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Summary Both the Desktop Graphics And Summary Both the desktop graphics and animated film industries are striving to create spectacular, lifelike worlds. Film quality realism requires complicated per-pixel operations, previously impractical for desktop graphics which must render frames as fast as 60 times per second. The 3D Blaster GeForce2 GTS is the first Graphics Processing Unit (GPU) with the 3D performance and enhanced feature set necessary to approach this distinct level of realism. The 3D Blaster GeForce2 GTS is a State of the Art 3D Graphics Accelerator. The combination between Nvidia’s 2nd Generation Transform & Lighting (T&L) Architecture and the Nvidia Shading Rasterizer (NSR) produces one of the most stunning and realistic visuals ever seen on screen. The integrated NSR makes advanced per-pixel shading capabilities possible. This breakthrough technology has the ability to process seven pixel operations in a single pass on each of four pixel pipelines, simultaneously. The end result of this is to allow individual pixel control of colour, shadow, light, reflectivity, emissivity, specularity, loss, dirt, and other visual and material components used to create amazingly realistic objects and environments. Per-pixel shading delivers the next-generation of visual realism by going beyond the limited texture mapping techniques of previous graphics processors. • New HyperTexel architecture delivers 1.6 gigatexels per second for staggering frame rates and high- performance anti-aliasing • New NVIDIA Shading Rasterizer (NSR) delivers per pixel shading and lighting for rich, lifelike materials and cinematic effects • Second generation transform and lighting engines deliver 25 million triangles per second for highest possible scene imagery • Advanced High Definition Video Processor (HDVP) delivers highest quality playback for DVD 32 MB of super fast 333Mhz DDR SGRAM • AGP 4X configuration with Fast Writes support and advanced 2D, 3D and video features • 100% software compatible with GeForce 256 GPU Features The heart of the 3D Blaster GeForce2 GTS is NVIDIA's newest graphics controller, the GeForce2 GTS. The GeForce2 GTS is more than just an evolutionary design of the GeForce256 - it adds several significant new features: • NVIDIA Shading Rasterizer (NSR) • High Definition Video Processor • High Performance Hardware Full Scene Anti-Aliasing (FSAA) • With this feature built in, GeForce2 GTS is able to provide even smoother lines and edges at a faster rate. • Improves the visual quality by eliminating jagged lines and flashing objects from the image. • 2nd-Generation Transform and Lighting (T&L) Architecture • Capable of delivering 25 Million triangles/second. Included Software Rage Rally Rage Rally is a specially prepared game created to highlight the power of your new hardware. Within Rage Rally there are a total of four tracks to race, and a choice of two cars. Race under different track conditions, which will test the very best drivers! Can you become the number one driver in Rage Rally? Take part in the time trial where you can test your lap records times against the best! Creative Enhanced BlasterControl 4.0 Utility An easy-to-use utility that delivers comprehensive controls for desktop settings, monitor configuration, colour adjustments and performance tuning as well as useful information about your adapter. LAVA! Music Video Player LAVA! Player application gives the listener the ultimate way to experience MP3 accompanied by an ultra-high quality music video - a sophisticated environment of 3D objects, textures, images, messages and colours - that dynamically evolve in sync with the music groove. Cutting-edge internet music providers have already begun to endorse LAVA! to showcase their premium artists. Media Ring Talk The next-generation Internet voice communication software that allows you to make free PC-to-PC calls over the Internet. MediaRing features outstanding voice quality, integrated text chat, and voice messaging... even create your own voice persona and leave voice messages. NVIDIA GeForce 2 GTS Demos Experience first hand the power of the 3D Blaster Annihilator Pro with demonstrations from NVIDIA of real-time lighting effects and reflections, cubic environment mapping, detailed geometry models and animated characters. E-Colour Colourific® and 3Deep® Colourific profiles the unique lighting conditions of your computing environment and adjusts the images generated by the 3D Blaster Annihilator Pro. Whites look whiter, colours are more vibrant and colour printouts match the display on your screen. 3Deep allows developers to automatically and accurately set gamma values for games. As a result, images are displayed the way designers intended. E-Colour True Internet Colour True Internet Colour service delivers colour-accurate images across any computer set-up. This ensures that the colour of items on the Web are a true indication of their real colour. No downloads. No plug-ins. Just True Colour! Specifications Architectural Highlights • NVIDIA Shading Rasterizer (NSR) • 2nd Generation T&L Engines • Double Data Rate (DDR) Memory • DirectX Texture Compression • 1.6 Gigatexel Fill Rate • 25 Million triangles/sec through T&L and set-up • 5.3 GB/sec Memory Bandwidth • NVIDIA Unified Driver Architecture™ • Industry’s first fully 1.2 compliant Professional OpenGL support for all Windows and Linux operating systems. Specification • 256-bit graphics architecture • AGP 2X and 4X support, including • Fast Writes and Execute Mode • Maximum 3D/2D resolution of • 2048*1536 @ 75Hz • 32Mb of DDR SGRAM 3D Features • High Performance Hardware • Antialiasing • Optimised DirectX and OpenGL acceleration • 256-bit graphics engine • 8 texture-mapped, filtered, lit texels per clock cycle • Single pass multi-texturing • 32-bit Colours Z/Stencil buffer • High Quality Texture Filtering, including Anisotropic • Advanced per-pixel, perspective- correct texturing and Shading • Cube environment mapping • Per-pixel dot product 3 bump mapping • Per-pixel lighting and shading • Projective textures • Procedural textures • Multi-texture and multi-pass • Texture modulation • Per-pixel Bump mapping • Light maps • Reflection maps • BRDF Support: Bi-Directional Reflectance Distribution Functions • DX6 texture compression • Fog and Depth Cueing • Radial or Linear • Per-vertex or per-pixel 2D Features • High Performance 256-bit 2D acceleration • Optimised for multiple colour depths including 32, 24, 16,15 and 8-bits per pixel • True-colour hardware cursor • Multi-buffering (double, triple, quad buffering) for smooth animation and video playback • X and Y smooth up scaling and downscaling • Per-pixel colour keying • Multiple video windows with hardware colour space conversion (YUV 4:2:2 and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering • DVD sub-picture alpha blended compositing • Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo Drivers • Windows 2000, Windows NT 4.0, display drivers • Windows95, Windows 98 display drivers supporting DirectDraw, Direct3D, DirectVideo, ActiveX • OpenGL ICD for Windows 95, Windows 98, Windows 2000, Windows NT • Fully PC00, PC99, PC99a compliant System Requirements • IBM PC 100% compatible • Intel Pentium II or AMD K6 class processor or higher operating at 266MHz or faster • 64MB system memory, or higher • AGP 2.0 compliant slot or better • CD-ROM Drive • Windows 95, Windows 98 , Windows NT 4.0 with Service Pack 5, or Windows 2000 (when available) Supports standard VGA and multi-frequency monitors.
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