Titan Quest Anniversary Edition Jump V0.01
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TITAN QUEST ANNIVERSARY EDITION JUMP V0.01 Made by a random anon for /tg/. If you post this elsewhere you should feel bad for stealing another person’s karma/likes/upboats. Redditors and SpaceBattlers get 0CP, no Origin, no freebies, they can't buy anything, and they can't take drawbacks (including drawback supplements). Before the light of the gods entered the world, there was only darkness ruled by titans. After an epic war, Zeus seized the heavens and exiled the titans, seeking to imprison them for all eternity. The lands were cleansed and mortals flourished. But arrogance precedes many a fall. And even a gods' prison may be breached. This world is... oddd. It's a mish-mash of various cultures and mythologies, with no real regards for when they would've actually happened. It's also fairly dangerous, since around 18 hours before you arrive, the great titan Typhon was broken free from his prison and almost all the monsters in the world were brainwashed by three Telkine (weird eldritch horrors that are trying to usurp and kill the gods). If nothing happens to change this, then the world will soon come to an end. Not only that but there are rumblings that Hades is planning an insurrection and the Fire Giants have begun drawing up plans to conquer the Nine Realms. Good luck, because you have to spend the next 10 years in this mess of a world. ORIGINS One day the sun will dim and spread a shadow over the earth. Temples which have stood forever will be destroyed. The heavens will vanish and the gods will fall upon the earth. One day the weak will have power over the strong. The poets will stop singing and instead take up the sword. It is in these darkest times that the strongest of heroes are born... Hero (Drop-in, player character) Age: 15+1d8 You are what you are, a 'Capital H' Hero at heart. Someone who always arrives just in the nick of time to defeat the bad guys. Heroes come from the mos unlikely of places and the destiny of one can turn your average civilian into a Titan Slayer within a few short years, even if they aren't trying all that hard. Be careful what you agree to because you might just take on more than you can handle. Trader (Merchant and caravan) Age: 25+1d8 A Trader is just that, someone who buys from one place, spends a while on the road, and sells in another. You feel at home on the road and while you're not all that good at fighting, you at least know how to take care of yourself, even if that might involve cutting into your overall profit and hiring a mercenary or two to protect your cargo. Scholar (Mystic/respec and charms/relics) Age: 45+1d8 Ah, a Scholar, the most boring type of person you may ever have the chance to meet. These are people who would rather spend all day reading a dusty tome than enjoying the beautiful outdoors. Of course, these people are able to make money just as fast, if not faster, than most merchants. It's a good thing that the majority don't really care for material wealth and only charge enough to cover their research or the world economy would be a very different thing. Monster ("evil" powers, groups, boss) Age: 35+1d8 A Monster is defined by its inhuman nature. Beings of great power, animals, or even humans that are so different that they can't fit into normal society. Of course, not all monsters are evil, but the majority have barely reached the tribal leve, and due to the brainwashing of the Telkine, the world is about to see a rapid decline in their populations. LOCATIONS These shrines are ancient As old as humankind, some say They say Prometheus, who brought us fire, built these, too And in ancient times men travelled by them. Roll 1d8 to discover where you enter this world. 1: Helos, Greece 2: Rhakotis, Egypt 3: The Hanging Gardens of Babylon, Mesopotamia 4: Olympus, Realm of the Gods 5: Refugee Camp, Epirus 6: Heuneburg, Germany 7: Gadir, Spain 8: Free choice. Pick any of the above locations, or anywhere else that has appeared in the game You may pay 50CP to choose your age and location. There are no gender options here, for the gods care not what you've got under your loin cloth. Zeus will pillage any hole He wants. PERKS Human heroes... So mighty... So brave... But still, just human... Un-discounted 000/200 CP – Mastery (https://titanquest.fandom.com/wiki/Mastery) In this world everyone has a Mastery, a way of life they are naturally attuned to. Click the hyperlink and choose one Mastery. You will begin at the beginning of the Mastery but over time you will slowly level up and unlock skills in it. Should you pay 200CP then in future worlds you will be able to teach people to unlock their Mastery, even if it is not one you or your companions possess. 400 CP - Dual Mastery There are some beings out there that are better than others, that have more of a purpose in life than your average farmer. These are Heroes. Select a second Mastery and let the world know that you are far more deadly than the average mortal. 800 CP - Titan Quest (Capstone Booster) This is both a blessing and a curse. In each world there exists a "main story", the jouney of a hero. When this journey is complete, the world tends to settle down and become a quieter place to live in, but you are a hero, and heroes can only be forged through great trials. This perk allows you to rewind time back to when you first entered the Jump, keeping only things that are on you (and your companions) and in your Warehouse, but at the cost of increasing the strength of all those on the opposing side. This gives even the most basic of enemies the equivalent strength of a final boss in the original timeline, and everyone else is scaled accordingly. This won't affect anything else but "the villains", so be wary of unexpected casualties because there's a good chance that you'll be the only thing capable of stopping them. Should you 'complete the story' for the second time, you are able to turn back time once more to make the world worthy of forging a Legendary Hero, scaling everything accordingly. (you can only do this twice and it won't give you any extra time in a jump, it's basically NG+ and NG++) Now, why would you choose to do such a thing? Well, loot is the answer. All the items you find in the world will be of far greater quality than they would originally be. A simple copper dagger in the new timeline will be made from a more powerful "copper" such that even crudely forged and without any magical enchantments it's as strong as some of the most powerful weapons from the original timeline. You will find that your enemies wear equipment of greater quality and might even carry around powerful artefacts and equipment from ancient legends. There will be new materials as well, such as leathers from previously undiscovered beasts and magical metals that previously existed only in fairy tales. You will also have a chance to encounter beings from myths&legends that a normal hero would never even be able to find. (higher level loot, higher quality loot spawns, whole new loot + materials, and bonus side-bosses that you cannot find in NG) Hero 100 CP - Heroes Don't Have Time to Heal When in combat, you usually don't have time to fumble around your potion belt to grab and drink health potion. This alleviates the problem somewhat by allowing you to ingest potions without actually drinking them (you won't even have to taste them if you don't want to). Each potion group (health, energy, buff, etc.) will have its own cool-down timer of around 10 seconds where you won't be able to use this ability on them. As a bonus, you'll instinctively know the exact amount of potions you have on you (or in your inventory if you have one) and exactly how long until you can drink the next one. If you want to, this ability can also atomise and teleport away any empty potions bottles that you're finished with. 200 CP - Gift From the Gods Most people don't realise how a Hero gets their legendary equipment. The stories all say that it's a gift from the gods, and it is... but not in the way they think. With this perk you will find that your opponents will carry equipment of a higher quality than they normally would, and that their equipment is less likely to break in battle (toggle-able). While this won't completely remove the grind, you won't have to wade through oceans of grey and white gear just to find a half-decent piece. 400 CP - Ultimate Skills Every skill has a cap, a limit to its potential, but with excessive amounts of training you are able to overcome your limits and increase any skill and ability (including passives) to 125% of its original power. 600 CP - Epic Hero / Legendary Hero (Boosted) While your average adventurer may claim to be a hero, they will never be a true Hero.