Microsoft Game Development Guide September 2017 Edition
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Blotch3d User Manual with Just a Few Lines Code You Can Create Real-Time 3D Apps for Multiple Platforms
Blotch3D User Manual With just a few lines code you can create real-time 3D apps for multiple platforms. QUICK START INTRODUCTION PROJECT STRUCTURE DEVELOPMENT MAKING 3D MODELS DYNAMICALLY CHANGING A SPRITE’S ORIENTATION AND POSITION MATRIX INTERNALS A SHORT GLOSSARY OF 3D GRAPHICS TERMS TROUBLESHOOTING RIGHTS Quick start (This quick start section is for Windows. See below for other platforms, like Android, etc.) 1. Get the installer for the latest release of MonoGame from http://www.monogame.net/downloads/ and run it. (Do NOT get the current development version nor the NuGet package.) 2. Get the Blotch3D repository zip from https://github.com/Blotch3D/Blotch3D and unzip it. 3. Open the Visual Studio solution file. 4. Build and run the example projects. 5. See IntelliSense comments for reference documentation. Introduction Blotch3D is a C# library that vastly simplifies many of the fundamental tasks in development of 3D applications and games. Examples are provided that show how with just a few lines of code you can… • Load standard file types of 3D models as “sprites” and display and move them in 3D with real- time performance. • Set a model’s material, texture, and how it responds to lighting. • Load textures from standard image files. • Show 2D and in-world (as a texture) text in any font, size, color, etc. at any 2D or 3D position, and make text follow a sprite in 2D or 3D. • Attach sprites to other sprites to create associated structures of sprite trees as large as you want. Child sprite orientation and position is relative to its parent sprite’s orientation and position, and can be changed dynamically. -
Best Free Stealth Games for Windows 10 from the Microsoft Store
Best Free Stealth Games For Windows 10 From The Microsoft Store Best Free Stealth Games For Windows 10 From The Microsoft Store 1 / 4 2 / 4 There are dozens of awesome stealth games on Xbox One, but here are the best of the best. ... Here's our comprehensive round- up of the 10 best Xbox One stealth games as of 2019. Loading... Speed ... $40 at Microsoft Store .... Download now for PC + Mac, Nintendo Switch, PlayStation 4, or Xbox One. Browse our shop for merchandise. It's a lovely morning in the village, and .... It's fast, frantic and a lot of fun. You can purchase Forza Horizon 4 through the Microsoft Store. It's also available as part of the Xbox Game Pass ... Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of ... Even Microsoft publicly admitted that Windows 10 operation system has a ... from the Internet or the local network, for data logs stored on the target machine. ... More stealthy implementations can be installed or built into standard .... Take PC gaming to the next level with Xbox on Windows 10. ... From the best casual games to a new generation of PC gaming. ... MSI GS75 Stealth Gaming Laptop ... SHOP XBOX ACCESSORIES. 1. ... Sitemap · Contact Microsoft · Privacy & cookies · Terms of use · Trademarks · Safety & eco · About our ads; © Microsoft 2020.. The best 50 Stealth games for PC Windows daily generated by our specialised A.I. comparing over 40 000 ... Free - Compare prices -10% .... And since its a FastData. you are backed with toll-free technical support, one _\'ear .. -
Windows 7 Operating Guide
Welcome to Windows 7 1 1 You told us what you wanted. We listened. This Windows® 7 Product Guide highlights the new and improved features that will help deliver the one thing you said you wanted the most: Your PC, simplified. 3 3 Contents INTRODUCTION TO WINDOWS 7 6 DESIGNING WINDOWS 7 8 Market Trends that Inspired Windows 7 9 WINDOWS 7 EDITIONS 10 Windows 7 Starter 11 Windows 7 Home Basic 11 Windows 7 Home Premium 12 Windows 7 Professional 12 Windows 7 Enterprise / Windows 7 Ultimate 13 Windows Anytime Upgrade 14 Microsoft Desktop Optimization Pack 14 Windows 7 Editions Comparison 15 GETTING STARTED WITH WINDOWS 7 16 Upgrading a PC to Windows 7 16 WHAT’S NEW IN WINDOWS 7 20 Top Features for You 20 Top Features for IT Professionals 22 Application and Device Compatibility 23 WINDOWS 7 FOR YOU 24 WINDOWS 7 FOR YOU: SIMPLIFIES EVERYDAY TASKS 28 Simple to Navigate 28 Easier to Find Things 35 Easy to Browse the Web 38 Easy to Connect PCs and Manage Devices 41 Easy to Communicate and Share 47 WINDOWS 7 FOR YOU: WORKS THE WAY YOU WANT 50 Speed, Reliability, and Responsiveness 50 More Secure 55 Compatible with You 62 Better Troubleshooting and Problem Solving 66 WINDOWS 7 FOR YOU: MAKES NEW THINGS POSSIBLE 70 Media the Way You Want It 70 Work Anywhere 81 New Ways to Engage 84 INTRODUCTION TO WINDOWS 7 6 WINDOWS 7 FOR IT PROFESSIONALS 88 DESIGNING WINDOWS 7 8 WINDOWS 7 FOR IT PROFESSIONALS: Market Trends that Inspired Windows 7 9 MAKE PEOPLE PRODUCTIVE ANYWHERE 92 WINDOWS 7 EDITIONS 10 Remove Barriers to Information 92 Windows 7 Starter 11 Access -
PDF Xpansion SDK Reference
PDF Xpansion SDK 12 Reference soft Xpansion GmbH & Co. KG ● Königsallee 45, 44789 Bochum [email protected] ● www.soft-xpansion.com TABLE OF CONTENTS INTRODUCTION ................................................................................................................................................................ 5 System Requirements ................................................................................................................................................... 6 Installation of SDK ........................................................................................................................................................ 6 Contents of SDK package ........................................................................................................................................ 6 Reference SDK libraries in Your Projects .................................................................................................................... 7 Replace Trial License ................................................................................................................................................ 8 Update of SDK Files ................................................................................................................................................. 8 SDK Samples................................................................................................................................................................ 9 Redistribution of PDF Xpansion .................................................................................................................................... -
Wireless GPON ONT
GPON 4 Ethernet Ports | 1 PON | VoIP | 802.11n | 802.11ac GRG-4260us Wireless GPON ONT The GRG-4260us is an advanced GPON ONT gateway with 1 GPON WAN port, 4 Gigabit Ethernet LAN ports, 2 FXS ports, 1 USB2.0 Host and IEEE802.11 series Wi-Fi. The Wi-Fi not only provides an 802.11n 2T2R 2.4GHz Band which is backward compatible with 802.11g/b but also supports high performance 802.11ac with 3T3R design at 5GHz band. GRG-4260us provides powerful functions which telephone companies have applied on the xDSL CPE IAD device, and remote management utilities (such as TR-069) for network management and maintenance. FEATURES .UPnP, IPv6 compliant .WPA and 802.1x/ WPS 2.0/ Radius Client .PhyR and G.INP .NAT/PAT .Supports TR-069/TR-098/TR-181i2 .IGMP Proxy/ Fast Leave/ Snooping/ Proxy .Configuration backup and restoration .DHCP Server/Client .Web-based management (HTTPS/HTTP) .Embedded SNMP agent .Supports remote administration, automatic .IP/MAC address filtering firmware upgrade and configuration .Static route/ RIP/ RIP v2 routing functions .Integrated 802.11ac AP (backward compatible .DNS Proxy/Relay with 802.11a/n) www.comtrend.com GRG-4260us 4 Ethernet Ports | 1 PON | VoIP | 802.11n | 802.11ac SPECIFICATIONS Hardware Networking Protocols .PPPoE pass-through, Multiple PPPoE sessions on single WAN .GPON X 1 Bi-directional Optical (1310nm/1490nm) .RJ-45 X 4 for LAN, (10/100/1000 Base T) interface .RJ-11 X 2 for FXS (optional) .PPPoE filtering of non-PPPoE packets between WAN and LAN .USB2.0 host X 1 .Transparent bridging between all LAN and WAN interfaces -
MAXPRO Microsoft Windows Patches.Book
MAXPRO® VMS and NVR Approved Microsoft® Windows Patches Technical Notes MICROSOFT® WINDOWS PATCHES TESTED WITH MAXPRO®NVR AND MAXPRO®VMS Overview The purpose of this document is to identify the patches that have been delivered by Microsoft® Windows and which have been tested against the current shipping ver- sions of MAXPRO®NVR and MAXPRO®VMS with no adverse effects being observed. If you have questions concerning the information in this document, please contact Honeywell Technical Support. See the back cover for contact information. Windows Patches Tested with MAXPRO®NVR till the Month of: June, 2020 Windows Patches Tested with MAXPRO®VMS till the Month of: June, 2020 This document contains: Section See... • June - 2020- Microsoft® Windows Patches Tested with MAXPRO®NVR on page 5 Windows 10 (Enterprise) • June - 2020- Microsoft® Windows Patches Tested with MAXPRO®VMS Server/ Client on Windows 2016 Standard and Windows 10 (Enterprise) page 5 • May - 2020- Microsoft® Windows Patches Tested with MAXPRO®NVR on page 5 Windows 10 (Enterprise) • May - 2020- Microsoft® Windows Patches Tested with MAXPRO®VMS Server/ Client on Windows 2016 Standard and Windows 10 (Enterprise) page 5 • April - 2020- Microsoft® Windows Patches Tested with MAXPRO®VMS Server/ page 7 Client on Windows 2016 Standard and Windows 10 (Enterprise) • April - 2020- Microsoft® Windows Patches Tested with MAXPRO®NVR on Windows 10 (Enterprise) page 7 • March - 2020- Microsoft® Windows Patches Tested with MAXPRO®VMS Server/ page 8 Client on Windows 2016 Standard and Windows 10 (Enterprise) • March - 2020- Microsoft® Windows Patches Tested with MAXPRO®NVR on Windows 10 (Enterprise) page 8 • February - 2020- Microsoft® Windows Patches Tested with MAXPRO®VMS Server/ page 8 Client on Windows 2016 Standard and Windows 10 (Enterprise) • February - 2020- Microsoft® Windows Patches Tested with MAXPRO®NVR on Windows 10 (Enterprise) page 8 800-19154V9-K_Microsoft Windows Patches 1 Section See.. -
United States Patent and Trademark Office
Before the U.S. DEPARTMENT OF COMMERCE Office of the Secretary; Patent and Trademark Office; National Telecommunications and Information Administration ) ) In the Matter of the Request for Comments on ) Docket No. 130927852-3852-01 “Department of Commerce Green Paper, ) Copyright, Policy, Creativity, and Innovation ) in the Digital Economy” ) ) COMMENTS OF THE ENTERTAINMENT SOFTWARE ASSOCIATION Christian Genetski Senior Vice President & General Counsel Entertainment Software Association 575 7th Street NW, #300 Washington, DC 20004 (202)-223-2400 November 13, 2013 The Entertainment Software Association (“ESA”) is grateful for the opportunity to provide comments responding to issues raised in the Internet Policy Task Force’s (“Task Force”) Green Paper on Copyright Policy, Creativity, and Innovation in the Digital Economy (“Green Paper”).1 As the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish interactive games for video game consoles, handheld devices, personal computers, and the Internet, ESA has a keen interest in copyright policy, and in specific issues identified in the Task Force’s most recent Request for Public Comment. We appreciate the Task Force’s effort to identify aspects of copyright law that may be under strain due to technological advancements and the rise of the Internet. Because our industry’s success depends on leveraging those very technologies, we regard the Task Force’s work as critically important. We are particularly interested in the Task Force’s inquiry into “the relevance and scope of the first sale doctrine in the digital environment” and the possibility of “establishing a multistakeholder dialogue on improving the operation of the notice and takedown system,” and thus focus these initial comments on those two issues. -
Understanding the Attack Surface and Attack Resilience of Project Spartan’S (Edge) New Edgehtml Rendering Engine
Understanding the Attack Surface and Attack Resilience of Project Spartan’s (Edge) New EdgeHTML Rendering Engine Mark Vincent Yason IBM X-Force Advanced Research yasonm[at]ph[dot]ibm[dot]com @MarkYason [v2] © 2015 IBM Corporation Agenda . Overview . Attack Surface . Exploit Mitigations . Conclusion © 2015 IBM Corporation 2 Notes . Detailed whitepaper is available . All information is based on Microsoft Edge running on 64-bit Windows 10 build 10240 (edgehtml.dll version 11.0.10240.16384) © 2015 IBM Corporation 3 Overview © 2015 IBM Corporation Overview > EdgeHTML Rendering Engine © 2015 IBM Corporation 5 Overview > EdgeHTML Attack Surface Map & Exploit Mitigations © 2015 IBM Corporation 6 Overview > Initial Recon: MSHTML and EdgeHTML . EdgeHTML is forked from Trident (MSHTML) . Problem: Quickly identify major code changes (features/functionalities) from MSHTML to EdgeHTML . One option: Diff class names and namespaces © 2015 IBM Corporation 7 Overview > Initial Recon: Diffing MSHTML and EdgeHTML (Method) © 2015 IBM Corporation 8 Overview > Initial Recon: Diffing MSHTML and EdgeHTML (Examples) . Suggests change in image support: . Suggests new DOM object types: © 2015 IBM Corporation 9 Overview > Initial Recon: Diffing MSHTML and EdgeHTML (Examples) . Suggests ported code from another rendering engine (Blink) for Web Audio support: © 2015 IBM Corporation 10 Overview > Initial Recon: Diffing MSHTML and EdgeHTML (Notes) . Further analysis needed –Renamed class/namespace results into a new namespace plus a deleted namespace . Requires availability -
News Fact Sheet
Intel Corporation 2200 Mission College Blvd. P.O. Box 58119 Santa Clara, CA 95052-8119 News Fact Sheet CONTACT: Cristina Gutierrez 415-591-4047 [email protected] Intel News at Game Developers Conference March 23, 2009: At the Game Developers Conference in San Francisco, Intel Corporation announced broad additions to its Visual Adrenaline program, a comprehensive and worldwide offering dedicated to serving visual computing developers. First announced in August 2008, Visual Adrenaline provides tools, resources, information and marketing opportunities to game developers, artists and animators. Below is an overview of Intel’s news at the show. Developer Tools for Better Gaming – The Intel® Graphics Performance Analyzers (GPA) is a new suite of software tools that help software and PC game developers analyze and optimize for performance on Intel® Integrated Graphics. Consisting of the System Analyzer, Frame Analyzer, and the Software Development Kit, the suite of tools provides in-depth application analysis and customization that help developers pinpoint performance bottlenecks and enable them to optimize games for Intel Integrated Graphics-based desktops and notebooks. GPA offers software tools that provide a holistic view of system and graphics performance for Intel-based systems. GPA supports Intel integrated graphics chipsets and processors, including the Intel® Core™ i7 Processor, with planned support for future Intel graphics and multicore-related products. GPA is free of charge to members of the Visual Adrenaline program and is available to non-members for $299 from the Intel® Business Exchange. To learn more, visit www.intel.com/software/gpa or see the GPA news release http://www.intel.com/pressroom/archive/releases/20090323comp.htm. -
Kinect Chapter 15. Using the Kinect's Microphone Array
Java Prog. Techniques for Games. Kinect 15. Kinect Mike. Draft #1 (14th March 2012) Kinect Chapter 15. Using the Kinect's Microphone Array The previous chapter was about speech recognition, with audio recorded from the PC's microphone rather than the Kinect. Frankly, a bit of a cheat, but still useful. This chapter shows how to capture sound from the Kinect's microphone array, so there's no longer any need to feel guilty about using an extra microphone. The trick is to install audio support from Microsoft's Kinect SDK which lets Windows 7 treat the array as a standard multichannel recording device. Care must be taken when mixing this audio driver with OpenNI, but the payoff is that the microphone array becomes visible to Java's sound API. The main drawback is that this only works on Windows 7 since Microsoft's SDK only supports that OS. My Java examples start with several tools for listing audio sources and their capabilities, such as the PC's microphone and the Kinect array. I'll also describe a simple audio recorder that reads from a specified source and saves the captured sound to a WAV file. One of the novel features of Microsoft's SDK is support for beamforming – the ability to calculate the direction of an audio source. It's possible to duplicate this using the Java SoundLocalizer application developed by Laurent Calmes (http://www.laurentcalmes.lu). I finish with another version of my audio-controlled Breakout game, this time employing the Kinect's microphone array instead of the PC's mike. -
(RUNTIME) a Salud Total
Windows 7 Developer Guide Published October 2008 For more information, press only: Rapid Response Team Waggener Edstrom Worldwide (503) 443-7070 [email protected] Downloaded from www.WillyDev.NET The information contained in this document represents the current view of Microsoft Corp. on the issues discussed as of the date of publication. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information presented after the date of publication. This guide is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form, by any means (electronic, mechanical, photocopying, recording or otherwise), or for any purpose, without the express written permission of Microsoft. Microsoft may have patents, patent applications, trademarks, copyrights or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are fictitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. -
NEXUS User Manual 210518
LIVE STREAMER NEXUS User Manual Technical Specifications 2 System Requirements 2 Hardware I/O 3 Connections 4 Next-Gen console 4 Nintendo Switch 4 Dual PC 5 Dual PC (With in-game Chat) 5 Download NEXUS app 6 Windows 6 macOS 7 NEXUS Setup 8 User Manual AVerMedia Account Setup 8 NEXUS Log in 9 NEXUS Windows 10 Audio Routing Settings 9 macOS Audio Routing Settings 12 Hardware settings 15 Audio Mixer settings 17 Microphone Settings 17 Single Mix Settings 20 Dual Mix Settings 23 Control Panel Setup (Hotkeys & Widgets) 27 OBS Setup 30 OBS Websocket Plugin 31 For Windows 31 For macOS 31 SLOBS Setup 33 SLOBS Token Plugin 34 Future updates 35 Hotkey & Widget Profiles 36 Audio Profiles 37 1 of 39 Technical Specifications Interface USB 2.0, type B (Driver Required) Mic In XLR (Balanced) / 6.3 mm (Single-end) x1 Console In Optical In (Toslink) x1 Computer Inputs Digital Tracks x3 Headphone Out and Line Out 3.5mm TRS, Stereo Output Mix Creator Mix / Audience Mix Sampling Rate Up to 96kHz,24 bits Microphone Effect Noise Gate, Reverb, Compressor, Equalizer Frequency Response 10Hz to 20kHz Dynamic Response 114dB Screen Panel 5” IPS Touch Panel Widgets Interactive & Customizable Grid User Manual Rotational Encoders 6 (Physical inputs x3 / Digital inputs x3) Lighting RGB NEXUS Power Switch Yes Power Inputs Standard 12V DC, Center Negative, 1.5A Power Consumption < 7W Without Stand: 21.7 x 14.5 x 6.1 cm (5.7 x 8.5 x 2.4 in) Dimensions With Stand: 21.7 x 14.5 x 9.4 cm (5.7 x 8.5 x 3.7 in) Without Stand: 0.699 kg (24.66 oz) Weight With Stand: 0.843 kg (29.74 oz) Note: - Phantom Power +48V, switchable via NEXUS APP System Requirements Windows: Windows 10 20H2 (64bit) and above Mac: macOS 10.15 and above 2 of 39 Hardware I/O User Manual NEXUS 3 of 39 Connections Next-Gen console1 User Manual NEXUS Nintendo Switch 1 - PS5, Xbox X/S Series requires an HDMI to Optical adapter, sold separately.