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Fall Fun Campbell Elementary 5Th Grade Gloria Cuellar-Kyle
Fall Fun Campbell Elementary 5th Grade Gloria Cuellar-Kyle Get ready to discover mathematics all around you this fall! Just like reading, regular practice with problem solving, computation, and math facts will maintain and strengthen the mathematic gains you have made through the school year. Enjoy these activities to explore problem solving at home. The goal is for you to have fun thinking and working collaboratively to communicate mathematical ideas. While you are working ask how the solution was found and why a particular strategy helped you to solve the problem. Fall Fun Campbell Elementary 5th Grade Gloria Cuellar-Kyle Math Journals are an excellent tool for helping children record their perceptions about math and the strategies they employ to arrive at a solution. A math journal is a book in which children record their math work and thinking. At home a math journal can be used to: Record the solutions to math problems or projects , along with the strategy and thought processes used to arrive at the solution o For instance a math problem or project may require some time (perhaps days) to arrive at a solution and a math journal helps children to reflect on their thought processes as well as strategies that did and did not work. Write about learning: When children students are asked to reflect on their math learning. For example, children may be asked to write about "what you already know about ......" before beginning an activity or "think about what you did today, what your learned, and any questions you have", or "the three most important things you learned from this activity." These opportunities to journal provide children with metacognitive occasions to think about their thinking or consider points that were not clear. -
TOYS Balls Barbie Clothes Board Books-English and Spanish Books
TOYS Balls Ping Pong Balls Barbie clothes Ping Pong Paddles Board Books-English and Spanish Play Food and Dishes Books-English and Spanish Playskool KickStart Cribgym Busy Boxes Pool Stick Holder Colorful Rainsticks Pool Stick repair kits Crib Mirrors Pool sticks Crib Mobiles-washable (without cloth) Pop-up Toys Etch-A-Sketch Puzzles Fisher Price Medical Kits Rattles Fisher Price people and animals See-n-Say FisherPrice Infant Aquarium Squeeze Toys Infant Boppy Toddler Riding Toys Magna Doodle Toys that Light-up Matchbox Cars Trucks Musical Toys ViewMaster and Slides Nerf Balls-footballs, basketballs GAMES Battleship Life Scattergories Boggle Lotto Scattergories Jr. Boggle Jr. Lucky Ducks Scrabble Checkers Mancala Skipbo Cards Chess Mastermind Sorry Clue Monopoly Taboo Connect Four Monopoly Jr. Trivial Pursuit-90's Cranium Operation Trouble Family Feud Parchesi Uno Attack Guess Who Pictionary Uno Cards-Always Needed Guesstures Pictionary Jr Upwords Jenga Playing Cards Who Wants to Be a Millionaire Lego Game Rack-O Yahtzee ARTS AND CRAFTS Beads & Jewelry Making Kits Crayola Washable Markers Bubbles Disposable Cameras Children’s Scissors Elmer's Glue Coloring Books Fabric Markers Construction Paper-esp. white Fabric Paint Craft Kits Foam shapes and letters Crayola Colored Pencils Glitter Crayola Crayons Glitter Pens Glue Sticks Play-Doh tools Journals Scissor w/Fancy edges Letter Beads Seasonal Crafts Model Magic Sizzex Accessories Paint Brushes Stickers Photo Albums ScrapBooking Materials Plain White T-shirts -all sizes Play-Doh ELECTRONICS -
Lesson from a Yahtzee Game the Benefits of Going with Your Gut by JT (Jerry) Fest
JTFest Consulting Training & Consultation visit the Online Library at www.in4y.com Lesson From a Yahtzee Game The benefits of going with your gut By JT (Jerry) Fest Trust your hunches. They're usually based on facts filed away just below the conscious level ~ Joyce Brothers In another article (Instinct Trumps Training) I suggested that we learn to professionally respond in situations rather than be slaves to our instincts. In this article I suggest the exactly the opposite, that we should trust our instincts. Contradiction? Not really. It’s more a matter of semantics. In the other article, the “instincts” I was referring to were our ingrained, almost involuntary reactions that are rooted in emotions … fear, anger, loss of control. We often experience these emotions in youth work, and it’s critical that we learn to recognize them so that we may respond appropriately according to our training, rather than react reflexively according to our emotions. The “instincts” I refer to in this article are those “gut level” feelings we have that are really nothing more than the sum of our experience and knowledge telling us the right thing to do. Emotional reactions are instincts that often do not serve us well in youth work … gut level feelings based on experience and knowledge often serve us very well. I was reminded of this in a recent game of Yahtzee. If you’re not familiar with Yahtzee, it’s a dice game where you have 3 rolls to get certain scores or combinations with 5 dice. In this particular game, the situation I was in was that I needed my 4 of a kind. -
Devotions for Lent 2021 Heather Roth Johnson, Editor
Devotions for Lent 2021 Heather Roth Johnson, Editor February 17 Sorry! “And forgive us our sins, as we forgive those who sin against us.” (Matthew 6:12) No matter what age, I always have loved games. Online gaming, cards, and board games - I will play anything. But the best game is Sorry! That feeling of squashing someone else’s pawn, sending them home, and claiming their spot while saying in a snotty voice, “SORRY!” is exhilarating. As a kid, I would follow the “sorry” with “not!” These days “sorry not sorry” is a common phrase used to express a lack of regret or repentance. Sometimes people say it to be funny, but sometimes when people are forced to apologize, you may hear “sorry...not sorry.” Today marks the first day in lent. We ash our foreheads, hear the call to repentance, and relearn about the forgiveness of sins. Isn’t that what we get in Christ Jesus? True forgiveness? No “sorry not sorry” from him, but instead everlasting life, love, and forgiveness. Who do you need to forgive today? Jesus, in the game of life, help us to love and say we are “sorry” to others. Amen. February 18 Crazy 8’s Jesus said, “Don’t store up treasures on earth! Moths and rust can destroy them, and thieves can break in and steal them. Instead, store up your treasures in heaven….Your heart will always be where your treasure is.” (Matthew 6:19-21) It’s been said, “the one who dies with the most toys wins.” In other words, life is all about accumulating stuff. -
Child Life Wish List Thank You for Your Kind Support and Generosity! the Pediatric Patients at Unitypoint Health - Methodist Will Greatly Appreciate Your Donation
Child Life Wish List Thank you for your kind support and generosity! The pediatric patients at UnityPoint Health - Methodist will greatly appreciate your donation. THANK YOU! GAMES • Colored Tissue paper • Hot Wheels/Matchbox Cars • XBox games (rated E) • Craft Kits (beads, yarn, jewelry, paper • Superhero Figurines • PlayStation games (rated E) projects and painting) • Cash Registers • Travel Board Games (with all plastic • Bubbles • Play Tools pieces) • Glue Sticks • Washable Baby Dolls (not cloth) • Washable Games (for multiple patients • Color Wonder Markers & Book Set • Musical Instrument Toys to use and enjoy) • Paper Mache Boxes (any shape) • Construction Toys (Bristle blocks, - Guess Who • Paper Plates Duplo) - Kerplunk • Pipe Cleaners • Lego Kits - Tip It • Yarn • Large Seek & Find Board Books - Trouble • Children’s Scissors - Up Words • Googly Eyes (sticker kind) SCHOOL-AGE ITEMS - Yahtzee • Holiday Craft Kits • Find It (brand) Games - Catch Phrase • Tempera Paint • Puzzles - Simon • Craft Kits - Q’s INFANT/TODDLER ITEMS • Toy Dinosaurs, Insects, Animals - Perfection • Crib-Side Mounted Musical Toys • Action Figures - Battle Ship (washable mobiles without cloth parts) • Lego Sets - Bop IT • Plastic Toys (with lights, sounds, and • Dolls & Doll Clothes - Connect push buttons) • Board Games - Scrabble • Rattles • Playing Cards/Card Games - Blokus • Light-Up/Musical Toys • Doctor Play Kit - Master Mind • Pop-Up Toys - Fishing • Soft Vinyl Books & Board Books TEEN ITEMS - Dominos • Large Children’s Board Books • Portable DVD Players -
Communication, Fine Motor, and Gross Motor Skills for All Ages
RELATED SERVICES HOME ACTIVITIES: COMMUNICATION, FINE MOTOR, AND GROSS MOTOR SKILLS FOR ALL AGES GROSS MOTOR ACTIVITIES Ideas to support strengthening skills: Mobility: • Up and down hills • Up and down stairs • Up and down step stool • Walking on a variety of surfaces o Mulch o Grass o Sand • Pull a wagon while wagon o Empty wagon • Wagon filled with toys Jumping: • Jump across the floor or to music • Jump off curbs or bottom steps (with adult supervision) • Jumping on moon bounce or trampoline (with adult supervision) • Jumping on pillows on the floor • Jump across cracks/lines on the sidewalk • Jump in puddles after it rains Household Activities: • Sweeping • Squat down to the floor to pick up items while cleaning up; stand up slowly • Push, pull, carry laundry basket • Help with gardening o Dig o Carry buckets of water/soil/rocks • Load toys/stuffed animals onto a blanket and pull using blanket toward toy box/chest • Push furniture for cleaning under or to rearrange the design of the room • Activities with a blanket o Load toys/stuffed animals or pillows onto a blanket and pull o Play tug of war with a blanket/towel FINE MOTOR ACTIVITIES Activities to Improve Visual Perceptual and Visual Motor Skills • Completing dot-to-dots • Mazes • Complete the drawing • Look at an item and try to draw it • Hidden pictures • Word searches • Jigsaw puzzles • Copying and making patterns • Games – Memory, Chutes and Ladders, Perfection, Connect Four, Boggle, Scrabble, Kerplunk, Uno, Upwords • Show a shape that is not complete and have student draw what shape he/she thinks it could be. -
Optimal Risk in Multiagent Blind Tournaments Extended Abstract Theodore J
Extended Abstract AAMAS 2019, May 13-17, 2019, Montréal, Canada Optimal Risk in Multiagent Blind Tournaments Extended Abstract Theodore J. Perkins Ottawa Hospital Research Institute & University of Ottawa Ottawa, Ontario, Canada [email protected] ABSTRACT 1 INTRODUCTION In multiagent blind tournaments, many agents compete at an in- In many games, agents compete directly against each other and dividual game, unaware of the performance of the other agents. make many tactical and strategic decisions based on their knowl- When all agents have completed their games, the agent with the edge and observations of their opponents [9, 10, 13]. In other games, best performance—for example, the highest score, or greatest dis- however, the agents perform individually, and winning is based on tance, or fastest time—wins the tournament. In stochastic games, which agent performs the best. Examples include some types of an obvious and time honoured strategy is to maximize expected auctions [8], certain game shows, applying for a job or an exclusive performance. In tournaments with many agents, however, the top fellowship or a grant, and the original motivation for the present scores may be far above the expected score. As a result, maximizing work, massively multiagent online tournaments. When many indi- expected score is not the same as maximizing the chance of winning viduals are competing, the bar for success—say, the winning game the tournament. Rather, a “riskier” strategy, which increases the score in a tournament—is naturally higher. Thus, although each chance of obtaining a top score while possibly sacrificing some agent is playing individually, an intelligent agent must adapt its expected score, may offer a better chance of winning. -
June 16, 2019 the Well Played Life: the Game of Life I Grew up in A
June 16, 2019 The Well Played Life: The Game of Life I grew up in a family that was, and still is, BIG on playing games! Every year we would get at least one new game for Christmas and add it to our overflowing game closet. In the summers and any school break, my sisters and I would gather around the table and play game after game… double solitaire, spit, war, pinochle, scrabble, monopoly, backgammon, encore, trivial pursuit, Jenga, just to name a few. While we played, we would talk and laugh, bicker and fight as siblings do so well, we’d win or lose, and then start again. Each game has its own set of rules and instructions, its own end goal and purpose – often to finish with the most points or the most money! Today we’re kicking off a new 5-week sermon series called “The Well Played Life,” where we’ll delve into one game a week to see what life lessons are taught through the game and then hold them up to the teachings of our faith to see how they line up. Today, we open our series with the Game of Life. The goal in the Milton Bradley Game of Life is to make it to the end with the highest accumulated value. Your wealth might be in cash on hand, invested in your real estate, or collected through the Life Tokens which represent the random acquisitions of money along the way. Different choices and stokes of luck determine how much you are able to accumulate – did you choose to go to college or start working right away, what kind of career did you end up with, and how much did you make? How many kids do you have and how many spaces along the board did you land on that added to or subtracted from your overall wealth? There’s paydays, insurance, stocks, investments, lawsuits, and even wagering on games of chance. -
Math Moving to Grade 5
Summer Fun Students Entering Grade 5 Gloria Cuellar-Kyle Get ready to discover mathematics all around you this summer! Just like reading, regular practice over the summer with problem solving, computation, and math facts will maintain and strengthen the mathematic gains you have made over the school year. Enjoy these activities to explore problem solving at home. The goal is for you to have fun thinking and working collaboratively to communicate mathematical ideas. While you are working ask how the solution was found and why a particular strategy helped you to solve the problem. You will find 2 calendar pages, one for June and one for July, as well as directions for math games to be played at home. Literature and websites are also recommended to explore mathematics in new ways. Summer Fun Students Entering Grade 5 Gloria Cuellar-Kyle Suggested Math Tools Notebook for math journal Coins Pencil Dice Crayons Regular deck of playing cards DIRECTIONS: Do your best to complete as many of these summer math activities as you can! Record your work in your math journal every day. Each journal entry should: Have the date of the entry Have a clear and complete answer Here is an example of a “Great” journal entry: July 5th Today I looked at the weather section of the newspaper and recorded the predicted and actual high temperature for the next 30 days on a scatter plot. I that temperatures with predictions of over 90 degrees were closest to the actual temperature. Cool Math Books to Read: Counting on Frank by Rod Clement A Grain of Rice by Helena Clare Pittman Sideways Arithmetic from Wayside School by Louis Sachar Divide and Ride by Stuart Murphy Lemonade for Sale by Stuart Murphy Summer Fun Students Entering Grade 5 Gloria Cuellar-Kyle Games To Play (You will need a deck of cards, with all the face cards removed. -
Yahtzee Marvel Spider-Man @ Friends Instructions
ACES 4+ For 2 to 4 Players CHOKING HAZARD - Small parts. Not for children under 3 years. CONTENTS 5 Dice 20 Scoring Tokens 10 Team Tokens Dice Cup Scoreboard Label Sheet OBJECT Score the most points by rolling the dice and matching as many of the same Spider-Man & Friends characters as you can and by building Spider-Man & Friends teams. On each turn you can roll up to three times. The more characters you match and teams you build, the more points you score! ASSEMBLY Carefully punch out the 20 scoring tokens and the 10 team tokens from the cardboard parts sheet. Discard the cardboard waste. Apply the 6 Spider-Man & Friends labels to the dice - one character label on each side of each die. SETUP Take 5 scoring tokens OF THE SAME COLOR. Each player does the same. NOTE: There will be unused scoring tokens left over in 2- and 3-player games. Turn the team tokens number side down and mix them up. Put the 5 labeled dice into the dice cup. Put the scoreboard within easy reach of all players HOW TO PLAY The youngest player goes first. Play then passes to the left. NUMBER OF TLIRNS The number of players determines how many turns each player takes in a game. In a 2 or 3-player game, the game ends when one player has placed all 5 of hislher scoring tokens on the board. In a 4-player game, the game ends when one player has placed 4 of hislher scoring tokens on the board. -
Defensive Yahtzee
DEGREE PROJECT, IN DD143X , FIRST LEVEL STOCKHOLM, SWEDEN 2015 Defensive Yahtzee PER HELLSTRÖM AND VICTOR JACCOPUCCI KTH ROYAL INSTITUTE OF TECHNOLOGY COMPUTER SCIENCE AND COMMUNICATION Abstract In this project an algorithm has been created that plays Yahtzee using rule based heuristics. The focus is getting a high lowest score and a high 10th percentile. All rules of Yahtzee and the probabilities for each combination have been studied and based on this each turn is optimized to get a guaranteed decent high score. The algorithm got a lowest score of 79 and a 10th percentile of 152 when executed 100 000 times. Sammanfattning IdettaprojektharenalgoritmskapatssomspelarYahtzeeenligt regelbaserad heuristik. M˚alet var att f˚aen h¨ogl¨agstapo¨angsamt en h¨og tionde percentil. Reglerna och sannolikheterna f¨orspelet har studerats och baserat p˚adetta ¨ar varje runda optimerad f¨or att garantera en h¨og l¨agstapo¨ang. Efter 100 000 k¨orningar fick algoritmen en l¨agstapo¨ang p˚a79 samt 152 som tionde percentil. 1 Contents 1 Introduction 4 1.1 Purpose . 4 2 Background 5 2.1 Origin . 5 2.2 Rules of Yahtzee . 6 2.3 Other versions of Yahtzee . 7 2.4 Calculating all outcomes . 7 2.5 Calculating each turn . 8 3 Method 9 3.1 Previous reports . 9 3.2 Probabilities and expected values after one throw . 10 3.3 Averagescores........................... 10 2 3.4 Our algorithm . 11 3.5 Howthealgorithmworks. 12 4 Result 14 4.1 Early versions . 14 4.2 Finalversion............................ 14 4.3 Distribution of scores . 15 5 Conclusion 16 6 Discussion 17 3 Chapter 1 Introduction Yahtzee is a famous dice game, owned by Hasbro, that is played all over the world. -
Marmalade RISK Case Study
Bringing a Classic Board Game to the Digital World Marmalade Game Studio Develops RISK: The Game of Global Domination for Intel® Processor–Powered All-in-Ones By Karen Marcus This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination. The game plays well on desktop computers and 2 in 1s, but it really shines on All-in-One (AIO) PCs, which incorporate advanced graphics and multitouch technology powered by Intel® Core™ processors, all behind a high-definition (HD) screen. We explore the decisions the development team made regarding design, user interface (UI), and enhancing the game for the AIO experience. Background Several manufacturers build AIO devices, which are PCs that look like giant tablets but perform like powerful desktop computers. For traditional computing tasks, the up to 27-inch displays and accompanying keyboards support productivity. But the devices can also be laid flat on a table for gaming and other activities that take advantage of the versatile touchscreen. Some AIOs are highly portable, with a built-in battery designed to hold a charge for long periods. Hasbro’s RISK: The Game of Global Domination is the most recent physical version of this classic board game for two to five players. Each player uses pieces that represent troops to occupy territories and continents on the game board, which depicts a world map. The object of the game, which incorporates elements of both strategy and luck, is to occupy the entire map and eliminate the other players.