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Embracer Group
Update Equity Research 2 December 2019 Embracer Group Sector: Gaming Unmotivated share price drop FAIR VALUE RANGE BEAR BASE BULL Beating estimates, again 60.0 100.0 125.0 Embracer crushed our estimates during FY’Q2, the top-line came in 25% above forecast, and Operational EBIT showed a 53% beat. As expected, there was a significant decline in volumes within Partner Publishing, so on an annual basis, the net sales were down 1%. EMBRAC.ST VERSUS OMXS30 However, the Gross profit grew by almost 66%, thanks to the uptake in Games revenue. The OMXS 30 Operational EBIT margin came in at 19% compared to our estimate of 16%. On a trailing- Embracer Group 10.0 twelve -month basis, Embracer has produced almost SEK 2bn in cash flow from operations and continues to show a high cash conversion ratio. 8.0 6.0 Investing for the future 4.0 Embracer continues to invest in its pipeline, and the game investments amounted to SEK 2.0 343m during the quarter. The company now has 86 projects in development, where we 0.0 know that at least two are AAA projects that are expected to be released during the next 03-dec 03-mar 01-jun 30-aug 28-nov financial year. The ratio between released games and ongoing development projects on the balance sheet now amounts to 4x; in other words, continued growth is to be expected. REDEYE RATING Shenmue III was released on the 19th of November. The early user reviews indicate strong receptions from fans but mixed from critics. -
REVIEWS Vis Et Virtus
IGN Entertainment Games: IGN | GameSpy | FilePlanet | TeamXbox | CCG | GameStats | Direct2Drive | What They Play | Battlefield Heroes IGN Entertainment Games: IGN | GameSpy | FilePlanet | TeamXbox | CCG | GameStats | Direct2Drive | What They Play | Battlefield Heroes Skins: NWN2 | NWN Welcome, The Web The Site Search Pailith St.. Profile | Logout Neverwinter Vault New | Pending List | Full Listings | Request Review | Reviewer Awards | Search Site Front Page REVIEWS Current News Archive Old News Archive NWN2 Community RATINGS News Vis et Virtus - Chapter 8 NWN Community News Gameplay : 8 Reviewers Forum Voting FAQ Created by Pailith Studios RP/Storytelling : 10 Reviewed by QSW Work to Do Action : 8.5 RSS Feeds Review Posted on 2009-10-03 Visuals : 9.5 Contacts Staff Quick Pros: Sound : 9 Help Replayability : 8 Buy NWN2 Amazing cut scenes, vivacious companions and gripping story. Download Full Games Polish : 6.5 My Profile Quick Cons: Solo : 8 Features Multiplayer : NA Some polish and debugging issues. Fun : 8.5 Neverwinter Nights 2 NWN2 Files Summary (No Spoilers) FINAL SCORE : 8.44 NWN2 Game Info Number of Players: 1 NWN2 Resources Hours of Game Play: 12 AWARDS NWN2 Community Character: Seiji Master of the Way Monk. Start Level: Master of the Way 38/Shadowdancer 1. Neverwinter Nights End Level: Master of the Way 39/Shadowdancer 1. NWN2 NWN NWN Files Hak Size: 325.07MB compressed. Death: Final (reload) unless raised by henchman. NWN Game Info Resting: Limited to every 4 in game hours. SCREENSHOTS NWN Resources Requires: (SoU & HoTU) NWN Community PNP conversion: No HOF NWN2 Original Hakpaks Vault Network Vis et Virtus is a saga of epic proportions acted out via the NWN1 game platform. -
Ncsoft (036570) Korea – Equity Research
NCsoft (036570) Korea – Equity Research Visit to NCsoft West: Earnings, target price under review Internet Buy Oct. performance may warrant revision of TP 30 Sep 2009 We maintain our Buy call and target price of W280,000, as we keep our 2009F EPS of Bloomberg: 036570 KS W9,098 intact. If sales and servers for Aion continue to increase in Oct., we will likely Target Price (12M, W): 280,000 raise our earnings estimates and target price. Share Price (09/29/09, W): 166,000 Expected Return (%): 68.7 After visiting NCsoft West and game stores like Gamestop and Best Buy in US and Sector: Internet Software and Services Europe, we feel confident that sales of Aion in those regions in 3Q09 will exceed our Sector Rating: Overweight expectation of 520k boxes. EPS Growth (09F, %): 582.0 The commercial launch of Aion began in Europe (Germany, France, Britain) on Sep. 25. Market EPS Growth (09F, %): 53.0 However, the gameÊs launch has not gone smoothly as pre-sales of Aion boxes far P/E (X): 18.2 exceeded the companyÊs expectations and server capacity. In Germany, about 40,000 Market P/E (09/29/09F, X): 15.4 gamers were on the waiting list after Aion boxes were sold out. NCsoft is gradually Market Cap (Wbn): 3,601 deploying servers to address this issue, Shares Outstanding (mn): 22 Avg Trading Volume (60D, '000): 638 Aion was introduced through game websites, as well as through major press such as The Avg Trading Value (60D, Wbn): 90 New York Times in US and The Times of England. -
Zalman ZM-M190 19 Inch Trimon 2D/3D LCD Monitor
1 3D Game We would like to explain what kinds of games supporting 3D and what you should do before you play 3D games. And here are some comments on our 3D monitor. 「I did not know how exciting it was until I played PC games in 3D. But once I played PC Games in 3D, I defi- nitely know the difference between 2D and 3D. And I would never ever satisfied with 2D Games now」 「When I play shooting games, the bullet seems like to come through the monitor. So the 3D gives me some tense and the tense make me exciting」 For example, you can play these very famous PC games in 3D!! You can find out what kind of games make you crazy and what you should do before playing 3D games in [3D Game List] and [How to enjoy 3D game] as below. 2 3D Game List Age of Empires 3 Half-Life 2 - Episode 2 Age of Empires 3 - Asian Dynasties Half-Life 2 - Portal Age of Empires III - The War Chiefs Half-Life 2 - Team Fortress 2 Age of Mythology Harry Potter and the Order of the Phoenix Age of Mythology - Titans Heroes of Might and Magic 5 Assault Heroes Loki Bee Movie the Game Lord of the Rings Battle for Middle Earth I Beowulf Lord of the Rings Battle for Middle Earth II BioShock Madden 2008 Blazing Angels 2 - Secret missions of WWII Maelstrom Call of Duty 4 Meet the Robinsons Call of Juarez Medieval 2 - Total War Civilization 4 Mage Night - Apocalypse Command and Conquer 3 - Tiberiam Wars Medal of Honor Pacific Assault Crysis Monster Jam CSI: Hard Evidence MotoGP URT 3 Dead Reefs NBA Live 07 Driver Parallel Lines NBA Live 08 Empire Earth 3 Need for Speed Carbon F.E.A.R. -
NWN Community Expansion Project Pack V2.0
NWN Community Expansion Project Pack v2.0 Bioware-CEP forums: http://nwn.bioware.com/forums/viewforum.html?forum=83 CEP Website: http://cepteam.dyndns.org/forums/index.php Introduction Welcome to the Community Expansion Pack (CEP) version 2.0! After a long and twisted road you finally have in your hands on the most up to date collection of community work for NWN. I’m sure what you create with this content will far exceed anything we have imagined! For those of you who are new to the CEP, let me take a moment to describe its contents. This is a collection of hak packs from the previous six years of custom content, designed to work with BioWare's Neverwinter Nights. These hak packs have been grouped and modified to work together for the betterment of the NWN community as a whole. You’ll find some of the best and most popular work available for NWN. Please join me and the rest of the CEP Team in thanking every person who has created this content for the community’s use. Now, the CEP Team hasn't just sat back and mashed these haks into one huge collection of material. As you look through the content you’ll notice model, animation and texture corrections, new scripts, and completely new content unique to the CEP itself. All of this has been designed to work alongside the official content of Neverwinter Nights and all patch updates by BioWare; so you will be able to enjoy their high quality with as little fuss as possible. -
19/20 Full Year Report Reg No
APRIL 2019 – MARCH 2020 EMBRACER GROUP AB (PUBL) 19/20 FULL YEAR REPORT REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 35% TO SEK 1,033 M FOR THE FINANCIAL YEAR FOURTH QUARTER, JANUARY–MARCH 2020 (COMPARED TO JANUARY–MARCH 2019) > Net sales were SEK 1,339.1 million (1,630.5). Net sales of the Games business area decreased to SEK 903.5 million (1,034.9). Net sales of Partner Publishing/Film business area decreased to SEK 435.6 million (595.6), mainly due to the covid-19 pandemic closing of retail outlets towards the end of the quarter. > EBITDA amounted to SEK 495.2 million (618.6), corresponding to an EBITDA margin of 37%. > Operational EBIT amounted to SEK 286.0 million (395.9) corresponding to an Operational EBIT margin of 21%. > Cash flow from operating activities before changes in working capital amounted to SEK 384.6 million (527.1). > Cash flow from operating activities amounted to SEK 765.7 million (777.2). > Earnings per share was SEK 0.42 (0.37). > Adjusted earnings per share was SEK 0.97 (1.00). FULL YEAR, APRIL 2019–MARCH 2020 (COMPARED TO APRIL 2018–MARCH 2019) > Net sales increased 3% to SEK 5,249.4 million (5,121.2). Net sales of the Games business area grew 31% to SEK 3,196.5 million (2,447.1), whereas the Partner Publishing/Film business area decreased to SEK 2,052.9 million (2,674,1). > EBITDA increased 33% to SEK 1,821.3 million (1,366.7), corresponding to an EBITDA margin of 35%. -
THQ Nordic Acquires the German Game Developer and Publisher Handygames
Press release Karlstad, Sweden, July 9, 2018 THQ Nordic acquires the German game developer and publisher HandyGames THQ Nordic GmbH today announced the acquisition of the game developer and publisher HandyGames, headquartered in Giebelstadt, Germany. THQ Nordic GmbH is acquiring 100% of the shares for a total cash consideration of 1 million euro. In addition, the parties have agreed a potential performance based earnout of up to 1.5 million euro. Founded in 2000, HandyGames has released more than 150 games on a multitude of platforms, utilizing a wide range of technologies. Current game development is focused on iOS, Android, Oculus Rift, Samsung Gear VR, HTC Vive, tablet computers, Android TV, Wearables as well as digital-only releases on next generation consoles. The company currently has about 50 employees. HandyGames will continue operating as a developer and publisher for value-priced projects under the management of THQ Nordic GmbH in Vienna. For more information about HandyGames, please visit https://www.handy-games.com/en/ For additional information, please contact: Lars Wingefors, Group CEO Tel: +46 708 471 978 E-mail: [email protected] About THQ Nordic THQ Nordic acquires, develops and publishes PC and console games for the global games market. The company is a major player within game and partner publishing with an extensive catalogue of over 100 owned franchises, such as Saints Row, Dead Island, Homefront, Darksiders, Metro (exclusive license), Titan Quest, MX vs ATV, Red Faction, Delta Force, Destroy All Humans, ELEX, Biomutant, Jagged Alliance, SpellForce, The Guild amongst others. THQ Nordic has a global publishing reach within marketing, sales and distribution, both online and offline. -
It Is in the Area Properties That You Can Customize an Area
THE BUILDERS PROJECT’S GUIDE TO BUILDING *** THE AURORA TOOLSET MANUAL VERSION 1.06 TABLE OF CONTENTS CHAPTER 1 USING THE TOOLSET.......................................................................................................................11 1.1 THE TOOLSET WINDOWS ....................................................................................................................... 11 1.1.1 The Module Structure Window.............................................................................................................. 11 1.1.2 The Main View Window ........................................................................................................................ 12 1.1.3 The Palette............................................................................................................................................. 13 CHAPTER 2 MODULES .............................................................................................................................................16 2.1 CREATING A NEW MODULE ................................................................................................................... 16 2.2 THE PROPERTIES OF A MODULE............................................................................................................. 20 2.2.1 The Basic Properties of a Module......................................................................................................... 20 2.2.2 The Events Properties of a Module...................................................................................................... -
Adapting a Commercial Role-Playing Game for Educational Computer Game Production
Adapting a Commercial Role-Playing Game for Educational Computer Game Production M. Carbonaroa, M. Cutumisub, H Duffa, S. Gillisc, C. Onuczkob, J. Schaefferb, A. Schumacherb, J. Siegelb, D. Szafronb, and K. Waughb aFaculty of Education, University of Alberta, Edmonton, AB, Canada T6G 2G5 bDepartment of Computing Science, University of Alberta, Edmonton, AB, Canada T6G 2E8 cEdmonton Catholic Schools, 9807 – 106 Street, Edmonton, AB, Canada T5K 1C2 a{mike.carbonaro, hduff} @ualberta.ca, b,c{meric, sgillis, onuczko, jonathan, schumach, siegel, duane, waugh}@cs.ualberta.ca KEYWORDS (1991) described as "flow." They contend that the Generative design patterns, scripting languages, code scaffolded learning principles employed in modern video generation, computer games, educational games. games create the potential for participant experiences that are personally meaningful, socially rich, essentially experiential ABSTRACT and highly epistemological (Bos, 2001; Gee, 2003; Halverson, 2003). Furthermore the design principles of Educational games have long been used in the classroom to successful video games provide a partial glimpse into add an immersive aspect to the curriculum. While the possible future educational environments that incorporate technology has a cadre of strong advocates, formal reviews what is commonly referred to as “just in time /need to know” have yielded mixed results. Two widely reported problems learning (Prensky, 2001; Gee, 2005). with educational games are poor production quality and monotonous game-play. On the other hand, commercial non- Unfortunately, educational game producers have not had educational games exhibit both high production standards much success at producing the compelling, immersive (good artwork, animation, and sound) and diversity of game- environments of successful commercial games (Gee, 2003). -
OMC | Data Export
Naomi Rebis, "Entry on: Titan Quest: Ragnarok by THQ Nordic ", peer-reviewed by Susan Deacy and Elżbieta Olechowska. Our Mythical Childhood Survey (Warsaw: University of Warsaw, 2018). Link: http://omc.obta.al.uw.edu.pl/myth-survey/item/577. Entry version as of October 01, 2021. THQ Nordic Titan Quest: Ragnarok Online (2017) TAGS: Celtic mythology Hades Loki Mythology Norse mythology Ragnarok We are still trying to obtain permission for posting the original cover. General information Title of the work Titan Quest: Ragnarok Studio/Production Company THQ Nordic Country of the First Edition Online Country/countries of popularity Worldwide Original Language English First Edition Date 2017 First Edition Details November 2017 Windows PC (requires Titan Quest: The Anniversary Edition to Platform play) Official Website thqnordic.com (accessed: November 5, 2018) Awards youtube.com (accessed: November 5, 2018) Target Audience Crossover (13 +) Author of the Entry Naomi Rebis, [email protected] Susan Deacy, University of Roehampton, [email protected] Peer-reviewer of the Entry Elżbieta Olechowska, University of Warsaw, [email protected] 1 This Project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 Research and Innovation Programme under grant agreement No 681202, Our Mythical Childhood... The Reception of Classical Antiquity in Children’s and Young Adults’ Culture in Response to Regional and Global Challenges, ERC Consolidator Grant (2016–2021), led by Prof. Katarzyna Marciniak, Faculty of “Artes Liberales” of the University of Warsaw. Naomi Rebis, "Entry on: Titan Quest: Ragnarok by THQ Nordic ", peer-reviewed by Susan Deacy and Elżbieta Olechowska. -
8 to Glory, the Official Game of the PBR, Is Now Available at Walmart, Gamestop and Other Retailers
8 to Glory, The Official Game of the PBR, is Now Available at Walmart, Gamestop and Other Retailers Karlstad, Sweden, Vienna, Austria and Visby, Sweden – October 30, 2018 –THQ Nordic and Three Gates Studios today announced that 8 to Glory – the official game of the PBR (Professional Bull Riders) – is now on retail shelves at Walmart, Gamestop and other retailers around the world. This accompanies the digital version of the game, which is now available in 246 countries, allowing bull riding fans around the globe to purchase and play the game. 8 to Glory captures all the thrills and spills of the most punishing sport on dirt and is now available for the PlayStation® 4 computer entertainment system and the Xbox® One family of devices, including the Xbox One X(SRP: $29.99/€29.99). “While stationed many miles away from the center of the sport, the team at THQ Nordic holds the athleticism and intensity of professional bull riders in the highest esteem,” said Ken George, THQ Nordic. “We know the team at Three Gates has honored to portray the grittiest, most authentic bull-riding experience available, and we can’t wait to see how players react when we launch 8 to Glory worldwide.” “8 To Glory is now in full channel distribution, allowing fans of the sport to pick up the only officially licensed bull riding game for consoles, including arenas, real riders and authentic bull riding scoring,” said Don Geyer, CEO at Three Gates. “Fans of PBR and the sport of bull riding who play games should definitely see if they have what it takes to take on a one-ton bull from the safety and comfort of their couch!” In 8 to Glory, players follow the real 25th PBR: Unleash the Beast season, the sport’s premier tour spanning 27 events across the U.S. -
Viewed, Quest Patterns in Scriptease Provide the Most Functionality
University of Alberta Quest Patterns for Story-Based Video Games by Marcus Alexander Trenton A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science Department of Computing Science © Marcus Alexander Trenton Fall 2009 Edmonton, Alberta Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission. Examining Committee Duane Szafron, Computing Science Jonathan Schaeffer, Computing Science Mike Carbonaro, Faculty of Education Abstract As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually- programmed scripts to control object interactions, although automated techniques for generating scripts from high-level specifications are being introduced. For example, ScriptEase provides designers with generative patterns that inject commonly-occurring interactions into games. ScriptEase patterns generate scripts for the game Neverwinter Nights. A kind of generative pattern, the quest pattern, generates scripting code controlling the plot in story-based games. I present my additions to the quest pattern architecture (meta quest points and abandonable subquests), a catalogue of quest patterns, and the results of two studies measuring their effectiveness.