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Site New | Updated | Full Listings | Submit Files | Top Rated | Search Front Page Current News Archive Old News Archive NWN MODULES NWN2 Community News NWN Community News Reviewers Forum - Jump to comments - Voting FAQ Work to Do Title Siege of the Heavens v1_07 SCORE OUT OF 10 RSS Feeds Author Magical Master Contacts Submitted / Staff 03-02-2013 / 12-25-2013 9.75 Help Updated Buy NWN2 6 votes Category Epic NWN2 NWN Download Full Games View Stats Expansions Requires Both Expansions (SoU & HotU) Cast Your Vote! My Profile Setting Outer Planes Features Number Players 1 PORTFOLIO HOF NWN2 Models 2 Language English

NWN2 Files Level Range 40 1) BOUNCE - Beholder 2) BOUNCE - Driders NWN2 Game Info Races All 3) BOUNCE - Yuan-ti Pureblood NWN2 Resources Tricks & Traps Non-existent 4) BOUNCE - HHM Head Pack01 NWN2 Community Roleplay Light 5) BOUNCE - Yuan-ti Abomination Neverwinter Nights SCREENS Hack & Slash Heavy V iew all Hall of Fame entries

NWN Files Classes All NWN Game Info Scope Epic

NWN Resources DMNeeded No DM Required NWN Community Single or Single Player TOP NWN2 Modules Multiplayer Vault Network RPG Vault Max Character Archangels in the 1) DM 101 for NWN2 40 Cathedral of Light VN Boards Level 2) The Dana'an Unvanquished IGN Vault Max # Players 01 3) From This Comes Strength Vault Wiki 4) Islander - The Dagger Forged — Age of Conan Min # Players 01 — Anarchy Online 5) Nihil Trilogy: Aw akening Min Character — Asheron's Call 40 6) Heroic Dream v1.3(English version) — Dark Age of Camelot Level 7) Sunjammer's Visual Effects Brow ser — City of Heroes 8) Conan Chronicles 3 - The Thing in the Cr.. — D&D Content Rating Everyone 9) Fallen House Celofraie — EVE Online Alignments Basically irrelevant, though you are helping preserve existence itself. A celestial battlefield — EverQuest 10) Edinmoor — EverQuest 2 Gameplay Hours 03 11) Tears of Ilmarid 2 - The Blood War, v 1... — Final Fantasy 12) North of the Moonsea — Guild Wars Description 13) The Halls of Advanced Training NWN2 - Al.. — Lineage 2 This module is intended to be reasonably difficult and features scripted boss battles with unique 14) Betrayal — Lord of the Rings Online powers. These powers will kill you if you ignore them or do not react properly. It is likely you will die — Middle Earth a few times before learning how to survive against these abilities, but the only penalty for a respawn 15) Chronicles of Charnia - Lanterna — Neverwinter Nights is the time lost. You should only play this module if you are willing to handle this type of challenge — Pirates of the Burning and work on improving your play. NEW Modules Sea — Rise of the Argonauts ------— Galaxies 1) Traproom — Tabula Rasa A combined army of devils and demons has assaulted the heavens and the celestial host has been 2) JEG's Trainer Revised by Abenger Golloth — The Matrix Online driven back to its stronghold. Empowered by some of the mightiest archangels and the blessed 3) Untold Tales Of Tolkien: The Indanthrine.. A vicious Hell Hound — The Witcher Cathedral of Light, the defenders have been able to hold their ground - but it is only a matter of time 4) Bad Habits — Titan Quest before the forces of good are overwhelmed through sheer numbers. boss — Two Worlds 5) Basements — Vanguard In desperation, the celestials have called upon legendary mortal heroes such as yourself to help turn — Warhammer the tide. The fate of existence itself rests on your shoulders - fail and everything will be reduced to NEW Reviews — shadow and ash. 1) Sheep and Stone Planet Network Can you accomplish what the angels themselves could not? Can you prevail against the forces of 2) Sands of Solvheil III: Crusaders of Shal.. Planet Hub darkness? an you lift the siege of the heavens? 3) Three Claw ed Dragon Inn IGN ------Watch out for his cone 4) Night of Death Prologue of flame! Games 5) Murder in Dunlop Features the UpdateHP system designed for the module that displays health percentages and allows Cheats greatly expanded health pools for monsters. The system can be installed in any module within a few Entertainment minutes if desired, see its Vault page for details: Link NEW INTL. Modules

------1) Zombies (Campaña) 2) Das Buch der Spiegel Player Review: 3) Double Avenir 4) Yo, the shadow lord "This was my favorite of the submissions, despite the fact that it does some things that in theory I Blink Strike strongly disapprove of. Magical Master has altered some of the normal rules, provided special 5) Der Fluch der Zw erge - Teil 3: Kapitel 2.. equipment carefully designed with a thought to play balance, and in general crafted a version of NWN much more console-gamish (or perhaps I should say MMOish, since he mentions being a WoW TOP Hakpaks player) than the standard sort of NWN game. My own approach tends to be more old-school D&Dish, where combat challenge can often be as much a matter of strategically managing resources over a 1) RWS Deep Environments series of encounters as it is about the difficulty of any single enemy, and so I would normally regard some of the things he does, like providing basically unlimited healing and rest, as anathema. 2) RWS Grand Citadel 3) Cyphre's Companions Pack (CCP) v0.75.2 B.. However, I have to admit that these things actually work within the context of the very different 4) RWS Deep Halls - Anniversary Edition An unholy style of gameplay he has fashioned, and he has managed to present me with something I encounter 5) Ugly_Ducks Item Icon Pack: Volume 1 all too rarely in NWN modules: combat that has some real tactical depth and is a serious challenge. empowerment For that I am prepared to forgive him a multitude of offenses. 6) Eph's Extras 7) RWS Dark Mines This module centers around 5 difficult boss-fights. Each boss has special scripted powers that the 8) Naisou Volume 2: Japanese Garden Placeab.. player will not survive unless he can figure out the trick to doing so. In many cases, this same 9) Zpirit's Shields Pack v1.013 power also has some associated downside for the boss that is actually the key to winning the fight if 10) RWS All in One (1.0) the player can figure it out. The battles thus require thought, and usually require precise play to 10) RWS All in One (1.0) the player can figure it out. The battles thus require thought, and usually require precise play to survive even after one has figured out the trick to doing so. It was an entertaining experience for someone who likes tactical combat, and the moments when I realized how I could turn the tables in TOP Gameworlds what initially appeared to be completely hopeless situations were very gratifying." Attempting to siphon life from a victim 1) Dor Maeglin for NWN2 - rogueknight333 2) IMPERO - Warhammer Multiplayer MOD ------3) Exodus: Shadow s of Amn 4) Highland Saga: Black Daw n Siege of the Heavens is a Neverwinter Nights module designed for a level 40 character. You do not 5) World of Charun need a level 40 character in your vault, however - you will be leveled up as needed if you join as a 6) Elben Aator 2.0 lower level character. Good or neutral alignments probably make more sense, but as long as your character doesn't desire the end of everything, any alignment should work. The module was designed for and tested with the "D&D Hardcore Rules" difficulty setting. TOP Tutorials Thrown into a frenzy Unfortunately, there is an item strip - I simply cannot balance when I do not know whether players 1) Electron Toolset Videotutorial (spanish).. will have +1 clubs or +20 vorpal longswords. Replacement gear is provided, however. Your 2) Electron Toolset Videotutorial (spanish).. character will not be naked or wearing +1 items. See the mechanical changes section in the ReadMe 3) Sunjammer's Dynamic UIListbox Guide for more information on, well, mechanical changes (module should be playable without reading that section, it is just there if you want to perfectly fine-tune your character). 4) Electron Toolset Videotutorial (spanish).. 5) Electron Toolset Videotutorial (spanish).. *** Please note that it is *STRONGLY* recommended you have a base Constitution of at least 14 6) Electron Toolset Videotutorial (spanish).. (12 for an or Elven subrace) *AND* get the maximum hit points on each level up. It is ALSO 7) Electron Toolset Videotutorial (spanish).. *STRONGLY* recommended that you split the chat window into separate chat and combat logs -- 8) Guía del w orld map plugin. you can do this by right clicking on the black bar at the top and choosing from that radial menu. *** 9) CCC Guide - Creatures & Placeabl.. The adventure itself is primarily action - the story is linear and there are few "roleplay" 10) NWN2 Scripting opportunities. The focus is on engaging bosses with unique scripted mechanics - you will need to figure out how to defeat each boss. This is NOT traditional "hack'n'slash" gameplay where you wade TOP Prefab:Areas through hours of boring and identical foes with slightly more hit points and damage each time. 1) PW: Baldur's Gate: The Sw ord Coast Chron.. You may die a few (or many) times while attempting a boss, but do not worry - the boss will simply 2) Complete PW - The Frontier Reborn reset and you can respawn. The only penalty is a small amount of time to run back. Boss abilities 3) Just Add Encounters: Gardens have a shout, emote, and/or visual to indicate what is occurring, so pay attention to these to figure out why you died. 4) Tow er of the Arcane Fellow ship 5) Tombw atch Pass, Winter Farm, Tourney Fie.. If you want more detailed information, a list of the bosses and their abilities is provided in the 6) World of Talernon Age of Heroes PW ReadMe (spoilers, obviously). 7) Snow pass ------8) Glacial Valley and Falls 9) Surague Escarpment If you want to play the module but aren't comfortable building level 40 characters, there are four 10) Just Add Encounters - Dungeon 1 premade characters provided in the download: a fighter, rogue, wizard, and cleric. These are completely optional and you are absolutely encouraged to design your own character. Playing the TOP Blueprints fighter (Dwarven Waraxe and Shield) and rogue (dual-wielding short swords) should likely be straightforward, but you will need to fill in empty spell slots gained from better gear for the wizard and cleric. If you look at the spells they have in their spellbook and quickbar by default it should 1) Rod of Full Party Buffing hopefully be clear what additional spells you should memorize (more of the same, basically). 2) Storytellers Animated Armors 3) AP Magical Miscellanea Package (v1.5) ------4) Storyteller's Customized Lizardmen Unfortunately, due to the time constraints of the Adventure Building Challenge, you only have half of 5) Storytellers Desert Tow n Adventure Pack the final module at the moment (roughly three hours of play). Once you finish the available content, 6) Storytellers Adolescent NPCs you will receive an item called Lilanthria's Hope. Hang onto this, because once the second half of the 7) Drinks of the module is finished you'll be able to use Lilanthria's Hope to skip the first half of the module if you 8) Tow nfolks 1.1 play as a character who possesses it. 9) Slave Wagon

TOP Plugins

1) Infinity Engine conversation converter 2) Advanced Script for NWN2 3) TKL Quests Files 4) Multibrush 5) Journal exporter/importer 6) Tree Randomizer Plugin Name Type Size Dow nloads 7) NWN2 Toolset Tree Randomization Plugin Siege_of_the_Heavens_v1_07.7z 7z 271.89Kb 649 8) Lazjen's Icon View er Siege of the Heavens module, ReadMe, and character files for those who wish to use them. TOP UI

1) LB Map Functions - ! (LB) 2) DM Client Extension - PC/PNC Inventory &.. You Must Be Logged In to Participate. 3) KEMO PC Scry Comments (38): 4) KEMO Character Biography and Portrait 5) DMFI Bulletin Board 1 2 Next> 6) SLATE's 5-row hotbar 7) Horizontal PartyFrames (including names .. 8) Smaller Big Map Posted by Magical Master at 2013-12-18 19:30:18 9) Square Minimap 10) Readable Books

There, I updated it. New description of alignment better? TOP Other

I'll also point out that you can join as a level 1 and get leveled up/geared as a 40 -- there's no mechanical benefit from 1) Language Files for Kaedrin's PrC Pack bringing in an "established" character. 2) Warlock Outfit Fix 3) Markshire II: Rise of the Titan - Player.. 4) Warlock Rew orked 1.02g 5) Clipping Wings/Tails Fix Posted by Magical Master at 2013-12-15 11:26:36 6) Base & Prestige Classes Pack 1.2.. 7) Race Editor, 1.1.2.0. Hence why the description has this line: 8) Draco's Class Addition Pack 9) Chez's Domains and Deities "Good or neutral alignments probably make more sense, but as long as your character doesn't desire the end of everything, 10) Prestige Class Wizard, v1.0.1.2, Beta any alignment should work." TOP Visual Effects There are plenty of evil characters who aren't interesting in allying with an army attempting to exterminate all life and destroy every plane -- at a minimum, they probably want something to rule over. 1) botu_w aterfall 2) Container Fillers If you're a insanely chaotic evil character wishing to see everything burn then I suppose you're out of luck, yes, which is why 3) Gortan's Signs v1.1 I included that statement. 4) Reduced hit effects 5) Silk´s Character VFX Pack 6) The Grinning Fool's Complete Visual Dark.. Posted by Mirgalen at 2013-12-14 21:38:06 7) A Cloud of Bats 8) Remove Annoying Effects (Stoneskin, Bark.. 9) Subdued Weapon Visuals It says "Alignments Any" but it is not realty the case you are forced to be on the Good side. Does not really make sense for my Cleric of Baal/Bhaal coming straight from Acheron. I wish there was a pick a side option or someone could modify or TOP Scripts make another module giving us this opportunity. I will have to wait for my AA (now lvl 35) to be tough enough to retry this one. 1) Realms of Ultima: Overland Map Land and .. one. 1) Realms of Ultima: Overland Map Land and .. 2) Scarface's Persistent Banking v1.0 3) FRW Persistent Companion System ver0-9-0.. Posted by Mirgalen at 2013-12-14 21:38:03 4) Secret Doors 5) Pencil n Paper Coins 6) E.C.’s Super Include! Access 100s of hid.. It says "Alignments Any" but it is not realty the case you are forced to be on the Good side. Does not really make sense for 7) Markshire Climbing System my Cleric of Baal/Bhaal coming straight from Acheron. I wish there was a pick a side option or someone could modify or 8) MPWC Spaw n Beta6 make another module giving us this opportunity. I will have to wait for my AA (now lvl 35) to be tough enough to retry this 9) To sit on objects (v1.76) one. TOP Tools

1) Nw N2xLauncher Posted by Magical Master at 2013-11-03 10:53:46 2) Fancy Colors - NWScript support in text .. 3) Encapsulated Resource File Editor by Ran.. v1_07 has been released. 4) Blender Import / Export 5) MDB manipulation tool - version 1.4 Greater Sanctuary has been disabled (scripts are in place to avoid exploitative behavior but they sometimes confused 6) PC Color Palette Editor people trying to use the spell legitimately) 7) NWN_2daEditor Dragon Shape has been disabled and other shapes vastly improved (size issues, among other things) 8) Flamew ind Conversation Editor - 1 AB/Str/Dex/Con per 3 Druid/Shifter levels past 4 (so +1 at 7, +2 at 10, +3 at 13, etc) - 1 Natural Armor AC per 4 Druid/Shifter levels TOP Movies - 1 damage per Shifter level. Pure Shifters (only Druid/Shifter and no more than 10 Druid levels) gain an additional 2 AB/6 Damage 1) NWN2 Official Trailer - These benefits are reduced by 50% for builds with levels other than Druid/Shifter 2) NWN2: Mysteries of Westgate Intro Traile.. - All Druid/Shifter forums now merge all items to every form and all forms receive Weapon Finesse - Druids no longer lose any Wisdom spell slots from shifting -- bonus spell slots are still lost TOP Models Animal Companions have been tremendously buffed - The Healing Flask now also heals the Animal Companion when used 1) Evil Edison's Gray Render - Animal Companions take 5% damage from boss abilities 2) Monodrone - Animal Companions all receive Weapon Finesse 3) Evil Edison's Efreeti - Haste/Mind Spell Immunity/Freedom 4) MWM Kama 10 Pack Hak - 1 Armor/Deflection/Dodge/Natural Armor AC per 5 Druid/Ranger levels 5) ArPharazon's Traps - 1 AB/Damage per 4 Druid/Ranger levels 6) Fey's Spear model pack - 2 bonus to all abilities plus a further 1 bonus per 4 Druid/Ranger levels 7) MWM Spider Dagger Hak - Players have greatly improved control over their Animal Companion using Player Tool 1 and can direct them to specific 8) Inverted Daggers Override locations or to attack specific enemies 9) Male human/thiefling head, new hairstyle.. A few minor improvements across the board in various places 10) Kalaloth Moor Hammer

In addition, there are now three additional premade characters in the download for people to use as they desire (meaning TOP Characters there is now a fighter, rogue, wizard, and cleric available). 1) The CambPack - (closed for now ) 2) The Legend of Drizzt Pack

Posted by Magical Master at 2013-10-30 11:16:04 v1_07 is nearly ready (aka the Druid/Shifter patch). There's a very weird bug with the animal companion that I'm trying to figure out -- essentially what happens is throwing a Fireball at it hits the animal companion 20 times instead of once. However, this only happens rarely. It's...odd.

But here's a sneak preview of the patch notes:

- Greater Sanctuary has been disabled (scripts are in place to avoid exploitative behavior but they sometimes confused people trying to use the spell legitimately) - Dragon Shape has been disabled and other shapes vastly improved (size issues, among other things) - 1 AB/Str/Dex/Con per 3 Druid/Shifter levels past 4 (so +1 at 7, +2 at 10, +3 at 13, etc) - 1 Natural Armor AC per 4 Druid/Shifter levels - 1 damage per Shifter level. Pure Shifters (only Druid/Shifter and no more than 10 Druid levels) gain an additional 2 AB/6 Damage - These benefits are reduced by 50% for builds with levels other than Druid/Shifter - All Druid/Shifter forums now merge all items to every form and all forms receive Weapon Finesse - Druids no longer lose any Wisdom spell slots from shifting -- bonus spell slot sare still lost - Animal Companions have been tremendously buffed - The Healing Flask now also heals the Animal Companion when used - Animal Companions take 5% damage from boss abilities - Animal Companions all receive Weapon Finesse - Haste/Mind Spell Immunity/Freedom - 1 Armor/Deflection/Dodge/Natural Armor AC per 5 Druid/Ranger levels - 1 AB/Damage per 4 Druid/Ranger levels - 2 bonus to all abilities plus a further 1 bonus per 4 Druid/Ranger levels - Players have greatly improved control over their Animal Companion using Player Tool 1 and can direct them to specific locations or to attack specific enemies - A few minor improvements across the board in various places

Posted by Magical Master at 2013-10-25 22:55:34

First of all, thanks for the vote/comment and glad to hear you enjoyed it so much.

"This is a wonderful contribution and (apparently) your first module (?)."

Somewhat. I've developed stuff before for PWs that didn't work out (drama blew up the first PW and the second one was a reboot that never really got off the ground). This is the first "complete" module that's actually been publicly available. I still have some of my earlier (and much simpler) work but it's aimed at groups of players. So this isn't my first foray into the toolset or something.

"I'm basing my vote strictly on it being combat-focused because I tend to enjoy those that are more engrossing story-wise and don't feel it appropriate to rate it on a generic scale as some voters will do"

Appreciated :)

"I hope this entry into the module contest means we may expect more such creativity in the future from Magical Master. But I understand only too well how demanding, in effort and time, preparing something like this for public consumption, can effect have on one's finite "energies"."

I'm working on the second half while tweaking parts of the first half -- sometimes preemptively in response to issues in the second half! second half!

I'm also fiddling with a PW which I hope to launch in 6-9 months -- it will completely revamp most of the combat system in hopes of making the combat more tactical and engaging for players. And it will feature boss combat like this (but also/primarily in groups).

One of the main reasons I even made Siege was to test some of the ideas I want to do in the PW and make sure they're even possible with NWN, heh.

Posted by HipMaestro at 2013-10-25 14:34:02 Voted 10.00 on 10/25/13

OMG MM! This is a wonderful contribution and (apparently) your first module (?). If so, you've missed (or, perhaps "delayed" is a better description?) your calling and should have been creating mods for us for years already. ;) Time is nothing but a continuum, right? *g*

I'm basing my vote strictly on it being combat-focused because I tend to enjoy those that are more engrossing story-wise and don't feel it appropriate to rate it on a generic scale as some voters will do. This module I consider to be my now, ultimate test build trainer where it is obvious how the attention to balancing allows many types of builds to push the envelope with a fairly equal challenge. I've built a few trainers myself for our local LAN group, but the trouble with playing ones own creation is that there are no surprises (which I am certain you will concur).

This seems to be a very high mid-magic (or low high magic, if you prefer) environment, IMO, because there are no off-the- wall item properties available that would cause class biasing... a common trait of many high-magic worlds. So thanks especially for the consistency in that respect.

Also, basing the content on vanilla v1.69 rates very high in my book... me, with a slow connection DLing custom resources becomes too time-consuming with limited play-time. Besides sticking with default resources really forces a designer to be extra creative without using the eye candy that is often used to cover up undamental weaknesses in the overall experience. So... massive kudos on that feature!

I hope this entry into the module contest means we may expect more such creativity in the future from Magical Master. But I understand only too well how demanding, in effort and time, preparing something like this for public consumption, can effect have on one's finite "energies".

Once I've tried several other of my distinctly unique builds or build ideas, I'll have a better perspective with which to offer comments or suggestions.

So... in the meantime... thanks for focusing your own personal enjoyment of NWN in such a productive and expressive manner!

Hip ______The NEW Epic Character Builder's guild

Posted by Magical Master at 2013-09-12 16:27:19

7z files use 7-zip, which is simply another way to compress files (like .zip or .rar). If you're unable to open the 7z file with a program you currently have, you can get 7-zip at www dot 7-zip dot org (I can't actually put links in these comments - you can also simply google 7-zip).

It's free and superior to the other compression programs.

Posted by Magical Master at 2013-09-11 21:01:29 v1_06 has been released! Patch notes...

- Frenzy damage from Selenoth the Hungerer reduced - Stone of Binding will allow you to teleport back to the area you used it from instead of simply the area where you died last - Merchant will always buy and sell for 1g - Dying on a boss fight will result in a message being sent to the player about the boss's current health - Defeating a boss will result in a message being sent to the player about the fight length - Teleport animation time reduced - Journal entries added - Some typos fixed - Improve Lilanthria's dialogue at "break-point" - More dramatic boss deaths - Lilanthria won't give surplus plot items - Add autosave at entrance to areas - Some behind the scenes work in making some things smoother

Posted by Magical Master at 2013-09-10 01:51:06

The good news is that v1_06 is done. The bad news is that I can't seem to actually upload the update, something seems wrong with the Vault. For those wanting a preview...

Patch notes for v1_06...

- Frenzy damage from Selenoth the Hungerer reduced - Stone of Binding will allow you to teleport back to the area you used it from instead of simply the area where you died last - Merchant quirk or two will be fixed (he'll buy and sell for 1g instead of selling for 1g and buying for thousands) - Dying on a boss fight will result in a message being sent to the player about the boss's current health - Defeating a boss will result in a message being sent to the player about the fight length - Teleport animation time reduced - Journal entries for more guidance - Some typos fixed - Improve Lilanthria's dialogue at "break-point" - More dramatic boss deaths - Lilanthria won't give surplus plot items - Add autosave at entrance to areas - Some behind the scenes work in making some things smoother Posted by Magical Master at 2013-09-09 17:19:59

"Is it a ala D3? Without journal entries I think of it with very little roleplay and conversation options."

Sort of. There's a reason it says Hack'n'Slash (Heavy), Roleplay (Light), and Tricks and Traps (Nonexistent).

I'm nearly done with an update (will be posted today or tomorrow) which adds in some journal entries, makes a few things a bit smoother playwise, and adjusts some tuning. So it would be better to wait for that.

That said, to quote the review mentioned...

"This module centers around 5 difficult boss-fights. Each boss has special scripted powers that the player will not survive unless he can figure out the trick to doing so. In many cases, this same power also has some associated downside for the boss that is actually the key to winning the fight if the player can figure it out. The battles thus require thought, and usually require precise play to survive even after one has figured out the trick to doing so. It was an entertaining experience for someone who likes tactical combat, and the moments when I realized how I could turn the tables in what initially appeared to be completely hopeless situations were very gratifying." "

Posted by Magical Master at 2013-08-17 11:16:45

"Anyway it seemed like the creatures weren't affected at all by the aura of fear spread by my raging barbarian but the author told me it was a bug in the whole game."

I just went and tested this - they were affected, but keep in mind that tougher enemies do NOT run away in fear. Instead they suffer a 2 AB and 2 Saving Throws penalty. All of the enemies that I was fighting had the penalty.

"Too bad you can't level up beyond the 40th :-)"

Not in this module, at least. I thought it would be interesting to make a max level module since I don't even know if another one exists. Glad you enjoyed it!

Posted by cds13 at 2013-08-16 08:51:24 Voted 9.75 on 08/16/13

I owe MM this comment, I was a lazy beta tester but still I'm playing this mod. Very tough, your lvl 40 character will be seriously tested here. Anyway it seemed like the creatures weren't affected at all by the aura of fear spread by my raging barbarian but the author told me it was a bug in the whole game. Too bad you can't level up beyond the 40th :-)

Thanks, I'm still enjoying your work! ______No good deed goes unpunished

Posted by bigbee at 2013-07-20 23:38:59 Voted 10.00 on 07/20/13

Amazing!. Exactly what I was looking for. We need moarr..

Posted by Magical Master at 2013-05-28 11:56:19

First of all, if anyone was confused by

"If she was starting Frenzy below 55% and you were dying at greater than 5%," that should have been

"less than 5%."

The original math symbols were correct but the Vault doesn't like those.

Second, much appreciated, CaveGnome - if you're so inclined, I'd appreciate it if you were willing to try Selenoth again and see if you can defeat her "legitimately." If you're still running into issues at low percentages of health, I'll try decreasing the damage slightly so it's a bit more forgiving - it definitely is the hardest fight in terms of execution at the moment, and it wouldn't hurt to make it slightly easier since it is only the third boss.

Posted by CaveGnome at 2013-05-27 16:16:50 Voted 9.75 on 05/27/13

Hello,

** SPOILERS **

I don't remember Frenzy start exactly, perhaps 50 or 60%. What i remember is freeing/killing the last prisoner between 75% and 80%.

My best run was at something like 9%, and usually around 20%.

Hmm... I would say don't reduce too much.

** END SPOILERS **

Upping vote, because there was an elegant solution to Selenoth fight and i missed it... Thanks for your video. ;) Posted by Magical Master at 2013-05-18 22:17:30

Okay...third time's the charm? Seems this site doesn't like math symbols.

SPOILERS SPOILERS SPOILERS

Yeah, at the end you really just need to focus on surviving and nothing else. Made a video showing how to beat the boss with the provided character without actually attacking the boss (linked in description).

Do you happen to recall the following?

1, what percent was she starting Frenzy at?

2, what percent were you dying at?

If she was starting Frenzy below 55% and you were dying at greater than 5%, I could try reducing Frenzy damage by 10% or something. If you were dying above 25% or something similar, not sure what I could do offhand.

END SPOILERS END SPOILERS END SPOILERS

Posted by CaveGnome at 2013-05-18 04:42:04 Voted 9.75 on 05/27/13

SPOILER! SPOILER!

With Selenoth (if understanding correctly) it didn't occur to me that the surviving strategy was concentrating all i have on shielding, healing and evading action, heh... Yes, i read the Boss strategy hints before adapting my character, but somehow, all implications didn't unfold for me and i "failed" frenzy phase with a fighting / healing mix with my best protecting combo (bastard sword + tower shield). Perhaps because the lasts Selenoth hits where so scary, i hoped to kill her before she reached maximum PC-inflicting damage.

END SPOILER...

Posted by Magical Master at 2013-05-17 20:09:45

Also, did you check the "Boss Strategy" section in the ReadMe before modifying stuff?

SPOILERS SPOILERS SPOILERS

Here's what the ReadMe says:

"Survive during the Frenzy. She loses a tremendous amount of her health per second, you mainly have to live long enough for her Hunger to kill her. Survive survive survive. Pulling out a shield near the end of the fight (if you have shield proficiency and normally fight with a two-handed weapon or dual-wield) can help. Survive."

END SPOILERS END SPOILERS END SPOILERS

Posted by Magical Master at 2013-05-17 19:17:52

"The problem was with the frenzy moment. I couldn't heal enough to sustain the climbing damage and at the same time deliver sufficient harm to beat Selenoth. Perhaps i missed something evident?"

Selenoth takes a massive amount of damage every round due to her hunger. This means you literally can do the entire fight without attacking her once - the main thing is you need to free the victim and then survive long enough so that she dies from her hunger damage.

Posted by CaveGnome at 2013-05-17 17:53:41 Voted 9.75 on 05/27/13

"How would you define optimal in this case?" I must point my real problem was only with Selenoth and the sisters. For a fighter (Siegebreaker rebadged :-). I would say 34 strength, more than 850 hp, 200 damage or more on critical hits and CA >= 55. I was not able to pass Selenoth with the standard Siegebreaker (i tried the fight something like 10 times before modifying it). The problem was with the frenzy moment. I couldn't heal enough to sustain the climbing damage and at the same time deliver sufficient harm to beat Selenoth. Perhaps i missed something evident?

Posted by Magical Master at 2013-05-17 17:07:49

To elaborate on my earlier statement:

I deliberately tried to make it so this module does NOT require an optimized build. I specifically avoided damage per round or defensive requirements - precisely so nearly any build can do it. Having better offense will make the fights shorter and having better defense will allow for less precise play, true, but they shouldn't be required.

Pretty much anything short of an intelligence based fighter should be able to beat the module - hence my confusion. I'd be happy to offer you suggestions if you can give me more details (or perhaps the details will reveal something I didn't consider, meaning I need to change something).

Posted by Magical Master at 2013-05-17 16:07:41 Posted by Magical Master at 2013-05-17 16:07:41

"The game needs optimal character builds to win and a unoptimised one will completely fail i think (giving up with my old builds, i used the prefab)."

How would you define optimal in this case?

The module is beatable with a fighter built with the recommend button - which is a pretty bad build. It's also beatable with, say, sorcerers with 20 charisma as well. There are really three important components to being able to win:

1, have at least a decent amount of your primary stat (a strength fighter needs more than 14 strength at level 40, but he certainly doesn't need the optimal amount of 34 base strength. Likewise, a caster needs to be able to at least cast level 1-9 spells). 2, have a decent amount of constitution - the damage was tuned assuming you had 12 constitution as an Elf or 14 constitution otherwise. 3, execute the fights correctly

That said, better builds will certainly make the fights easier (the included character file, as a 40 fighter, is not an extremely good build, though).

The original version of Selenoth was definitely tuned for optimal builds and was in fact unbeatable by many - so I completely revamped the fight. The trick on Selenoth is not to panic - she'll die on her own if you survive long enough at the end.

------

"I found "Selenoth the Hungerer" and the final fight very hard even after figuring boss weaknesses when char is weak on the strenght and hit points side. Perhaps these bosses could be a little down toned?"

Could you perhaps describe what you were having difficulty with specifically?

Posted by CaveGnome at 2013-05-17 13:08:58 Voted 9.75 on 05/27/13

At last, i finished it! I probably used 7 or 8 playing hours, but i lack some playing experience with epic level characters. The game needs optimal character builds to win and a unoptimised one will completely fail i think (giving up with my old builds, i used the prefab). I found "Selenoth the Hungerer" and the final fight very hard even after figuring boss weaknesses when char is weak on the strenght and hit points side. Perhaps these bosses could be a little down toned? This module is very well made and the Boss AI is one of the best i have seen in Neverwinter. It was a very interesting experience even if frustrating at times but nonetheless i clinged to my axe and succeded.

Posted by CaveGnome at 2013-05-17 09:10:53 Voted 9.75 on 05/27/13

Thanks for the fix rogueknight333. I was just at the captain Xer stage with the v1.04 and have exactly the same problem. At mid-course, i can say "Siege of the Heavens" is challenging, and like Terrorble, i sometimes yell at my computer or my clumsy trackball... ;)

Posted by Magical Master at 2013-05-16 18:54:28

Argh.

Again, my extreme apologies. There IS actually a fourth and fifth boss which you should now be able to fight.

For those wondering how such a large bug occurred, I was splitting the spawning of some creatures and accidentally moved the line spawning the boss inside an if statement. And while I tested to make sure all of the trash mobs before the boss spawned correctly, I never actually checked the boss since that was working previously. Stupid of me.

Posted by Magical Master at 2013-05-16 17:59:10 v1_05 has been released.

- Captain Xer is now less shy

Thanks, rogueknight333. Was fiddling with the spawn scripts in that area to prevent invisible creature spawns, accidentally managed to make it impossible for Xer to spawn due to a pair of brackets in the wrong place.

My apologies to anyone who's tried to play through this and couldn't complete it (which would be a decent chunk of people since this version has been out for a while).

Posted by rogueknight333 at 2013-05-16 11:54:58 Voted 9.50

I was recently replaying this and ran into a bug in the latest version: when I went to the east to fight Captain Xer, he was nowhere to be found, making it impossible to proceed. It persisted after going back to an earlier save before entering the area, so it seems to be more than a one-time fluke as well. I was able to get around the problem by writing a simple script to spawn in that boss, putting it in my override folder and running it in DebugMode, but it would seem an issue that should be addressed in an update at some point.

P.S. In case anyone else has this problem and wishes to use my method of correcting it, the script I wrote was as follows: void main() { CreateObject(OBJECT_TYPE_CREATURE,"sh_devilcapboss",GetLocation(GetObjectByTag(" POST_sh_devilcapboss"))); }

After running this Captain Xer appeared where he was supposed to be (obvious from a map note where that is and when this should be run), and as far as I could tell everything worked fine subsequently. Posted by Magical Master at 2013-03-18 15:57:44

v1_04 has been released.

- Mestil's Acid Sheath now reflects damage again (and slightly more than Elemental Shield used to) - Elemental Shield now only grants protection from boss abilities - Some minor bug fixes and other behind the scenes work - Simplified bardic damage reduction (see ReadMe)

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