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Keep Kids Busy and Teach Real- World Skills with Board Games
Keep Kids Busy and Teach Real- World Skills with Board Games By Diane Nancarrow, MA, CCC-SLP KCC Director of Adolescent Programs If you’re hearing “I’m bored!” from your kids on a reg- ular basis, here’s an answer that sounds the same but is so much more fun: board games! Time at home with kids is a great opportunity to dust off those old games and remember the benefits of playing them as a family. Some extra benefits: Between smartphones, tablets, gaming systems and • Scrabble’s wooden tiles give wonderful tactile other devices, kids end up playing many games by pleasure. themselves. And let’s face it: pressing buttons on a • Trouble’s plastic dome forces a child to look and device is a lot easier than laying out a board, passing listen to the dice as they change. out money, moving your token, etc. • Chutes and Ladders teaches one-to-one corre- While many electronic games engage children in new spondence as kids move their markers and count and exciting ways, and some even involve physical the boxes. movement, board games also provide important learning opportunities. Since they are rarely complet- • Candy Land teaches colors. ed in a few short minutes, they encourage sustained • Monopoly encourages cooperation when choosing attention. Players must wait for others to complete who gets which iconic token. their turns while planning their own moves. • Parcheesi, Checkers, Sorry, and Aggravation teach When you play with your children, you help prepare turn-taking, strategy building, and patience. them to play with others. They will have the chance to respond to real people, watch facial expressions, body Board games appeal to our senses and are great to language, tone of voice, and the timing of their oppo- touch, see, and hear. -
Learning Board Game Rules from an Instruction Manual Chad Mills A
Learning Board Game Rules from an Instruction Manual Chad Mills A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science University of Washington 2013 Committee: Gina-Anne Levow Fei Xia Program Authorized to Offer Degree: Linguistics – Computational Linguistics ©Copyright 2013 Chad Mills University of Washington Abstract Learning Board Game Rules from an Instruction Manual Chad Mills Chair of the Supervisory Committee: Professor Gina-Anne Levow Department of Linguistics Board game rulebooks offer a convenient scenario for extracting a systematic logical structure from a passage of text since the mechanisms by which board game pieces interact must be fully specified in the rulebook and outside world knowledge is irrelevant to gameplay. A representation was proposed for representing a game’s rules with a tree structure of logically-connected rules, and this problem was shown to be one of a generalized class of problems in mapping text to a hierarchical, logical structure. Then a keyword-based entity- and relation-extraction system was proposed for mapping rulebook text into the corresponding logical representation, which achieved an f-measure of 11% with a high recall but very low precision, due in part to many statements in the rulebook offering strategic advice or elaboration and causing spurious rules to be proposed based on keyword matches. The keyword-based approach was compared to a machine learning approach, and the former dominated with nearly twenty times better precision at the same level of recall. This was due to the large number of rule classes to extract and the relatively small data set given this is a new problem area and all data had to be manually annotated. -
Brian Munroe Clerk of Courts Bucks County
Brian Munroe Clerk of Courts Bucks County The Docket March/April 2021 Unclaimed Bail A bail bond allows a defendant to be released from incarceration with conditions and a promise to return for court appearances. Bail is determined by a Magisterial District Judge or a Common Pleas Judge. Bail can be posted by the defendant on their own behalf, by a surety or bail bondsman. If a surety or bail bondsman post the bail, it is their responsibility to ensure the accused appears for their court appointments. During this process bail can be revoked or adjusted. Failure to appear can result in the full amount of the bail to be forfeited to the county. If the offender appears in court and the case has been concluded, the bail will be returned, minus a fee. After a case has been completed, our office is required to wait 30 days before the TYPES OF BAIL refund process can begin. We send a letter to the appropriate person, asking how they would like their refund directed. Collected bail money can be applied directly to court ROR– Released on costs or returned. The office will attempt to reach out three times to the current recognizance. No payment but address on file. If a defendant does not change their address with the Clerk of Courts signs a bond assuring future office, or does not authorize distribution of the refund, the money will remain in appearances. escrow. Over the last four decades a significant amount of bail has been unclaimed even though this money still belongs to the defendant or surety. -
Devotions for Lent 2021 Heather Roth Johnson, Editor
Devotions for Lent 2021 Heather Roth Johnson, Editor February 17 Sorry! “And forgive us our sins, as we forgive those who sin against us.” (Matthew 6:12) No matter what age, I always have loved games. Online gaming, cards, and board games - I will play anything. But the best game is Sorry! That feeling of squashing someone else’s pawn, sending them home, and claiming their spot while saying in a snotty voice, “SORRY!” is exhilarating. As a kid, I would follow the “sorry” with “not!” These days “sorry not sorry” is a common phrase used to express a lack of regret or repentance. Sometimes people say it to be funny, but sometimes when people are forced to apologize, you may hear “sorry...not sorry.” Today marks the first day in lent. We ash our foreheads, hear the call to repentance, and relearn about the forgiveness of sins. Isn’t that what we get in Christ Jesus? True forgiveness? No “sorry not sorry” from him, but instead everlasting life, love, and forgiveness. Who do you need to forgive today? Jesus, in the game of life, help us to love and say we are “sorry” to others. Amen. February 18 Crazy 8’s Jesus said, “Don’t store up treasures on earth! Moths and rust can destroy them, and thieves can break in and steal them. Instead, store up your treasures in heaven….Your heart will always be where your treasure is.” (Matthew 6:19-21) It’s been said, “the one who dies with the most toys wins.” In other words, life is all about accumulating stuff. -
June 16, 2019 the Well Played Life: the Game of Life I Grew up in A
June 16, 2019 The Well Played Life: The Game of Life I grew up in a family that was, and still is, BIG on playing games! Every year we would get at least one new game for Christmas and add it to our overflowing game closet. In the summers and any school break, my sisters and I would gather around the table and play game after game… double solitaire, spit, war, pinochle, scrabble, monopoly, backgammon, encore, trivial pursuit, Jenga, just to name a few. While we played, we would talk and laugh, bicker and fight as siblings do so well, we’d win or lose, and then start again. Each game has its own set of rules and instructions, its own end goal and purpose – often to finish with the most points or the most money! Today we’re kicking off a new 5-week sermon series called “The Well Played Life,” where we’ll delve into one game a week to see what life lessons are taught through the game and then hold them up to the teachings of our faith to see how they line up. Today, we open our series with the Game of Life. The goal in the Milton Bradley Game of Life is to make it to the end with the highest accumulated value. Your wealth might be in cash on hand, invested in your real estate, or collected through the Life Tokens which represent the random acquisitions of money along the way. Different choices and stokes of luck determine how much you are able to accumulate – did you choose to go to college or start working right away, what kind of career did you end up with, and how much did you make? How many kids do you have and how many spaces along the board did you land on that added to or subtracted from your overall wealth? There’s paydays, insurance, stocks, investments, lawsuits, and even wagering on games of chance. -
Marmalade RISK Case Study
Bringing a Classic Board Game to the Digital World Marmalade Game Studio Develops RISK: The Game of Global Domination for Intel® Processor–Powered All-in-Ones By Karen Marcus This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination. The game plays well on desktop computers and 2 in 1s, but it really shines on All-in-One (AIO) PCs, which incorporate advanced graphics and multitouch technology powered by Intel® Core™ processors, all behind a high-definition (HD) screen. We explore the decisions the development team made regarding design, user interface (UI), and enhancing the game for the AIO experience. Background Several manufacturers build AIO devices, which are PCs that look like giant tablets but perform like powerful desktop computers. For traditional computing tasks, the up to 27-inch displays and accompanying keyboards support productivity. But the devices can also be laid flat on a table for gaming and other activities that take advantage of the versatile touchscreen. Some AIOs are highly portable, with a built-in battery designed to hold a charge for long periods. Hasbro’s RISK: The Game of Global Domination is the most recent physical version of this classic board game for two to five players. Each player uses pieces that represent troops to occupy territories and continents on the game board, which depicts a world map. The object of the game, which incorporates elements of both strategy and luck, is to occupy the entire map and eliminate the other players. -
Board Game Cafe
BOARD GAME CAFE Gë e Mï u Name Description Players Age 5 Second Rule Pick a card, read the seemingly easy topic, then start the timer! Now with only 3-6 8+ 5 seconds to name 3 things that fit the topic, it doesn't seem so easy! Players get tongue-tied, funny answers come flying out and laughter is sure to follow in this fast-paced party game. The twisted timer makes a fun zoooooop! Bananagrams The anagram game that will drive you bananas! 1-8 7+ Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One hand can be played in as little as five minutes. It's a great game for family fun as well as being educational. Battleship Hunt, sink, and win with this brilliant Battleship game! Can you sink your 2 7+ opponent’s ships before all of yours go down? Command your battle and deploy your 4 ships on the ocean grid. The vertical target grid keeps you from seeing each other’s deployment! Keep “firing” and record your strikes with the red pegs. Use the white pegs to keep track of your misses so you don’t waste any shots. If you use logic and take some chances, you’ll sink your opponent’s battleship – but do it fast, because they’ll be trying to do the same to you! Rule the oceans with your Battleship game! Boganology Boganology is a fun, bogan twist on a game you know and love! 2-4 12+ Reckon youse got what it takes to sweet talk your way to some extra WINZ benefits? Can you outrun the cops in jandals? Will you pay your child support or take off for a boozy weekend in Piha? Well, find out in the game that’ll let you and your friends be the bogans you always wanted to be. -
30 Minutes Aggravation 2-6 Players Ages 6+ Playing Time
7 Wonders 2-7 players Ages 10+ Playing Time: 30 minutes Aggravation 2-6 players Ages 6+ Playing Time: 45 minutes Agricola 1-5 players Ages 12+ Playing Time: 30 minutes–1.5hours Apples to Apples 4-10 players Ages 10+ Playing Time: 30 minutes Apples to Apples Junior 4-8 players Ages 9+ Playing Time: 30 minutes Arkham Horror 1-8 players Ages 12+ Playing Time: 2-4 hours Axis & Allies Europe 2-4 players Ages 12+ Playing Time: 3.5 hours Axis & Allies 2-5 players Ages 12+ Playing Time: 3 hours Backgammon 2 players Ages 8+ Playing Time: 30 minutes BANG! 4-7 players Ages 8+ Playing Time: 20-40 minutes Battle Cry 2 players Ages 10+ Playing Time: 45 minutes Battleship 2 players Ages 8+ Playing Time: 30 minutes Battlestar Galactica 3-6 players Ages 8+ Playing Time: 2-3 hours Betrayal at House on the Hill 3-6 players Ages 12+ Playing Time: 1 hour Blokus 2-4 players Ages 5+ Playing Time: 20 minutes Bohnanza 2-7 players Ages 13+ Playing Time: 45 minutes Boss Monster 2-4 players Ages 13+ Playing Time: 20 minutes Candy Land 2-4 players Ages 3+ Playing Time: 30 minutes Carcassonne 2-5 players Ages 8+ Playing Time: 30-40 minutes Caverna: The Cave Farmers 1-7 players Ages 12+ Playing Time: 30 minutes-3.5 hours Checkers 2 players Ages 6+ Playing Time: 30 minutes Chess 2 players Ages 6+ Playing Time: 1 hour Chutes & Ladders 2-6 players Ages 3+ Playing Time: 30 minutes Clue 3-6 players Ages 8+ Playing Time: 45 minutes Clumsy Thief 2-6 players Ages 8+ Playing Time: 15 minutes Concept 4-12 players Ages 10+ Playing Time: 40 minutes Connect 4 2 players Ages 6+ -
The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. -
\\ Investment Highlights Business Description Market Cap. $11.41B P
Consumer Discretionary Sector, Toy and Game Industry NASDAQ Stock Exchange \\ Hasbro Inc. Date: 04/16/2018 Current Price: $88.26 (04/16/2018) Recommendation: BUY Ticker - NASDAQ: HAS Headquarters: Pawtucket, RI Target Price: $112.69 (27.7% Upside) Investment Highlights Figure 1 – Share Price We recommend a BUY rating for Hasbro Inc. based on a 1-year target price of $112.69 per share. Our target price offers a 27.7% margin of safety based on its closing price of $88.26 on April 16, 2018. The following factors are the main drivers of our investment recommendation: Strong Industry Outlook & Positioning The global Toy and Game industry is poised for consistent growth in both developed and emerging markets, and the Digital Gaming and Entertainment space is expanding rapidly. Hasbro’s brand portfolio and strategy effectively places it at the center of this growth. Brand Storytelling Source: Bloomberg Hasbro’s strongest asset is their ability to tell stories that drive engagement and grow their brands. Its ability to leverage its ecosystem of products, content, and media to create emotional connections and drive engagement make it a standout. Figure 2 – Valuation Weighting Industry Leading Brand Portfolio Base Case Valuation Hasbro possesses an industry leading entertainment and play brand portfolio especially suited to a DCF 50% $ 102.43 broad range of users. Other industry players have struggled with, or have just began creating such Comps 50% $ 122.94 a portfolio. Price Per Share $ 112.69 Margin of Safety @ 88.26 27.7% Effective Multi-Platform Brand Strategy Source: Company Data + Team Analysis Hasbro’s Brand Blueprint and “Share of Life” strategy has allowed it to expand the profitability and earning potential of its brand portfolio by leveraging film, television and digital gaming media in addition to traditional toys and games. -
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WHAT GAME SHOULD I CHOOSE? Official licensee of Hasbro since 1994, industry expert The Op (a.k.a. Usaopoly) is your best source for custom, authentic versions of the #1 board games in the world! We have 25+ years of experience working with top companies across North America. Let’s Make a Custom Game Today! Eric Brendel Sr. Director Global Sales & Custom Game Development Over 25 Years 888-876-7659 x241 of Fun & World-Renowned [email protected] Custom Games ® usaopolycustomgames.com TheOp.games ® ® ® BRAND Let’s Make a ® Custom Game Today! Eric Brendel | 888-876-7659 x241 [email protected] The Op and Usaopoly are trademarks of Usaopoly, Inc. © 2021 Usaopoly, Inc. All Rights Eric Brendel | 888-876-7659 x241 Reserved. ©2021 Hasbro. All Rights Reserved. All other product names, logos, brands, trade- usaopolycustomgames.com [email protected] | usaopolycustomgames.com marks and registered trademarks are property of their respective owners. HOW IT WILL BE DIFFERENT? A custom OPERATION® IMAGINE… game makes a one-of-a-kind LET THE FUN BEGIN! promotional souvenir for Imagine your brand or company’s greatest Disney Vacation cruisers. assets translated into the #1 board game Offer a custom keepsake MONOPOLY® game for generations brands in the world. to cherish and play! Raise funds for a cause… make a cool souvenir… Imagine your target audience having fun celebrate a milestone… show off the best of your brand or company... playing your game in the comfort of their with an authentic collectible homes, and making life-long memories. MONOPOLY® game! Imagine that special game turned into Trivial Pursuit® makes KFC a collectible and passed along through employee training both generations. -
Markov Chain Monte Carlo Simulation of a System with Jumps
Markov Chain Monte Carlo Simulation of a System with Jumps John Burkardt Department of Scientific Computing Florida State University .......... 11:00-11:50, 16 September 2014 Max Gunzburger's Group Meeting .......... http://people.sc.fsu.edu/∼jburkardt/presentations/... snakes 2014 fsu.pdf 1 / 50 MCMC Simulation of Systems with σ and λ jumps 2 / 50 A σ Jump: We Need a 1000 Level Course! Level 1000 courses are offered by university departments as a way of introducing themselves to freshmen who: have been vegetating in high school for four years; are eager to fill up their schedule with \cake" courses; may actually have some interest in the topic; don't have any real idea of what the department offers; are still looking for a major. 3 / 50 A σ Jump: Endless Constraints Our department doesn't offer such a course; many undergraduates don't take courses in our department until junior year! We are trying to develop a 1000 level course which is attractive to the \clueless" and \aimless"; offers some real insight into scientific computing; makes scientific computing attractive; introduces computing without requiring programming; isn't so babified it demeans the students; isn't so trivial the instructor is ashamed of it; could be taught by graduate students; won't be vetoed by the Mathematics or CS departments. 4 / 50 A σ Jump: Brilliant Ideas A few brainstorming ideas: Teach Matlab from Cleve Moler's \Experiments with Matlab" (JB) (vetoed); weekly discussion of computers in the news: privacy; breakins; BitCoin; MineCraft (NC); an overview of many computer languages, why they exist and what they do (GE); a demonstration of how computer programs solve problems, with GUI-based labs (JB) (no programming!); \Computers and Art", text analysis, color representation, surface modeling, motion capture (Mike Schneier).