Mass-Effect-3-Manuals
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Freedom's Progress
KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs. -
Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
UPDATE GAM Far Cry 3 V.1 Frozen Hear Dark Shadow Manhunter
UPDATE GAME Far Cry 3 V.1.01 - RELOADED = 3DVD AUTORUN Frozen Hearth = 1DVD Dark Shadows Army of Evil = 1DVD Manhunter = 1DVD Hitman Absolution - SKIDROW ( NO STEAM ) = 3DVD AUTORUN Empire Earth 3 = 2 LEGO Harry Potter Years 1-4 (2010) = 2 LEGO Lord of the Rings = 2DVD AUTORUN Scribblenauts Unlimited = 1DVD Family Guy Back to the Multiverse = 1DVD Premier Manager 2013 = 1DVD Sonic Adventure 2 = 1DVD Space Colony HD = 1DVD Doctor Who The Eternity Clock = 1DVD FIFA Manager 13 - PREMIUM PACK EDITION V.1.0.1.0 = 2DVD AUTORUN Agricultural Simulator 2013 = 1DVD Borderlands 2 Complete Edition V.1.2.2 ( NO STEAM ) = 3DVD AUTORUN Haunted = 1DVD Real Heroes Fire Fighter = 1DVD Iron Sky Invasion V.1.1 = 1DVD The Lost Chronicles of Zerzura = 1DVD Assassins Creed 3 V.1.01 - OFFLINE = 4DVD AUTORUN GAK PAKE LOGIN2 UPLAY Stained = 1DVD Fly’N = 1DVD F1 Race Stars = 1DVD Louisiana Adventure = 1DVD NOX = 1DVD Panzer Corps Afrika Korps = 1DVD The Sims 3 Seasons - RELOADED = 1DVD Call Of Duty Black Ops 2 - SKIDROW ( NO STEAM ) = 4DVD AUTORUN Stronghold HD = 1DVD Stronghold Crusader HD = 1DVD Into the Dark = 1DVD Red Johnsons Chronicles = 1DVD Sine Mora = 1DVD Rocketbirds Hardboiled Chicken = 1DVD Edna and Harvey Harveys New Eyes = 1DVD Emergency 2013 = 2DVD XCOM: Enemy Unknown = 3DVD Zoo Tycoon 2 = 1DVD 007 Legends FIX SOUND = 2DVD AUTORUN Painkiller Hell and Damnation = 1DVD Cognition Episode 1 The Hangman = 1DVD Chaos on Deponia = 1DVD Medal of Honor Warfighter V.1.0.0.2 = 4DVD AUTORUN Dishonored = 2DVD AUTORUN Need for Speed Most Wanted 2012 = 2DVD AUTORUN -
UNIVERSITY of VAASA School of Marketing And
UNIVERSITY OF VAASA School of Marketing and Communication Multidisciplinary Master’s Programme in Communication Harri Huusko “Direct intervention is necessary” Interesting character creation through narrative elements in Mass Effect Master’s Thesis in digital media Vaasa 2018 1 TABLE OF CONTENTS IMAGES AND FIGURES 2 ABSTRACT 3 1 INTRODUCTION 5 1.1 Objective 7 1.2 Material 9 1.3 Method 11 2 MASS EFFECT AS A ROLE-PLAYING GAME 13 2.1 Single player role-playing games 13 2.2 The world of Mass Effect 16 3 NARRATOLOGY IN GAME STUDIES 25 3.1 Traditional narratology 26 3.2 Studying game narratives 33 3.2.1 Narrative in role-playing games 39 3.2.2 The narrative appeal of Mass Effect games 45 3.3 Close-reading game narratives 50 4 CHARACTER NARRATIVES IN THE MASS EFFECT SERIES 55 4.1 Commander Shepard 58 4.2 Urdnot Wrex 69 4.3 Tali’Zorah nar Rayaa 74 4.4 Emotional character narratives 80 4.5 The binding of character narratives 84 5 CONCLUSION 88 WORKS CITED 93 2 IMAGES Image 1. First encounter with the ancient Reaper machines. 17 Image 2. Normandy ambushed by an unknown enemy in Mass Effect 2 (2010). 19 Image 3. Commander Shepard floating in space, with air coming out of the suit 20 Image 4. Reapers shown ascending upon the city of Vancouver etc. 22 Image 5. Appearance options for Shepard, as seen in Mass Effect 2 (2010). 60 Image 6. Pre-service history selection in Mass Effect 1 (2007). 61 Image 7. The narrativized interface, as seen in Mass Effect 1 (2007). -
Me2galacticchecklist.Pdf
MASS EFFECT 2 GALACTIC CHECKLIST By Teryx – Version 1.7 – January 24th 2012 Name: ________________ Shepard Missions marked with a (1 ) symbol Thanks for downloading this file. I hope it helps you keep track of your game and experience and may be different (or may not even be enjoy each of your playthroughs of Mass Effect 2 to the fullest. Please feel free to contact me with Class: ________________ available!) depending on choices any corrections, suggestions or requests by e-mailing me at at [email protected]. made in the first Mass Effect. - Teryx Playthrough: ___________ Xbox Live Gamer Tag: Teryx | BioWare ID: Pteryx Latest version and updates can always be found at http://masseffect.shockfront.net Missions/Assignments Mission Found Done Normandy: Serrice Ice Brandy Loyalty Missions Acquired: Speak to Dr. Chakwas in the Medical Bay (Become available for recruited squad mates after completing Horizon) Upgrades: Medi-Gel Capacity (Reward) ; / Jacob: The Gift of Greatness Normandy: Special Ingredients Takes Place: Rosetta Nebula > Alpha Draconis System > Acquired: Speak to Mess Sergeant Garner on the crew's 2175 Aeia ; / quarters deck ; / Upgrades: Heavy Pistol Damage (Heavy Pistol) Omega Miranda: The Prodigal Omega: Batarian Bartender Takes Place: Crescent Nebula > Tasale System > Illium Acquired: Buy a drink from Forvan, the bartender in the Upgrades: Submachine Gun Damage (Submachine Gun); ; / lower level of Afterlife ; / Medi-Gel Capacity (Eclipse Merc) Omega: Packages for Ish Jack: Subject Zero Available: After Horizon Takes -
Mass Effect 2 Insanity Guide Version
MASS EFFECT 2 INSANITY GUIDE VERSION: 1.0 WALKTROUGH BY SYED RUBAYYAT AKBAR AKA KOSHAI Contact: [email protected] LEGAL INFORMATION This guide cannot be reproduced under any circmstances except for personal, private use. It cannot be used in any form of printed or electronic media involved in a commercial business. This guide may not be placed on any website or otherwise distributed publicly without my express written permission. The follow websites are authorized to use this guide: www.noobfeed.com Use of this guide on any other website or as part of any public display is strictly prohibited and a violation of copyright. Lets start!! As I finished Mass Effect 2 on Insanity and I basically remember some of the tactics that I used during the game, I thought why not I share it to you all, since I know most of you have played Mass Effect 2 and some of you want to play on insanity. I have not written any walkthroughs before so I don’t know how I am going to write so let’s see. SPOILER WARNING: This article is only for those who already finished Mass Effect 2 once. Introduction Mass Effect 2 is an Action RPG game centering on the character Sheppard with a sci-fi setting. The story is set where the Mass Effect 1 left off. If you played Mass Effect 1, you can import your character to Mass Effect 2 and there will be slight changes in the storyline based on how you progressed in the first Mass Effect. In order to play insanity mode, I would rather advise you all to play Mass Effect 2 in normal or easier difficulty mode. -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Enabling the Localization of Large Role-Playing Games Four Recorded Languages: French, Italian, Ger- Is to Put Together As Complete a Localization Man and Polish)
In order to achieve total immersion in the game world, TRANS · núm. 15 · 2011 DOSSIER · 39-51 increasing therefore player’ satisfaction, localization should ideally aim at creating complete suspension of disbelief. However, time constraints and constant design and script changes mean that localisation is sometimes forced to trade quality in favor of speed, because missing release dates can mean multimillion losses. This article explains the strategies BioWare has developed internally to counteract the problems provoked by long-established game development practices with the ultimate goal of supporting quality localization from the start, and so guaranteeing players’ suspension of disbelief whatever the language version they play. key words: multiplayer, localization, role-playing, video game, online, MMO, RPG Enabling the Localization of Large Role-Playing Games Facilitando la localización de videojuegos de rol masivos Con el objeto de lograr la inmersión absoluta en el mundo virtual del videojuego, aumentando así la satisfacción del jugador, la localización debe conseguir el ideal de la total suspensión de la incredulidad. Sin embargo, los cortos pla- zos así como cambios constantes de diseño y guión a veces obligan a que la localización tenga que cambiar calidad por velocidad, porque el cambio de las fechas de lanzamiento suele provocar pérdidas multimillonarias. Este artículo explica las estrategias que BioWare ha desarrollado inter- hris hristou C C namente para contrarrestar los problemas provocados por Lead Localization Tools Programmer, BioWare las prácticas tradicionales en la industria del videojuego. Jenny MCKearney El objetivo es facilitar un proceso de localización de alta Localization Producer, BioWare calidad desde el principio del desarrollo, de modo que se ryan warden garantice la suspensión de la incredulidad de los jugadores independientemente de la lengua en la que estén jugando. -
Mass Effect 3 Begins an All-Out Invasion on Retailers Across the Galaxy
Mass Effect 3 Begins an All-Out Invasion on Retailers across the Galaxy The Fight to Take Earth Back Begins Today as BioWare Launches One of the Most Anticipated Games of All Time Attack the All-Out Galactic War from Multiple Fronts with the Four Player Co-Op Campaign and iOS-Exclusive App, Mass Effect Infiltrator REDWOOD CITY, Calif.--(BUSINESS WIRE)-- The first blockbuster game of 2012 has arrived! Mass Effect™3 from BioWare, a Label of Electronic Arts Inc. (NASDAQ:EA), is now available at retail stores in North America and will be launching in Europe on March 9. The highly anticipated game has been praised by critics for delivering, deep, interactive storytelling and adrenaline- pumping action on a huge scale. Mass Effect 3 has already received perfect scores from a wide variety of outlets around the world, including MSNBC, Game Informer, USA Today, G4 TV, Eurogamer (UK), The Guardian (UK), Official Xbox Magazine (UK), PlayStation Official Magazine (UK), Eurogamer (IT), Game Reactor (Sweden), Atomic Gamer (AUS) and more. Entertainment Weekly declared that "Mass Effect 3 isn't just one of the videogame events of the year. It's one of the pop- culture events of the year." "Mass Effect 3 is the beginning, middle and end of an entire war to save the galaxy — and the team has held nothing back," said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA's BioWare Label. "The action is more intense and bolder than ever. The level of customization is richer and deeper. The story is incredibly powerful and features the biggest decisions and consequences in the series. -
Women in STEM on a Spaceship
Women in STEM on a Spaceship Ursula Whitcher I don’t expect to find role models in video games. There’s a difference in goals, of course: I don’t want to develop my skill with guns, swords, or jumping long distances, and I’m not planning to wreak revenge on anyone. I don’t even want to start a small package-delivery business, which is a standard task in the genre of games I favor. But there’s a more obvious, less pragmatic, reason I don’t expect to see myself in video games: I’m a woman. As a female gamer, I belong to a demographic occasionally mocked and often dismissed entirely. Though women constitute just under half of all gamers (48%, according to the latest industry statistics), female characters are rare and female protagonists even rarer. Recently, for example, the game company Ubisoft announced that there would be no playable female characters in the new Assassin’s Creed game because “the reality of production” made animating women too expensive. As a mathematician, I’ve grown accustomed to real-world contexts where women are rare. In recent years, women have received just over 30% of the Ph.D.s granted in mathematics. Sometimes even 30% seems high: when I go to research workshops in my subfield, I'm often the only junior woman in the room, and occasionally the only woman. That might be because my field overlaps with theoretical physics, and compared to other STEM fields (Science, Technology, Engineering, and Mathematics), math is doing pretty well. Fewer than 20% of new physics and computer science PhDs go to women; the statistics for engineering are similar.