101 Game Design Fundamentals 3 GAME 107 Game Design Practices 2 Academic Worksheet GAME 109 Game Art Practices 2 GAME ART & DESIGN WRIT 113 First-Year Academic Writing 3 Design Emphasis __________ Unrestricted Elective 3 Spring GENERAL Core Competencies GAME 106 Game Code Fundamentals 3 EDUCATION GAME 112 Game Design Documentation 3 Breadth GAME 114 Game Engine Fundamentals 3 Principles GDES 107 Digital Practice 3 LSCI 105 Information Theory and Practice 1 WRIT 313 Advanced Academic Writing 3 Name Fall WU TRANSFER ID# Matriculated nd YEAR FOUN 101 2 or GAME Beginning Drawing or 3D Art ____________________________________ 105 Fundamentals 3 Minimum Unit Requirement 125 GAME 200 Portfolio Review 0 Major 67 GAME 201 Narrative Design Fundamentals 3 General Education 49 GAME 203 Sound Design Fundamentals 3 Unrestricted Electives 9 GAME 221 Game Prototyping 3 ____________________________________ INDS 1____ Interdisciplinary Core Course 3 Spring Preparatory Requirements FILM 200 Screenwriting 3 MATH 100 Pre-Statistics 3 GAME 211 Game Level Design 3 GAME 222 Game Player Analysis 3 WRIT 114 Academic Writing Workshop 0 th GAME 224 History of Games: 20 Century 3 GAME 240 Networked Game Development 3 MATH 2___ Mathematics Course 3 WU TRANSFER rd YEAR Fall 3 GAME 321 User Interface Design 3 Story Development for Interactive GAME 323 Media 3 __________ Ethics Course 3 __________ Social Science Course 3 ______3___ General Education Elective 3 Spring ENVT 220 Environmental Studies 3 -
PRESS KIT Typecon2019: Nice MINNEAPOLIS, MN August 28–September 1, 2019 Typecon2019 MINNEAPOLIS, MN the CONFERENCE August 28–Sept 1
PRESS KIT TypeCon2019: Nice MINNEAPOLIS, MN August 28–September 1, 2019 TypeCon2019 MINNEAPOLIS, MN THE CONFERENCE August 28–Sept 1 50 WORDS Founded 21 years ago, TypeCon is the nation’s premier typography and lettering arts conference. Hundreds of attendees convene each year for an immersive five day program of inspiring presentations, workshops, and events. At TypeCon, both professionals and educators can learn, grow, and network in the company of like-minded enthusiasts. 120 WORDS Founded 21 years ago, TypeCon is the nation’s premier typography and lettering arts conference. Hundreds of attendees from around the world convene each year for an immersive five day program centered around typography, lettering, and design. TypeCon is best-known for its educational presentations, all of which are submitted via open-call, “by the community, for the community.” Recent speakers and workshop leaders have included Tobias Frere-Jones, Lance Wyman, Gemma O’Brien, Underware, Jessica Hische, Matthew Carter, and Louise Fili. TypeCon oers a unique opportunity for both professionals and educators to learn, study, network, and further their knowledge in the company of like-minded enthusiasts. TypeCon2019: “Nice” will take place August 28th–September 1st, at the Hilton Minneapolis in downtown Minneapolis, Minnesota. FULL Founded 21 years ago by The Society of Typographic Aficionados (SOTA), TypeCon is the nation’s premier typographic and lettering arts conference. Hundreds of attendees from around the world convene each year for an immersive five day program centered around typography, lettering, and design. The conference takes place in a dierent city each year and is dedicated to promoting and disseminating knowledge of both historical and contemporary typography. -
Research Paper 67 INNOVATION and GLOBAL INTELLECTUAL
Research Paper 67 June 2016 INNOVATION AND GLOBAL INTELLECTUAL PROPERTY REGULATORY REGIMES: THE TENSION BETWEEN PROTECTION AND ACCESS Nirmalya Syam and Viviana Muñoz Tellez RESEARCH PAPERS 67 INNOVATION AND GLOBAL INTELLECTUAL PROPERTY REGULATORY REGIMES: THE TENSION BETWEEN PROTECTION AND ACCESS Nirmalya Syam and Viviana Muñoz Tellez SOUTH CENTRE JUNE 2016 Nirmalya Syam is Programme Officer and Viviana Muñoz Tellez is Coordinator of the Development, Innovation and Intellectual Property Programme at the South Centre. THE SOUTH CENTRE In August 1995 the South Centre was established as a permanent inter- governmental organization of developing countries. In pursuing its objectives of promoting South solidarity, South-South cooperation, and coordinated participation by developing countries in international forums, the South Centre has full intellectual independence. It prepares, publishes and distributes information, strategic analyses and recommendations on international economic, social and political matters of concern to the South. The South Centre enjoys support and cooperation from the governments of the countries of the South and is in regular working contact with the Non-Aligned Movement and the Group of 77 and China. The Centre’s studies and position papers are prepared by drawing on the technical and intellectual capacities existing within South governments and institutions and among individuals of the South. Through working group sessions and wide consultations, which involve experts from different parts of the South, and sometimes from the North, common problems of the South are studied and experience and knowledge are shared. NOTE Readers are encouraged to quote or reproduce the contents of this Research Paper for their own use, but are requested to grant due acknowledgement to the South Centre and to send a copy of the publication in which such quote or reproduction appears to the South Centre. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines.