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Speech Sounds Vowels HOPE
This is the Cochlear™ promise to you. As the global leader in hearing solutions, Cochlear is dedicated to bringing the gift of sound to people all over the world. With our hearing solutions, Cochlear has reconnected over 250,000 cochlear implant and Baha® users to their families, friends and communities in more than 100 countries. Along with the industry’s largest investment in research and development, we continue to partner with leading international Speech Sounds:Vowels researchers and hearing professionals, ensuring that we are at the forefront in the science of hearing. A Guide for Parents and Professionals For the person with hearing loss receiving any one of the Cochlear hearing solutions, our commitment is that for the rest of your life in English and Spanish we will be here to support you Hear now. And always Ideas compiled by CASTLE staff, Department of Otolaryngology As your partner in hearing for life, Cochlear believes it is important that you understand University of North Carolina — Chapel Hill not only the benefits, but also the potential risks associated with any cochlear implant. You should talk to your hearing healthcare provider about who is a candidate for cochlear implantation. Before any cochlear implant surgery, it is important to talk to your doctor about CDC guidelines for pre-surgical vaccinations. Cochlear implants are contraindicated for patients with lesions of the auditory nerve, active ear infections or active disease of the middle ear. Cochlear implantation is a surgical procedure, and carries with it the risks typical for surgery. You may lose residual hearing in the implanted ear. -
November 28, 2005
This holiday season let's give thanks for what we have by helping others. Please place new and unwrapped gifts in the box in 3rd Floor Kitchen. AGE GROUP SUGGESTIONS ONLY Newborn – 2 Years A-B-C ball that rolls, Ring Stacker, Baby’s First Blocks (Fisher Price), Koosh Balls, Soft Cubes-Battat, Tactile Books. Mega Blocks, stacking cups, pegboards, bath toys, knobby shape puzzles, shape sorter, Push n’ Go Vehicles, Musical Stacker, Chime Garden, Dunk n’ Clunk, soft books. Small farm animals, little people, hard plastic cups and plates, push & pull toys, musical instruments, dolls, busy box. 3 – 5 Years Play doh, large beads to string, pip-squeak markers, cars, Magna-doodles, Aquadoodles, magnetic sets, books with flaps, dolls, toy phones, bath toys. Cars, play tools, school bus toy, puzzles, matching games, Barnyard Bingo game, Elefun game, Candyland board game, Chutes and Ladder board game, etc. 6 – 9 Years Character dolls, Don’t Break The Ice Game, other age appropriate games, play cell phones, Trucks, Mr. Mouth Game, Medical Kit, Melissa & Doug Happy Handle Stamp Set. AGE GROUP SUGGESTIONS ONLY 10 – 14 Years ZhuZhu Pets, Lego Sets, Dora Link Dolls, Barbie Dolls and Accessories, Spinmaster Aquadoodle Wall Mat, Alex Toys: Friends 4 Ever Bracelet Kit, Creativity for Kids: Fashion Design Studio, Fisher Price Color Me Flowerz Bouquet Set, Puzzles Wild Planet Hyper Dash Game, Magnext Battle Striker Turbo Tops, Nerf Toys, Lego Sets, Rocky Robot Truck, Remote Control Cars, anything Star Wars, Beyblade Metal Fusion Battle Tops Age appropriate games - Blokus Settlers of Catan, Cadoo by Cranium, Pictionary Jr., Qwirkle, Bananagrams, Bop It, Scrabble, Operation, Connect 4, Apples to Apples, Trouble, Sorry, Monopoly, Taboo, Guess Who. -
2013 Global Game Industry Survey
2013 Global Game Industry Survey Yehuda Berlinger PurplePawn.com April 18, 2014 [email protected] © Copyright 2014, Yehuda Berlinger 2013 Global Game Industry Survey 1 Executive Summary This report contains the results of a survey of tabletop game companies in March 2014. The companies surveyed are companies that make money by means of traditional and modern tabletop games, which are games that are not sports (ball games, yard games, billiards, bar, and similar games) and not video games (console, PC, mobile, and handheld electronic games). I collected information from nearly 300 companies from over 20 countries and from 40 US states. Of those companies that didn’t close, the overwhelming majority are doing fine or better than last year. 13% report doing worse than last year (down 2% from last year’s survey); this percentage doesn’t take into account companies that closed. More than half of responding publishers use, or plan to use, a crowdfunding source such as Kickstarter to publish their games. Among responding retailers, Hasbro’s Magic: the Gathering CCG, Game Workshops’ Warhammer miniatures and rules, Mayfair Games’ Catan board and card games, and Paizo’s Pathfinder RPG products were at the top again this year, as they have been for the last three years. Rio Grande Games’ Dominion games sales dropped; its place in the top five was taken by Konami’s perennially popular Yu-Gi-Oh CCG. Pathfinder products outperformed Wizards of the Coasts’ Dungeons & Dragons products by 2.5 to 1 – even more than last year – while players wait for D&D 5th edition to be released later this year1. -
2005 ANNUAL REPORT Financial Highlights
2005 ANNUAL REPORT Financial Highlights (Thousands of Dollars and Shares Except Per Share Data) 2005 2004 2003 2002 2001 For The Year Net revenues $ 3,087,627 2,997,510 3,138,657 2,816,230 2,856,339 Operating profit $ 310,521 293,012 344,616 219,291 211,330 Net earnings (loss) $ 212,075 195,977 157,664 ( 170,674 ) 59,732 EBITDA Earnings before cumulative effect of accounting change $ 212,075 195,977 175,015 75,058 60,798 Interest expense $ 30,537 31,698 52,462 77,499 103,688 Income taxes $ 98,838 64,111 69,049 29,030 35,401 Depreciation and amortization $ 180,132 146,180 164,123 183,838 225,899 EBITDA (1) $ 521,582 437,966 460,649 365,425 425,786 Cash provided by operating activities $ 496,624 358,506 454,155 473,139 372,475 Cash utilized by investing activities $ 120,671 84,967 64,879 62,314 57,779 Weighted average number of common shares outstanding Basic 178,303 176,540 173,748 172,720 172,131 Diluted 197,436 196,048 190,058 185,062 184,592 Per Common Share Net earnings before cumulative effect of accounting change Basic $ 1.19 1.11 1.01 .43 .35 Diluted $ 1.09 .96 .94 .43 .33 Cash dividends declared $ .36 .24 .12 .12 .12 Shareholders’ equity $ 9.69 9.25 8.01 6.88 7.82 At Year End Shareholders’ equity $ 1,723,476 1,639,724 1,405,240 1,191,366 1,352,864 Total assets $ 3,301,143 3,240,660 3,163,376 3,142,881 3,368,979 Long-term debt, including current portions $ 528,389 626,822 688,204 1,059,115 1,167,953 Debt to capitalization ratio .24 .28 .34 .48 .47 (1) EBITDA (earnings before interest, taxes, depreciation and amortization) represents net earnings (loss) before cumulative effect of accounting change, excluding interest expense, income taxes, depreciation and amortization. -
Devotions for Lent 2021 Heather Roth Johnson, Editor
Devotions for Lent 2021 Heather Roth Johnson, Editor February 17 Sorry! “And forgive us our sins, as we forgive those who sin against us.” (Matthew 6:12) No matter what age, I always have loved games. Online gaming, cards, and board games - I will play anything. But the best game is Sorry! That feeling of squashing someone else’s pawn, sending them home, and claiming their spot while saying in a snotty voice, “SORRY!” is exhilarating. As a kid, I would follow the “sorry” with “not!” These days “sorry not sorry” is a common phrase used to express a lack of regret or repentance. Sometimes people say it to be funny, but sometimes when people are forced to apologize, you may hear “sorry...not sorry.” Today marks the first day in lent. We ash our foreheads, hear the call to repentance, and relearn about the forgiveness of sins. Isn’t that what we get in Christ Jesus? True forgiveness? No “sorry not sorry” from him, but instead everlasting life, love, and forgiveness. Who do you need to forgive today? Jesus, in the game of life, help us to love and say we are “sorry” to others. Amen. February 18 Crazy 8’s Jesus said, “Don’t store up treasures on earth! Moths and rust can destroy them, and thieves can break in and steal them. Instead, store up your treasures in heaven….Your heart will always be where your treasure is.” (Matthew 6:19-21) It’s been said, “the one who dies with the most toys wins.” In other words, life is all about accumulating stuff. -
June 16, 2019 the Well Played Life: the Game of Life I Grew up in A
June 16, 2019 The Well Played Life: The Game of Life I grew up in a family that was, and still is, BIG on playing games! Every year we would get at least one new game for Christmas and add it to our overflowing game closet. In the summers and any school break, my sisters and I would gather around the table and play game after game… double solitaire, spit, war, pinochle, scrabble, monopoly, backgammon, encore, trivial pursuit, Jenga, just to name a few. While we played, we would talk and laugh, bicker and fight as siblings do so well, we’d win or lose, and then start again. Each game has its own set of rules and instructions, its own end goal and purpose – often to finish with the most points or the most money! Today we’re kicking off a new 5-week sermon series called “The Well Played Life,” where we’ll delve into one game a week to see what life lessons are taught through the game and then hold them up to the teachings of our faith to see how they line up. Today, we open our series with the Game of Life. The goal in the Milton Bradley Game of Life is to make it to the end with the highest accumulated value. Your wealth might be in cash on hand, invested in your real estate, or collected through the Life Tokens which represent the random acquisitions of money along the way. Different choices and stokes of luck determine how much you are able to accumulate – did you choose to go to college or start working right away, what kind of career did you end up with, and how much did you make? How many kids do you have and how many spaces along the board did you land on that added to or subtracted from your overall wealth? There’s paydays, insurance, stocks, investments, lawsuits, and even wagering on games of chance. -
Marmalade RISK Case Study
Bringing a Classic Board Game to the Digital World Marmalade Game Studio Develops RISK: The Game of Global Domination for Intel® Processor–Powered All-in-Ones By Karen Marcus This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination. The game plays well on desktop computers and 2 in 1s, but it really shines on All-in-One (AIO) PCs, which incorporate advanced graphics and multitouch technology powered by Intel® Core™ processors, all behind a high-definition (HD) screen. We explore the decisions the development team made regarding design, user interface (UI), and enhancing the game for the AIO experience. Background Several manufacturers build AIO devices, which are PCs that look like giant tablets but perform like powerful desktop computers. For traditional computing tasks, the up to 27-inch displays and accompanying keyboards support productivity. But the devices can also be laid flat on a table for gaming and other activities that take advantage of the versatile touchscreen. Some AIOs are highly portable, with a built-in battery designed to hold a charge for long periods. Hasbro’s RISK: The Game of Global Domination is the most recent physical version of this classic board game for two to five players. Each player uses pieces that represent troops to occupy territories and continents on the game board, which depicts a world map. The object of the game, which incorporates elements of both strategy and luck, is to occupy the entire map and eliminate the other players. -
Board Game Cafe
BOARD GAME CAFE Gë e Mï u Name Description Players Age 5 Second Rule Pick a card, read the seemingly easy topic, then start the timer! Now with only 3-6 8+ 5 seconds to name 3 things that fit the topic, it doesn't seem so easy! Players get tongue-tied, funny answers come flying out and laughter is sure to follow in this fast-paced party game. The twisted timer makes a fun zoooooop! Bananagrams The anagram game that will drive you bananas! 1-8 7+ Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One hand can be played in as little as five minutes. It's a great game for family fun as well as being educational. Battleship Hunt, sink, and win with this brilliant Battleship game! Can you sink your 2 7+ opponent’s ships before all of yours go down? Command your battle and deploy your 4 ships on the ocean grid. The vertical target grid keeps you from seeing each other’s deployment! Keep “firing” and record your strikes with the red pegs. Use the white pegs to keep track of your misses so you don’t waste any shots. If you use logic and take some chances, you’ll sink your opponent’s battleship – but do it fast, because they’ll be trying to do the same to you! Rule the oceans with your Battleship game! Boganology Boganology is a fun, bogan twist on a game you know and love! 2-4 12+ Reckon youse got what it takes to sweet talk your way to some extra WINZ benefits? Can you outrun the cops in jandals? Will you pay your child support or take off for a boozy weekend in Piha? Well, find out in the game that’ll let you and your friends be the bogans you always wanted to be. -
30 Minutes Aggravation 2-6 Players Ages 6+ Playing Time
7 Wonders 2-7 players Ages 10+ Playing Time: 30 minutes Aggravation 2-6 players Ages 6+ Playing Time: 45 minutes Agricola 1-5 players Ages 12+ Playing Time: 30 minutes–1.5hours Apples to Apples 4-10 players Ages 10+ Playing Time: 30 minutes Apples to Apples Junior 4-8 players Ages 9+ Playing Time: 30 minutes Arkham Horror 1-8 players Ages 12+ Playing Time: 2-4 hours Axis & Allies Europe 2-4 players Ages 12+ Playing Time: 3.5 hours Axis & Allies 2-5 players Ages 12+ Playing Time: 3 hours Backgammon 2 players Ages 8+ Playing Time: 30 minutes BANG! 4-7 players Ages 8+ Playing Time: 20-40 minutes Battle Cry 2 players Ages 10+ Playing Time: 45 minutes Battleship 2 players Ages 8+ Playing Time: 30 minutes Battlestar Galactica 3-6 players Ages 8+ Playing Time: 2-3 hours Betrayal at House on the Hill 3-6 players Ages 12+ Playing Time: 1 hour Blokus 2-4 players Ages 5+ Playing Time: 20 minutes Bohnanza 2-7 players Ages 13+ Playing Time: 45 minutes Boss Monster 2-4 players Ages 13+ Playing Time: 20 minutes Candy Land 2-4 players Ages 3+ Playing Time: 30 minutes Carcassonne 2-5 players Ages 8+ Playing Time: 30-40 minutes Caverna: The Cave Farmers 1-7 players Ages 12+ Playing Time: 30 minutes-3.5 hours Checkers 2 players Ages 6+ Playing Time: 30 minutes Chess 2 players Ages 6+ Playing Time: 1 hour Chutes & Ladders 2-6 players Ages 3+ Playing Time: 30 minutes Clue 3-6 players Ages 8+ Playing Time: 45 minutes Clumsy Thief 2-6 players Ages 8+ Playing Time: 15 minutes Concept 4-12 players Ages 10+ Playing Time: 40 minutes Connect 4 2 players Ages 6+ -
\\ Investment Highlights Business Description Market Cap. $11.41B P
Consumer Discretionary Sector, Toy and Game Industry NASDAQ Stock Exchange \\ Hasbro Inc. Date: 04/16/2018 Current Price: $88.26 (04/16/2018) Recommendation: BUY Ticker - NASDAQ: HAS Headquarters: Pawtucket, RI Target Price: $112.69 (27.7% Upside) Investment Highlights Figure 1 – Share Price We recommend a BUY rating for Hasbro Inc. based on a 1-year target price of $112.69 per share. Our target price offers a 27.7% margin of safety based on its closing price of $88.26 on April 16, 2018. The following factors are the main drivers of our investment recommendation: Strong Industry Outlook & Positioning The global Toy and Game industry is poised for consistent growth in both developed and emerging markets, and the Digital Gaming and Entertainment space is expanding rapidly. Hasbro’s brand portfolio and strategy effectively places it at the center of this growth. Brand Storytelling Source: Bloomberg Hasbro’s strongest asset is their ability to tell stories that drive engagement and grow their brands. Its ability to leverage its ecosystem of products, content, and media to create emotional connections and drive engagement make it a standout. Figure 2 – Valuation Weighting Industry Leading Brand Portfolio Base Case Valuation Hasbro possesses an industry leading entertainment and play brand portfolio especially suited to a DCF 50% $ 102.43 broad range of users. Other industry players have struggled with, or have just began creating such Comps 50% $ 122.94 a portfolio. Price Per Share $ 112.69 Margin of Safety @ 88.26 27.7% Effective Multi-Platform Brand Strategy Source: Company Data + Team Analysis Hasbro’s Brand Blueprint and “Share of Life” strategy has allowed it to expand the profitability and earning potential of its brand portfolio by leveraging film, television and digital gaming media in addition to traditional toys and games. -
Download Our Brochure
WHAT GAME SHOULD I CHOOSE? Official licensee of Hasbro since 1994, industry expert The Op (a.k.a. Usaopoly) is your best source for custom, authentic versions of the #1 board games in the world! We have 25+ years of experience working with top companies across North America. Let’s Make a Custom Game Today! Eric Brendel Sr. Director Global Sales & Custom Game Development Over 25 Years 888-876-7659 x241 of Fun & World-Renowned [email protected] Custom Games ® usaopolycustomgames.com TheOp.games ® ® ® BRAND Let’s Make a ® Custom Game Today! Eric Brendel | 888-876-7659 x241 [email protected] The Op and Usaopoly are trademarks of Usaopoly, Inc. © 2021 Usaopoly, Inc. All Rights Eric Brendel | 888-876-7659 x241 Reserved. ©2021 Hasbro. All Rights Reserved. All other product names, logos, brands, trade- usaopolycustomgames.com [email protected] | usaopolycustomgames.com marks and registered trademarks are property of their respective owners. HOW IT WILL BE DIFFERENT? A custom OPERATION® IMAGINE… game makes a one-of-a-kind LET THE FUN BEGIN! promotional souvenir for Imagine your brand or company’s greatest Disney Vacation cruisers. assets translated into the #1 board game Offer a custom keepsake MONOPOLY® game for generations brands in the world. to cherish and play! Raise funds for a cause… make a cool souvenir… Imagine your target audience having fun celebrate a milestone… show off the best of your brand or company... playing your game in the comfort of their with an authentic collectible homes, and making life-long memories. MONOPOLY® game! Imagine that special game turned into Trivial Pursuit® makes KFC a collectible and passed along through employee training both generations. -
The Joy of Autism: Part 4
I also have a list of prominent unconfirmed participants, who should be confirmed shortly. I am looking for Canadian autistic persons to consider joining the board. Please send letters of interest to: [email protected] PERM ALINK POSTED BY ESTEE KLAR-WOLFOND AT 3/16/2006 11:19:00 AM 13 COM M ENTS LINKS TO THIS POST TUESDAY , M ARCH 14, 2006 The Difficulty of Knowing There is an old adage: Ignorance is Bliss. In the case of liberal eugenics, human genome research and ethics, some people might think this as they read on. As we come closer to discovering what makes us physically human, we come closer to becoming god-like. In the name of progress we fly higher and seek control. Apollo had a son called Phaethon, who was human. Phaethon nagged at Apollo to let him borrow the sun chariot and fly across the sky. Finally Apollo agreed. Phaethon proudly drove the sun chariot up into the sky, but then he lost control of the horses. The sun chariot dived towards the earth, burning everything. Finally Jupiter had to stop him with a thunder bolt. In the name of progress, human genetics, biotechnology and the economic engine that will profit dearly from it all, this movement will go on. To what end is yet to be determined. In the meantime, let’s keep talking about what this all means as my son hugs me from behind with his cherub smile this morning. I’ve been pondering my first pregnancy with Adam. The expectation of him. Needless to say, after thirty-six years of waiting, I was ecstatic.